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Remove unused fonts directories.

Fonts used to be implemented as Erlang modules, but the implementation
was changed a long time ago. The plugins_src/fonts  and plugins/fonts
directories were forgotten.
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1 parent d6cea0d commit 031e00c5bf06920c17f2054d73d3dd8460cd3de5 @bjorng committed May 28, 2009
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1 plugins/fonts/README
@@ -1 +0,0 @@
-This directory contains fonts.
View
58 plugins_src/fonts/Makefile
@@ -1,58 +0,0 @@
-#
-# Makefile --
-#
-# Makefile for fonts.
-#
-# Copyright (c) 2001-2008 Bjorn Gustavsson
-#
-# See the file "license.terms" for information on usage and redistribution
-# of this file, and for a DISCLAIMER OF ALL WARRANTIES.
-#
-# $Id: Makefile,v 1.4 2004/04/07 17:53:28 bjorng Exp $
-#
-
-.SUFFIXES: .erl .jam .beam .yrl .xrl .bin .mib .hrl .sgml .html .ps .3 .1 \
- .fig .dvi .tex .class .java .pdf .psframe .pscrop
-
-ESRC=.
-EBIN=../../plugins/fonts
-ERLC=erlc
-WINGS_SRC=../../src
-WINGS_E3D=../../e3d
-ESDL=$(ESDL_PATH)
-
-ifeq ($(TYPE),debug)
-TYPE_FLAGS=-DDEBUG
-else
-TYPE_FLAGS=
-endif
-
-MODULES= \
- wpf_6x11 \
- wpf_7x14 \
- wpf_terminal8x12 \
- wpf_fixed6x12
-
-TARGET_FILES= $(MODULES:%=$(EBIN)/%.beam)
-
-# ----------------------------------------------------
-# FLAGS
-# ----------------------------------------------------
-ERL_COMPILE_FLAGS += -I $(WINGS_SRC) -I $(WINGS_E3D) -pa $(ESDL)/ebin \
- -W $(TYPE_FLAGS) +debug_info +warn_obsolete_guard
-
-# ----------------------------------------------------
-# Targets
-# ----------------------------------------------------
-
-opt debug:
- $(MAKE) TYPE=$@ common
-
-common: $(TARGET_FILES)
-
-clean:
- rm -f $(TARGET_FILES)
- rm -f core
-
-$(EBIN)/%.beam: $(ESRC)/%.erl
- $(ERLC) $(ERL_COMPILE_FLAGS) -o$(EBIN) $<
View
1,590 plugins_src/fonts/wpf_6x11.erl
@@ -1,1590 +0,0 @@
-%%
-%% wpf_6x11.erl --
-%%
-%% 6x11 proportional bitmap font.
-%%
-%% Copyright (c) 2001-2004 Bjorn Gustavsson.
-%%
-%% See the file "license.terms" for information on usage and redistribution
-%% of this file, and for a DISCLAIMER OF ALL WARRANTIES.
-%%
-%% $Id$
-%%
-
--module(wpf_6x11).
--export([desc/0,width/0,width_fun/0,height/0,draw/1,char/1,bold/1]).
-
-draw([C|T]) ->
- char(C),
- draw(T);
-draw([]) -> ok.
-
-bold([C|T]) ->
- bold_char(C),
- bold(T);
-bold([]) -> ok.
-
-desc() ->
- "Small (6x11)".
-
-width_fun() -> fun cw/1.
-
-cw(32) -> 3;
-cw($.) -> 5;
-cw($,) -> 3;
-cw($:) -> 5;
-cw($-) -> 5;
-cw($c) -> 5;
-cw($f) -> 5;
-cw($i) -> 2;
-cw($j) -> 4;
-cw($l) -> 2;
-cw($m) -> 8;
-cw($r) -> 5;
-cw($s) -> 5;
-cw($t) -> 5;
-cw($u) -> 5;
-cw($w) -> 8;
-cw($y) -> 8;
-cw($|) -> 2;
-cw($A) -> 8;
-cw($I) -> 4;
-cw(160) -> 2;
-cw(169) -> 9;
-cw(_) -> 6.
-
-width() -> 6.
-height() -> 11.
-
-bold_char(C) ->
- char(C),
- Cw = cw(C),
- gl:bitmap(1, 1, 0, 0, -Cw+1, 0, <<0>>),
- char(C).
-
-char(32) ->
- B = <<>>,
- gl:bitmap(0, 0, 0, 0, 3, 0, B);
-
-char(160) ->
- B = <<>>,
- gl:bitmap(0, 0, 0, 0, 2, 0, B);
-
-% char: 0xff
-
-char(255) ->
- B = <<16#70,16#88,16#8,16#68,16#98,16#88,16#88,16#0,16#50>>,
- gl:bitmap(5, 9, 0, 2, 6, 0, B);
-
-% char: 0xfe
-
-char(254) ->
- B = <<16#80,16#80,16#f0,16#88,16#88,16#88,16#f0,16#80>>,
- gl:bitmap(5, 8, 0, 2, 6, 0, B);
-
-% char: 0xfd
-
-char(253) ->
- B = <<16#70,16#88,16#8,16#68,16#98,16#88,16#88,16#20,16#10>>,
- gl:bitmap(5, 9, 0, 2, 6, 0, B);
-
-% char: 0xfc
-
-char(252) ->
- B = <<16#68,16#98,16#88,16#88,16#88,16#0,16#50>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xfb
-
-char(251) ->
- B = <<16#68,16#98,16#88,16#88,16#88,16#0,16#50,16#20>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xfa
-
-char(250) ->
- B = <<16#68,16#98,16#88,16#88,16#88,16#0,16#20,16#10>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xf9
-
-char(249) ->
- B = <<16#68,16#98,16#88,16#88,16#88,16#0,16#20,16#40>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xf8
-
-char(248) ->
- B = <<16#f0,16#c8,16#a8,16#98,16#78>>,
- gl:bitmap(5, 5, 0, 0, 6, 0, B);
-
-% char: 0xf7
-
-char(247) ->
- B = <<16#20,16#0,16#f8,16#0,16#20>>,
- gl:bitmap(5, 5, 0, -1, 6, 0, B);
-
-% char: 0xf6
-
-char(246) ->
- B = <<16#70,16#88,16#88,16#88,16#70,16#0,16#50>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xf5
-
-char(245) ->
- B = <<16#70,16#88,16#88,16#88,16#70,16#0,16#50,16#28>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xf4
-
-char(244) ->
- B = <<16#70,16#88,16#88,16#88,16#70,16#0,16#50,16#20>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xf3
-
-char(243) ->
- B = <<16#70,16#88,16#88,16#88,16#70,16#0,16#20,16#10>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xf2
-
-char(242) ->
- B = <<16#70,16#88,16#88,16#88,16#70,16#0,16#20,16#40>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xf1
-
-char(241) ->
- B = <<16#88,16#88,16#88,16#c8,16#b0,16#0,16#50,16#28>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xf0
-
-char(240) ->
- B = <<16#70,16#88,16#88,16#88,16#70,16#30,16#c0>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xef
-
-char(239) ->
- B = <<16#e0,16#40,16#40,16#40,16#c0,16#0,16#a0>>,
- gl:bitmap(3, 7, -1, 0, 6, 0, B);
-
-% char: 0xee
-
-char(238) ->
- B = <<16#e0,16#40,16#40,16#40,16#c0,16#0,16#a0,16#40>>,
- gl:bitmap(3, 8, -1, 0, 6, 0, B);
-
-% char: 0xed
-
-char(237) ->
- B = <<16#e0,16#40,16#40,16#40,16#c0,16#0,16#80,16#40>>,
- gl:bitmap(3, 8, -1, 0, 6, 0, B);
-
-% char: 0xec
-
-char(236) ->
- B = <<16#e0,16#40,16#40,16#40,16#c0,16#0,16#40,16#80>>,
- gl:bitmap(3, 8, -1, 0, 6, 0, B);
-
-% char: 0xeb
-
-char(235) ->
- B = <<16#70,16#80,16#f8,16#88,16#70,16#0,16#50>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xea
-
-char(234) ->
- B = <<16#70,16#80,16#f8,16#88,16#70,16#0,16#50,16#20>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xe9
-
-char(233) ->
- B = <<16#70,16#80,16#f8,16#88,16#70,16#0,16#20,16#10>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xe8
-
-char(232) ->
- B = <<16#70,16#80,16#f8,16#88,16#70,16#0,16#20,16#40>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xe7
-
-char(231) ->
- B = <<16#40,16#20,16#70,16#88,16#80,16#88,16#70>>,
- gl:bitmap(5, 7, 0, 2, 6, 0, B);
-
-% char: 0xe6
-
-char(230) ->
- B = <<16#7c,16#90,16#7c,16#14,16#78>>,
- gl:bitmap(6, 5, 0, 0, 6, 0, B);
-
-% char: 0xe5
-
-char(229) ->
- B = <<16#78,16#88,16#78,16#8,16#70,16#20,16#50,16#20>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xe4
-
-char(228) ->
- B = <<16#78,16#88,16#78,16#8,16#70,16#0,16#50>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xe3
-
-char(227) ->
- B = <<16#78,16#88,16#78,16#8,16#70,16#0,16#50,16#28>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xe2
-
-char(226) ->
- B = <<16#78,16#88,16#78,16#8,16#70,16#0,16#50,16#20>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xe1
-
-char(225) ->
- B = <<16#78,16#88,16#78,16#8,16#70,16#0,16#20,16#10>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xe0
-
-char(224) ->
- B = <<16#78,16#88,16#78,16#8,16#70,16#0,16#20,16#40>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xdf
-
-char(223) ->
- B = <<16#b0,16#88,16#90,16#a0,16#90,16#88,16#70>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xde
-
-char(222) ->
- B = <<16#80,16#80,16#80,16#f0,16#88,16#f0,16#80>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xdd
-
-char(221) ->
- B = <<16#20,16#20,16#20,16#50,16#88,16#88,16#20,16#10>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xdc
-
-char(220) ->
- B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#0,16#50>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xdb
-
-char(219) ->
- B = <<16#70,16#88,16#88,16#88,16#88,16#0,16#50,16#20>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xda
-
-char(218) ->
- B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#20,16#10>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xd9
-
-char(217) ->
- B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#20,16#40>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xd8
-
-char(216) ->
- B = <<16#70,16#c8,16#c8,16#a8,16#98,16#98,16#70>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xd7
-
-char(215) ->
- B = <<16#88,16#50,16#20,16#50,16#88>>,
- gl:bitmap(5, 5, 0, 0, 6, 0, B);
-
-% char: 0xd6
-
-char(214) ->
- B = <<16#70,16#88,16#88,16#88,16#88,16#70,16#0,16#50>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xd5
-
-char(213) ->
- B = <<16#70,16#88,16#88,16#88,16#88,16#70,16#50,16#28>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xd4
-
-char(212) ->
- B = <<16#70,16#88,16#88,16#88,16#88,16#70,16#50,16#20>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xd3
-
-char(211) ->
- B = <<16#70,16#88,16#88,16#88,16#88,16#70,16#20,16#10>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xd2
-
-char(210) ->
- B = <<16#70,16#88,16#88,16#88,16#88,16#70,16#20,16#40>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xd1
-
-char(209) ->
- B = <<16#88,16#88,16#98,16#a8,16#c8,16#88,16#50,16#28>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xd0
-
-char(208) ->
- B = <<16#f0,16#48,16#48,16#e8,16#48,16#48,16#f0>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xcf
-
-char(207) ->
- B = <<16#e0,16#40,16#40,16#40,16#40,16#e0,16#0,16#a0>>,
- gl:bitmap(3, 8, -1, 0, 6, 0, B);
-
-% char: 0xce
-
-char(206) ->
- B = <<16#e0,16#40,16#40,16#40,16#40,16#e0,16#a0,16#40>>,
- gl:bitmap(3, 8, -1, 0, 6, 0, B);
-
-% char: 0xcd
-
-char(205) ->
- B = <<16#e0,16#40,16#40,16#40,16#40,16#e0,16#40,16#20>>,
- gl:bitmap(3, 8, -1, 0, 6, 0, B);
-
-% char: 0xcc
-
-char(204) ->
- B = <<16#e0,16#40,16#40,16#40,16#40,16#e0,16#40,16#80>>,
- gl:bitmap(3, 8, -1, 0, 6, 0, B);
-
-% char: 0xcb
-
-char(203) ->
- B = <<16#f8,16#80,16#80,16#f0,16#80,16#80,16#f8,16#50>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xca
-
-char(202) ->
- B = <<16#f8,16#80,16#80,16#f0,16#80,16#80,16#f8,16#20>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xc9
-
-char(201) ->
- B = <<16#f8,16#80,16#80,16#f0,16#80,16#80,16#f8,16#10>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xc8
-
-char(200) ->
- B = <<16#f8,16#80,16#80,16#f0,16#80,16#80,16#f8,16#40>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xc7
-
-char(199) ->
- B = <<16#40,16#20,16#70,16#88,16#80,16#80,16#80,16#88,16#70>>,
- gl:bitmap(5, 9, 0, 2, 6, 0, B);
-
-% char: 0xc6
-
-char(198) ->
- B = <<16#9c,16#90,16#f0,16#9c,16#90,16#50,16#3c>>,
- gl:bitmap(6, 7, 0, 0, 6, 0, B);
-
-% char: 0xc5
-
-char(197) ->
- B = <<16#88,16#88,16#f8,16#88,16#88,16#70,16#50,16#20>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xc4
-
-char(196) ->
- B = <<16#88,16#88,16#f8,16#88,16#88,16#70,16#0,16#50>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xc3
-
-char(195) ->
- B = <<16#88,16#88,16#f8,16#88,16#88,16#70,16#b0,16#48>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xc2
-
-char(194) ->
- B = <<16#88,16#88,16#f8,16#88,16#88,16#70,16#50,16#20>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xc1
-
-char(193) ->
- B = <<16#88,16#88,16#f8,16#88,16#88,16#70,16#20,16#10>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xc0
-
-char(192) ->
- B = <<16#88,16#88,16#f8,16#88,16#88,16#70,16#20,16#40>>,
- gl:bitmap(5, 8, 0, 0, 6, 0, B);
-
-% char: 0xbf
-
-char(191) ->
- B = <<16#70,16#88,16#40,16#20,16#20,16#0,16#20>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xbe
-
-char(190) ->
- B = <<16#8,16#78,16#28,16#18,16#c8,16#20,16#40,16#20,16#c0>>,
- gl:bitmap(5, 9, 0, 1, 6, 0, B);
-
-% char: 0xbd
-
-char(189) ->
- B = <<16#1c,16#8,16#4,16#14,16#e8,16#40,16#40,16#c0,16#40>>,
- gl:bitmap(6, 9, 0, 1, 6, 0, B);
-
-% char: 0xbc
-
-char(188) ->
- B = <<16#4,16#3c,16#14,16#c,16#e4,16#40,16#40,16#c0,16#40>>,
- gl:bitmap(6, 9, 0, 1, 6, 0, B);
-
-% char: 0xbb
-
-char(187) ->
- B = <<16#90,16#48,16#24,16#48,16#90>>,
- gl:bitmap(6, 5, 0, 0, 6, 0, B);
-
-% char: 0xba
-
-char(186) ->
- B = <<16#f0,16#0,16#60,16#90,16#90,16#60>>,
- gl:bitmap(4, 6, -1, -1, 6, 0, B);
-
-% char: 0xb9
-
-char(185) ->
- B = <<16#e0,16#40,16#40,16#c0,16#40>>,
- gl:bitmap(3, 5, -1, -3, 6, 0, B);
-
-% char: 0xb8
-
-char(184) ->
- B = <<16#80,16#40>>,
- gl:bitmap(2, 2, -2, 2, 6, 0, B);
-
-% char: 0xb7
-
-char(183) ->
- B = <<16#80>>,
- gl:bitmap(1, 1, -2, -3, 6, 0, B);
-
-% char: 0xb6
-
-char(182) ->
- B = <<16#28,16#28,16#28,16#68,16#e8,16#e8,16#78>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xb5
-
-char(181) ->
- B = <<16#80,16#b0,16#c8,16#88,16#88,16#88>>,
- gl:bitmap(5, 6, 0, 1, 6, 0, B);
-
-% char: 0xb4
-
-char(180) ->
- B = <<16#80,16#40>>,
- gl:bitmap(2, 2, -2, -6, 6, 0, B);
-
-% char: 0xb3
-
-char(179) ->
- B = <<16#e0,16#10,16#60,16#10,16#e0>>,
- gl:bitmap(4, 5, -1, -3, 6, 0, B);
-
-% char: 0xb2
-
-char(178) ->
- B = <<16#f0,16#40,16#20,16#90,16#60>>,
- gl:bitmap(4, 5, -1, -3, 6, 0, B);
-
-% char: 0xb1
-
-char(177) ->
- B = <<16#f8,16#20,16#20,16#f8,16#20,16#20>>,
- gl:bitmap(5, 6, 0, 0, 6, 0, B);
-
-% char: 0xb0
-
-char(176) ->
- B = <<16#40,16#a0,16#40>>,
- gl:bitmap(3, 3, -1, -4, 6, 0, B);
-
-% char: 0xaf
-
-char(175) ->
- B = <<16#f8>>,
- gl:bitmap(5, 1, 0, -7, 6, 0, B);
-
-% char: 0xae
-
-char(174) ->
- B = <<16#70,16#88,16#c8,16#c8,16#e8,16#88,16#70>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xad
-
-char(173) ->
- B = <<16#f0>>,
- gl:bitmap(4, 1, -1, -3, 6, 0, B);
-
-% char: 0xac
-
-char(172) ->
- B = <<16#10,16#f0>>,
- gl:bitmap(4, 2, -1, -2, 6, 0, B);
-
-% char: 0xab
-
-char(171) ->
- B = <<16#24,16#48,16#90,16#48,16#24>>,
- gl:bitmap(6, 5, 0, 0, 6, 0, B);
-
-% char: 0xaa
-
-char(170) ->
- B = <<16#f0,16#0,16#50,16#b0,16#90,16#70>>,
- gl:bitmap(4, 6, -1, -1, 6, 0, B);
-
-% char: 0xa9 (Copyright)
-
-char(169) ->
- %%B = <<16#70,16#88,16#a8,16#c8,16#a8,16#88,16#70>>,
- B = <<
- 2#00111100,
- 2#01000010,
- 2#10011001,
- 2#10100001,
- 2#10100001,
- 2#10011001,
- 2#01000010,
- 2#00111100
- >>,
- gl:bitmap(8, 8, 0, 1, 9, 0, B);
-
-% char: 0xa8
-
-char(168) ->
- B = <<16#a0>>,
- gl:bitmap(3, 1, -1, -7, 6, 0, B);
-
-% char: 0xa7
-
-char(167) ->
- B = <<16#70,16#8,16#38,16#48,16#90,16#e0,16#80,16#70>>,
- gl:bitmap(5, 8, 0, 1, 6, 0, B);
-
-% char: 0xa6
-
-char(166) ->
- B = <<16#80,16#80,16#80,16#0,16#80,16#80,16#80>>,
- gl:bitmap(1, 7, -2, 0, 6, 0, B);
-
-% char: 0xa5
-
-char(165) ->
- B = <<16#20,16#20,16#20,16#f8,16#20,16#50,16#88,16#88>>,
- gl:bitmap(5, 8, 0, 1, 6, 0, B);
-
-% char: 0xa4
-
-char(164) ->
- B = <<16#88,16#70,16#50,16#70,16#88>>,
- gl:bitmap(5, 5, 0, 0, 6, 0, B);
-
-% char: 0xa3
-
-char(163) ->
- B = <<16#b0,16#48,16#40,16#e0,16#40,16#48,16#30>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0xa2
-
-char(162) ->
- B = <<16#20,16#78,16#a0,16#a0,16#a0,16#78,16#20>>,
- gl:bitmap(5, 7, 0, 1, 6, 0, B);
-
-% char: 0xa1
-
-char(161) ->
- B = <<16#80,16#80,16#80,16#80,16#80,16#0,16#80>>,
- gl:bitmap(1, 7, -2, 0, 6, 0, B);
-
-% char: 0x7e '~' */
-
-char(126) ->
- B = <<16#90,16#a8,16#48>>,
- gl:bitmap(5, 3, 0, -4, 6, 0, B);
-
-% char: 0x7d '}' */
-
-char(125) ->
- B = <<16#c0,16#20,16#40,16#30,16#40,16#20,16#c0>>,
- gl:bitmap(4, 7, -1, 0, 6, 0, B);
-
-% char: 0x7c '|' */
-
-char(124) ->
- B = <<16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80>>,
- %%B = <<16#c0,16#c0,16#c0,16#c0,16#c0,16#c0,16#c0,16#c0,16#c0>>,
- gl:bitmap(1, 9, 0, 1, 2, 0, B);
-
-% char: 0x7b '{' */
-
-char(123) ->
- B = <<16#30,16#40,16#20,16#c0,16#20,16#40,16#30>>,
- gl:bitmap(4, 7, -1, 0, 6, 0, B);
-
-% char: 0x7a 'z' */
-
-char(122) ->
- B = <<16#f8,16#40,16#20,16#10,16#f8>>,
- gl:bitmap(5, 5, 0, 0, 6, 0, B);
-
-% char: 0x79 'y' */
-
-char(121) ->
- %%B = <<16#70,16#88,16#8,16#68,16#98,16#88,16#88>>,
- B = <<
- 2#10000000,
- 2#01000000,
- 2#00100000,
- 2#00110000,
- 2#01001000,
- 2#01001000,
- 2#10000100
- >>,
- gl:bitmap(6, 7, 0, 2, 7, 0, B);
-
-% char: 0x78 'x' */
-
-char(120) ->
- B = <<16#88,16#50,16#20,16#50,16#88>>,
- gl:bitmap(5, 5, 0, 0, 6, 0, B);
-
-% char: 0x77 'w' */
-
-char(119) ->
- %%B = <<16#50,16#a8,16#a8,16#88,16#88>>,
- B = <<
- 2#01000100,
- 2#01000100,
- 2#10101010,
- 2#10101010,
- 2#10010010
- >>,
- gl:bitmap(7, 5, 0, 0, 8, 0, B);
-
-% char: 0x76 'v' */
-
-char(118) ->
- B = <<16#20,16#50,16#50,16#88,16#88>>,
- gl:bitmap(5, 5, 0, 0, 6, 0, B);
-
-% char: 0x75 'u' */
-
-char(117) ->
- %%B = <<16#68,16#98,16#88,16#88,16#88>>,
- B = <<
- 2#01110000,
- 2#10010000,
- 2#10010000,
- 2#10010000,
- 2#10010000
- >>,
- gl:bitmap(4, 5, 0, 0, 5, 0, B);
-
-% char: 0x74 't' */
-
-char(116) ->
-%% B = <<16#30,16#48,16#40,16#40,16#f0,16#40,16#40>>,
- B = <<
- 2#01110000,
- 2#01000000,
- 2#01000000,
- 2#01000000,
- 2#11110000,
- 2#01000000,
- 2#01000000
- >>,
- gl:bitmap(4, 7, 0, 0, 5, 0, B);
-
-% char: 0x73 's' */
-
-char(115) ->
- %B = <<16#f0,16#8,16#70,16#80,16#70>>,
- B = <<
- 2#11110000,
- 2#00010000,
- 2#01100000,
- 2#10000000,
- 2#01110000
- >>,
- gl:bitmap(4, 5, 0, 0, 5, 0, B);
-
-% char: 0x72 'r' */
-
-char(114) ->
- %%B = <<16#80,16#80,16#80,16#c8,16#b0>>,
- B = <<
- 2#10000000,
- 2#10000000,
- 2#10000000,
- 2#11000000,
- 2#10110000
- >>,
- gl:bitmap(4, 5, 0, 0, 5, 0, B);
-
-% char: 0x71 'q' */
-
-char(113) ->
- B = <<16#8,16#8,16#68,16#98,16#88,16#98,16#68>>,
- gl:bitmap(5, 7, 0, 2, 6, 0, B);
-
-% char: 0x70 'p' */
-
-char(112) ->
- %B = <<16#80,16#80,16#b0,16#c8,16#88,16#c8,16#b0>>,
- B = <<
- 2#10000000,
- 2#10000000,
- 2#11110000,
- 2#10001000,
- 2#10001000,
- 2#10001000,
- 2#11110000
- >>,
- gl:bitmap(5, 7, 0, 2, 6, 0, B);
-
-% char: 0x6f 'o' */
-
-char(111) ->
- B = <<16#70,16#88,16#88,16#88,16#70>>,
- gl:bitmap(5, 5, 0, 0, 6, 0, B);
-
-% char: 0x6e 'n' */
-
-char(110) ->
- B = <<16#88,16#88,16#88,16#c8,16#b0>>,
- gl:bitmap(5, 5, 0, 0, 6, 0, B);
-
-% char: 0x6d 'm' */
-
-char(109) ->
- %%B = <<16#88,16#a8,16#a8,16#a8,16#d0>>,
- B = <<
- 2#10010010,
- 2#10010010,
- 2#10010010,
- 2#10010010,
- 2#11101100
- >>,
- gl:bitmap(7, 5, 0, 0, 8, 0, B);
-
-% char: 0x6c 'l' */
-
-char(108) ->
- %%B = <<16#e0,16#40,16#40,16#40,16#40,16#40,16#c0>>,
- B = <<
- 2#10000000,
- 2#10000000,
- 2#10000000,
- 2#10000000,
- 2#10000000,
- 2#10000000,
- 2#10000000
- >>,
- gl:bitmap(1, 7, 0, 0, 2, 0, B);
-
-% char: 0x6b 'k' */
-
-char(107) ->
- B = <<16#88,16#90,16#e0,16#90,16#88,16#80,16#80>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x6a 'j' */
-
-char(106) ->
- %%B = <<16#60,16#90,16#90,16#10,16#10,16#10,16#30,16#0,16#10>>,
- B = <<
- 2#11000000,
- 2#00100000,
- 2#00100000,
- 2#00100000,
- 2#00100000,
- 2#00100000,
- 2#00100000,
- 2#00000000,
- 2#00100000
- >>,
- gl:bitmap(3, 9, 0, 2, 4, 0, B);
-
-% char: 0x69 'i' */
-
-char(105) ->
- %%B = <<16#e0,16#40,16#40,16#40,16#c0,16#0,16#40>>,
- B = <<
- 2#10000000,
- 2#10000000,
- 2#10000000,
- 2#10000000,
- 2#10000000,
- 2#00000000,
- 2#10000000
- >>,
- gl:bitmap(1, 7, 0, 0, 2, 0, B);
-
-% char: 0x68 'h' */
-
-char(104) ->
- %%B = <<16#88,16#88,16#88,16#c8,16#b0,16#80,16#80>>,
- B = <<
- 2#10001000,
- 2#10001000,
- 2#10001000,
- 2#10001000,
- 2#11110000,
- 2#10000000,
- 2#10000000
- >>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x67 'g' */
-
-char(103) ->
- %%B = <<16#70,16#88,16#8,16#78,16#88,16#88,16#78>>,
- B = <<
- 2#01110000,
- 2#00001000,
- 2#01111000,
- 2#10001000,
- 2#10001000,
- 2#10001000,
- 2#01111000
- >>,
- gl:bitmap(5, 7, 0, 2, 6, 0, B);
-
-% char: 0x66 'f' */
-
-char(102) ->
- %%B = <<16#40,16#40,16#40,16#f0,16#40,16#48,16#30>>,
- B = <<
- 2#01000000,
- 2#01000000,
- 2#01000000,
- 2#11100000,
- 2#01000000,
- 2#01000000,
- 2#00110000
- >>,
- gl:bitmap(4, 7, 0, 0, 5, 0, B);
-
-% char: 0x65 'e' */
-
-char(101) ->
- B = <<16#70,16#80,16#f8,16#88,16#70>>,
- gl:bitmap(5, 5, 0, 0, 6, 0, B);
-
-% char: 0x64 'd' */
-
-char(100) ->
- %%B = <<16#68,16#98,16#88,16#98,16#68,16#8,16#8>>,
- B = <<
- 2#01111000,
- 2#10001000,
- 2#10001000,
- 2#10001000,
- 2#01111000,
- 2#00001000,
- 2#00001000
- >>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x63 'c' */
-
-char(99) ->
- %%B = <<16#70,16#88,16#80,16#88,16#70>>,
- B = <<
- 2#01110000,
- 2#10000000,
- 2#10000000,
- 2#10000000,
- 2#01110000
- >>,
- gl:bitmap(4, 5, 0, 0, 5, 0, B);
-
-% char: 0x62 'b' */
-
-char(98) ->
- %%B = <<16#b0,16#c8,16#88,16#c8,16#b0,16#80,16#80>>,
- B = <<
- 2#11110000,
- 2#10001000,
- 2#10001000,
- 2#10001000,
- 2#11110000,
- 2#10000000,
- 2#10000000
- >>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x61 'a' */
-
-char(97) ->
- B = <<16#78,16#88,16#78,16#8,16#70>>,
- gl:bitmap(5, 5, 0, 0, 6, 0, B);
-
-% char: 0x60 '`' */
-
-char(96) ->
- B = <<16#40,16#80>>,
- gl:bitmap(2, 2, -2, -6, 6, 0, B);
-
-% char: 0x5f '_' */
-
-char(95) ->
- B = <<16#f8>>,
- gl:bitmap(5, 1, 0, 1, 6, 0, B);
-
-% char: 0x5e '^' */
-
-char(94) ->
- B = <<16#88,16#50,16#20>>,
- gl:bitmap(5, 3, 0, -4, 6, 0, B);
-
-% char: 0x5d ']' */
-
-char(93) ->
- B = <<16#e0,16#20,16#20,16#20,16#20,16#20,16#e0>>,
- gl:bitmap(3, 7, -1, 0, 6, 0, B);
-
-% char: 0x5c '\' */
-
-char(92) ->
- B = <<16#8,16#8,16#10,16#20,16#40,16#80,16#80>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x5b '[' */
-
-char(91) ->
- B = <<16#e0,16#80,16#80,16#80,16#80,16#80,16#e0>>,
- gl:bitmap(3, 7, -1, 0, 6, 0, B);
-
-% char: 0x5a 'Z' */
-
-char(90) ->
- B = <<16#f8,16#80,16#40,16#20,16#10,16#8,16#f8>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x59 'Y' */
-
-char(89) ->
- B = <<16#20,16#20,16#20,16#20,16#50,16#88,16#88>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x58 'X' */
-
-char(88) ->
- B = <<16#88,16#88,16#50,16#20,16#50,16#88,16#88>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x57 'W' */
-
-char(87) ->
- B = <<16#88,16#d8,16#a8,16#a8,16#88,16#88,16#88>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x56 'V' */
-
-char(86) ->
- B = <<16#20,16#50,16#50,16#50,16#88,16#88,16#88>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x55 'U' */
-
-char(85) ->
- B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#88>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x54 'T' */
-
-char(84) ->
- B = <<16#20,16#20,16#20,16#20,16#20,16#20,16#f8>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x53 'S' */
-
-char(83) ->
- B = <<16#70,16#88,16#8,16#70,16#80,16#88,16#70>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x52 'R' */
-
-char(82) ->
- B = <<16#88,16#90,16#a0,16#f0,16#88,16#88,16#f0>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x51 'Q' */
-
-char(81) ->
- B = <<16#8,16#70,16#a8,16#88,16#88,16#88,16#88,16#70>>,
- gl:bitmap(5, 8, 0, 1, 6, 0, B);
-
-% char: 0x50 'P' */
-
-char(80) ->
- B = <<16#80,16#80,16#80,16#f0,16#88,16#88,16#f0>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x4f 'O' */
-
-char(79) ->
- B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#70>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x4e 'N' */
-
-char(78) ->
- B = <<16#88,16#88,16#98,16#a8,16#c8,16#88,16#88>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x4d 'M' */
-
-char(77) ->
- B = <<16#88,16#88,16#88,16#a8,16#d8,16#88,16#88>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x4c 'L' */
-
-char(76) ->
- B = <<16#f8,16#80,16#80,16#80,16#80,16#80,16#80>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x4b 'K' */
-
-char(75) ->
- B = <<16#88,16#90,16#a0,16#c0,16#a0,16#90,16#88>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x4a 'J' */
-
-char(74) ->
- B = <<16#60,16#90,16#10,16#10,16#10,16#10,16#38>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x49 'I' */
-
-char(73) ->
- %%B = <<16#e0,16#40,16#40,16#40,16#40,16#40,16#e0>>,
- B = <<
- 2#11100000,
- 2#01000000,
- 2#01000000,
- 2#01000000,
- 2#01000000,
- 2#01000000,
- 2#11100000
- >>,
- gl:bitmap(3, 7, 0, 0, 4, 0, B);
-
-% char: 0x48 'H' */
-
-char(72) ->
- B = <<16#88,16#88,16#88,16#f8,16#88,16#88,16#88>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x47 'G' */
-
-char(71) ->
- B = <<16#70,16#88,16#98,16#80,16#80,16#88,16#70>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x46 'F' */
-
-char(70) ->
- B = <<16#80,16#80,16#80,16#f0,16#80,16#80,16#f8>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x45 'E' */
-
-char(69) ->
- B = <<16#f8,16#80,16#80,16#f0,16#80,16#80,16#f8>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x44 'D' */
-
-char(68) ->
- %%B = <<16#f0,16#48,16#48,16#48,16#48,16#48,16#f0>>,
- B = <<
- 2#11110000,
- 2#10001000,
- 2#10001000,
- 2#10001000,
- 2#10001000,
- 2#10001000,
- 2#11110000
- >>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x43 'C' */
-
-char(67) ->
- B = <<16#70,16#88,16#80,16#80,16#80,16#88,16#70>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x42 'B' */
-
-char(66) ->
- B = <<16#f0,16#48,16#48,16#70,16#48,16#48,16#f0>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x41 'A' */
-
-char(65) ->
- B = <<
- 2#10000010,
- 2#10000010,
- 2#01111100,
- 2#01000100,
- 2#00101000,
- 2#00101000,
- 2#00010000
- >>,
- gl:bitmap(7, 7, 0, 0, 8, 0, B);
-
-% char: 0x40 '@' */
-
-char(64) ->
- B = <<16#70,16#80,16#b0,16#a8,16#98,16#88,16#70>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x3f '?' */
-
-char(63) ->
- B = <<16#20,16#0,16#20,16#20,16#10,16#88,16#70>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x3e '>' */
-
-char(62) ->
- B = <<16#80,16#40,16#20,16#10,16#20,16#40,16#80>>,
- gl:bitmap(4, 7, -1, 0, 6, 0, B);
-
-% char: 0x3d '=' */
-
-char(61) ->
- B = <<16#f8,16#0,16#f8>>,
- gl:bitmap(5, 3, 0, -2, 6, 0, B);
-
-% char: 0x3c '<' */
-
-char(60) ->
- B = <<16#10,16#20,16#40,16#80,16#40,16#20,16#10>>,
- gl:bitmap(4, 7, -1, 0, 6, 0, B);
-
-% char: 0x3b ';' */
-
-char(59) ->
- B = <<16#80,16#40,16#60,16#0,16#40,16#e0,16#40>>,
- gl:bitmap(3, 7, -1, 1, 6, 0, B);
-
-% char: 0x3a ':' */
-
-char(58) ->
- %%B = <<16#40,16#e0,16#40,16#0,16#40,16#e0,16#40>>,
- B = <<
- 2#01000000,
- 2#11100000,
- 2#01000000,
- 2#00000000,
- 2#01000000,
- 2#11100000,
- 2#01000000>>,
- gl:bitmap(5, 7, -1, 0, 5, 0, B);
-
-% char: 0x39 '9' */
-
-char(57) ->
- B = <<16#60,16#10,16#8,16#68,16#98,16#88,16#70>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x38 '8' */
-
-char(56) ->
- B = <<16#70,16#88,16#88,16#70,16#88,16#88,16#70>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x37 '7' */
-
-char(55) ->
- B = <<16#40,16#40,16#20,16#10,16#10,16#8,16#f8>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x36 '6' */
-
-char(54) ->
- B = <<16#70,16#88,16#c8,16#b0,16#80,16#40,16#30>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x35 '5' */
-
-char(53) ->
- B = <<16#70,16#88,16#8,16#c8,16#b0,16#80,16#f8>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x34 '4' */
-
-char(52) ->
- B = <<16#10,16#10,16#f8,16#90,16#50,16#30,16#10>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x33 '3' */
-
-char(51) ->
- B = <<16#70,16#88,16#8,16#30,16#10,16#8,16#f8>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x32 '2' */
-
-char(50) ->
- B = <<16#f8,16#80,16#40,16#30,16#8,16#88,16#70>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x31 '1' */
-
-char(49) ->
- B = <<16#f8,16#20,16#20,16#20,16#a0,16#60,16#20>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x30 '0' */
-
-char(48) ->
- B = <<16#20,16#50,16#88,16#88,16#88,16#50,16#20>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x2f '/' */
-
-char(47) ->
- B = <<16#80,16#80,16#40,16#20,16#10,16#8,16#8>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x2e '.' */
-
-char(46) ->
- B = <<16#40,16#e0,16#40>>,
- %%B = <<2#10000000>>,
- gl:bitmap(3, 3, -1, 1, 5, 0, B);
-
-% char: 0x2d '-' */
-
-char(45) ->
- B = <<16#f0>>,
- gl:bitmap(4, 1, 0, -3, 5, 0, B);
-
-% char: 0x2c ',' */
-
-char(44) ->
- %%B = <<16#80,16#40,16#60>>,
- B = <<
- 2#10000000,
- 2#01000000
- >>,
- gl:bitmap(2, 2, 0, 1, 3, 0, B);
-
-% char: 0x2b '+' */
-
-char(43) ->
- B = <<16#20,16#20,16#f8,16#20,16#20>>,
- gl:bitmap(5, 5, 0, -1, 6, 0, B);
-
-% char: 0x2a '*' */
-
-char(42) ->
- B = <<16#88,16#50,16#f8,16#50,16#88>>,
- gl:bitmap(5, 5, 0, -1, 6, 0, B);
-
-% char: 0x29 ')' */
-
-char(41) ->
- B = <<16#80,16#40,16#20,16#20,16#20,16#40,16#80>>,
- gl:bitmap(3, 7, -1, 0, 6, 0, B);
-
-% char: 0x28 '(' */
-
-char(40) ->
- B = <<16#20,16#40,16#80,16#80,16#80,16#40,16#20>>,
- gl:bitmap(3, 7, -1, 0, 6, 0, B);
-
-% char: 0x27 ''' */
-
-char(39) ->
- B = <<16#80,16#80,16#80>>,
- gl:bitmap(1, 3, -2, -4, 6, 0, B);
-
-% char: 0x26 '&' */
-
-char(38) ->
- B = <<16#68,16#90,16#a8,16#40,16#a0,16#a0,16#40>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x25 '%' */
-
-char(37) ->
- B = <<16#90,16#a8,16#50,16#20,16#50,16#a8,16#48>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x24 '$' */
-
-char(36) ->
- B = <<16#20,16#70,16#28,16#70,16#a0,16#70,16#20>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x23 '#' */
-
-char(35) ->
- B = <<16#50,16#50,16#f8,16#50,16#f8,16#50,16#50>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x22 '"' */
-
-char(34) ->
- B = <<16#a0,16#a0,16#a0>>,
- gl:bitmap(3, 3, -1, -4, 6, 0, B);
-
-% char: 0x21 '!' */
-
-char(33) ->
- B = <<16#80,16#0,16#80,16#80,16#80,16#80,16#80>>,
- gl:bitmap(1, 7, -2, 0, 6, 0, B);
-
-% char: 0x1f
-
-char(31) ->
- B = <<16#80>>,
- gl:bitmap(1, 1, -2, -3, 6, 0, B);
-
-% char: 0x1e
-
-char(30) ->
- B = <<16#b0,16#48,16#40,16#e0,16#40,16#48,16#30>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x1d
-
-char(29) ->
- B = <<16#80,16#40,16#f8,16#20,16#f8,16#10,16#8>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x1c
-
-char(28) ->
- B = <<16#50,16#50,16#50,16#50,16#f8>>,
- gl:bitmap(5, 5, 0, 0, 6, 0, B);
-
-% char: 0x1b
-
-char(27) ->
- B = <<16#f8,16#0,16#c0,16#30,16#8,16#30,16#c0>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x1a
-
-char(26) ->
- B = <<16#f8,16#0,16#18,16#60,16#80,16#60,16#18>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B);
-
-% char: 0x19
-
-char(25) ->
- B = <<16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80>>,
- gl:bitmap(1, 10, -2, 2, 6, 0, B);
-
-% char: 0x18
-
-char(24) ->
- B = <<16#20,16#20,16#20,16#20,16#fc>>,
- gl:bitmap(6, 5, 0, 2, 6, 0, B);
-
-% char: 0x17
-
-char(23) ->
- B = <<16#fc,16#20,16#20,16#20,16#20,16#20>>,
- gl:bitmap(6, 6, 0, -2, 6, 0, B);
-
-% char: 0x16
-
-char(22) ->
- B = <<16#20,16#20,16#20,16#20,16#e0,16#20,16#20,16#20,16#20,16#20>>,
- gl:bitmap(3, 10, 0, 2, 6, 0, B);
-
-% char: 0x15
-
-char(21) ->
- B = <<16#80,16#80,16#80,16#80,16#f0,16#80,16#80,16#80,16#80,16#80>>,
- gl:bitmap(4, 10, -2, 2, 6, 0, B);
-
-% char: 0x14
-
-char(20) ->
- B = <<16#fc>>,
- gl:bitmap(6, 1, 0, 2, 6, 0, B);
-
-% char: 0x13
-
-char(19) ->
- B = <<16#fc>>,
- gl:bitmap(6, 1, 0, 0, 6, 0, B);
-
-% char: 0x12
-
-char(18) ->
- B = <<16#fc>>,
- gl:bitmap(6, 1, 0, -2, 6, 0, B);
-
-% char: 0x11
-
-char(17) ->
- B = <<16#fc>>,
- gl:bitmap(6, 1, 0, -5, 6, 0, B);
-
-% char: 0x10
-
-char(16) ->
- B = <<16#fc>>,
- gl:bitmap(6, 1, 0, -7, 6, 0, B);
-
-% char: 0xf
-
-char(15) ->
- B = <<16#20,16#20,16#20,16#20,16#fc,16#20,16#20,16#20,16#20,16#20>>,
- gl:bitmap(6, 10, 0, 2, 6, 0, B);
-
-% char: 0xe
-
-char(14) ->
- B = <<16#f0,16#80,16#80,16#80,16#80,16#80>>,
- gl:bitmap(4, 6, -2, -2, 6, 0, B);
-
-% char: 0xd
-
-char(13) ->
- B = <<16#80,16#80,16#80,16#80,16#f0>>,
- gl:bitmap(4, 5, -2, 2, 6, 0, B);
-
-% char: 0xc
-
-char(12) ->
- B = <<16#20,16#20,16#20,16#20,16#e0>>,
- gl:bitmap(3, 5, 0, 2, 6, 0, B);
-
-% char: 0xb
-
-char(11) ->
- B = <<16#e0,16#20,16#20,16#20,16#20,16#20>>,
- gl:bitmap(3, 6, 0, -2, 6, 0, B);
-
-% char: 0xa
-
-char(10) ->
- B = <<16#10,16#10,16#10,16#10,16#78,16#40,16#60,16#90,16#90>>,
- gl:bitmap(5, 9, 0, 2, 6, 0, B);
-
-% char: 0x9
-
-char(9) ->
- B = <<16#78,16#40,16#40,16#40,16#90,16#b0,16#d0,16#d0,16#90>>,
- gl:bitmap(5, 9, 0, 2, 6, 0, B);
-
-% char: 0x8
-
-char(8) ->
- B = <<16#f8,16#20,16#20,16#f8,16#20,16#20>>,
- gl:bitmap(5, 6, 0, 0, 6, 0, B);
-
-% char: 0x7
-
-char(7) ->
- B = <<16#40,16#a0,16#40>>,
- gl:bitmap(3, 3, -1, -4, 6, 0, B);
-
-% char: 0x6
-
-char(6) ->
- B = <<16#40,16#40,16#70,16#40,16#78,16#f0,16#80,16#80,16#80>>,
- gl:bitmap(5, 9, 0, 2, 6, 0, B);
-
-% char: 0x5
-
-char(5) ->
- B = <<16#48,16#48,16#70,16#48,16#70,16#70,16#80,16#80,16#70>>,
- gl:bitmap(5, 9, 0, 2, 6, 0, B);
-
-% char: 0x4
-
-char(4) ->
- B = <<16#20,16#20,16#30,16#20,16#b8,16#80,16#c0,16#80,16#e0>>,
- gl:bitmap(5, 9, 0, 2, 6, 0, B);
-
-% char: 0x3
-
-char(3) ->
- B = <<16#10,16#10,16#10,16#78,16#90,16#90,16#f0,16#90,16#90>>,
- gl:bitmap(5, 9, 0, 2, 6, 0, B);
-
-% char: 0x2
-
-char(2) ->
- B = <<16#54,16#a8,16#54,16#a8,16#54,16#a8,16#54,16#a8,16#54,16#a8>>,
- gl:bitmap(6, 10, 0, 2, 6, 0, B);
-
-% char: 0x1
-
-char(1) ->
- B = <<16#20,16#70,16#f8,16#70,16#20>>,
- gl:bitmap(5, 5, 0, -1, 6, 0, B);
-
-% char: 0x0
-
-char(0) ->
- B = <<16#a8,16#0,16#88,16#0,16#88,16#0,16#a8>>,
- gl:bitmap(5, 7, 0, 0, 6, 0, B).
View
1,425 plugins_src/fonts/wpf_7x14.erl
@@ -1,1425 +0,0 @@
-%%
-%% wpf_7x14.erl --
-%%
-%% 7x14 proportional bitmap font.
-%%
-%% Copyright (c) 2001-2004 Bjorn Gustavsson.
-%%
-%% See the file "license.terms" for information on usage and redistribution
-%% of this file, and for a DISCLAIMER OF ALL WARRANTIES.
-%%
-%% $Id$
-%%
-
--module(wpf_7x14).
--export([desc/0,width_fun/0,width/0,height/0,draw/1,char/1,bold/1]).
-
-desc() ->
- "Large (7x14)".
-
-width_fun() -> fun cw/1.
-
-width() -> 7.
-height() -> 14.
-
-draw([C|T]) ->
- char(C),
- draw(T);
-draw([]) -> ok.
-
-bold([C|T]) ->
- bold_char(C),
- bold(T);
-bold([]) -> ok.
-
-cw(32) -> 5;
-cw($,) -> 4;
-cw($.) -> 5;
-cw($:) -> 5;
-cw($-) -> 5;
-cw($i) -> 2;
-cw($l) -> 2;
-cw($m) -> 10;
-cw($r) -> 6;
-cw($t) -> 5;
-cw($I) -> 4;
-cw(160) -> 3;
-cw(169) -> 9;
-cw(_) -> 7.
-
-bold_char(C) ->
- char(C),
- Cw = cw(C),
- gl:bitmap(1, 1, 0, 0, -Cw+1, 0, <<0>>),
- char(C).
-
-char(32) ->
- B = <<>>,
- gl:bitmap(0, 0, 0, 0, 5, 0, B);
-
-char(127) ->
- B = <<>>,
- gl:bitmap(0, 0, 0, 0, 7, 0, B);
-
-char(160) ->
- B = <<>>,
- gl:bitmap(0, 0, 0, 0, 3, 0, B);
-
-% char: 0xff
-
-char(255) ->
- B = <<16#60,16#90,16#10,16#38,16#28,16#48,16#44,16#84,16#84,16#0,16#48>>,
- gl:bitmap(6, 11, -1, 2, 7, 0, B);
-
-% char: 0xfe
-
-char(254) ->
- B = <<16#80,16#80,16#b8,16#c4,16#84,16#84,16#84,16#c4,16#b8,16#80,16#80,16#80>>,
- gl:bitmap(6, 12, -1, 2, 7, 0, B);
-
-% char: 0xfd
-
-char(253) ->
- B = <<16#60,16#90,16#10,16#38,16#28,16#48,16#44,16#84,16#84,16#20,16#10,16#8>>,
- gl:bitmap(6, 12, -1, 2, 7, 0, B);
-
-% char: 0xfc
-
-char(252) ->
- B = <<16#74,16#8c,16#84,16#84,16#84,16#84,16#84,16#0,16#48>>,
- gl:bitmap(6, 9, -1, 0, 7, 0, B);
-
-% char: 0xfb
-
-char(251) ->
- B = <<16#74,16#8c,16#84,16#84,16#84,16#84,16#84,16#0,16#48,16#30>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xfa
-
-char(250) ->
- B = <<16#74,16#8c,16#84,16#84,16#84,16#84,16#84,16#20,16#10,16#8>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xf9
-
-char(249) ->
- B = <<16#74,16#8c,16#84,16#84,16#84,16#84,16#84,16#10,16#20,16#40>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xf8
-
-char(248) ->
- B = <<16#80,16#80,16#78,16#c4,16#a4,16#a4,16#94,16#94,16#78,16#8,16#4>>,
- gl:bitmap(6, 11, -1, 2, 7, 0, B);
-
-% char: 0xf7
-
-char(247) ->
- B = <<16#30,16#0,16#fc,16#0,16#30>>,
- gl:bitmap(6, 5, 0, 0, 7, 0, B);
-
-% char: 0xf6
-
-char(246) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#78,16#0,16#48>>,
- gl:bitmap(6, 9, -1, 0, 7, 0, B);
-
-% char: 0xf5
-
-char(245) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#78,16#0,16#50,16#28>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xf4
-
-char(244) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#78,16#0,16#48,16#30>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xf3
-
-char(243) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#78,16#0,16#20,16#10,16#8>>,
- gl:bitmap(6, 11, -1, 0, 7, 0, B);
-
-% char: 0xf2
-
-char(242) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#78,16#0,16#10,16#20,16#40>>,
- gl:bitmap(6, 11, -1, 0, 7, 0, B);
-
-% char: 0xf1
-
-char(241) ->
- B = <<16#84,16#84,16#84,16#84,16#84,16#c4,16#b8,16#0,16#50,16#28>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xf0
-
-char(240) ->
- B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#78,16#8,16#50,16#20,16#50>>,
- gl:bitmap(5, 11, -1, 0, 7, 0, B);
-
-% char: 0xef
-
-char(239) ->
- B = <<16#f8,16#20,16#20,16#20,16#20,16#20,16#60,16#0,16#50>>,
- gl:bitmap(5, 9, -2, 0, 7, 0, B);
-
-% char: 0xee
-
-char(238) ->
- B = <<16#f8,16#20,16#20,16#20,16#20,16#20,16#60,16#0,16#90,16#60>>,
- gl:bitmap(5, 10, -2, 0, 7, 0, B);
-
-% char: 0xed
-
-char(237) ->
- B = <<16#f8,16#20,16#20,16#20,16#20,16#20,16#60,16#0,16#40,16#20,16#10>>,
- gl:bitmap(5, 11, -2, 0, 7, 0, B);
-
-% char: 0xec
-
-char(236) ->
- B = <<16#f8,16#20,16#20,16#20,16#20,16#20,16#60,16#0,16#10,16#20,16#40>>,
- gl:bitmap(5, 11, -2, 0, 7, 0, B);
-
-% char: 0xeb
-
-char(235) ->
- B = <<16#78,16#84,16#80,16#fc,16#84,16#84,16#78,16#0,16#48>>,
- gl:bitmap(6, 9, -1, 0, 7, 0, B);
-
-% char: 0xea
-
-char(234) ->
- B = <<16#78,16#84,16#80,16#fc,16#84,16#84,16#78,16#0,16#48,16#30>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xe9
-
-char(233) ->
- B = <<16#78,16#84,16#80,16#fc,16#84,16#84,16#78,16#0,16#20,16#10,16#8>>,
- gl:bitmap(6, 11, -1, 0, 7, 0, B);
-
-% char: 0xe8
-
-char(232) ->
- B = <<16#78,16#84,16#80,16#fc,16#84,16#84,16#78,16#0,16#10,16#20,16#40>>,
- gl:bitmap(6, 11, -1, 0, 7, 0, B);
-
-% char: 0xe7
-
-char(231) ->
- B = <<16#20,16#10,16#78,16#84,16#80,16#80,16#80,16#84,16#78>>,
- gl:bitmap(6, 9, -1, 2, 7, 0, B);
-
-% char: 0xe6
-
-char(230) ->
- B = <<16#7c,16#92,16#90,16#5e,16#32,16#92,16#7c>>,
- gl:bitmap(7, 7, 0, 0, 7, 0, B);
-
-% char: 0xe5
-
-char(229) ->
- B = <<16#74,16#8c,16#84,16#64,16#1c,16#84,16#78,16#0,16#20,16#50,16#20>>,
- gl:bitmap(6, 11, -1, 0, 7, 0, B);
-
-% char: 0xe4
-
-char(228) ->
- B = <<16#74,16#8c,16#84,16#64,16#1c,16#84,16#78,16#0,16#48>>,
- gl:bitmap(6, 9, -1, 0, 7, 0, B);
-
-% char: 0xe3
-
-char(227) ->
- B = <<16#74,16#8c,16#84,16#64,16#1c,16#84,16#78,16#0,16#50,16#28>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xe2
-
-char(226) ->
- B = <<16#74,16#8c,16#84,16#64,16#1c,16#84,16#78,16#0,16#48,16#30>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xe1
-
-char(225) ->
- B = <<16#74,16#8c,16#84,16#64,16#1c,16#84,16#78,16#0,16#20,16#10,16#8>>,
- gl:bitmap(6, 11, -1, 0, 7, 0, B);
-
-% char: 0xe0
-
-char(224) ->
- B = <<16#74,16#8c,16#84,16#64,16#1c,16#84,16#78,16#0,16#10,16#20,16#40>>,
- gl:bitmap(6, 11, -1, 0, 7, 0, B);
-
-% char: 0xdf
-
-char(223) ->
- B = <<16#f8,16#44,16#44,16#44,16#48,16#70,16#48,16#48,16#48,16#30>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xde
-
-char(222) ->
- B = <<16#80,16#80,16#f8,16#84,16#84,16#84,16#84,16#f8,16#80,16#80>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xdd
-
-char(221) ->
- B = <<16#20,16#20,16#20,16#20,16#30,16#50,16#48,16#88,16#84,16#84,16#30,16#8>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xdc
-
-char(220) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#0,16#48>>,
- gl:bitmap(6, 11, -1, 0, 7, 0, B);
-
-% char: 0xdb
-
-char(219) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#0,16#48,16#30>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xda
-
-char(218) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#0,16#30,16#8>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xd9
-
-char(217) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#0,16#30,16#40>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xd8
-
-char(216) ->
- B = <<16#80,16#80,16#78,16#c4,16#a4,16#a4,16#a4,16#94,16#94,16#94,16#8c,16#78,16#4,16#4>>,
- gl:bitmap(6, 14, -1, 2, 7, 0, B);
-
-% char: 0xd7
-
-char(215) ->
- B = <<16#82,16#44,16#28,16#10,16#28,16#44,16#82>>,
- gl:bitmap(7, 7, 0, 0, 7, 0, B);
-
-% char: 0xd6
-
-char(214) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#78,16#0,16#48>>,
- gl:bitmap(6, 11, -1, 0, 7, 0, B);
-
-% char: 0xd5
-
-char(213) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#78,16#0,16#50,16#28>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xd4
-
-char(212) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#78,16#0,16#48,16#30>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xd3
-
-char(211) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#78,16#0,16#30,16#8>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xd2
-
-char(210) ->
- B = <<16#78,16#84,16#84,16#84,16#84,16#84,16#84,16#84,16#78,16#0,16#30,16#40>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xd1
-
-char(209) ->
- B = <<16#8c,16#8c,16#94,16#94,16#94,16#a4,16#a4,16#c4,16#c4,16#0,16#50,16#28>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xd0
-
-char(208) ->
- B = <<16#78,16#44,16#42,16#42,16#42,16#f2,16#42,16#42,16#44,16#78>>,
- gl:bitmap(7, 10, 0, 0, 7, 0, B);
-
-% char: 0xcf
-
-char(207) ->
- B = <<16#f8,16#20,16#20,16#20,16#20,16#20,16#20,16#20,16#f8,16#0,16#50>>,
- gl:bitmap(5, 11, -2, 0, 7, 0, B);
-
-% char: 0xce
-
-char(206) ->
- B = <<16#f8,16#20,16#20,16#20,16#20,16#20,16#20,16#20,16#f8,16#0,16#50,16#20>>,
- gl:bitmap(5, 12, -2, 0, 7, 0, B);
-
-% char: 0xcd
-
-char(205) ->
- B = <<16#f8,16#20,16#20,16#20,16#20,16#20,16#20,16#20,16#f8,16#0,16#60,16#10>>,
- gl:bitmap(5, 12, -2, 0, 7, 0, B);
-
-% char: 0xcc
-
-char(204) ->
- B = <<16#f8,16#20,16#20,16#20,16#20,16#20,16#20,16#20,16#f8,16#0,16#30,16#40>>,
- gl:bitmap(5, 12, -2, 0, 7, 0, B);
-
-% char: 0xcb
-
-char(203) ->
- B = <<16#fc,16#80,16#80,16#80,16#f8,16#80,16#80,16#80,16#fc,16#0,16#48>>,
- gl:bitmap(6, 11, -1, 0, 7, 0, B);
-
-% char: 0xca
-
-char(202) ->
- B = <<16#fc,16#80,16#80,16#80,16#f8,16#80,16#80,16#80,16#fc,16#0,16#48,16#30>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xc9
-
-char(201) ->
- B = <<16#fc,16#80,16#80,16#80,16#f8,16#80,16#80,16#80,16#fc,16#0,16#30,16#8>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xc8
-
-char(200) ->
- B = <<16#fc,16#80,16#80,16#80,16#f8,16#80,16#80,16#80,16#fc,16#0,16#30,16#40>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xc7
-
-char(199) ->
- B = <<16#20,16#10,16#78,16#84,16#84,16#80,16#80,16#80,16#80,16#84,16#84,16#78>>,
- gl:bitmap(6, 12, -1, 2, 7, 0, B);
-
-% char: 0xc6
-
-char(198) ->
- B = <<16#9e,16#90,16#90,16#90,16#90,16#fc,16#90,16#90,16#50,16#3e>>,
- gl:bitmap(7, 10, 0, 0, 7, 0, B);
-
-% char: 0xc5
-
-char(197) ->
- B = <<16#84,16#84,16#84,16#84,16#fc,16#84,16#84,16#48,16#30,16#0,16#30,16#30>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xc4
-
-char(196) ->
- B = <<16#84,16#84,16#84,16#84,16#fc,16#84,16#84,16#48,16#30,16#0,16#48,16#48>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xc3
-
-char(195) ->
- B = <<16#84,16#84,16#84,16#84,16#fc,16#84,16#84,16#48,16#30,16#0,16#50,16#28>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xc2
-
-char(194) ->
- B = <<16#84,16#84,16#84,16#84,16#fc,16#84,16#84,16#48,16#30,16#0,16#48,16#30>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xc1
-
-char(193) ->
- B = <<16#84,16#84,16#84,16#84,16#fc,16#84,16#84,16#48,16#30,16#0,16#30,16#8>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xc0
-
-char(192) ->
- B = <<16#84,16#84,16#84,16#84,16#fc,16#84,16#84,16#48,16#30,16#0,16#30,16#40>>,
- gl:bitmap(6, 12, -1, 0, 7, 0, B);
-
-% char: 0xbf
-
-char(191) ->
- B = <<16#78,16#84,16#84,16#8,16#10,16#10,16#10,16#10,16#0,16#10,16#10>>,
- gl:bitmap(6, 11, -1, 2, 7, 0, B);
-
-% char: 0xbe
-
-char(190) ->
- B = <<16#4,16#9c,16#54,16#4c,16#24,16#d0,16#30,16#48,16#24,16#c4>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xbd
-
-char(189) ->
- B = <<16#9c,16#88,16#44,16#34,16#28,16#50,16#48,16#48,16#c4,16#40>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xbc
-
-char(188) ->
- B = <<16#84,16#9c,16#54,16#2c,16#24,16#50,16#48,16#48,16#c4,16#40>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xbb
-
-char(187) ->
- B = <<16#a0,16#50,16#28,16#14,16#28,16#50,16#a0>>,
- gl:bitmap(6, 7, -1, 0, 7, 0, B);
-
-% char: 0xba
-
-char(186) ->
- B = <<16#f0,16#0,16#60,16#90,16#90,16#60>>,
- gl:bitmap(4, 6, -2, -4, 7, 0, B);
-
-% char: 0xb9
-
-char(185) ->
- B = <<16#40,16#40,16#40,16#40,16#c0,16#40>>,
- gl:bitmap(2, 6, -1, -4, 7, 0, B);
-
-% char: 0xb8
-
-char(184) ->
- B = <<16#80,16#40,16#40>>,
- gl:bitmap(2, 3, -2, 2, 7, 0, B);
-
-% char: 0xb7
-
-char(183) ->
- B = <<16#80>>,
- gl:bitmap(1, 1, -3, -5, 7, 0, B);
-
-% char: 0xb6
-
-char(182) ->
- B = <<16#38,16#28,16#28,16#28,16#28,16#28,16#68,16#a8,16#a8,16#a8,16#a8,16#78>>,
- gl:bitmap(5, 12, -1, 2, 7, 0, B);
-
-% char: 0xb5
-
-char(181) ->
- B = <<16#80,16#80,16#a8,16#d8,16#88,16#88,16#88,16#88>>,
- gl:bitmap(5, 8, -1, 2, 7, 0, B);
-
-% char: 0xb4
-
-char(180) ->
- B = <<16#80,16#40,16#20,16#10>>,
- gl:bitmap(4, 4, -1, -7, 7, 0, B);
-
-% char: 0xb3
-
-char(179) ->
- B = <<16#60,16#90,16#10,16#60,16#10,16#90,16#60>>,
- gl:bitmap(4, 7, -1, -4, 7, 0, B);
-
-% char: 0xb2
-
-char(178) ->
- B = <<16#f0,16#80,16#40,16#20,16#10,16#90,16#60>>,
- gl:bitmap(4, 7, -1, -4, 7, 0, B);
-
-% char: 0xb1
-
-char(177) ->
- B = <<16#f8,16#20,16#20,16#f8,16#20,16#20>>,
- gl:bitmap(5, 6, -1, 0, 7, 0, B);
-
-% char: 0xb0
-
-char(176) ->
- B = <<16#60,16#90,16#90,16#60>>,
- gl:bitmap(4, 4, -1, -7, 7, 0, B);
-
-% char: 0xaf
-
-char(175) ->
- B = <<16#f0>>,
- gl:bitmap(4, 1, 0, -9, 7, 0, B);
-
-% char: 0xae
-
-char(174) ->
- B = <<16#78,16#84,16#cc,16#cc,16#cc,16#f4,16#cc,16#cc,16#f4,16#84,16#78>>,
- gl:bitmap(6, 11, -1, 0, 7, 0, B);
-
-% char: 0xad
-
-char(173) ->
- B = <<16#f0>>,
- gl:bitmap(4, 1, 0, -3, 7, 0, B);
-
-% char: 0xac
-
-char(172) ->
- B = <<16#8,16#8,16#8,16#f8>>,
- gl:bitmap(5, 4, 0, 0, 7, 0, B);
-
-% char: 0xab
-
-char(171) ->
- B = <<16#14,16#28,16#50,16#a0,16#50,16#28,16#14>>,
- gl:bitmap(6, 7, -1, 0, 7, 0, B);
-
-% char: 0xaa
-
-char(170) ->
- B = <<16#f8,16#0,16#68,16#98,16#88,16#78,16#88,16#70>>,
- gl:bitmap(5, 8, -2, -3, 7, 0, B);
-
-% char: 0xa9 (Copyright)
-
-char(169) ->
- %%B = <<16#78,16#84,16#b4,16#cc,16#c4,16#c4,16#c4,16#cc,16#b4,16#84,16#78>>,
- B = <<
- 2#00111100,
- 2#01000010,
- 2#10011001,
- 2#10100101,
- 2#10100001,
- 2#10100001,
- 2#10100001,
- 2#10100101,
- 2#10011001,
- 2#01000010,
- 2#00111100
- >>,
- gl:bitmap(8, 11, -1, 0, 9, 0, B);
-
-% char: 0xa8
-
-char(168) ->
- B = <<16#90,16#90>>,
- gl:bitmap(4, 2, -1, -9, 7, 0, B);
-
-% char: 0xa7
-
-char(167) ->
- B = <<16#78,16#84,16#8,16#30,16#48,16#84,16#48,16#30,16#40,16#84,16#78>>,
- gl:bitmap(6, 11, -1, 0, 7, 0, B);
-
-% char: 0xa6
-
-char(166) ->
- B = <<16#80,16#80,16#80,16#80,16#0,16#0,16#80,16#80,16#80,16#80>>,
- gl:bitmap(1, 10, -3, 0, 7, 0, B);
-
-% char: 0xa5
-
-char(165) ->
- B = <<16#10,16#10,16#10,16#fc,16#10,16#10,16#fc,16#30,16#48,16#84>>,
- gl:bitmap(6, 10, -1, 0, 7, 0, B);
-
-% char: 0xa4
-
-char(164) ->
- B = <<16#84,16#78,16#48,16#48,16#78,16#84>>,
- gl:bitmap(6, 6, -1, -2, 7, 0, B);
-
-% char: 0xa3
-
-char(163) ->
- B = <<16#48,16#f0,16#40,16#40,16#f0,16#40,16#40,16#48,16#30>>,
- gl:bitmap(5, 9, -1, 0, 7, 0, B);
-
-% char: 0xa2
-
-char(162) ->
- B = <<16#20,16#7c,16#a4,16#a0,16#a0,16#a0,16#a4,16#7c,16#20>>,
- gl:bitmap(6, 9, -1, 1, 7, 0, B);
-
-% char: 0xa1
-
-char(161) ->
- B = <<16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#0,16#80,16#80>>,
- gl:bitmap(1, 10, -3, 0, 7, 0, B);
-
-% char: 0x7e '~' */
-
-char(126) ->
- B = <<16#8,16#94,16#a4,16#40>>,
- gl:bitmap(6, 4, -1, -7, 7, 0, B);
-
-% char: 0x7d '}' */
-