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amalgamated.cpp Updated amalgamated build. Apr 20, 2016
amalgamated.mm Happy New Year! Jan 1, 2016
bgfx.cpp Added missing ABI asserts for C99 headers. Apr 19, 2016
bgfx_compute.sh Exposed GL_ARB_gpu_shader5 and GL_ARB_shading_language_packing to sha… Mar 18, 2016
bgfx_p.h Fixed assert message. Apr 19, 2016
bgfx_shader.sh Cleanup. Apr 14, 2016
charset.h Happy New Year! Jan 1, 2016
config.h Increased default max of frame buffers. Mar 24, 2016
debug_renderdoc.cpp Renamed files. Apr 2, 2016
debug_renderdoc.h Renamed files. Apr 3, 2016
fs_clear0.bin.h Cleanup. Mar 9, 2016
fs_clear0.sc Happy New Year! Jan 1, 2016
fs_clear1.bin.h Cleanup. Mar 10, 2016
fs_clear1.sc Happy New Year! Jan 1, 2016
fs_clear2.bin.h Cleanup. Mar 10, 2016
fs_clear2.sc Happy New Year! Jan 1, 2016
fs_clear3.bin.h Cleanup. Mar 10, 2016
fs_clear3.sc Happy New Year! Jan 1, 2016
fs_clear4.bin.h Cleanup. Mar 10, 2016
fs_clear4.sc Happy New Year! Jan 1, 2016
fs_clear5.bin.h Cleanup. Mar 10, 2016
fs_clear5.sc Happy New Year! Jan 1, 2016
fs_clear6.bin.h Cleanup. Mar 10, 2016
fs_clear6.sc Happy New Year! Jan 1, 2016
fs_clear7.bin.h Cleanup. Mar 10, 2016
fs_clear7.sc Happy New Year! Jan 1, 2016
fs_debugfont.bin.h Cleanup. Mar 10, 2016
fs_debugfont.sc Happy New Year! Jan 1, 2016
glcontext_eagl.h iOS SwapChain support Mar 14, 2016
glcontext_eagl.mm Fixed noise. Mar 15, 2016
glcontext_egl.cpp Updated README. Mar 20, 2016
glcontext_egl.h Fixed asmjs build. Issue #754. Apr 7, 2016
glcontext_glx.cpp Added ability to expose internal data (D3D device/GL context). Jan 13, 2016
glcontext_glx.h Happy New Year! Jan 1, 2016
glcontext_nsgl.h Cleanup. Mar 13, 2016
glcontext_nsgl.mm Cleanup. Mar 13, 2016
glcontext_ppapi.cpp Cleanup. Feb 25, 2016
glcontext_ppapi.h Happy New Year! Jan 1, 2016
glcontext_wgl.cpp Added ability to expose internal data (D3D device/GL context). Jan 14, 2016
glcontext_wgl.h Happy New Year! Jan 1, 2016
glimports.h GLES: Fixed imports. Apr 20, 2016
hmd_openvr.cpp Cleanup. Apr 9, 2016
hmd_openvr.h Added OpenVR stub. Apr 9, 2016
hmd_ovr.cpp OculusVR: fix stereoscopic view Apr 11, 2016
hmd_ovr.h OculusVR: added MSAA support Apr 9, 2016
image.cpp Cleanup. Apr 4, 2016
image.h Image: Added error handling. Feb 28, 2016
makefile Cleanup. Mar 10, 2016
renderer.h Happy New Year! Jan 1, 2016
renderer_d3d.h Cleanup. Feb 24, 2016
renderer_d3d11.cpp Fixed issue #774. Apr 23, 2016
renderer_d3d11.h OculusVR: added MSAA support Apr 9, 2016
renderer_d3d12.cpp Cleanup. Apr 15, 2016
renderer_d3d12.h Cleanup. Mar 8, 2016
renderer_d3d9.cpp D3D9: Fixed crash when Direct3DCreate9Ex fails to create interface. Mar 16, 2016
renderer_d3d9.h Added alpha to coverage and anti-aliased lines support. Mar 16, 2016
renderer_gl.cpp GL: Fixed shader patching. Apr 26, 2016
renderer_gl.h GL: MSAA texture. Apr 20, 2016
renderer_mtl.h Added framebuffer attachment. Feb 15, 2016
renderer_mtl.mm OSX: Fixed build. Mar 13, 2016
renderer_null.cpp Added framebuffer attachment. Feb 16, 2016
renderer_vk.cpp Cleanup. Feb 20, 2016
shader.cpp Cleanup. Mar 22, 2016
shader.h Added shader disassembler. Mar 10, 2016
shader_dx9bc.cpp D3D12: Skip patching DXBC with Aon9 chunk. Mar 9, 2016
shader_dx9bc.h D3D12: Skip patching DXBC with Aon9 chunk. Mar 10, 2016
shader_dxbc.cpp Cleanup. Mar 23, 2016
shader_dxbc.h Cleanup. Mar 23, 2016
shader_spirv.cpp Cleanup. Mar 21, 2016
shader_spirv.h Cleanup. Mar 23, 2016
topology.cpp Cleanup. Mar 1, 2016
topology.h Exposed topology API. Feb 23, 2016
varying.def.sc Normalized line endings. Feb 21, 2013
vertexdecl.cpp VertexDecl::m_hash should count m_stride too Apr 22, 2016
vertexdecl.h Cleanup. Mar 6, 2016
vs_clear.bin.h Cleanup. Mar 10, 2016
vs_clear.sc Happy New Year! Jan 1, 2016
vs_debugfont.bin.h Cleanup. Mar 10, 2016
vs_debugfont.sc Happy New Year! Jan 1, 2016
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