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isometric terrain overlays #419

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jrz opened this Issue Apr 16, 2013 · 5 comments

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jrz commented Apr 16, 2013

The current blue overlays in the terrain editor are tile-based. They should be updated for use in isometric mode. (afaik it's an overlay image)

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bjorn Apr 16, 2013

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Yep, special handling of isometric is still needed there. Thanks for opening an issue for it.

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bjorn commented Apr 16, 2013

Yep, special handling of isometric is still needed there. Thanks for opening an issue for it.

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bjorn Jul 23, 2015

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@Ablu explained how to work with isometric tiles while this issue remains on the forum.

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bjorn commented Jul 23, 2015

@Ablu explained how to work with isometric tiles while this issue remains on the forum.

@bjorn bjorn added this to the Tiled 1.0 milestone Sep 9, 2015

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Ablu Oct 1, 2015

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My workaround unfortunately only seems to work for non staggered isometric maps. Staggered ones do not work.

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Ablu commented Oct 1, 2015

My workaround unfortunately only seems to work for non staggered isometric maps. Staggered ones do not work.

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bjorn Oct 1, 2015

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Right, staggered maps need more complicated neighbour-logic.

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bjorn commented Oct 1, 2015

Right, staggered maps need more complicated neighbour-logic.

@bjorn bjorn self-assigned this Dec 13, 2016

@bjorn bjorn closed this in 68997ee Jan 9, 2017

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bjorn Jan 9, 2017

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The rendering of the terrain overlay and related mouse handling now works based some new properties on the tileset:

-isometric_grass_and_water tmx-isometric_grass_and_water tiled_137

The remaining issue of using the terrain tool on staggered isometric maps is covered by #427.

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bjorn commented Jan 9, 2017

The rendering of the terrain overlay and related mouse handling now works based some new properties on the tileset:

-isometric_grass_and_water tmx-isometric_grass_and_water tiled_137

The remaining issue of using the terrain tool on staggered isometric maps is covered by #427.

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