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glimports.h
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/
glimports.h
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/*
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#if !defined(GL_IMPORT) && !defined(GL_EXTENSION)
# error GL_IMPORT or GL_EXTENSION must be defined!
#endif // !defined(GL_IMPORT) && !defined(GL_DEFINE)
#ifdef GL_EXTENSION
# undef GL_IMPORT
# define GL_IMPORT GL_EXTENSION
#else
# if !BGFX_USE_GL_DYNAMIC_LIB
# define GL_EXTENSION GL_IMPORT
# else
# define GL_EXTENSION(_optional, _proto, _func, _import)
# endif // !BGFX_USE_GL_DYNAMIC_LIB
#endif // GL_EXTENSION
#ifndef GL_IMPORT_TYPEDEFS
# define GL_IMPORT_TYPEDEFS 0
#endif // GL_IMPORT_TYPEDEFS
#define GL_IMPORT____(_optional, _proto, _func) GL_IMPORT(_optional, _proto, _func, _func)
#define GL_IMPORT_ARB(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## ARB)
#define GL_IMPORT_EXT(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## EXT)
#define GL_IMPORT_OES(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## OES)
#if GL_IMPORT_TYPEDEFS
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef const GLubyte* (GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
typedef void (GL_APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
#endif // GL_IMPORT_TYPEDEFS
#if BGFX_USE_GL_DYNAMIC_LIB
GL_IMPORT____(false, PFNGLACTIVETEXTUREPROC, glActiveTexture);
GL_IMPORT____(false, PFNGLATTACHSHADERPROC, glAttachShader);
GL_IMPORT____(true, PFNGLBEGINQUERYPROC, glBeginQuery);
GL_IMPORT____(false, PFNGLBINDBUFFERPROC, glBindBuffer);
GL_IMPORT____(true, PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation);
GL_IMPORT____(true, PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer);
GL_IMPORT____(true, PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer);
GL_IMPORT____(true, PFNGLBINDSAMPLERPROC, glBindSampler);
GL_IMPORT____(false, PFNGLBINDTEXTUREPROC, glBindTexture);
GL_IMPORT____(true, PFNGLBINDVERTEXARRAYPROC, glBindVertexArray);
GL_IMPORT____(true, PFNGLBLENDCOLORPROC, glBlendColor);
GL_IMPORT____(false, PFNGLBLENDEQUATIONPROC, glBlendEquation);
GL_IMPORT____(true, PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate);
GL_IMPORT____(false, PFNGLBLENDFUNCPROC, glBlendFunc);
GL_IMPORT____(true, PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate);
GL_IMPORT____(true, PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer);
GL_IMPORT____(false, PFNGLBUFFERDATAPROC, glBufferData);
GL_IMPORT____(false, PFNGLBUFFERSUBDATAPROC, glBufferSubData);
GL_IMPORT____(true, PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus);
GL_IMPORT____(false, PFNGLCLEARPROC, glClear);
GL_IMPORT____(false, PFNGLCLEARCOLORPROC, glClearColor);
GL_IMPORT____(false, PFNGLCLEARSTENCILPROC, glClearStencil);
GL_IMPORT____(false, PFNGLCOLORMASKPROC, glColorMask);
GL_IMPORT____(false, PFNGLCOMPILESHADERPROC, glCompileShader);
GL_IMPORT____(false, PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D);
GL_IMPORT____(false, PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2D);
GL_IMPORT____(true , PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D);
GL_IMPORT____(true , PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3D);
GL_IMPORT____(false, PFNGLCREATEPROGRAMPROC, glCreateProgram);
GL_IMPORT____(false, PFNGLCREATESHADERPROC, glCreateShader);
GL_IMPORT____(false, PFNGLCULLFACEPROC, glCullFace);
GL_IMPORT____(false, PFNGLDELETEBUFFERSPROC, glDeleteBuffers);
GL_IMPORT____(true, PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers);
GL_IMPORT____(false, PFNGLDELETEPROGRAMPROC, glDeleteProgram);
GL_IMPORT____(true, PFNGLDELETEQUERIESPROC, glDeleteQueries);
GL_IMPORT____(true, PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers);
GL_IMPORT____(true, PFNGLDELETESAMPLERSPROC, glDeleteSamplers);
GL_IMPORT____(false, PFNGLDELETESHADERPROC, glDeleteShader);
GL_IMPORT____(false, PFNGLDELETETEXTURESPROC, glDeleteTextures);
GL_IMPORT____(true, PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays);
GL_IMPORT____(false, PFNGLDEPTHFUNCPROC, glDepthFunc);
GL_IMPORT____(false, PFNGLDEPTHMASKPROC, glDepthMask);
GL_IMPORT____(false, PFNGLDETACHSHADERPROC, glDetachShader);
GL_IMPORT____(false, PFNGLDISABLEPROC, glDisable);
GL_IMPORT____(false, PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray);
GL_IMPORT____(false, PFNGLDRAWARRAYSPROC, glDrawArrays);
GL_IMPORT____(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced);
GL_IMPORT____(false, PFNGLDRAWELEMENTSPROC, glDrawElements);
GL_IMPORT____(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced);
GL_IMPORT____(false, PFNGLENABLEPROC, glEnable);
GL_IMPORT____(false, PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
GL_IMPORT____(true, PFNGLENDQUERYPROC, glEndQuery);
GL_IMPORT____(true, PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer);
GL_IMPORT____(true, PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D);
GL_IMPORT____(false, PFNGLGENBUFFERSPROC, glGenBuffers);
GL_IMPORT____(true, PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers);
GL_IMPORT____(true, PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers);
GL_IMPORT____(true, PFNGLGENQUERIESPROC, glGenQueries);
GL_IMPORT____(true, PFNGLGENSAMPLERSPROC, glGenSamplers);
GL_IMPORT____(false, PFNGLGENTEXTURESPROC, glGenTextures);
GL_IMPORT____(true, PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays);
GL_IMPORT____(false, PFNGLGETACTIVEATTRIBPROC, glGetActiveAttrib);
GL_IMPORT____(false, PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation);
GL_IMPORT____(false, PFNGLGETACTIVEUNIFORMPROC, glGetActiveUniform);
GL_IMPORT____(false, PFNGLGETERRORPROC, glGetError);
GL_IMPORT____(false, PFNGLGETFLOATVPROC, glGetFloatv);
GL_IMPORT____(false, PFNGLGETINTEGERVPROC, glGetIntegerv);
GL_IMPORT____(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
GL_IMPORT____(false, PFNGLGETPROGRAMIVPROC, glGetProgramiv);
GL_IMPORT____(false, PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog);
GL_IMPORT____(true, PFNGLGETQUERYIVPROC, glGetQueryiv);
GL_IMPORT____(true, PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv);
GL_IMPORT____(true, PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v);
GL_IMPORT____(true, PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv);
GL_IMPORT____(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
GL_IMPORT____(false, PFNGLGETSHADERIVPROC, glGetShaderiv);
GL_IMPORT____(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
GL_IMPORT____(false, PFNGLGETSTRINGPROC, glGetString);
GL_IMPORT____(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
GL_IMPORT____(false, PFNGLLINKPROGRAMPROC, glLinkProgram);
GL_IMPORT____(false, PFNGLPIXELSTOREIPROC, glPixelStorei);
GL_IMPORT____(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
GL_IMPORT____(true, PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri);
GL_IMPORT____(true, PFNGLQUERYCOUNTERPROC, glQueryCounter);
GL_IMPORT____(false, PFNGLREADPIXELSPROC, glReadPixels);
GL_IMPORT____(true, PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage);
GL_IMPORT____(true, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample);
GL_IMPORT____(true, PFNGLSAMPLERPARAMETERIPROC, glSamplerParameteri);
GL_IMPORT____(true, PFNGLSAMPLERPARAMETERFPROC, glSamplerParameterf);
GL_IMPORT____(false, PFNGLSCISSORPROC, glScissor);
GL_IMPORT____(false, PFNGLSHADERSOURCEPROC, glShaderSource);
GL_IMPORT____(false, PFNGLSTENCILFUNCPROC, glStencilFunc);
GL_IMPORT____(true, PFNGLSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate);
GL_IMPORT____(false, PFNGLSTENCILMASKPROC, glStencilMask);
GL_IMPORT____(true, PFNGLSTENCILMASKSEPARATEPROC, glStencilMaskSeparate);
GL_IMPORT____(false, PFNGLSTENCILOPPROC, glStencilOp);
GL_IMPORT____(true, PFNGLSTENCILOPSEPARATEPROC, glStencilOpSeparate);
GL_IMPORT____(false, PFNGLTEXIMAGE2DPROC, glTexImage2D);
GL_IMPORT____(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
GL_IMPORT____(false, PFNGLTEXPARAMETERIPROC, glTexParameteri);
GL_IMPORT____(false, PFNGLTEXPARAMETERIVPROC, glTexParameteriv);
GL_IMPORT____(false, PFNGLTEXPARAMETERFPROC, glTexParameterf);
GL_IMPORT____(false, PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D);
GL_IMPORT____(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
GL_IMPORT____(false, PFNGLUNIFORM1IPROC, glUniform1i);
GL_IMPORT____(false, PFNGLUNIFORM1IVPROC, glUniform1iv);
GL_IMPORT____(false, PFNGLUNIFORM1FPROC, glUniform1f);
GL_IMPORT____(false, PFNGLUNIFORM1FVPROC, glUniform1fv);
GL_IMPORT____(false, PFNGLUNIFORM2FVPROC, glUniform2fv);
GL_IMPORT____(false, PFNGLUNIFORM3FVPROC, glUniform3fv);
GL_IMPORT____(false, PFNGLUNIFORM4FVPROC, glUniform4fv);
GL_IMPORT____(false, PFNGLUNIFORMMATRIX3FVPROC, glUniformMatrix3fv);
GL_IMPORT____(false, PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv);
GL_IMPORT____(false, PFNGLUSEPROGRAMPROC, glUseProgram);
GL_IMPORT____(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor);
GL_IMPORT____(false, PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer);
GL_IMPORT____(false, PFNGLVERTEXATTRIB1FPROC, glVertexAttrib1f);
GL_IMPORT____(false, PFNGLVERTEXATTRIB2FPROC, glVertexAttrib2f);
GL_IMPORT____(false, PFNGLVERTEXATTRIB3FPROC, glVertexAttrib3f);
GL_IMPORT____(false, PFNGLVERTEXATTRIB4FPROC, glVertexAttrib4f);
GL_IMPORT____(false, PFNGLVIEWPORTPROC, glViewport);
# if BGFX_CONFIG_RENDERER_OPENGL
GL_IMPORT____(false, PFNGLCLEARDEPTHPROC, glClearDepth);
GL_IMPORT____(false, PFNGLPOINTSIZEPROC, glPointSize);
GL_IMPORT____(true, PFNGLDEBUGMESSAGECONTROLARBPROC, glDebugMessageControl);
GL_IMPORT____(true, PFNGLDEBUGMESSAGEINSERTARBPROC, glDebugMessageInsert);
GL_IMPORT____(true, PFNGLDEBUGMESSAGECALLBACKARBPROC, glDebugMessageCallback);
GL_IMPORT____(true, PFNGLGETDEBUGMESSAGELOGARBPROC, glGetDebugMessageLog);
GL_IMPORT_ARB(true, PFNGLDEBUGMESSAGECONTROLARBPROC, glDebugMessageControl);
GL_IMPORT_ARB(true, PFNGLDEBUGMESSAGEINSERTARBPROC, glDebugMessageInsert);
GL_IMPORT_ARB(true, PFNGLDEBUGMESSAGECALLBACKARBPROC, glDebugMessageCallback);
GL_IMPORT_ARB(true, PFNGLGETDEBUGMESSAGELOGARBPROC, glGetDebugMessageLog);
GL_IMPORT_ARB(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor);
GL_IMPORT_ARB(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced);
GL_IMPORT_ARB(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced);
GL_IMPORT_EXT(true, PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer);
GL_IMPORT_EXT(true, PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers);
GL_IMPORT_EXT(true, PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers);
GL_IMPORT_EXT(true, PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus);
GL_IMPORT_EXT(true, PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer);
GL_IMPORT_EXT(true, PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D);
GL_IMPORT_EXT(true, PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer);
GL_IMPORT_EXT(true, PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers);
GL_IMPORT_EXT(true, PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers);
GL_IMPORT_EXT(true, PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage);
GL_IMPORT_EXT(true, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample);
# else // GLES
GL_IMPORT____(false, PFNGLCLEARDEPTHFPROC, glClearDepthf);
# endif // BGFX_CONFIG_RENDERER_OPENGL
#endif // BGFX_USE_GL_DYNAMIC_LIB
#if BGFX_CONFIG_DEBUG_GREMEDY
GL_IMPORT____(true, PFNGLSTRINGMARKERGREMEDYPROC, glStringMarkerGREMEDY);
GL_IMPORT____(true, PFNGLFRAMETERMINATORGREMEDYPROC, glFrameTerminatorGREMEDY);
#endif // BGFX_CONFIG_DEBUG_GREMEDY
#if !BGFX_CONFIG_RENDERER_OPENGL
GL_IMPORT____(true, PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC, glGetTranslatedShaderSourceANGLE);
# if BGFX_CONFIG_RENDERER_OPENGLES2
GL_IMPORT_OES(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
GL_IMPORT_OES(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
GL_IMPORT_OES(true, PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D);
GL_IMPORT_OES(true, PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3D);
GL_IMPORT_OES(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
GL_IMPORT_OES(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
GL_IMPORT_OES(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor);
GL_IMPORT_OES(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced);
GL_IMPORT_OES(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced);
GL_IMPORT_OES(true, PFNGLBINDVERTEXARRAYPROC, glBindVertexArray);
GL_IMPORT_OES(true, PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays);
GL_IMPORT_OES(true, PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays);
# endif // BGFX_CONFIG_RENDERER_OPENGLES2
#endif // !BGFX_CONFIG_RENDERER_OPENGL
#undef GL_IMPORT_TYPEDEFS
#undef GL_IMPORT
#undef GL_EXTENSION
#undef GL_IMPORT____
#undef GL_IMPORT_ARB
#undef GL_IMPORT_EXT
#undef GL_IMPORT_OES