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Gromit-MPX is a multi-pointer GTK3 port of the original Gromit desktop annotation tool. It enables graphical annotations with several pointers at once and is A LOT faster than its predecessor since it uses the XCOMPOSITE extension where available.
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README.md

Gromit-MPX

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Gromit-MPX is a multi-pointer port of the original Gromit annotation tool by Simon Budig.

It enables graphical annotations with several pointers at once and is A lot faster since it uses the XCOMPOSITE extension where available. Also, it does not inhibit Drag-and-Drop like the original Gromit tool.

What it is

Gromit-MPX (GRaphics Over MIscellaneous Things) is a small tool to make annotations on the screen.

Its main use is for making presentations of some application. Normally, you would have to move the mouse pointer around the point of interest until hopefully everybody noticed it. With Gromit-MPX, you can draw everywhere onto the screen, highlighting some button or area.

Similar tools for MS-Windows include DemoHelper (GPLv2 also), or proprietary tools like ZoomIt and ScreenMarker. For Compiz, there is also the Annotate plugin, and the much-flashier Firepaint (paint fire on screen) plugin.

How to use it

You can operate Gromit-MPX using its tray icon (if your desktop environment provides a sys tray), but since you typically want to use the program you are demonstrating and highlighting something is a short interruption of your workflow, Gromit-MPX can be toggled on and off on the fly via a hotkey:

Per default, it grabs the F9 and F10 keys, so that no other application can use them and they are available to Gromit-MPX only. The available commands are:

F9:        toggle painting
SHIFT-F9:  clear screen
CTRL-F9:   toggle visibility
ALT-F9:    quit Gromit-MPX
F10:       undo last stroke
SHIFT-F10: redo last undone stroke

You can specify the keys to grab via:

gromit-mpx --key <keysym> --undo-key <keysym>

Specifying an empty string or none for the keysym will prevent gromit from grabbing a key.

You can specify the opacity simply via:

gromit-mpx -o <opacity>

Alternatively you can invoke Gromit-MPX with various arguments to control an already running Gromit-MPX .

Usage:

gromit-mpx --quit
    will cause the main Gromit-Mpx-MPX process to quit (or "-q")
gromit-mpx --toggle
    will toggle the grabbing of the cursor (or "-t")
gromit-mpx --visibility
    will toggle the visibility of the window (or "-v")
gromit-mpx --clear
    will clear the screen (or "-c")
gromit-mpx --undo
    will undo the last drawing stroke (or "-z")
gromit-mpx --redo
    will redo the last undone drawing stroke (or "-y")

If activated Gromit-MPX prevents you from using other programs with the mouse. You can press the button and paint on the screen. Key presses (except the F9-Key, see above) will still reach the currently active window but it may be difficult to change the window-focus without mouse... The next gromit-mpx --toggle will deactivate Gromit-MPX and you can use your programs as usual - only the painted regions will be obscured.

Gromit-MPX is pressure sensitive, if you are using properly configured XInput-Devices you can draw lines with varying width. It is possible to erase something with the other end of the (Wacom) pen.

Undo/redo commands are cumulative. For example, sending two undo commands will undo the last two strokes. The maximum undo/redo depth is 4 strokes.

Setting up multi-pointer

As its name implies, Gromit-MPX relies on Multi-Pointer-X functionality provided by the XInput2 extension.

You can create a simple MPX setup via the xinput utility:

xinput --create-master two # create a second input focus (master)
xinput --list # see your master and slave devices and ids
xinput --reattach <slave-id> <master-id-of-'two'> # reattach slave

If you attach a keyboard slave device to the newly created second master, its hotkey will activate annotation mode for the associated pointer only. This way, can use a second pair of input devices to annotate while continuing to work normally with the first pair.

Alternatively, you can also use the graphical tool gnome-device- manager to arrange your MPX setup.

Configuration

Gromit-MPX is configurable via the file gromit-mpx.cfg in the directory defined by $XDG_CONFIG_HOME (usually ~/.config). Here you can specify which Device/Button/Modifier combination invokes which tool. See the copy of gromit-mpx.cfg distributed with this program for an example. An overview on the syntax:

# Comments can be either # Shell-Style or
/* C-Style. */

This entry defines the tool red Pen, a pen with size 7 and color red. You can specify the color in X-Style: e.g. #FF0033 or colors from rgb.txt.

"red Pen" = PEN (size=7 color="red");

The following Entries copy an existing configuration (in this case red Pen) and modify the color.

"blue Pen" = "red Pen" (color="blue");
"yellow Pen" = "red Pen" (color="yellow");

You can also draw lines that end in an arrow head. For this you have to specify arrowsize. This is a factor relative to the width of the line. For reasonable arrowheads start with 1.

"blue Pen" = "blue Arrow" (arrowsize=2);

An ERASER is a tool that erases the drawings on screen. The color parameter is not important.

"Eraser" = ERASER (size = 75);

A RECOLOR-Tool changes the color of the drawing without changing the shape. Try it out to see the effect.

"green Marker" = RECOLOR (color = "Limegreen");

If you define a tool with the same name as an input-device (see the output of xinput --list) this input-device uses this tool. Additionally you can limit the Scope to specific combinations of Mousebuttons (1,2,3,4,5 or Button1,...,Button5) and Modifiers (SHIFT, CONTROL, ALT, META, while ALT==META).

"Core Pointer" = "red Pen";
"Core Pointer"[SHIFT] = "blue Pen";
"Core Pointer"[CONTROL] = "yellow Pen";
"Core Pointer"[2] = "green Marker";
"Core Pointer"[Button3] = "Eraser";

The descision which tool to use follows a simple policy:

  1. Buttons are more important than Modifiers
  2. Low number Buttons are more important than higher ones
  3. Modifiers: SHIFT > CONTROL > ALT/META.
  4. Gromit-MPX tries partial matches: If you define "Core Pointer"[] and "Core Pointer"[SHIFT, CONTROL] and only SHIFT actually is pressed, Gromit-MPX will use the second definition if there is no "Core Pointer"[SHIFT] definition. The same logic holds for the buttons.
  5. Slave device config takes precedence over master device config, which in turn takes precedence over the fallback default config.

Building it

Gromit-MPX uses CMake as its build system. Thus, it's the usual:

mkdir build
cd build
cmake ..
make

from the root of the source tree.

Potential Problems

When there is no compositing manager such as Compiz or xcompmgr running, Gromit-MPX falls back to a legacy drawing mode. This may drastically slow down your X-Server, especially when you draw very thin lines. It makes heavy use of the shape extension, which is quite expensive if you paint a complex pattern on screen. Especially terminal-programs tend to scroll incredibly slow if something is painted over their window.

Like the original Gromit, this program is distributed under the Gnu General Public License. See the file COPYING for details. Thanks to Simon for the groundwork done!

---Christian Beier

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