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Collision Editor shapes don't use Tileset Drawing Offset #1955

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Seanba opened this Issue May 24, 2018 · 1 comment

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@Seanba
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Seanba commented May 24, 2018

To reproduce:

  • Add collision shapes to a tile in the Tile Collision Editor
  • Modify the "Drawing Offset" values in the tileset properties

Results: When the tile in the collision editor redraws (may have to zoom in/out or move scrollbar) the collider shapes are not drawing with the offset in mind. (Perhaps not a bug but I expect the collider shapes to keep up with the offset.)
Thanks!

@bjorn bjorn added the bug label May 24, 2018

@bjorn bjorn added this to Tiled 1.1 (bugfixes) in Roadmap May 24, 2018

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bjorn commented May 30, 2018

Was a bit of a puzzle to find a nice fix, but it should work properly with the above change. This also seems to fix the painting issues when the tileset's tile offset is changed after selecting a tile in the Tile Collision Editor.

Thanks for the report!

@bjorn bjorn closed this in 6614903 May 31, 2018

Roadmap automation moved this from Tiled 1.1 (bugfixes) to Recently Completed May 31, 2018

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