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Addresses issue #1585
This introduces a new json revision (version: 1.2) that is much easier to serialize and de-serialize. For an example of de-serializing the new format in Unity3d, see https://github.com/saeedakhter/TiledJsonUnity3d
In Unity3d, this makes it difficult (impossible?) to use Unity3d's JSON deserialization:
Solution (this pull request):
Thx for your good work @saeedakhter!
Just wondering @bjorn, does the snapshot build contain this change? I was writing a parser on C# for my specific use-case and realize it would have been much easier with this updated