From a31bd7f9736d1031fae1c3ad0c26e2a9c04a4b38 Mon Sep 17 00:00:00 2001 From: Matt-Hurd Date: Wed, 11 Sep 2019 21:10:22 -0500 Subject: [PATCH] Rename from bl2sdk to unrealsdk --- Mods/BackpackManager/__init__.py | 2 +- Mods/Commander/__init__.py | 18 +- Mods/General/__init__.py | 4 +- Mods/Grenadoer/__init__.py | 6 +- Mods/KeybindManager.py | 22 +- Mods/Legacy/__init__.py | 12 +- Mods/ModManager.py | 16 +- Mods/ModMenuManager.py | 14 +- Mods/OptionManager.py | 6 +- Mods/Quickload/__init__.py | 2 +- Mods/ReadOnly/__init__.py | 2 +- Mods/SaveManager.py | 6 +- Mods/SkillRandomizer/__init__.py | 22 +- Mods/Util.py | 6 +- Mods/__init__.py | 10 +- PythonSDK.vcxproj | 22 +- PythonSDK.vcxproj.filters | 84 +- src/AntiDebug.cpp | 2 +- src/CHookManager.cpp | 2 +- src/CPythonInterface.cpp | 40 +- src/CoreExtensions.cpp | 26 +- src/Logging.cpp | 14 +- src/PackageFix.cpp | 4 +- .../Core_functions.cpp | 660 +- .../Engine_functions.cpp | 10730 ++++++++-------- src/{BL2-SDK.cpp => UnrealSDK.cpp} | 6 +- src/include/AntiDebug.h | 2 +- src/include/MemoryDebug.h | 2 +- src/include/Signatures.h | 2 +- .../Core/Core_classes.h | 12 +- .../Core/Core_f_structs.h | 0 .../Core/Core_structs.h | 0 .../Engine/Engine_classes.h | 0 .../Engine/Engine_f_structs.h | 0 .../Engine/Engine_structs.h | 0 src/include/{BL2-SDK.h => UnrealSDK.h} | 6 +- src/include/gamedefines.h | 16 +- src/include/stdafx.h | 14 +- src/main.cpp | Bin 5242 -> 5258 bytes 39 files changed, 5896 insertions(+), 5896 deletions(-) rename src/{BL2SDK => UnrealEngine}/Core_functions.cpp (90%) rename src/{BL2SDK => UnrealEngine}/Engine_functions.cpp (90%) rename src/{BL2-SDK.cpp => UnrealSDK.cpp} (98%) rename src/include/{BL2SDK => UnrealEngine}/Core/Core_classes.h (99%) rename src/include/{BL2SDK => UnrealEngine}/Core/Core_f_structs.h (100%) rename src/include/{BL2SDK => UnrealEngine}/Core/Core_structs.h (100%) rename src/include/{BL2SDK => UnrealEngine}/Engine/Engine_classes.h (100%) rename src/include/{BL2SDK => UnrealEngine}/Engine/Engine_f_structs.h (100%) rename src/include/{BL2SDK => UnrealEngine}/Engine/Engine_structs.h (100%) rename src/include/{BL2-SDK.h => UnrealSDK.h} (98%) diff --git a/Mods/BackpackManager/__init__.py b/Mods/BackpackManager/__init__.py index bf8f576a..75670d68 100644 --- a/Mods/BackpackManager/__init__.py +++ b/Mods/BackpackManager/__init__.py @@ -1,4 +1,4 @@ -from bl2sdk import * +from unrealsdk import * from ..ModManager import BL2MOD, RegisterMod from ..OptionManager import Options diff --git a/Mods/Commander/__init__.py b/Mods/Commander/__init__.py index a90cef3f..942acddb 100644 --- a/Mods/Commander/__init__.py +++ b/Mods/Commander/__init__.py @@ -1,4 +1,4 @@ -import bl2sdk +import unrealsdk import sys import os import math @@ -74,9 +74,9 @@ def GameInputRebound(self, name, key): def GetPlayerController(self): """Return the current WillowPlayerController object for the local player.""" - return bl2sdk.GetEngine().GamePlayers[0].Actor + return unrealsdk.GetEngine().GamePlayers[0].Actor - DefaultGameInfo = bl2sdk.FindObject( + DefaultGameInfo = unrealsdk.FindObject( "WillowCoopGameInfo", "WillowGame.Default__WillowCoopGameInfo" ) """A reference to the WillowCoopGameInfo template object.""" @@ -134,7 +134,7 @@ def HalveGameSpeed(self): speed = self.DefaultGameInfo.GameSpeed if speed > 0.0625: speed /= 2 - worldInfo = bl2sdk.GetEngine().GetCurrentWorldInfo() + worldInfo = unrealsdk.GetEngine().GetCurrentWorldInfo() worldInfo.TimeDilation = speed self.DefaultGameInfo.GameSpeed = speed self.Feedback("Game Speed: " + str(Fraction(speed))) @@ -143,13 +143,13 @@ def DoubleGameSpeed(self): speed = self.DefaultGameInfo.GameSpeed if speed < 32: speed *= 2 - worldInfo = bl2sdk.GetEngine().GetCurrentWorldInfo() + worldInfo = unrealsdk.GetEngine().GetCurrentWorldInfo() worldInfo.TimeDilation = speed self.DefaultGameInfo.GameSpeed = speed self.Feedback("Game Speed: " + str(Fraction(speed))) def ResetGameSpeed(self): - worldInfo = bl2sdk.GetEngine().GetCurrentWorldInfo() + worldInfo = unrealsdk.GetEngine().GetCurrentWorldInfo() worldInfo.TimeDilation = 1.0 self.DefaultGameInfo.GameSpeed = 1.0 self.Feedback("Game Speed: 1") @@ -157,7 +157,7 @@ def ResetGameSpeed(self): def ToggleHUD(self): self.ConsoleCommand("ToggleHUD") - DamageNumberEmitterObject = bl2sdk.FindObject( + DamageNumberEmitterObject = unrealsdk.FindObject( "ParticleSystem", "FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number" ) DamageNumberEmitters = list(DamageNumberEmitterObject.Emitters) @@ -190,7 +190,7 @@ def ToggleDamageNumbers(self): self.Feedback("Damage Numbers: Off") def GetMapName(self): - return bl2sdk.GetEngine().GetCurrentWorldInfo().GetMapName(True) + return unrealsdk.GetEngine().GetCurrentWorldInfo().GetMapName(True) def GetRotationAndLocation(self): # Assume our local player controller is the first in the engine's list. @@ -243,7 +243,7 @@ def MoveForward(self): def TogglePlayersOnly(self): # Get the current WorldInfo object from the engine. - worldInfo = bl2sdk.GetEngine().GetCurrentWorldInfo() + worldInfo = unrealsdk.GetEngine().GetCurrentWorldInfo() # Get the WorldInfo's current players only state. playersOnly = worldInfo.bPlayersOnly diff --git a/Mods/General/__init__.py b/Mods/General/__init__.py index ae45d663..88ecb33f 100644 --- a/Mods/General/__init__.py +++ b/Mods/General/__init__.py @@ -2,7 +2,7 @@ from importlib import reload from sys import modules -import bl2sdk +import unrealsdk class DefaultMod(BL2MOD): @@ -20,7 +20,7 @@ def SettingsInputPressed(self, name): for mod in list(modules.keys()): if mod.startswith('Mods.'): del modules[mod] - bl2sdk.Mods = [] + unrealsdk.Mods = [] modules["Mods"] = reload(modules["Mods"]) elif name == "Help": webbrowser.open("https://github.com/bl-sdk/BL2-Python-Plugins/wiki") diff --git a/Mods/Grenadoer/__init__.py b/Mods/Grenadoer/__init__.py index b41c2340..366a896a 100644 --- a/Mods/Grenadoer/__init__.py +++ b/Mods/Grenadoer/__init__.py @@ -1,4 +1,4 @@ -import bl2sdk +import unrealsdk from ..ModManager import BL2MOD, RegisterMod @@ -19,11 +19,11 @@ def GameInputPressed(self, input): pressed in-game.""" if input.Name == "Swap Grenade": inventoryManager = ( - bl2sdk.GetEngine().GamePlayers[0].Actor.GetPawnInventoryManager() + unrealsdk.GetEngine().GamePlayers[0].Actor.GetPawnInventoryManager() ) for inventory in inventoryManager.Backpack: if ( - inventory.Class == bl2sdk.FindClass("WillowGrenadeMod") + inventory.Class == unrealsdk.FindClass("WillowGrenadeMod") and inventory.Mark == 2 ): inventoryManager.ReadyBackpackInventory(inventory, 0) diff --git a/Mods/KeybindManager.py b/Mods/KeybindManager.py index 0d31fdae..68c286ed 100644 --- a/Mods/KeybindManager.py +++ b/Mods/KeybindManager.py @@ -1,5 +1,5 @@ -import bl2sdk -from bl2sdk import * +import unrealsdk +from unrealsdk import * from collections import namedtuple from .Util import getLoadedMods @@ -11,11 +11,11 @@ def HookInitKeyBinding(caller: UObject, function: UFunction, params: FStruct) -> bool: for mod in getLoadedMods(): if mod.Keybinds: - tag = f"bl2sdk.seperator.{mod.Name}" + tag = f"unrealsdk.seperator.{mod.Name}" caller.AddKeyBindEntry(tag, tag, mod.Name) for GameInput in mod.Keybinds: InputName, InputKey = GameInput - tag = f"bl2sdk.input.{mod.Name}.{InputName}" + tag = f"unrealsdk.input.{mod.Name}.{InputName}" caller.AddKeyBindEntry(tag, tag, f" {InputName}") return True @@ -44,15 +44,15 @@ def HookOnPopulateKeys(caller: UObject, function: UFunction, params: FStruct) -> translationContext = GetEngine().GamePlayers[0].GetTranslationContext() for keyBind in caller.KeyBinds: - if keyBind.Tag.startswith("bl2sdk"): - if keyBind.Tag.startswith("bl2sdk.seperator"): + if keyBind.Tag.startswith("unrealsdk"): + if keyBind.Tag.startswith("unrealsdk.seperator"): keyBind.Object.SetString("value", "") keyBind.Object.SetVisible(False) else: for mod in getLoadedMods(): if mod.Name == keyBind.Tag.split('.')[2]: for GameInput in mod.Keybinds: - if keyBind.Tag == f"bl2sdk.input.{mod.Name}.{GameInput[0]}": + if keyBind.Tag == f"unrealsdk.input.{mod.Name}.{GameInput[0]}": keyBind.CurrentKey = GameInput[1] if keyBind.CurrentKey != "None": for mod in getLoadedMods(): @@ -74,7 +74,7 @@ def HookOnPopulateKeys(caller: UObject, function: UFunction, params: FStruct) -> def HookBindCurrentSelection(caller: UObject, function: UFunction, params: FStruct) -> bool: selectedKeyBind = caller.KeyBinds[caller.CurrentKeyBindSelection] - if selectedKeyBind.Tag.startswith("bl2sdk.seperator"): + if selectedKeyBind.Tag.startswith("unrealsdk.seperator"): return False PreviousKeyBinds = {bind.Tag: bind.CurrentKey for bind in caller.KeyBinds} @@ -83,11 +83,11 @@ def HookBindCurrentSelection(caller: UObject, function: UFunction, params: FStru caller.BindCurrentSelection(params.Key) for bind in caller.KeyBinds: - if bind.Tag.startswith("bl2sdk") and bind.Tag in PreviousKeyBinds.keys() and PreviousKeyBinds[bind.Tag] != bind.CurrentKey: + if bind.Tag.startswith("unrealsdk") and bind.Tag in PreviousKeyBinds.keys() and PreviousKeyBinds[bind.Tag] != bind.CurrentKey: for mod in getLoadedMods(): if mod.Name == bind.Tag.split('.')[2]: for GameInput in mod.Keybinds: - if bind.Tag == f"bl2sdk.input.{mod.Name}.{GameInput[0]}": + if bind.Tag == f"unrealsdk.input.{mod.Name}.{GameInput[0]}": GameInput[1] = bind.CurrentKey mod.GameInputRebound(GameInput[0], bind.CurrentKey) @@ -107,7 +107,7 @@ def HookBindCurrentSelection(caller: UObject, function: UFunction, params: FStru def HookDoBind(caller: UObject, function: UFunction, params: FStruct) -> bool: - if caller.KeyBinds[caller.CurrentKeyBindSelection].Tag.startswith("bl2sdk.seperator"): + if caller.KeyBinds[caller.CurrentKeyBindSelection].Tag.startswith("unrealsdk.seperator"): return False return True diff --git a/Mods/Legacy/__init__.py b/Mods/Legacy/__init__.py index aed256cc..f2114bda 100644 --- a/Mods/Legacy/__init__.py +++ b/Mods/Legacy/__init__.py @@ -1,4 +1,4 @@ -import bl2sdk +import unrealsdk import os import sys import json @@ -61,7 +61,7 @@ def Populate(): # We will be either locating or creating a mod object for this file. mod = None # Iterate over each existing mod in the menu. - for existingMod in bl2sdk.Mods: + for existingMod in unrealsdk.Mods: # If the mod is a legacy mod and has the same file name as our # own, we will be using that. if type(existingMod) is LegacyMod and existingMod.Filename == filename: @@ -281,7 +281,7 @@ def Execute(self): # We will be looking up the object responsible for storing hotfixes. micropatch = None - for service in bl2sdk.FindObject( + for service in unrealsdk.FindObject( "GearboxAccountData", "Transient.GearboxAccountData_1" ).Services: # If the service's name is "micropatch" then it is the hotfix @@ -302,7 +302,7 @@ def Execute(self): micropatch.Values = [] # Obtain the current player controller object. - playerController = bl2sdk.GetEngine().GamePlayers[0].Actor + playerController = unrealsdk.GetEngine().GamePlayers[0].Actor try: # Use the controller to perform a console command executing the # legacy mod file. We wrap this in a `try` statement to suppress the @@ -340,7 +340,7 @@ def SettingsInputPressed(self, name): elif name == "Hide Mod": LegacyMod.IgnoredFiles.add(self.Filename) LegacyMod.SaveSettings() - bl2sdk.Mods.remove(self) + unrealsdk.Mods.remove(self) # When the insert key is pressed, reset our list of ignored files, then # re-populate the SDK's mods menu. @@ -353,4 +353,4 @@ def SettingsInputPressed(self, name): # On launch, load our settings. LegacyMod.LoadSettings() # Add a hook to populate the SDK's mod menu each time it is opened. -bl2sdk.ModMenuOpened.append(LegacyMod.Populate) +unrealsdk.ModMenuOpened.append(LegacyMod.Populate) diff --git a/Mods/ModManager.py b/Mods/ModManager.py index 1725c740..d20d8784 100644 --- a/Mods/ModManager.py +++ b/Mods/ModManager.py @@ -1,4 +1,4 @@ -import bl2sdk +import unrealsdk import webbrowser from enum import Enum import sys @@ -195,7 +195,7 @@ def getModModule(mod): except AttributeError: continue return modModule -bl2sdk.Mods = [] +unrealsdk.Mods = [] def RegisterMod(mod: BL2MOD): modModule = getModModule(mod) @@ -208,7 +208,7 @@ def RegisterMod(mod: BL2MOD): for optionName, optionValue in options.items(): for option in mod.Options: if optionName in option.Caption: - if type(option) != bl2sdk.Options.Hidden: + if type(option) != unrealsdk.Options.Hidden: if isinstance(optionValue, bool): option.CurrentValue = optionValue elif isinstance(optionValue, str): @@ -222,10 +222,10 @@ def RegisterMod(mod: BL2MOD): for GameInput in mod.Keybinds: if keybindName == GameInput[0]: GameInput[1] = str(keybind) - bl2sdk.Mods.append(mod) + unrealsdk.Mods.append(mod) -bl2sdk.BL2MOD = BL2MOD -bl2sdk.ModTypes = ModTypes -bl2sdk.ModMenuOpened = [] -bl2sdk.RegisterMod = RegisterMod \ No newline at end of file +unrealsdk.BL2MOD = BL2MOD +unrealsdk.ModTypes = ModTypes +unrealsdk.ModMenuOpened = [] +unrealsdk.RegisterMod = RegisterMod \ No newline at end of file diff --git a/Mods/ModMenuManager.py b/Mods/ModMenuManager.py index 6289c4d3..bd4746bf 100644 --- a/Mods/ModMenuManager.py +++ b/Mods/ModMenuManager.py @@ -1,5 +1,5 @@ -import bl2sdk -from bl2sdk import * +import unrealsdk +from unrealsdk import * import mypy @@ -15,7 +15,7 @@ def LoadModList(caller: UObject, function: UFunction, params: FStruct) -> bool: caller.SetStoreHeader("Mods", 0, "By Abahbob", "Mod Manager") translationContext = GetEngine().GamePlayers[0].GetTranslationContext() - for idx, mod in enumerate(bl2sdk.Mods): + for idx, mod in enumerate(unrealsdk.Mods): obj, _ = caller.CreateMarketplaceItem(()) obj.SetString(caller.Prop_offeringId, str(idx), translationContext) obj.SetString(caller.Prop_contentTitleText, mod.Name, translationContext) @@ -65,7 +65,7 @@ def HookShopInputKey(caller: UObject, function: UFunction, params: FStruct) -> b except: return False - mod = bl2sdk.Mods[modIndex] + mod = unrealsdk.Mods[modIndex] if key in mod.SettingsInputs: if event == 0: @@ -126,7 +126,7 @@ def ReplaceDLCWithMods(caller: UObject, function: UFunction, params: FStruct) -> """ An efficient function that notifies us when we're in the main menu to populate the DLC menu. """ def HookMainMenuPopulateForMods(caller: UObject, function: UFunction, params: FStruct) -> bool: - for modFunc in bl2sdk.ModMenuOpened: + for modFunc in unrealsdk.ModMenuOpened: try: modFunc() except: @@ -153,7 +153,7 @@ def HookModSelected(caller: UObject, function: UFunction, params: FStruct) -> bo except TypeError: return - mod = bl2sdk.Mods[modIndex] + mod = unrealsdk.Mods[modIndex] inputs = mod.SettingsInputs.copy() inputs["Escape"] = "Cancel" @@ -176,7 +176,7 @@ def HookModSelected(caller: UObject, function: UFunction, params: FStruct) -> bo RunHook("WillowGame.MarketplaceGFxMovie.extOnOfferingChanged","HookModSelected", HookModSelected) def HookContentMenu(caller: UObject, function: UFunction, params: FStruct) -> bool: - WPCOwner = bl2sdk.GetEngine().GamePlayers[0].Actor + WPCOwner = unrealsdk.GetEngine().GamePlayers[0].Actor caller.CheckDownloadableContentListCompleted(WPCOwner.GetMyControllerId(), True) return False diff --git a/Mods/OptionManager.py b/Mods/OptionManager.py index 0321029b..46576155 100644 --- a/Mods/OptionManager.py +++ b/Mods/OptionManager.py @@ -1,5 +1,5 @@ -import bl2sdk -from bl2sdk import * +import unrealsdk +from unrealsdk import * import json from .Util import getLoadedMods @@ -89,7 +89,7 @@ def CurrentValue(self, value): storeModSettings() -bl2sdk.Options = Options +unrealsdk.Options = Options """ This function adds the `PLUGINS` menu into the options menu. """ diff --git a/Mods/Quickload/__init__.py b/Mods/Quickload/__init__.py index 2871c9a2..62c9c27b 100644 --- a/Mods/Quickload/__init__.py +++ b/Mods/Quickload/__init__.py @@ -1,4 +1,4 @@ -from bl2sdk import * +from unrealsdk import * class MapLoader(BL2MOD): diff --git a/Mods/ReadOnly/__init__.py b/Mods/ReadOnly/__init__.py index cbf4537a..3a548944 100644 --- a/Mods/ReadOnly/__init__.py +++ b/Mods/ReadOnly/__init__.py @@ -1,4 +1,4 @@ -from bl2sdk import * +from unrealsdk import * from ..ModManager import BL2MOD, RegisterMod import math diff --git a/Mods/SaveManager.py b/Mods/SaveManager.py index 6c974842..b719b66a 100644 --- a/Mods/SaveManager.py +++ b/Mods/SaveManager.py @@ -1,7 +1,7 @@ import os import json -from bl2sdk import * -import bl2sdk +from unrealsdk import * +import unrealsdk from .Util import getLoadedMods from .OptionManager import * @@ -16,7 +16,7 @@ def storeModSettings(): modSettings["Options"] = {} modSettings["Keybinds"] = {} for setting in mod.Options: - if type(setting) is bl2sdk.Options.Spinner: + if type(setting) is unrealsdk.Options.Spinner: currentVal = setting.Choices[setting.Choices.index(setting.CurrentValue)] modSettings["Options"].update( {setting.Caption : currentVal } ) else: diff --git a/Mods/SkillRandomizer/__init__.py b/Mods/SkillRandomizer/__init__.py index 68e7699d..4c22ebd5 100644 --- a/Mods/SkillRandomizer/__init__.py +++ b/Mods/SkillRandomizer/__init__.py @@ -1,5 +1,5 @@ -import bl2sdk -from bl2sdk import * +import unrealsdk +from unrealsdk import * import sys import random import json @@ -30,13 +30,13 @@ def RecordSeed(self): f.truncate() self.Name = "Cross Class Skill Randomizer ({})".format(self.Seed) NewRando = CrossSkillRandomizer() - bl2sdk.Mods.insert(0, NewRando) + unrealsdk.Mods.insert(0, NewRando) def Enable(self): def InjectSkills(caller: UObject, function: UFunction, params: FStruct) -> bool: if not self.Seed: self.Seed = random.randrange(sys.maxsize) - bl2sdk.Log("Randomizing with seed '{}'".format(self.Seed)) + unrealsdk.Log("Randomizing with seed '{}'".format(self.Seed)) self.RNG = random.Random(self.Seed) self.RecordSeed() else: @@ -44,12 +44,12 @@ def InjectSkills(caller: UObject, function: UFunction, params: FStruct) -> bool: self.RandomizeTree(params.SkillTreeDef) return True - bl2sdk.RegisterHook( + unrealsdk.RegisterHook( "WillowGame.PlayerSkillTree.Initialize", "InjectSkills", InjectSkills ) def Disable(self): - bl2sdk.RemoveHook("WillowGame.PlayerSkillTree.Initialize", "InjectSkills") + unrealsdk.RemoveHook("WillowGame.PlayerSkillTree.Initialize", "InjectSkills") def PreloadPackages(self): packages = [ @@ -62,7 +62,7 @@ def PreloadPackages(self): ] for package in packages: - bl2sdk.LoadPackage(package) + unrealsdk.LoadPackage(package) def RandomizeTree(self, SkillTreeDef): # SkillTreeDef.Root = GD__Skills.SkillTree.Branch_ActionSkill_ @@ -94,7 +94,7 @@ def RandomizeBranch(self, SkillTreeBranchDef): TierLayout[Skill] = True SkillDefNum = self.RNG.randint(0, len(self.ValidSkills) - 1) SkillDefName = self.ValidSkills.pop(SkillDefNum) - SkillDef = bl2sdk.FindObject("SkillDefinition", SkillDefName) + SkillDef = unrealsdk.FindObject("SkillDefinition", SkillDefName) MaxPoints += SkillDef.MaxGrade NewSkills.append(SkillDef) HasHellborn = HasHellborn or "Hellborn" in SkillDef.GetFullName() @@ -108,19 +108,19 @@ def RandomizeBranch(self, SkillTreeBranchDef): self.ValidSkills += self.AnarchySkills if HasBloodlust: NewSkills.append( - bl2sdk.FindObject( + unrealsdk.FindObject( "SkillDefinition", "GD_Lilac_Skills_Bloodlust.Skills._Bloodlust" ) ) if HasHellborn: NewSkills.append( - bl2sdk.FindObject( + unrealsdk.FindObject( "SkillDefinition", "GD_Lilac_Skills_Hellborn.Skills.FireStatusDetector", ) ) NewSkills.append( - bl2sdk.FindObject( + unrealsdk.FindObject( "SkillDefinition", "GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener", ) diff --git a/Mods/Util.py b/Mods/Util.py index 050ee12d..7f4d3613 100644 --- a/Mods/Util.py +++ b/Mods/Util.py @@ -1,6 +1,6 @@ import sys -import bl2sdk -from bl2sdk import * +import unrealsdk +from unrealsdk import * """ A list of the currently loaded modules. """ def getLoadedMods(): @@ -11,7 +11,7 @@ def getLoadedMods(): # We don't want ourselves. if module.__file__.find("Win32\\Mods") != -1 and module.__file__.find("Win32\\Mods\\__init__.py") == -1: properties = module.__dir__() - for mod in bl2sdk.Mods: + for mod in unrealsdk.Mods: if mod.Status != "Disabled" and mod.__class__.__name__ in properties: loadedMods[mod] = module break diff --git a/Mods/__init__.py b/Mods/__init__.py index a1451505..086b6d9d 100644 --- a/Mods/__init__.py +++ b/Mods/__init__.py @@ -1,8 +1,8 @@ import traceback -import bl2sdk +import unrealsdk """ Increment this version any time you update ANY core Python API """ -bl2sdk.PythonManagerVersion = 1 +unrealsdk.PythonManagerVersion = 1 from .ModManager import * @@ -23,8 +23,8 @@ try: importlib.import_module(f".{module}", "Mods") except Exception as ex: - bl2sdk.Log(f"Failed to import mod: {module}") + unrealsdk.Log(f"Failed to import mod: {module}") tb = traceback.format_exc() tb = tb.split('\n') - bl2sdk.Log(" " + tb[len(tb) - 3].strip()) - bl2sdk.Log(" " + tb[len(tb) - 2].strip()) \ No newline at end of file + unrealsdk.Log(" " + tb[len(tb) - 3].strip()) + unrealsdk.Log(" " + tb[len(tb) - 2].strip()) \ No newline at end of file diff --git a/PythonSDK.vcxproj b/PythonSDK.vcxproj index 88b34231..386a166c 100644 --- a/PythonSDK.vcxproj +++ b/PythonSDK.vcxproj @@ -20,9 +20,9 @@ - - - + + + @@ -43,13 +43,13 @@ - - - - - - - + + + + + + + @@ -100,7 +100,7 @@ Win32Proj bl2sdk 10.0 - Borderlands 2 SDK + Unreal Engine PythonSDK diff --git a/PythonSDK.vcxproj.filters b/PythonSDK.vcxproj.filters index 5dd29089..98e4e85e 100644 --- a/PythonSDK.vcxproj.filters +++ b/PythonSDK.vcxproj.filters @@ -15,18 +15,6 @@ {4cb6112d-4243-443f-ac29-227e7f2aee8f} - - {7bf7198c-b867-4f19-8dd0-9d0c5b3dd967} - - - {04c08247-d924-4643-9cc3-81d3f780584f} - - - {ac95e023-e0c6-4b75-8573-f4e1cdb4ced8} - - - {ca10c96a-ad51-49b0-9c52-82799b632232} - {4743287b-5d52-4c1a-9a74-1fe28a8f731e} @@ -36,14 +24,23 @@ {98795b3c-cdd8-4e5a-b1f7-e589dae14fe2} + + {7bf7198c-b867-4f19-8dd0-9d0c5b3dd967} + + + {ca10c96a-ad51-49b0-9c52-82799b632232} + + + {c426e8a1-da76-4498-a118-babd525c9e1d} + + + {14d8a551-59e4-49f9-9701-b7a3b9dad928} + Header Files - - Header Files - Header Files @@ -86,24 +83,6 @@ Header Files - - Header Files\BL2SDK\Core - - - Header Files\BL2SDK\Core - - - Header Files\BL2SDK\Core - - - Header Files\BL2SDK\Engine - - - Header Files\BL2SDK\Engine - - - Header Files\BL2SDK\Engine - Header Files\pybind11\detail @@ -191,6 +170,27 @@ Header Files + + Header Files + + + Header Files\UnrealEngine\Engine + + + Header Files\UnrealEngine\Engine + + + Header Files\UnrealEngine\Engine + + + Header Files\UnrealEngine\Core + + + Header Files\UnrealEngine\Core + + + Header Files\UnrealEngine\Core + @@ -208,9 +208,6 @@ Source Files - - Source Files - Source Files @@ -235,12 +232,6 @@ Source Files - - Source Files\BL2SDK - - - Source Files\BL2SDK - Source Files\detours @@ -256,5 +247,14 @@ Source Files + + Source Files + + + Source Files\UnrealEngine + + + Source Files\UnrealEngine + \ No newline at end of file diff --git a/src/AntiDebug.cpp b/src/AntiDebug.cpp index 89a7042f..1991ff07 100644 --- a/src/AntiDebug.cpp +++ b/src/AntiDebug.cpp @@ -8,7 +8,7 @@ #define STATUS_SUCCESS ((NTSTATUS)0x00000000L) #define STATUS_PORT_NOT_SET ((NTSTATUS)0xC0000353L) -namespace BL2SDK +namespace UnrealSDK { typedef NTSTATUS (WINAPI* tNtSIT)(HANDLE, THREAD_INFORMATION_CLASS, PVOID, ULONG); tNtSIT pNtSetInformationThread = nullptr; diff --git a/src/CHookManager.cpp b/src/CHookManager.cpp index 02dcaf65..f2dc5357 100644 --- a/src/CHookManager.cpp +++ b/src/CHookManager.cpp @@ -94,7 +94,7 @@ bool CHookManager::ProcessHooks(UObject* Caller, FFrame& Stack, void* const Resu ReturnParm = Property; continue; } - BL2SDK::pFrameStep(&Stack, Stack.Object, Frame + Property->Offset_Internal); + UnrealSDK::pFrameStep(&Stack, Stack.Object, Frame + Property->Offset_Internal); } const bool ret = ProcessHooks(Function->GetObjectName(), Caller, Function, &FStruct{Function, (void *)Frame}); //if (!ret) { diff --git a/src/CPythonInterface.cpp b/src/CPythonInterface.cpp index 9d21d2d4..67753dd7 100644 --- a/src/CPythonInterface.cpp +++ b/src/CPythonInterface.cpp @@ -3,7 +3,7 @@ #include "Logging.h" #include "Settings.h" #include "Util.h" -#include "BL2-SDK.h" +#include "UnrealSDK.h" #include #include @@ -51,7 +51,7 @@ void RegisterHook(const std::string& funcName, const std::string& hookName, py:: { static const char* params[] = {"caller", "function", "params"}; if (VerifyPythonFunction(funcHook, params)) - BL2SDK::RegisterHook(funcName, hookName, [funcHook](UObject* caller, UFunction* function, FStruct* params) + UnrealSDK::RegisterHook(funcName, hookName, [funcHook](UObject* caller, UFunction* function, FStruct* params) { try { @@ -72,7 +72,7 @@ void RegisterHook(const std::string& funcName, const std::string& hookName, py:: namespace py = pybind11; -PYBIND11_EMBEDDED_MODULE(bl2sdk, m) +PYBIND11_EMBEDDED_MODULE(unrealsdk, m) { Export_pystes_gamedefines(m); Export_pystes_Core_structs(m); @@ -81,8 +81,8 @@ PYBIND11_EMBEDDED_MODULE(bl2sdk, m) m.def("GetVersion", []() { return py::make_tuple(VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH); }); m.def("Log", [](py::object in) { Logging::LogPy(repr(in)); }); - m.def("LoadPackage", &BL2SDK::LoadPackage, py::arg("filename"), py::arg("flags") = 0, py::arg("force") = false); - m.def("KeepAlive", &BL2SDK::KeepAlive); + m.def("LoadPackage", &UnrealSDK::LoadPackage, py::arg("filename"), py::arg("flags") = 0, py::arg("force") = false); + m.def("KeepAlive", &UnrealSDK::KeepAlive); m.def("GetPackageObject", &UObject::GetPackageObject, py::return_value_policy::reference); m.def("FindAll", &UObject::FindAll, py::return_value_policy::reference); m.def("FindClass", &UObject::FindClass, py::arg("ClassName"), py::arg("Lookup") = false, @@ -95,10 +95,10 @@ PYBIND11_EMBEDDED_MODULE(bl2sdk, m) py::return_value_policy::reference); m.def("LoadObject", [](UClass* Class, char* ObjectFullName) { return UObject::Load(Class, ObjectFullName); }, py::return_value_policy::reference); - //m.def("LoadTexture", &BL2SDK::LoadTexture, py::return_value_policy::reference); + //m.def("LoadTexture", &UnrealSDK::LoadTexture, py::return_value_policy::reference); m.def("SetLoggingLevel", &Logging::SetLoggingLevel); - m.def("ConstructObject", &BL2SDK::ConstructObject, "Construct Objects", py::arg("Class"), - py::arg("Outer") = BL2SDK::GetEngine()->Outer, py::arg("Name") = FName(), py::arg("SetFlags") = 0x1, + m.def("ConstructObject", &UnrealSDK::ConstructObject, "Construct Objects", py::arg("Class"), + py::arg("Outer") = UnrealSDK::GetEngine()->Outer, py::arg("Name") = FName(), py::arg("SetFlags") = 0x1, py::arg("InternalSetFlags") = 0x00, py::arg("Template") = (UObject*)nullptr, py::arg("Error") = (FOutputDevice *)nullptr, py::arg("InstanceGraph") = (void*)nullptr, py::arg("bAssumeTemplateIsArchetype") = (int)0, py::return_value_policy::reference); @@ -106,28 +106,28 @@ PYBIND11_EMBEDDED_MODULE(bl2sdk, m) unsigned int InternalSetFlags, UObject* Template, FOutputDevice* Error, void* InstanceGraph, int bAssumeTemplateIsArchetype) { - return BL2SDK::ConstructObject(UObject::FindClass(ClassName), Outer, Name, SetFlags, InternalSetFlags, + return UnrealSDK::ConstructObject(UObject::FindClass(ClassName), Outer, Name, SetFlags, InternalSetFlags, Template, Error, InstanceGraph, bAssumeTemplateIsArchetype); - }, "Construct Objects", py::arg("Class"), py::arg("Outer") = BL2SDK::GetEngine()->Outer, + }, "Construct Objects", py::arg("Class"), py::arg("Outer") = UnrealSDK::GetEngine()->Outer, py::arg("Name") = FName(), py::arg("SetFlags") = 0x1, py::arg("InternalSetFlags") = 0x00, py::arg("Template") = (UObject*)nullptr, py::arg("Error") = (FOutputDevice *)nullptr, py::arg("InstanceGraph") = (void*)nullptr, py::arg("bAssumeTemplateIsArchetype") = (int)0, py::return_value_policy::reference); m.def("RegisterHook", &RegisterHook); - m.def("GetEngine", &BL2SDK::GetEngine, py::return_value_policy::reference); + m.def("GetEngine", &UnrealSDK::GetEngine, py::return_value_policy::reference); m.def("RemoveHook", [](const std::string& funcName, const std::string& hookName) { - BL2SDK::RemoveHook(funcName, hookName); + UnrealSDK::RemoveHook(funcName, hookName); }); m.def("RunHook", [](const std::string& funcName, const std::string& hookName, py::object funcHook) { - BL2SDK::RemoveHook(funcName, hookName); + UnrealSDK::RemoveHook(funcName, hookName); RegisterHook(funcName, hookName, funcHook); }); - m.def("DoInjectedCallNext", &BL2SDK::DoInjectedCallNext); - m.def("LogAllCalls", &BL2SDK::LogAllCalls); - m.def("CallPostEdit", [](bool NewValue) { BL2SDK::gCallPostEdit = NewValue; }); + m.def("DoInjectedCallNext", &UnrealSDK::DoInjectedCallNext); + m.def("LogAllCalls", &UnrealSDK::LogAllCalls); + m.def("CallPostEdit", [](bool NewValue) { UnrealSDK::gCallPostEdit = NewValue; }); } void AddToConsoleLog(UConsole* console, FString input) @@ -154,13 +154,13 @@ bool CheckPythonCommand(UObject* caller, UFunction* function, FStruct* params) { AddToConsoleLog((UConsole *)caller, *command); Logging::LogF("\n>>> %s <<<\n", input); - BL2SDK::Python->DoString(input + 3); + UnrealSDK::Python->DoString(input + 3); } else if (strncmp("pyexec ", input, 7) == 0) { AddToConsoleLog((UConsole *)caller, *command); Logging::LogF("\n>>> %s <<<\n", input); - BL2SDK::Python->DoFile(input + 7); + UnrealSDK::Python->DoFile(input + 7); } else ((UConsole *)caller)->ConsoleCommand(*command); @@ -172,7 +172,7 @@ CPythonInterface::CPythonInterface() m_modulesInitialized = false; InitializeState(); - BL2SDK::RegisterHook("Engine.Console.ShippingConsoleCommand", "CheckPythonCommand", &CheckPythonCommand); + UnrealSDK::RegisterHook("Engine.Console.ShippingConsoleCommand", "CheckPythonCommand", &CheckPythonCommand); } CPythonInterface::~CPythonInterface() @@ -190,7 +190,7 @@ void CPythonInterface::InitializeState() try { py::initialize_interpreter(); - py::module::import("bl2sdk"); + py::module::import("unrealsdk"); m_mainNamespace = py::module::import("__main__"); } catch (std::exception e) diff --git a/src/CoreExtensions.cpp b/src/CoreExtensions.cpp index 36e85a43..596750fd 100644 --- a/src/CoreExtensions.cpp +++ b/src/CoreExtensions.cpp @@ -18,11 +18,11 @@ UObject* UObject::Load(const char* ClassName, const char* ObjectFullName) UObject* UObject::Find(UClass* Class, const char* ObjectFullName) { - const bool doInjectedNext = BL2SDK::gInjectedCallNext; - BL2SDK::DoInjectedCallNext(); + const bool doInjectedNext = UnrealSDK::gInjectedCallNext; + UnrealSDK::DoInjectedCallNext(); UObject* ret = FindObject(FString(ObjectFullName), Class); if (doInjectedNext) - BL2SDK::DoInjectedCallNext(); + UnrealSDK::DoInjectedCallNext(); return ret; } @@ -336,7 +336,7 @@ void FHelper::SetProperty(class UArrayProperty* Prop, const py::object& Val) const auto currentArray = reinterpret_cast*>(GetPropertyAddress(Prop)); if (s.size() > currentArray->Count) { - char *data = static_cast(static_cast(BL2SDK::pGMalloc[0][0][1])(BL2SDK::pGMalloc[0], + char *data = static_cast(static_cast(UnrealSDK::pGMalloc[0][0][1])(UnrealSDK::pGMalloc[0], Prop->GetInner()->ElementSize * s.size(), 8)); memset(data, 0, Prop->GetInner()->ElementSize * s.size()); currentArray->Data = data; @@ -387,7 +387,7 @@ void FHelper::SetProperty(class UProperty* Prop, const py::object& val) TArray* UObject::GObjects() { - const auto objectArray = static_cast*>(BL2SDK::pGObjects); + const auto objectArray = static_cast*>(UnrealSDK::pGObjects); return objectArray; } @@ -446,8 +446,8 @@ std::string UObject::GetFullName() UClass* UObject::FindClass(const char* ClassName, const bool Lookup) { - if (BL2SDK::ClassMap.count(ClassName)) - return BL2SDK::ClassMap[ClassName]; + if (UnrealSDK::ClassMap.count(ClassName)) + return UnrealSDK::ClassMap[ClassName]; if (!Lookup) return nullptr; @@ -462,10 +462,10 @@ UClass* UObject::FindClass(const char* ClassName, const bool Lookup) // Might as well lookup all objects since we're going to be iterating over most objects regardless const char* c = object->Class->GetName(); if (!strcmp(c, "Class")) - BL2SDK::ClassMap[object->GetName()] = static_cast(object); + UnrealSDK::ClassMap[object->GetName()] = static_cast(object); } - if (BL2SDK::ClassMap.count(ClassName)) - return BL2SDK::ClassMap[ClassName]; + if (UnrealSDK::ClassMap.count(ClassName)) + return UnrealSDK::ClassMap[ClassName]; return nullptr; } @@ -502,7 +502,7 @@ void UObject::SetProperty(std::string& PropName, const py::object& Val) reinterpret_cast(this)->SetProperty(static_cast(prop), Val); else reinterpret_cast(this)->SetProperty(prop, Val); - if (BL2SDK::gCallPostEdit) + if (UnrealSDK::gCallPostEdit) { FPropertyChangedEvent changeEvent{}; changeEvent.Property = prop; @@ -604,7 +604,7 @@ py::object FFunction::Call(py::args args, py::kwargs kwargs) for (UProperty* Child = (UProperty*)func->Children; Child; Child = (UProperty*)Child->Next) if (Child->PropertyFlags & 0x400) returnObj = params + Child->Offset_Internal; - BL2SDK::pProcessEvent(obj, func, params, returnObj); + UnrealSDK::pProcessEvent(obj, func, params, returnObj); func->FunctionFlags = flags; Logging::LogD("Called ProcessEvent\n"); py::object ret = GetReturn((FHelper*)params); @@ -619,7 +619,7 @@ void FFrame::SkipFunction() char params[1000] = ""; memset(params, 0, 1000); for (UProperty* Property = (UProperty*)Node->Children; Code[0] != 0x16; Property = (UProperty*)Property->Next) - BL2SDK::pFrameStep(this, this->Object, + UnrealSDK::pFrameStep(this, this->Object, (void*)((Property->PropertyFlags & 0x100) ? nullptr : params + Property->Offset_Internal)); Code++; diff --git a/src/Logging.cpp b/src/Logging.cpp index 2b28cb67..758f0ad2 100644 --- a/src/Logging.cpp +++ b/src/Logging.cpp @@ -2,7 +2,7 @@ #include #include #include "stdafx.h" -#include "BL2-SDK.h" +#include "UnrealSdk.h" #include "Logging.h" #include "Util.h" #include "Exceptions.h" @@ -48,7 +48,7 @@ namespace Logging if (gLogToFile) LogToFile(outc, Length); - if (BL2SDK::gameConsole != nullptr) + if (UnrealSDK::gameConsole != nullptr) { // It seems that Unreal will automatically put a newline on the end of a // console output, but if there's already a \n at the end, then it won't @@ -57,11 +57,11 @@ namespace Logging if (!(Length == 1 && outc[0] == '\n')) { std::wstring wfmt = Util::Widen(outc); - const bool doInjectedNext = BL2SDK::gInjectedCallNext; - BL2SDK::DoInjectedCallNext(); - BL2SDK::gameConsole->OutputText(FString((wchar_t*)wfmt.c_str())); + const bool doInjectedNext = UnrealSDK::gInjectedCallNext; + UnrealSDK::DoInjectedCallNext(); + UnrealSDK::gameConsole->OutputText(FString((wchar_t*)wfmt.c_str())); if (doInjectedNext) - BL2SDK::DoInjectedCallNext(); + UnrealSDK::DoInjectedCallNext(); } } } @@ -168,7 +168,7 @@ namespace Logging void PrintLogHeader() { - LogF("======== BL2 PythonSDK Loaded (Version %d) ========\n", BL2SDK::EngineVersion); + LogF("======== UnrealEngine PythonSDK Loaded (Version %d) ========\n", UnrealSDK::EngineVersion); } void Cleanup() diff --git a/src/PackageFix.cpp b/src/PackageFix.cpp index ba06649d..e605e50e 100644 --- a/src/PackageFix.cpp +++ b/src/PackageFix.cpp @@ -1,10 +1,10 @@ #pragma once #include "stdafx.h" -#include "BL2-SDK.h" +#include "UnrealSDK.h" #include "PackageFix.h" #include "gamedefines.h" -namespace BL2SDK +namespace UnrealSDK { bool GIsLoadingUDKPackage = false; DWORD dwTextureFixReturn; diff --git a/src/BL2SDK/Core_functions.cpp b/src/UnrealEngine/Core_functions.cpp similarity index 90% rename from src/BL2SDK/Core_functions.cpp rename to src/UnrealEngine/Core_functions.cpp index 01d7803e..573e8d0b 100644 --- a/src/BL2SDK/Core_functions.cpp +++ b/src/UnrealEngine/Core_functions.cpp @@ -51,7 +51,7 @@ bool UObject::IsRelevantForDebugging(class UObject* Source) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -73,7 +73,7 @@ class UObject* UObject::GetGlobalDebugTarget() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96,7 +96,7 @@ void UObject::SetGlobalDebugTarget(class UObject* Target) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117,7 +117,7 @@ void UObject::LogContentDebug(const struct FString& Message) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -138,7 +138,7 @@ struct FString UObject::GetLanguage() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -160,7 +160,7 @@ int UObject::GetRandomOptionSumFrequency(TArray* FreqList) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -186,7 +186,7 @@ int UObject::GetBuildChangelistNumber() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -208,7 +208,7 @@ int UObject::GetEngineVersion() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -237,7 +237,7 @@ void UObject::GetSystemTime(int* Year, int* Month, int* DayOfWeek, int* Day, int auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -274,7 +274,7 @@ struct FString UObject::TimeStamp() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -302,7 +302,7 @@ struct FVector UObject::TransformVectorByRotation(const struct FRotator& SourceR auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -324,7 +324,7 @@ struct FName UObject::GetPackageName() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -346,7 +346,7 @@ bool UObject::IsPendingKill() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -371,7 +371,7 @@ float UObject::ByteToFloat(unsigned char inputByte, bool bSigned) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -396,7 +396,7 @@ unsigned char UObject::FloatToByte(float inputFloat, bool bSigned) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -420,7 +420,7 @@ float UObject::UnwindHeading(float A) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -446,7 +446,7 @@ float UObject::FindDeltaAngle(float A1, float A2) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -470,7 +470,7 @@ float UObject::GetHeadingAngle(const struct FVector& Dir) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -492,7 +492,7 @@ void UObject::GetAngularDegreesFromRadians(struct FVector2D* OutFOV) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -518,7 +518,7 @@ void UObject::GetAngularFromDotDist(const struct FVector2D& DotDist, struct FVec fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -551,7 +551,7 @@ bool UObject::GetAngularDistance(const struct FVector& Direction, const struct F fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -586,7 +586,7 @@ bool UObject::GetDotDistance(const struct FVector& Direction, const struct FVect fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -620,7 +620,7 @@ struct FVector UObject::PointProjectToPlane(const struct FVector& Point, const s fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -648,7 +648,7 @@ float UObject::PointDistToPlane(const struct FVector& Point, const struct FRotat auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -680,7 +680,7 @@ float UObject::PointDistToSegment(const struct FVector& Point, const struct FVec auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -712,7 +712,7 @@ float UObject::PointDistToLine(const struct FVector& Point, const struct FVector auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -745,7 +745,7 @@ bool UObject::GetPerObjectConfigSections(class UClass* SearchClass, class UObjec fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -769,7 +769,7 @@ void UObject::StaticSaveConfig() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -787,7 +787,7 @@ void UObject::SaveConfig() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -809,7 +809,7 @@ struct FString UObject::GetAttributeModiferDescriptor(const struct FName& Attrib auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -833,7 +833,7 @@ float UObject::GetAttributeValueByName(const struct FName& AttributeName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -861,7 +861,7 @@ bool UObject::RemoveModifier(class UAttributeModifier* mod, const struct FName& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -889,7 +889,7 @@ bool UObject::AddModifier(class UAttributeModifier* mod, const struct FName& Att auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -927,7 +927,7 @@ class UObject* UObject::FindObject(const struct FString& ObjectName, class UClas fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; return params.ReturnValue; @@ -955,7 +955,7 @@ class UObject* UObject::DynamicLoadObject(const struct FString& ObjectName, clas fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -982,7 +982,7 @@ struct FName UObject::GetEnum(class UObject* E, int I) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1005,7 +1005,7 @@ void UObject::Disable(const struct FName& ProbeFunc) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1026,7 +1026,7 @@ void UObject::Enable(const struct FName& ProbeFunc) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1043,7 +1043,7 @@ void UObject::ContinuedState() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1060,7 +1060,7 @@ void UObject::PausedState() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1077,7 +1077,7 @@ void UObject::PoppedState() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1094,7 +1094,7 @@ void UObject::PushedState() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1114,7 +1114,7 @@ void UObject::EndState(const struct FName& NextStateName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1134,7 +1134,7 @@ void UObject::BeginState(const struct FName& PreviousStateName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1155,7 +1155,7 @@ void UObject::BreakPoint(class UObject* SomeObject) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1173,7 +1173,7 @@ void UObject::PrintScriptStack() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1191,7 +1191,7 @@ void UObject::DumpStateStack() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1212,7 +1212,7 @@ void UObject::PopState(bool bPopAll) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1235,7 +1235,7 @@ void UObject::PushState(const struct FName& NewState, const struct FName& NewLab auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1255,7 +1255,7 @@ struct FName UObject::GetStateName() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1281,7 +1281,7 @@ bool UObject::IsChildState(const struct FName& TestState, const struct FName& Te auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1307,7 +1307,7 @@ bool UObject::IsInState(const struct FName& TestState, bool bTestStateStack) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1336,7 +1336,7 @@ void UObject::GotoState(const struct FName& NewState, const struct FName& Label, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1357,7 +1357,7 @@ bool UObject::IsUTracing() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1381,7 +1381,7 @@ void UObject::SetUTracing(bool bShouldUTrace) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1402,7 +1402,7 @@ struct FName UObject::GetFuncName() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1428,7 +1428,7 @@ void UObject::DebugBreak(int UserFlags, unsigned char DebuggerType) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1449,7 +1449,7 @@ struct FString UObject::GetScriptTrace() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1470,7 +1470,7 @@ void UObject::ScriptTrace() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1492,7 +1492,7 @@ struct FString UObject::ParseLocalizedPropertyPath(const struct FString& PathNam auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1521,7 +1521,7 @@ struct FString UObject::Localize(const struct FString& SectionName, const struct fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1549,7 +1549,7 @@ void UObject::LogIndentedInternal(const struct FString& S, const struct FName& L fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1571,7 +1571,7 @@ void UObject::WarnInternal(const struct FString& S) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1595,7 +1595,7 @@ void UObject::LogInternal(const struct FString& S, const struct FName& Tag) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1618,7 +1618,7 @@ struct FString UObject::GetStringForNameBasedObjectPath(const struct FNameBasedO fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1643,7 +1643,7 @@ void UObject::SetNameBasedObjectPath(class UObject* Object, struct FNameBasedObj fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -1669,7 +1669,7 @@ bool UObject::FlagHasBeenTrueFor(float TimeSeconds, struct FFlag* theFlag) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1695,7 +1695,7 @@ float UObject::FlagTimeRemaining(struct FFlag* theFlag) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1721,7 +1721,7 @@ float UObject::FlagTimeSinceRaised(struct FFlag* theFlag) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1750,7 +1750,7 @@ void UObject::FlagSetValue(bool bNewValue, bool bForceTimeStamp, struct FFlag* t auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -1774,7 +1774,7 @@ bool UObject::FlagIsLowered(struct FFlag* theFlag) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1800,7 +1800,7 @@ bool UObject::FlagIsRaised(struct FFlag* theFlag) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1826,7 +1826,7 @@ bool UObject::FlagIsFalse(struct FFlag* theFlag) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1852,7 +1852,7 @@ bool UObject::FlagIsTrue(struct FFlag* theFlag) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1879,7 +1879,7 @@ void UObject::FlagSetTrueTimed(float Duration, struct FFlag* theFlag) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -1903,7 +1903,7 @@ float UObject::SmartVectTimeRemaining(struct FSmartVector* theSV) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1929,7 +1929,7 @@ float UObject::SmartVectTimeSinceSet(struct FSmartVector* theSV) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1956,7 +1956,7 @@ bool UObject::SmartVectGetVector(struct FSmartVector* theSV, struct FVector* Out auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1984,7 +1984,7 @@ bool UObject::SmartVectIsSet(struct FSmartVector* theSV) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -2013,7 +2013,7 @@ void UObject::SmartVectSetVectorTimed(const struct FVector& InVector, float Dura auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -2037,7 +2037,7 @@ struct FVector UObject::SmartVectValue(struct FSmartVector* theSV) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2062,7 +2062,7 @@ void UObject::SmartVectReset(struct FSmartVector* theSV) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -2089,7 +2089,7 @@ void UObject::SmartVectSetVector(const struct FVector& InVector, bool bUpdateTim auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -2116,7 +2116,7 @@ struct FLinearColor UObject::Subtract_LinearColorLinearColor(const struct FLinea auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2142,7 +2142,7 @@ struct FLinearColor UObject::Multiply_LinearColorFloat(const struct FLinearColor auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2166,7 +2166,7 @@ struct FLinearColor UObject::ColorToLinearColor(const struct FColor& OldColor) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2196,7 +2196,7 @@ struct FLinearColor UObject::MakeLinearColor(float R, float G, float B, float A) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2220,7 +2220,7 @@ struct FString UObject::GetHTMLColor(struct FColor* C) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2251,7 +2251,7 @@ struct FColor UObject::LerpColor(const struct FColor& A, const struct FColor& B, auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2281,7 +2281,7 @@ struct FColor UObject::MakeColor(unsigned char R, unsigned char G, unsigned char auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2307,7 +2307,7 @@ struct FColor UObject::Add_ColorColor(const struct FColor& A, const struct FColo auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2333,7 +2333,7 @@ struct FColor UObject::Multiply_ColorFloat(const struct FColor& A, float B) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2359,7 +2359,7 @@ struct FColor UObject::Multiply_FloatColor(float A, const struct FColor& B) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2385,7 +2385,7 @@ struct FColor UObject::Subtract_ColorColor(const struct FColor& A, const struct auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2411,7 +2411,7 @@ struct FVector2D UObject::EvalInterpCurveVector2D(const struct FInterpCurveVecto auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2437,7 +2437,7 @@ struct FVector UObject::EvalInterpCurveVector(const struct FInterpCurveVector& V auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2463,7 +2463,7 @@ float UObject::EvalInterpCurveFloat(const struct FInterpCurveFloat& FloatCurve, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2489,7 +2489,7 @@ struct FVector2D UObject::vect2d(float InX, float InY) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2518,7 +2518,7 @@ float UObject::GetMappedRangeValue(const struct FVector2D& InputRange, const str fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2544,7 +2544,7 @@ float UObject::GetRangePctByValue(const struct FVector2D& Range, float Value) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2570,7 +2570,7 @@ float UObject::GetRangeValueByPct(const struct FVector2D& Range, float Pct) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2596,7 +2596,7 @@ struct FVector2D UObject::SubtractEqual_Vector2DVector2D(const struct FVector2D& fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2625,7 +2625,7 @@ struct FVector2D UObject::AddEqual_Vector2DVector2D(const struct FVector2D& B, s fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2654,7 +2654,7 @@ struct FVector2D UObject::DivideEqual_Vector2DFloat(float B, struct FVector2D* A fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2683,7 +2683,7 @@ struct FVector2D UObject::MultiplyEqual_Vector2DFloat(float B, struct FVector2D* fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2713,7 +2713,7 @@ struct FVector2D UObject::Divide_Vector2DFloat(const struct FVector2D& A, float fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2740,7 +2740,7 @@ struct FVector2D UObject::Multiply_Vector2DFloat(const struct FVector2D& A, floa fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2767,7 +2767,7 @@ struct FVector2D UObject::Subtract_Vector2DVector2D(const struct FVector2D& A, c fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2794,7 +2794,7 @@ struct FVector2D UObject::Add_Vector2DVector2D(const struct FVector2D& A, const fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2821,7 +2821,7 @@ struct FQuat UObject::Subtract_QuatQuat(const struct FQuat& A, const struct FQua fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2848,7 +2848,7 @@ struct FQuat UObject::Add_QuatQuat(const struct FQuat& A, const struct FQuat& B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2879,7 +2879,7 @@ struct FQuat UObject::QuatSlerp(const struct FQuat& A, const struct FQuat& B, fl fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2904,7 +2904,7 @@ struct FRotator UObject::QuatToRotator(const struct FQuat& A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2929,7 +2929,7 @@ struct FQuat UObject::QuatFromRotator(const struct FRotator& A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2956,7 +2956,7 @@ struct FQuat UObject::QuatFromAxisAndAngle(const struct FVector& Axis, float Ang fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2983,7 +2983,7 @@ struct FQuat UObject::QuatFindBetween(const struct FVector& A, const struct FVec fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3010,7 +3010,7 @@ struct FVector UObject::QuatRotateVector(const struct FQuat& A, const struct FVe fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3035,7 +3035,7 @@ struct FQuat UObject::QuatInvert(const struct FQuat& A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3062,7 +3062,7 @@ float UObject::QuatDot(const struct FQuat& A, const struct FQuat& B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3089,7 +3089,7 @@ struct FQuat UObject::QuatProduct(const struct FQuat& A, const struct FQuat& B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3116,7 +3116,7 @@ struct FVector UObject::MatrixGetAxis(const struct FMatrix& TM, unsigned char Ax fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3141,7 +3141,7 @@ struct FVector UObject::MatrixGetOrigin(const struct FMatrix& TM) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3166,7 +3166,7 @@ struct FRotator UObject::MatrixGetRotator(const struct FMatrix& TM) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3191,7 +3191,7 @@ struct FMatrix UObject::MakeRotationMatrix(const struct FRotator& Rotation) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3218,7 +3218,7 @@ struct FMatrix UObject::MakeRotationTranslationMatrix(const struct FVector& Tran fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3245,7 +3245,7 @@ struct FVector UObject::InverseTransformNormal(const struct FMatrix& TM, const s fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3272,7 +3272,7 @@ struct FVector UObject::TransformNormal(const struct FMatrix& TM, const struct F fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3299,7 +3299,7 @@ struct FVector UObject::InverseTransformVector(const struct FMatrix& TM, const s fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3326,7 +3326,7 @@ struct FVector UObject::TransformVector(const struct FMatrix& TM, const struct F fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3353,7 +3353,7 @@ struct FMatrix UObject::Multiply_MatrixMatrix(const struct FMatrix& A, const str fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3380,7 +3380,7 @@ bool UObject::NotEqual_NameName(const struct FName& A, const struct FName& B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3407,7 +3407,7 @@ bool UObject::EqualEqual_NameName(const struct FName& A, const struct FName& B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3431,7 +3431,7 @@ FScriptInterface UObject::QueryInterface(class UClass* InterfaceClass) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3455,7 +3455,7 @@ bool UObject::IsA(const struct FName& ClassName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3482,7 +3482,7 @@ bool UObject::ClassIsChildOf(class UClass* TestClass, class UClass* ParentClass) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3509,7 +3509,7 @@ bool UObject::NotEqual_InterfaceInterface(const FScriptInterface& A, const FScri fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3536,7 +3536,7 @@ bool UObject::EqualEqual_InterfaceInterface(const FScriptInterface& A, const FSc fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3563,7 +3563,7 @@ bool UObject::NotEqual_ObjectObject(class UObject* A, class UObject* B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3590,7 +3590,7 @@ bool UObject::EqualEqual_ObjectObject(class UObject* A, class UObject* B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3614,7 +3614,7 @@ struct FString UObject::GuidToString(struct FGuid* G) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3642,7 +3642,7 @@ struct FString UObject::PathName(class UObject* CheckObject) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3670,7 +3670,7 @@ TArray UObject::SplitString(const struct FString& Source, const auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3699,7 +3699,7 @@ void UObject::ParseStringIntoArray(const struct FString& BaseString, const struc fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -3728,7 +3728,7 @@ void UObject::JoinArray(TArray StringArray, const struct FString auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -3753,7 +3753,7 @@ struct FString UObject::GetRightMost(const struct FString& Text) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3781,7 +3781,7 @@ struct FString UObject::Split(const struct FString& Text, const struct FString& auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3806,7 +3806,7 @@ int UObject::StringHash(const struct FString& S) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3837,7 +3837,7 @@ struct FString UObject::Repl(const struct FString& Src, const struct FString& Ma fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3862,7 +3862,7 @@ int UObject::Asc(const struct FString& S) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3887,7 +3887,7 @@ struct FString UObject::Chr(int I) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3912,7 +3912,7 @@ struct FString UObject::Locs(const struct FString& S) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3937,7 +3937,7 @@ struct FString UObject::Caps(const struct FString& S) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3964,7 +3964,7 @@ struct FString UObject::Right(const struct FString& S, int I) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3991,7 +3991,7 @@ struct FString UObject::Left(const struct FString& S, int I) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4020,7 +4020,7 @@ struct FString UObject::Mid(const struct FString& S, int I, int J) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4053,7 +4053,7 @@ int UObject::InStr(const struct FString& S, const struct FString& T, bool bSearc fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4078,7 +4078,7 @@ int UObject::Len(const struct FString& S) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4104,7 +4104,7 @@ struct FString UObject::SubtractEqual_StrStr(const struct FString& B, struct FSt fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4133,7 +4133,7 @@ struct FString UObject::AtEqual_StrStr(const struct FString& B, struct FString* fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4162,7 +4162,7 @@ struct FString UObject::ConcatEqual_StrStr(const struct FString& B, struct FStri fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4192,7 +4192,7 @@ bool UObject::ComplementEqual_StrStr(const struct FString& A, const struct FStri fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4219,7 +4219,7 @@ bool UObject::NotEqual_StrStr(const struct FString& A, const struct FString& B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4246,7 +4246,7 @@ bool UObject::EqualEqual_StrStr(const struct FString& A, const struct FString& B fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4273,7 +4273,7 @@ bool UObject::GreaterEqual_StrStr(const struct FString& A, const struct FString& fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4300,7 +4300,7 @@ bool UObject::LessEqual_StrStr(const struct FString& A, const struct FString& B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4327,7 +4327,7 @@ bool UObject::Greater_StrStr(const struct FString& A, const struct FString& B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4354,7 +4354,7 @@ bool UObject::Less_StrStr(const struct FString& A, const struct FString& B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4381,7 +4381,7 @@ struct FString UObject::At_StrStr(const struct FString& A, const struct FString& fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4408,7 +4408,7 @@ struct FString UObject::Concat_StrStr(const struct FString& A, const struct FStr fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4436,7 +4436,7 @@ struct FRotator UObject::MakeRotator(int Pitch, int Yaw, int Roll) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4469,7 +4469,7 @@ bool UObject::SClampRotAxis(float DeltaTime, int ViewAxis, int MaxLimit, int Min auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4500,7 +4500,7 @@ int UObject::ClampRotAxisFromRange(int Current, int Min, int Max) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4528,7 +4528,7 @@ int UObject::ClampRotAxisFromBase(int Current, int Center, int MaxDelta) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4556,7 +4556,7 @@ void UObject::ClampRotAxis(int ViewAxis, int MaxLimit, int MinLimit, int* out_De auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4582,7 +4582,7 @@ float UObject::RSize(const struct FRotator& R) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4609,7 +4609,7 @@ float UObject::RDiff(const struct FRotator& A, const struct FRotator& B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4634,7 +4634,7 @@ int UObject::NormalizeRotAxis(int Angle) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4667,7 +4667,7 @@ struct FRotator UObject::RInterpTo(const struct FRotator& Current, const struct fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4694,7 +4694,7 @@ struct FRotator UObject::RTransform(const struct FRotator& R, const struct FRota fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4725,7 +4725,7 @@ struct FRotator UObject::RLerp(const struct FRotator& A, const struct FRotator& fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4750,7 +4750,7 @@ struct FRotator UObject::Normalize(const struct FRotator& Rot) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4779,7 +4779,7 @@ struct FRotator UObject::OrthoRotation(const struct FVector& X, const struct FVe fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4804,7 +4804,7 @@ struct FRotator UObject::RotRand(bool bRoll) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4831,7 +4831,7 @@ struct FVector UObject::GetRotatorAxis(const struct FRotator& A, int Axis) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4858,7 +4858,7 @@ void UObject::GetUnAxes(const struct FRotator& A, struct FVector* X, struct FVec fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4890,7 +4890,7 @@ void UObject::GetAxes(const struct FRotator& A, struct FVector* X, struct FVecto fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4922,7 +4922,7 @@ bool UObject::ClockwiseFrom_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4948,7 +4948,7 @@ struct FRotator UObject::SubtractEqual_RotatorRotator(const struct FRotator& B, fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4977,7 +4977,7 @@ struct FRotator UObject::AddEqual_RotatorRotator(const struct FRotator& B, struc fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5007,7 +5007,7 @@ struct FRotator UObject::Subtract_RotatorRotator(const struct FRotator& A, const fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5034,7 +5034,7 @@ struct FRotator UObject::Add_RotatorRotator(const struct FRotator& A, const stru fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5060,7 +5060,7 @@ struct FRotator UObject::DivideEqual_RotatorFloat(float B, struct FRotator* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5089,7 +5089,7 @@ struct FRotator UObject::MultiplyEqual_RotatorFloat(float B, struct FRotator* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5119,7 +5119,7 @@ struct FRotator UObject::Divide_RotatorFloat(const struct FRotator& A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5146,7 +5146,7 @@ struct FRotator UObject::Multiply_FloatRotator(float A, const struct FRotator& B fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5173,7 +5173,7 @@ struct FRotator UObject::Multiply_RotatorFloat(const struct FRotator& A, float B fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5200,7 +5200,7 @@ bool UObject::NotEqual_RotatorRotator(const struct FRotator& A, const struct FRo fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5227,7 +5227,7 @@ bool UObject::EqualEqual_RotatorRotator(const struct FRotator& A, const struct F fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5258,7 +5258,7 @@ bool UObject::InCylinder(const struct FVector& Origin, const struct FRotator& Di auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5285,7 +5285,7 @@ float UObject::NoZDot(const struct FVector& A, const struct FVector& B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5312,7 +5312,7 @@ struct FVector UObject::ClampLength(const struct FVector& V, float MaxLength) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5343,7 +5343,7 @@ struct FVector UObject::VInterpTo(const struct FVector& Current, const struct FV fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5368,7 +5368,7 @@ bool UObject::IsZero(const struct FVector& A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5395,7 +5395,7 @@ struct FVector UObject::ProjectOnTo(const struct FVector& X, const struct FVecto fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5422,7 +5422,7 @@ struct FVector UObject::MirrorVectorByNormal(const struct FVector& InVect, const fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5451,7 +5451,7 @@ struct FVector UObject::VRandCone2(const struct FVector& Dir, float HorizontalCo fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5478,7 +5478,7 @@ struct FVector UObject::VRandCone(const struct FVector& Dir, float ConeHalfAngle fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5501,7 +5501,7 @@ struct FVector UObject::VRand() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5530,7 +5530,7 @@ struct FVector UObject::VLerp(const struct FVector& A, const struct FVector& B, fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5555,7 +5555,7 @@ struct FVector UObject::Normal(const struct FVector& A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5580,7 +5580,7 @@ float UObject::VSizeSq2D(const struct FVector& A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5605,7 +5605,7 @@ float UObject::VSizeSq(const struct FVector& A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5630,7 +5630,7 @@ float UObject::VSize2D(const struct FVector& A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5655,7 +5655,7 @@ float UObject::VSize(const struct FVector& A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5681,7 +5681,7 @@ struct FVector UObject::SubtractEqual_VectorVector(const struct FVector& B, stru fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5710,7 +5710,7 @@ struct FVector UObject::AddEqual_VectorVector(const struct FVector& B, struct FV fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5739,7 +5739,7 @@ struct FVector UObject::DivideEqual_VectorFloat(float B, struct FVector* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5768,7 +5768,7 @@ struct FVector UObject::MultiplyEqual_VectorVector(const struct FVector& B, stru fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5797,7 +5797,7 @@ struct FVector UObject::MultiplyEqual_VectorFloat(float B, struct FVector* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5827,7 +5827,7 @@ struct FVector UObject::Cross_VectorVector(const struct FVector& A, const struct fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5854,7 +5854,7 @@ float UObject::Dot_VectorVector(const struct FVector& A, const struct FVector& B fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5881,7 +5881,7 @@ bool UObject::NotEqual_VectorVector(const struct FVector& A, const struct FVecto fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5908,7 +5908,7 @@ bool UObject::EqualEqual_VectorVector(const struct FVector& A, const struct FVec fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5935,7 +5935,7 @@ struct FVector UObject::GreaterGreater_VectorRotator(const struct FVector& A, co fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5962,7 +5962,7 @@ struct FVector UObject::LessLess_VectorRotator(const struct FVector& A, const st fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5989,7 +5989,7 @@ struct FVector UObject::Subtract_VectorVector(const struct FVector& A, const str fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6016,7 +6016,7 @@ struct FVector UObject::Add_VectorVector(const struct FVector& A, const struct F fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6043,7 +6043,7 @@ struct FVector UObject::Divide_VectorFloat(const struct FVector& A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6070,7 +6070,7 @@ struct FVector UObject::Multiply_VectorVector(const struct FVector& A, const str fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6097,7 +6097,7 @@ struct FVector UObject::Multiply_FloatVector(float A, const struct FVector& B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6124,7 +6124,7 @@ struct FVector UObject::Multiply_VectorFloat(const struct FVector& A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6149,7 +6149,7 @@ struct FVector UObject::Subtract_PreVector(const struct FVector& A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6180,7 +6180,7 @@ float UObject::SmoothInterp(float DeltaTime, float InterpSpeed, float deltaDist, fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6211,7 +6211,7 @@ float UObject::FInterpConstantTo(float Current, float Target, float DeltaTime, f fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6242,7 +6242,7 @@ float UObject::FInterpTo(float Current, float Target, float DeltaTime, float Int fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6270,7 +6270,7 @@ float UObject::FPctByRange(float Value, float InMin, float InMax) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6296,7 +6296,7 @@ float UObject::RandRange(float InMin, float InMax) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6327,7 +6327,7 @@ float UObject::FInterpEaseInOut(float A, float B, float Alpha, float Exp) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6357,7 +6357,7 @@ float UObject::FInterpEaseOut(float A, float B, float Alpha, float Exp) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6387,7 +6387,7 @@ float UObject::FInterpEaseIn(float A, float B, float Alpha, float Exp) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6420,7 +6420,7 @@ float UObject::FCubicInterp(float P0, float T0, float P1, float T1, float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6445,7 +6445,7 @@ int UObject::FCeil(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6470,7 +6470,7 @@ int UObject::FFloor(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6495,7 +6495,7 @@ int UObject::Round(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6524,7 +6524,7 @@ float UObject::Lerp(float A, float B, float Alpha) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6553,7 +6553,7 @@ float UObject::FClamp(float V, float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6580,7 +6580,7 @@ float UObject::FMax(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6607,7 +6607,7 @@ float UObject::FMin(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6630,7 +6630,7 @@ float UObject::FRand() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6655,7 +6655,7 @@ float UObject::Square(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6680,7 +6680,7 @@ float UObject::Sqrt(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6705,7 +6705,7 @@ float UObject::Loge(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6730,7 +6730,7 @@ float UObject::Exp(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6757,7 +6757,7 @@ float UObject::Atan2(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6782,7 +6782,7 @@ float UObject::Atan(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6807,7 +6807,7 @@ float UObject::Tan(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6832,7 +6832,7 @@ float UObject::Acos(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6857,7 +6857,7 @@ float UObject::Cos(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6882,7 +6882,7 @@ float UObject::Asin(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6907,7 +6907,7 @@ float UObject::Sin(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6932,7 +6932,7 @@ float UObject::Abs(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6958,7 +6958,7 @@ float UObject::SubtractEqual_FloatFloat(float B, float* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6987,7 +6987,7 @@ float UObject::AddEqual_FloatFloat(float B, float* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7016,7 +7016,7 @@ float UObject::DivideEqual_FloatFloat(float B, float* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7045,7 +7045,7 @@ float UObject::MultiplyEqual_FloatFloat(float B, float* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7075,7 +7075,7 @@ bool UObject::NotEqual_FloatFloat(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7102,7 +7102,7 @@ bool UObject::ComplementEqual_FloatFloat(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7129,7 +7129,7 @@ bool UObject::EqualEqual_FloatFloat(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7156,7 +7156,7 @@ bool UObject::GreaterEqual_FloatFloat(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7183,7 +7183,7 @@ bool UObject::LessEqual_FloatFloat(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7210,7 +7210,7 @@ bool UObject::Greater_FloatFloat(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7237,7 +7237,7 @@ bool UObject::Less_FloatFloat(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7264,7 +7264,7 @@ float UObject::Subtract_FloatFloat(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7291,7 +7291,7 @@ float UObject::Add_FloatFloat(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7318,7 +7318,7 @@ float UObject::Percent_FloatFloat(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7345,7 +7345,7 @@ float UObject::Divide_FloatFloat(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7372,7 +7372,7 @@ float UObject::Multiply_FloatFloat(float A, float B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7399,7 +7399,7 @@ float UObject::MultiplyMultiply_FloatFloat(float Base, float Exp) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7424,7 +7424,7 @@ float UObject::Subtract_PreFloat(float A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7449,7 +7449,7 @@ struct FString UObject::ToHex(int A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7478,7 +7478,7 @@ int UObject::Clamp(int V, int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7505,7 +7505,7 @@ int UObject::Max(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7532,7 +7532,7 @@ int UObject::Min(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7557,7 +7557,7 @@ int UObject::Rand(int Max) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7581,7 +7581,7 @@ int UObject::SubtractSubtract_Int(int* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7608,7 +7608,7 @@ int UObject::AddAdd_Int(int* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7635,7 +7635,7 @@ int UObject::SubtractSubtract_PreInt(int* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7662,7 +7662,7 @@ int UObject::AddAdd_PreInt(int* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7691,7 +7691,7 @@ int UObject::SubtractEqual_IntInt(int B, int* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7720,7 +7720,7 @@ int UObject::AddEqual_IntInt(int B, int* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7749,7 +7749,7 @@ int UObject::DivideEqual_IntFloat(float B, int* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7778,7 +7778,7 @@ int UObject::MultiplyEqual_IntFloat(float B, int* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7808,7 +7808,7 @@ int UObject::Or_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7835,7 +7835,7 @@ int UObject::Xor_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7862,7 +7862,7 @@ int UObject::And_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7889,7 +7889,7 @@ bool UObject::NotEqual_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7916,7 +7916,7 @@ bool UObject::EqualEqual_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7943,7 +7943,7 @@ bool UObject::GreaterEqual_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7970,7 +7970,7 @@ bool UObject::LessEqual_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7997,7 +7997,7 @@ bool UObject::Greater_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8024,7 +8024,7 @@ bool UObject::Less_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8051,7 +8051,7 @@ int UObject::GreaterGreaterGreater_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8078,7 +8078,7 @@ int UObject::GreaterGreater_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8105,7 +8105,7 @@ int UObject::LessLess_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8132,7 +8132,7 @@ int UObject::Subtract_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8159,7 +8159,7 @@ int UObject::Add_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8186,7 +8186,7 @@ int UObject::Percent_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8213,7 +8213,7 @@ int UObject::Divide_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8240,7 +8240,7 @@ int UObject::Multiply_IntInt(int A, int B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8265,7 +8265,7 @@ int UObject::Subtract_PreInt(int A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8290,7 +8290,7 @@ int UObject::Complement_PreInt(int A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8314,7 +8314,7 @@ unsigned char UObject::SubtractSubtract_Byte(unsigned char* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8341,7 +8341,7 @@ unsigned char UObject::AddAdd_Byte(unsigned char* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8368,7 +8368,7 @@ unsigned char UObject::SubtractSubtract_PreByte(unsigned char* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8395,7 +8395,7 @@ unsigned char UObject::AddAdd_PreByte(unsigned char* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8424,7 +8424,7 @@ unsigned char UObject::SubtractEqual_ByteByte(unsigned char B, unsigned char* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8453,7 +8453,7 @@ unsigned char UObject::AddEqual_ByteByte(unsigned char B, unsigned char* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8482,7 +8482,7 @@ unsigned char UObject::DivideEqual_ByteByte(unsigned char B, unsigned char* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8511,7 +8511,7 @@ unsigned char UObject::MultiplyEqual_ByteFloat(float B, unsigned char* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8540,7 +8540,7 @@ unsigned char UObject::MultiplyEqual_ByteByte(unsigned char B, unsigned char* A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8570,7 +8570,7 @@ bool UObject::OrOr_BoolBool(bool A, bool B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8597,7 +8597,7 @@ bool UObject::XorXor_BoolBool(bool A, bool B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8624,7 +8624,7 @@ bool UObject::AndAnd_BoolBool(bool A, bool B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8651,7 +8651,7 @@ bool UObject::NotEqual_BoolBool(bool A, bool B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8678,7 +8678,7 @@ bool UObject::EqualEqual_BoolBool(bool A, bool B) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8703,7 +8703,7 @@ bool UObject::Not_PreBool(bool A) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8729,7 +8729,7 @@ struct FVector UDistributionVector::GetVectorValue(float F, int LastExtreme) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8753,7 +8753,7 @@ float UDistributionFloat::GetFloatValue(float F) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8776,7 +8776,7 @@ int UCommandlet::Main(const struct FString Params) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8799,7 +8799,7 @@ int UHelpCommandlet::Main(const struct FString Params) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; diff --git a/src/BL2SDK/Engine_functions.cpp b/src/UnrealEngine/Engine_functions.cpp similarity index 90% rename from src/BL2SDK/Engine_functions.cpp rename to src/UnrealEngine/Engine_functions.cpp index 910af366..e5c23ecf 100644 --- a/src/BL2SDK/Engine_functions.cpp +++ b/src/UnrealEngine/Engine_functions.cpp @@ -32,7 +32,7 @@ bool UIWorldBody::WorldBodyAttachComponent(class UActorComponent* Attachment, co auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -62,7 +62,7 @@ bool UIWorldBody::WorldBodyAttachActor(class AActor* Attachment, const struct FV auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -92,7 +92,7 @@ bool UIWorldBody::WorldBodyAttachTo(const FScriptInterface& OtherWorldBody, cons auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116,7 +116,7 @@ struct FName UIWorldBody::GetWorldBodyAttachmentBoneForComponent(class UActorCom auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -142,7 +142,7 @@ bool UIWorldBody::GetWorldBodyAttachmentLocationAndRotation(const struct FName& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -172,7 +172,7 @@ bool UIWorldBody::GetWorldBodyAttachmentRotation(const struct FName& AttachmentP auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -200,7 +200,7 @@ bool UIWorldBody::GetWorldBodyAttachmentLocation(const struct FName& AttachmentP auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -225,7 +225,7 @@ FScriptInterface UIWorldBody::GetWorldBodyAttachmentBase() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -247,7 +247,7 @@ struct FVector UIWorldBody::GetWorldBodyVelocity() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -269,7 +269,7 @@ struct FRotator UIWorldBody::GetWorldBodyRotation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -291,7 +291,7 @@ struct FVector UIWorldBody::GetWorldBodyLocation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -313,7 +313,7 @@ bool AActor::IsWaterVolume() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -335,7 +335,7 @@ class AController* AActor::GetControllerResponsibleForDamage() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -357,7 +357,7 @@ class AActor* AActor::GetInstigator() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -379,7 +379,7 @@ float AActor::GetInstigatorSelfDamageScale() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -401,7 +401,7 @@ float AActor::GetFireIntervalChanceModifier() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -425,7 +425,7 @@ float AActor::GetStatusEffectBaseChanceModifier(class UObject* Context) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -449,7 +449,7 @@ float AActor::GetStatusEffectChanceModifier(class UObject* Context) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -473,7 +473,7 @@ float AActor::GetStatusEffectBaseDamage(class UObject* Context) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -492,7 +492,7 @@ void AActor::WaitingForAttachmentBase() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -512,7 +512,7 @@ void AActor::Behavior_ChangeVisibility(bool bVisible) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -529,7 +529,7 @@ void AActor::Behavior_ToggleVisibility() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -551,7 +551,7 @@ void AActor::Behavior_ChangeCollisionSize(float NewRadius, float NewHeight) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -571,7 +571,7 @@ void AActor::Behavior_ChangeCollision(unsigned char NewCollisionType) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -590,7 +590,7 @@ struct FVector AActor::GetDamageVector() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -611,7 +611,7 @@ class UMeshComponent* AActor::GetRigidBodyMesh() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -633,7 +633,7 @@ void AActor::ClientConsoleCommand(const struct FString& Command) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -653,7 +653,7 @@ void AActor::Behavior_ClientConsoleCommand(const struct FString& Command) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -673,7 +673,7 @@ void AActor::Behavior_ConsoleCommand(const struct FString& Command) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -697,7 +697,7 @@ void AActor::Behavior_StopSound(class USoundCue* Sound, bool bNoRepToOwner, floa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -721,7 +721,7 @@ void AActor::Behavior_PlaySoundForListener(class USoundCue* Sound, class AActor* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -743,7 +743,7 @@ void AActor::Behavior_PlaySound(class USoundCue* Sound, bool bReplicateSound) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -766,7 +766,7 @@ struct FAkPlayingInfo AActor::Behavior_PostAkEvent(class UAkEvent* Event, bool b auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -785,7 +785,7 @@ void AActor::Behavior_Destroy() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -806,7 +806,7 @@ void AActor::ClearResourcePoolReference(struct FResourcePoolReference* PoolRefer fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -833,7 +833,7 @@ float AActor::GetResourcePoolCurrentValueOrDefault(float DefaultValue, struct FR fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -860,7 +860,7 @@ bool AActor::IsResourcePoolValid(struct FResourcePoolReference* PoolReference) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -885,7 +885,7 @@ bool AActor::GetCanTargetCheat() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -907,7 +907,7 @@ bool AActor::GetCanTarget() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -930,7 +930,7 @@ void AActor::SetCanTargetCheat(bool bCanTargetIn) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -950,7 +950,7 @@ bool AActor::CanTarget() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -973,7 +973,7 @@ void AActor::SetCanTarget(bool bCanTargetIn) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1001,7 +1001,7 @@ bool AActor::WorldBodyAttachComponent(class UActorComponent* Attachment, const s auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1031,7 +1031,7 @@ bool AActor::WorldBodyAttachActor(class AActor* Attachment, const struct FVector auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1061,7 +1061,7 @@ bool AActor::WorldBodyAttachTo(const FScriptInterface& OtherWorldBody, const str auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1083,7 +1083,7 @@ FScriptInterface AActor::GetWorldBodyAttachmentBase() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1107,7 +1107,7 @@ struct FName AActor::GetWorldBodyAttachmentBoneForComponent(class UActorComponen auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1133,7 +1133,7 @@ bool AActor::GetWorldBodyAttachmentLocationAndRotation(const struct FName& Attac auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1163,7 +1163,7 @@ bool AActor::GetWorldBodyAttachmentRotation(const struct FName& AttachmentPointN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1191,7 +1191,7 @@ bool AActor::GetWorldBodyAttachmentLocation(const struct FName& AttachmentPointN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1216,7 +1216,7 @@ struct FVector AActor::GetWorldBodyVelocity() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1238,7 +1238,7 @@ struct FRotator AActor::GetWorldBodyRotation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1260,7 +1260,7 @@ struct FVector AActor::GetWorldBodyLocation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1281,7 +1281,7 @@ class AActor* AActor::GetSpawnOwner() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1305,7 +1305,7 @@ int AActor::GetActorMetrics(unsigned char MetricsType) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1327,7 +1327,7 @@ bool AActor::ShouldBeHiddenBySHOW_NavigationNodes() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1362,7 +1362,7 @@ bool AActor::WillOverlap(const struct FVector& PosA, const struct FVector& VelA, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1384,7 +1384,7 @@ void AActor::ReplicationEnded() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1406,7 +1406,7 @@ void AActor::SetDebugBeaconState(bool bEnabled, const struct FColor& BeaconColor auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1423,7 +1423,7 @@ void AActor::PostDemoRewind() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1443,7 +1443,7 @@ void AActor::AnimTreeUpdated(class USkeletalMeshComponent* SkelMesh) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1466,7 +1466,7 @@ bool AActor::SupportsKismetModification(class USequenceOp* AskingOp, struct FStr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1491,7 +1491,7 @@ void AActor::TrailsNotifyEnd(class UAnimNotify_Trails* AnimNotifyData) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1511,7 +1511,7 @@ void AActor::TrailsNotifyTick(class UAnimNotify_Trails* AnimNotifyData) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1531,7 +1531,7 @@ void AActor::TrailsNotify(class UAnimNotify_Trails* AnimNotifyData) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1552,7 +1552,7 @@ bool AActor::CreateForceField(class UAnimNotify_ForceField* AnimNotifyData) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1575,7 +1575,7 @@ bool AActor::PlayParticleEffect(class UAnimNotify_PlayParticleEffect* AnimNotify auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1599,7 +1599,7 @@ bool AActor::IsInPersistentLevel(bool bIncludeLevelStreamingPersistent) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -1621,7 +1621,7 @@ void AActor::OnRigidBodySpringOverextension(class URB_BodyInstance* BodyInstance auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1644,7 +1644,7 @@ struct FGuid AActor::GetPackageGuid(const struct FName& PackageName) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -1666,7 +1666,7 @@ void AActor::PostInitAnimTree(class USkeletalMeshComponent* SkelComp) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1702,7 +1702,7 @@ void AActor::TraceTouch(class AActor* Other, class UComponent* ComponentHit, con auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1723,7 +1723,7 @@ void AActor::RootMotionExtracted(class USkeletalMeshComponent* SkelComp, struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -1746,7 +1746,7 @@ void AActor::RootMotionProcessed(class USkeletalMeshComponent* SkelComp) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1766,7 +1766,7 @@ void AActor::RootMotionModeChanged(class USkeletalMeshComponent* SkelComp) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1792,7 +1792,7 @@ void AActor::PostRenderFor(class APlayerController* PC, class UCanvas* Canvas, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1819,7 +1819,7 @@ void AActor::NativePostRenderFor(class APlayerController* PC, class UCanvas* Can auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1840,7 +1840,7 @@ void AActor::SetHUDLocation(const struct FVector& NewHUDLocation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1864,7 +1864,7 @@ void AActor::OnRanOver(class ASVehicle* Vehicle, class UPrimitiveComponent* RunO auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1889,7 +1889,7 @@ void AActor::RigidBodyCollision(class UPrimitiveComponent* HitComponent, class U auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -1912,7 +1912,7 @@ void AActor::InterpolationChanged(class USeqAct_Interp* InterpAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1932,7 +1932,7 @@ void AActor::InterpolationFinished(class USeqAct_Interp* InterpAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1954,7 +1954,7 @@ void AActor::InterpolationStarted(class USeqAct_Interp* InterpAction, class UInt auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1971,7 +1971,7 @@ void AActor::SpawnedByKismet() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -1995,7 +1995,7 @@ struct FVector AActor::GetTargetLocation(class AActor* RequestedBy, bool bReques auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2018,7 +2018,7 @@ void AActor::FindGoodEndView(class APlayerController* PC, struct FRotator* GoodR auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -2038,7 +2038,7 @@ void AActor::NotifyLocalPlayerTeamReceived() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2057,7 +2057,7 @@ unsigned char AActor::ScriptGetTeamNum() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2079,7 +2079,7 @@ unsigned char AActor::GetTeamNum() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2098,7 +2098,7 @@ void AActor::PawnBaseDied() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2118,7 +2118,7 @@ bool AActor::IsPlayerOwned() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -2139,7 +2139,7 @@ struct FVector AActor::GetSpotOthersShouldLookAt() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2162,7 +2162,7 @@ void AActor::GetActorEyesViewPoint(struct FVector* out_Location, struct FRotator auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -2186,7 +2186,7 @@ class UFaceFXAsset* AActor::GetActorFaceFXAsset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -2207,7 +2207,7 @@ bool AActor::CanActorPlayFaceFXAnim() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -2228,7 +2228,7 @@ bool AActor::IsActorPlayingFaceFXAnim() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -2254,7 +2254,7 @@ void AActor::TickSkelControl(float DeltaTime, class USkeletalMeshComponent* Skel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2276,7 +2276,7 @@ void AActor::SetSkelControlScale(const struct FName& SkelControlName, float Scal auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2298,7 +2298,7 @@ void AActor::SetMorphWeight(const struct FName& MorphNodeName, float MorphWeight auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2315,7 +2315,7 @@ void AActor::StopActorFaceFXAnim() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2344,7 +2344,7 @@ bool AActor::PlayActorFaceFXAnim(class UFaceFXAnimSet* AnimSet, const struct FSt auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -2366,7 +2366,7 @@ void AActor::FinishAnimControl(class UInterpGroup* InInterpGroup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2384,7 +2384,7 @@ void AActor::LastMatineeAnimFinished() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2416,7 +2416,7 @@ void AActor::SetAnimPosition(const struct FName& SlotName, int ChannelIndex, con auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2436,7 +2436,7 @@ void AActor::BeginAnimControl(class UInterpGroup* InInterpGroup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2456,7 +2456,7 @@ void AActor::OnAnimPlay(class UAnimNodeSequence* SeqNode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2480,7 +2480,7 @@ void AActor::OnAnimEnd(class UAnimNodeSequence* SeqNode, float PlayedTime, float auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2502,7 +2502,7 @@ void AActor::DoKismetAttachment(class AActor* Attachment, class USeqAct_AttachTo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2522,7 +2522,7 @@ void AActor::OnAttachToActor(class USeqAct_AttachToActor* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2542,7 +2542,7 @@ void AActor::OnToggleHidden(class USeqAct_ToggleHidden* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2562,7 +2562,7 @@ void AActor::OnChangeCollision(class USeqAct_ChangeCollision* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2582,7 +2582,7 @@ void AActor::OnSetPhysics(class USeqAct_SetPhysics* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2602,7 +2602,7 @@ void AActor::OnSetBlockRigidBody(class USeqAct_SetBlockRigidBody* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2622,7 +2622,7 @@ void AActor::OnSetVelocity(class USeqAct_SetVelocity* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2642,7 +2642,7 @@ void AActor::OnTeleport(class USeqAct_Teleport* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2676,7 +2676,7 @@ void AActor::ModifyHealth(bool bHeal, float DamageAmount, class AController* Eve auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2696,7 +2696,7 @@ void AActor::OnModifyHealth(class USeqAct_ModifyHealth* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2721,7 +2721,7 @@ void AActor::PrestreamTextures(float Seconds, bool bEnableStreaming, int Cinemat auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2738,7 +2738,7 @@ void AActor::ShutDown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2759,7 +2759,7 @@ void AActor::SetNetUpdateTime(float NewUpdateTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2776,7 +2776,7 @@ void AActor::ForceNetRelevant() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2796,7 +2796,7 @@ void AActor::OnDestroy(class USeqAct_Destroy* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2820,7 +2820,7 @@ void AActor::ClearLatentAction(class UClass* actionClass, bool bAborted, class U auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2844,7 +2844,7 @@ bool AActor::FindEventsOfClass(class UClass* EventClass, bool bIncludeDisabled, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -2877,7 +2877,7 @@ bool AActor::ActivateEventClass(class UClass* InClass, class AActor* InInstigato auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -2911,7 +2911,7 @@ bool AActor::TriggerGlobalEventClass(class UClass* InEventClass, class AActor* I auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -2933,7 +2933,7 @@ void AActor::ReceivedNewEvent(class USequenceEvent* Evt) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -2961,7 +2961,7 @@ bool AActor::TriggerEventClass(class UClass* InEventClass, class AActor* InInsti auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -2986,7 +2986,7 @@ void AActor::DebugMessagePlayer(const struct FString& msg) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3020,7 +3020,7 @@ bool AActor::ImpactEffectIsRelevant(class APawn* EffectInstigator, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3050,7 +3050,7 @@ bool AActor::ActorEffectIsRelevant(class APawn* EffectInstigator, bool bForceDed auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3081,7 +3081,7 @@ bool AActor::EffectIsRelevant(const struct FVector& SpawnLocation, bool bForceDe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3102,7 +3102,7 @@ class UImpactDefinition* AActor::GetTraceImpact() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3123,7 +3123,7 @@ class UImpactDefinition* AActor::GetUntouchImpact() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3144,7 +3144,7 @@ class UImpactDefinition* AActor::GetTouchImpact() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3168,7 +3168,7 @@ void AActor::ApplyFluidSurfaceImpact(class AFluidSurfaceActor* Fluid, const stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3187,7 +3187,7 @@ bool AActor::CanSplash() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3211,7 +3211,7 @@ void AActor::PlayTeleportEffect(bool bOut, bool bSound) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3228,7 +3228,7 @@ void AActor::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3247,7 +3247,7 @@ class UAudioComponent* AActor::GetFaceFXAudioComponent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3269,7 +3269,7 @@ void AActor::ModifyHearSoundComponent(class UAudioComponent* AC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3288,7 +3288,7 @@ struct FString AActor::GetPhysicsName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3312,7 +3312,7 @@ void AActor::SwitchDisplayDebugPage(const struct FName& ActiveDebugCategory, boo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3331,7 +3331,7 @@ struct FString AActor::GetDebugName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3350,7 +3350,7 @@ void AActor::MatchStarting() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3376,7 +3376,7 @@ struct FString AActor::GetLocalString(int Switch, class APlayerReplicationInfo* auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3399,7 +3399,7 @@ struct FString AActor::ReplaceHTMLMarkup(struct FString* S) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3428,7 +3428,7 @@ void AActor::ReplaceText(const struct FString& Replace, const struct FString& Wi auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -3448,7 +3448,7 @@ void AActor::CheckForOwnedInstanceData() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3467,7 +3467,7 @@ struct FString AActor::GetHumanReadableName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3490,7 +3490,7 @@ struct FString AActor::GetItemName(const struct FString& FullName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3517,7 +3517,7 @@ bool AActor::CalcCamera(float fDeltaTime, struct FVector* out_CamLoc, struct FRo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3546,7 +3546,7 @@ void AActor::EndViewTarget(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3566,7 +3566,7 @@ void AActor::BecomeViewTarget(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3585,7 +3585,7 @@ bool AActor::CheckForErrors() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3607,7 +3607,7 @@ void AActor::DebugFreezeGame(class AActor* ActorToLookAt) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3627,7 +3627,7 @@ float AActor::GetGravityZ() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3653,7 +3653,7 @@ void AActor::CheckHitInfo(class UPrimitiveComponent* FallBackComponent, const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -3696,7 +3696,7 @@ void AActor::TakeRadiusDamage(class AController* InstigatedBy, float BaseDamage, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3725,7 +3725,7 @@ bool AActor::HealDamage(float Amount, class AController* Healer, class UClass* D auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3761,7 +3761,7 @@ void AActor::TakeDamage(float DamageAmount, class AController* EventInstigator, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3789,7 +3789,7 @@ void AActor::ActorTakeDamageInner(float DamageAmount, class AController* EventIn auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -3815,7 +3815,7 @@ class UImpactDefinition* AActor::GetPipelineImpactDefinition(class UDamagePipeli fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3840,7 +3840,7 @@ class UDamageTypeDefinition* AActor::GetPipelineDamageType(class UDamagePipeline fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3864,7 +3864,7 @@ void AActor::ReleaseDamagePipeline(class UDamagePipeline* Pipeline) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3893,7 +3893,7 @@ class UDamagePipeline* AActor::GetDamagePipeline(class UDamageTypeDefinition* In fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -3915,7 +3915,7 @@ void AActor::KilledBy(class APawn* EventInstigator) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -3957,7 +3957,7 @@ bool AActor::HurtRadius(float BaseDamage, float DamageRadius, class UClass* Dama auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -3982,7 +3982,7 @@ bool AActor::CanWorldGeometryBecomeDynamic() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4005,7 +4005,7 @@ bool AActor::StopsProjectile(class AProjectile* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4027,7 +4027,7 @@ void AActor::NotifySkelControlBeyondLimit(class USkelControlLookAt* LookAt) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4051,7 +4051,7 @@ void AActor::ConstraintBrokenNotify(class AActor* ConOwner, class URB_Constraint auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4068,7 +4068,7 @@ void AActor::SetInitialState() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4085,7 +4085,7 @@ void AActor::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4115,7 +4115,7 @@ void AActor::BroadcastLocalizedTeamMessage(int TeamIndex, class UClass* InMessag auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4143,7 +4143,7 @@ void AActor::BroadcastLocalizedMessage(class UClass* InMessageClass, int Switch, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4160,7 +4160,7 @@ void AActor::PreBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4199,7 +4199,7 @@ void AActor::VisibleDamageableActors(class UClass* BaseClass, float Radius, cons auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4224,7 +4224,7 @@ class APlayerController* AActor::GetALocalPlayerController() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4248,7 +4248,7 @@ void AActor::LocalPlayerControllers(class UClass* BaseClass, class APlayerContro auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4273,7 +4273,7 @@ void AActor::AllOwnedComponents(class UClass* BaseClass, class UActorComponent** auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4298,7 +4298,7 @@ void AActor::ComponentList(class UClass* BaseClass, class UActorComponent** out_ auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4329,7 +4329,7 @@ void AActor::OverlappingActors(class UClass* BaseClass, float Radius, const stru auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4363,7 +4363,7 @@ void AActor::CollidingActors(class UClass* BaseClass, float Radius, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4405,7 +4405,7 @@ void AActor::VisibleCollidingActors(class UClass* BaseClass, float Radius, const auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4436,7 +4436,7 @@ void AActor::VisibleActors(class UClass* BaseClass, float Radius, const struct F auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4472,7 +4472,7 @@ void AActor::TraceActors(class UClass* BaseClass, const struct FVector& End, con auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4503,7 +4503,7 @@ void AActor::TouchingActors(class UClass* BaseClass, class AActor** Actor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4528,7 +4528,7 @@ void AActor::BasedActors(class UClass* BaseClass, class AActor** Actor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4553,7 +4553,7 @@ void AActor::ChildActors(class UClass* BaseClass, class AActor** Actor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4580,7 +4580,7 @@ void AActor::DynamicActors(class UClass* BaseClass, class UClass* InterfaceClass auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4607,7 +4607,7 @@ void AActor::AllActors(class UClass* BaseClass, class UClass* InterfaceClass, cl auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -4630,7 +4630,7 @@ struct FString AActor::GetURLMap() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4654,7 +4654,7 @@ struct FVector AActor::GetDestination(class AController* C) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4693,7 +4693,7 @@ bool AActor::CalculateMinSpeedTrajectory(const struct FVector& End, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4737,7 +4737,7 @@ bool AActor::SuggestTossVelocity(const struct FVector& Destination, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4764,7 +4764,7 @@ bool AActor::PlayerCanSeeMe(bool bForceLOSCheck) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -4791,7 +4791,7 @@ void AActor::MakeNoiseAt(const struct FVector& NoiseLocation, float Loudness, co auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4814,7 +4814,7 @@ void AActor::MakeNoise(float Loudness, const struct FName& NoiseType) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4835,7 +4835,7 @@ void AActor::PostAkTriggerObject(class UAkTrigger* Trigger) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4856,7 +4856,7 @@ void AActor::SetAkSwitchObject(class UAkSwitch* Switch) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4879,7 +4879,7 @@ void AActor::SetRTPCObjectValue(class UAkRtpc* InRtpc, float TargetValue) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4905,7 +4905,7 @@ struct FAkPlayingInfo AActor::PostAkEvent(class UAkEvent* InAkEvent, bool bStopW auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -4940,7 +4940,7 @@ void AActor::PlaySoundBase(class UAkBaseSoundObject* InSoundCue, bool bNotReplic auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4964,7 +4964,7 @@ void AActor::OnAkEventCompleted(class UAkComponent* SourceComponent, class UAkEv auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -4994,7 +4994,7 @@ struct FAkPlayingInfo AActor::PlayAkEvent(class UAkEvent* InSoundCue, bool bNotR auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5021,7 +5021,7 @@ void AActor::StopSound(class USoundCue* InSoundCue, bool bNoRepToOwner, float Fa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5052,7 +5052,7 @@ void AActor::PlaySound(class USoundCue* InSoundCue, bool bNotReplicated, bool bN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5084,7 +5084,7 @@ class UAudioComponent* AActor::CreateAudioComponent(class USoundCue* InSoundCue, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5109,7 +5109,7 @@ void AActor::ResetTimerTimeDilation(const struct FName& TimerName, class UObject auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5134,7 +5134,7 @@ void AActor::ModifyTimerTimeDilation(const struct FName& TimerName, float InTime auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5157,7 +5157,7 @@ float AActor::GetRemainingTimeForTimer(const struct FName& TimerFuncName, class auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5183,7 +5183,7 @@ float AActor::GetTimerRate(const struct FName& TimerFuncName, class UObject* inO auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5209,7 +5209,7 @@ float AActor::GetTimerCount(const struct FName& inTimerFunc, class UObject* inOb auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5235,7 +5235,7 @@ bool AActor::IsTimerActive(const struct FName& inTimerFunc, class UObject* inObj auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5262,7 +5262,7 @@ void AActor::PauseTimer(bool bPause, const struct FName& inTimerFunc, class UObj auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5283,7 +5283,7 @@ void AActor::ClearAllTimers(class UObject* inObj) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5306,7 +5306,7 @@ void AActor::ClearTimer(const struct FName& inTimerFunc, class UObject* inObj) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5333,7 +5333,7 @@ void AActor::SetTimer(float InRate, bool inbLoop, const struct FName& inTimerFun auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5350,7 +5350,7 @@ void AActor::TornOff() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5370,7 +5370,7 @@ bool AActor::Destroy() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5406,7 +5406,7 @@ class AActor* AActor::SpawnForMap(class UClass* SpawnClass, class AActor* SpawnO auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5442,7 +5442,7 @@ class AActor* AActor::Spawn(class UClass* SpawnClass, class AActor* SpawnOwner, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5466,7 +5466,7 @@ bool AActor::IsBlockedBy(class AActor* Other) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5489,7 +5489,7 @@ void AActor::GetBoundingCylinder(float* CollisionRadius, float* CollisionHeight) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -5514,7 +5514,7 @@ void AActor::GetComponentsBoundingBox(struct FBox* ActorBox) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -5539,7 +5539,7 @@ bool AActor::IsOverlapping(class AActor* A) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5563,7 +5563,7 @@ bool AActor::ContainsPoint(const struct FVector& Spot) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5588,7 +5588,7 @@ bool AActor::FindSpot(const struct FVector& BoxExtent, struct FVector* SpotLocat auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5622,7 +5622,7 @@ bool AActor::TraceAllPhysicsAssetInteractions(class USkeletalMeshComponent* Skel auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5655,7 +5655,7 @@ bool AActor::FastTrace(const struct FVector& TraceEnd, const struct FVector& Tra auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5683,7 +5683,7 @@ bool AActor::PointCheckComponent(class UPrimitiveComponent* InComponent, const s auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5718,7 +5718,7 @@ bool AActor::TraceComponent(class UPrimitiveComponent* InComponent, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5764,7 +5764,7 @@ class AActor* AActor::Trace(const struct FVector& TraceEnd, const struct FVector auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -5793,7 +5793,7 @@ void AActor::VolumeBasedDestroy(class APhysicsVolume* PV) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5812,7 +5812,7 @@ bool AActor::OutsideWorldBounds() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5834,7 +5834,7 @@ void AActor::FellOutOfWorld(class UClass* dmgType) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5855,7 +5855,7 @@ bool AActor::UsedBy(class APawn* User) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5878,7 +5878,7 @@ bool AActor::OverRotated(struct FRotator* out_Desired, struct FRotator* out_Actu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5912,7 +5912,7 @@ bool AActor::ClampRotation(const struct FRotator& rBase, const struct FRotator& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -5934,7 +5934,7 @@ void AActor::OnSleepRBPhysics() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5951,7 +5951,7 @@ void AActor::OnWakeRBPhysics() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5971,7 +5971,7 @@ void AActor::RanInto(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -5991,7 +5991,7 @@ void AActor::EncroachedBy(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6012,7 +6012,7 @@ bool AActor::EncroachingOn(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -6031,7 +6031,7 @@ void AActor::CollisionChanged() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6052,7 +6052,7 @@ class AActor* AActor::SpecialHandling(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -6074,7 +6074,7 @@ void AActor::Detach(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6094,7 +6094,7 @@ void AActor::Attach(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6111,7 +6111,7 @@ void AActor::BaseChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6135,7 +6135,7 @@ void AActor::Bump(class AActor* Other, class UPrimitiveComponent* OtherComp, con auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6155,7 +6155,7 @@ void AActor::UnTouch(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6175,7 +6175,7 @@ void AActor::PostTouch(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6201,7 +6201,7 @@ void AActor::Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, co auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6221,7 +6221,7 @@ void AActor::PhysicsVolumeChange(class APhysicsVolume* NewVolume) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6243,7 +6243,7 @@ void AActor::Landed(const struct FVector& HitNormal, class AActor* FloorActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6260,7 +6260,7 @@ void AActor::Falling() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6284,7 +6284,7 @@ void AActor::HitWall(const struct FVector& HitNormal, class AActor* Wall, class auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6301,7 +6301,7 @@ void AActor::Timer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6321,7 +6321,7 @@ void AActor::Tick(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6341,7 +6341,7 @@ void AActor::LostChild(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6361,7 +6361,7 @@ void AActor::GainedChild(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6378,7 +6378,7 @@ void AActor::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6399,7 +6399,7 @@ void AActor::SetTickIsDisabled(bool bInDisabled) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6420,7 +6420,7 @@ void AActor::SetTickGroup(unsigned char NewTickGroup) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6441,7 +6441,7 @@ void AActor::ReattachComponent(class UActorComponent* ComponentToReattach) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6462,7 +6462,7 @@ void AActor::DetachComponent(class UActorComponent* ExComponent) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6483,7 +6483,7 @@ void AActor::AttachComponent(class UActorComponent* NewComponent) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6503,7 +6503,7 @@ void AActor::UnClock(float* Time) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -6526,7 +6526,7 @@ void AActor::Clock(float* Time) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -6550,7 +6550,7 @@ void AActor::SetPhysics(unsigned char newPhysics) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6571,7 +6571,7 @@ void AActor::SetOnlyOwnerSee(bool bNewOnlyOwnerSee) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6592,7 +6592,7 @@ void AActor::SetHidden(bool bNewHidden) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6615,7 +6615,7 @@ void AActor::ChartData(const struct FString& DataName, float DataValue) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6634,7 +6634,7 @@ void AActor::FlushDebugStrings() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6663,7 +6663,7 @@ void AActor::DrawDebugFrustrum(unsigned char R, unsigned char G, unsigned char B fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -6696,7 +6696,7 @@ void AActor::DrawDebugString(const struct FVector& TextLocation, const struct FS fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6734,7 +6734,7 @@ void AActor::DrawDebugCone(const struct FVector& Origin, const struct FVector& D fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6772,7 +6772,7 @@ void AActor::DrawDebugCylinder(const struct FVector& Start, const struct FVector fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6808,7 +6808,7 @@ void AActor::DrawDebugSphere(const struct FVector& Center, float Radius, int Seg fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6838,7 +6838,7 @@ void AActor::DrawDebugCoordinateSystem(const struct FVector& AxisLoc, const stru fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6872,7 +6872,7 @@ void AActor::DrawDebugStar(const struct FVector& Position, float Size, unsigned fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6906,7 +6906,7 @@ void AActor::DrawDebugBox(const struct FVector& Center, const struct FVector& Ex fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6934,7 +6934,7 @@ void AActor::DrawDebugPoint(const struct FVector& Position, float Size, const st fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6968,7 +6968,7 @@ void AActor::DrawDebugLine(const struct FVector& LineStart, const struct FVector fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -6987,7 +6987,7 @@ void AActor::FlushPersistentDebugLines() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7010,7 +7010,7 @@ struct FVector AActor::GetBasedPosition(const struct FBasedPosition& BP) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7037,7 +7037,7 @@ void AActor::SetBasedPosition(const struct FVector& pos, class AActor* ForcedBas fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -7063,7 +7063,7 @@ struct FVector AActor::BP2Vect(const struct FBasedPosition& BP) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7090,7 +7090,7 @@ void AActor::Vect2BP(const struct FVector& pos, class AActor* ForcedBase, struct fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -7116,7 +7116,7 @@ void AActor::SetForcedInitialReplicatedProperty(class UProperty* PropToReplicate auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7136,7 +7136,7 @@ void AActor::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7158,7 +7158,7 @@ struct FVector AActor::GetAggregateBaseVelocity(class AActor* TestBase) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7182,7 +7182,7 @@ bool AActor::IsOwnedBy(class AActor* TestActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7204,7 +7204,7 @@ class AActor* AActor::GetBaseMost() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7228,7 +7228,7 @@ bool AActor::IsBasedOn(class AActor* TestActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7253,7 +7253,7 @@ void AActor::SearchForBaseBelow(float HeightBelow, class AActor** NewBase, struc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -7276,7 +7276,7 @@ void AActor::FindBase() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7297,7 +7297,7 @@ void AActor::SetOwner(class AActor* NewOwner) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7324,7 +7324,7 @@ void AActor::SetBase(class AActor* NewBase, const struct FVector& NewFloor, clas auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7344,7 +7344,7 @@ float AActor::GetTerminalVelocity() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7367,7 +7367,7 @@ void AActor::AutonomousPhysics(float DeltaSeconds) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7389,7 +7389,7 @@ bool AActor::MoveSmooth(const struct FVector& Delta) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7417,7 +7417,7 @@ int AActor::fixedTurn(int Current, int Desired, int DeltaRate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7442,7 +7442,7 @@ void AActor::SetShadowParentOnAllAttachedComponents(class UPrimitiveComponent* M auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7463,7 +7463,7 @@ void AActor::SetHardAttach(bool bNewHardAttach) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7485,7 +7485,7 @@ bool AActor::SetRelativeLocation(const struct FVector& NewLocation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7509,7 +7509,7 @@ bool AActor::SetRelativeRotation(const struct FRotator& NewRotation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7532,7 +7532,7 @@ void AActor::SetZone(bool bForceRefresh) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7553,7 +7553,7 @@ unsigned char AActor::MovingWhichWay(float* Amount) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7580,7 +7580,7 @@ bool AActor::SetRotation(const struct FRotator& NewRotation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7604,7 +7604,7 @@ bool AActor::SetLocation(const struct FVector& NewLocation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7628,7 +7628,7 @@ bool AActor::Move(const struct FVector& Delta) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7651,7 +7651,7 @@ void AActor::SetCollisionAndCollisionType(unsigned char NewCollisionType) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7672,7 +7672,7 @@ void AActor::SetDrawScale3D(const struct FVector& NewScale3D) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7693,7 +7693,7 @@ void AActor::SetDrawScale(float NewScale) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7714,7 +7714,7 @@ void AActor::SetCollisionType(unsigned char NewCollisionType) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7737,7 +7737,7 @@ void AActor::SetCollisionSize(float NewRadius, float NewHeight) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7762,7 +7762,7 @@ void AActor::SetCollision(bool bNewColActors, bool bNewBlockActors, bool bNewIgn auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7783,7 +7783,7 @@ void AActor::Sleep(float Seconds) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7807,7 +7807,7 @@ struct FString AActor::ConsoleCommand(const struct FString& Command, bool bWrite auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -7832,7 +7832,7 @@ void AActor::ForceUpdateComponents(bool bCollisionUpdate, bool bTransformOnly) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7852,7 +7852,7 @@ void AVolume::ProcessActorSetVolume(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7869,7 +7869,7 @@ void AVolume::CollisionChanged() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7889,7 +7889,7 @@ void AVolume::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7906,7 +7906,7 @@ void AVolume::SetInitialState() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7923,7 +7923,7 @@ void AVolume::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7943,7 +7943,7 @@ void AVolume::AssociateActor(class AActor* ActorToAssociate) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -7965,7 +7965,7 @@ bool AVolume::EncompassesPoint(const struct FVector& Loc) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -7989,7 +7989,7 @@ bool AVolume::Encompasses(class AActor* Other) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8011,7 +8011,7 @@ void APostProcessVolume::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8031,7 +8031,7 @@ class ULevel* AWorldInfo::GetStreamingPersistentMap() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8053,7 +8053,7 @@ class AWorldInfo* AWorldInfo::GetStreamingPersistentWorldInfo() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8075,7 +8075,7 @@ struct FName AWorldInfo::GetStreamingPersistentMapName() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8099,7 +8099,7 @@ struct FColor AWorldInfo::GetAreaColor(const struct FName& AreaName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8119,7 +8119,7 @@ void AWorldInfo::ClearObjectPools() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8140,7 +8140,7 @@ void AWorldInfo::ToggleHostMigration(bool bEnabled) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8162,7 +8162,7 @@ void AWorldInfo::NotifyHostMigrationStateChanged(unsigned char NewState, unsigne auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8182,7 +8182,7 @@ bool AWorldInfo::BeginHostMigration() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8203,7 +8203,7 @@ bool AWorldInfo::CanBeginHostMigration() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8227,7 +8227,7 @@ class AEnvironmentVolume* AWorldInfo::FindEnvironmentVolume(const struct FVector auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8250,7 +8250,7 @@ class AWorldInfo* AWorldInfo::GetWorldInfo() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8272,7 +8272,7 @@ struct FWorldFractureSettings AWorldInfo::GetWorldFractureSettings() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8292,7 +8292,7 @@ void AWorldInfo::DoMemoryTracking() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8313,7 +8313,7 @@ bool AWorldInfo::GetDemoRewindPoints(TArray* OutRewindPoints) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8339,7 +8339,7 @@ void AWorldInfo::GetDemoFrameInfo(int* CurrentFrame, int* TotalFrames) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -8364,7 +8364,7 @@ bool AWorldInfo::IsPlayingDemo() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8386,7 +8386,7 @@ bool AWorldInfo::IsRecordingDemo() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8408,7 +8408,7 @@ unsigned char AWorldInfo::GetDetailMode() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8432,7 +8432,7 @@ struct FString AWorldInfo::GetMapName(bool bIncludePrefix) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8455,7 +8455,7 @@ void AWorldInfo::SetMapInfo(class UMapInfo* NewMapInfo) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8475,7 +8475,7 @@ class UMapInfo* AWorldInfo::GetMapInfo() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -8498,7 +8498,7 @@ void AWorldInfo::SetSeamlessTravelMidpointPause(bool bNowPaused) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8518,7 +8518,7 @@ bool AWorldInfo::IsInSeamlessTravel() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8545,7 +8545,7 @@ void AWorldInfo::SeamlessTravel(const struct FString& URL, bool bAbsolute, const auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8563,7 +8563,7 @@ void AWorldInfo::CommitMapChange() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8581,7 +8581,7 @@ void AWorldInfo::CancelPendingMapChange() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8601,7 +8601,7 @@ bool AWorldInfo::IsMapChangeReady() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8623,7 +8623,7 @@ bool AWorldInfo::IsPreparingMapChange() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8645,7 +8645,7 @@ void AWorldInfo::PrepareMapChange(TArray* LevelNames) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -8673,7 +8673,7 @@ void AWorldInfo::NotifyMatchStarted(bool bShouldActivateLevelStartupEvents, bool auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8695,7 +8695,7 @@ void AWorldInfo::AllClientConnections(class UPlayer** ClientConnection, int* Cli auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -8728,7 +8728,7 @@ void AWorldInfo::AllPawns(class UClass* BaseClass, const struct FVector& TestLoc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -8753,7 +8753,7 @@ void AWorldInfo::AllControllers(class UClass* BaseClass, class AController** C) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -8781,7 +8781,7 @@ void AWorldInfo::NavigationPointCheck(const struct FVector& Point, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -8812,7 +8812,7 @@ void AWorldInfo::RadiusNavigationPoints(class UClass* BaseClass, const struct FV auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -8837,7 +8837,7 @@ void AWorldInfo::AllNavigationPoints(class UClass* BaseClass, class ANavigationP auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -8861,7 +8861,7 @@ void AWorldInfo::NotifyNavMeshRemoved(class AGBXNavMesh* NavMeshRemoved) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8882,7 +8882,7 @@ void AWorldInfo::NotifyNavMeshAdded(class AGBXNavMesh* NavMeshAdded) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8904,7 +8904,7 @@ bool AWorldInfo::RemoveNavMeshFromList(class AGBXNavMesh* NavMeshToRemove) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8928,7 +8928,7 @@ bool AWorldInfo::AddNavMeshToList(class AGBXNavMesh* NavMeshToAdd) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -8947,7 +8947,7 @@ void AWorldInfo::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8964,7 +8964,7 @@ void AWorldInfo::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -8981,7 +8981,7 @@ void AWorldInfo::PreBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9001,7 +9001,7 @@ void AWorldInfo::ThisIsNeverExecuted(class ADefaultPhysicsVolume* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9025,7 +9025,7 @@ void AWorldInfo::ServerTravel(const struct FString& URL, bool bAbsolute, bool bS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9044,7 +9044,7 @@ class UClass* AWorldInfo::GetGameClass() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9066,7 +9066,7 @@ struct FString AWorldInfo::GetAddressURL() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9086,7 +9086,7 @@ void AWorldInfo::VerifyNavList() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9107,7 +9107,7 @@ void AWorldInfo::ForceGarbageCollection(bool bFullPurge) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9128,7 +9128,7 @@ bool AWorldInfo::IsPlayInMobilePreview() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9151,7 +9151,7 @@ bool AWorldInfo::IsPlayInPreview() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9174,7 +9174,7 @@ bool AWorldInfo::IsPlayInEditor() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9199,7 +9199,7 @@ bool AWorldInfo::IsConsoleBuild(unsigned char ConsoleType) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9222,7 +9222,7 @@ bool AWorldInfo::IsDemoBuild() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9244,7 +9244,7 @@ struct FString AWorldInfo::GetLocalURL() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9267,7 +9267,7 @@ void AWorldInfo::SetLevelRBGravity(const struct FVector& NewGrav) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9287,7 +9287,7 @@ TArray AWorldInfo::GetAllRootSequences() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9309,7 +9309,7 @@ class USequence* AWorldInfo::GetGameSequence() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9331,7 +9331,7 @@ float AWorldInfo::GetGravityZ() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9356,7 +9356,7 @@ bool AWorldInfo::IsMenuLevel(const struct FString& MapName) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9385,7 +9385,7 @@ void AWorldInfo::AddOnScreenDebugMessage(int Key, float TimeToDisplay, const str auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9409,7 +9409,7 @@ class UNavMeshPathGoalEvaluator* AWorldInfo::GetNavMeshPathGoalEvaluatorFromCach auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9435,7 +9435,7 @@ class UNavMeshPathConstraint* AWorldInfo::GetNavMeshPathConstraintFromCache(clas auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9455,7 +9455,7 @@ void AWorldInfo::ReleaseCachedConstraintsAndEvaluators() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9475,7 +9475,7 @@ struct FString UOnlineSubsystem::GetCountryString() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9496,7 +9496,7 @@ void UOnlineSubsystem::DbgCmdParseTMSFile() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9517,7 +9517,7 @@ void UOnlineSubsystem::ProcessCompressedConfig(TArray* FileData) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -9543,7 +9543,7 @@ int UOnlineSubsystem::FindUniqueId(TArray* UniqueNetIdList, fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9570,7 +9570,7 @@ void UOnlineSubsystem::ClearCachedProfile(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9590,7 +9590,7 @@ void UOnlineSubsystem::SetDebugSpewLevel(int DebugSpewLevel) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9607,7 +9607,7 @@ void UOnlineSubsystem::DumpVoiceRegistration() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9624,7 +9624,7 @@ void UOnlineSubsystem::DumpSessionState() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9645,7 +9645,7 @@ void UOnlineSubsystem::DumpGameSettings(class UOnlineGameSettings* GameSettings) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9666,7 +9666,7 @@ int UOnlineSubsystem::GetNumSupportedLogins() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9688,7 +9688,7 @@ int UOnlineSubsystem::GetBuildUniqueId() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9711,7 +9711,7 @@ struct FUniqueNetId UOnlineSubsystem::GetPlayerUniqueNetIdFromIndex(int UserInde auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9737,7 +9737,7 @@ bool UOnlineSubsystem::StringToUniqueNetId(const struct FString& UniqueNetIdStri fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9764,7 +9764,7 @@ struct FString UOnlineSubsystem::UniqueNetIdToString(struct FUniqueNetId* IdToCo fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9790,7 +9790,7 @@ class UObject* UOnlineSubsystem::GetNamedInterface(const struct FName& Interface auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -9814,7 +9814,7 @@ void UOnlineSubsystem::SetNamedInterface(const struct FName& InterfaceName, clas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -9835,7 +9835,7 @@ bool UOnlineSubsystem::SetAuthInterface(class UObject* InAuthInterface) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9858,7 +9858,7 @@ bool UOnlineSubsystem::SetTitleFileInterface(class UObject* NewInterface) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9881,7 +9881,7 @@ bool UOnlineSubsystem::SetPartyChatInterface(class UObject* NewInterface) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9904,7 +9904,7 @@ bool UOnlineSubsystem::SetNewsInterface(class UObject* NewInterface) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9927,7 +9927,7 @@ bool UOnlineSubsystem::SetStatsInterface(class UObject* NewInterface) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9950,7 +9950,7 @@ bool UOnlineSubsystem::SetVoiceInterface(class UObject* NewInterface) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9973,7 +9973,7 @@ bool UOnlineSubsystem::SetContentInterface(class UObject* NewInterface) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -9996,7 +9996,7 @@ bool UOnlineSubsystem::SetGameInterface(class UObject* NewInterface) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10019,7 +10019,7 @@ bool UOnlineSubsystem::SetSystemInterface(class UObject* NewInterface) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10042,7 +10042,7 @@ bool UOnlineSubsystem::SetPlayerInterfaceEx(class UObject* NewInterface) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10065,7 +10065,7 @@ bool UOnlineSubsystem::SetPlayerInterface(class UObject* NewInterface) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10088,7 +10088,7 @@ bool UOnlineSubsystem::SetAccountInterface(class UObject* NewInterface) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10107,7 +10107,7 @@ void UOnlineSubsystem::Exit() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10126,7 +10126,7 @@ bool UOnlineSubsystem::PostInit() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10148,7 +10148,7 @@ bool UOnlineSubsystem::Init() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10170,7 +10170,7 @@ void UDownloadableContentEnumerator::SetNeedsRefresh(bool InNeedsRefresh) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10190,7 +10190,7 @@ bool UDownloadableContentEnumerator::IsBusy() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10210,7 +10210,7 @@ void UDownloadableContentEnumerator::TriggerFindDLCDelegates() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10227,7 +10227,7 @@ void UDownloadableContentEnumerator::InstallAllDLC() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10248,7 +10248,7 @@ void UDownloadableContentEnumerator::DeleteDLC(const struct FString& DLCName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10268,7 +10268,7 @@ void UDownloadableContentEnumerator::ClearFindDLCDelegate(const struct FScriptDe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10288,7 +10288,7 @@ void UDownloadableContentEnumerator::AddFindDLCDelegate(const struct FScriptDele auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10305,7 +10305,7 @@ void UDownloadableContentEnumerator::OnFindDLCComplete() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10323,7 +10323,7 @@ void UDownloadableContentEnumerator::FindDLC() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10343,7 +10343,7 @@ bool UDownloadableContentOfferEnumerator::IsBusy() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10363,7 +10363,7 @@ void UDownloadableContentOfferEnumerator::TriggerFindDlcOfferDelegates() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10383,7 +10383,7 @@ void UDownloadableContentOfferEnumerator::ClearFindDlcOfferDelegate(const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10403,7 +10403,7 @@ void UDownloadableContentOfferEnumerator::AddFindDlcOfferDelegate(const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10420,7 +10420,7 @@ void UDownloadableContentOfferEnumerator::OnFindDlcOfferComplete() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10438,7 +10438,7 @@ void UDownloadableContentOfferEnumerator::FindContentOffers() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10459,7 +10459,7 @@ bool UDownloadableContentManager::IsSeasonPassLicensed(int SeasonPassId) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10482,7 +10482,7 @@ struct FMarketplaceOfferDownloadState UDownloadableContentManager::GetMarketplac auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -10508,7 +10508,7 @@ struct FMarketplaceOfferDownloadState UDownloadableContentManager::GetMarketplac auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -10535,7 +10535,7 @@ void UDownloadableContentManager::StaticSetUsesAsynchronousInstallation(bool bUs fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10556,7 +10556,7 @@ bool UDownloadableContentManager::StaticUsesAsynchronousInstallation() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10582,7 +10582,7 @@ bool UDownloadableContentManager::NeedsRefresh(bool InCanInstallCompatibilityCon auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10603,7 +10603,7 @@ bool UDownloadableContentManager::IsInStartMenu() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10625,7 +10625,7 @@ bool UDownloadableContentManager::IsBusy() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10647,7 +10647,7 @@ bool UDownloadableContentManager::CouldEnumerateMarketplaceContent() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10669,7 +10669,7 @@ bool UDownloadableContentManager::CanEnumerateMarketplaceContent() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10691,7 +10691,7 @@ bool UDownloadableContentManager::CouldInstallCompatibilityContent() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10713,7 +10713,7 @@ bool UDownloadableContentManager::CanInstallCompatibilityContent() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10733,7 +10733,7 @@ void UDownloadableContentManager::TriggerRefreshCompleteDelegates() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10753,7 +10753,7 @@ void UDownloadableContentManager::ClearRefreshCompleteDelegate(const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10773,7 +10773,7 @@ void UDownloadableContentManager::AddRefreshCompleteDelegate(const struct FScrip auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10790,7 +10790,7 @@ void UDownloadableContentManager::OnRefreshComplete() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10811,7 +10811,7 @@ void UDownloadableContentManager::AddPackagesToFullyLoad(const struct FString& F auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10828,7 +10828,7 @@ void UDownloadableContentManager::TriggerRefreshComplete() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10848,7 +10848,7 @@ struct FDouble UDownloadableContentManager::GetAppSeconds() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -10867,7 +10867,7 @@ void UDownloadableContentManager::RefreshOffersComplete() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10884,7 +10884,7 @@ void UDownloadableContentManager::RefreshDLCComplete() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10907,7 +10907,7 @@ bool UDownloadableContentManager::RefreshDLC(bool InCanInstallCompatibilityConte auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10928,7 +10928,7 @@ bool UDownloadableContentManager::HasBeenRefreshed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -10950,7 +10950,7 @@ void UDownloadableContentManager::TryContentChangeEventRefresh(const struct FStr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10967,7 +10967,7 @@ void UDownloadableContentManager::OnContentChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -10984,7 +10984,7 @@ void UDownloadableContentManager::OnStorageDeviceChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11004,7 +11004,7 @@ void UDownloadableContentManager::OnLoginChange(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11022,7 +11022,7 @@ void UDownloadableContentManager::NativeInit() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11039,7 +11039,7 @@ void UDownloadableContentManager::Init() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11059,7 +11059,7 @@ bool UDownloadableContentManager::HasEnumeratedMarketplaceContent() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11083,7 +11083,7 @@ bool UDownloadableContentManager::HasUnseenUninstallableEngineVersionContent(boo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11107,7 +11107,7 @@ bool UDownloadableContentManager::HasUnseenInstalledContent(bool bMarkSeen) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11131,7 +11131,7 @@ bool UDownloadableContentManager::HasUnseenUninstallableLicensedContent(bool bMa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11153,7 +11153,7 @@ bool UDownloadableContentManager::HasUninstallableCompatibilityContent() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11177,7 +11177,7 @@ bool UDownloadableContentManager::HasUnseenUninstallableCompatibilityContent(boo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11199,7 +11199,7 @@ void UDownloadableContentManager::GetCorruptContentNames(TArray* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -11224,7 +11224,7 @@ bool UDownloadableContentManager::HasUnseenCorruptContent(bool bMarkSeen) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11246,7 +11246,7 @@ void UDownloadableContentManager::InstallNonPackageFiles(struct FOnlineContent* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -11269,7 +11269,7 @@ void UDownloadableContentManager::InstallPackages(struct FOnlineContent* DLCBund auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -11290,7 +11290,7 @@ void UDownloadableContentManager::UpdateObjectLists() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11311,7 +11311,7 @@ void UDownloadableContentManager::MarkPerObjectConfigPendingKill(const struct FS auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11332,7 +11332,7 @@ void UDownloadableContentManager::AddSectionToObjectList(const struct FString& S auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11355,7 +11355,7 @@ bool UDownloadableContentManager::GetDLCAudioPackageBasePath(const struct FName& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11383,7 +11383,7 @@ bool UDownloadableContentManager::GetDLCNonPackageFilePath(const struct FName& N auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11406,7 +11406,7 @@ void UDownloadableContentManager::ClearDLC() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11429,7 +11429,7 @@ void UDownloadableContentManager::InstallDLCs(TArray* DLC auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -11459,7 +11459,7 @@ unsigned char UDownloadableContentManager::InstallCompatibilityDLC(struct FNamed auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -11485,7 +11485,7 @@ unsigned char UDownloadableContentManager::InstallNamedDLC(struct FNamedOnlineCo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -11511,7 +11511,7 @@ unsigned char UDownloadableContentManager::InstallDLC(struct FOnlineContent* DLC auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -11537,7 +11537,7 @@ int UEngine::GetPhysXLevel() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -11560,7 +11560,7 @@ class UFacebookIntegration* UEngine::GetFacebookIntegration() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -11591,7 +11591,7 @@ bool UEngine::BasicLoadObject(class UObject* Obj, const struct FString& PathName fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11622,7 +11622,7 @@ bool UEngine::BasicSaveObject(class UObject* Obj, const struct FString& PathName fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11651,7 +11651,7 @@ void UEngine::AddTextureStreamingSlaveLoc(const struct FVector& InLoc, float Boo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11674,7 +11674,7 @@ bool UEngine::BrowseToURL(const struct FString& BrowseURL, struct FString* Error auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11700,7 +11700,7 @@ class UPostProcessChain* UEngine::GetWorldPostProcessChain() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -11723,7 +11723,7 @@ class UEngine* UEngine::GetEngine() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -11759,7 +11759,7 @@ void UEngine::AddOverlayWrapped(class UFont* Font, const struct FString& Text, f fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11793,7 +11793,7 @@ void UEngine::AddOverlay(class UFont* Font, const struct FString& Text, float X, fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11812,7 +11812,7 @@ void UEngine::RemoveAllOverlays() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11834,7 +11834,7 @@ void UEngine::StopMovie(bool bDelayStopUntilGameHasRendered) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -11855,7 +11855,7 @@ bool UEngine::PlayLoadMapMovie() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11878,7 +11878,7 @@ struct FString UEngine::GetLastMovieName() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -11901,7 +11901,7 @@ class UAkAudioDevice* UEngine::GetAkAudioDevice() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -11924,7 +11924,7 @@ class UAudioDevice* UEngine::GetAudioDevice() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -11947,7 +11947,7 @@ bool UEngine::IsStereoscopic3D() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11970,7 +11970,7 @@ bool UEngine::IsSplitScreen() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -11995,7 +11995,7 @@ class UFont* UEngine::GetAdditionalFont(int AdditionalFontIndex) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12018,7 +12018,7 @@ class UFont* UEngine::GetSubtitleFont() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12041,7 +12041,7 @@ class UFont* UEngine::GetLargeFont() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12064,7 +12064,7 @@ class UFont* UEngine::GetMediumFont() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12087,7 +12087,7 @@ class UFont* UEngine::GetSmallFont() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12110,7 +12110,7 @@ class UFont* UEngine::GetTinyFont() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12133,7 +12133,7 @@ struct FString UEngine::GetBuildDate() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12156,7 +12156,7 @@ class AWorldInfo* UEngine::GetCurrentWorldInfo() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12179,7 +12179,7 @@ bool UEngine::IsGame() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -12202,7 +12202,7 @@ bool UEngine::IsEditor() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -12225,7 +12225,7 @@ class UInGameAdManager* UGameEngine::GetAdManager() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12248,7 +12248,7 @@ class UDownloadableContentOfferEnumerator* UGameEngine::GetDLCOfferEnumerator() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12271,7 +12271,7 @@ class UDownloadableContentManager* UGameEngine::GetDLCManager() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12294,7 +12294,7 @@ class UDownloadableContentEnumerator* UGameEngine::GetDLCEnumerator() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12317,7 +12317,7 @@ class UOnlineSubsystem* UGameEngine::GetOnlineSubsystem() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -12340,7 +12340,7 @@ void UGameEngine::DestroyNamedNetDriver(const struct FName& NetDriverName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12362,7 +12362,7 @@ bool UGameEngine::CreateNamedNetDriver(const struct FName& NetDriverName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -12384,7 +12384,7 @@ void UInGameAdManager::ClearClosedAdDelegate(const struct FScriptDelegate& InDel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12404,7 +12404,7 @@ void UInGameAdManager::AddClosedAdDelegate(const struct FScriptDelegate& InDeleg auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12421,7 +12421,7 @@ void UInGameAdManager::OnUserClosedAdvertisement() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12441,7 +12441,7 @@ void UInGameAdManager::ClearClickedBannerDelegate(const struct FScriptDelegate& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12461,7 +12461,7 @@ void UInGameAdManager::AddClickedBannerDelegate(const struct FScriptDelegate& In auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12478,7 +12478,7 @@ void UInGameAdManager::OnUserClickedBanner() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12498,7 +12498,7 @@ void UInGameAdManager::SetPauseWhileAdOpen(bool bShouldPause) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12516,7 +12516,7 @@ void UInGameAdManager::ForceCloseAd() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12534,7 +12534,7 @@ void UInGameAdManager::HideBanner() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12555,7 +12555,7 @@ void UInGameAdManager::ShowBanner(bool bShowBottomOfScreen) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12573,7 +12573,7 @@ void UInGameAdManager::Init() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12593,7 +12593,7 @@ void ABlockingVolume::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12612,7 +12612,7 @@ void ADynamicBlockingVolume::ApplyCheckpointRecord(struct ADynamicBlockingVolume auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -12634,7 +12634,7 @@ void ADynamicBlockingVolume::CreateCheckpointRecord(struct ADynamicBlockingVolum auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -12654,7 +12654,7 @@ void ADynamicBlockingVolume::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12673,7 +12673,7 @@ void ALevelStreamingVolume::ApplyCheckpointRecord(struct ALevelStreamingVolume_F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -12695,7 +12695,7 @@ void ALevelStreamingVolume::CreateCheckpointRecord(struct ALevelStreamingVolume_ auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -12718,7 +12718,7 @@ void ALevelStreamingVolume::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12737,7 +12737,7 @@ void APhysicsVolume::ApplyCheckpointRecord(struct APhysicsVolume_FCheckpointReco auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -12759,7 +12759,7 @@ void APhysicsVolume::CreateCheckpointRecord(struct APhysicsVolume_FCheckpointRec auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -12781,7 +12781,7 @@ bool APhysicsVolume::ShouldSaveForCheckpoint() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -12803,7 +12803,7 @@ void APhysicsVolume::OnSetDamageInstigator(class USeqAct_SetDamageInstigator* Ac auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12825,7 +12825,7 @@ void APhysicsVolume::NotifyPawnBecameViewTarget(class APawn* P, class APlayerCon auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12845,7 +12845,7 @@ void APhysicsVolume::ModifyPlayer(class APawn* PlayerPawn) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12865,7 +12865,7 @@ void APhysicsVolume::CausePainTo(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12891,7 +12891,7 @@ void APhysicsVolume::Touch(class AActor* Other, class UPrimitiveComponent* Other auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12911,7 +12911,7 @@ void APhysicsVolume::TimerPop(class AVolumeTimer* T) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12928,7 +12928,7 @@ void APhysicsVolume::CollisionChanged() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12948,7 +12948,7 @@ void APhysicsVolume::OnToggle(class USeqAct_Toggle* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12968,7 +12968,7 @@ void APhysicsVolume::PawnLeavingVolume(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -12988,7 +12988,7 @@ void APhysicsVolume::PawnEnteredVolume(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13008,7 +13008,7 @@ void APhysicsVolume::ActorLeavingVolume(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13028,7 +13028,7 @@ void APhysicsVolume::ActorEnteredVolume(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13048,7 +13048,7 @@ void APhysicsVolume::PhysicsChangedFor(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13065,7 +13065,7 @@ void APhysicsVolume::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13082,7 +13082,7 @@ void APhysicsVolume::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13104,7 +13104,7 @@ struct FVector APhysicsVolume::GetZoneVelocityForActor(class AActor* TheActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -13126,7 +13126,7 @@ float APhysicsVolume::GetGravityZ() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -13145,7 +13145,7 @@ void ADefaultPhysicsVolume::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13165,7 +13165,7 @@ void ALadderVolume::PhysicsChangedFor(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13185,7 +13185,7 @@ void ALadderVolume::PawnLeavingVolume(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13205,7 +13205,7 @@ void ALadderVolume::PawnEnteredVolume(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13226,7 +13226,7 @@ bool ALadderVolume::InUse(class APawn* Ignored) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -13245,7 +13245,7 @@ void ALadderVolume::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13266,7 +13266,7 @@ bool ATriggerVolume::StopsProjectile(class AProjectile* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -13285,7 +13285,7 @@ void ATriggerVolume::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13302,7 +13302,7 @@ void ADynamicSMActor::SetLightEnvironmentToNotBeDynamic() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13322,7 +13322,7 @@ void ADynamicSMActor::Detach(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13342,7 +13342,7 @@ void ADynamicSMActor::Attach(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13363,7 +13363,7 @@ bool ADynamicSMActor::CanBasePawn(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -13391,7 +13391,7 @@ void ADynamicSMActor::SetStaticMesh(class UStaticMesh* NewMesh, const struct FVe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13411,7 +13411,7 @@ void ADynamicSMActor::OnSetMaterial(class USeqAct_SetMaterial* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13431,7 +13431,7 @@ void ADynamicSMActor::OnSetMesh(class USeqAct_SetMesh* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13451,7 +13451,7 @@ void ADynamicSMActor::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13468,7 +13468,7 @@ void ADynamicSMActor::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13487,7 +13487,7 @@ void AInterpActor::ApplyCheckpointRecord(struct AInterpActor_FCheckpointRecord* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -13509,7 +13509,7 @@ void AInterpActor::CreateCheckpointRecord(struct AInterpActor_FCheckpointRecord* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -13531,7 +13531,7 @@ bool AInterpActor::ShouldSaveForCheckpoint() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -13550,7 +13550,7 @@ void AInterpActor::ShutDown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13570,7 +13570,7 @@ void AInterpActor::InterpolationChanged(class USeqAct_Interp* InterpAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13590,7 +13590,7 @@ void AInterpActor::InterpolationFinished(class USeqAct_Interp* InterpAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13612,7 +13612,7 @@ void AInterpActor::InterpolationStarted(class USeqAct_Interp* InterpAction, clas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13632,7 +13632,7 @@ void AInterpActor::PlayMovingSound(bool bClosing) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13649,7 +13649,7 @@ void AInterpActor::FinishedOpen() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13666,7 +13666,7 @@ void AInterpActor::Restart() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13686,7 +13686,7 @@ void AInterpActor::Detach(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13706,7 +13706,7 @@ void AInterpActor::Attach(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13731,7 +13731,7 @@ void AInterpActor::RigidBodyCollision(class UPrimitiveComponent* HitComponent, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -13754,7 +13754,7 @@ void AInterpActor::RanInto(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13775,7 +13775,7 @@ bool AInterpActor::EncroachingOn(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -13800,7 +13800,7 @@ bool AInterpActor::ChildEncroachingOn(class AInterpActor* Child, class AActor* O auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -13821,7 +13821,7 @@ bool AInterpActor::StopOnEncroach() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -13840,7 +13840,7 @@ void AInterpActor::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13857,7 +13857,7 @@ void UActorComponent::Behavior_Destroy() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -13885,7 +13885,7 @@ bool UActorComponent::WorldBodyAttachComponent(class UActorComponent* Attachment auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -13915,7 +13915,7 @@ bool UActorComponent::WorldBodyAttachActor(class AActor* Attachment, const struc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -13945,7 +13945,7 @@ bool UActorComponent::WorldBodyAttachTo(const FScriptInterface& OtherWorldBody, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -13967,7 +13967,7 @@ FScriptInterface UActorComponent::GetWorldBodyAttachmentBase() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -13991,7 +13991,7 @@ struct FName UActorComponent::GetWorldBodyAttachmentBoneForComponent(class UActo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -14017,7 +14017,7 @@ bool UActorComponent::GetWorldBodyAttachmentLocationAndRotation(const struct FNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -14047,7 +14047,7 @@ bool UActorComponent::GetWorldBodyAttachmentRotation(const struct FName& Attachm auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -14075,7 +14075,7 @@ bool UActorComponent::GetWorldBodyAttachmentLocation(const struct FName& Attachm auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -14100,7 +14100,7 @@ struct FVector UActorComponent::GetWorldBodyVelocity() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -14122,7 +14122,7 @@ struct FRotator UActorComponent::GetWorldBodyRotation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -14144,7 +14144,7 @@ struct FVector UActorComponent::GetWorldBodyLocation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -14168,7 +14168,7 @@ bool UActorComponent::IsPlayerOwnedBy(class AActor* PotentialPlayerOwner) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -14191,7 +14191,7 @@ void UActorComponent::SetPlayerOwner(class AActor* NewPlayerOwner) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14209,7 +14209,7 @@ void UActorComponent::DetachFromAny() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14230,7 +14230,7 @@ void UActorComponent::ForceUpdate(bool bTransformOnly) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14251,7 +14251,7 @@ void UActorComponent::SetComponentRBFixed(bool bFixed) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14272,7 +14272,7 @@ void UActorComponent::SetTickGroup(unsigned char NewTickGroup) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14292,7 +14292,7 @@ void ULightComponent::Behavior_ChangeVisibility(bool bVisible) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14309,7 +14309,7 @@ void ULightComponent::Behavior_ToggleVisibility() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14326,7 +14326,7 @@ void ULightComponent::OnUpdatePropertyLightColor() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14343,7 +14343,7 @@ void ULightComponent::OnUpdatePropertyBrightness() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14360,7 +14360,7 @@ void ULightComponent::OnUpdatePropertyOcclusionMaskDarkness() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14377,7 +14377,7 @@ void ULightComponent::OnUpdatePropertyBloomTint() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14394,7 +14394,7 @@ void ULightComponent::OnUpdatePropertyBloomScale() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14412,7 +14412,7 @@ void ULightComponent::UpdateLightShaftParameters() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14430,7 +14430,7 @@ void ULightComponent::UpdateColorAndBrightness() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14450,7 +14450,7 @@ struct FVector ULightComponent::GetDirection() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -14472,7 +14472,7 @@ struct FVector ULightComponent::GetOrigin() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -14499,7 +14499,7 @@ void ULightComponent::SetLightProperties(float NewBrightness, const struct FColo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14520,7 +14520,7 @@ void ULightComponent::SetEnabled(bool bSetEnabled) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14537,7 +14537,7 @@ void AEmitterPool::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14563,7 +14563,7 @@ class UParticleSystemComponent* AEmitterPool::SpawnEmitterCustomLifetime(class U auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -14599,7 +14599,7 @@ class UParticleSystemComponent* AEmitterPool::SpawnEmitterMeshAttachment(class U auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -14637,7 +14637,7 @@ class UParticleSystemComponent* AEmitterPool::SpawnEmitter(class UParticleSystem auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -14665,7 +14665,7 @@ class UParticleSystemComponent* AEmitterPool::GetPooledComponent(class UParticle auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -14689,7 +14689,7 @@ class UMaterialInstanceConstant* AEmitterPool::GetFreeMatInstConsts(bool bCreate auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -14712,7 +14712,7 @@ void AEmitterPool::FreeMaterialInstanceConstants(class UStaticMeshComponent* SMC auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14734,7 +14734,7 @@ class UStaticMeshComponent* AEmitterPool::GetFreeStaticMeshComponent(bool bCreat auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -14757,7 +14757,7 @@ void AEmitterPool::FreeStaticMeshComponents(class UParticleSystemComponent* PSC) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14778,7 +14778,7 @@ void AEmitterPool::ReturnToPool(class UParticleSystemComponent* PSC) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14796,7 +14796,7 @@ void AEmitterPool::ClearAllPoolComponents() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14817,7 +14817,7 @@ void AEmitterPool::ClearPoolComponents(bool bClearActive) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14838,7 +14838,7 @@ void AEmitterPool::OnParticleSystemFinished(class UParticleSystemComponent* PSC) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14869,7 +14869,7 @@ bool AGBXNavMesh::PolyContainsPoint(int PolyIdx, const struct FVector& Point, bo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -14895,7 +14895,7 @@ void AGBXNavMesh::OnPotentiallyConnectedMeshRemoved(class AGBXNavMesh* NavMesh) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14916,7 +14916,7 @@ void AGBXNavMesh::OnPotentiallyConnectedMeshAdded(class AGBXNavMesh* NavMesh) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14934,7 +14934,7 @@ void AGBXNavMesh::FixupOldVersions() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14951,7 +14951,7 @@ void AGBXNavMesh::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14968,7 +14968,7 @@ void AGBXNavMesh::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -14987,7 +14987,7 @@ bool AHUD::GetShowZones() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -15008,7 +15008,7 @@ bool AHUD::GetShowCoverNum() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -15029,7 +15029,7 @@ bool AHUD::GetShowCoverVis() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -15050,7 +15050,7 @@ bool AHUD::GetShowCoverRegions() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -15072,7 +15072,7 @@ void AHUD::OnLostFocusPause(bool bEnable) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15089,7 +15089,7 @@ void AHUD::PlayerOwnerDied() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15115,7 +15115,7 @@ void AHUD::AddConsoleMessage(const struct FString& M, class UClass* InMessageCla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15132,7 +15132,7 @@ void AHUD::DisplayConsoleMessages() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15158,7 +15158,7 @@ void AHUD::Message(class APlayerReplicationInfo* PRI, const struct FString& msg, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15175,7 +15175,7 @@ void AHUD::DisplayBadConnectionAlert() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15193,7 +15193,7 @@ void AHUD::DrawbShowHUDIsFalseHUD() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15211,7 +15211,7 @@ void AHUD::DrawHUD() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15228,7 +15228,7 @@ void AHUD::ShowDebugInfo() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15246,7 +15246,7 @@ void AHUD::PostRender() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15264,7 +15264,7 @@ void AHUD::PreCalcValues() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15284,7 +15284,7 @@ void AHUD::SetShowScores(bool bNewValue) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15301,7 +15301,7 @@ void AHUD::ShowScores() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15318,7 +15318,7 @@ void AHUD::ShowHUD() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15335,7 +15335,7 @@ void AHUD::ToggleHUD() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15355,7 +15355,7 @@ void AHUD::AddPostRenderedActor(class AActor* A) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15375,7 +15375,7 @@ void AHUD::RemovePostRenderedActor(class AActor* A) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15392,7 +15392,7 @@ void AHUD::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15421,7 +15421,7 @@ void AHUD::Draw2DLine(int X1, int Y1, int X2, int Y2, const struct FColor& LineC auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15446,7 +15446,7 @@ void AHUD::Draw3DLine(const struct FVector& Start, const struct FVector& End, co auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15465,7 +15465,7 @@ bool AAutoTestManager::CheckForSentinelRun() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -15484,7 +15484,7 @@ void AAutoTestManager::StartMatch() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15501,7 +15501,7 @@ void AAutoTestManager::StopTraversal() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15520,7 +15520,7 @@ struct FString AAutoTestManager::GetNextAutomatedTestingMap() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -15539,7 +15539,7 @@ void AAutoTestManager::IncrementNumberOfMatchesPlayed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15556,7 +15556,7 @@ void AAutoTestManager::IncrementAutomatedTestingMapIndex() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15573,7 +15573,7 @@ void AAutoTestManager::CloseAutomatedMapTestTimer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15590,7 +15590,7 @@ void AAutoTestManager::StartAutomatedMapTestTimerWorker() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15607,7 +15607,7 @@ void AAutoTestManager::StartAutomatedMapTestTimer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15624,7 +15624,7 @@ void AAutoTestManager::StartMenuTimer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15642,7 +15642,7 @@ void AAutoTestManager::DoSentinel_TakeManualMemSnapshot() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15660,7 +15660,7 @@ void AAutoTestManager::DoMemoryTracking() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15677,7 +15677,7 @@ void AAutoTestManager::DoTimeBasedSentinelStatGathering() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15698,7 +15698,7 @@ void AAutoTestManager::DoSentinel_ViewDependentMemoryAtSpecificLocation(struct F auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -15724,7 +15724,7 @@ void AAutoTestManager::DoSentinel_PerfAtSpecificLocation(struct FVector* InLocat auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -15752,7 +15752,7 @@ void AAutoTestManager::DoSentinel_MemoryAtSpecificLocation(const struct FVector& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15776,7 +15776,7 @@ void AAutoTestManager::GetTravelLocations(const struct FName& LevelName, class A auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -15797,7 +15797,7 @@ void AAutoTestManager::HandlePerLoadedMapAudioStats() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15815,7 +15815,7 @@ void AAutoTestManager::DoSentinelActionPerLoadedMap() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15832,7 +15832,7 @@ void AAutoTestManager::DoAutomatedSmokeTest() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15849,7 +15849,7 @@ void AAutoTestManager::DoUIAutoMemTest() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15866,7 +15866,7 @@ void AAutoTestManager::DoTravelTheWorld() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15887,7 +15887,7 @@ void AAutoTestManager::EndSentinelRun(unsigned char RunResult) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15910,7 +15910,7 @@ void AAutoTestManager::AddSentinelPerTimePeriodStats(const struct FVector& InLoc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15939,7 +15939,7 @@ void AAutoTestManager::BeginSentinelRun(const struct FString& TaskDescription, c auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15956,7 +15956,7 @@ void AAutoTestManager::PopulateFullAutomatedTestingMapList() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15976,7 +15976,7 @@ void AAutoTestManager::InitializeOptions(const struct FString& Options) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -15993,7 +15993,7 @@ void AAutoTestManager::Timer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16010,7 +16010,7 @@ void AAutoTestManager::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16030,7 +16030,7 @@ void ACoverGroup::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16048,7 +16048,7 @@ void ACoverGroup::ToggleGroup() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16066,7 +16066,7 @@ void ACoverGroup::DisableGroup() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16084,7 +16084,7 @@ void ACoverGroup::EnableGroup() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16101,7 +16101,7 @@ void AFileWriter::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16122,7 +16122,7 @@ void AFileWriter::Logf(const struct FString& logString) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16140,7 +16140,7 @@ void AFileWriter::CloseFile() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16170,7 +16170,7 @@ bool AFileWriter::OpenFile(const struct FString& InFilename, unsigned char InFil auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -16189,7 +16189,7 @@ void AFileLog::CloseLog() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16213,7 +16213,7 @@ void AFileLog::OpenLog(const struct FString& LogFilename, const struct FString& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16233,7 +16233,7 @@ bool AGameInfo::OverrideCanUnpauseInternalUI() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -16261,7 +16261,7 @@ void AGameInfo::Beacon(class UClass* BeaconActorClass, unsigned char Red, unsign auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16281,7 +16281,7 @@ void AGameInfo::CheckForDebugBeacon(class AActor* BeaconTestActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16303,7 +16303,7 @@ struct FColor AGameInfo::GetDebugBeacon(class UClass* BeaconActorClass) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -16332,7 +16332,7 @@ void AGameInfo::SaveDebugBeacon(class UClass* BeaconActorClass, unsigned char Re auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16349,7 +16349,7 @@ void AGameInfo::OnEngineHasLoaded() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16371,7 +16371,7 @@ void AGameInfo::OnDestroyOnlineGameComplete(const struct FName& SessionName, boo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16391,7 +16391,7 @@ void AGameInfo::StandbyCheatDetected(unsigned char StandbyType) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16412,7 +16412,7 @@ void AGameInfo::EnableStandbyCheatDetection(bool bIsEnabled) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16432,7 +16432,7 @@ void AGameInfo::BeginBVT(const struct FString& TagDesc) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16451,7 +16451,7 @@ bool AGameInfo::CheckForSentinelRun() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -16472,7 +16472,7 @@ bool AGameInfo::ShouldAutoContinueToNextRound() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -16493,7 +16493,7 @@ bool AGameInfo::IsDoingASentinelRun() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -16514,7 +16514,7 @@ bool AGameInfo::IsCheckingForMemLeaks() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -16535,7 +16535,7 @@ bool AGameInfo::IsCheckingForFragmentation() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -16556,7 +16556,7 @@ bool AGameInfo::IsAutomatedPerfTesting() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -16579,7 +16579,7 @@ void AGameInfo::SetBandwidthLimit(float AsyncIOBandwidthLimit) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16596,7 +16596,7 @@ void AGameInfo::DoTravelTheWorld() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16617,7 +16617,7 @@ void AGameInfo::DoGameSpecificPerformanceSettings(class AWorldInfo* TheWorldInfo auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16641,7 +16641,7 @@ void AGameInfo::TellClientsToTravelToSession(const struct FName& SessionName, cl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16661,7 +16661,7 @@ void AGameInfo::TellClientsPartyHostIsLeaving(const struct FUniqueNetId& PartyHo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16678,7 +16678,7 @@ void AGameInfo::TellClientsToReturnToPartyHost() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16700,7 +16700,7 @@ void AGameInfo::OnServerCreateComplete(const struct FName& SessionName, bool bWa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16717,7 +16717,7 @@ void AGameInfo::RegisterServer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16737,7 +16737,7 @@ void AGameInfo::OnLoginChange(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16759,7 +16759,7 @@ void AGameInfo::OnLoginFailed(unsigned char LocalUserNum, unsigned char ErrorCod auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16776,7 +16776,7 @@ void AGameInfo::ClearAutoLoginDelegates() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16795,7 +16795,7 @@ bool AGameInfo::ProcessServerLogin() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -16814,7 +16814,7 @@ void AGameInfo::MatineeCancelled() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16831,7 +16831,7 @@ void AGameInfo::RecalculateSkillRating() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16851,7 +16851,7 @@ void AGameInfo::UpdateGameplayMuteList(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16868,7 +16868,7 @@ void AGameInfo::NotifyArbitratedMatchEnd() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16887,7 +16887,7 @@ bool AGameInfo::MatchIsInProgress() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -16911,7 +16911,7 @@ void AGameInfo::ArbitrationRegistrationComplete(const struct FName& SessionName, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16928,7 +16928,7 @@ void AGameInfo::RegisterServerForArbitration() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16945,7 +16945,7 @@ void AGameInfo::StartArbitratedMatch() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16962,7 +16962,7 @@ void AGameInfo::StartArbitrationRegistration() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -16984,7 +16984,7 @@ void AGameInfo::ProcessClientRegistrationCompletion(class APlayerController* PC, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17001,7 +17001,7 @@ void AGameInfo::UpdateGameSettingsCounts() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17021,7 +17021,7 @@ void AGameInfo::SetSeamlessTravelViewTarget(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17040,7 +17040,7 @@ void AGameInfo::HandleSeamlessTravelPlayer(class AController** C) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -17060,7 +17060,7 @@ void AGameInfo::UpdateGameSettings() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17077,7 +17077,7 @@ void AGameInfo::PostSeamlessTravel() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17100,7 +17100,7 @@ void AGameInfo::SwapPlayerControllers(class APlayerController* OldPC, class APla auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17121,7 +17121,7 @@ void AGameInfo::GetSeamlessTravelActorList(bool bToEntry, TArray* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -17146,7 +17146,7 @@ void AGameInfo::OverridePRI(class APlayerController* PC, class APlayerReplicatio auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17167,7 +17167,7 @@ bool AGameInfo::FindInactivePRI(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -17191,7 +17191,7 @@ void AGameInfo::AddInactivePRI(class APlayerReplicationInfo* PRI, class APlayerC auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17208,7 +17208,7 @@ void AGameInfo::PostCommitMapChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17230,7 +17230,7 @@ void AGameInfo::PreCommitMapChange(const struct FString& PreviousMapName, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17251,7 +17251,7 @@ bool AGameInfo::AllowPausing(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -17274,7 +17274,7 @@ bool AGameInfo::AllowCheats(class APlayerController* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -17298,7 +17298,7 @@ bool AGameInfo::AllowMutator(const struct FString& MutatorClassName) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -17321,7 +17321,7 @@ bool AGameInfo::PlayerCanRestart(class APlayerController* aPlayer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -17344,7 +17344,7 @@ bool AGameInfo::PlayerCanRestartGame(class APlayerController* aPlayer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -17368,7 +17368,7 @@ void AGameInfo::DriverLeftVehicle(class AVehicle* V, class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17391,7 +17391,7 @@ bool AGameInfo::CanLeaveVehicle(class AVehicle* V, class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -17415,7 +17415,7 @@ void AGameInfo::DriverEnteredVehicle(class AVehicle* V, class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17437,7 +17437,7 @@ void AGameInfo::ModifyScoreKill(class AController* Killer, class AController* Ot auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17459,7 +17459,7 @@ void AGameInfo::ScoreKill(class AController* Killer, class AController* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17480,7 +17480,7 @@ bool AGameInfo::CheckScore(class APlayerReplicationInfo* Scorer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -17504,7 +17504,7 @@ void AGameInfo::ScoreObjective(class APlayerReplicationInfo* Scorer, int Score) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17526,7 +17526,7 @@ void AGameInfo::AddObjectiveScore(class APlayerReplicationInfo* Scorer, int Scor auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17551,7 +17551,7 @@ float AGameInfo::RatePlayerStart(class APlayerStart* P, unsigned char Team, clas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -17576,7 +17576,7 @@ class APlayerStart* AGameInfo::ChoosePlayerStart(class AController* Player, unsi auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -17603,7 +17603,7 @@ class AActor* AGameInfo::FindPlayerStart(class AController* Player, unsigned cha auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -17626,7 +17626,7 @@ bool AGameInfo::ShouldSpawnAtStartSpot(class AController* Player) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -17648,7 +17648,7 @@ void AGameInfo::EndLogging(const struct FString& Reason) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17665,7 +17665,7 @@ void AGameInfo::GameEventsPoll() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17682,7 +17682,7 @@ void AGameInfo::EndOnlineGame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17699,7 +17699,7 @@ void AGameInfo::PerformEndGameHandling() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17721,7 +17721,7 @@ void AGameInfo::EndGame(class APlayerReplicationInfo* Winner, const struct FStri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17738,7 +17738,7 @@ void AGameInfo::WriteOnlinePlayerScores() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17755,7 +17755,7 @@ void AGameInfo::WriteOnlineStats() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17778,7 +17778,7 @@ bool AGameInfo::CheckEndGame(class APlayerReplicationInfo* Winner, const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -17803,7 +17803,7 @@ bool AGameInfo::CheckModifiedEndGame(class APlayerReplicationInfo* Winner, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -17837,7 +17837,7 @@ void AGameInfo::BroadcastLocalizedTeam(int TeamIndex, class AActor* Sender, clas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17867,7 +17867,7 @@ void AGameInfo::BroadcastLocalized(class AActor* Sender, class UClass* Message, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17891,7 +17891,7 @@ void AGameInfo::BroadcastTeam(class AController* Sender, const struct FString& m auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17915,7 +17915,7 @@ void AGameInfo::Broadcast(class AActor* Sender, const struct FString& msg, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17932,7 +17932,7 @@ void AGameInfo::RestartGame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -17951,7 +17951,7 @@ bool AGameInfo::GetTravelType() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -17972,7 +17972,7 @@ struct FString AGameInfo::GetNextMap() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -17996,7 +17996,7 @@ void AGameInfo::SendPlayer(class APlayerController* aPlayer, const struct FStrin auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18019,7 +18019,7 @@ unsigned char AGameInfo::PickTeam(unsigned char Current, class AController* C) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -18046,7 +18046,7 @@ bool AGameInfo::ChangeTeam(class AController* Other, int N, bool bNewTeam) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -18072,7 +18072,7 @@ void AGameInfo::ChangeName(class AController* Other, const struct FString& S, bo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18094,7 +18094,7 @@ void AGameInfo::DiscardInventory(class APawn* Other, class AController* Killer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18115,7 +18115,7 @@ bool AGameInfo::ShouldPawnDropWeaponOnDeath(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -18140,7 +18140,7 @@ bool AGameInfo::PickupQuery(class APawn* Other, const FScriptInterface& Pickup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -18163,7 +18163,7 @@ bool AGameInfo::ShouldRespawn(class APickupFactory* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -18186,7 +18186,7 @@ bool AGameInfo::CheckRelevance(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -18220,7 +18220,7 @@ void AGameInfo::ReduceDamage(class APawn* injured, class AController* Instigated auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -18246,7 +18246,7 @@ bool AGameInfo::ShouldOverrideDamageTypeForHealing(class UDamageTypeDefinition* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -18267,7 +18267,7 @@ class UDamageTypeDefinition* AGameInfo::GetHealingDamageTypeDefinition() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -18302,7 +18302,7 @@ bool AGameInfo::ConvertDamageToHealing(float Damage, class APawn* DamagedPawn, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -18328,7 +18328,7 @@ bool AGameInfo::IsFriendlyFire(class APawn* injured, const FScriptInterface& Ins auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -18353,7 +18353,7 @@ bool AGameInfo::CanSpectate(class APlayerController* Viewer, class APlayerReplic auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -18375,7 +18375,7 @@ void AGameInfo::KickBan(const struct FString& S) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18395,7 +18395,7 @@ void AGameInfo::Kick(const struct FString& S) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18421,7 +18421,7 @@ void AGameInfo::BroadcastDeathMessage(class AController* Killer, class AControll auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18450,7 +18450,7 @@ bool AGameInfo::PreventDeath(class APawn* KilledPawn, class AController* Killer, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -18480,7 +18480,7 @@ void AGameInfo::Killed(class AController* Killer, class AController* KilledPlaye auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18506,7 +18506,7 @@ void AGameInfo::NotifyKilled(class AController* Killer, class AController* Kille auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18526,7 +18526,7 @@ void AGameInfo::SetPlayerDefaults(class APawn* PlayerPawn) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18548,7 +18548,7 @@ void AGameInfo::Mutate(const struct FString& MutateString, class APlayerControll auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18568,7 +18568,7 @@ void AGameInfo::AddDefaultInventory(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18588,7 +18588,7 @@ void AGameInfo::AcceptInventory(class APawn* PlayerPawn) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18608,7 +18608,7 @@ void AGameInfo::UnregisterPlayer(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18628,7 +18628,7 @@ void AGameInfo::Logout(class AController* Exiting) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18645,7 +18645,7 @@ void AGameInfo::PreExit() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18664,7 +18664,7 @@ int AGameInfo::CalculatedNetSpeed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -18683,7 +18683,7 @@ void AGameInfo::UpdateNetSpeeds() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18703,7 +18703,7 @@ void AGameInfo::PostLogin(class APlayerController* NewPlayer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18723,7 +18723,7 @@ void AGameInfo::DisableFakePauseFor(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18740,7 +18740,7 @@ void AGameInfo::UpdateBestNextHosts() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18763,7 +18763,7 @@ int AGameInfo::BestNextHostSort(class APlayerController* A, class APlayerControl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -18784,7 +18784,7 @@ bool AGameInfo::ClientsShouldSeeLobby() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -18806,7 +18806,7 @@ void AGameInfo::GenericPlayerInitialization(class AController* C) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18826,7 +18826,7 @@ void AGameInfo::ReplicateStreamingStatus(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18847,7 +18847,7 @@ class UClass* AGameInfo::GetDefaultPlayerClass(class AController* C) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -18872,7 +18872,7 @@ class APawn* AGameInfo::SpawnDefaultPawnFor(class AController* NewPlayer, class auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -18894,7 +18894,7 @@ void AGameInfo::InitiatePlayerPawnDataLoad(class AController* NewPlayer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18914,7 +18914,7 @@ void AGameInfo::RestartPlayer(class AController* NewPlayer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18931,7 +18931,7 @@ void AGameInfo::StartBots() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18948,7 +18948,7 @@ void AGameInfo::StartHumans() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18970,7 +18970,7 @@ void AGameInfo::OnStartOnlineGameComplete(const struct FName& SessionName, bool auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -18987,7 +18987,7 @@ void AGameInfo::StartOnlineGame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19004,7 +19004,7 @@ void AGameInfo::StartMatch() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19030,7 +19030,7 @@ class APlayerController* AGameInfo::Login(const struct FString& Portal, const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -19058,7 +19058,7 @@ class APlayerController* AGameInfo::SpawnPlayerController(const struct FVector& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -19080,7 +19080,7 @@ int AGameInfo::GetNextPlayerID() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -19103,7 +19103,7 @@ bool AGameInfo::AtCapacity(bool bSpectator) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -19129,7 +19129,7 @@ void AGameInfo::RejectLogin(class UPlayer* InPlayer, const struct FString& Error fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19151,7 +19151,7 @@ void AGameInfo::ResumeLogin(class UPlayer* InPlayer) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19172,7 +19172,7 @@ class UPlayer* AGameInfo::PauseLogin() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -19201,7 +19201,7 @@ void AGameInfo::PreLogin(const struct FString& Options, const struct FString& Ad auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -19223,7 +19223,7 @@ bool AGameInfo::RequiresPassword() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -19251,7 +19251,7 @@ class APlayerController* AGameInfo::ProcessClientTravel(const struct FGuid& Next auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -19278,7 +19278,7 @@ void AGameInfo::ProcessServerTravel(const struct FString& URL, bool bAbsolute) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19298,7 +19298,7 @@ void AGameInfo::RemoveMutator(class AMutator* MutatorToRemove) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19320,7 +19320,7 @@ void AGameInfo::AddMutator(const struct FString& mutname, bool bUserAdded) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19337,7 +19337,7 @@ void AGameInfo::NotifyPendingConnectionLost() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19358,7 +19358,7 @@ void AGameInfo::InitGame(const struct FString& Options, struct FString* ErrorMes auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -19387,7 +19387,7 @@ class UClass* AGameInfo::SetGameType(const struct FString& MapName, const struct auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -19415,7 +19415,7 @@ struct FString AGameInfo::GetDefaultGameClassPath(const struct FString& MapName, auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -19443,7 +19443,7 @@ int AGameInfo::GetIntOption(const struct FString& Options, const struct FString& auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -19469,7 +19469,7 @@ bool AGameInfo::HasOption(const struct FString& Options, const struct FString& I auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -19495,7 +19495,7 @@ struct FString AGameInfo::ParseOption(const struct FString& Options, const struc auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -19520,7 +19520,7 @@ void AGameInfo::GetKeyValue(const struct FString& Pair, struct FString* Key, str auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -19547,7 +19547,7 @@ bool AGameInfo::GrabOption(struct FString* Options, struct FString* Result) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -19574,7 +19574,7 @@ void AGameInfo::SetGameSpeed(float T) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19591,7 +19591,7 @@ void AGameInfo::DebugPause() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19612,7 +19612,7 @@ void AGameInfo::ForceClearUnpauseDelegates(class AActor* PauseActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19629,7 +19629,7 @@ void AGameInfo::ClearPause() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19652,7 +19652,7 @@ bool AGameInfo::SetPause(class APlayerController* PC, const struct FScriptDelega auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -19673,7 +19673,7 @@ bool AGameInfo::CanUnpause() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -19694,7 +19694,7 @@ int AGameInfo::GetNumPlayers() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -19716,7 +19716,7 @@ struct FString AGameInfo::GetNetworkNumber() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -19735,7 +19735,7 @@ void AGameInfo::InitGameReplicationInfo() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19757,7 +19757,7 @@ void AGameInfo::ForceKickPlayer(class APlayerController* PC, const struct FStrin auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19777,7 +19777,7 @@ void AGameInfo::KickIdler(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19794,7 +19794,7 @@ void AGameInfo::GameEnding() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19814,7 +19814,7 @@ void AGameInfo::NotifyNavigationChanged(class ANavigationPoint* N) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19831,7 +19831,7 @@ void AGameInfo::Timer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19848,7 +19848,7 @@ void AGameInfo::ResetLevel() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19869,7 +19869,7 @@ bool AGameInfo::ShouldReset(class AActor* ActorToReset) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -19888,7 +19888,7 @@ void AGameInfo::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19905,7 +19905,7 @@ void AGameInfo::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19924,7 +19924,7 @@ class ACoverReplicator* AGameInfo::GetCoverReplicator() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -19943,7 +19943,7 @@ void AGameInfo::PreBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -19965,7 +19965,7 @@ bool AGameInfo::GetMapCommonPackageName(struct FString* InFilename, struct FStri auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -19996,7 +19996,7 @@ bool AGameInfo::GetSupportedGameTypes(bool bCheckExt, struct FString* InFilename auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20037,7 +20037,7 @@ void AMutator::NetDamage(float OriginalDamage, class APawn* injured, class ACont auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -20064,7 +20064,7 @@ void AMutator::ScoreKill(class AController* Killer, class AController* Killed) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20086,7 +20086,7 @@ void AMutator::ScoreObjective(class APlayerReplicationInfo* Scorer, int Score) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20115,7 +20115,7 @@ bool AMutator::PreventDeath(class APawn* Killed, class AController* Killer, clas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20141,7 +20141,7 @@ bool AMutator::OverridePickupQuery(class APawn* Other, const FScriptInterface& P auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20169,7 +20169,7 @@ bool AMutator::CheckEndGame(class APlayerReplicationInfo* Winner, const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20190,7 +20190,7 @@ bool AMutator::HandleRestartGame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20217,7 +20217,7 @@ class ANavigationPoint* AMutator::FindPlayerStart(class AController* Player, uns auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -20240,7 +20240,7 @@ void AMutator::GetSeamlessTravelActorList(bool bToEntry, TArray* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -20264,7 +20264,7 @@ void AMutator::InitMutator(const struct FString& Options, struct FString* ErrorM auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -20289,7 +20289,7 @@ void AMutator::DriverLeftVehicle(class AVehicle* V, class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20312,7 +20312,7 @@ bool AMutator::CanLeaveVehicle(class AVehicle* V, class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20336,7 +20336,7 @@ void AMutator::DriverEnteredVehicle(class AVehicle* V, class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20356,7 +20356,7 @@ void AMutator::NotifyLogin(class AController* NewPlayer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20376,7 +20376,7 @@ void AMutator::NotifyLogout(class AController* Exiting) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20397,7 +20397,7 @@ bool AMutator::CheckReplacement(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20420,7 +20420,7 @@ bool AMutator::CheckRelevance(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20443,7 +20443,7 @@ bool AMutator::IsRelevant(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20466,7 +20466,7 @@ bool AMutator::AlwaysKeep(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20488,7 +20488,7 @@ void AMutator::AddMutator(class AMutator* M) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20508,7 +20508,7 @@ void AMutator::ModifyPlayer(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20528,7 +20528,7 @@ void AMutator::ModifyLogin(struct FString* Portal, struct FString* Options) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -20555,7 +20555,7 @@ void AMutator::Mutate(const struct FString& MutateString, class APlayerControlle auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20572,7 +20572,7 @@ void AMutator::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20591,7 +20591,7 @@ bool AMutator::MutatorIsAllowed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20610,7 +20610,7 @@ void AMutator::PreBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20630,7 +20630,7 @@ void APotentialClimbWatcher::Tick(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20656,7 +20656,7 @@ int ARoute::MoveOntoRoutePath(class APawn* P, unsigned char RouteDirection, floa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -20684,7 +20684,7 @@ int ARoute::ResolveRouteIndex(int Idx, unsigned char RouteDirection, unsigned ch auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -20708,7 +20708,7 @@ void AMatineeActor::CheckPriorityRefresh() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20725,7 +20725,7 @@ void AMatineeActor::Update() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20746,7 +20746,7 @@ void AMatineeActor::AddAIGroupActor(class UInterpGroupInstAI* AIGroupInst) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20765,7 +20765,7 @@ struct FString ANavigationPoint::GetDebugAbbrev() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -20786,7 +20786,7 @@ void ANavigationPoint::ApplyCheckpointRecord(struct ANavigationPoint_FCheckpoint auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -20808,7 +20808,7 @@ void ANavigationPoint::CreateCheckpointRecord(struct ANavigationPoint_FCheckpoin auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -20830,7 +20830,7 @@ bool ANavigationPoint::ShouldSaveForCheckpoint() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20849,7 +20849,7 @@ void ANavigationPoint::ShutDown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20869,7 +20869,7 @@ void ANavigationPoint::OnToggle(class USeqAct_Toggle* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -20891,7 +20891,7 @@ bool ANavigationPoint::IsOnDifferentNetwork(class ANavigationPoint* Nav) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20927,7 +20927,7 @@ bool ANavigationPoint::GetAllNavInRadius(class AActor* ChkActor, const struct FV fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -20955,7 +20955,7 @@ class ANavigationPoint* ANavigationPoint::GetNearestAreaNavPointTo_Script(const fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -20981,7 +20981,7 @@ bool ANavigationPoint::IsInTheSameAreaAs(class ANavigationPoint* OtherNavPoint, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21007,7 +21007,7 @@ bool ANavigationPoint::IsInThisAreaName(const struct FName& OtherAreaName, bool auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21031,7 +21031,7 @@ bool ANavigationPoint::IsInThisArea(class AHybridNavigationArea* Area) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21053,7 +21053,7 @@ struct FColor ANavigationPoint::GetAreaColor() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -21075,7 +21075,7 @@ struct FName ANavigationPoint::GetAreaName() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -21105,7 +21105,7 @@ class ANavigationPoint* ANavigationPoint::GetNearestNavToPoint(class AActor* Chk auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -21135,7 +21135,7 @@ class ANavigationPoint* ANavigationPoint::GetNearestNavToActor(class AActor* Chk auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -21158,7 +21158,7 @@ bool ANavigationPoint::ProceedWithMove(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21181,7 +21181,7 @@ bool ANavigationPoint::SuggestMovePreparation(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21206,7 +21206,7 @@ float ANavigationPoint::DetourWeight(class APawn* Other, float PathWeight) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -21231,7 +21231,7 @@ bool ANavigationPoint::Accept(class AActor* Incoming, class AActor* Source) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21256,7 +21256,7 @@ int ANavigationPoint::SpecialCost(class APawn* Seeker, class UReachSpec* Path) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -21280,7 +21280,7 @@ bool ANavigationPoint::CanTeleport(class AActor* A) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21304,7 +21304,7 @@ bool ANavigationPoint::IsUsableAnchorFor(class APawn* P) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21330,7 +21330,7 @@ class UReachSpec* ANavigationPoint::GetReachSpecTo(class ANavigationPoint* Nav, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -21353,7 +21353,7 @@ void ANavigationPoint::GetBoundingCylinder(float* CollisionRadius, float* Collis auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -21382,7 +21382,7 @@ bool APylon::CanReachPylon(class APylon* DestPylon, class AController* C) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21404,7 +21404,7 @@ void APylon::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -21423,7 +21423,7 @@ bool APylon::IsEnabled() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21445,7 +21445,7 @@ void APylon::SetEnabled(bool bEnabled) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -21462,7 +21462,7 @@ void APylon::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -21480,7 +21480,7 @@ void APylon::OnPylonStatusChange() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -21499,7 +21499,7 @@ struct FString ACoverLink::GetDebugAbbrev() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -21523,7 +21523,7 @@ unsigned char ACoverLink::GetLocationDescription(int SlotIdx) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -21546,7 +21546,7 @@ struct FString ACoverLink::GetDebugString(int SlotIdx) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -21578,7 +21578,7 @@ int ACoverLink::AddCoverSlot(const struct FVector& SlotLocation, const struct FR auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -21605,7 +21605,7 @@ bool ACoverLink::GetSwatTurnTarget(int SlotIdx, int Direction, struct FCoverInfo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21627,7 +21627,7 @@ void ACoverLink::ShutDown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -21646,7 +21646,7 @@ void ACoverLink::ApplyCheckpointRecord(struct ANavigationPoint_FCheckpointRecord auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -21668,7 +21668,7 @@ void ACoverLink::CreateCheckpointRecord(struct ANavigationPoint_FCheckpointRecor auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -21691,7 +21691,7 @@ void ACoverLink::OnToggle(class USeqAct_Toggle* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -21711,7 +21711,7 @@ bool ACoverLink::IsEnabled() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21737,7 +21737,7 @@ bool ACoverLink::AutoAdjustSlot(int SlotIdx, bool bOnlyCheckLeans) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21759,7 +21759,7 @@ void ACoverLink::OnModifyCover(class USeqAct_ModifyCover* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -21781,7 +21781,7 @@ void ACoverLink::SetSlotPlayerOnly(int SlotIdx, bool bInPlayerOnly) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -21803,7 +21803,7 @@ void ACoverLink::NotifySlotOwnerCoverDisabled(int SlotIdx, bool bAIOnly) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -21825,7 +21825,7 @@ void ACoverLink::SetSlotEnabled(int SlotIdx, bool bEnable) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -21845,7 +21845,7 @@ void ACoverLink::SetDisabled(bool bNewDisabled) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -21867,7 +21867,7 @@ void ACoverLink::GetSlotActions(int SlotIdx, TArray* Actions) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -21896,7 +21896,7 @@ bool ACoverLink::HasFireLinkTo(int SlotIdx, const struct FCoverInfo& ChkCover, b auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21928,7 +21928,7 @@ bool ACoverLink::GetFireLinkTo(int SlotIdx, const struct FCoverInfo& ChkCover, u auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21956,7 +21956,7 @@ bool ACoverLink::AllowLeftTransition(int SlotIdx) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -21979,7 +21979,7 @@ bool ACoverLink::AllowRightTransition(int SlotIdx) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22005,7 +22005,7 @@ int ACoverLink::GetSlotIdxToRight(int SlotIdx, int Cnt) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -22031,7 +22031,7 @@ int ACoverLink::GetSlotIdxToLeft(int SlotIdx, int Cnt) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -22057,7 +22057,7 @@ bool ACoverLink::IsRightEdgeSlot(int SlotIdx, bool bIgnoreLeans) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22083,7 +22083,7 @@ bool ACoverLink::IsLeftEdgeSlot(int SlotIdx, bool bIgnoreLeans) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22109,7 +22109,7 @@ bool ACoverLink::IsEdgeSlot(int SlotIdx, bool bIgnoreLeans) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22137,7 +22137,7 @@ bool ACoverLink::FindSlots(const struct FVector& CheckLocation, float MaxDistanc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22165,7 +22165,7 @@ bool ACoverLink::IsStationarySlot(int SlotIdx) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22197,7 +22197,7 @@ bool ACoverLink::IsValidClaimBetween(class APawn* ChkClaim, int StartSlotIdx, in auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22227,7 +22227,7 @@ bool ACoverLink::IsValidClaim(class APawn* ChkClaim, int SlotIdx, bool bSkipTeam auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22254,7 +22254,7 @@ bool ACoverLink::UnClaim(class APawn* OldClaim, int SlotIdx, bool bUnclaimAll) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22279,7 +22279,7 @@ bool ACoverLink::Claim(class APawn* NewClaim, int SlotIdx) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22303,7 +22303,7 @@ void ACoverLink::SetInvalidUntil(int SlotIdx, float TimeToBecomeValid) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -22328,7 +22328,7 @@ bool ACoverLink::IsExposedTo(int SlotIdx, const struct FCoverInfo& ChkSlot, floa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22359,7 +22359,7 @@ struct FVector ACoverLink::GetSlotViewPoint(int SlotIdx, unsigned char Type, uns auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -22385,7 +22385,7 @@ struct FRotator ACoverLink::GetSlotRotation(int SlotIdx, bool bForceUseOffset) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -22411,7 +22411,7 @@ struct FVector ACoverLink::GetSlotLocation(int SlotIdx, bool bForceUseOffset) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -22439,7 +22439,7 @@ void ACoverLink::UnPackFireLinkInteractionInfo(unsigned char PackedByte, unsigne fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -22477,7 +22477,7 @@ unsigned char ACoverLink::PackFireLinkInteractionInfo(unsigned char SrcType, uns fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -22506,7 +22506,7 @@ bool ACoverLink::GetFireLinkTargetCoverInfo(int SlotIdx, int FireLinkIdx, unsign auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22532,7 +22532,7 @@ bool ADoorMarker::SuggestMovePreparation(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22555,7 +22555,7 @@ bool ADoorMarker::ProceedWithMove(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22578,7 +22578,7 @@ class AActor* ADoorMarker::SpecialHandling(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -22597,7 +22597,7 @@ void ADoorMarker::MoverClosed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -22614,7 +22614,7 @@ void ADoorMarker::MoverOpened() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -22631,7 +22631,7 @@ void ADoorMarker::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -22652,7 +22652,7 @@ bool ALadder::SuggestMovePreparation(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22675,7 +22675,7 @@ bool ALiftCenter::ProceedWithMove(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22698,7 +22698,7 @@ bool ALiftCenter::SuggestMovePreparation(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22721,7 +22721,7 @@ class AActor* ALiftCenter::SpecialHandling(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -22740,7 +22740,7 @@ void ALiftCenter::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -22761,7 +22761,7 @@ bool ALiftExit::SuggestMovePreparation(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22783,7 +22783,7 @@ void ALiftExit::WaitForLift(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -22804,7 +22804,7 @@ bool ALiftExit::CanBeReachedFromLiftBy(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22825,7 +22825,7 @@ struct FString APathNode::GetDebugAbbrev() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -22846,7 +22846,7 @@ bool APickupFactory::DelayRespawn() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -22865,7 +22865,7 @@ void APickupFactory::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -22882,7 +22882,7 @@ void APickupFactory::SetPickupVisible() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -22899,7 +22899,7 @@ void APickupFactory::SetPickupHidden() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -22916,7 +22916,7 @@ void APickupFactory::RespawnEffect() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -22935,7 +22935,7 @@ float APickupFactory::GetRespawnTime() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -22954,7 +22954,7 @@ void APickupFactory::RecheckValidTouch() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -22974,7 +22974,7 @@ void APickupFactory::PickedUpBy(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -22994,7 +22994,7 @@ void APickupFactory::GiveTo(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23015,7 +23015,7 @@ bool APickupFactory::ReadyToPickup(float MaxWait) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -23037,7 +23037,7 @@ void APickupFactory::SpawnCopyFor(class APawn* Recipient) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23060,7 +23060,7 @@ float APickupFactory::DetourWeight(class APawn* Other, float PathWeight) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -23079,7 +23079,7 @@ void APickupFactory::StartSleeping() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23096,7 +23096,7 @@ void APickupFactory::SetRespawn() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23115,7 +23115,7 @@ bool APickupFactory::CheckForErrors() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -23134,7 +23134,7 @@ void APickupFactory::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23151,7 +23151,7 @@ void APickupFactory::SetPickupMesh() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23168,7 +23168,7 @@ void APickupFactory::ShutDown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23185,7 +23185,7 @@ void APickupFactory::SetInitialState() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23202,7 +23202,7 @@ void APickupFactory::InitializePickup() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23219,7 +23219,7 @@ void APickupFactory::PreBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23239,7 +23239,7 @@ void APickupFactory::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23275,7 +23275,7 @@ void UCanvas::DrawDebugGraph(const struct FString& Title, float ValueX, float Va auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23298,7 +23298,7 @@ void UCanvas::DrawTextWithBG(const struct FString& Text, bool CR) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23341,7 +23341,7 @@ void UCanvas::DrawTextureDoubleLine(const struct FVector& StartPoint, const stru auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23380,7 +23380,7 @@ void UCanvas::DrawTextureLine(const struct FVector& StartPoint, const struct FVe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23409,7 +23409,7 @@ void UCanvas::Draw2DLine(float X1, float Y1, float X2, float Y2, const struct FC auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23435,7 +23435,7 @@ void UCanvas::SetBGColor(unsigned char R, unsigned char G, unsigned char B, unsi auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23455,7 +23455,7 @@ void UCanvas::SetDrawColorStruct(const struct FColor& C) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23482,7 +23482,7 @@ void UCanvas::SetDrawColor(unsigned char R, unsigned char G, unsigned char B, un auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23504,7 +23504,7 @@ void UCanvas::DrawBox(float Width, float Height) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23528,7 +23528,7 @@ void UCanvas::DrawRect(float RectX, float RectY, class UTexture* Tex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23554,7 +23554,7 @@ void UCanvas::DrawIcon(const struct FCanvasIcon& Icon, float X, float Y, float S auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23580,7 +23580,7 @@ void UCanvas::DrawScaledIcon(const struct FCanvasIcon& Icon, float X, float Y, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23609,7 +23609,7 @@ struct FCanvasIcon UCanvas::MakeIcon(class UTexture* Texture, float U, float V, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -23635,7 +23635,7 @@ void UCanvas::DrawTextureBlended(class UTexture* Tex, float Scale, unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23657,7 +23657,7 @@ void UCanvas::DrawTexture(class UTexture* Tex, float Scale) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23679,7 +23679,7 @@ void UCanvas::SetClip(float X, float Y) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23701,7 +23701,7 @@ void UCanvas::SetOrigin(float X, float Y) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23726,7 +23726,7 @@ void UCanvas::SetPos(float PosX, float PosY, float PosZ) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23745,7 +23745,7 @@ class UFont* UCanvas::GetDefaultCanvasFont() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -23767,7 +23767,7 @@ void UCanvas::Reset(bool bKeepOrigin) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23785,7 +23785,7 @@ void UCanvas::PopTransform() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23806,7 +23806,7 @@ void UCanvas::PushTranslationMatrix(const struct FVector& TranslationVector) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23829,7 +23829,7 @@ void UCanvas::DeProject(const struct FVector2D& ScreenPos, struct FVector* World auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -23856,7 +23856,7 @@ struct FVector UCanvas::Project(const struct FVector& Location) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -23885,7 +23885,7 @@ void UCanvas::DrawTextClipped(const struct FString& Text, bool bCheckHotKey, flo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -23913,7 +23913,7 @@ void UCanvas::DrawText(const struct FString& Text, bool CR, float XScale, float auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -23939,7 +23939,7 @@ void UCanvas::TextSize(const struct FString& String, float* XL, float* YL) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -23967,7 +23967,7 @@ void UCanvas::StrLen(const struct FString& String, float* XL, float* YL) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -24002,7 +24002,7 @@ struct FFontRenderInfo UCanvas::CreateFontRenderInfo(bool bClipText, bool bEnabl auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -24027,7 +24027,7 @@ void UCanvas::DrawTris(class UTexture* Tex, TArray Triangle auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24068,7 +24068,7 @@ void UCanvas::DrawTileStretched(class UTexture* Tex, float XL, float YL, float U auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24107,7 +24107,7 @@ void UCanvas::DrawRotatedMaterialTile(class UMaterialInterface* Mat, const struc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24146,7 +24146,7 @@ void UCanvas::DrawRotatedTile(class UTexture* Tex, const struct FRotator& Rotati auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24181,7 +24181,7 @@ void UCanvas::DrawMaterialTile(class UMaterialInterface* Mat, float XL, float YL auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24206,7 +24206,7 @@ void UCanvas::PreOptimizeDrawTiles(int Num, class UTexture* Tex, unsigned char B auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24245,7 +24245,7 @@ void UCanvas::DrawTile(class UTexture* Tex, float XL, float YL, float U, float V auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24271,7 +24271,7 @@ void APlayerStart::PostRenderFor(class APlayerController* PC, class UCanvas* Can auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24291,7 +24291,7 @@ void APlayerStart::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24313,7 +24313,7 @@ bool APortalMarker::CanTeleport(class AActor* A) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -24334,7 +24334,7 @@ bool AAISwitchablePylon::IsEnabled() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -24356,7 +24356,7 @@ void AAISwitchablePylon::SetEnabled(bool bEnabled) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24373,7 +24373,7 @@ void AAISwitchablePylon::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24390,7 +24390,7 @@ void ADynamicPylon::StoppedMoving() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24407,7 +24407,7 @@ void ADynamicPylon::StartedMoving() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24425,7 +24425,7 @@ void ADynamicPylon::FlushDynamicEdges() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24443,7 +24443,7 @@ void ADynamicPylon::RebuildDynamicEdges() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24460,7 +24460,7 @@ void ADynamicPylon::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24481,7 +24481,7 @@ class AActor* ATeleporter::SpecialHandling(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -24503,7 +24503,7 @@ void ATeleporter::PostTouch(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24529,7 +24529,7 @@ void ATeleporter::Touch(class AActor* Other, class UPrimitiveComponent* OtherCom auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24552,7 +24552,7 @@ bool ATeleporter::Accept(class AActor* Incoming, class AActor* Source) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -24571,7 +24571,7 @@ void ATeleporter::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24593,7 +24593,7 @@ bool ATeleporter::CanTeleport(class AActor* A) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -24617,7 +24617,7 @@ void AProjectile::ApplyFluidSurfaceImpact(class AFluidSurfaceActor* Fluid, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24637,7 +24637,7 @@ float AProjectile::GetRange() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -24665,7 +24665,7 @@ float AProjectile::StaticGetTimeToLocation(const struct FVector& TargetLoc, cons auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -24688,7 +24688,7 @@ float AProjectile::GetTimeToLocation(const struct FVector& TargetLoc) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -24710,7 +24710,7 @@ void AProjectile::FellOutOfWorld(class UClass* dmgType) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24730,7 +24730,7 @@ void AProjectile::RandSpin(float spinRate) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24752,7 +24752,7 @@ void AProjectile::Explode(const struct FVector& HitLocation, const struct FVecto auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24772,7 +24772,7 @@ void AProjectile::EncroachedBy(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24796,7 +24796,7 @@ void AProjectile::HitWall(const struct FVector& HitNormal, class AActor* Wall, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24822,7 +24822,7 @@ void AProjectile::ProcessTouch(class AActor* Other, class UPrimitiveComponent* O auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24848,7 +24848,7 @@ void AProjectile::Touch(class AActor* Other, class UPrimitiveComponent* OtherCom auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24890,7 +24890,7 @@ bool AProjectile::HurtRadius(float DamageAmount, float InDamageRadius, class UCl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -24918,7 +24918,7 @@ bool AProjectile::ProjectileHurtRadius(const struct FVector& HurtOrigin, const s auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -24937,7 +24937,7 @@ void AProjectile::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -24956,7 +24956,7 @@ bool AProjectile::CanSplash() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -24978,7 +24978,7 @@ unsigned char AProjectile::GetTeamNum() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -25001,7 +25001,7 @@ void AProjectile::Init(const struct FVector& Direction) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25018,7 +25018,7 @@ void AProjectile::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25035,7 +25035,7 @@ void AProjectile::PreBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25056,7 +25056,7 @@ bool AProjectile::EncroachingOn(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -25078,7 +25078,7 @@ void ASceneCaptureActor::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25099,7 +25099,7 @@ bool APortalTeleporter::StopsProjectile(class AProjectile* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -25121,7 +25121,7 @@ class UTextureRenderTarget2D* APortalTeleporter::CreatePortalTexture() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -25145,7 +25145,7 @@ struct FVector APortalTeleporter::TransformHitLocation(const struct FVector& Hit auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -25169,7 +25169,7 @@ struct FVector APortalTeleporter::TransformVectorDir(const struct FVector& V) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -25193,7 +25193,7 @@ bool APortalTeleporter::TransformActor(class AActor* A) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -25212,7 +25212,7 @@ void AStaticMeshActorBasedOnExtremeContent::SetMaterialBasedOnExtremeContent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25229,7 +25229,7 @@ void AStaticMeshActorBasedOnExtremeContent::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25250,7 +25250,7 @@ class AActor* ATeleporterDestination::GetNextExitPoint(class AActor* TeleportAct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -25272,7 +25272,7 @@ void ATeleporterDestination::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25291,7 +25291,7 @@ void ATrigger::ApplyCheckpointRecord(struct ATrigger_FCheckpointRecord* Record) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -25313,7 +25313,7 @@ void ATrigger::CreateCheckpointRecord(struct ATrigger_FCheckpointRecord* Record) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -25335,7 +25335,7 @@ bool ATrigger::ShouldSaveForCheckpoint() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -25358,7 +25358,7 @@ bool ATrigger::StopsProjectile(class AProjectile* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -25377,7 +25377,7 @@ void ATrigger::UnTrigger() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25394,7 +25394,7 @@ void ATrigger::NotifyTriggered() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25420,7 +25420,7 @@ void ATrigger::Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25437,7 +25437,7 @@ void ATrigger::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25455,7 +25455,7 @@ void ATrigger::TriggerDetachSprites() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25475,7 +25475,7 @@ float UAkComponent::GetMaxAttenuationRadius() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -25499,7 +25499,7 @@ bool UAkComponent::IsPlayingId(int InPlayingId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -25523,7 +25523,7 @@ bool UAkComponent::IsPlayingEvent(class UAkEvent* AkEvent) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -25545,7 +25545,7 @@ void UAkComponent::UpdateComponentPosition(TArray* ListenerPosit auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -25574,7 +25574,7 @@ void UAkComponent::OnAkEventCompleted(class UAkComponent* Source, class UAkEvent auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25594,7 +25594,7 @@ void UAudioComponent::OcclusionChanged(bool bNowOccluded) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25616,7 +25616,7 @@ void UAudioComponent::OnQueueSubtitles(TArray Subtitles, fl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25636,7 +25636,7 @@ void UAudioComponent::OnAudioFinished(class UAudioComponent* AC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25654,7 +25654,7 @@ void UAudioComponent::ResetToDefaults() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25677,7 +25677,7 @@ void UAudioComponent::SetWaveParameter(const struct FName& InName, class USoundN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25700,7 +25700,7 @@ void UAudioComponent::SetFloatParameter(const struct FName& InName, float InFloa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25723,7 +25723,7 @@ void UAudioComponent::AdjustVolume(float AdjustVolumeDuration, float AdjustVolum auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25746,7 +25746,7 @@ void UAudioComponent::FadeOut(float FadeOutDuration, float FadeVolumeLevel) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25769,7 +25769,7 @@ void UAudioComponent::FadeIn(float FadeInDuration, float FadeVolumeLevel) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25789,7 +25789,7 @@ bool UAudioComponent::IsFadingOut() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -25811,7 +25811,7 @@ bool UAudioComponent::IsFadingIn() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -25833,7 +25833,7 @@ bool UAudioComponent::IsPlaying() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -25853,7 +25853,7 @@ void UAudioComponent::Stop() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25871,7 +25871,7 @@ void UAudioComponent::Play() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25892,7 +25892,7 @@ void UHeightFogComponent::UpdateDensity(float NewDensity) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25913,7 +25913,7 @@ void UHeightFogComponent::SetEnabled(bool bSetEnabled) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25935,7 +25935,7 @@ void UPrimitiveComponent::Behavior_ChangeCollisionSize(float NewRadius, float Ne auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25955,7 +25955,7 @@ void UPrimitiveComponent::Behavior_ChangeCollision(unsigned char NewCollisionTyp auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25972,7 +25972,7 @@ void UPrimitiveComponent::TickInstanceDataAttachment() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -25992,7 +25992,7 @@ void UPrimitiveComponent::Behavior_ChangeScale(float InScale) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26012,7 +26012,7 @@ void UPrimitiveComponent::Behavior_ChangeVisibility(bool bVisible) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26029,7 +26029,7 @@ void UPrimitiveComponent::Behavior_ToggleVisibility() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26052,7 +26052,7 @@ unsigned char UPrimitiveComponent::ClosestPointOnComponentToComponent(class UPri auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -26085,7 +26085,7 @@ unsigned char UPrimitiveComponent::ClosestPointOnComponentToPoint(struct FVector auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -26116,7 +26116,7 @@ struct FRotator UPrimitiveComponent::GetRotation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -26138,7 +26138,7 @@ struct FVector UPrimitiveComponent::GetPosition() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -26165,7 +26165,7 @@ void UPrimitiveComponent::SetAbsolute(bool NewAbsoluteTranslation, bool NewAbsol auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26186,7 +26186,7 @@ void UPrimitiveComponent::SetScale3D(const struct FVector& NewScale3D) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26207,7 +26207,7 @@ void UPrimitiveComponent::SetScale(float NewScale) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26228,7 +26228,7 @@ void UPrimitiveComponent::SetRotation(const struct FRotator& NewRotation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26249,7 +26249,7 @@ void UPrimitiveComponent::SetTranslation(const struct FVector& NewTranslation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26274,7 +26274,7 @@ void UPrimitiveComponent::SetActorCollision(bool NewCollideActors, bool NewBlock auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26297,7 +26297,7 @@ void UPrimitiveComponent::SetTraceBlocking(bool NewBlockZeroExtent, bool NewBloc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26318,7 +26318,7 @@ void UPrimitiveComponent::SetInWorldForeground(bool NewInWorldForegroundState) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26339,7 +26339,7 @@ void UPrimitiveComponent::SetDepthPriorityGroup(unsigned char NewDepthPriorityGr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26360,7 +26360,7 @@ void UPrimitiveComponent::SetLightingChannels(const struct FLightingChannelConta auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26381,7 +26381,7 @@ void UPrimitiveComponent::SetCullDistance(float NewCullDistance) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26402,7 +26402,7 @@ void UPrimitiveComponent::SetLightEnvironment(class ULightEnvironmentComponent* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26423,7 +26423,7 @@ void UPrimitiveComponent::SetShadowParent(class UPrimitiveComponent* NewShadowPa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26444,7 +26444,7 @@ void UPrimitiveComponent::SetIgnoreOwnerHidden(bool bNewIgnoreOwnerHidden) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26465,7 +26465,7 @@ void UPrimitiveComponent::SetPlayerOwnerNoSee(bool bNewPlayerOwnerNoSee) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26486,7 +26486,7 @@ void UPrimitiveComponent::SetOnlyPlayerOwnerSee(bool bNewOnlyPlayerOwnerSee) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26507,7 +26507,7 @@ void UPrimitiveComponent::SetOnlyOwnerSee(bool bNewOnlyOwnerSee) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26528,7 +26528,7 @@ void UPrimitiveComponent::SetOwnerNoSee(bool bNewOwnerNoSee) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26549,7 +26549,7 @@ void UPrimitiveComponent::SetHidden(bool NewHidden) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26569,7 +26569,7 @@ bool UPrimitiveComponent::ShouldComponentAddToScene() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -26592,7 +26592,7 @@ void UPrimitiveComponent::SetRBDominanceGroup(unsigned char InDomGroup) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26612,7 +26612,7 @@ class URB_BodyInstance* UPrimitiveComponent::GetRootBodyInstance() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -26636,7 +26636,7 @@ class UPhysicalMaterial* UPrimitiveComponent::GetPhysicalMaterial(bool bSearchAr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -26659,7 +26659,7 @@ void UPrimitiveComponent::SetPhysMaterialOverride(class UPhysicalMaterial* NewPh auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26677,7 +26677,7 @@ void UPrimitiveComponent::InitRBPhys() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26698,7 +26698,7 @@ void UPrimitiveComponent::SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26719,7 +26719,7 @@ void UPrimitiveComponent::SetRBChannel(unsigned char Channel) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26740,7 +26740,7 @@ void UPrimitiveComponent::SetRBCollisionChannels(const struct FRBCollisionChanne auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26763,7 +26763,7 @@ void UPrimitiveComponent::SetRBCollidesWithChannel(unsigned char Channel, bool b auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26784,7 +26784,7 @@ void UPrimitiveComponent::SetBlockRigidBody(bool bNewBlockRigidBody) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26806,7 +26806,7 @@ bool UPrimitiveComponent::RigidBodyIsAwake(const struct FName& BoneName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -26829,7 +26829,7 @@ void UPrimitiveComponent::PutRigidBodyToSleep(const struct FName& BoneName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26850,7 +26850,7 @@ void UPrimitiveComponent::WakeRigidBody(const struct FName& BoneName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26873,7 +26873,7 @@ void UPrimitiveComponent::SetRBRotation(const struct FRotator& NewRot, const str auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26896,7 +26896,7 @@ void UPrimitiveComponent::SetRBPosition(const struct FVector& NewPos, const stru auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26919,7 +26919,7 @@ void UPrimitiveComponent::RetardRBLinearVelocity(const struct FVector& RetardDir auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26942,7 +26942,7 @@ void UPrimitiveComponent::SetRBAngularVelocity(const struct FVector& NewAngVel, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26965,7 +26965,7 @@ void UPrimitiveComponent::SetRBLinearVelocity(const struct FVector& NewVel, bool auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -26988,7 +26988,7 @@ void UPrimitiveComponent::AddTorque(const struct FVector& Torque, const struct F auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27015,7 +27015,7 @@ void UPrimitiveComponent::AddRadialForce(const struct FVector& Origin, float Rad auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27040,7 +27040,7 @@ void UPrimitiveComponent::AddForce(const struct FVector& Force, const struct FVe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27069,7 +27069,7 @@ void UPrimitiveComponent::AddRadialImpulse(const struct FVector& Origin, float R auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27096,7 +27096,7 @@ void UPrimitiveComponent::AddImpulse(const struct FVector& Impulse, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27119,7 +27119,7 @@ void UCylinderComponent::SetCylinderSize(float NewRadius, float NewHeight) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27140,7 +27140,7 @@ void USphereComponent::SetSphereSize(float NewRadius) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27169,7 +27169,7 @@ void USpriteComponent::SetSpriteAndUV(class UTexture2D* NewSprite, int NewU, int auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27196,7 +27196,7 @@ void USpriteComponent::SetUV(int NewU, int NewUL, int NewV, int NewVL) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27217,7 +27217,7 @@ void USpriteComponent::SetSprite(class UTexture2D* NewSprite) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27234,7 +27234,7 @@ void URadialBlurComponent::OnUpdatePropertyBlurOpacity() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27251,7 +27251,7 @@ void URadialBlurComponent::OnUpdatePropertyBlurFalloffExponent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27268,7 +27268,7 @@ void URadialBlurComponent::OnUpdatePropertyBlurScale() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27289,7 +27289,7 @@ void URadialBlurComponent::SetEnabled(bool bInEnabled) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27310,7 +27310,7 @@ void URadialBlurComponent::SetBlurOpacity(float InBlurOpacity) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27331,7 +27331,7 @@ void URadialBlurComponent::SetBlurFalloffExponent(float InBlurFalloffExponent) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27352,7 +27352,7 @@ void URadialBlurComponent::SetBlurScale(float InBlurScale) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27373,7 +27373,7 @@ void URadialBlurComponent::SetMaterial(class UMaterialInterface* InMaterial) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27394,7 +27394,7 @@ void USceneCaptureComponent::SetEnabled(bool bEnable) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27415,7 +27415,7 @@ void USceneCaptureComponent::SetFrameRate(float NewFrameRate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27438,7 +27438,7 @@ void USceneCapture2DComponent::SetView(const struct FVector& NewLocation, const auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27465,7 +27465,7 @@ void USceneCapture2DComponent::SetCaptureParameters(class UTextureRenderTarget2D auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27486,7 +27486,7 @@ void USceneCapture2DHitMaskComponent::SetFadingStartTimeSinceHit(float InFadingS auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27513,7 +27513,7 @@ void USceneCapture2DHitMaskComponent::SetCaptureParameters(const struct FVector& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27534,7 +27534,7 @@ void USceneCapture2DHitMaskComponent::SetCaptureTargetTexture(class UTextureRend auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27559,7 +27559,7 @@ void USceneCapturePortalComponent::SetCaptureParameters(class UTextureRenderTarg auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27579,7 +27579,7 @@ void UActorFactory::PostCreateActor(class AActor* NewActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27599,7 +27599,7 @@ float USoundCue::GetCueDuration() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -27621,7 +27621,7 @@ bool USoundCue::IsSoundLooping() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27643,7 +27643,7 @@ bool UIInstanceData::GetReplicatedInstanceDataState(struct FReplicatedInstanceDa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27668,7 +27668,7 @@ bool UIInstanceData::GetInstanceDataState(struct FInstanceDataSet* OutInstanceDa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27690,7 +27690,7 @@ void UIInstanceData::DestroyOwnedInstanceData() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27711,7 +27711,7 @@ bool UIInstanceData::RemoveInstanceDataObject(class UObject* InstanceDataObject) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27734,7 +27734,7 @@ bool UIInstanceData::RemoveInstanceData(const struct FName& DataName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27758,7 +27758,7 @@ bool UIInstanceData::GetInstanceData(const struct FName& DataName, TArrayFunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27786,7 +27786,7 @@ bool UIInstanceData::SetInstanceData(const struct FInstanceDataUnion& InstanceDa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27811,7 +27811,7 @@ bool AController::IsUsingVehicleEx(bool IncludeAttachedRiders, class AVehicle** auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27838,7 +27838,7 @@ bool AController::IsUsingVehicle(bool IncludeAttachedRiders) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27857,7 +27857,7 @@ void AController::DestroyOwnedInstanceData() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -27878,7 +27878,7 @@ bool AController::RemoveInstanceDataObject(class UObject* InstanceDataObject) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27901,7 +27901,7 @@ bool AController::RemoveInstanceData(const struct FName& DataName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27925,7 +27925,7 @@ bool AController::GetInstanceData(const struct FName& DataName, TArrayFunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27953,7 +27953,7 @@ bool AController::SetInstanceData(const struct FInstanceDataUnion& InstanceData, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -27975,7 +27975,7 @@ class APawn* AController::GetInstanceDataPawn() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -27996,7 +27996,7 @@ bool AController::ShouldSwitchToBestWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28018,7 +28018,7 @@ class APawn* AController::GetWorldPawn() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -28042,7 +28042,7 @@ void AController::AddAccuracyImpulse(float Delta, bool bOffHand) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28067,7 +28067,7 @@ bool AController::GeneratePathToLocation(const struct FVector& Goal, float Withi auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28094,7 +28094,7 @@ bool AController::GeneratePathToActor(class AActor* Goal, float WithinDistance, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28116,7 +28116,7 @@ void AController::InterpolationFinished(class USeqAct_Interp* InterpAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28138,7 +28138,7 @@ void AController::InterpolationStarted(class USeqAct_Interp* InterpAction, class auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28164,7 +28164,7 @@ void AController::DisplayDebugResourcePoolManager(class AResourcePoolManager* Po auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -28191,7 +28191,7 @@ void AController::DisplayDebugResourcePools(class AHUD* HUD, float* out_YL, floa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -28214,7 +28214,7 @@ void AController::RecalculateAttributeInitializedState() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28238,7 +28238,7 @@ struct FResourcePoolReference AController::GetResourcePoolForResourceDefinition( auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -28261,7 +28261,7 @@ void AController::ApplyCharacterClassStartingValues(class UCharacterClassDefinit auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28283,7 +28283,7 @@ void AController::ApplyCharacterClassDefaults(class APawn* P, class UCharacterCl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28302,7 +28302,7 @@ class UCharacterClassDefinition* AController::GetClassDefinition() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -28323,7 +28323,7 @@ float AController::GetDestinationOffset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -28343,7 +28343,7 @@ void AController::InitNavigationHandle() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28360,7 +28360,7 @@ void AController::ReadyForLift() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28386,7 +28386,7 @@ void AController::SendMessage(class APlayerReplicationInfo* Recipient, const str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28403,7 +28403,7 @@ void AController::CurrentLevelUnloaded() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28424,7 +28424,7 @@ bool AController::IsInCombat(bool bForceCheck) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28445,7 +28445,7 @@ bool AController::IsSpectating() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28467,7 +28467,7 @@ void AController::OnToggleHidden(class USeqAct_ToggleHidden* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28487,7 +28487,7 @@ void AController::NotifyAddInventory(class AInventory* NewItem) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28507,7 +28507,7 @@ void AController::OnModifyHealth(class USeqAct_ModifyHealth* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28532,7 +28532,7 @@ bool AController::NotifyCoverClaimViolation(class AController* NewClaim, class A auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28551,7 +28551,7 @@ void AController::NotifyCoverAdjusted() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28575,7 +28575,7 @@ void AController::NotifyCoverDisabled(class ACoverLink* Link, int SlotIdx, bool auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28595,7 +28595,7 @@ void AController::OnSetVelocity(class USeqAct_SetVelocity* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28615,7 +28615,7 @@ void AController::OnSetPhysics(class USeqAct_SetPhysics* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28634,7 +28634,7 @@ bool AController::GetNonCheatGodMode() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28656,7 +28656,7 @@ void AController::SetNonCheatGodMode(bool NewMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28675,7 +28675,7 @@ bool AController::GetGodMode() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28697,7 +28697,7 @@ void AController::SetGodMode(bool NewMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28717,7 +28717,7 @@ bool AController::InGodMode() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28739,7 +28739,7 @@ void AController::OnToggleGodMode(class USeqAct_ToggleGodMode* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28759,7 +28759,7 @@ void AController::OnTeleport(class USeqAct_Teleport* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28779,7 +28779,7 @@ bool AController::IsDead() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28800,7 +28800,7 @@ struct FString AController::GetHumanReadableName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -28820,7 +28820,7 @@ void AController::StopLatentExecution() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28842,7 +28842,7 @@ bool AController::InLatentExecution(int LatentActionNumber) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28861,7 +28861,7 @@ void AController::ReachedPreciseDestination() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28878,7 +28878,7 @@ void AController::NotifyMissedJump() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28895,7 +28895,7 @@ void AController::NotifyJumpApex() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28918,7 +28918,7 @@ bool AController::NotifyBump(class AActor* Other, const struct FVector& HitNorma auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28942,7 +28942,7 @@ void AController::NotifyFallingHitWall(const struct FVector& HitNormal, class AA auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -28965,7 +28965,7 @@ bool AController::NotifyHitWall(const struct FVector& HitNormal, class AActor* W auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -28990,7 +28990,7 @@ bool AController::NotifyLanded(const struct FVector& HitNormal, class AActor* Fl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29013,7 +29013,7 @@ bool AController::NotifyHeadVolumeChange(class APhysicsVolume* NewVolume) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29035,7 +29035,7 @@ void AController::NotifyPhysicsVolumeChange(class APhysicsVolume* NewVolume) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29054,7 +29054,7 @@ bool AController::LandingShake() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29079,7 +29079,7 @@ bool AController::IsAimingAt(class AActor* ATarget, float Epsilon) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29102,7 +29102,7 @@ void AController::GetActorEyesViewPoint(struct FVector* out_Location, struct FRo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -29130,7 +29130,7 @@ void AController::GetPlayerViewPoint(bool bMustBeCurrent, struct FVector* out_Lo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -29156,7 +29156,7 @@ bool AController::HandlePathObstruction(class AActor* BlockedBy) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29178,7 +29178,7 @@ void AController::UnderLift(class ALiftCenter* Lift) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29197,7 +29197,7 @@ bool AController::MoverFinished() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29219,7 +29219,7 @@ void AController::WaitForMover(class AInterpActor* M) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29240,7 +29240,7 @@ bool AController::AllowDetourTo(class ANavigationPoint* N) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29264,7 +29264,7 @@ void AController::MayFall(bool bFloor, const struct FVector& FloorNormal) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29282,7 +29282,7 @@ void AController::EndClimbLadder() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29299,7 +29299,7 @@ void AController::LongFall() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29320,7 +29320,7 @@ void AController::WaitForLanding(float waitDuration) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29342,7 +29342,7 @@ bool AController::PickWallAdjust(const struct FVector& HitNormal) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29366,7 +29366,7 @@ void AController::MoveUnreachable(const struct FVector& AttemptedDest, class AAc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29388,7 +29388,7 @@ bool AController::ActorReachable(class AActor* anActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29412,7 +29412,7 @@ bool AController::PointReachable(const struct FVector& aPoint) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29444,7 +29444,7 @@ class AActor* AController::FindPathToIntercept(class APawn* P, class AActor* InR auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -29466,7 +29466,7 @@ class ANavigationPoint* AController::FindRandomDest() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -29496,7 +29496,7 @@ class AActor* AController::FindPathTowardNearest(class UClass* GoalClass, bool b auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -29526,7 +29526,7 @@ class AActor* AController::FindPathToward(class AActor* anActor, bool bWeightDet auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -29554,7 +29554,7 @@ class AActor* AController::FindPathTo(const struct FVector& aPoint, int MaxPathL auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -29574,7 +29574,7 @@ void AController::FinishRotation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29591,7 +29591,7 @@ void AController::SetupSpecialPathAbilities() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29620,7 +29620,7 @@ void AController::MoveToward(class AActor* NewTarget, class AActor* ViewFocus, f auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29649,7 +29649,7 @@ void AController::MoveToDirectNonPathPos(const struct FVector& NewDestination, c auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29678,7 +29678,7 @@ void AController::MoveTo(const struct FVector& NewDestination, class AActor* Vie auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29695,7 +29695,7 @@ void AController::EnemyNotVisible() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29715,7 +29715,7 @@ void AController::SeeMonster(class APawn* Seen) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29735,7 +29735,7 @@ void AController::SeePlayer(class APawn* Seen) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29761,7 +29761,7 @@ void AController::HearNoise(class AActor* NoiseMaker, const struct FVector& Nois auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29791,7 +29791,7 @@ class APawn* AController::PickTarget(class UClass* TargetClass, const struct FVe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -29824,7 +29824,7 @@ bool AController::CanSeeByPoints(const struct FVector& ViewLocation, const struc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29848,7 +29848,7 @@ bool AController::CanSee(class APawn* Other) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29876,7 +29876,7 @@ bool AController::LineOfSightTo(class AActor* Other, const struct FVector& chkLo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29902,7 +29902,7 @@ void AController::NotifyChangedWeapon(class AWeapon* PrevWeapon, class AWeapon* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29922,7 +29922,7 @@ void AController::ClientSwitchToBestWeapon(bool bForceNewWeapon) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29942,7 +29942,7 @@ void AController::SwitchToBestWeapon(bool bForceNewWeapon) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -29968,7 +29968,7 @@ bool AController::CanHoldWeapon(class APawn* Holder, class AWeapon* TestWeapon, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -29990,7 +29990,7 @@ void AController::ReceiveProjectileWarning(class AProjectile* Proj) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30014,7 +30014,7 @@ void AController::ReceiveWarning(class APawn* shooter, float projSpeed, const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30038,7 +30038,7 @@ void AController::InstantWarnTarget(class AActor* InTarget, class AWeapon* Fired auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30061,7 +30061,7 @@ struct FRotator AController::GetAdjustedAimFor(class AWeapon* W, const struct FV auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -30083,7 +30083,7 @@ void AController::UnTouchedPickupable(const FScriptInterface& Pickup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30103,7 +30103,7 @@ void AController::TouchedPickupable(const FScriptInterface& Pickup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30123,7 +30123,7 @@ void AController::HandlePickup(class AInventory* Inv) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30143,7 +30143,7 @@ void AController::RoundHasEnded(class AActor* EndRoundFocus) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30160,7 +30160,7 @@ void AController::StopFiring() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30181,7 +30181,7 @@ bool AController::FireWeaponAt(class AActor* inActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -30206,7 +30206,7 @@ float AController::RatePickup(class AActor* PickupHolder, class UClass* inPickup auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -30228,7 +30228,7 @@ void AController::WarnProjExplode(class AProjectile* Proj) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30248,7 +30248,7 @@ void AController::NotifyProjLanded(class AProjectile* Proj) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30274,7 +30274,7 @@ void AController::NotifyKilled(class AController* Killer, class AController* Kil auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30296,7 +30296,7 @@ void AController::GameHasEnded(class AActor* EndGameFocus, bool bIsWinner) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30316,7 +30316,7 @@ void AController::SetCharacter(const struct FString& inCharacter) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30333,7 +30333,7 @@ void AController::ServerGivePawn() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30350,7 +30350,7 @@ void AController::ServerRestartPlayer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30370,7 +30370,7 @@ unsigned char AController::GetTeamNum() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -30389,7 +30389,7 @@ void AController::InitPlayerReplicationInfo() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30418,7 +30418,7 @@ void AController::NotifyRecentDamage(float DamageAmount, class AActor* DamagedAc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30451,7 +30451,7 @@ void AController::NotifyTakeHit(class AController* InstigatedBy, class APawn* Hi auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30468,7 +30468,7 @@ void AController::EnemyJustTeleported() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30492,7 +30492,7 @@ bool AController::BeyondFogDistance(const struct FVector& ViewPoint, const struc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -30511,7 +30511,7 @@ void AController::SpawningProcessComplete() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30531,7 +30531,7 @@ void AController::Restart(bool bVehicleTransition) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30548,7 +30548,7 @@ void AController::CleanupPRI() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30565,7 +30565,7 @@ void AController::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30582,7 +30582,7 @@ void AController::NotifyPostLanded() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30601,7 +30601,7 @@ bool AController::GamePlayEndedState() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -30623,7 +30623,7 @@ void AController::PawnDied(class APawn* inPawn) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30640,7 +30640,7 @@ void AController::UnPossess() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30662,7 +30662,7 @@ void AController::Possess(class APawn* inPawn, bool bVehicleTransition) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30682,7 +30682,7 @@ void AController::OnPossess(class USeqAct_Possess* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30702,7 +30702,7 @@ void AController::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30724,7 +30724,7 @@ void AController::ClientSetRotation(const struct FRotator& NewRotation, bool bRe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30746,7 +30746,7 @@ void AController::ClientSetLocation(const struct FVector& NewLocation, const str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30763,7 +30763,7 @@ void AController::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30780,7 +30780,7 @@ void AController::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30802,7 +30802,7 @@ void AController::SetSkelControlScale(const struct FName& SkelControlName, float auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30824,7 +30824,7 @@ void AController::SetMorphWeight(const struct FName& MorphNodeName, float MorphW auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30841,7 +30841,7 @@ void AController::StopActorFaceFXAnim() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30870,7 +30870,7 @@ bool AController::PlayActorFaceFXAnim(class UFaceFXAnimSet* AnimSet, const struc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -30892,7 +30892,7 @@ void AController::FinishAnimControl(class UInterpGroup* InInterpGroup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30924,7 +30924,7 @@ void AController::SetAnimPosition(const struct FName& SlotName, int ChannelIndex auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30944,7 +30944,7 @@ void AController::BeginAnimControl(class UInterpGroup* InInterpGroup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30961,7 +30961,7 @@ void AController::NotifyPathChanged() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -30981,7 +30981,7 @@ struct FVector AController::GetAdjustLocation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -31008,7 +31008,7 @@ void AController::SetAdjustLocation(const struct FVector& NewLoc, bool bAdjust, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -31028,7 +31028,7 @@ struct FVector AController::GetDestinationPosition() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -31053,7 +31053,7 @@ void AController::SetDestinationPosition(const struct FVector& Dest, bool bOffse auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -31073,7 +31073,7 @@ struct FVector AController::GetFocalPoint() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -31098,7 +31098,7 @@ void AController::SetFocalPoint(const struct FVector& FP, bool bOffsetFromBase) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -31118,7 +31118,7 @@ bool AController::IsLocalController() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31140,7 +31140,7 @@ bool AController::IsLocalPlayerController() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31164,7 +31164,7 @@ void USettings::UpdateFromURL(class AGameInfo* Game, struct FString* URL) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -31187,7 +31187,7 @@ void USettings::BuildURL(struct FString* URL) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -31210,7 +31210,7 @@ void USettings::AppendContextsToURL(struct FString* URL) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -31233,7 +31233,7 @@ void USettings::AppendPropertiesToURL(struct FString* URL) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -31256,7 +31256,7 @@ void USettings::AppendDataBindingsToURL(struct FString* URL) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -31279,7 +31279,7 @@ void USettings::GetQoSAdvertisedStringSettings(TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -31302,7 +31302,7 @@ void USettings::GetQoSAdvertisedProperties(TArray* QoS auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -31328,7 +31328,7 @@ bool USettings::GetRangedPropertyValue(int PropertyId, float* OutValue) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31357,7 +31357,7 @@ bool USettings::SetRangedPropertyValue(int PropertyId, float NewValue) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31385,7 +31385,7 @@ bool USettings::GetPropertyRange(int PropertyId, float* OutMinValue, float* OutM auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31419,7 +31419,7 @@ bool USettings::GetPropertyMappingType(int PropertyId, unsigned char* OutType) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31446,7 +31446,7 @@ bool USettings::HasStringSetting(int SettingId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31470,7 +31470,7 @@ bool USettings::HasProperty(int PropertyId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31494,7 +31494,7 @@ void USettings::UpdateProperties(bool bShouldAddIfMissing, TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -31519,7 +31519,7 @@ void USettings::UpdateStringSettings(bool bShouldAddIfMissing, TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -31544,7 +31544,7 @@ unsigned char USettings::GetPropertyType(int PropertyId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -31569,7 +31569,7 @@ bool USettings::GetPropertyValueId(int PropertyId, int* ValueId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31598,7 +31598,7 @@ bool USettings::SetPropertyValueId(int PropertyId, int ValueId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31623,7 +31623,7 @@ bool USettings::GetByteProperty(int PropertyId, unsigned char* Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31651,7 +31651,7 @@ void USettings::SetByteProperty(int PropertyId, unsigned char Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -31674,7 +31674,7 @@ bool USettings::GetStringProperty(int PropertyId, struct FString* Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31702,7 +31702,7 @@ void USettings::SetStringProperty(int PropertyId, const struct FString& Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -31725,7 +31725,7 @@ bool USettings::GetIntProperty(int PropertyId, int* Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31753,7 +31753,7 @@ void USettings::SetIntProperty(int PropertyId, int Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -31776,7 +31776,7 @@ bool USettings::GetFloatProperty(int PropertyId, float* Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31804,7 +31804,7 @@ void USettings::SetFloatProperty(int PropertyId, float Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -31827,7 +31827,7 @@ bool USettings::SetPropertyFromStringByName(const struct FName& PropertyName, st auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31854,7 +31854,7 @@ struct FString USettings::GetPropertyAsStringByName(const struct FName& Property auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -31878,7 +31878,7 @@ struct FString USettings::GetPropertyAsString(int PropertyId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -31902,7 +31902,7 @@ struct FString USettings::GetPropertyColumnHeader(int PropertyId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -31926,7 +31926,7 @@ struct FName USettings::GetPropertyName(int PropertyId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -31951,7 +31951,7 @@ bool USettings::GetPropertyId(const struct FName& PropertyName, int* PropertyId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -31979,7 +31979,7 @@ bool USettings::SetStringSettingValueFromStringByName(const struct FName& String auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -32006,7 +32006,7 @@ struct FName USettings::GetStringSettingValueNameByName(const struct FName& Stri auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -32032,7 +32032,7 @@ struct FName USettings::GetStringSettingValueName(int StringSettingId, int Value auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -32056,7 +32056,7 @@ bool USettings::IsWildcardStringSetting(int StringSettingId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -32080,7 +32080,7 @@ struct FString USettings::GetStringSettingColumnHeader(int StringSettingId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -32104,7 +32104,7 @@ struct FName USettings::GetStringSettingName(int StringSettingId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -32129,7 +32129,7 @@ bool USettings::GetStringSettingId(const struct FName& StringSettingName, int* S auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -32157,7 +32157,7 @@ bool USettings::GetStringSettingValueByName(const struct FName& StringSettingNam auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -32187,7 +32187,7 @@ void USettings::SetStringSettingValueByName(const struct FName& StringSettingNam auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32210,7 +32210,7 @@ bool USettings::GetStringSettingValueNames(int StringSettingId, TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -32241,7 +32241,7 @@ bool USettings::IncrementStringSettingValue(int StringSettingId, int Direction, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -32266,7 +32266,7 @@ bool USettings::GetStringSettingValue(int StringSettingId, int* ValueIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -32296,7 +32296,7 @@ void USettings::SetStringSettingValue(int StringSettingId, int ValueIndex, bool auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32319,7 +32319,7 @@ void USettings::GetSettingsDataDateTime(struct FSettingsData* Data, int* OutInt1 fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -32348,7 +32348,7 @@ void USettings::GetSettingsDataBlob(struct FSettingsData* Data, TArrayFunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -32375,7 +32375,7 @@ int USettings::GetSettingsDataInt(struct FSettingsData* Data) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -32402,7 +32402,7 @@ float USettings::GetSettingsDataFloat(struct FSettingsData* Data) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -32429,7 +32429,7 @@ struct FString USettings::GetSettingsDataString(struct FSettingsData* Data) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -32455,7 +32455,7 @@ void USettings::EmptySettingsData(struct FSettingsData* Data) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -32480,7 +32480,7 @@ void USettings::SetSettingsData(struct FSettingsData* Data, struct FSettingsData fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -32507,7 +32507,7 @@ void USettings::SetSettingsDataBlob(struct FSettingsData* Data, TArrayFunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -32537,7 +32537,7 @@ void USettings::SetSettingsDataDateTime(int InInt1, int InInt2, struct FSettings fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -32563,7 +32563,7 @@ void USettings::SetSettingsDataInt(int InInt, struct FSettingsData* Data) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -32589,7 +32589,7 @@ void USettings::SetSettingsDataFloat(float InFloat, struct FSettingsData* Data) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -32615,7 +32615,7 @@ void USettings::SetSettingsDataString(const struct FString& InString, struct FSe fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -32636,7 +32636,7 @@ void UOnlineGameSearch::SortSearchResults() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32657,7 +32657,7 @@ void UOnlineGameSearch::SetSkillOverride(int LeaderboardId, TArrayFunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -32683,7 +32683,7 @@ void ACamera::StopCameraAnim(class UCameraAnimInst* AnimInst, bool bImmediate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32706,7 +32706,7 @@ void ACamera::StopAllCameraAnimsByType(class UCameraAnim* Anim, bool bImmediate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32727,7 +32727,7 @@ void ACamera::StopAllCameraAnims(bool bImmediate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32765,7 +32765,7 @@ class UCameraAnimInst* ACamera::PlayCameraAnim(class UCameraAnim* Anim, float Ra auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -32784,7 +32784,7 @@ void ACamera::ClearAllCameraShakes() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32819,7 +32819,7 @@ void ACamera::PlayWorldCameraShake(class UCameraShake* Shake, class AActor* Shak auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32849,7 +32849,7 @@ float ACamera::CalcRadialShakeScale(class ACamera* Cam, const struct FVector& Ep auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -32871,7 +32871,7 @@ void ACamera::StopCameraShake(class UCameraShake* Shake) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32897,7 +32897,7 @@ void ACamera::PlayCameraShake(class UCameraShake* Shake, float Scale, unsigned c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32914,7 +32914,7 @@ void ACamera::ClearCameraLensEffects() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32934,7 +32934,7 @@ void ACamera::RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32954,7 +32954,7 @@ void ACamera::AddCameraLensEffect(class UClass* LensEffectEmitterClass) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -32975,7 +32975,7 @@ class AEmitterCameraLensEffectBase* ACamera::FindCameraLensEffect(class UClass* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -32999,7 +32999,7 @@ void ACamera::ProcessViewRotation(float DeltaTime, struct FRotator* OutViewRotat auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -33027,7 +33027,7 @@ void ACamera::SetViewTarget(class AActor* NewViewTarget, const struct FViewTarge auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33048,7 +33048,7 @@ void ACamera::UpdateViewTarget(float DeltaTime, struct FTViewTarget* OutVT) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -33071,7 +33071,7 @@ void ACamera::CheckViewTarget(struct FTViewTarget* VT) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -33093,7 +33093,7 @@ void ACamera::FillCameraCache(struct FTPOV* NewPOV) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -33119,7 +33119,7 @@ struct FTPOV ACamera::BlendViewTargets(float Alpha, struct FTViewTarget* A, stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -33146,7 +33146,7 @@ void ACamera::DoUpdateCamera(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33166,7 +33166,7 @@ void ACamera::UpdateCamera(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33189,7 +33189,7 @@ void ACamera::SetDesiredColorScale(const struct FVector& NewColorScale, float In auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33208,7 +33208,7 @@ struct FRotator ACamera::GetCameraRotation() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -33231,7 +33231,7 @@ void ACamera::GetCameraViewPoint(struct FVector* OutCamLoc, struct FRotator* Out auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -33256,7 +33256,7 @@ void ACamera::SetFOV(float NewFOV) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33276,7 +33276,7 @@ float ACamera::GetFOVAngle() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -33299,7 +33299,7 @@ void ACamera::InitializeFor(class APlayerController* PC) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33321,7 +33321,7 @@ void ACamera::ApplyCameraModifiers(float DeltaTime, struct FTPOV* OutPOV) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -33341,7 +33341,7 @@ void ACamera::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33358,7 +33358,7 @@ void ACamera::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33379,7 +33379,7 @@ class UCameraModifier* ACamera::CreateCameraModifier(class UClass* ModifierClass auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -33398,7 +33398,7 @@ void APlayerController::UpdateScaleformHUDVisibility() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33415,7 +33415,7 @@ void APlayerController::NotifyUIRefresh() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33432,7 +33432,7 @@ void APlayerController::PreTransitionCleanup() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33453,7 +33453,7 @@ bool APlayerController::PS3SplitScreenUsingSameUser() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -33476,7 +33476,7 @@ struct FString APlayerController::GetPS3SplitScreenUserName() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -33498,7 +33498,7 @@ int APlayerController::GetPS3SplitScreenUserNumber() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -33521,7 +33521,7 @@ int APlayerController::GetPS3SplitScreenPlayerChosenResult() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -33542,7 +33542,7 @@ void APlayerController::PS3UserSelect() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33559,7 +33559,7 @@ void APlayerController::ServerDestroy() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33580,7 +33580,7 @@ bool APlayerController::CanDrop(class AWillowInventory* Inv) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -33601,7 +33601,7 @@ unsigned char APlayerController::GetDLCPackageMask() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -33621,7 +33621,7 @@ void APlayerController::ClearAllPoolComponents() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33640,7 +33640,7 @@ void APlayerController::OnGameInviteAcceptedP3(struct FOnlineGameSearchResult* I auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -33662,7 +33662,7 @@ void APlayerController::OnGameInviteAcceptedP2(struct FOnlineGameSearchResult* I auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -33684,7 +33684,7 @@ void APlayerController::OnGameInviteAcceptedP1(struct FOnlineGameSearchResult* I auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -33706,7 +33706,7 @@ void APlayerController::OnGameInviteAcceptedP0(struct FOnlineGameSearchResult* I auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -33730,7 +33730,7 @@ void APlayerController::OnGameInviteAcceptedP(int P, struct FOnlineGameSearchRes auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -33750,7 +33750,7 @@ void APlayerController::PreOnGameInviteAccepted() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33772,7 +33772,7 @@ bool APlayerController::AllDestinationLevelsAreVisible(const struct FVector& Des auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -33793,7 +33793,7 @@ bool APlayerController::ReleaseHolding() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -33815,7 +33815,7 @@ void APlayerController::SetGlobalVolumeMultiplier(float F) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33836,7 +33836,7 @@ void APlayerController::NativeSetGlobalVolumeMultiplier(float F) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33857,7 +33857,7 @@ bool APlayerController::NotifyDisconnect(const struct FString& Command) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -33879,7 +33879,7 @@ void APlayerController::ReceivedGameClass(class UClass* GameClass) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33904,7 +33904,7 @@ void APlayerController::LogOutBugItAIGoToLogFile(const struct FString& InScreenS auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33929,7 +33929,7 @@ void APlayerController::LogOutBugItGoToLogFile(const struct FString& InScreenSho auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33946,7 +33946,7 @@ void APlayerController::DisableDebugAI() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33964,7 +33964,7 @@ void APlayerController::ToggleAnimThreading() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -33981,7 +33981,7 @@ void APlayerController::OnEngineInitialTick() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34003,7 +34003,7 @@ void APlayerController::BugItStringCreator(struct FVector* ViewLocation, struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -34032,7 +34032,7 @@ void APlayerController::BugItAI(const struct FString& ScreenShotDescription) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34049,7 +34049,7 @@ void APlayerController::LogLoc() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34069,7 +34069,7 @@ void APlayerController::BugIt(const struct FString& ScreenShotDescription) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34090,7 +34090,7 @@ bool APlayerController::HasPeerConnection(struct FUniqueNetId* PeerNetId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -34115,7 +34115,7 @@ void APlayerController::OnSetSoundMode(class USeqAct_SetSoundMode* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34135,7 +34135,7 @@ void APlayerController::ClientSpawnCameraLensEffect(class UClass* LensEffectEmit auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34152,7 +34152,7 @@ void APlayerController::DebugCameraAnims() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34172,7 +34172,7 @@ void APlayerController::ClientStopCameraAnim(class UCameraAnim* AnimToStop) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34208,7 +34208,7 @@ void APlayerController::ClientPlayCameraAnim(class UCameraAnim* AnimToPlay, floa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34228,7 +34228,7 @@ void APlayerController::ClientStopCameraShake(class UCameraShake* Shake) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34256,7 +34256,7 @@ void APlayerController::ClientPlayCameraShake(class UCameraShake* Shake, float S auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34278,7 +34278,7 @@ void APlayerController::DoForceFeedbackForScreenShake(class UCameraShake* ShakeD auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34295,7 +34295,7 @@ void APlayerController::TestMovieStop() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34315,7 +34315,7 @@ void APlayerController::TestMovie(const struct FString& MovieName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34333,7 +34333,7 @@ void APlayerController::NativeTestMovieStop() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34354,7 +34354,7 @@ void APlayerController::NativeTestMovie(const struct FString& MovieName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34371,7 +34371,7 @@ void APlayerController::InputMatchDelegate() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34388,7 +34388,7 @@ void APlayerController::Sentinel_PostAcquireTravelTheWorldPoints() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34405,7 +34405,7 @@ void APlayerController::Sentinel_PreAcquireTravelTheWorldPoints() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34422,7 +34422,7 @@ void APlayerController::Sentinel_SetupForGamebasedTravelTheWorld() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34442,7 +34442,7 @@ void APlayerController::OnFlyThroughHasEnded(class USeqAct_FlyThroughHasEnded* i auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34465,7 +34465,7 @@ bool APlayerController::GetAchievementProgression(int AchievementId, float* Curr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -34492,7 +34492,7 @@ struct FString APlayerController::GetPartyGameTypeName() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -34514,7 +34514,7 @@ struct FString APlayerController::GetPartyMapName() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -34535,7 +34535,7 @@ bool APlayerController::IsPartyLeader() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -34562,7 +34562,7 @@ void APlayerController::ClientAddTextureStreamingLoc(const struct FVector& InLoc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34588,7 +34588,7 @@ void APlayerController::ClientPrestreamTextures(class AActor* ForcedActor, float auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34612,7 +34612,7 @@ void APlayerController::ClientSetForceMipLevelsToBeResident(class UMaterialInter auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34634,7 +34634,7 @@ void APlayerController::ClientControlMovieTexture(class UTextureMovie* MovieText auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34653,7 +34653,7 @@ int APlayerController::GetSplitscreenPlayerCount() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -34676,7 +34676,7 @@ class APlayerReplicationInfo* APlayerController::GetSplitscreenPlayerByIndex(int auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -34699,7 +34699,7 @@ bool APlayerController::IsSplitscreenPlayer(int* out_SplitscreenPlayerIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -34724,7 +34724,7 @@ bool APlayerController::IsPrimaryPlayer() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -34746,7 +34746,7 @@ void APlayerController::ServerNotifyPartyHostLeaving(const struct FUniqueNetId& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34766,7 +34766,7 @@ void APlayerController::ClientNotifyPartyHostLeaving(const struct FUniqueNetId& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34786,7 +34786,7 @@ void APlayerController::ClientReturnToParty(const struct FUniqueNetId& Requestin auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34808,7 +34808,7 @@ void APlayerController::OnJoinTravelToSessionComplete(const struct FName& Sessio auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34830,7 +34830,7 @@ void APlayerController::PreJoinUpdateGameSettings(const struct FName& SessionNam auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34854,7 +34854,7 @@ void APlayerController::ClientTravelToSession(const struct FName& SessionName, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34871,7 +34871,7 @@ void APlayerController::PathClear() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34891,7 +34891,7 @@ void APlayerController::PathChild(int Cnt) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34911,7 +34911,7 @@ void APlayerController::PathStep(int Cnt) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34935,7 +34935,7 @@ bool APlayerController::ShouldCheckRemoteControlCheckbox(unsigned char CheckBoxN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -34954,7 +34954,7 @@ void APlayerController::NotifyGameUnPaused() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34971,7 +34971,7 @@ void APlayerController::NotifyGamePaused() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -34991,7 +34991,7 @@ void APlayerController::SoakPause(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35008,7 +35008,7 @@ void APlayerController::IncrementNumberOfMatchesPlayed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35027,7 +35027,7 @@ bool APlayerController::CanViewUserCreatedContent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -35046,7 +35046,7 @@ void APlayerController::ClientEndOnlineGame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35063,7 +35063,7 @@ void APlayerController::ClientStartOnlineGame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35083,7 +35083,7 @@ void APlayerController::ServerRegisterClientStatGuid(const struct FString& StatG auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35103,7 +35103,7 @@ void APlayerController::OnRegisterHostStatGuidComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35123,7 +35123,7 @@ void APlayerController::ClientRegisterHostStatGuid(const struct FString& StatGui auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35140,7 +35140,7 @@ void APlayerController::RemoveAllDebugStrings() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35160,7 +35160,7 @@ void APlayerController::RemoveDebugText(class AActor* SrcActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35198,7 +35198,7 @@ void APlayerController::AddDebugText(const struct FString& DebugText, class AAct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35220,7 +35220,7 @@ void APlayerController::DrawDebugTextList(class UCanvas* Canvas, float RenderDel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35240,7 +35240,7 @@ void APlayerController::OnDestroy(class USeqAct_Destroy* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35257,7 +35257,7 @@ void APlayerController::ClientStartNetworkedVoice() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35274,7 +35274,7 @@ void APlayerController::ClientStopNetworkedVoice() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35294,7 +35294,7 @@ void APlayerController::ClientSetHostUniqueId(const struct FUniqueNetId& InHostI auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35316,7 +35316,7 @@ void APlayerController::ClientWriteLeaderboardStats(class UClass* OnlineStatsWri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35336,7 +35336,7 @@ void APlayerController::ClientWriteOnlinePlayerScores(int LeaderboardId) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35353,7 +35353,7 @@ void APlayerController::ClientArbitratedMatchEnded() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35370,7 +35370,7 @@ void APlayerController::NotifyNotEnoughSpaceInInvite() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35387,7 +35387,7 @@ void APlayerController::NotifyNotAllPlayersCanJoinInvite() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35404,7 +35404,7 @@ void APlayerController::NotifyInviteFailed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35426,7 +35426,7 @@ void APlayerController::OnInviteJoinComplete(const struct FName& SessionName, bo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35447,7 +35447,7 @@ struct FString APlayerController::ModifyClientURL(const struct FString& URL) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -35471,7 +35471,7 @@ void APlayerController::OnDestroyForInviteComplete(const struct FName& SessionNa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35493,7 +35493,7 @@ void APlayerController::OnEndForInviteComplete(const struct FName& SessionName, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35510,7 +35510,7 @@ void APlayerController::ClearInviteDelegates() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35529,7 +35529,7 @@ bool APlayerController::CanAllPlayersPlayOnline() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -35552,7 +35552,7 @@ bool APlayerController::InviteHasEnoughSpace(class UOnlineGameSettings* InviteSe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -35573,7 +35573,7 @@ void APlayerController::OnGameInviteAccepted(struct FOnlineGameSearchResult* Inv auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -35596,7 +35596,7 @@ void APlayerController::ServerRegisteredForArbitration(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35618,7 +35618,7 @@ void APlayerController::OnArbitrationRegisterComplete(const struct FName& Sessio auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35635,7 +35635,7 @@ void APlayerController::ClientRegisterForArbitration() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35652,7 +35652,7 @@ void APlayerController::ClientWasKicked() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35672,7 +35672,7 @@ bool APlayerController::IsShowingSubtitles() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -35695,7 +35695,7 @@ void APlayerController::SetShowSubtitles(bool bValue) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35717,7 +35717,7 @@ void APlayerController::NotifyDirectorControl(bool bNowControlling, class USeqAc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35737,7 +35737,7 @@ void APlayerController::ServerUnmutePlayer(const struct FUniqueNetId& PlayerNetI auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35757,7 +35757,7 @@ void APlayerController::ServerMutePlayer(const struct FUniqueNetId& PlayerNetId) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35777,7 +35777,7 @@ void APlayerController::GameplayUnmutePlayer(const struct FUniqueNetId& PlayerNe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35797,7 +35797,7 @@ void APlayerController::GameplayMutePlayer(const struct FUniqueNetId& PlayerNetI auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35817,7 +35817,7 @@ void APlayerController::ClientUnmutePlayer(const struct FUniqueNetId& PlayerNetI auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35837,7 +35837,7 @@ void APlayerController::ClientMutePlayer(const struct FUniqueNetId& PlayerNetId) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35854,7 +35854,7 @@ void APlayerController::ClientVoiceHandshakeComplete() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35877,7 +35877,7 @@ class APlayerController* APlayerController::GetPlayerControllerFromNetId(const s fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -35896,7 +35896,7 @@ void APlayerController::ClientSetOnlineStatus() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35916,7 +35916,7 @@ void APlayerController::SeamlessTravelFrom(class APlayerController* OldPC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35936,7 +35936,7 @@ void APlayerController::SeamlessTravelTo(class APlayerController* NewPC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -35957,7 +35957,7 @@ void APlayerController::GetSeamlessTravelActorList(bool bToEntry, TArrayFunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -35981,7 +35981,7 @@ bool APlayerController::IsPlayerMuted(struct FUniqueNetId* Sender) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -36005,7 +36005,7 @@ class UUIInteraction* APlayerController::GetUIController() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -36027,7 +36027,7 @@ void APlayerController::SaveActorConfig(const struct FName& actorName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36047,7 +36047,7 @@ void APlayerController::SaveClassConfig(const struct FString& ClassName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36067,7 +36067,7 @@ void APlayerController::ClientWaitForLevelsVisible(class USeqAct_WaitForLevelsVi auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36084,7 +36084,7 @@ void APlayerController::ClientSetBlockOnAsyncLoading() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36102,7 +36102,7 @@ void APlayerController::ClientFlushLevelStreaming() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36119,7 +36119,7 @@ void APlayerController::ClientCancelPendingMapChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36136,7 +36136,7 @@ void APlayerController::ClientCommitMapChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36153,7 +36153,7 @@ void APlayerController::DelayedPrepareMapChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36177,7 +36177,7 @@ void APlayerController::ClientPrepareMapChange(const struct FName& LevelName, bo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36197,7 +36197,7 @@ void APlayerController::ClientFindPlayMovie(const struct FName& LevelName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36218,7 +36218,7 @@ void APlayerController::ServerCheckForHoldingRelease(bool bTimerExpired) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36241,7 +36241,7 @@ void APlayerController::ServerUpdateLevelVisibility(const struct FName& PackageN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36268,7 +36268,7 @@ void APlayerController::ClientUpdateLevelStreamingStatus(const struct FName& Pac auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36294,7 +36294,7 @@ void APlayerController::LevelStreamingStatusChanged(class ULevelStreaming* Level auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36311,7 +36311,7 @@ void APlayerController::ClientForceGarbageCollection() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36331,7 +36331,7 @@ void APlayerController::OnConsoleCommand(class USeqAct_ConsoleCommand* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36348,7 +36348,7 @@ void APlayerController::ResetPlayerMovementInput() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36367,7 +36367,7 @@ bool APlayerController::IsButtonInputIgnored() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -36389,7 +36389,7 @@ void APlayerController::IgnoreButtonInput(bool bNewButtonInput) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36409,7 +36409,7 @@ bool APlayerController::IsLookInputIgnored() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -36431,7 +36431,7 @@ void APlayerController::IgnoreLookInput(bool bNewLookInput) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36451,7 +36451,7 @@ bool APlayerController::IsMoveInputIgnored() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -36473,7 +36473,7 @@ void APlayerController::IgnoreMoveInput(bool bNewMoveInput) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36507,7 +36507,7 @@ void APlayerController::ClientSetCinematicMode(bool bInCinematicMode, bool bAffe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36547,7 +36547,7 @@ void APlayerController::SetCinematicMode(bool bInCinematicMode, bool bHidePlayer auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36567,7 +36567,7 @@ void APlayerController::OnToggleCinematicMode(class USeqAct_ToggleCinematicMode* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36586,7 +36586,7 @@ bool APlayerController::IsForceFeedbackAllowed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -36608,7 +36608,7 @@ void APlayerController::ClientStopForceFeedbackWaveform(class UForceFeedbackWave auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36633,7 +36633,7 @@ void APlayerController::DoForceFeedbackWaveform(class UForceFeedbackWaveform* FF auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36659,7 +36659,7 @@ void APlayerController::ClientPlayForceFeedbackWaveform(class UForceFeedbackWave auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36678,7 +36678,7 @@ bool APlayerController::IsShotForceFeedbackAllowedByPlayerProfile() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -36700,7 +36700,7 @@ void APlayerController::PlayRumble(class UAnimNotify_Rumble* TheAnimNotify) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36720,7 +36720,7 @@ void APlayerController::OnForceFeedback(class USeqAct_ForceFeedback* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36752,7 +36752,7 @@ void APlayerController::NotifyTakeHit(class AController* InstigatedBy, class APa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36769,7 +36769,7 @@ void APlayerController::ShowGameState() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36786,7 +36786,7 @@ void APlayerController::ShowPlayerState() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36806,7 +36806,7 @@ void APlayerController::ServerRemoteEvent(const struct FName& EventName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36826,7 +36826,7 @@ void APlayerController::RE(const struct FName& EventName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36846,7 +36846,7 @@ void APlayerController::RemoteEvent(const struct FName& EventName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36863,7 +36863,7 @@ void APlayerController::ListCE() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36880,7 +36880,7 @@ void APlayerController::ListConsoleEvents() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36900,7 +36900,7 @@ void APlayerController::CE(const struct FName& EventName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36920,7 +36920,7 @@ void APlayerController::CauseEvent(const struct FName& EventName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36940,7 +36940,7 @@ void APlayerController::ServerCauseEvent(const struct FName& EventName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36960,7 +36960,7 @@ void APlayerController::OnToggleHUD(class USeqAct_ToggleHUD* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -36980,7 +36980,7 @@ void APlayerController::OnSetCameraTarget(class USeqAct_SetCameraTarget* inActio auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37000,7 +37000,7 @@ void APlayerController::ClientClearKismetText(const struct FVector2D& MessageOff auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37022,7 +37022,7 @@ void APlayerController::ClientDrawKismetText(const struct FKismetDrawTextInfo& D auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37042,7 +37042,7 @@ void APlayerController::OnDrawText(class USeqAct_DrawText* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37062,7 +37062,7 @@ void APlayerController::ClientIgnoreLookInput(bool bIgnore) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37082,7 +37082,7 @@ void APlayerController::ClientIgnoreMoveInput(bool bIgnore) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37102,7 +37102,7 @@ void APlayerController::OnToggleInput(class USeqAct_ToggleInput* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37123,7 +37123,7 @@ void APlayerController::DrawHUD(class AHUD* H) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37142,7 +37142,7 @@ bool APlayerController::CanRestartPlayer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -37164,7 +37164,7 @@ void APlayerController::ServerViewSelf(const struct FViewTargetTransitionParams& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37184,7 +37184,7 @@ void APlayerController::ViewAPlayer(int Dir) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37205,7 +37205,7 @@ class APlayerReplicationInfo* APlayerController::GetNextViewablePlayer(int Dir) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -37224,7 +37224,7 @@ void APlayerController::ServerViewPrevPlayer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37241,7 +37241,7 @@ void APlayerController::ServerViewNextPlayer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37261,7 +37261,7 @@ void APlayerController::ServerSetSpectatorLocation(const struct FVector& NewLoc) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37280,7 +37280,7 @@ bool APlayerController::IsSpectating() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -37301,7 +37301,7 @@ void APlayerController::AdjustPlayerWalkingMoveAccel(struct FVector* newAccel) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -37321,7 +37321,7 @@ void APlayerController::CheckJumpOrDuck() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37346,7 +37346,7 @@ struct FRotator APlayerController::LimitViewRotation(const struct FRotator& View auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -37371,7 +37371,7 @@ void APlayerController::ProcessViewRotation(float DeltaTime, const struct FRotat auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -37394,7 +37394,7 @@ void APlayerController::UpdateRotation(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37414,7 +37414,7 @@ void APlayerController::ViewShake(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37437,7 +37437,7 @@ void APlayerController::GetPlayerViewPoint(bool bMustBeCurrent, struct FVector* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -37459,7 +37459,7 @@ void APlayerController::SpawnPlayerCamera() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37476,7 +37476,7 @@ void APlayerController::ServerVerifyViewTarget() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37496,7 +37496,7 @@ class AActor* APlayerController::GetViewTarget() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -37520,7 +37520,7 @@ void APlayerController::ClientSetViewTarget(class AActor* A, const struct FViewT auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37548,7 +37548,7 @@ void APlayerController::SetViewTargetWithBlend(class AActor* NewViewTarget, floa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37571,7 +37571,7 @@ void APlayerController::SetViewTarget(class AActor* NewViewTarget, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37591,7 +37591,7 @@ float APlayerController::GetFOVAngleForeground() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -37613,7 +37613,7 @@ bool APlayerController::IsLocalController() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -37635,7 +37635,7 @@ bool APlayerController::IsLocalPlayerController() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -37657,7 +37657,7 @@ float APlayerController::GetFOVAngle() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -37679,7 +37679,7 @@ void APlayerController::AdjustFOV(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37702,7 +37702,7 @@ bool APlayerController::NotifyLanded(const struct FVector& HitNormal, class AAct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -37725,7 +37725,7 @@ float APlayerController::AimHelpDot(bool bInstantHit) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -37750,7 +37750,7 @@ struct FRotator APlayerController::GetAdjustedAimFor(class AWeapon* W, const str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -37772,7 +37772,7 @@ void APlayerController::CameraLookAtFinished(class USeqAct_CameraLookAt* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37793,7 +37793,7 @@ bool APlayerController::AimingHelp(bool bInstantHit) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -37815,7 +37815,7 @@ void APlayerController::PlayerMove(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37835,7 +37835,7 @@ void APlayerController::PlayerTick(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37859,7 +37859,7 @@ void APlayerController::NotifyChangedWeapon(class AWeapon* PreviousWeapon, class auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37881,7 +37881,7 @@ void APlayerController::ClientGameEnded(class AActor* EndGameFocus, bool bIsWinn auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37903,7 +37903,7 @@ void APlayerController::GameHasEnded(class AActor* EndGameFocus, bool bIsWinner) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37923,7 +37923,7 @@ void APlayerController::ClientRestart(class APawn* NewPawn) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37940,7 +37940,7 @@ void APlayerController::EnterStartState() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37961,7 +37961,7 @@ void APlayerController::ForceSingleNetUpdateFor(class AActor* Target) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -37981,7 +37981,7 @@ bool APlayerController::HasClientLoadedCurrentWorld() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -38005,7 +38005,7 @@ void APlayerController::NotifyLoadedWorld(const struct FName& WorldPackageName, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38026,7 +38026,7 @@ void APlayerController::ServerNotifyLoadedWorld(const struct FName& WorldPackage auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38046,7 +38046,7 @@ void APlayerController::Restart(bool bVehicleTransition) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38072,7 +38072,7 @@ void APlayerController::ClientSetProgressMessage(unsigned char MessageType, cons auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38092,7 +38092,7 @@ void APlayerController::SwitchLevel(const struct FString& URL) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38112,7 +38112,7 @@ void APlayerController::ServerChangeTeam(int N) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38132,7 +38132,7 @@ void APlayerController::ChangeTeam(const struct FString& TeamName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38149,7 +38149,7 @@ void APlayerController::SwitchTeam() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38169,7 +38169,7 @@ void APlayerController::ServerChangeName(const struct FString& S) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38189,7 +38189,7 @@ void APlayerController::SetName(const struct FString& S) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38206,7 +38206,7 @@ void APlayerController::ServerSuicide() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38223,7 +38223,7 @@ void APlayerController::Suicide() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38242,7 +38242,7 @@ bool APlayerController::TriggerInteracted() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -38263,7 +38263,7 @@ bool APlayerController::FindVehicleToDrive() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -38284,7 +38284,7 @@ bool APlayerController::PerformedUseAction() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -38303,7 +38303,7 @@ void APlayerController::ServerUse() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38320,7 +38320,7 @@ void APlayerController::Use() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38347,7 +38347,7 @@ void APlayerController::GetTriggerUseList(float interactDistanceToCheck, float c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -38370,7 +38370,7 @@ void APlayerController::StopAltFire(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38390,7 +38390,7 @@ void APlayerController::StartAltFire(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38410,7 +38410,7 @@ void APlayerController::StopFire(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38430,7 +38430,7 @@ void APlayerController::StartFire(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38447,7 +38447,7 @@ void APlayerController::NextWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38464,7 +38464,7 @@ void APlayerController::PrevWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38481,7 +38481,7 @@ void APlayerController::ServerThrowWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38498,7 +38498,7 @@ void APlayerController::ThrowWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38515,7 +38515,7 @@ void APlayerController::UTrace() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38532,7 +38532,7 @@ void APlayerController::ServerUTrace() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38552,7 +38552,7 @@ void APlayerController::ConditionalPause(bool bDesiredPauseState) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38569,7 +38569,7 @@ void APlayerController::ServerPause() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38586,7 +38586,7 @@ void APlayerController::Pause() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38605,7 +38605,7 @@ bool APlayerController::IsPaused() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -38630,7 +38630,7 @@ bool APlayerController::SetPause(bool bPause, const struct FScriptDelegate& CanU auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -38651,7 +38651,7 @@ bool APlayerController::CanUnpause() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -38673,7 +38673,7 @@ void APlayerController::ClientPauseRumble(bool bShouldPauseRumble) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38693,7 +38693,7 @@ void APlayerController::PauseRumbleForAllPlayers(bool bShouldPauseRumble) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38713,7 +38713,7 @@ void APlayerController::LocalTravel(const struct FString& URL) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38730,7 +38730,7 @@ void APlayerController::RestartLevel() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38754,7 +38754,7 @@ void APlayerController::ServerSpeech(const struct FName& Type, int Index, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38778,7 +38778,7 @@ void APlayerController::Speech(const struct FName& Type, int Index, const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38795,7 +38795,7 @@ void APlayerController::ServerRestartGame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38813,7 +38813,7 @@ void APlayerController::HandleWalking() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38835,7 +38835,7 @@ void APlayerController::ServerUpdateCamera(const struct FVector& CamLoc, int Cam auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38863,7 +38863,7 @@ void APlayerController::CallServerMove(class USavedMove* NewMove, const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38891,7 +38891,7 @@ void APlayerController::ReplicateMove(float DeltaTime, const struct FVector& new auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38912,7 +38912,7 @@ int APlayerController::CompressAccel(int C) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -38933,7 +38933,7 @@ class USavedMove* APlayerController::GetFreeMove() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -38952,7 +38952,7 @@ void APlayerController::ClientUpdatePosition() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38969,7 +38969,7 @@ void APlayerController::ClearAckedMoves() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -38989,7 +38989,7 @@ void APlayerController::ServerUpdatePing(int NewPing) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39009,7 +39009,7 @@ void APlayerController::UpdateStateFromAdjustment(const struct FName& NewState) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39053,7 +39053,7 @@ void APlayerController::LongClientAdjustPosition(float TimeStamp, const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39072,7 +39072,7 @@ bool APlayerController::SkipPositionUpdateForRM() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -39094,7 +39094,7 @@ void APlayerController::UpdatePing(float TimeStamp) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39132,7 +39132,7 @@ void APlayerController::ClientAdjustPosition(float TimeStamp, const struct FName auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39152,7 +39152,7 @@ void APlayerController::ClientAckGoodMove(float TimeStamp) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39172,7 +39172,7 @@ void APlayerController::ClientCapBandwidth(int Cap) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39204,7 +39204,7 @@ void APlayerController::ShortClientAdjustPosition(float TimeStamp, const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39232,7 +39232,7 @@ void APlayerController::VeryShortClientAdjustPosition(float TimeStamp, float New auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39260,7 +39260,7 @@ void APlayerController::MoveAutonomous(float DeltaTime, unsigned char Compressed auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39288,7 +39288,7 @@ void APlayerController::ProcessMove(float DeltaTime, const struct FVector& newAc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39309,7 +39309,7 @@ float APlayerController::UncompressAnalogMovePct(unsigned char InAnalogPct) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -39332,7 +39332,7 @@ unsigned char APlayerController::CompressAnalogMovePct(float InAnalogPct) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -39360,7 +39360,7 @@ void APlayerController::ProcessDrive(float InForward, float InStrafe, float InUp auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39388,7 +39388,7 @@ void APlayerController::ServerDrive(float InForward, float InStrafe, float aUp, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39405,7 +39405,7 @@ void APlayerController::SendClientAdjustment() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39437,7 +39437,7 @@ void APlayerController::ServerMove(float TimeStamp, const struct FVector& InAcce auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39470,7 +39470,7 @@ void APlayerController::PCServerMoveInner(float TimeStamp, const struct FVector& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39500,7 +39500,7 @@ void APlayerController::OldServerMove(float OldTimeStamp, unsigned char OldAccel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39542,7 +39542,7 @@ void APlayerController::DualServerMove(float TimeStamp0, const struct FVector& I auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39559,7 +39559,7 @@ void APlayerController::ForceDeathUpdate() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39579,7 +39579,7 @@ bool APlayerController::UsingFirstPersonCamera() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -39607,7 +39607,7 @@ void APlayerController::ClientSetCameraFade(bool bEnableFading, const struct FCo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39624,7 +39624,7 @@ void APlayerController::ResetCameraMode() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39644,7 +39644,7 @@ void APlayerController::SetCameraMode(const struct FName& NewCamMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39664,7 +39664,7 @@ void APlayerController::ClientSetCameraMode(const struct FName& NewCamMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39684,7 +39684,7 @@ void APlayerController::ServerCamera(const struct FName& NewMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39704,7 +39704,7 @@ void APlayerController::Camera(const struct FName& NewMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39728,7 +39728,7 @@ void APlayerController::PreClientTravel(const struct FString& PendingURL, unsign auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39748,7 +39748,7 @@ void APlayerController::ServerTeamSay(const struct FString& msg) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39768,7 +39768,7 @@ void APlayerController::TeamSay(const struct FString& msg) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39788,7 +39788,7 @@ void APlayerController::ClientAdminMessage(const struct FString& msg) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39808,7 +39808,7 @@ void APlayerController::ServerSay(const struct FString& msg) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39828,7 +39828,7 @@ void APlayerController::Say(const struct FString& msg) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39849,7 +39849,7 @@ bool APlayerController::AllowTextMessage(const struct FString& msg) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -39871,7 +39871,7 @@ void APlayerController::ServerMutate(const struct FString& MutateString) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39891,7 +39891,7 @@ void APlayerController::Mutate(const struct FString& MutateString) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39911,7 +39911,7 @@ void APlayerController::FOV(float F) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39928,7 +39928,7 @@ void APlayerController::ResetFOV() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39948,7 +39948,7 @@ void APlayerController::SetFOV(float NewFOV) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39965,7 +39965,7 @@ void APlayerController::FixFOV() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39982,7 +39982,7 @@ void APlayerController::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -39999,7 +39999,7 @@ void APlayerController::CleanupPawn() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40016,7 +40016,7 @@ void APlayerController::ClearOnlineDelegates() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40046,7 +40046,7 @@ void APlayerController::OnPartyMembersInfoChanged(const struct FString& PlayerNa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40070,7 +40070,7 @@ void APlayerController::OnPartyMemberListChanged(bool bJoinedOrLeft, const struc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40087,7 +40087,7 @@ void APlayerController::RegisterOnlineDelegates() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40104,7 +40104,7 @@ void APlayerController::PlayBeepSound() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40130,7 +40130,7 @@ void APlayerController::TeamMessage(class APlayerReplicationInfo* PRI, const str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40152,7 +40152,7 @@ void APlayerController::SpeakTTS(const struct FString& S, class APlayerReplicati auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40169,7 +40169,7 @@ void APlayerController::TeamTalk() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40186,7 +40186,7 @@ void APlayerController::Talk() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40210,7 +40210,7 @@ class USoundCue* APlayerController::CreateTTSSoundCue(const struct FString& StrT auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -40233,7 +40233,7 @@ bool APlayerController::AllowTTSMessageFrom(class APlayerReplicationInfo* PRI) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -40254,7 +40254,7 @@ bool APlayerController::CanCommunicate() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -40280,7 +40280,7 @@ void APlayerController::ClientMessage(const struct FString& S, const struct FNam auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40310,7 +40310,7 @@ void APlayerController::ClientPlayActorFaceFXAnim(class AActor* SourceActor, cla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40334,7 +40334,7 @@ void APlayerController::Kismet_ClientStopSound(class USoundCue* ASound, class AA auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40358,7 +40358,7 @@ void APlayerController::ClientStopSound(class USoundCue* ASound, class AActor* S auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40390,7 +40390,7 @@ void APlayerController::Kismet_ClientPlaySound(class USoundCue* ASound, class AA auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40411,7 +40411,7 @@ bool APlayerController::IsClosestLocalPlayerToActor(class AActor* TheActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -40445,7 +40445,7 @@ struct FAkPlayingInfo APlayerController::WwiseClientHearSoundReliable(class UAkE auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -40479,7 +40479,7 @@ struct FAkPlayingInfo APlayerController::WwiseClientHearSound(class UAkEvent* AS auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -40502,7 +40502,7 @@ struct FAkPlayingInfo APlayerController::ClientPlayAkEvent(class UAkEvent* Event auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -40532,7 +40532,7 @@ void APlayerController::ClientHearSound(class USoundCue* ASound, class AActor* S auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40562,7 +40562,7 @@ class UAudioComponent* APlayerController::GetPooledAudioComponent(class USoundCu auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -40584,7 +40584,7 @@ void APlayerController::HearSoundFinished(class UAudioComponent* AC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40604,7 +40604,7 @@ void APlayerController::ClientPlaySound(class USoundCue* ASound) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40624,7 +40624,7 @@ void APlayerController::ClearHUDMessage(unsigned char MsgType) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40658,7 +40658,7 @@ void APlayerController::DisplayHUDMessage(unsigned char MsgType, const struct FS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40686,7 +40686,7 @@ void APlayerController::ReceiveLocalizedMessage(class UClass* Message, int Switc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40703,7 +40703,7 @@ void APlayerController::CleanupPRI() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40723,7 +40723,7 @@ void APlayerController::HandlePickup(class AInventory* Inv) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40743,7 +40743,7 @@ void APlayerController::SetLobbyShown(bool bShown) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40762,7 +40762,7 @@ bool APlayerController::WasLobbyShown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -40781,7 +40781,7 @@ void APlayerController::ClientNotifyPostInitialize() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40803,7 +40803,7 @@ void APlayerController::ClientSetHUD(class UClass* newHUDType, bool bShowLobby) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40823,7 +40823,7 @@ void APlayerController::PawnDied(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40840,7 +40840,7 @@ void APlayerController::UnPossess() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40860,7 +40860,7 @@ void APlayerController::ServerAcknowledgePossession(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40880,7 +40880,7 @@ void APlayerController::AcknowledgePossession(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40902,7 +40902,7 @@ void APlayerController::Possess(class APawn* aPawn, bool bVehicleTransition) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40922,7 +40922,7 @@ void APlayerController::GivePawn(class APawn* NewPawn) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40939,7 +40939,7 @@ void APlayerController::AskForPawn() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40961,7 +40961,7 @@ void APlayerController::ClientGotoState(const struct FName& NewState, const stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -40981,7 +40981,7 @@ bool APlayerController::IsMouseAvailable() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -41003,7 +41003,7 @@ bool APlayerController::IsKeyboardAvailable() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -41026,7 +41026,7 @@ void APlayerController::SetUseTiltForwardAndBack(bool bActive) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41047,7 +41047,7 @@ void APlayerController::SetOnlyUseControllerTiltInput(bool bActive) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41068,7 +41068,7 @@ void APlayerController::SetControllerTiltActive(bool bActive) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41089,7 +41089,7 @@ void APlayerController::SetControllerTiltDesiredIfAvailable(bool bActive) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41109,7 +41109,7 @@ bool APlayerController::IsControllerTiltActive() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -41131,7 +41131,7 @@ void APlayerController::SetRumbleScale(float ScaleBy) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41148,7 +41148,7 @@ void APlayerController::ReloadProfileSettings() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41165,7 +41165,7 @@ void APlayerController::UnregisterStandardPlayerDataStores() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41182,7 +41182,7 @@ void APlayerController::UnregisterPlayerDataStores() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41199,7 +41199,7 @@ void APlayerController::RegisterStandardPlayerDataStores() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41216,7 +41216,7 @@ void APlayerController::RegisterCustomPlayerDataStores() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41233,7 +41233,7 @@ void APlayerController::RegisterPlayerDataStores() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41250,7 +41250,7 @@ void APlayerController::ClientInitializeDataStores() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41267,7 +41267,7 @@ void APlayerController::InitInputSystem() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41286,7 +41286,7 @@ class UOnlineSubsystem* APlayerController::GetOnlineSubsystem() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -41305,7 +41305,7 @@ void APlayerController::PostControllerIdChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41322,7 +41322,7 @@ void APlayerController::PreControllerIdChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41339,7 +41339,7 @@ void APlayerController::CleanOutSavedMoves() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41356,7 +41356,7 @@ void APlayerController::ClientReset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41373,7 +41373,7 @@ void APlayerController::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41390,7 +41390,7 @@ void APlayerController::SpawnDefaultHUD() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41407,7 +41407,7 @@ void APlayerController::EnableCheats() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41427,7 +41427,7 @@ void APlayerController::AddCheats(bool bForce) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41444,7 +41444,7 @@ void APlayerController::KickWarning() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41461,7 +41461,7 @@ void APlayerController::ServerGivePawn() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41478,7 +41478,7 @@ void APlayerController::ServerShortTimeout() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41496,7 +41496,7 @@ void APlayerController::ResetTimeMargin() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41518,7 +41518,7 @@ void APlayerController::OnJoinMigratedGame(const struct FName& SessionName, bool auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41538,7 +41538,7 @@ void APlayerController::PeerDesignatedAsClient(const struct FName& SessionName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41562,7 +41562,7 @@ void APlayerController::OnUnregisterPlayerCompleteForJoinMigrate(const struct FN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41588,7 +41588,7 @@ void APlayerController::PeerReceivedMigratedSession(const struct FUniqueNetId& F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41617,7 +41617,7 @@ void APlayerController::TellPeerToTravelToSession(const struct FUniqueNetId& ToP auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41638,7 +41638,7 @@ void APlayerController::TellPeerToTravel(const struct FUniqueNetId& ToPeerNetId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41661,7 +41661,7 @@ void APlayerController::PeerTravelAsHost(float TravelCountdownTimer, const struc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41680,7 +41680,7 @@ struct FString APlayerController::GetNewPeerHostURL() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -41702,7 +41702,7 @@ void APlayerController::PeerDesignatedAsHost(const struct FName& SessionName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41721,7 +41721,7 @@ class UClass* APlayerController::GetCurrentSearchClass() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -41745,7 +41745,7 @@ void APlayerController::OnHostMigratedOnlineGame(const struct FName& SessionName auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41769,7 +41769,7 @@ void APlayerController::OnUnregisterPlayerCompleteForHostMigrate(const struct FN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41792,7 +41792,7 @@ bool APlayerController::RemoveMissingPeersFromSession(const struct FName& Sessio auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -41818,7 +41818,7 @@ void APlayerController::OnMissingPeersUnregistered(const struct FName& SessionNa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41839,7 +41839,7 @@ void APlayerController::GetRegisteredPlayersInSession(const struct FName& Sessio auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -41859,7 +41859,7 @@ void APlayerController::NotifyHostMigrationStarted() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41878,7 +41878,7 @@ bool APlayerController::MigrateNewHost() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -41901,7 +41901,7 @@ bool APlayerController::IsBestHostPeer(const struct FUniqueNetId& PeerNetId) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -41923,7 +41923,7 @@ void APlayerController::NotifyPeerDisconnectHost(const struct FUniqueNetId& Peer auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41945,7 +41945,7 @@ void APlayerController::ClientUpdateBestNextHosts(const struct FUniqueNetId& Sor auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41965,7 +41965,7 @@ void APlayerController::ServerRemovePeer(const struct FUniqueNetId& PeerNetId) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -41987,7 +41987,7 @@ void APlayerController::ServerAddPeer(const struct FUniqueNetId& PeerNetId, unsi auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42007,7 +42007,7 @@ void APlayerController::RemovePeer(const struct FUniqueNetId& PeerNetId) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42029,7 +42029,7 @@ void APlayerController::AddPeer(const struct FUniqueNetId& PeerNetId, unsigned c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42050,7 +42050,7 @@ int APlayerController::FindConnectedPeerIndex(const struct FUniqueNetId& PeerNet auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -42069,7 +42069,7 @@ void APlayerController::ReceivedPlayer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42086,7 +42086,7 @@ void APlayerController::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42105,7 +42105,7 @@ class ACoverReplicator* APlayerController::SpawnCoverReplicator() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -42126,7 +42126,7 @@ bool APlayerController::CanUnpauseControllerConnected() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -42150,7 +42150,7 @@ void APlayerController::OnControllerChanged(int ControllerId, bool bIsConnected) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42169,7 +42169,7 @@ bool APlayerController::CanUnpauseExternalUI() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -42191,7 +42191,7 @@ void APlayerController::OnExternalUIChanged(bool bIsOpening) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42208,7 +42208,7 @@ void APlayerController::ForceClearUnpauseDelegates() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42228,7 +42228,7 @@ void APlayerController::DisableActorHeadTracking(class AActor* TargetActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42264,7 +42264,7 @@ void APlayerController::EnableActorHeadTracking(class AActor* TargetActor, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42284,7 +42284,7 @@ void APlayerController::FellOutOfWorld(class UClass* dmgType) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42302,7 +42302,7 @@ void APlayerController::CleanUpAudioComponents() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42324,7 +42324,7 @@ int APlayerController::FindStairRotation(float DeltaTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -42349,7 +42349,7 @@ void APlayerController::ServerProcessConvolve(const struct FString& C, int H) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42372,7 +42372,7 @@ void APlayerController::ClientConvolve(const struct FString& C, int H) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42395,7 +42395,7 @@ void APlayerController::SetAudioGroupVolume(const struct FName& GroupName, float auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42416,7 +42416,7 @@ void APlayerController::SetAllowMatureLanguage(bool bAllowMatureLanguge) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42436,7 +42436,7 @@ struct FString APlayerController::PasteFromClipboard() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -42459,7 +42459,7 @@ void APlayerController::CopyToClipboard(const struct FString& Text) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42481,7 +42481,7 @@ struct FString APlayerController::GetDefaultURL(const struct FString& Option) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -42508,7 +42508,7 @@ void APlayerController::UpdateURL(const struct FString& NewOption, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42535,7 +42535,7 @@ void APlayerController::ClientTravel(const struct FString& URL, unsigned char Tr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42559,7 +42559,7 @@ struct FString APlayerController::ConsoleCommand(const struct FString& Command, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -42581,7 +42581,7 @@ struct FString APlayerController::GetServerNetworkAddress() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -42603,7 +42603,7 @@ struct FString APlayerController::GetPlayerNetworkAddress() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -42626,7 +42626,7 @@ void APlayerController::SetNetSpeed(int NewSpeed) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42643,7 +42643,7 @@ void UCheatManager::ToggleAssertOnGBXCheck() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42663,7 +42663,7 @@ void UCheatManager::SetGBXCheckDisplayDuration(int NewDuration) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42684,7 +42684,7 @@ void UCheatManager::SetNumberOfDebugMessages(int NumberOfMessages) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42702,7 +42702,7 @@ void UCheatManager::EnableDebugMessages() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42720,7 +42720,7 @@ void UCheatManager::DisableDebugMessages() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42737,7 +42737,7 @@ void UCheatManager::BehaviorDebug() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42755,7 +42755,7 @@ void UCheatManager::DumpCoverStats() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42772,7 +42772,7 @@ void UCheatManager::ToggleAILogging() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42790,7 +42790,7 @@ void UCheatManager::VerifyNavMeshCoverRefs() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42808,7 +42808,7 @@ void UCheatManager::PrintNavMeshObstacles() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42826,7 +42826,7 @@ void UCheatManager::PrintAllPathObjectEdges() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42846,7 +42846,7 @@ void UCheatManager::NavMeshVerification(float interval) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42867,7 +42867,7 @@ void UCheatManager::DrawUnsupportingEdges(const struct FString& PawnClassName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42885,7 +42885,7 @@ void UCheatManager::VerifyNavMeshObjects() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42906,7 +42906,7 @@ void UCheatManager::LogParticleActivateSystemCalls(bool bShouldLog) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42927,7 +42927,7 @@ void UCheatManager::LogPlaySoundCalls(bool bShouldLog) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42944,7 +42944,7 @@ void UCheatManager::InitCheatManager() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -42968,7 +42968,7 @@ bool UDamageAdjuster::AdjustDamage(float* Damage, struct FVector* Momentum, stru auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -43005,7 +43005,7 @@ bool UDamagePipeline::GetWouldBeHealedSomehowByFriendlyFire(class APawn* CheckTa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -43028,7 +43028,7 @@ void UDamagePipeline::SetPlantSourceTime(float inPlantSourceTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43049,7 +43049,7 @@ void UDamagePipeline::SetBarrelSourceTime(float inBarrelSourceTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43069,7 +43069,7 @@ float UDamagePipeline::GetPlantSourceTime() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -43091,7 +43091,7 @@ float UDamagePipeline::GetBarrelSourceTime() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -43114,7 +43114,7 @@ void UDamagePipeline::SetPenetrationCount(int Count) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43134,7 +43134,7 @@ int UDamagePipeline::GetPenetrationCount() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -43156,7 +43156,7 @@ bool UDamagePipeline::GetOvercharged() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -43179,7 +43179,7 @@ void UDamagePipeline::SetOvercharged(bool bNewOvercharged) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43199,7 +43199,7 @@ bool UDamagePipeline::GetCanInflictFriendlyFire() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -43222,7 +43222,7 @@ void UDamagePipeline::SetImpactDef(class UImpactDefinition* InImpactDef) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43242,7 +43242,7 @@ class UImpactDefinition* UDamagePipeline::GetImpactDefinition() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -43265,7 +43265,7 @@ void UDamagePipeline::SetDamageTypeDef(class UDamageTypeDefinition* InDamageType auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43285,7 +43285,7 @@ class UDamageTypeDefinition* UDamagePipeline::GetDamageTypeDef() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -43314,7 +43314,7 @@ void UDamagePipeline::Initialize(class UDamageTypeDefinition* InDamageTypeDef, c auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43332,7 +43332,7 @@ void UDamagePipeline::ResetToDefaults() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43362,7 +43362,7 @@ bool UDamagePipeline::ConvertDamageToHealing(float IncomingDamage, class APawn* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -43400,7 +43400,7 @@ struct FDamageEventSummary UDamagePipeline::AdjustDamage(float IncomingDamage, f auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -43424,7 +43424,7 @@ float UDamageType::VehicleDamageScalingFor(class AVehicle* V) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -43446,7 +43446,7 @@ void UFacebookIntegration::ClearWebRequestCompleteDelegate(const struct FScriptD auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43466,7 +43466,7 @@ void UFacebookIntegration::AddWebRequestCompleteDelegate(const struct FScriptDel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43486,7 +43486,7 @@ void UFacebookIntegration::OnWebRequestComplete(const struct FString& Response) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43506,7 +43506,7 @@ void UFacebookIntegration::ClearFacebookRequestCompleteDelegate(const struct FSc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43526,7 +43526,7 @@ void UFacebookIntegration::AddFacebookRequestCompleteDelegate(const struct FScri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43546,7 +43546,7 @@ void UFacebookIntegration::OnFacebookRequestComplete(const struct FString& JsonS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43566,7 +43566,7 @@ void UFacebookIntegration::ClearAuthorizationCompleteDelegate(const struct FScri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43586,7 +43586,7 @@ void UFacebookIntegration::AddAuthorizationCompleteDelegate(const struct FScript auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43606,7 +43606,7 @@ void UFacebookIntegration::OnAuthorizationComplete(bool bSucceeded) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43624,7 +43624,7 @@ void UFacebookIntegration::Disconnect() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43645,7 +43645,7 @@ void UFacebookIntegration::FacebookRequest(const struct FString& GraphRequest) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43668,7 +43668,7 @@ void UFacebookIntegration::WebRequest(const struct FString& URL, const struct FS auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43688,7 +43688,7 @@ bool UFacebookIntegration::IsAuthorized() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -43710,7 +43710,7 @@ bool UFacebookIntegration::Authorize() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -43732,7 +43732,7 @@ bool UFacebookIntegration::Init() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -43759,7 +43759,7 @@ bool UFaceFXAsset::PlayFaceFxAnimFromSoundNodeOnActor(const struct FString& Soun auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -43785,7 +43785,7 @@ void UFaceFXAsset::UnmountFaceFXAnimSet(class UFaceFXAnimSet* AnimSet) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43806,7 +43806,7 @@ void UFaceFXAsset::MountFaceFXAnimSet(class UFaceFXAnimSet* AnimSet) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43828,7 +43828,7 @@ void UFont::GetStringHeightAndWidth(struct FString* InString, int* Height, int* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -43855,7 +43855,7 @@ float UFont::GetMaxCharHeight() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -43879,7 +43879,7 @@ float UFont::GetAuthoredViewportHeight(float ViewportHeight) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -43903,7 +43903,7 @@ float UFont::GetScalingFactor(float HeightTest) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -43927,7 +43927,7 @@ int UFont::GetResolutionPageIndex(float HeightTest) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -43951,7 +43951,7 @@ int UMultiFont::GetResolutionTestTableIndex(float HeightTest) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -43973,7 +43973,7 @@ void UForceFeedbackManager::PauseWaveform(bool bPause) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -43993,7 +43993,7 @@ void UForceFeedbackManager::StopForceFeedbackWaveform(class UForceFeedbackWavefo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44013,7 +44013,7 @@ void UForceFeedbackManager::SetWaveform(class UForceFeedbackWaveform* WaveForm) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44036,7 +44036,7 @@ void UForceFeedbackManager::PlayForceFeedbackWaveform(class UForceFeedbackWavefo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44055,7 +44055,7 @@ void UForceFeedbackWaveform::CopyDataTo(class UForceFeedbackWaveform** dst) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -44077,7 +44077,7 @@ struct FString UGameplayEvents::GetFilename() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -44096,7 +44096,7 @@ void UGameplayEvents::CloseStatsFile() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44117,7 +44117,7 @@ bool UGameplayEvents::OpenStatsFile(const struct FString& Filename) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -44139,7 +44139,7 @@ float UGameplayEventsReader::GetSessionDuration() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -44161,7 +44161,7 @@ float UGameplayEventsReader::GetSessionEnd() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -44183,7 +44183,7 @@ float UGameplayEventsReader::GetSessionStart() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -44205,7 +44205,7 @@ struct FString UGameplayEventsReader::GetSessionTimestamp() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -44227,7 +44227,7 @@ int UGameplayEventsReader::GetPlatform() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -44249,7 +44249,7 @@ int UGameplayEventsReader::GetTitleID() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -44271,7 +44271,7 @@ struct FString UGameplayEventsReader::GetSessionID() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -44291,7 +44291,7 @@ void UGameplayEventsReader::ProcessStreamEnd() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44309,7 +44309,7 @@ void UGameplayEventsReader::ProcessStream() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44327,7 +44327,7 @@ void UGameplayEventsReader::ProcessStreamStart() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44347,7 +44347,7 @@ void UGameplayEventsReader::UnregisterHandler(class UGameplayEventsHandler* Exis auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44367,7 +44367,7 @@ void UGameplayEventsReader::RegisterHandler(class UGameplayEventsHandler* NewHan auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44387,7 +44387,7 @@ bool UGameplayEventsReader::SerializeHeader() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -44407,7 +44407,7 @@ void UGameplayEventsReader::CloseStatsFile() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44429,7 +44429,7 @@ bool UGameplayEventsReader::OpenStatsFile(const struct FString& Filename) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -44454,7 +44454,7 @@ int UGameplayEventsWriter::RecordCoverLinkFireLinks(class ACoverLink* Link, clas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -44480,7 +44480,7 @@ void UGameplayEventsWriter::RecordAIPathFail(class AController* AI, const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44500,7 +44500,7 @@ class UGenericParamListStatEntry* UGameplayEventsWriter::GetGenericParamListEntr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -44520,7 +44520,7 @@ void UGameplayEventsWriter::LogSystemPollEvents() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44547,7 +44547,7 @@ void UGameplayEventsWriter::LogProjectileIntEvent(int EventID, class AController auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44576,7 +44576,7 @@ void UGameplayEventsWriter::LogDamageEvent(int EventID, class AController* Playe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44603,7 +44603,7 @@ void UGameplayEventsWriter::LogWeaponIntEvent(int EventID, class AController* Pl auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44628,7 +44628,7 @@ void UGameplayEventsWriter::LogPlayerPlayerEvent(int EventID, class AController* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44657,7 +44657,7 @@ void UGameplayEventsWriter::LogPlayerKillDeath(int EventID, int KillType, class auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44678,7 +44678,7 @@ void UGameplayEventsWriter::LogAllPlayerPositionsEvent(int EventID) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44707,7 +44707,7 @@ void UGameplayEventsWriter::LogPlayerLoginChange(int EventID, class AController* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44734,7 +44734,7 @@ void UGameplayEventsWriter::LogPlayerSpawnEvent(int EventID, class AController* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44759,7 +44759,7 @@ void UGameplayEventsWriter::LogPlayerStringEvent(int EventID, class AController* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44784,7 +44784,7 @@ void UGameplayEventsWriter::LogPlayerFloatEvent(int EventID, class AController* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44809,7 +44809,7 @@ void UGameplayEventsWriter::LogPlayerIntEvent(int EventID, class AController* Pl auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44834,7 +44834,7 @@ void UGameplayEventsWriter::LogTeamStringEvent(int EventID, class ATeamInfo* Tea auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44859,7 +44859,7 @@ void UGameplayEventsWriter::LogTeamFloatEvent(int EventID, class ATeamInfo* Team auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44884,7 +44884,7 @@ void UGameplayEventsWriter::LogTeamIntEvent(int EventID, class ATeamInfo* Team, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44908,7 +44908,7 @@ void UGameplayEventsWriter::LogGamePositionEvent(int EventID, float Value, struc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -44934,7 +44934,7 @@ void UGameplayEventsWriter::LogGameFloatEvent(int EventID, float Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44957,7 +44957,7 @@ void UGameplayEventsWriter::LogGameStringEvent(int EventID, const struct FString auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44980,7 +44980,7 @@ void UGameplayEventsWriter::LogGameIntEvent(int EventID, int Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -44999,7 +44999,7 @@ int UGameplayEventsWriter::GetPlaylistId() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -45020,7 +45020,7 @@ int UGameplayEventsWriter::GetGameTypeId() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -45039,7 +45039,7 @@ void UGameplayEventsWriter::Poll() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45059,7 +45059,7 @@ bool UGameplayEventsWriter::SerializeFooter() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -45081,7 +45081,7 @@ bool UGameplayEventsWriter::SerializeHeader() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -45101,7 +45101,7 @@ void UGameplayEventsWriter::CloseStatsFile() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45123,7 +45123,7 @@ bool UGameplayEventsWriter::OpenStatsFile(const struct FString& Filename) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -45144,7 +45144,7 @@ bool UGameplayEventsWriter::IsSessionInProgress() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -45164,7 +45164,7 @@ void UGameplayEventsWriter::EndLogging() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45185,7 +45185,7 @@ void UGameplayEventsWriter::ResetLogging(float HeartbeatDelta) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45206,7 +45206,7 @@ void UGameplayEventsWriter::StartLogging(float HeartbeatDelta) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45228,7 +45228,7 @@ int UGameplayEventsWriter::ResolvePlayerIndex(class AController* Player) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -45250,7 +45250,7 @@ void UGameplayEventsHandler::RemoveFilter(int EventID) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45270,7 +45270,7 @@ void UGameplayEventsHandler::AddFilter(int EventID) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45287,7 +45287,7 @@ void UGameplayEventsHandler::ResolveGroupFilters() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45304,7 +45304,7 @@ void UGameplayEventsHandler::PostProcessStream() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45322,7 +45322,7 @@ void UGameplayEventsHandler::PreProcessStream() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45342,7 +45342,7 @@ void UGameplayEventsHandler::SetReader(class UGameplayEventsReader* NewReader) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45365,7 +45365,7 @@ void UGameViewportClient::DebugSetUISystemEnabled(bool bOldUISystemActive, bool auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45385,7 +45385,7 @@ void UGameViewportClient::BecomePrimaryPlayer(int PlayerIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45407,7 +45407,7 @@ void UGameViewportClient::OnPrimaryPlayerSwitch(class ULocalPlayer* OldPrimaryPl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45428,7 +45428,7 @@ void UGameViewportClient::FixupOwnerReferences(TArray IDMappings) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45450,7 +45450,7 @@ class ULocalPlayer* UGameViewportClient::GetPlayerOwner(int PlayerIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -45469,7 +45469,7 @@ void UGameViewportClient::ClearProgressMessages() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45489,7 +45489,7 @@ void UGameViewportClient::SetProgressTime(float T) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45513,7 +45513,7 @@ void UGameViewportClient::NotifyConnectionError(unsigned char MessageType, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45539,7 +45539,7 @@ void UGameViewportClient::SetProgressMessage(unsigned char MessageType, const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45560,7 +45560,7 @@ int UGameViewportClient::RemoveLocalPlayer(class ULocalPlayer* ExistingPlayer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -45583,7 +45583,7 @@ int UGameViewportClient::AddLocalPlayer(class ULocalPlayer* NewPlayer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -45607,7 +45607,7 @@ void UGameViewportClient::NotifyPlayerRemoved(int PlayerIndex, class ULocalPlaye auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45629,7 +45629,7 @@ void UGameViewportClient::NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45649,7 +45649,7 @@ void UGameViewportClient::DisplayProgressMessage(class UCanvas* Canvas) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45669,7 +45669,7 @@ void UGameViewportClient::PostRender(class UCanvas* Canvas) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45689,7 +45689,7 @@ void UGameViewportClient::DrawTitleSafeArea(class UCanvas* Canvas) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45709,7 +45709,7 @@ void UGameViewportClient::Tick(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45738,7 +45738,7 @@ bool UGameViewportClient::CalculateDeadZoneForAllSides(class ULocalPlayer* LPlay auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -45775,7 +45775,7 @@ void UGameViewportClient::CalculateSafeZoneValues(class UCanvas* Canvas, int Loc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -45804,7 +45804,7 @@ void UGameViewportClient::GetPixelSizeOfScreen(class UCanvas* Canvas, int LocalP auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -45830,7 +45830,7 @@ bool UGameViewportClient::HasRightSafeZone(int LocalPlayerIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -45853,7 +45853,7 @@ bool UGameViewportClient::HasLeftSafeZone(int LocalPlayerIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -45876,7 +45876,7 @@ bool UGameViewportClient::HasBottomSafeZone(int LocalPlayerIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -45899,7 +45899,7 @@ bool UGameViewportClient::HasTopSafeZone(int LocalPlayerIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -45922,7 +45922,7 @@ int UGameViewportClient::ConvertLocalPlayerToGamePlayerIndex(class ULocalPlayer* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -45944,7 +45944,7 @@ void UGameViewportClient::GetSubtitleRegion(struct FVector2D* MinPos, struct FVe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -45966,7 +45966,7 @@ void UGameViewportClient::LayoutPlayers() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -45983,7 +45983,7 @@ void UGameViewportClient::UpdateActiveSplitscreenType() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -46003,7 +46003,7 @@ unsigned char UGameViewportClient::GetSplitscreenConfiguration() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46025,7 +46025,7 @@ void UGameViewportClient::SetSplitscreenConfiguration(unsigned char SplitType) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -46042,7 +46042,7 @@ void UGameViewportClient::GameSessionEnded() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -46065,7 +46065,7 @@ int UGameViewportClient::InsertInteraction(class UInteraction* NewInteraction, i auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46087,7 +46087,7 @@ bool UGameViewportClient::CreateInitialPlayer(struct FString* OutError) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -46112,7 +46112,7 @@ bool UGameViewportClient::Init(struct FString* OutError) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -46138,7 +46138,7 @@ class ULocalPlayer* UGameViewportClient::FindPlayerByControllerId(int Controller auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46161,7 +46161,7 @@ bool UGameViewportClient::RemovePlayer(class ULocalPlayer* ExPlayer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -46187,7 +46187,7 @@ class ULocalPlayer* UGameViewportClient::CreatePlayer(int ControllerId, bool bSp auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46210,7 +46210,7 @@ void UGameViewportClient::NotifySplitscreenLayoutChanged() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -46231,7 +46231,7 @@ void UGameViewportClient::SetCustomInteractionObject(class UInteraction* InInter auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -46253,7 +46253,7 @@ class UClass* UGameViewportClient::GetCustomInteractionClass(int InIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46275,7 +46275,7 @@ int UGameViewportClient::GetNumCustomInteractions() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46297,7 +46297,7 @@ bool UGameViewportClient::ShouldForceFullscreenViewport() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -46319,7 +46319,7 @@ bool UGameViewportClient::IsFullScreenViewport() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -46341,7 +46341,7 @@ void UGameViewportClient::GetViewportSize(struct FVector2D* out_ViewportSize) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -46366,7 +46366,7 @@ struct FString UGameViewportClient::ConsoleCommand(const struct FString& Command auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46391,7 +46391,7 @@ bool UGameViewportClient::HandleInputChar(int ControllerId, const struct FString auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -46422,7 +46422,7 @@ bool UGameViewportClient::HandleInputAxis(int ControllerId, const struct FName& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -46453,7 +46453,7 @@ bool UGameViewportClient::HandleInputKey(int ControllerId, const struct FName& K auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -46475,7 +46475,7 @@ void UGBXDefinition::InitializeDefinitionActor(class AActor* DefinitionActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -46494,7 +46494,7 @@ class UClass* UGBXDefinition::GetDefinitionActorClass() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46519,7 +46519,7 @@ struct FString UGBXDefinition::StaticGetFullNameForDefinition(class UGBXDefiniti fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46541,7 +46541,7 @@ struct FString UGBXDefinition::GetFullDefinitionName() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46568,7 +46568,7 @@ class UGBXDefinition* UGBXDefinition::GetDefinition(class UClass* DefinitionClas fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46595,7 +46595,7 @@ float UDamageTypeDefinition::CalcRadiusDamageScale(float Dist, float DamageRadiu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46616,7 +46616,7 @@ float UDamageTypeDefinition::GetMinDamagePercent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46637,7 +46637,7 @@ float UDamageTypeDefinition::GetMinDamageRadius() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46658,7 +46658,7 @@ float UDamageTypeDefinition::GetMaxDamageRadius() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46679,7 +46679,7 @@ float UDamageTypeDefinition::GetRigidBodyMomentumScale() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46700,7 +46700,7 @@ float UDamageTypeDefinition::GetUpwardMomentumScale() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46721,7 +46721,7 @@ bool UDamageTypeDefinition::ApplyUpwardMomentum() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -46752,7 +46752,7 @@ void UDamageTypeDefinition::RecordRecentDamage(float Damage, class AController* fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -46775,7 +46775,7 @@ bool UDamageTypeDefinition::IsHealingDamageType() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -46799,7 +46799,7 @@ float UDamageTypeDefinition::GetPawnDamageTypeModifier(class APawn* PawnTakingDa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46825,7 +46825,7 @@ float UDamageTypeDefinition::GetSurfaceDamageTypeModifier(unsigned char DamageSu auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46851,7 +46851,7 @@ float UDamageTypeDefinition::GetSurfaceMomentumTypeModifier(unsigned char Damage auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -46878,7 +46878,7 @@ bool UPawnAllegiance::IsAllegianceChild(const FScriptInterface& Parent, const FS fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -46904,7 +46904,7 @@ void UPawnAllegiance::SetParent(const FScriptInterface& Parent, const FScriptInt fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -46926,7 +46926,7 @@ void UPawnAllegiance::RemoveChildren(const FScriptInterface& Parent) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -46948,7 +46948,7 @@ void UPawnAllegiance::RemoveParent(const FScriptInterface& Child) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -46970,7 +46970,7 @@ bool UPawnAllegiance::ConsidersObjectNeutral(class UObject* TestActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -46994,7 +46994,7 @@ bool UPawnAllegiance::ConsidersObjectFriendly(class UObject* TestActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47018,7 +47018,7 @@ bool UPawnAllegiance::ConsidersObjectEnemy(class UObject* TestActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47042,7 +47042,7 @@ bool UPawnAllegiance::ConsidersNeutral(class UPawnAllegiance* TestAllegiance) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47066,7 +47066,7 @@ bool UPawnAllegiance::ConsidersFriendly(class UPawnAllegiance* TestAllegiance) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47090,7 +47090,7 @@ bool UPawnAllegiance::ConsidersEnemy(class UPawnAllegiance* TestAllegiance) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47114,7 +47114,7 @@ unsigned char UPawnAllegiance::GetObjectOpinion(class UObject* Other) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -47138,7 +47138,7 @@ unsigned char UPawnAllegiance::GetOpinion(class UPawnAllegiance* Other) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -47164,7 +47164,7 @@ float UGearboxEngineGlobals::GetRTPCCallBackValue(class UObject* Owner, class UA auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -47187,7 +47187,7 @@ void UGearboxEngineGlobals::RemoveRTPCCallback(class UObject* Owner) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47212,7 +47212,7 @@ void UGearboxEngineGlobals::AddRTPCCallBack(class UObject* Owner, class UAkRtpc* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47232,7 +47232,7 @@ class UDominantDirectionalLightComponent* UGearboxEngineGlobals::GetTimeOfDayDom auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -47256,7 +47256,7 @@ struct FString UGearboxEngineGlobals::ResolveCustomMarkupString(const struct FSt auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -47279,7 +47279,7 @@ void UGearboxEngineGlobals::ReleaseDamagePipelineObject(class UDamagePipeline* P auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47299,7 +47299,7 @@ class UDamagePipeline* UGearboxEngineGlobals::GetDamagePipelineObject() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -47325,7 +47325,7 @@ bool UGearboxEngineGlobals::IsPlayerOwnedComponentOwnedBy(class UActorComponent* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47349,7 +47349,7 @@ class AActor* UGearboxEngineGlobals::GetComponentPlayerOwner(class UActorCompone auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -47372,7 +47372,7 @@ void UGearboxEngineGlobals::RemovePlayerOwnedComponentsByOwner(class AActor* Pla auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47393,7 +47393,7 @@ void UGearboxEngineGlobals::RemovePlayerOwnedComponentsByComponent(class UActorC auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47416,7 +47416,7 @@ void UGearboxEngineGlobals::RemovePlayerOwnedComponent(class UActorComponent* Co auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47439,7 +47439,7 @@ void UGearboxEngineGlobals::AddPlayerOwnedComponent(class UActorComponent* Compo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47457,7 +47457,7 @@ void UGearboxEngineGlobals::SetLoadingMovieMustPlayToEnd() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47477,7 +47477,7 @@ bool UGearboxEngineGlobals::ShouldPlayLoadingMovieToEnd() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47501,7 +47501,7 @@ bool UGearboxEngineGlobals::FreeTexture2D(class UTexture2D* Texture) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47523,7 +47523,7 @@ class UTexture2D* UGearboxEngineGlobals::GetTexture2D() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -47548,7 +47548,7 @@ bool UGearboxEngineGlobals::OnDlgFinished(const FScriptInterface& Dlg, int Contr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47571,7 +47571,7 @@ FScriptInterface UGearboxEngineGlobals::ShowDialog(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -47596,7 +47596,7 @@ void UGearboxEngineGlobals::RegDynamicTextureStreaming(class AActor* A, bool bRe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47616,7 +47616,7 @@ class UTargetableList* UGearboxEngineGlobals::GetTargetableList() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -47639,7 +47639,7 @@ class UGearboxEngineGlobals* UGearboxEngineGlobals::GetGearboxEngineGlobals() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -47664,7 +47664,7 @@ void UGearboxEngineGlobals::NotifyActorDied(class AActor* TheActor, bool bKeepBo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47682,7 +47682,7 @@ void UGenericParamListStatEntry::CommitToDisk() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47705,7 +47705,7 @@ bool UGenericParamListStatEntry::GetString(const struct FName& ParamName, struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47733,7 +47733,7 @@ bool UGenericParamListStatEntry::GetVector(const struct FName& ParamName, struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47761,7 +47761,7 @@ bool UGenericParamListStatEntry::GetInt(const struct FName& ParamName, int* out_ auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47789,7 +47789,7 @@ bool UGenericParamListStatEntry::GetFloat(const struct FName& ParamName, float* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -47817,7 +47817,7 @@ void UGenericParamListStatEntry::AddString(const struct FName& ParamName, const auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47840,7 +47840,7 @@ void UGenericParamListStatEntry::AddVector(const struct FName& ParamName, const auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47863,7 +47863,7 @@ void UGenericParamListStatEntry::AddInt(const struct FName& ParamName, int Value auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47886,7 +47886,7 @@ void UGenericParamListStatEntry::AddFloat(const struct FName& ParamName, float V auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47907,7 +47907,7 @@ void UIAnimBehavior::SetAnimTreeTemplate(class UAnimTree* NewTemplate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47929,7 +47929,7 @@ void UIAnimBehavior::Behavior_ChangeBoneVisibility(const struct FName& InBoneNam auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47949,7 +47949,7 @@ void UIAnimBehavior::Behavior_ToggleBoneVisibility(const struct FName& InBoneNam auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47969,7 +47969,7 @@ void UIAnimBehavior::Behavior_InstanceVertexWeight(const struct FName& InBoneNam auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -47990,7 +47990,7 @@ void UIAnimBehavior::SetForceDiscardRootMotion(bool bDiscardRootMotion) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48012,7 +48012,7 @@ class UAnimNode* UIAnimBehavior::FindAnimNode(const struct FName& InNodeName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48036,7 +48036,7 @@ class USkelControlBase* UIAnimBehavior::FindSkelControl(const struct FName& InCo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48068,7 +48068,7 @@ void UIAnimBehavior::PlayAnim(const struct FName& AnimName, float Duration, bool auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48092,7 +48092,7 @@ void UIAnimBehavior::Behavior_SetMorphNodeWeight(const struct FName& NodeName, f auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48117,7 +48117,7 @@ bool UIAnimBehavior::GetAnimTreeNodes(const struct FName& NodeName, class UClass auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -48144,7 +48144,7 @@ void UIAnimBehavior::Behavior_SetSkelControlStrength(const struct FName& SkelCon auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48166,7 +48166,7 @@ float UIAttributeSlotEffectProvider::GetAttributeSlotModifierValue(const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48190,7 +48190,7 @@ int UIAttributeSlotEffectProvider::GetAttributeSlotGrade(const struct FName& Slo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48212,7 +48212,7 @@ struct FName UIBalancedActor::GetBalancedActorTypeIdentifier() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48235,7 +48235,7 @@ void UIBalancedActor::SetExpLevel(int NewExpLevel) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48256,7 +48256,7 @@ void UIBalancedActor::SetAwesomeLevel(int NewAwesomeLevel) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48277,7 +48277,7 @@ void UIBalancedActor::SetGameStage(int NewGameStage) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48297,7 +48297,7 @@ int UIBalancedActor::GetExpLevelForEquip() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48319,7 +48319,7 @@ int UIBalancedActor::GetExpLevel() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48341,7 +48341,7 @@ int UIBalancedActor::GetAwesomeLevel() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48363,7 +48363,7 @@ int UIBalancedActor::GetGameStage() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48383,7 +48383,7 @@ void UIBodyCompositionInstance::ClearBodyCompositionInstance() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48401,7 +48401,7 @@ void UIBodyCompositionInstance::ApplyPreviewBodyComposition() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48421,7 +48421,7 @@ FScriptInterface UIBodyCompositionInstance::GetBodyInfoProvider() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48446,7 +48446,7 @@ void UIBodyCompositionInstance::ChangeInstanceDataSwitch(const struct FName& Swi auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48473,7 +48473,7 @@ void UIBodyCompositionInstance::PostInitBodyComposition(const struct FName& Iden auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48498,7 +48498,7 @@ void UIBodyCompositionInstance::PreRemoveBodyComposition(const struct FName& Ide auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48518,7 +48518,7 @@ class AController* UIDamageCauser::GetControllerResponsibleForDamage() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48540,7 +48540,7 @@ class AActor* UIDamageCauser::GetInstigator() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48562,7 +48562,7 @@ float UIDamageCauser::GetInstigatorSelfDamageScale() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48584,7 +48584,7 @@ float UIDamageCauser::GetFireIntervalChanceModifier() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48608,7 +48608,7 @@ float UIDamageCauser::GetStatusEffectBaseChanceModifier(class UObject* Context) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48632,7 +48632,7 @@ float UIDamageCauser::GetStatusEffectChanceModifier(class UObject* Context) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48656,7 +48656,7 @@ float UIDamageCauser::GetStatusEffectBaseDamage(class UObject* Context) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -48684,7 +48684,7 @@ void UIDialogBox::DisplayYesNoBox(const struct FString& File, const struct FStri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48708,7 +48708,7 @@ void UIDialogBox::DisplayOkBox(const struct FString& File, const struct FString& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48725,7 +48725,7 @@ void UIDialogBox::ApplyContentChanges() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48747,7 +48747,7 @@ void UIDialogBox::SetTimeout(float TimeoutSeconds, const struct FName& ButtonTag auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48767,7 +48767,7 @@ void UIDialogBox::SetCancelButton(const struct FName& ButtonTag) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48787,7 +48787,7 @@ void UIDialogBox::SetDefaultButton(const struct FName& ButtonTag) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48810,7 +48810,7 @@ bool UIDialogBox::SetButtonTip(const struct FName& ButtonTag, const struct FStri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -48835,7 +48835,7 @@ bool UIDialogBox::SetOnFinished(const struct FName& ButtonTag, const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -48864,7 +48864,7 @@ bool UIDialogBox::AppendButton(const struct FName& ButtonTag, const struct FStri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -48883,7 +48883,7 @@ void UIDialogBox::ClearButtons() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48905,7 +48905,7 @@ void UIDialogBox::SetBody(const struct FString& Text, const struct FString& Repl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48927,7 +48927,7 @@ void UIDialogBox::SetTitle(const struct FString& Text, const struct FString& Rep auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48944,7 +48944,7 @@ void UIDialogBox::CloseDialog() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -48967,7 +48967,7 @@ bool UIDialogBox::AutoAppendButton(const struct FName& ButtonTag, const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -48995,7 +48995,7 @@ void UIDialogBox::AutoLocEnable(const struct FString& File, const struct FString auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49014,7 +49014,7 @@ struct FName UIDialogBox::GetDialogResult() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49035,7 +49035,7 @@ class UFaceFXAsset* UIFaceFXActor::GetFaceFXAsset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49057,7 +49057,7 @@ void UIFaceFXActor::SetAudioCueOpenedByFaceFX(bool Opened) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49083,7 +49083,7 @@ bool UIFaceFXActor::PlayFaceAnimation(const struct FString& FaceFXGroupName, con auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -49109,7 +49109,7 @@ void UIKilledBehavior::Behavior_Killed(class AActor* Killer, class UDamageTypeDe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49131,7 +49131,7 @@ struct FString UIniLocPatcher::UpdateLocFileName(const struct FString& Filename) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49150,7 +49150,7 @@ void UIniLocPatcher::ClearCachedFiles() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49170,7 +49170,7 @@ void UIniLocPatcher::ClearReadFileDelegate(const struct FScriptDelegate& ReadTit auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49190,7 +49190,7 @@ void UIniLocPatcher::AddReadFileDelegate(const struct FScriptDelegate& ReadTitle auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49212,7 +49212,7 @@ void UIniLocPatcher::AddFileToDownload(unsigned char LocalUserNum, const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49236,7 +49236,7 @@ void UIniLocPatcher::ProcessIniLocFile(const struct FString& Filename, bool bIsU auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -49261,7 +49261,7 @@ void UIniLocPatcher::OnReadFileComplete(bool bWasSuccessful, const struct FStrin auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49281,7 +49281,7 @@ void UIniLocPatcher::DownloadFiles(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49298,7 +49298,7 @@ void UIniLocPatcher::Init() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49320,7 +49320,7 @@ void UIniLocPatcher::OnReadTitleFileComplete(bool bWasSuccessful, const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49337,7 +49337,7 @@ void UInterface_NavigationHandle::NotifyPathChanged() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49357,7 +49357,7 @@ void UInterface_Speaker::Speak(class USoundCue* Cue) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49381,7 +49381,7 @@ struct FResourcePoolReference UIResourcePoolProvider::GetResourcePoolForResource auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49402,7 +49402,7 @@ class AActor* UISpawnActor::GetSpawnOwner() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49438,7 +49438,7 @@ class AActor* UISpawnActor::SpawnForMap(class UClass* SpawnClass, class AActor* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49460,7 +49460,7 @@ float UISpecialOcclusionProvider::GetOcclusionAmount() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49483,7 +49483,7 @@ void UITargetable::SetPatsy(const FScriptInterface& NewPatsy) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49503,7 +49503,7 @@ FScriptInterface UITargetable::GetPatsy() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49525,7 +49525,7 @@ bool UITargetable::IsBeingHealed() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -49548,7 +49548,7 @@ void UITargetable::SetBeingHealed(bool bNewBeingHealed) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49568,7 +49568,7 @@ bool UITargetable::IsBoss() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -49590,7 +49590,7 @@ void UITargetable::Behavior_RegisterTargetable(bool bUnregister) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49610,7 +49610,7 @@ bool UITargetable::IsTargetableProxy() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -49632,7 +49632,7 @@ unsigned char UITargetable::GetAutoAimProfile() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49654,7 +49654,7 @@ float UITargetable::GetMagnetismRange() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49676,7 +49676,7 @@ struct FVector UITargetable::GetMagnetismOrigin() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49698,7 +49698,7 @@ bool UITargetable::IsAutoAimTarget() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -49720,7 +49720,7 @@ float UITargetable::GetTargetingModifier() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49742,7 +49742,7 @@ bool UITargetable::HasHomingTargetComponents() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -49764,7 +49764,7 @@ bool UITargetable::IsValidHomingTarget() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -49786,7 +49786,7 @@ bool UITargetable::GetTargetableIsHidden() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -49808,7 +49808,7 @@ bool UITargetable::CanSnapZoom() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -49830,7 +49830,7 @@ struct FVector UITargetable::GetSnapLocation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49852,7 +49852,7 @@ struct FVector UITargetable::GetTargetableLocation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49874,7 +49874,7 @@ void UITargetable::Behavior_SetCanTarget(unsigned char ChangeStatus) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49896,7 +49896,7 @@ bool UITargetable::IsTargetable(bool bIgnoreCloakAbility) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -49919,7 +49919,7 @@ int UITargetable::ShowSelfAsTarget(bool bControllersOnly) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49943,7 +49943,7 @@ unsigned char UITargetable::GetOpinion(class UObject* Other) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -49966,7 +49966,7 @@ void UITargetable::SetAllegiance(class UPawnAllegiance* NewAllegiance) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -49986,7 +49986,7 @@ class UPawnAllegiance* UITargetable::GetDefaultAllegiance() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -50008,7 +50008,7 @@ class UPawnAllegiance* UITargetable::GetObjectAllegiance() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -50032,7 +50032,7 @@ bool UITargetable::IsSameAllegiance(class UObject* anObject) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50056,7 +50056,7 @@ bool UITargetable::IsNeutral(class UObject* anObject) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50080,7 +50080,7 @@ bool UITargetable::IsFriendly(class UObject* anObject) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50104,7 +50104,7 @@ bool UITargetable::IsEnemy(class UObject* anObject) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50127,7 +50127,7 @@ void UITargetable::SetInfoBarVisibility(bool bVisible) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -50149,7 +50149,7 @@ bool UITargetable::HideTargetInfoOnHud(class APawn* HUDOwner) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50171,7 +50171,7 @@ bool UITargetable::IsChampion() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50192,7 +50192,7 @@ void UITargetable::GetTargetName(struct FString* TargetName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -50215,7 +50215,7 @@ bool UITargetable::DoesTargetableTakeDamage() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50237,7 +50237,7 @@ bool UITargetable::DisplayParentInfo() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50259,7 +50259,7 @@ void UITargetable::GetAllBarInfo(TArray* BarData) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -50282,7 +50282,7 @@ void UITargetable::GetExpInfo(int* ExpLevelValue) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -50305,7 +50305,7 @@ class AActor* UITargetable::GetTargetableActor() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -50330,7 +50330,7 @@ class UJsonObject* UJsonObject::DecodeJson(const struct FString& Str) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -50355,7 +50355,7 @@ struct FString UJsonObject::EncodeJson(class UJsonObject* Root) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -50379,7 +50379,7 @@ void UJsonObject::SetBoolValue(const struct FString& Key, bool Value) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -50401,7 +50401,7 @@ void UJsonObject::SetFloatValue(const struct FString& Key, float Value) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -50423,7 +50423,7 @@ void UJsonObject::SetIntValue(const struct FString& Key, int Value) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -50446,7 +50446,7 @@ void UJsonObject::SetStringValue(const struct FString& Key, const struct FString auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -50469,7 +50469,7 @@ void UJsonObject::SetObject(const struct FString& Key, class UJsonObject* Object auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -50490,7 +50490,7 @@ bool UJsonObject::GetBoolValue(const struct FString& Key) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50513,7 +50513,7 @@ float UJsonObject::GetFloatValue(const struct FString& Key) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -50536,7 +50536,7 @@ int UJsonObject::GetIntValue(const struct FString& Key) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -50560,7 +50560,7 @@ struct FString UJsonObject::GetStringValue(const struct FString& Key) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -50584,7 +50584,7 @@ class UJsonObject* UJsonObject::GetObject(const struct FString& Key) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -50606,7 +50606,7 @@ float USurface::GetSurfaceHeight() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -50628,7 +50628,7 @@ float USurface::GetSurfaceWidth() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -50657,7 +50657,7 @@ void UMaterialInterface::SetForceMipLevelsToBeResident(bool OverrideForceMipleve auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -50678,7 +50678,7 @@ void UMaterialInterface::Behavior_SetColorParameterValue(int* SectionIndex, stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -50706,7 +50706,7 @@ void UMaterialInterface::Behavior_SetFloatParameterValue(int* SectionIndex, stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -50734,7 +50734,7 @@ void UMaterialInterface::Behavior_SetObjectParameterValue(int* SectionIndex, str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -50762,7 +50762,7 @@ void UMaterialInterface::Behavior_SetVectorParameterValue(int* SectionIndex, str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -50791,7 +50791,7 @@ bool UMaterialInterface::Behavior_GetColorParameterValue(int* SectionIndex, stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50822,7 +50822,7 @@ bool UMaterialInterface::Behavior_GetFloatParameterValue(int* SectionIndex, stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50853,7 +50853,7 @@ bool UMaterialInterface::Behavior_GetObjectParameterValue(int* SectionIndex, str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50884,7 +50884,7 @@ bool UMaterialInterface::Behavior_GetVectorParameterValue(int* SectionIndex, str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50916,7 +50916,7 @@ bool UMaterialInterface::GetVectorCurveParameterValue(const struct FName& Parame auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50944,7 +50944,7 @@ bool UMaterialInterface::GetVectorParameterValue(const struct FName& ParameterNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -50972,7 +50972,7 @@ bool UMaterialInterface::GetTextureParameterValue(const struct FName& ParameterN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51000,7 +51000,7 @@ bool UMaterialInterface::GetScalarCurveParameterValue(const struct FName& Parame auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51028,7 +51028,7 @@ bool UMaterialInterface::GetScalarParameterValue(const struct FName& ParameterNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51057,7 +51057,7 @@ bool UMaterialInterface::GetFontParameterValue(const struct FName& ParameterName auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51087,7 +51087,7 @@ bool UMaterialInterface::GetParameterDesc(const struct FName& ParameterName, str auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51112,7 +51112,7 @@ class UPhysicalMaterial* UMaterialInterface::GetPhysicalMaterial() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -51134,7 +51134,7 @@ class UMaterial* UMaterialInterface::GetMaterial() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -51157,7 +51157,7 @@ bool UOnlineAuthInterfaceBaseImpl::GetServerAddr(int* OutServerIP, int* OutServe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51184,7 +51184,7 @@ bool UOnlineAuthInterfaceBaseImpl::GetServerUniqueId(struct FUniqueNetId* OutSer auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51210,7 +51210,7 @@ int UOnlineAuthInterfaceBaseImpl::FindLocalServerAuthSession(class UPlayer* Clie auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -51233,7 +51233,7 @@ int UOnlineAuthInterfaceBaseImpl::FindServerAuthSession(class UPlayer* ServerCon auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -51256,7 +51256,7 @@ int UOnlineAuthInterfaceBaseImpl::FindLocalClientAuthSession(class UPlayer* Serv auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -51279,7 +51279,7 @@ int UOnlineAuthInterfaceBaseImpl::FindClientAuthSession(class UPlayer* ClientCon auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -51303,7 +51303,7 @@ void UOnlineAuthInterfaceBaseImpl::EndRemoteServerAuthSession(const struct FUniq auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51325,7 +51325,7 @@ void UOnlineAuthInterfaceBaseImpl::EndLocalServerAuthSession(const struct FUniqu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51350,7 +51350,7 @@ bool UOnlineAuthInterfaceBaseImpl::VerifyServerAuthSession(const struct FUniqueN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51378,7 +51378,7 @@ bool UOnlineAuthInterfaceBaseImpl::CreateServerAuthSession(const struct FUniqueN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51405,7 +51405,7 @@ void UOnlineAuthInterfaceBaseImpl::EndRemoteClientAuthSession(const struct FUniq auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51429,7 +51429,7 @@ void UOnlineAuthInterfaceBaseImpl::EndLocalClientAuthSession(const struct FUniqu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51456,7 +51456,7 @@ bool UOnlineAuthInterfaceBaseImpl::VerifyClientAuthSession(const struct FUniqueN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51486,7 +51486,7 @@ bool UOnlineAuthInterfaceBaseImpl::CreateClientAuthSession(const struct FUniqueN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51510,7 +51510,7 @@ bool UOnlineAuthInterfaceBaseImpl::SendAuthRetryServer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51533,7 +51533,7 @@ bool UOnlineAuthInterfaceBaseImpl::SendAuthKillClient(class UPlayer* ClientConne auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51558,7 +51558,7 @@ bool UOnlineAuthInterfaceBaseImpl::SendAuthBlobServer(class UPlayer* ClientConne auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51581,7 +51581,7 @@ bool UOnlineAuthInterfaceBaseImpl::SendAuthBlobClient(int AuthBlobUID) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51604,7 +51604,7 @@ bool UOnlineAuthInterfaceBaseImpl::SendAuthRequestServer(const struct FUniqueNet auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51629,7 +51629,7 @@ bool UOnlineAuthInterfaceBaseImpl::SendAuthRequestClient(class UPlayer* ClientCo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -51651,7 +51651,7 @@ void UOnlineAuthInterfaceBaseImpl::ClearServerConnectionCloseDelegate(const stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51671,7 +51671,7 @@ void UOnlineAuthInterfaceBaseImpl::AddServerConnectionCloseDelegate(const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51691,7 +51691,7 @@ void UOnlineAuthInterfaceBaseImpl::OnServerConnectionClose(class UPlayer* Server auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51711,7 +51711,7 @@ void UOnlineAuthInterfaceBaseImpl::ClearClientConnectionCloseDelegate(const stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51731,7 +51731,7 @@ void UOnlineAuthInterfaceBaseImpl::AddClientConnectionCloseDelegate(const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51751,7 +51751,7 @@ void UOnlineAuthInterfaceBaseImpl::OnClientConnectionClose(class UPlayer* Client auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51771,7 +51771,7 @@ void UOnlineAuthInterfaceBaseImpl::ClearAuthRetryServerDelegate(const struct FSc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51791,7 +51791,7 @@ void UOnlineAuthInterfaceBaseImpl::AddAuthRetryServerDelegate(const struct FScri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51811,7 +51811,7 @@ void UOnlineAuthInterfaceBaseImpl::OnAuthRetryServer(class UPlayer* ClientConnec auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51831,7 +51831,7 @@ void UOnlineAuthInterfaceBaseImpl::ClearAuthKillClientDelegate(const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51851,7 +51851,7 @@ void UOnlineAuthInterfaceBaseImpl::AddAuthKillClientDelegate(const struct FScrip auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51871,7 +51871,7 @@ void UOnlineAuthInterfaceBaseImpl::OnAuthKillClient(class UPlayer* ServerConnect auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51891,7 +51891,7 @@ void UOnlineAuthInterfaceBaseImpl::ClearAuthCompleteServerDelegate(const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51911,7 +51911,7 @@ void UOnlineAuthInterfaceBaseImpl::AddAuthCompleteServerDelegate(const struct FS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51937,7 +51937,7 @@ void UOnlineAuthInterfaceBaseImpl::OnAuthCompleteServer(bool bSuccess, const str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51957,7 +51957,7 @@ void UOnlineAuthInterfaceBaseImpl::ClearAuthCompleteClientDelegate(const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -51977,7 +51977,7 @@ void UOnlineAuthInterfaceBaseImpl::AddAuthCompleteClientDelegate(const struct FS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52003,7 +52003,7 @@ void UOnlineAuthInterfaceBaseImpl::OnAuthCompleteClient(bool bSuccess, const str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52023,7 +52023,7 @@ void UOnlineAuthInterfaceBaseImpl::ClearAuthBlobReceivedServerDelegate(const str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52043,7 +52043,7 @@ void UOnlineAuthInterfaceBaseImpl::AddAuthBlobReceivedServerDelegate(const struc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52067,7 +52067,7 @@ void UOnlineAuthInterfaceBaseImpl::OnAuthBlobReceivedServer(const struct FUnique auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52087,7 +52087,7 @@ void UOnlineAuthInterfaceBaseImpl::ClearAuthBlobReceivedClientDelegate(const str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52107,7 +52107,7 @@ void UOnlineAuthInterfaceBaseImpl::AddAuthBlobReceivedClientDelegate(const struc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52131,7 +52131,7 @@ void UOnlineAuthInterfaceBaseImpl::OnAuthBlobReceivedClient(const struct FUnique auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52151,7 +52151,7 @@ void UOnlineAuthInterfaceBaseImpl::ClearAuthRequestServerDelegate(const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52171,7 +52171,7 @@ void UOnlineAuthInterfaceBaseImpl::AddAuthRequestServerDelegate(const struct FSc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52197,7 +52197,7 @@ void UOnlineAuthInterfaceBaseImpl::OnAuthRequestServer(class UPlayer* ClientConn auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52217,7 +52217,7 @@ void UOnlineAuthInterfaceBaseImpl::ClearAuthRequestClientDelegate(const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52237,7 +52237,7 @@ void UOnlineAuthInterfaceBaseImpl::AddAuthRequestClientDelegate(const struct FSc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52263,7 +52263,7 @@ void UOnlineAuthInterfaceBaseImpl::OnAuthRequestClient(const struct FUniqueNetId auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52283,7 +52283,7 @@ void UOnlineAuthInterfaceBaseImpl::ClearAuthReadyDelegate(const struct FScriptDe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52303,7 +52303,7 @@ void UOnlineAuthInterfaceBaseImpl::AddAuthReadyDelegate(const struct FScriptDele auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52320,7 +52320,7 @@ void UOnlineAuthInterfaceBaseImpl::OnAuthReady() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52339,7 +52339,7 @@ bool UOnlineAuthInterfaceBaseImpl::IsReady() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52361,7 +52361,7 @@ void UOnlineMatchmakingStats::StopTimer(struct FMMStats_Timer* Timer) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -52384,7 +52384,7 @@ void UOnlineMatchmakingStats::StartTimer(struct FMMStats_Timer* Timer) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -52405,7 +52405,7 @@ void UOnlinePlayerStorage::SetDefaultVersionNumber() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52425,7 +52425,7 @@ int UOnlinePlayerStorage::GetVersionNumber() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -52445,7 +52445,7 @@ void UOnlinePlayerStorage::AppendVersionToSettings() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52463,7 +52463,7 @@ void UOnlinePlayerStorage::SetToDefaults() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52484,7 +52484,7 @@ void UOnlinePlayerStorage::AddSettingFloat(int SettingId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52505,7 +52505,7 @@ void UOnlinePlayerStorage::AddSettingInt(int SettingId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -52528,7 +52528,7 @@ bool UOnlinePlayerStorage::GetRangedProfileSettingValue(int ProfileId, float* Ou auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52557,7 +52557,7 @@ bool UOnlinePlayerStorage::SetRangedProfileSettingValue(int ProfileId, float New auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52585,7 +52585,7 @@ bool UOnlinePlayerStorage::GetProfileSettingRange(int ProfileId, float* OutMinVa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52620,7 +52620,7 @@ bool UOnlinePlayerStorage::GetProfileSettingMappingIds(int ProfileId, TArrayFunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52648,7 +52648,7 @@ bool UOnlinePlayerStorage::GetProfileSettingMappingType(int ProfileId, unsigned auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52676,7 +52676,7 @@ bool UOnlinePlayerStorage::GetProfileSettingValueBlob(int ProfileSettingId, TArr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52705,7 +52705,7 @@ bool UOnlinePlayerStorage::SetProfileSettingValueBlob(int ProfileSettingId, TArr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52731,7 +52731,7 @@ bool UOnlinePlayerStorage::SetProfileSettingValueFloat(int ProfileSettingId, flo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52757,7 +52757,7 @@ bool UOnlinePlayerStorage::SetProfileSettingValueInt(int ProfileSettingId, int V auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52783,7 +52783,7 @@ bool UOnlinePlayerStorage::SetProfileSettingValueId(int ProfileSettingId, int Va auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52808,7 +52808,7 @@ bool UOnlinePlayerStorage::SetProfileSettingValue(int ProfileSettingId, struct F auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52836,7 +52836,7 @@ bool UOnlinePlayerStorage::SetProfileSettingValueByName(const struct FName& Prof auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52864,7 +52864,7 @@ bool UOnlinePlayerStorage::GetProfileSettingValueFloat(int ProfileSettingId, flo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52892,7 +52892,7 @@ bool UOnlinePlayerStorage::GetProfileSettingValueInt(int ProfileSettingId, int* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52922,7 +52922,7 @@ bool UOnlinePlayerStorage::GetProfileSettingValueFromListIndex(int ProfileSettin auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52951,7 +52951,7 @@ bool UOnlinePlayerStorage::GetProfileSettingValueId(int ProfileSettingId, int* V auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -52981,7 +52981,7 @@ bool UOnlinePlayerStorage::GetProfileSettingValueByName(const struct FName& Prof auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53009,7 +53009,7 @@ bool UOnlinePlayerStorage::GetProfileSettingValues(int ProfileSettingId, TArray< auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53036,7 +53036,7 @@ struct FName UOnlinePlayerStorage::GetProfileSettingValueName(int ProfileSetting auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -53063,7 +53063,7 @@ bool UOnlinePlayerStorage::GetProfileSettingValue(int ProfileSettingId, int Valu auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53090,7 +53090,7 @@ bool UOnlinePlayerStorage::IsProfileSettingIdMapped(int ProfileSettingId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53115,7 +53115,7 @@ int UOnlinePlayerStorage::FindDefaultProfileMappingIndexByName(const struct FNam fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -53139,7 +53139,7 @@ int UOnlinePlayerStorage::FindProfileMappingIndexByName(const struct FName& Prof auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -53163,7 +53163,7 @@ int UOnlinePlayerStorage::FindProfileMappingIndex(int ProfileSettingId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -53187,7 +53187,7 @@ int UOnlinePlayerStorage::FindProfileSettingIndex(int ProfileSettingId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -53211,7 +53211,7 @@ struct FString UOnlinePlayerStorage::GetProfileSettingColumnHeader(int ProfileSe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -53235,7 +53235,7 @@ struct FName UOnlinePlayerStorage::GetProfileSettingName(int ProfileSettingId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -53260,7 +53260,7 @@ bool UOnlinePlayerStorage::GetProfileSettingId(const struct FName& ProfileSettin auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53287,7 +53287,7 @@ int UOnlineProfileSettings::FindDefaultConsoleSettingIndex(int Index) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -53306,7 +53306,7 @@ void UOnlineProfileSettings::ModifyAvailableProfileSettings() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53324,7 +53324,7 @@ void UOnlineProfileSettings::AppendVersionToReadIds() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53342,7 +53342,7 @@ void UOnlineProfileSettings::SetToDefaults() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53365,7 +53365,7 @@ bool UOnlineProfileSettings::GetProfileSettingDefaultFloat(int ProfileSettingId, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53393,7 +53393,7 @@ bool UOnlineProfileSettings::GetProfileSettingDefaultInt(int ProfileSettingId, i auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53422,7 +53422,7 @@ bool UOnlineProfileSettings::GetProfileSettingDefaultId(int ProfileSettingId, in auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53451,7 +53451,7 @@ struct FName UOnlineStats::GetViewName(int ViewId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -53476,7 +53476,7 @@ bool UOnlineStats::GetViewId(const struct FName& ViewName, int* ViewId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53503,7 +53503,7 @@ int UOnlineStatsRead::GetRankForPlayer(const struct FUniqueNetId& PlayerID) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -53528,7 +53528,7 @@ void UOnlineStatsRead::AddPlayer(const struct FString& PlayerName, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53552,7 +53552,7 @@ bool UOnlineStatsRead::IsStatZero(const struct FUniqueNetId& PlayerID, int StatC auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53579,7 +53579,7 @@ bool UOnlineStatsRead::GetStatValueForPlayerAsString(const struct FUniqueNetId& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53610,7 +53610,7 @@ bool UOnlineStatsRead::SetFloatStatValueForPlayer(const struct FUniqueNetId& Pla auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53637,7 +53637,7 @@ bool UOnlineStatsRead::GetFloatStatValueForPlayer(const struct FUniqueNetId& Pla auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53668,7 +53668,7 @@ bool UOnlineStatsRead::SetIntStatValueForPlayer(const struct FUniqueNetId& Playe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53695,7 +53695,7 @@ bool UOnlineStatsRead::GetIntStatValueForPlayer(const struct FUniqueNetId& Playe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53717,7 +53717,7 @@ void UOnlineStatsRead::OnReadComplete() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53740,7 +53740,7 @@ void UOnlineStatsWrite::DecrementIntStat(int StatId, int DecBy) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53763,7 +53763,7 @@ void UOnlineStatsWrite::DecrementFloatStat(int StatId, float DecBy) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53786,7 +53786,7 @@ void UOnlineStatsWrite::IncrementIntStat(int StatId, int IncBy) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53809,7 +53809,7 @@ void UOnlineStatsWrite::IncrementFloatStat(int StatId, float IncBy) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53832,7 +53832,7 @@ void UOnlineStatsWrite::SetIntStat(int StatId, int Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53855,7 +53855,7 @@ void UOnlineStatsWrite::SetFloatStat(int StatId, float Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53877,7 +53877,7 @@ struct FName UOnlineStatsWrite::GetStatName(int StatId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -53902,7 +53902,7 @@ bool UOnlineStatsWrite::GetStatId(const struct FName& StatName, int* StatId) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -53924,7 +53924,7 @@ void UOnlineStatsWrite::OnStatsWriteComplete() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53945,7 +53945,7 @@ void UPlayer::SwitchController(class APlayerController* PC) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53965,7 +53965,7 @@ void ULocalPlayer::Cleanup(bool bExit) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53982,7 +53982,7 @@ void ULocalPlayer::Exit() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -53999,7 +53999,7 @@ void ULocalPlayer::NotifyServerConnectionClose() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54016,7 +54016,7 @@ void ULocalPlayer::ViewportClosed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54037,7 +54037,7 @@ void ULocalPlayer::StaticOnServerConnectionClose(class UPlayer* ServerConnection auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54057,7 +54057,7 @@ void ULocalPlayer::OnServerConnectionClose(class UPlayer* ServerConnection) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54074,7 +54074,7 @@ void ULocalPlayer::ServerAuthFailure() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54091,7 +54091,7 @@ void ULocalPlayer::ServerAuthTimedOut() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54117,7 +54117,7 @@ void ULocalPlayer::OnAuthCompleteServer(bool bSuccess, const struct FUniqueNetId auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54141,7 +54141,7 @@ void ULocalPlayer::OnAuthBlobReceivedServer(const struct FUniqueNetId& ServerUID auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54161,7 +54161,7 @@ void ULocalPlayer::OnAuthKillClient(class UPlayer* ServerConnection) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54187,7 +54187,7 @@ void ULocalPlayer::OnAuthRequestClient(const struct FUniqueNetId& ServerUID, int auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54204,7 +54204,7 @@ void ULocalPlayer::NotifyServerConnectionOpen() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54223,7 +54223,7 @@ struct FString ULocalPlayer::GetNickname() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54244,7 +54244,7 @@ struct FUniqueNetId ULocalPlayer::GetUniqueNetId() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54269,7 +54269,7 @@ void ULocalPlayer::DeProject(const struct FVector2D& RelativeScreenPos, struct F auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -54296,7 +54296,7 @@ struct FPlane ULocalPlayer::Project(const struct FVector& WorldLocation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54321,7 +54321,7 @@ void ULocalPlayer::UpdateLightingOverrides(const struct FPointer& pSceneView, fl auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54342,7 +54342,7 @@ void ULocalPlayer::RemoveWorldLightingOverride(const struct FPointer& pMovie) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54369,7 +54369,7 @@ void ULocalPlayer::OverrideWorldLighting(const struct FPointer& pMovie, const st auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54387,7 +54387,7 @@ void ULocalPlayer::TouchPlayerPostProcessChain() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54409,7 +54409,7 @@ class UPostProcessChain* ULocalPlayer::GetPostProcessChain(int InIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54431,7 +54431,7 @@ bool ULocalPlayer::RemoveAllPostProcessingChains() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -54455,7 +54455,7 @@ bool ULocalPlayer::RemovePostProcessingChain(int InIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -54483,7 +54483,7 @@ bool ULocalPlayer::InsertPostProcessingChain(class UPostProcessChain* InChain, i auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -54505,7 +54505,7 @@ class UTranslationContext* ULocalPlayer::GetTranslationContext() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54527,7 +54527,7 @@ void ULocalPlayer::SetControllerId(int NewControllerId) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54548,7 +54548,7 @@ void ULocalPlayer::ClearPostProcessSettingsOverride(float BlendOutTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54571,7 +54571,7 @@ void ULocalPlayer::OverridePostProcessSettings(const struct FPostProcessSettings auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54593,7 +54593,7 @@ bool ULocalPlayer::GetActorVisibility(class AActor* TestActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -54613,7 +54613,7 @@ void ULocalPlayer::SendSplitJoin() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54636,7 +54636,7 @@ bool ULocalPlayer::SpawnPlayActor(const struct FString& URL, struct FString* Out auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -54662,7 +54662,7 @@ class UPostProcessEffect* UPostProcessChain::FindPostProcessEffect(const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54685,7 +54685,7 @@ bool UReachSpec::IsBlockedFor(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -54707,7 +54707,7 @@ struct FVector UReachSpec::GetDirection() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54729,7 +54729,7 @@ class ANavigationPoint* UReachSpec::GetEnd() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54753,7 +54753,7 @@ int UReachSpec::CostFor(class APawn* P) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54774,7 +54774,7 @@ struct FString USavedMove::GetDebugString() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54800,7 +54800,7 @@ unsigned char USavedMove::SetFlags(unsigned char Flags, class APlayerController* auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54821,7 +54821,7 @@ unsigned char USavedMove::CompressedFlags() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54843,7 +54843,7 @@ void USavedMove::ResetMoveFor(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54863,7 +54863,7 @@ void USavedMove::PrepMoveFor(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54891,7 +54891,7 @@ void USavedMove::SetMoveFor(class APlayerController* P, float DeltaTime, const s auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54916,7 +54916,7 @@ bool USavedMove::CanCombineWith(class USavedMove* NewMove, class APawn* inPawn, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -54938,7 +54938,7 @@ void USavedMove::SetInitialPosition(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -54957,7 +54957,7 @@ struct FVector USavedMove::GetStartLocation() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -54982,7 +54982,7 @@ bool USavedMove::IsImportantMove(const struct FVector& CompareAccel, unsigned ch auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55004,7 +55004,7 @@ void USavedMove::PostUpdate(class APlayerController* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -55021,7 +55021,7 @@ void USavedMove::Clear() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -55042,7 +55042,7 @@ struct FString UOnlineGameSettings::GetGameVersionString() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55071,7 +55071,7 @@ class UTexture2D* UTexture2D::Create(int InSizeX, int InSizeY, unsigned char InF fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55096,7 +55096,7 @@ void UTexture2D::SetForceMipLevelsToBeResident(float Seconds, int CinematicTextu auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -55118,7 +55118,7 @@ bool UTranslationContext::RegisterTranslatorTag(class UTranslatorTag* InTagHandl auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55142,7 +55142,7 @@ struct FString UTranslatorTag::Translate(const struct FString& InArgument) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55166,7 +55166,7 @@ struct FString UStringsTag::Translate(const struct FString& InArgument) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55190,7 +55190,7 @@ struct FString UUIRoot::SafeCaps(const struct FString& StringToCap) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55212,7 +55212,7 @@ FScriptInterface UUIRoot::GetOnlinePlayerInterfaceEx() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55234,7 +55234,7 @@ FScriptInterface UUIRoot::GetOnlinePlayerInterface() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55256,7 +55256,7 @@ FScriptInterface UUIRoot::GetOnlineGameInterface() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55283,7 +55283,7 @@ bool UUIRoot::GetDataStoreStringValue(const struct FString& InDataStoreMarkup, c auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55314,7 +55314,7 @@ bool UUIRoot::GetDataStoreFieldValue(const struct FString& InDataStoreMarkup, cl fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55345,7 +55345,7 @@ bool UUIRoot::SetDataStoreStringValue(const struct FString& InDataStoreMarkup, c auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55373,7 +55373,7 @@ bool UUIRoot::SetDataStoreFieldValue(const struct FString& InDataStoreMarkup, cl fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55402,7 +55402,7 @@ class UUIDataStore* UUIRoot::StaticResolveDataStore(const struct FName& DataStor auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55425,7 +55425,7 @@ class UGameUISceneClient* UUIRoot::GetSceneClient() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55448,7 +55448,7 @@ class UUIInteraction* UUIRoot::GetCurrentUIController() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55473,7 +55473,7 @@ unsigned char UUIRoot::GetInputPlatformType(class ULocalPlayer* OwningPlayer) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55497,7 +55497,7 @@ void UInteraction::NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer* Remo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -55519,7 +55519,7 @@ void UInteraction::NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer* AddedP auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -55536,7 +55536,7 @@ void UInteraction::NotifyGameSessionEnded() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -55553,7 +55553,7 @@ void UInteraction::Initialized() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -55570,7 +55570,7 @@ void UInteraction::OnInitialize() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -55588,7 +55588,7 @@ void UInteraction::Init() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -55608,7 +55608,7 @@ void UInteraction::PostRender(class UCanvas* Canvas) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -55628,7 +55628,7 @@ void UInteraction::Tick(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -55651,7 +55651,7 @@ bool UInteraction::OnReceivedNativeInputChar(int ControllerId, const struct FStr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55682,7 +55682,7 @@ bool UInteraction::OnReceivedNativeInputAxis(int ControllerId, const struct FNam auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55713,7 +55713,7 @@ bool UInteraction::OnReceivedNativeInputKey(int ControllerId, const struct FName auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55732,7 +55732,7 @@ void UUIInteraction::NotifyGameSessionEnded() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -55752,7 +55752,7 @@ unsigned char UUIInteraction::GetNATType() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55776,7 +55776,7 @@ bool UUIInteraction::CanCommunicate(int ControllerId) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55800,7 +55800,7 @@ int UUIInteraction::GetConnectedGamepadCount(TArray ControllerCon auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55824,7 +55824,7 @@ bool UUIInteraction::IsGamepadConnected(int ControllerId) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55846,7 +55846,7 @@ int UUIInteraction::GetNumGuestsLoggedIn() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55870,7 +55870,7 @@ int UUIInteraction::GetLoggedInPlayerCount(bool bRequireOnlineLogin) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55896,7 +55896,7 @@ bool UUIInteraction::IsLoggedIn(int ControllerId, bool bRequireOnlineLogin) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55918,7 +55918,7 @@ bool UUIInteraction::HasLinkConnection() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -55940,7 +55940,7 @@ unsigned char UUIInteraction::GetLowestLoginStatusOfControllers() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55964,7 +55964,7 @@ unsigned char UUIInteraction::GetLoginStatus(int ControllerId) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -55988,7 +55988,7 @@ void UUIInteraction::NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer* Re auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56010,7 +56010,7 @@ void UUIInteraction::NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer* Adde auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56032,7 +56032,7 @@ class ULocalPlayer* UUIInteraction::GetLocalPlayer(int PlayerIndex) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -56055,7 +56055,7 @@ class UDataStoreClient* UUIInteraction::GetDataStoreClient() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -56080,7 +56080,7 @@ int UUIInteraction::GetPlayerControllerId(int PlayerIndex) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -56105,7 +56105,7 @@ int UUIInteraction::GetPlayerIndex(int ControllerId) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -56128,7 +56128,7 @@ int UUIInteraction::GetPlayerCount() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -56152,7 +56152,7 @@ void UUIManager::NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer* Remove auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56174,7 +56174,7 @@ void UUIManager::NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer* AddedPla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56196,7 +56196,7 @@ void UUIManager::PauseGame(bool bDesiredPauseState, int PlayerIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56216,7 +56216,7 @@ bool UUIManager::CanUnpauseInternalUI() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -56239,7 +56239,7 @@ class UUIManager* UUIManager::GetUIManager() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -56262,7 +56262,7 @@ void AEnvironmentVolume::SetSplitNavMesh(bool bNewValue) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56285,7 +56285,7 @@ bool AAIController::CanFireWeapon(class AWeapon* Wpn, unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -56309,7 +56309,7 @@ void AAIController::NotifyWeaponFinishedFiring(class AWeapon* W, unsigned char F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56331,7 +56331,7 @@ void AAIController::NotifyWeaponFired(class AWeapon* W, unsigned char FireMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56351,7 +56351,7 @@ void AAIController::OnAIMoveToActor(class USeqAct_AIMoveToActor* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56374,7 +56374,7 @@ void AAIController::GetPlayerViewPoint(bool bMustBeCurrent, struct FVector* out_ auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -56399,7 +56399,7 @@ void AAIController::SetTeam(int inTeamIdx) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56416,7 +56416,7 @@ void AAIController::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56433,7 +56433,7 @@ void AAIController::PreBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56453,7 +56453,7 @@ bool APathTargetPoint::ShouldBeHiddenBySHOW_NavigationNodes() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -56474,7 +56474,7 @@ void ANavMeshObstacle::ApplyCheckpointRecord(struct ANavMeshObstacle_FCheckpoint auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -56496,7 +56496,7 @@ void ANavMeshObstacle::CreateCheckpointRecord(struct ANavMeshObstacle_FCheckpoin auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -56519,7 +56519,7 @@ void ANavMeshObstacle::SetEnabled(bool bInEnabled) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56539,7 +56539,7 @@ void ANavMeshObstacle::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56556,7 +56556,7 @@ void ANavMeshObstacle::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56574,7 +56574,7 @@ void ANavMeshObstacle::UnRegisterObstacle() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56592,7 +56592,7 @@ void ANavMeshObstacle::RegisterObstacle() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56612,7 +56612,7 @@ bool ANavMeshObstacle::GetObstacleBoudingShape(TArray* Shape) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -56634,7 +56634,7 @@ void ABlockingMeshReplicatedActor::UpdateBlockingMeshComponent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56654,7 +56654,7 @@ void ABlockingMeshReplicatedActor::OnInterpToggle(int ShouldToggleOn) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56674,7 +56674,7 @@ void ABlockingMeshReplicatedActor::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56694,7 +56694,7 @@ void ABlockingMeshReplicatedActor::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -56716,7 +56716,7 @@ class UMaterialInstanceConstant* UMeshComponent::GetInstancedMaterialInstanceCon auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -56740,7 +56740,7 @@ class UMaterialInstanceConstant* UMeshComponent::CreateAndSetMaterialInstanceCon auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -56763,7 +56763,7 @@ void UMeshComponent::Behavior_SetObjectParameterValue(int* SectionIndex, struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -56791,7 +56791,7 @@ void UMeshComponent::Behavior_SetFloatParameterValue(int* SectionIndex, struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -56819,7 +56819,7 @@ void UMeshComponent::Behavior_SetVectorParameterValue(int* SectionIndex, struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -56847,7 +56847,7 @@ void UMeshComponent::Behavior_SetColorParameterValue(int* SectionIndex, struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -56876,7 +56876,7 @@ bool UMeshComponent::Behavior_GetColorParameterValue(int* SectionIndex, struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -56907,7 +56907,7 @@ bool UMeshComponent::Behavior_GetFloatParameterValue(int* SectionIndex, struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -56938,7 +56938,7 @@ bool UMeshComponent::Behavior_GetObjectParameterValue(int* SectionIndex, struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -56969,7 +56969,7 @@ bool UMeshComponent::Behavior_GetVectorParameterValue(int* SectionIndex, struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -56999,7 +56999,7 @@ class UMaterialInstanceTimeVarying* UMeshComponent::CreateAndSetMaterialInstance auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -57026,7 +57026,7 @@ void UMeshComponent::PrestreamTextures(float Seconds, bool bPrioritizeCharacterT auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -57046,7 +57046,7 @@ int UMeshComponent::GetNumElements() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -57071,7 +57071,7 @@ void UMeshComponent::SetMaterial(int ElementIndex, class UMaterialInterface* Mat auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -57093,7 +57093,7 @@ class UMaterialInterface* UMeshComponent::GetMaterial(int ElementIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -57118,7 +57118,7 @@ void UStaticMeshComponent::SetViewportMaterialOffsets(unsigned char view0, unsig auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -57138,7 +57138,7 @@ bool UStaticMeshComponent::CanBecomeDynamic() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57161,7 +57161,7 @@ void UStaticMeshComponent::SetForceStaticDecals(bool bInForceStaticDecals) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -57184,7 +57184,7 @@ void UStaticMeshComponent::DisableRBCollisionWithSMC(class UPrimitiveComponent* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -57208,7 +57208,7 @@ bool UStaticMeshComponent::SetStaticMesh(class UStaticMesh* NewMesh, bool bForce auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57230,7 +57230,7 @@ void UNavigationHandle::DrawBreadCrumbs(bool bPersistent) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -57256,7 +57256,7 @@ bool UNavigationHandle::StaticGetValidatedAnchorPosition(const struct FVector& S fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57284,7 +57284,7 @@ bool UNavigationHandle::GetValidatedAnchorPosition(const struct FVector& Overrid auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57315,7 +57315,7 @@ bool UNavigationHandle::GetAllCoverSlotsInRadius(const struct FVector& FromLoc, fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57340,7 +57340,7 @@ bool UNavigationHandle::PopulatePathfindingParamCache() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57367,7 +57367,7 @@ struct FVector UNavigationHandle::MoveToDesiredHeightAboveMesh(const struct FVec fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -57391,7 +57391,7 @@ float UNavigationHandle::CalculatePathDistance(const struct FVector& FinalDest) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -57413,7 +57413,7 @@ struct FVector UNavigationHandle::GetFirstMoveLocation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -57435,7 +57435,7 @@ bool UNavigationHandle::IsAnchorInescapable() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57458,7 +57458,7 @@ void UNavigationHandle::LimitPathCacheDistance(float MaxDist) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -57493,7 +57493,7 @@ void UNavigationHandle::GetValidPositionsForBox(const struct FVector& pos, float fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -57521,7 +57521,7 @@ void UNavigationHandle::GetAllPolyCentersWithinBounds(const struct FVector& pos, fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -57544,7 +57544,7 @@ unsigned char UNavigationHandle::GetCurrentEdgeType() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -57564,7 +57564,7 @@ void UNavigationHandle::ClearCurrentEdge() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -57584,7 +57584,7 @@ struct FString UNavigationHandle::GetCurrentEdgeDebugText() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -57604,7 +57604,7 @@ void UNavigationHandle::PrintPathCacheDebugText() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -57629,7 +57629,7 @@ void UNavigationHandle::DrawPathCache(const struct FVector& DrawOffset, bool bPe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -57651,7 +57651,7 @@ bool UNavigationHandle::ActorReachable(class AActor* A) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57679,7 +57679,7 @@ bool UNavigationHandle::PointReachable(const struct FVector& Point, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57705,7 +57705,7 @@ bool UNavigationHandle::PointCheck(const struct FVector& Pt, const struct FVecto auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57735,7 +57735,7 @@ bool UNavigationHandle::LineCheck(const struct FVector& Start, const struct FVec auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57767,7 +57767,7 @@ bool UNavigationHandle::ObstaclePointCheck(const struct FVector& Pt, const struc fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57798,7 +57798,7 @@ bool UNavigationHandle::ObstacleLineCheck(const struct FVector& Start, const str fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57828,7 +57828,7 @@ bool UNavigationHandle::SuggestMovePreparation(class AController* C, struct FVec auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57855,7 +57855,7 @@ bool UNavigationHandle::FindPath(class AActor** out_DestActor, int* out_DestItem auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57883,7 +57883,7 @@ bool UNavigationHandle::ComputeValidFinalDestination(struct FVector* out_Compute auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57910,7 +57910,7 @@ bool UNavigationHandle::SetFinalDestination(const struct FVector& FinalDest) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57939,7 +57939,7 @@ bool UNavigationHandle::PullString(const struct FVector& Start, const struct FVe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57967,7 +57967,7 @@ bool UNavigationHandle::GetNextMoveLocation(float ArrivalDistance, struct FVecto auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -57995,7 +57995,7 @@ class APylon* UNavigationHandle::GetPylonFromPos(const struct FVector& Position) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -58017,7 +58017,7 @@ bool UNavigationHandle::FindPylon() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58039,7 +58039,7 @@ struct FVector UNavigationHandle::GetBestUnfinishedPathPoint() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -58065,7 +58065,7 @@ bool UNavigationHandle::PathCache_RemoveIndex(int InIdx, int Count) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58087,7 +58087,7 @@ struct FVector UNavigationHandle::PathCache_GetGoalPoint() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -58109,7 +58109,7 @@ bool UNavigationHandle::PathCache_Empty() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58131,7 +58131,7 @@ int UNavigationHandle::GetPathCacheLength() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -58155,7 +58155,7 @@ class UNavMeshPathGoalEvaluator* UNavigationHandle::CreatePathGoalEvaluator(clas auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -58179,7 +58179,7 @@ class UNavMeshPathConstraint* UNavigationHandle::CreatePathConstraint(class UCla auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -58205,7 +58205,7 @@ bool UNavigationHandle::DoesPylonAHaveAPathToPylonB(class APylon* A, class APylo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58228,7 +58228,7 @@ void UNavigationHandle::AddGoalEvaluator(class UNavMeshPathGoalEvaluator* Evalua auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -58249,7 +58249,7 @@ void UNavigationHandle::AddPathConstraint(class UNavMeshPathConstraint* Constrai auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -58267,7 +58267,7 @@ void UNavigationHandle::ClearConstraints() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -58288,7 +58288,7 @@ bool UNavigationHandle::GetNextBreadCrumb(struct FVector* out_BreadCrumbLoc) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58314,7 +58314,7 @@ void UNavigationHandle::UpdateBreadCrumbs(const struct FVector& InLocation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -58339,7 +58339,7 @@ bool UNavigationHandle::MovePawnToLocation(bool bForcePathRedo, bool DoPreciseAr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58370,7 +58370,7 @@ bool UGBXNavMeshPathFinder::FindPathToLocation(struct FGBXNavMeshPath* Path, str auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58415,7 +58415,7 @@ bool UGBXNavMeshPathFinder::FindNavMeshPolyForPoint(const struct FVector& Locati fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58445,7 +58445,7 @@ bool UInterface_NavMeshPathSwitch::AIActivateSwitch(class AAIController* AI) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58466,7 +58466,7 @@ struct FString UNavMeshGoal_Filter::GetDumpString() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -58492,7 +58492,7 @@ bool UNavMeshGoalFilter_MinPathDistance::MustBeLongerPathThan(class UNavMeshGoal auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58518,7 +58518,7 @@ bool UNavMeshGoalFilter_NotNearOtherAI::NotNearOtherAI(class UNavMeshGoal_Generi auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58544,7 +58544,7 @@ bool UNavMeshGoalFilter_OutOfViewFrom::MustBeHiddenFromThisPoint(class UNavMeshG auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58574,7 +58574,7 @@ bool UNavMeshGoalFilter_OutSideOfDotProductWedge::OutsideOfDotProductWedge(class auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58600,7 +58600,7 @@ bool UNavMeshGoalFilter_PolyEncompassesAI::MakeSureAIFits(class UNavMeshGoal_Gen auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58621,7 +58621,7 @@ struct FString UNavMeshPathConstraint::GetDumpString() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -58640,7 +58640,7 @@ void UNavMeshPathConstraint::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -58657,7 +58657,7 @@ void UNavMeshPath_AlongLine::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -58681,7 +58681,7 @@ bool UNavMeshPath_AlongLine::AlongLine(class UNavigationHandle* NavHandle, const auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58705,7 +58705,7 @@ bool UNavMeshPath_EnforceTwoWayEdges::EnforceTwoWayEdges(class UNavigationHandle auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58724,7 +58724,7 @@ void UNavMeshPath_MinDistBetweenSpecsOfType::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -58754,7 +58754,7 @@ bool UNavMeshPath_MinDistBetweenSpecsOfType::EnforceMinDist(class UNavigationHan auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58773,7 +58773,7 @@ void UNavMeshPath_SameCoverLink::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -58796,7 +58796,7 @@ void UNavMeshPath_SameCoverLink::SameCoverLink(class UNavigationHandle* NavHandl auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -58813,7 +58813,7 @@ void UNavMeshPath_Toward::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -58838,7 +58838,7 @@ bool UNavMeshPath_Toward::TowardPoint(class UNavigationHandle* NavHandle, const fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58865,7 +58865,7 @@ bool UNavMeshPath_Toward::TowardGoal(class UNavigationHandle* NavHandle, class A fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58884,7 +58884,7 @@ void UNavMeshPath_WithinDistanceEnvelope::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -58918,7 +58918,7 @@ bool UNavMeshPath_WithinDistanceEnvelope::StayWithinEnvelopeToLoc(class UNavigat auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58937,7 +58937,7 @@ void UNavMeshPath_WithinTraversalDist::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -58963,7 +58963,7 @@ bool UNavMeshPath_WithinTraversalDist::DontExceedMaxDist(class UNavigationHandle auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -58984,7 +58984,7 @@ struct FString UNavMeshPathGoalEvaluator::GetDumpString() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -59003,7 +59003,7 @@ void UNavMeshPathGoalEvaluator::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59020,7 +59020,7 @@ void UNavMeshGoal_At::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59051,7 +59051,7 @@ bool UNavMeshGoal_At::AtLocation(class UNavigationHandle* NavHandle, const struc fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59084,7 +59084,7 @@ bool UNavMeshGoal_At::AtActor(class UNavigationHandle* NavHandle, class AActor* fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59104,7 +59104,7 @@ void UNavMeshGoal_At::RecycleNative() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59122,7 +59122,7 @@ void UNavMeshGoal_ClosestActorInList::RecycleInternal() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59139,7 +59139,7 @@ void UNavMeshGoal_ClosestActorInList::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59162,7 +59162,7 @@ class UNavMeshGoal_ClosestActorInList* UNavMeshGoal_ClosestActorInList::ClosestA auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -59184,7 +59184,7 @@ void UNavMeshGoal_GenericFilterContainer::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59204,7 +59204,7 @@ struct FVector UNavMeshGoal_GenericFilterContainer::GetGoalPoint() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -59227,7 +59227,7 @@ class UNavMeshGoal_Filter* UNavMeshGoal_GenericFilterContainer::GetFilterOfType( auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -59253,7 +59253,7 @@ class UNavMeshGoal_GenericFilterContainer* UNavMeshGoal_GenericFilterContainer:: auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -59272,7 +59272,7 @@ void UNavMeshGoal_Null::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59290,7 +59290,7 @@ void UNavMeshGoal_Null::RecycleNative() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59314,7 +59314,7 @@ bool UNavMeshGoal_Null::GoUntilBust(class UNavigationHandle* NavHandle, int InMa auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59333,7 +59333,7 @@ void UNavMeshGoal_PolyEncompassesAI::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59357,7 +59357,7 @@ bool UNavMeshGoal_PolyEncompassesAI::MakeSureAIFits(class UNavigationHandle* Nav auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59376,7 +59376,7 @@ void UNavMeshGoal_Random::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59394,7 +59394,7 @@ void UNavMeshGoal_Random::RecycleNative() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59420,7 +59420,7 @@ bool UNavMeshGoal_Random::FindRandom(class UNavigationHandle* NavHandle, int InM auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59439,7 +59439,7 @@ void UNavMeshGoal_WithinDistanceEnvelope::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59469,7 +59469,7 @@ bool UNavMeshGoal_WithinDistanceEnvelope::GoalWithinEnvelopeToLoc(class UNavigat auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59490,7 +59490,7 @@ struct FString UPathConstraint::GetDumpString() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -59509,7 +59509,7 @@ void UPathConstraint::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59526,7 +59526,7 @@ void UPath_AlongLine::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59550,7 +59550,7 @@ bool UPath_AlongLine::AlongLine(class APawn* P, const struct FVector& Dir) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59569,7 +59569,7 @@ void UPath_AvoidInEscapableNodes::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59591,7 +59591,7 @@ bool UPath_AvoidInEscapableNodes::DontGetStuck(class APawn* P) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59614,7 +59614,7 @@ void UPath_AvoidInEscapableNodes::CachePawnReacFlags(class APawn* P) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59631,7 +59631,7 @@ void UPath_MinDistBetweenSpecsOfType::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59659,7 +59659,7 @@ bool UPath_MinDistBetweenSpecsOfType::EnforceMinDist(class APawn* P, float InMin auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59678,7 +59678,7 @@ void UPath_TowardGoal::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59702,7 +59702,7 @@ bool UPath_TowardGoal::TowardGoal(class APawn* P, class AActor* Goal) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59721,7 +59721,7 @@ void UPath_TowardPoint::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59745,7 +59745,7 @@ bool UPath_TowardPoint::TowardPoint(class APawn* P, const struct FVector& Point) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59764,7 +59764,7 @@ void UPath_WithinDistanceEnvelope::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59798,7 +59798,7 @@ bool UPath_WithinDistanceEnvelope::StayWithinEnvelopeToLoc(class APawn* P, const auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59817,7 +59817,7 @@ void UPath_WithinTraversalDist::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59843,7 +59843,7 @@ bool UPath_WithinTraversalDist::DontExceedMaxDist(class APawn* P, float InMaxTra auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59864,7 +59864,7 @@ struct FString UPathGoalEvaluator::GetDumpString() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -59883,7 +59883,7 @@ void UPathGoalEvaluator::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59900,7 +59900,7 @@ void UGoal_AtActor::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59928,7 +59928,7 @@ bool UGoal_AtActor::AtActor(class APawn* P, class AActor* Goal, float Dist, bool auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59947,7 +59947,7 @@ void UGoal_Null::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -59971,7 +59971,7 @@ bool UGoal_Null::GoUntilBust(class APawn* P, int InMaxPathVisits) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -59993,7 +59993,7 @@ void ASkeletalMeshActor::SetAudioCueOpenedByFaceFX(bool Opened) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60012,7 +60012,7 @@ class UFaceFXAsset* ASkeletalMeshActor::GetFaceFXAsset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -60040,7 +60040,7 @@ bool ASkeletalMeshActor::PlayFaceAnimation(const struct FString& FaceFXGroupName auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -60063,7 +60063,7 @@ bool ASkeletalMeshActor::CreateForceField(class UAnimNotify_ForceField* AnimNoti auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -60085,7 +60085,7 @@ void ASkeletalMeshActor::SkelMeshActorOnParticleSystemFinished(class UParticleSy auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60106,7 +60106,7 @@ bool ASkeletalMeshActor::PlayParticleEffect(class UAnimNotify_PlayParticleEffect auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -60127,7 +60127,7 @@ void ASkeletalMeshActor::ApplyCheckpointRecord(struct ASkeletalMeshActor_FCheckp auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -60149,7 +60149,7 @@ void ASkeletalMeshActor::CreateCheckpointRecord(struct ASkeletalMeshActor_FCheck auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -60171,7 +60171,7 @@ bool ASkeletalMeshActor::ShouldSaveForCheckpoint() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -60207,7 +60207,7 @@ void ASkeletalMeshActor::TakeDamage(float Damage, class AController* EventInstig auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60229,7 +60229,7 @@ void ASkeletalMeshActor::DoKismetAttachment(class AActor* Attachment, class USeq auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60246,7 +60246,7 @@ void ASkeletalMeshActor::ShutDown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60266,7 +60266,7 @@ void ASkeletalMeshActor::OnSetSkelControlTarget(class USeqAct_SetSkelControlTarg auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60286,7 +60286,7 @@ void ASkeletalMeshActor::OnUpdatePhysBonesFromAnim(class USeqAct_UpdatePhysBones auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60306,7 +60306,7 @@ void ASkeletalMeshActor::OnSetMesh(class USeqAct_SetMesh* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60325,7 +60325,7 @@ bool ASkeletalMeshActor::IsActorPlayingFaceFXAnim() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -60346,7 +60346,7 @@ class UObject* ASkeletalMeshActor::IGetActorFaceFXAsset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -60367,7 +60367,7 @@ class UFaceFXAsset* ASkeletalMeshActor::GetActorFaceFXAsset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -60389,7 +60389,7 @@ void ASkeletalMeshActor::OnPlayFaceFXAnim(class USeqAct_PlayFaceFXAnim* inAction auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60408,7 +60408,7 @@ class UAudioComponent* ASkeletalMeshActor::GetFaceFXAudioComponent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -60427,7 +60427,7 @@ void ASkeletalMeshActor::StopActorFaceFXAnim() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60456,7 +60456,7 @@ bool ASkeletalMeshActor::PlayActorFaceFXAnim(class UFaceFXAnimSet* AnimSet, cons auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -60479,7 +60479,7 @@ void ASkeletalMeshActor::MAT_FinishAnimControl(class UInterpGroup* InInterpGroup auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60499,7 +60499,7 @@ void ASkeletalMeshActor::FinishAnimControl(class UInterpGroup* InInterpGroup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60531,7 +60531,7 @@ void ASkeletalMeshActor::SetAnimPosition(const struct FName& SlotName, int Chann auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60552,7 +60552,7 @@ void ASkeletalMeshActor::MAT_BeginAnimControl(class UInterpGroup* InInterpGroup) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60572,7 +60572,7 @@ void ASkeletalMeshActor::BeginAnimControl(class UInterpGroup* InInterpGroup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60592,7 +60592,7 @@ void ASkeletalMeshActor::OnSetMaterial(class USeqAct_SetMaterial* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60612,7 +60612,7 @@ void ASkeletalMeshActor::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60632,7 +60632,7 @@ void ASkeletalMeshActor::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60650,7 +60650,7 @@ void ASkeletalMeshActor::UpdateAnimSetList() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60667,7 +60667,7 @@ void ASkeletalMeshActor::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60684,7 +60684,7 @@ void ASkeletalMeshActor::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60701,7 +60701,7 @@ void ASkeletalMeshActorBasedOnExtremeContent::SetMaterialBasedOnExtremeContent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60718,7 +60718,7 @@ void ASkeletalMeshActorBasedOnExtremeContent::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60740,7 +60740,7 @@ void ASkeletalMeshActorMAT::SetSkelControlScale(const struct FName& SkelControlN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60762,7 +60762,7 @@ void ASkeletalMeshActorMAT::SetMorphWeight(const struct FName& MorphNodeName, fl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60782,7 +60782,7 @@ void ASkeletalMeshActorMAT::FinishAnimControl(class UInterpGroup* InInterpGroup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60815,7 +60815,7 @@ void ASkeletalMeshActorMAT::MAT_SetAnimPosition(const struct FName& SlotName, in auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60847,7 +60847,7 @@ void ASkeletalMeshActorMAT::SetAnimPosition(const struct FName& SlotName, int Ch auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60864,7 +60864,7 @@ void ASkeletalMeshActorMAT::ClearAnimNodes() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60881,7 +60881,7 @@ void ASkeletalMeshActorMAT::CacheAnimNodes() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60901,7 +60901,7 @@ void ASkeletalMeshActorMAT::PostInitAnimTree(class USkeletalMeshComponent* SkelC auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60918,7 +60918,7 @@ void ASkeletalMeshActorMAT::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60941,7 +60941,7 @@ void ASkeletalMeshActorMAT::MAT_SetSkelControlStrength(const struct FName& SkelC auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60964,7 +60964,7 @@ void ASkeletalMeshActorMAT::MAT_SetSkelControlScale(const struct FName& SkelCont auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -60987,7 +60987,7 @@ void ASkeletalMeshActorMAT::MAT_SetMorphWeight(const struct FName& MorphNodeName auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61008,7 +61008,7 @@ void ASkeletalMeshActorMAT::MAT_SetAnimWeights(TArray Slot auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61036,7 +61036,7 @@ float UAnimSequence::GetNotifyTimeByClass(class UClass* NotifyClass, float PlayR auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61067,7 +61067,7 @@ bool UAnimNotify::FindNextNotifyOfClass(class UAnimNodeSequence* AnimSeqInstigat auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -61094,7 +61094,7 @@ void UAnimNotify_Scripted::NotifyEnd(class AActor* Owner, class UAnimNodeSequenc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61116,7 +61116,7 @@ void UAnimNotify_Scripted::Notify(class AActor* Owner, class UAnimNodeSequence* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61140,7 +61140,7 @@ class UAkEvent* UAttributeExpression::SelectAkEvent(class UObject* ContextSource fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61169,7 +61169,7 @@ class USoundCue* UAttributeExpression::SelectSoundCue(class UObject* ContextSour fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61200,7 +61200,7 @@ bool UAttributeExpression::EvaluateExpression(class UObject* ContextSource, clas fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -61233,7 +61233,7 @@ bool UAttributeExpression::EvaluateExpressions(unsigned char Mode, class UObject fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -61266,7 +61266,7 @@ bool UAttributeInitializationDefinition::SetBaseValue(class UAttributeDefinition fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -61298,7 +61298,7 @@ float UAttributeInitializationDefinition::EvaluateInitializationData(const struc fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61321,7 +61321,7 @@ void APawn::OnHealthPoolMaxValueModified(float NewMaxValue) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61341,7 +61341,7 @@ bool APawn::IsVulnerableToFriendlyFire() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -61363,7 +61363,7 @@ void APawn::SetWeaponVisibility(bool bWeaponVisible) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61381,7 +61381,7 @@ void APawn::ResetDefaultRotationRate() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61402,7 +61402,7 @@ void APawn::SetPatsy(const FScriptInterface& NewPatsy) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61422,7 +61422,7 @@ FScriptInterface APawn::GetPatsy() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61444,7 +61444,7 @@ bool APawn::IsBeingHealed() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -61467,7 +61467,7 @@ void APawn::SetBeingHealed(bool bNewBeingHealed) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61487,7 +61487,7 @@ unsigned char APawn::GetDefaultRootMotionRotationMode() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61509,7 +61509,7 @@ unsigned char APawn::GetDefaultRootMotionMode() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61532,7 +61532,7 @@ bool APawn::OverrideDestroyInventoryContents(bool bDestroyContents) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -61554,7 +61554,7 @@ void APawn::TellOpportunityPawnIsDead(bool bKeepCorpse) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61573,7 +61573,7 @@ struct FVector APawn::GetDamageVector() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61594,7 +61594,7 @@ class UMeshComponent* APawn::GetRigidBodyMesh() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61613,7 +61613,7 @@ void APawn::DestroyHealthPool() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61635,7 +61635,7 @@ void APawn::SetHealthResourcePoolDefinition(class UResourcePoolDefinition* Defin auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -61662,7 +61662,7 @@ void APawn::Behavior_Killed(class AActor* Killer, class UDamageTypeDefinition* T auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61709,7 +61709,7 @@ void APawn::Behavior_CauseRadiusDamage(float Radius, float DamageAmount, bool bF auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -61750,7 +61750,7 @@ void APawn::Behavior_CauseDamage(class AActor* Target, float DamageAmount, float auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61771,7 +61771,7 @@ float APawn::EvaluateAttributeInitialization(const struct FAttributeInitializati auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61794,7 +61794,7 @@ class UAnimNode* APawn::FindAnimNode(const struct FName& NodeName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61816,7 +61816,7 @@ void APawn::SetRotationRate(const struct FRotator& NewRotationRate) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61835,7 +61835,7 @@ float APawn::GetCollisionRadius() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61857,7 +61857,7 @@ void APawn::Behavior_RegisterTargetable(bool bUnregister) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61877,7 +61877,7 @@ void APawn::Behavior_SetCanTarget(unsigned char ChangeStatus) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61898,7 +61898,7 @@ int APawn::ShowSelfAsTarget(bool bControllersOnly) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -61919,7 +61919,7 @@ void APawn::GetTargetName(struct FString* TargetName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -61942,7 +61942,7 @@ void APawn::Speak(class USoundCue* Cue) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -61962,7 +61962,7 @@ void APawn::SetScalarParameterInterp(struct FScalarParameterInterpStruct* Scalar auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -61990,7 +61990,7 @@ void APawn::SetRootMotionInterpCurrentTime(float inTime, float DeltaTime, bool b auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62010,7 +62010,7 @@ void APawn::SetCinematicMode(bool bInCinematicMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62027,7 +62027,7 @@ void APawn::ZeroMovementVariables() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62045,7 +62045,7 @@ void APawn::ClearPathStep() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62066,7 +62066,7 @@ void APawn::DrawPathStep(class UCanvas* C) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62089,7 +62089,7 @@ void APawn::IncrementPathChild(int Cnt, class UCanvas* C) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62112,7 +62112,7 @@ void APawn::IncrementPathStep(int Cnt, class UCanvas* C) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62133,7 +62133,7 @@ class UPathGoalEvaluator* APawn::CreatePathGoalEvaluator(class UClass* GoalEvalC auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -62156,7 +62156,7 @@ class UPathConstraint* APawn::CreatePathConstraint(class UClass* ConstraintClass auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -62179,7 +62179,7 @@ void APawn::AddGoalEvaluator(class UPathGoalEvaluator* Evaluator) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62200,7 +62200,7 @@ void APawn::AddPathConstraint(class UPathConstraint* Constraint) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62218,7 +62218,7 @@ void APawn::ClearConstraints() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62235,7 +62235,7 @@ void APawn::SoakPause() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62255,7 +62255,7 @@ void APawn::BecomeViewTarget(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62275,7 +62275,7 @@ void APawn::MessagePlayer(const struct FString& msg) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62306,7 +62306,7 @@ bool APawn::HandleTeleport(TArray DestList, bool bUpdateRotation auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -62328,7 +62328,7 @@ void APawn::OnTeleport(class USeqAct_Teleport* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62348,7 +62348,7 @@ void APawn::OnSetMaterial(class USeqAct_SetMaterial* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62367,7 +62367,7 @@ float APawn::GetDamageScaling() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -62391,7 +62391,7 @@ void APawn::DoKismetAttachment(class AActor* Attachment, class USeqAct_AttachToA auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62408,7 +62408,7 @@ void APawn::SpawnedByKismet() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62427,7 +62427,7 @@ struct FVector APawn::GetCollisionExtent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -62448,7 +62448,7 @@ float APawn::GetCollisionHeight() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -62469,7 +62469,7 @@ bool APawn::CheatFly() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -62490,7 +62490,7 @@ bool APawn::CheatGhost() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -62511,7 +62511,7 @@ bool APawn::CheatWalk() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -62535,7 +62535,7 @@ void APawn::PlayWeaponSwitch(class AWeapon* OldWeapon, class AWeapon* NewWeapon) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62557,7 +62557,7 @@ void APawn::SetActiveWeapon(class AWeapon* NewWeapon, bool bOffHand) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62579,7 +62579,7 @@ void APawn::TossInventory(class AInventory* Inv, const struct FVector& ForceVelo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62599,7 +62599,7 @@ void APawn::ThrowActiveWeapon(bool bDestroyWeap) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62620,7 +62620,7 @@ void APawn::DrawHUD(class AHUD* H) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62643,7 +62643,7 @@ class AInventory* APawn::FindInventoryType(class UClass* DesiredClass, bool bAll auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -62668,7 +62668,7 @@ class AInventory* APawn::CreateInventory(class UClass* NewInvClass, bool bDoNotA auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -62687,7 +62687,7 @@ void APawn::AddDefaultInventory() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62707,7 +62707,7 @@ void APawn::StopDriving(class AVehicle* V) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62729,7 +62729,7 @@ void APawn::StartDriving(class AVehicle* V, bool SkipAnim) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62748,7 +62748,7 @@ bool APawn::CanThrowWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -62767,7 +62767,7 @@ void APawn::Suicide() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62787,7 +62787,7 @@ class AVehicle* APawn::GetVehicleBase() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -62809,7 +62809,7 @@ void APawn::PlayLanded(float ImpactVel) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62828,7 +62828,7 @@ bool APawn::CannotJumpNow() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -62853,7 +62853,7 @@ void APawn::PlayFootStepSound(int FootDown, bool bFirstPerson) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62870,7 +62870,7 @@ void APawn::TornOff() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62896,7 +62896,7 @@ void APawn::PlayDying(class UClass* DamageType, class UDamageTypeDefinition* Dam auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62913,7 +62913,7 @@ void APawn::SetDyingPhysics() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62930,7 +62930,7 @@ void APawn::TurnOff() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62958,7 +62958,7 @@ void APawn::PlayHealingHit(class AController* InstigatedBy, const struct FVector auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -62988,7 +62988,7 @@ void APawn::PlayHit(class APawn* SomePawn, const struct FVector& HitLocation, cl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63010,7 +63010,7 @@ bool APawn::PawnCheckPlayHitPreconditions(class UDamagePipeline* Pipeline) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63029,7 +63029,7 @@ void APawn::PlayDyingSound() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63050,7 +63050,7 @@ bool APawn::DoJump(bool bUpdating) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63071,7 +63071,7 @@ bool APawn::CanJump() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63092,7 +63092,7 @@ bool APawn::CanStuckJump() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63114,7 +63114,7 @@ bool APawn::CheckWaterJump(struct FVector* WallNormal) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63136,7 +63136,7 @@ void APawn::TakeDrowningDamage() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63153,7 +63153,7 @@ void APawn::BreathTimer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63172,7 +63172,7 @@ bool APawn::TouchingWaterVolume() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63194,7 +63194,7 @@ void APawn::HeadVolumeChange(class APhysicsVolume* newHeadVolume) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63214,7 +63214,7 @@ void APawn::TickSpecial(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63236,7 +63236,7 @@ void APawn::Landed(const struct FVector& HitNormal, class AActor* FloorActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63253,7 +63253,7 @@ void APawn::Falling() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63270,7 +63270,7 @@ void APawn::DelayTriggerDeath() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63297,7 +63297,7 @@ bool APawn::Died(class AController* Killer, class UClass* DamageType, const stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63324,7 +63324,7 @@ bool APawn::PlayInjured(class AController* Killer, class UClass* DamageType, con auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63343,7 +63343,7 @@ void APawn::ThrowWeaponOnDeath() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63364,7 +63364,7 @@ bool APawn::IsSameTeam(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63386,7 +63386,7 @@ class ATeamInfo* APawn::GetTeam() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -63408,7 +63408,7 @@ unsigned char APawn::GetTeamNum() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -63444,7 +63444,7 @@ void APawn::TookDamageFromFriendly(float Damage, class AController* InstigatedBy auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63478,7 +63478,7 @@ void APawn::TookDamageFromEnemy(class AController* InstigatedBy, class UCharacte auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63512,7 +63512,7 @@ void APawn::TakeDamage(float Damage, class AController* InstigatedBy, const stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63531,7 +63531,7 @@ bool APawn::IsDemigodMode() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63553,7 +63553,7 @@ bool APawn::PawnCheckTakeDamagePreconditions() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63586,7 +63586,7 @@ bool APawn::HandleHealthDepleted(class AController* InstigatedBy, class UClass* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63613,7 +63613,7 @@ class AController* APawn::SetKillInstigator(class AController* InstigatedBy, cla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -63646,7 +63646,7 @@ void APawn::NotifyTakeHit(class AController* InstigatedBy, const struct FVector& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63685,7 +63685,7 @@ bool APawn::TakeRadiusDamageOnBones(class AController* InstigatedBy, float BaseD auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63706,7 +63706,7 @@ void APawn::PruneDamagedBoneList(TArray* Bones) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -63738,7 +63738,7 @@ bool APawn::HealDamage(float Amount, class AController* Healer, class UClass* Da auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -63761,7 +63761,7 @@ void APawn::HealthWasGained(float Amount) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63793,7 +63793,7 @@ void APawn::AdjustDamage(class AController* InstigatedBy, const struct FVector& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -63819,7 +63819,7 @@ void APawn::SetMovementPhysics() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63836,7 +63836,7 @@ void APawn::Gasp() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63856,7 +63856,7 @@ void APawn::OnAssignController(class USeqAct_AssignController* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63876,7 +63876,7 @@ void APawn::ReceivedNewEvent(class USequenceEvent* Evt) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63893,7 +63893,7 @@ void APawn::SpawnDefaultController() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63910,7 +63910,7 @@ void APawn::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63927,7 +63927,7 @@ void APawn::PreBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63944,7 +63944,7 @@ void APawn::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63964,7 +63964,7 @@ void APawn::DetachFromController(bool bDestroyController) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -63984,7 +63984,7 @@ void APawn::CrushedByActor(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64004,7 +64004,7 @@ void APawn::CrushedBy(class APawn* OtherPawn) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64025,7 +64025,7 @@ bool APawn::CanBeBaseForPawn(class APawn* aPawn) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -64044,7 +64044,7 @@ void APawn::BaseChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64064,7 +64064,7 @@ void APawn::StuckOnPawn(class APawn* OtherPawn) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64081,7 +64081,7 @@ void APawn::JumpOffPawn() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64101,7 +64101,7 @@ void APawn::gibbedBy(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64121,7 +64121,7 @@ void APawn::EncroachedBy(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64142,7 +64142,7 @@ bool APawn::EncroachingOn(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -64167,7 +64167,7 @@ void APawn::FaceRotation(const struct FRotator& NewRotation, float DeltaTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64187,7 +64187,7 @@ void APawn::UpdatePawnRotation(const struct FRotator& NewRotation) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64207,7 +64207,7 @@ void APawn::ClientSetRotation(const struct FRotator& NewRotation) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64224,7 +64224,7 @@ void APawn::ClientRestart() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64241,7 +64241,7 @@ void APawn::Restart() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64261,7 +64261,7 @@ float APawn::GetFallingDamageScale() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -64280,7 +64280,7 @@ void APawn::TakeFallingDamage() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64300,7 +64300,7 @@ void APawn::KilledBy(class APawn* EventInstigator) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64328,7 +64328,7 @@ void APawn::AddVelocity(const struct FVector& NewVelocity, const struct FVector& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64354,7 +64354,7 @@ void APawn::HandleMomentum(const struct FVector& Momentum, const struct FVector& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64374,7 +64374,7 @@ void APawn::StartCrouch(float HeightAdjust) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64394,7 +64394,7 @@ void APawn::EndCrouch(float HeightAdjust) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64414,7 +64414,7 @@ void APawn::ShouldCrouch(bool bCrouch) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64431,7 +64431,7 @@ void APawn::UnCrouch() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64450,7 +64450,7 @@ bool APawn::OutsideWorldBounds() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -64472,7 +64472,7 @@ void APawn::FellOutOfWorld(class UClass* dmgType) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64494,7 +64494,7 @@ void APawn::ClientMessage(const struct FString& S, const struct FName& Type) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64514,7 +64514,7 @@ void APawn::HandlePickup(class AInventory* Inv) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64535,7 +64535,7 @@ bool APawn::LineOfSightTo(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -64557,7 +64557,7 @@ void APawn::SetMoveTarget(class AActor* NewTarget) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64577,7 +64577,7 @@ bool APawn::InGodMode() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -64599,7 +64599,7 @@ void APawn::SetViewRotation(const struct FRotator& NewRotation) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64622,7 +64622,7 @@ struct FRotator APawn::GetAdjustedAimFor(class AWeapon* W, const struct FVector& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -64644,7 +64644,7 @@ bool APawn::InFreeCam() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -64665,7 +64665,7 @@ struct FRotator APawn::GetBaseAimRotation() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -64689,7 +64689,7 @@ struct FVector APawn::GetWeaponStartTraceLocation(class AWeapon* CurrentWeapon) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -64711,7 +64711,7 @@ struct FVector APawn::GetPawnViewLocation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -64733,7 +64733,7 @@ struct FRotator APawn::GetViewRotation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -64756,7 +64756,7 @@ void APawn::GetActorEyesViewPoint(struct FVector* out_Location, struct FRotator* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -64783,7 +64783,7 @@ void APawn::ProcessViewRotation(float DeltaTime, struct FRotator* out_ViewRotati auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -64808,7 +64808,7 @@ bool APawn::IsFirstPerson() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -64830,7 +64830,7 @@ bool APawn::IsPlayerPawn() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -64852,7 +64852,7 @@ bool APawn::IsLocallyControlled() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -64874,7 +64874,7 @@ bool APawn::IsAIControlled() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -64898,7 +64898,7 @@ bool APawn::IsHumanControlled(class AController* PawnController) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -64920,7 +64920,7 @@ void APawn::ClimbLadder(class ALadderVolume* L) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64940,7 +64940,7 @@ void APawn::EndClimbLadder(class ALadderVolume* OldLadder) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -64959,7 +64959,7 @@ bool APawn::CanSplash() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -64981,7 +64981,7 @@ void APawn::SetSprinting(bool bNewIsSprinting) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65000,7 +65000,7 @@ float APawn::RangedAttackTime() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -65021,7 +65021,7 @@ bool APawn::RecommendLongRangedAttack() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65042,7 +65042,7 @@ bool APawn::CanGrabLadder() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65061,7 +65061,7 @@ void APawn::DropToGround() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65082,7 +65082,7 @@ struct FName APawn::GetDefaultCameraMode(class APlayerController* RequestedBy) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -65101,7 +65101,7 @@ void APawn::UnPossessed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65121,7 +65121,7 @@ void APawn::UpdateControllerOnPossess(bool bVehicleTransition) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65141,7 +65141,7 @@ void APawn::UpdateWeaponOnPossess(bool bVehicleTransition) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65163,7 +65163,7 @@ void APawn::PossessedBy(class AController* C, bool bVehicleTransition) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65180,7 +65180,7 @@ void APawn::NotifyTeamChanged() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65202,7 +65202,7 @@ void APawn::PlayTeleportEffect(bool bOut, bool bSound) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65221,7 +65221,7 @@ struct FString APawn::GetHumanReadableName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -65244,7 +65244,7 @@ bool APawn::NeedToTurn(const struct FVector& targ) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65265,7 +65265,7 @@ bool APawn::IsFiring() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65286,7 +65286,7 @@ bool APawn::HasRangedAttack() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65307,7 +65307,7 @@ bool APawn::FireOnRelease() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65330,7 +65330,7 @@ bool APawn::TooCloseToAttack(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65353,7 +65353,7 @@ bool APawn::CanAttack(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65376,7 +65376,7 @@ bool APawn::BotFire(bool bFinished) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65401,7 +65401,7 @@ void APawn::WeaponStoppedFiring(class AWeapon* InWeapon, bool bViaReplication) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65426,7 +65426,7 @@ void APawn::WeaponFired(class AWeapon* InWeapon, bool bViaReplication, const str auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65453,7 +65453,7 @@ void APawn::FlashLocationUpdated(class AWeapon* InWeapon, const struct FVector& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65473,7 +65473,7 @@ void APawn::ClearFlashLocation(class AWeapon* InWeapon) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65498,7 +65498,7 @@ void APawn::SetFlashLocation(class AWeapon* InWeapon, unsigned char FireModeNum, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65518,7 +65518,7 @@ void APawn::ClearFlashCount(class AWeapon* InWeapon) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65542,7 +65542,7 @@ void APawn::FlashCountUpdated(class AWeapon* InWeapon, unsigned char InFlashCoun auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65564,7 +65564,7 @@ void APawn::IncrementFlashCount(class AWeapon* InWeapon, unsigned char InFiringM auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65589,7 +65589,7 @@ void APawn::FiringModeUpdated(class AWeapon* InWeapon, unsigned char InFiringMod auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65612,7 +65612,7 @@ void APawn::SetFiringMode(class AWeapon* InWeapon, unsigned char FiringModeNum) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65633,7 +65633,7 @@ unsigned char APawn::GetWeaponFiringMode(class AWeapon* InWeapon) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -65655,7 +65655,7 @@ void APawn::StopFire(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65675,7 +65675,7 @@ void APawn::StartFire(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65694,7 +65694,7 @@ bool APawn::StopFiring() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65713,7 +65713,7 @@ void APawn::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65730,7 +65730,7 @@ void APawn::PlayerChangedTeam() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65747,7 +65747,7 @@ void APawn::SetBaseEyeheight() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -65767,7 +65767,7 @@ bool APawn::IsDead() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65789,7 +65789,7 @@ bool APawn::IsInjured() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65811,7 +65811,7 @@ class AController* APawn::GetController() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -65844,7 +65844,7 @@ bool APawn::SpecialMoveThruEdge(unsigned char Type, int Dir, const struct FVecto auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65871,7 +65871,7 @@ bool APawn::SpecialMoveTo(class ANavigationPoint* Start, class ANavigationPoint* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65893,7 +65893,7 @@ bool APawn::TermRagdoll() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65915,7 +65915,7 @@ bool APawn::InitRagdoll() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65938,7 +65938,7 @@ void APawn::GetBoundingCylinder(float* CollisionRadius, float* CollisionHeight) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -65963,7 +65963,7 @@ bool APawn::ReachedDesiredRotation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -65986,7 +65986,7 @@ void APawn::SetPushesRigidBodies(bool NewPush) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66004,7 +66004,7 @@ void APawn::UndoForceCrouch() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66022,7 +66022,7 @@ void APawn::ForceCrouch() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66046,7 +66046,7 @@ bool APawn::ReachedPoint(const struct FVector& Point, class AActor* NewAnchor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -66070,7 +66070,7 @@ bool APawn::ReachedDestination(class AActor* Goal) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -66101,7 +66101,7 @@ class ANavigationPoint* APawn::GetBestAnchor(class AActor* TestActor, const stru auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -66127,7 +66127,7 @@ void APawn::SetAnchor(class ANavigationPoint* NewAnchor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66148,7 +66148,7 @@ void APawn::SetRemoteViewYaw(int NewRemoteViewYaw) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66169,7 +66169,7 @@ void APawn::SetRemoteViewPitch(int NewRemoteViewPitch) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66189,7 +66189,7 @@ bool APawn::IsInvisible() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -66215,7 +66215,7 @@ bool APawn::IsValidEnemyTargetFor(class APlayerReplicationInfo* PRI, bool bNoPRI auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -66237,7 +66237,7 @@ float APawn::GetFallDuration() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -66266,7 +66266,7 @@ bool APawn::SuggestJumpVelocity(const struct FVector& Destination, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -66291,7 +66291,7 @@ bool APawn::ValidAnchor() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -66317,7 +66317,7 @@ struct FVector APawn::AdjustDestination(class AActor* GoalActor, const struct FV auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -66339,7 +66339,7 @@ bool APawn::IsAliveAndWell() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -66358,7 +66358,7 @@ void APawn::ApplyBalanceDefinitionCustomizations() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66380,7 +66380,7 @@ void APawn::InitializeBalanceDefinitionState(class UBaseBalanceDefinition* Balan auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66400,7 +66400,7 @@ void APawn::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66422,7 +66422,7 @@ void APawn::SetSkelControlScale(const struct FName& SkelControlName, float Scale auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66444,7 +66444,7 @@ void APawn::SetMorphWeight(const struct FName& MorphNodeName, float MorphWeight) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66463,7 +66463,7 @@ class UFaceFXAsset* APawn::GetActorFaceFXAsset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -66485,7 +66485,7 @@ void APawn::FaceFXAudioFinished(class UAudioComponent* AC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66505,7 +66505,7 @@ void APawn::OnPlayFaceFXAnim(class USeqAct_PlayFaceFXAnim* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66524,7 +66524,7 @@ bool APawn::CanActorPlayFaceFXAnim() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -66545,7 +66545,7 @@ bool APawn::IsActorPlayingFaceFXAnim() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -66566,7 +66566,7 @@ class UAudioComponent* APawn::GetFaceFXAudioComponent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -66585,7 +66585,7 @@ void APawn::StopActorFaceFXAnim() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66614,7 +66614,7 @@ bool APawn::PlayActorFaceFXAnim(class UFaceFXAnimSet* AnimSet, const struct FStr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -66633,7 +66633,7 @@ void APawn::MAT_FinishAIGroup() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66661,7 +66661,7 @@ void APawn::MAT_BeginAIGroup(const struct FVector& StartLoc, const struct FRotat auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66678,7 +66678,7 @@ void APawn::FinishAIGroup() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66695,7 +66695,7 @@ void APawn::BeginAIGroup() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66715,7 +66715,7 @@ void APawn::InterpolationFinished(class USeqAct_Interp* InterpAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66737,7 +66737,7 @@ void APawn::InterpolationStarted(class USeqAct_Interp* InterpAction, class UInte auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66755,7 +66755,7 @@ void APawn::LastMatineeAnimFinished() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66778,7 +66778,7 @@ void APawn::MAT_SetSkelControlStrength(const struct FName& SkelControlName, floa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66801,7 +66801,7 @@ void APawn::MAT_SetSkelControlScale(const struct FName& SkelControlName, float S auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66824,7 +66824,7 @@ void APawn::MAT_SetMorphWeight(const struct FName& MorphNodeName, float MorphWei auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66845,7 +66845,7 @@ void APawn::MAT_SetAnimWeights(TArray SlotInfos) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66878,7 +66878,7 @@ void APawn::MAT_SetAnimPosition(const struct FName& SlotName, int ChannelIndex, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66910,7 +66910,7 @@ void APawn::SetAnimPosition(const struct FName& SlotName, int ChannelIndex, cons auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66931,7 +66931,7 @@ void APawn::MAT_FinishAnimControl(class UInterpGroup* InInterpGroup) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66951,7 +66951,7 @@ void APawn::FinishAnimControl(class UInterpGroup* InInterpGroup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66972,7 +66972,7 @@ void APawn::MAT_BeginAnimControl(class UInterpGroup* InInterpGroup) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -66992,7 +66992,7 @@ void APawn::BeginAnimControl(class UInterpGroup* InInterpGroup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67011,7 +67011,7 @@ float APawn::GetDefaultMaxHealth() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -67032,7 +67032,7 @@ float APawn::GetDefaultHealth() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -67054,7 +67054,7 @@ float APawn::GetMaxHealth() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -67076,7 +67076,7 @@ float APawn::GetHealth() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -67099,7 +67099,7 @@ void APawn::SetMaxHealth(float NewMaxHealth) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67120,7 +67120,7 @@ void APawn::SetHealth(float NewHealth) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67139,7 +67139,7 @@ bool APawn::RestoreAnimSetsToDefault() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67158,7 +67158,7 @@ void APawn::AnimSetListUpdated() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67178,7 +67178,7 @@ void APawn::AddAnimSets(TArray* CustomAnimSets) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -67198,7 +67198,7 @@ void APawn::BuildScriptAnimSetList() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67216,7 +67216,7 @@ void APawn::UpdateAnimSetList() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67233,7 +67233,7 @@ void APawn::ClearAnimNodes() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67251,7 +67251,7 @@ void APawn::CacheAnimNodes() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67271,7 +67271,7 @@ void APawn::PostInitAnimTree(class USkeletalMeshComponent* SkelComp) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67291,7 +67291,7 @@ bool APawn::IsDesiredRotationLocked() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67313,7 +67313,7 @@ bool APawn::IsDesiredRotationInUse() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67333,7 +67333,7 @@ void APawn::CheckDesiredRotation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67351,7 +67351,7 @@ void APawn::ResetDesiredRotation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67374,7 +67374,7 @@ void APawn::LockDesiredRotation(bool Lock, bool InUnlockWhenReached) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67404,7 +67404,7 @@ bool APawn::SetDesiredRotation(const struct FRotator& TargetDesiredRotation, boo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67427,7 +67427,7 @@ bool APawn::IsDamagePipelineDebugEnabled() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67448,7 +67448,7 @@ void APawn::ToggleDamagePipelineDebug() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67469,7 +67469,7 @@ void APawn::SetInfoBarVisibility(bool bVisible) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -67491,7 +67491,7 @@ bool APawn::HideTargetInfoOnHud(class APawn* HUDOwner) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67513,7 +67513,7 @@ bool APawn::IsChampion() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67535,7 +67535,7 @@ bool APawn::IsBoss() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67557,7 +67557,7 @@ bool APawn::DisplayParentInfo() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67579,7 +67579,7 @@ void APawn::GetAllBarInfo(TArray* BarData) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -67602,7 +67602,7 @@ void APawn::GetExpInfo(int* ExpLevelValue) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -67629,7 +67629,7 @@ bool APawn::PickWallAdjust(const struct FVector& WallHitNormal, class AActor* Hi auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67651,7 +67651,7 @@ bool APawn::IsUsingWalkingPhysics() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67673,7 +67673,7 @@ unsigned char APawn::GetAutoAimProfile() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -67695,7 +67695,7 @@ float APawn::GetMagnetismRange() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -67717,7 +67717,7 @@ struct FVector APawn::GetMagnetismOrigin() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -67739,7 +67739,7 @@ bool APawn::IsAutoAimTarget() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67761,7 +67761,7 @@ bool APawn::HasHomingTargetComponents() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67783,7 +67783,7 @@ bool APawn::IsValidHomingTarget() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67805,7 +67805,7 @@ bool APawn::GetTargetableIsHidden() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67827,7 +67827,7 @@ bool APawn::DoesTargetableTakeDamage() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67849,7 +67849,7 @@ float APawn::GetTargetingModifier() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -67871,7 +67871,7 @@ bool APawn::IsInjuredDead() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67893,7 +67893,7 @@ bool APawn::CanSnapZoom() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67915,7 +67915,7 @@ struct FVector APawn::GetSnapLocation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -67937,7 +67937,7 @@ struct FVector APawn::GetTargetableLocation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -67959,7 +67959,7 @@ bool APawn::IsTargetableProxy() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -67983,7 +67983,7 @@ bool APawn::IsTargetable(bool bIgnoreCloakAbility) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -68007,7 +68007,7 @@ unsigned char APawn::GetOpinion(class UObject* Other) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -68030,7 +68030,7 @@ void APawn::SetAllegiance(class UPawnAllegiance* NewAllegiance) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68050,7 +68050,7 @@ class UPawnAllegiance* APawn::GetDefaultAllegiance() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -68072,7 +68072,7 @@ class UPawnAllegiance* APawn::GetObjectAllegiance() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -68096,7 +68096,7 @@ bool APawn::IsSameAllegiance(class UObject* anObject) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -68120,7 +68120,7 @@ bool APawn::IsNeutral(class UObject* anObject) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -68144,7 +68144,7 @@ bool APawn::IsFriendly(class UObject* anObject) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -68168,7 +68168,7 @@ bool APawn::IsEnemy(class UObject* anObject) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -68190,7 +68190,7 @@ class AActor* APawn::GetTargetableActor() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -68214,7 +68214,7 @@ void UAnimNotify_PawnMaterialParam::Notify(class AActor* Owner, class UAnimNodeS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68236,7 +68236,7 @@ void UAnimNotify_ViewShake::Notify(class AActor* Owner, class UAnimNodeSequence* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68258,7 +68258,7 @@ int UAnimNotify_Trails::GetNumSteps(int InLastTrailIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -68278,7 +68278,7 @@ void UAnimNode::ReplayAnim() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68296,7 +68296,7 @@ void UAnimNode::StopAnim() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68321,7 +68321,7 @@ void UAnimNode::PlayAnim(bool bLoop, float Rate, float StartTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68343,7 +68343,7 @@ void UAnimNode::FindAllAnimNodes(const struct FName& InNodeName, TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -68368,7 +68368,7 @@ class UAnimNode* UAnimNode::FindAnimNode(const struct FName& InNodeName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -68387,7 +68387,7 @@ void UAnimNode::OnCeaseRelevant() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68404,7 +68404,7 @@ void UAnimNode::OnBecomeRelevant() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68421,7 +68421,7 @@ void UAnimNode::OnInit() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68439,7 +68439,7 @@ void UAnimNodeBlendBase::ReplayAnim() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68457,7 +68457,7 @@ void UAnimNodeBlendBase::StopAnim() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68482,7 +68482,7 @@ void UAnimNodeBlendBase::PlayAnim(bool bLoop, float Rate, float StartTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68507,7 +68507,7 @@ void UAnimNode_MultiBlendPerBone::SetMaskWeight(int MaskIndex, float DesiredWeig auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68528,7 +68528,7 @@ void UAnimNodeAimOffset::SetActiveProfileByIndex(int ProfileIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68549,7 +68549,7 @@ void UAnimNodeAimOffset::SetActiveProfileByName(const struct FName& ProfileName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68572,7 +68572,7 @@ void UAnimNodeBlend::SetBlendTarget(float BlendTarget, float BlendTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68595,7 +68595,7 @@ void UAnimNodeAdditiveBlending::SetBlendTarget(float BlendTarget, float BlendTim auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68618,7 +68618,7 @@ void UAnimNodeBlendPerBone::SetBlendTarget(float BlendTarget, float BlendTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68638,7 +68638,7 @@ class UAnimNodeSequence* UAnimNodeCrossfader::GetActiveChild() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -68660,7 +68660,7 @@ struct FName UAnimNodeCrossfader::GetAnimName() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -68687,7 +68687,7 @@ void UAnimNodeCrossfader::BlendToLoopingAnim(const struct FName& AnimSeqName, fl auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68716,7 +68716,7 @@ void UAnimNodeCrossfader::PlayOneShotAnim(const struct FName& AnimSeqName, float auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68740,7 +68740,7 @@ void UAnimNodePlayCustomAnim::SetRootBoneAxisOption(unsigned char AxisX, unsigne auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68759,7 +68759,7 @@ class UAnimNodeSequence* UAnimNodePlayCustomAnim::GetCustomAnimNodeSeq() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -68781,7 +68781,7 @@ void UAnimNodePlayCustomAnim::SetActorAnimEndNotification(bool bNewStatus) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68801,7 +68801,7 @@ void UAnimNodePlayCustomAnim::SetCustomAnim(const struct FName& AnimName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68822,7 +68822,7 @@ void UAnimNodePlayCustomAnim::StopCustomAnim(float BlendOutTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68853,7 +68853,7 @@ void UAnimNodePlayCustomAnim::PlayCustomAnimByDuration(const struct FName& AnimN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68885,7 +68885,7 @@ float UAnimNodePlayCustomAnim::PlayCustomAnim(const struct FName& AnimName, floa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -68910,7 +68910,7 @@ void UAnimNodeBlendList::SetActiveChild(int ChildIndex, float BlendTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68935,7 +68935,7 @@ void UAnimNodeBlendMultiBone::SetTargetStartBone(int TargetIdx, const struct FNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68956,7 +68956,7 @@ void UAnimNodeSlot::TickChildWeights(float DeltaSeconds) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -68977,7 +68977,7 @@ void UAnimNodeSlot::AddToSynchGroup(const struct FName& GroupName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69002,7 +69002,7 @@ void UAnimNodeSlot::SetRootBoneRotationOption(unsigned char AxisX, unsigned char auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69027,7 +69027,7 @@ void UAnimNodeSlot::SetRootBoneAxisOption(unsigned char AxisX, unsigned char Axi auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69047,7 +69047,7 @@ class UAnimNodeSequence* UAnimNodeSlot::GetCustomAnimNodeSeq() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69070,7 +69070,7 @@ void UAnimNodeSlot::SetActorAnimEndNotification(bool bNewStatus) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69091,7 +69091,7 @@ void UAnimNodeSlot::SetCustomAnim(const struct FName& AnimName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69112,7 +69112,7 @@ void UAnimNodeSlot::StopCustomAnim(float BlendOutTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69132,7 +69132,7 @@ struct FName UAnimNodeSlot::GetPlayedAnimation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69166,7 +69166,7 @@ bool UAnimNodeSlot::PlayCustomAnimByDuration(const struct FName& AnimName, float auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -69204,7 +69204,7 @@ float UAnimNodeSlot::PlayCustomAnim(const struct FName& AnimName, float Rate, fl auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69229,7 +69229,7 @@ void UAnimNodeSynch::SetGroupRateScale(const struct FName& GroupName, float NewR auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69251,7 +69251,7 @@ float UAnimNodeSynch::GetRelativePosition(const struct FName& GroupName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69276,7 +69276,7 @@ void UAnimNodeSynch::ForceRelativePosition(const struct FName& GroupName, float auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69298,7 +69298,7 @@ class UAnimNodeSequence* UAnimNodeSynch::GetMasterNodeOfGroup(const struct FName auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69323,7 +69323,7 @@ void UAnimNodeSynch::RemoveNodeFromGroup(class UAnimNodeSequence* SeqNode, const auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69346,7 +69346,7 @@ void UAnimNodeSynch::AddNodeToGroup(class UAnimNodeSequence* SeqNode, const stru auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69368,7 +69368,7 @@ int UAnimTree::GetGroupIndex(const struct FName& GroupName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69392,7 +69392,7 @@ float UAnimTree::GetGroupRateScale(const struct FName& GroupName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69417,7 +69417,7 @@ void UAnimTree::SetGroupRateScale(const struct FName& GroupName, float NewRateSc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69439,7 +69439,7 @@ float UAnimTree::GetGroupRelativePosition(const struct FName& GroupName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69464,7 +69464,7 @@ void UAnimTree::ForceGroupRelativePosition(const struct FName& GroupName, float auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69486,7 +69486,7 @@ class UAnimNodeSequence* UAnimTree::GetGroupNotifyMaster(const struct FName& Gro auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69510,7 +69510,7 @@ class UAnimNodeSequence* UAnimTree::GetGroupSynchMaster(const struct FName& Grou auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69538,7 +69538,7 @@ bool UAnimTree::SetAnimGroupForNode(class UAnimNodeSequence* SeqNode, const stru auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -69561,7 +69561,7 @@ void UAnimTree::SetUseSavedPose(bool bUseSaved) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69583,7 +69583,7 @@ class UMorphNodeBase* UAnimTree::FindMorphNode(const struct FName& InNodeName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69607,7 +69607,7 @@ class USkelControlBase* UAnimTree::FindSkelControl(const struct FName& InControl auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69634,7 +69634,7 @@ void UAnimNodeSequence::SetRootBoneRotationOption(unsigned char AxisX, unsigned auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69659,7 +69659,7 @@ void UAnimNodeSequence::SetRootBoneAxisOption(unsigned char AxisX, unsigned char auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69679,7 +69679,7 @@ float UAnimNodeSequence::GetTimeLeft() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69701,7 +69701,7 @@ float UAnimNodeSequence::GetAnimPlaybackLength() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69723,7 +69723,7 @@ float UAnimNodeSequence::GetGlobalPlayRate() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69745,7 +69745,7 @@ float UAnimNodeSequence::GetGroupRelativePosition() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69769,7 +69769,7 @@ float UAnimNodeSequence::FindGroupPosition(float GroupRelativePosition) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69793,7 +69793,7 @@ float UAnimNodeSequence::FindGroupRelativePosition(float GroupRelativePosition) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69815,7 +69815,7 @@ float UAnimNodeSequence::GetNormalizedPosition() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -69840,7 +69840,7 @@ void UAnimNodeSequence::SetPosition(float NewTime, bool bFireNotifies) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69858,7 +69858,7 @@ void UAnimNodeSequence::ReplayAnim() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69876,7 +69876,7 @@ void UAnimNodeSequence::StopAnim() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69901,7 +69901,7 @@ void UAnimNodeSequence::PlayAnim(bool bLoop, float InRate, float StartTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69922,7 +69922,7 @@ void UAnimNodeSequence::SetAnim(const struct FName& Sequence) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69940,7 +69940,7 @@ void UAnimNodeSequenceBlendByAim::CheckAnimsUpToDate() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -69964,7 +69964,7 @@ bool UMorphNodeMultiPose::UpdateMorphTarget(class UMorphTarget* Target, float In auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -69987,7 +69987,7 @@ void UMorphNodeMultiPose::RemoveMorphTarget(const struct FName& MorphTargetName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70011,7 +70011,7 @@ bool UMorphNodeMultiPose::AddMorphTarget(const struct FName& MorphTargetName, fl auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -70034,7 +70034,7 @@ void UMorphNodePose::SetMorphTarget(const struct FName& MorphTargetName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70055,7 +70055,7 @@ void UMorphNodeWeight::SetNodeWeight(float NewWeight) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70075,7 +70075,7 @@ float USkelControlBase::GetControlMetadataWeight() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -70099,7 +70099,7 @@ void USkelControlBase::TickSkelControl(float DeltaTime, class USkeletalMeshCompo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70122,7 +70122,7 @@ void USkelControlBase::SetSkelControlStrength(float NewStrength, float InBlendTi auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70143,7 +70143,7 @@ void USkelControlBase::SetSkelControlActive(bool bInActive) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70171,7 +70171,7 @@ bool USkelControlLookAt::CanLookAtPoint(const struct FVector& PointLoc, bool bDr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -70196,7 +70196,7 @@ void USkelControlLookAt::SetLookAtAlpha(float DesiredAlpha, float DesiredBlendTi auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70217,7 +70217,7 @@ void USkelControlLookAt::InterpolateTargetLocation(float DeltaTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70238,7 +70238,7 @@ void USkelControlLookAt::SetTargetLocation(const struct FVector& NewTargetLocati auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70260,7 +70260,7 @@ class UMorphTarget* UMorphTargetSet::FindMorphTarget(const struct FName& MorphTa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -70280,7 +70280,7 @@ void ADecalManager::ClearAllPoolComponents() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70298,7 +70298,7 @@ void ADecalManager::ClearDecals() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70355,7 +70355,7 @@ class UDecalComponent* ADecalManager::SpawnDecal(class UMaterialInterface* Decal auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -70376,7 +70376,7 @@ class UDecalComponent* ADecalManager::GetPooledComponent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -70433,7 +70433,7 @@ void ADecalManager::SetDecalParameters(class UDecalComponent* TheDecal, class UM auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70452,7 +70452,7 @@ bool ADecalManager::CanSpawnDecals() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -70474,7 +70474,7 @@ void ADecalManager::DecalFinished(class UDecalComponent* Decal) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70495,7 +70495,7 @@ bool ADecalManager::AreDynamicDecalsEnabled() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -70514,7 +70514,7 @@ void ADecalManager::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70532,7 +70532,7 @@ void ADecalManager::SetNumberOfDecals() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70552,7 +70552,7 @@ bool UDecalComponent::IsWaitingForResetToDefaultsToComplete() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -70574,7 +70574,7 @@ class UMaterialInterface* UDecalComponent::GetDecalMaterial() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -70597,7 +70597,7 @@ void UDecalComponent::SetDecalMaterial(class UMaterialInterface* NewDecalMateria auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70615,7 +70615,7 @@ void UDecalComponent::ResetToDefaults() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70634,7 +70634,7 @@ void AFogVolumeDensityInfo::ApplyCheckpointRecord(struct AFogVolumeDensityInfo_F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -70656,7 +70656,7 @@ void AFogVolumeDensityInfo::CreateCheckpointRecord(struct AFogVolumeDensityInfo_ auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -70678,7 +70678,7 @@ bool AFogVolumeDensityInfo::ShouldSaveForCheckpoint() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -70700,7 +70700,7 @@ void AFogVolumeDensityInfo::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70720,7 +70720,7 @@ void AFogVolumeDensityInfo::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70737,7 +70737,7 @@ void AFogVolumeDensityInfo::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70758,7 +70758,7 @@ void UExponentialHeightFogComponent::SetEnabled(bool bSetEnabled) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70779,7 +70779,7 @@ void UFogVolumeDensityComponent::SetEnabled(bool bSetEnabled) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70813,7 +70813,7 @@ void AApexDestructibleActor::ModifyHealth(bool bHeal, float DamageAmount, class auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70847,7 +70847,7 @@ void AApexDestructibleActor::ModifyHealthExec(bool bHeal, float DamageAmount, cl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70886,7 +70886,7 @@ void AApexDestructibleActor::TakeRadiusDamage(class AController* InstigatedBy, f auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70921,7 +70921,7 @@ void AApexDestructibleActor::TakeDamage(float DamageAmount, class AController* E auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70938,7 +70938,7 @@ void AApexDestructibleActor::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70956,7 +70956,7 @@ void AApexDestructibleActor::CacheFractureEffects() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -70980,7 +70980,7 @@ void AApexDestructibleActor::SpawnFractureEmitter(class UParticleSystem* Emitter auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71000,7 +71000,7 @@ void AApexDestructibleActor::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71018,7 +71018,7 @@ void UBlockingMeshComponent::SetBlockingMeshComponentCollision() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71038,7 +71038,7 @@ bool UMaterialInstance::IsInMapOrTransientPackage() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -71058,7 +71058,7 @@ void UMaterialInstance::ClearParameterValues() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71083,7 +71083,7 @@ void UMaterialInstance::SetFontParameterValue(const struct FName& ParameterName, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71106,7 +71106,7 @@ void UMaterialInstance::SetTextureParameterValue(const struct FName& ParameterNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71128,7 +71128,7 @@ void UMaterialInstance::SetScalarCurveParameterValue(const struct FName& Paramet auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -71154,7 +71154,7 @@ void UMaterialInstance::SetScalarParameterValue(const struct FName& ParameterNam auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71176,7 +71176,7 @@ void UMaterialInstance::SetVectorParameterValue(const struct FName& ParameterNam auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -71200,7 +71200,7 @@ void UMaterialInstance::SetParent(class UMaterialInterface* NewParent) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71221,7 +71221,7 @@ void UMaterialInstanceConstant::Behavior_SetObjectParameterValue(int* Section, s auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -71249,7 +71249,7 @@ void UMaterialInstanceConstant::Behavior_SetFloatParameterValue(int* Section, st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -71277,7 +71277,7 @@ void UMaterialInstanceConstant::Behavior_SetColorParameterValue(int* Section, st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -71305,7 +71305,7 @@ void UMaterialInstanceConstant::Behavior_SetVectorParameterValue(int* Section, s auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -71334,7 +71334,7 @@ bool UMaterialInstanceConstant::Behavior_GetColorParameterValue(int* Section, st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -71365,7 +71365,7 @@ bool UMaterialInstanceConstant::Behavior_GetVectorParameterValue(int* Section, s auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -71396,7 +71396,7 @@ bool UMaterialInstanceConstant::Behavior_GetFloatParameterValue(int* Section, st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -71427,7 +71427,7 @@ bool UMaterialInstanceConstant::Behavior_GetObjectParameterValue(int* Section, s auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -71454,7 +71454,7 @@ void UMaterialInstanceConstant::ClearParameterValues() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71479,7 +71479,7 @@ void UMaterialInstanceConstant::SetFontParameterValue(const struct FName& Parame auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71501,7 +71501,7 @@ void UMaterialInstanceConstant::SetVectorParameterValue(const struct FName& Para auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -71527,7 +71527,7 @@ void UMaterialInstanceConstant::SetTextureParameterValue(const struct FName& Par auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71550,7 +71550,7 @@ void UMaterialInstanceConstant::SetScalarParameterValue(const struct FName& Para auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71571,7 +71571,7 @@ void UMaterialInstanceConstant::SetParent(class UMaterialInterface* NewParent) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71591,7 +71591,7 @@ float UMaterialInstanceTimeVarying::GetMaxDurationFromAllParameters() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -71611,7 +71611,7 @@ void UMaterialInstanceTimeVarying::ClearParameterValues() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71636,7 +71636,7 @@ void UMaterialInstanceTimeVarying::SetFontParameterValue(const struct FName& Par auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71659,7 +71659,7 @@ void UMaterialInstanceTimeVarying::SetVectorStartTime(const struct FName& Parame auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71681,7 +71681,7 @@ void UMaterialInstanceTimeVarying::SetVectorCurveParameterValue(const struct FNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -71706,7 +71706,7 @@ void UMaterialInstanceTimeVarying::SetVectorParameterValue(const struct FName& P auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -71732,7 +71732,7 @@ void UMaterialInstanceTimeVarying::SetTextureParameterValue(const struct FName& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71753,7 +71753,7 @@ void UMaterialInstanceTimeVarying::SetDuration(float Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71776,7 +71776,7 @@ void UMaterialInstanceTimeVarying::SetScalarStartTime(const struct FName& Parame auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71798,7 +71798,7 @@ void UMaterialInstanceTimeVarying::SetScalarCurveParameterValue(const struct FNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -71824,7 +71824,7 @@ void UMaterialInstanceTimeVarying::SetScalarParameterValue(const struct FName& P auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71845,7 +71845,7 @@ void UMaterialInstanceTimeVarying::SetParent(class UMaterialInterface* NewParent auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71862,7 +71862,7 @@ void AEmitter::Behavior_Destroy() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71879,7 +71879,7 @@ void AEmitter::HideSelf() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71898,7 +71898,7 @@ void AEmitter::ApplyCheckpointRecord(struct AEmitter_FCheckpointRecord* Record) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -71920,7 +71920,7 @@ void AEmitter::CreateCheckpointRecord(struct AEmitter_FCheckpointRecord* Record) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -71942,7 +71942,7 @@ bool AEmitter::ShouldSaveForCheckpoint() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -71964,7 +71964,7 @@ void AEmitter::OnSetParticleSysParam(class USeqAct_SetParticleSysParam* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -71986,7 +71986,7 @@ void AEmitter::SetActorParameter(const struct FName& ParameterName, class AActor auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72014,7 +72014,7 @@ void AEmitter::SetExtColorParameter(const struct FName& ParameterName, unsigned auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72036,7 +72036,7 @@ void AEmitter::SetColorParameter(const struct FName& ParameterName, const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72058,7 +72058,7 @@ void AEmitter::SetVectorParameter(const struct FName& ParameterName, const struc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72080,7 +72080,7 @@ void AEmitter::SetFloatParameter(const struct FName& ParameterName, float Param) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72097,7 +72097,7 @@ void AEmitter::ShutDown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72117,7 +72117,7 @@ void AEmitter::OnParticleEventGenerator(class USeqAct_ParticleEventGenerator* Ac auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72137,7 +72137,7 @@ void AEmitter::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72157,7 +72157,7 @@ void AEmitter::OnParticleSystemFinished(class UParticleSystemComponent* Finished auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72177,7 +72177,7 @@ void AEmitter::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72194,7 +72194,7 @@ void AEmitter::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72217,7 +72217,7 @@ void AEmitter::SetTemplate(class UParticleSystem* NewTemplate, bool bDestroyOnFi auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72240,7 +72240,7 @@ void AEmitterCameraLensEffectBase::UpdateLocation(float CamFOVDeg, struct FVecto auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -72262,7 +72262,7 @@ void AEmitterCameraLensEffectBase::ActivateLensEffect() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72279,7 +72279,7 @@ void AEmitterCameraLensEffectBase::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72296,7 +72296,7 @@ void AEmitterCameraLensEffectBase::NotifyRetriggered() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72316,7 +72316,7 @@ void AEmitterCameraLensEffectBase::RegisterCamera(class ACamera* C) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72333,7 +72333,7 @@ void AEmitterCameraLensEffectBase::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72357,7 +72357,7 @@ void AParticleEventManager::HandleParticleModuleEventSendToGame(class UParticleM auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -72386,7 +72386,7 @@ void UParticleSystemComponent::Behavior_ChangeParticleSystemActiveState(unsigned auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72407,7 +72407,7 @@ void UParticleSystemComponent::Behavior_SetVectorParameterValue(int* SectionInde auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -72435,7 +72435,7 @@ void UParticleSystemComponent::Behavior_SetColorParameterValue(int* SectionIndex auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -72463,7 +72463,7 @@ void UParticleSystemComponent::Behavior_SetObjectParameterValue(int* SectionInde auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -72491,7 +72491,7 @@ void UParticleSystemComponent::Behavior_SetFloatParameterValue(int* SectionIndex auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -72520,7 +72520,7 @@ bool UParticleSystemComponent::Behavior_GetObjectParameterValue(int* SectionInde auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -72551,7 +72551,7 @@ bool UParticleSystemComponent::Behavior_GetVectorParameterValue(int* SectionInde auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -72582,7 +72582,7 @@ bool UParticleSystemComponent::Behavior_GetColorParameterValue(int* SectionIndex auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -72613,7 +72613,7 @@ bool UParticleSystemComponent::Behavior_GetFloatParameterValue(int* SectionIndex auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -72645,7 +72645,7 @@ void UParticleSystemComponent::SetStopSpawning(int InEmitterIndex, bool bInStopS auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72663,7 +72663,7 @@ void UParticleSystemComponent::ResetToDefaults() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72686,7 +72686,7 @@ void UParticleSystemComponent::SetActive(bool bNowActive, bool bFlagAsJustAttach auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72709,7 +72709,7 @@ void UParticleSystemComponent::ClearParameter(const struct FName& ParameterName, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72732,7 +72732,7 @@ bool UParticleSystemComponent::GetMaterialParameter(const struct FName& InName, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -72760,7 +72760,7 @@ bool UParticleSystemComponent::GetActorParameter(const struct FName& InName, cla auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -72788,7 +72788,7 @@ bool UParticleSystemComponent::GetColorParameter(const struct FName& InName, str auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -72816,7 +72816,7 @@ bool UParticleSystemComponent::GetVectorParameter(const struct FName& InName, st auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -72844,7 +72844,7 @@ bool UParticleSystemComponent::GetFloatParameter(const struct FName& InName, flo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -72872,7 +72872,7 @@ void UParticleSystemComponent::SetMaterialParameter(const struct FName& Paramete auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72895,7 +72895,7 @@ void UParticleSystemComponent::SetActorParameter(const struct FName& ParameterNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72918,7 +72918,7 @@ void UParticleSystemComponent::SetColorParameter(const struct FName& ParameterNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72941,7 +72941,7 @@ void UParticleSystemComponent::SetVectorRandParameter(const struct FName& Parame auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -72969,7 +72969,7 @@ void UParticleSystemComponent::SetVectorParameter(const struct FName& ParameterN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -72994,7 +72994,7 @@ void UParticleSystemComponent::SetFloatRandParameter(const struct FName& Paramet auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73017,7 +73017,7 @@ void UParticleSystemComponent::SetFloatParameter(const struct FName& ParameterNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73037,7 +73037,7 @@ int UParticleSystemComponent::GetEditorLODLevel() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -73059,7 +73059,7 @@ int UParticleSystemComponent::GetLODLevel() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -73082,7 +73082,7 @@ void UParticleSystemComponent::SetEditorLODLevel(int InLODLevel) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73103,7 +73103,7 @@ void UParticleSystemComponent::SetLODLevel(int InLODLevel) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73123,7 +73123,7 @@ bool UParticleSystemComponent::SystemHasCompleted() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -73145,7 +73145,7 @@ float UParticleSystemComponent::GetMaxLifespan() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -73168,7 +73168,7 @@ int UParticleSystemComponent::DetermineLODLevelForLocation(struct FVector* Effec auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -73198,7 +73198,7 @@ void UParticleSystemComponent::SetBeamTargetStrength(int EmitterIndex, float New auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73223,7 +73223,7 @@ void UParticleSystemComponent::SetBeamTargetTangent(int EmitterIndex, const stru auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73248,7 +73248,7 @@ void UParticleSystemComponent::SetBeamTargetPoint(int EmitterIndex, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73273,7 +73273,7 @@ void UParticleSystemComponent::SetBeamSourceStrength(int EmitterIndex, float New auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73298,7 +73298,7 @@ void UParticleSystemComponent::SetBeamSourceTangent(int EmitterIndex, const stru auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73323,7 +73323,7 @@ void UParticleSystemComponent::SetBeamSourcePoint(int EmitterIndex, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73346,7 +73346,7 @@ void UParticleSystemComponent::SetBeamDistance(int EmitterIndex, float Distance) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73369,7 +73369,7 @@ void UParticleSystemComponent::SetBeamEndPoint(int EmitterIndex, const struct FV auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73392,7 +73392,7 @@ void UParticleSystemComponent::SetBeamTessellationFactor(int EmitterIndex, float auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73415,7 +73415,7 @@ void UParticleSystemComponent::SetBeamType(int EmitterIndex, int NewMethod) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73433,7 +73433,7 @@ void UParticleSystemComponent::RewindEmitterInstances() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73454,7 +73454,7 @@ void UParticleSystemComponent::RewindEmitterInstance(int EmitterIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73477,7 +73477,7 @@ void UParticleSystemComponent::SetKillOnCompleted(int EmitterIndex, bool bKill) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73500,7 +73500,7 @@ void UParticleSystemComponent::SetKillOnDeactivate(int EmitterIndex, bool bKill) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73520,7 +73520,7 @@ bool UParticleSystemComponent::GetSkipBoundsUpdate() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -73543,7 +73543,7 @@ void UParticleSystemComponent::SetSkipBoundsUpdate(bool bInSkipBoundsUpdate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73563,7 +73563,7 @@ bool UParticleSystemComponent::GetSkipUpdateDynamicDataDuringTick() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -73586,7 +73586,7 @@ void UParticleSystemComponent::SetSkipUpdateDynamicDataDuringTick(bool bInSkipUp auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73607,7 +73607,7 @@ void UParticleSystemComponent::KillParticlesInEmitter(const struct FName& InEmit auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73625,7 +73625,7 @@ void UParticleSystemComponent::KillParticlesForced() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73643,7 +73643,7 @@ void UParticleSystemComponent::DeactivateSystem() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73664,7 +73664,7 @@ void UParticleSystemComponent::ActivateSystem(bool bFlagAsJustAttached) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73685,7 +73685,7 @@ void UParticleSystemComponent::SetTemplate(class UParticleSystem* NewTemplate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73705,7 +73705,7 @@ void UParticleSystemComponent::OnSystemFinished(class UParticleSystemComponent* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73727,7 +73727,7 @@ float UParticleEmitter::GetMaxLifespan(float InComponentDelay) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -73755,7 +73755,7 @@ void UParticleModuleEventGeneratorDecal::SpawnDecal(class AActor* HitActor, clas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73776,7 +73776,7 @@ class UNxForceFieldComponent* UParticleModuleForceFieldBase::GetForceFieldInstan auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -73800,7 +73800,7 @@ void UParticleModuleEventSendToGame::DoEvent(struct FVector* InCollideDirection, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -73831,7 +73831,7 @@ float UParticleSystem::GetMaxLifespan(float InComponentDelay) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -73857,7 +73857,7 @@ bool UParticleSystem::SetLODDistance(int LODLevelIndex, float InDistance) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -73880,7 +73880,7 @@ void UParticleSystem::SetCurrentLODMethod(unsigned char InMethod) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -73902,7 +73902,7 @@ float UParticleSystem::GetLODDistance(int LODLevelIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -73924,7 +73924,7 @@ int UParticleSystem::GetLODLevelCount() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -73946,7 +73946,7 @@ unsigned char UParticleSystem::GetCurrentLODMethod() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -73968,7 +73968,7 @@ class UParticleSystem* UParticleSystem::EffectiveParticleSystemAfterPhysXMutator auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -73987,7 +73987,7 @@ void AKActor::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74007,7 +74007,7 @@ void AKActor::OnTeleport(class USeqAct_Teleport* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74027,7 +74027,7 @@ void AKActor::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74065,7 +74065,7 @@ void AKActor::TakeRadiusDamage(class AController* InstigatedBy, float BaseDamage auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74099,7 +74099,7 @@ void AKActor::TakeDamage(float Damage, class AController* EventInstigator, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74127,7 +74127,7 @@ void AKActor::ApplyImpulse(const struct FVector& ImpulseDir, float ImpulseMag, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74147,7 +74147,7 @@ void AKActor::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74164,7 +74164,7 @@ void AKActor::SpawnedByKismet() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74181,7 +74181,7 @@ void AKActor::SetPhysicalCollisionProperties() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74198,7 +74198,7 @@ void AKActor::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74218,7 +74218,7 @@ void AKActor::FellOutOfWorld(class UClass* dmgType) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74235,7 +74235,7 @@ void AKActor::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74253,7 +74253,7 @@ void AKActor::ResolveRBState() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74273,7 +74273,7 @@ class UPhysicalMaterial* AKActor::GetKActorPhysMaterial() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -74313,7 +74313,7 @@ void AKActorFromStatic::TakeRadiusDamage(class AController* InstigatedBy, float auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74339,7 +74339,7 @@ void AKActorFromStatic::Touch(class AActor* Other, class UPrimitiveComponent* Ot auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74363,7 +74363,7 @@ void AKActorFromStatic::Bump(class AActor* Other, class UPrimitiveComponent* Oth auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74387,7 +74387,7 @@ void AKActorFromStatic::ReceiveImpulse(class APawn* Other, const struct FVector& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74415,7 +74415,7 @@ void AKActorFromStatic::ApplyImpulse(const struct FVector& ImpulseDir, float Imp auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74438,7 +74438,7 @@ class AKActorFromStatic* AKActorFromStatic::MakeDynamic(class UStaticMeshCompone fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -74459,7 +74459,7 @@ void AKActorFromStatic::MakeStatic() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74476,7 +74476,7 @@ void AKActorFromStatic::BecomeStatic() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74493,7 +74493,7 @@ void AKActorFromStatic::OnWakeRBPhysics() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74510,7 +74510,7 @@ void AKActorFromStatic::OnSleepRBPhysics() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74528,7 +74528,7 @@ void AKActorFromStatic::DisablePrecomputedLighting() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74546,7 +74546,7 @@ void AKActorSpawnable::ResetComponents() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74563,7 +74563,7 @@ void AKActorSpawnable::RecycleInternal() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74580,7 +74580,7 @@ void AKActorSpawnable::Recycle() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74597,7 +74597,7 @@ void AKActorSpawnable::Initialize() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74617,7 +74617,7 @@ void AKActorSpawnable::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74634,7 +74634,7 @@ void AKActorPizazz::ApplyReplicatedImpulse() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74654,7 +74654,7 @@ void AKActorPizazz::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74676,7 +74676,7 @@ void AKAsset::DoKismetAttachment(class AActor* Attachment, class USeqAct_AttachT auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74696,7 +74696,7 @@ void AKAsset::OnTeleport(class USeqAct_Teleport* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74716,7 +74716,7 @@ void AKAsset::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74754,7 +74754,7 @@ void AKAsset::TakeRadiusDamage(class AController* InstigatedBy, float BaseDamage auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74788,7 +74788,7 @@ void AKAsset::TakeDamage(float Damage, class AController* EventInstigator, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74808,7 +74808,7 @@ void AKAsset::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74830,7 +74830,7 @@ void AKAsset::SetMeshAndPhysAsset(class USkeletalMesh* NewMesh, class UPhysicsAs auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74847,7 +74847,7 @@ void AKAsset::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74869,7 +74869,7 @@ class APawn* AVehicle::GetOccupantWhoCanPickup(const FScriptInterface& Pickup, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -74891,7 +74891,7 @@ void AVehicle::SwitchSeats() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74908,7 +74908,7 @@ void AVehicle::ZeroMovementVariables() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74929,7 +74929,7 @@ void AVehicle::SetCanTargetCheat(bool bCanTargetIn) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -74949,7 +74949,7 @@ bool AVehicle::CanTarget() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -74972,7 +74972,7 @@ void AVehicle::SetCanTarget(bool bCanTargetIn) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75002,7 +75002,7 @@ void AVehicle::NotifyDriverTakeHit(class AController* InstigatedBy, const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75022,7 +75022,7 @@ void AVehicle::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75043,7 +75043,7 @@ void AVehicle::SetVehicleBlockingMeshCollision(class APawn* DriverPawn) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75060,7 +75060,7 @@ void AVehicle::DrivingStatusChanged() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75080,7 +75080,7 @@ void AVehicle::SetDriving(bool B) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75099,7 +75099,7 @@ struct FVector AVehicle::GetEntryLocation() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -75121,7 +75121,7 @@ void AVehicle::CrushedBy(class APawn* OtherPawn) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75141,7 +75141,7 @@ void AVehicle::PancakeOther(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75162,7 +75162,7 @@ bool AVehicle::EncroachingOn(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75183,7 +75183,7 @@ class AController* AVehicle::GetCollisionDamageInstigator() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -75205,7 +75205,7 @@ void AVehicle::EncroachedBy(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75227,7 +75227,7 @@ void AVehicle::FaceRotation(const struct FRotator& NewRotation, float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75248,7 +75248,7 @@ struct FName AVehicle::GetDefaultCameraMode(class APlayerController* RequestedBy auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -75276,7 +75276,7 @@ void AVehicle::PlayDying(class UClass* DamageType, class UDamageTypeDefinition* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75298,7 +75298,7 @@ void AVehicle::DriverDied(class UClass* DamageType, class UDamageTypeDefinition* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75325,7 +75325,7 @@ bool AVehicle::Died(class AController* Killer, class UClass* DamageType, const s auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75347,7 +75347,7 @@ void AVehicle::ThrowActiveWeapon(bool bDestroyWeap) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75381,7 +75381,7 @@ void AVehicle::TakeDamage(float Damage, class AController* EventInstigator, cons auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75406,7 +75406,7 @@ class AController* AVehicle::SetKillInstigator(class AController* InstigatedBy, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -75425,7 +75425,7 @@ void AVehicle::UnPossessed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75450,7 +75450,7 @@ bool AVehicle::TryExitPos(class APawn* ExitingDriver, const struct FVector& Exit auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75473,7 +75473,7 @@ bool AVehicle::FindAutoExit(class APawn* ExitingDriver) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75496,7 +75496,7 @@ bool AVehicle::PlaceExitingDriver(class APawn* ExitingDriver) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75515,7 +75515,7 @@ void AVehicle::DriverLeft() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75539,7 +75539,7 @@ void AVehicle::SetInputs(float InForward, float InStrafe, float InUp) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75562,7 +75562,7 @@ void AVehicle::NoFailSetDriverLocation(class APawn* DriverPawn, const struct FVe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75585,7 +75585,7 @@ bool AVehicle::DriverLeave(bool bForceLeave, bool SkipPawnPlacement) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75608,7 +75608,7 @@ struct FVector AVehicle::GetDefaultExitLocation(class APawn* ExitingDriver) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -75631,7 +75631,7 @@ struct FRotator AVehicle::GetExitRotation(class AController* C) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -75652,7 +75652,7 @@ bool AVehicle::ContinueOnFoot() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75674,7 +75674,7 @@ void AVehicle::DetachDriver(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75696,7 +75696,7 @@ void AVehicle::AttachDriver(class APawn* P, bool SkipAnim) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75716,7 +75716,7 @@ void AVehicle::EntryAnnouncement(class AController* C) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75738,7 +75738,7 @@ void AVehicle::PossessedBy(class AController* C, bool bVehicleTransition) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75761,7 +75761,7 @@ bool AVehicle::DriverEnter(class APawn* P, bool SkipAnim) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75788,7 +75788,7 @@ bool AVehicle::TryToRide(class APawn* P, bool SkipAnim, int PreferredSeat) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75809,7 +75809,7 @@ bool AVehicle::AnySeatAvailable() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75832,7 +75832,7 @@ bool AVehicle::CanEnterVehicle(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75851,7 +75851,7 @@ void AVehicle::Destroyed_HandleDriver() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75868,7 +75868,7 @@ void AVehicle::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75887,7 +75887,7 @@ bool AVehicle::CheatFly() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75908,7 +75908,7 @@ bool AVehicle::CheatGhost() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75929,7 +75929,7 @@ bool AVehicle::CheatWalk() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -75948,7 +75948,7 @@ void AVehicle::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75965,7 +75965,7 @@ void AVehicle::SetBaseEyeheight() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -75982,7 +75982,7 @@ void AVehicle::PlayerChangedTeam() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76018,7 +76018,7 @@ void AVehicle::DriverRadiusDamage(float DamageAmount, float DamageRadius, class auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76056,7 +76056,7 @@ void AVehicle::TakeRadiusDamage(class AController* InstigatedBy, float BaseDamag auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76080,7 +76080,7 @@ struct FVector AVehicle::GetTargetLocation(class AActor* RequestedBy, bool bRequ auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -76102,7 +76102,7 @@ float AVehicle::GetMaxRiseForce() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -76124,7 +76124,7 @@ bool AVehicle::IsAttachedRiderSeat() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -76146,7 +76146,7 @@ class AController* AVehicle::GetDriverController() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -76168,7 +76168,7 @@ class AVehicle* AVehicle::GetVehicleBase() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -76187,7 +76187,7 @@ void AVehicle::Suicide() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76204,7 +76204,7 @@ void AVehicle::NotifyTeamChanged() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76223,7 +76223,7 @@ void ASVehicle::GetSVehicleDebug(TArray* DebugInfo) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -76247,7 +76247,7 @@ float ASVehicle::HermiteEval(float Slip) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -76269,7 +76269,7 @@ void ASVehicle::PostTeleport(class ATeleporter* OutTeleporter) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76294,7 +76294,7 @@ void ASVehicle::RigidBodyCollision(class UPrimitiveComponent* HitComponent, clas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -76314,7 +76314,7 @@ void ASVehicle::DrivingStatusChanged() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76331,7 +76331,7 @@ void ASVehicle::VehiclePlayExitSound() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76348,7 +76348,7 @@ void ASVehicle::VehiclePlayEnterSound() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76365,7 +76365,7 @@ void ASVehicle::StopEngineSoundTimed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76382,7 +76382,7 @@ void ASVehicle::StopEngineSound() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76399,7 +76399,7 @@ void ASVehicle::StartEngineSoundTimed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76416,7 +76416,7 @@ void ASVehicle::StartEngineSound() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76436,7 +76436,7 @@ bool ASVehicle::HasWheelsOnGround() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -76459,7 +76459,7 @@ struct FName ASVehicle::GetDefaultCameraMode(class APlayerController* RequestedB auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -76486,7 +76486,7 @@ bool ASVehicle::CalcCamera(float fDeltaTime, struct FVector* out_CamLoc, struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -76522,7 +76522,7 @@ bool ASVehicle::Died(class AController* Killer, class UClass* DamageType, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -76552,7 +76552,7 @@ void ASVehicle::AddVelocity(const struct FVector& NewVelocity, const struct FVec auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76579,7 +76579,7 @@ void ASVehicle::InitVehicleRagdoll(class USkeletalMesh* RagdollMesh, class UPhys auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76617,7 +76617,7 @@ void ASVehicle::TakeRadiusDamage(class AController* InstigatedBy, float BaseDama auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76634,7 +76634,7 @@ void ASVehicle::StopVehicleSounds() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76651,7 +76651,7 @@ void ASVehicle::TurnOff() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76668,7 +76668,7 @@ void ASVehicle::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76688,7 +76688,7 @@ void ASVehicle::PostInitAnimTree(class USkeletalMeshComponent* SkelComp) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76705,7 +76705,7 @@ void ASVehicle::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76728,7 +76728,7 @@ void ASVehicle::SetWheelCollision(int WheelNum, bool bCollision) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76748,7 +76748,7 @@ bool ASVehicle::IsSleeping() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -76771,7 +76771,7 @@ void ASVehicle::AddTorque(const struct FVector& Torque) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76792,7 +76792,7 @@ void ASVehicle::AddImpulse(const struct FVector& Impulse) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76813,7 +76813,7 @@ void ASVehicle::AddForce(const struct FVector& Force) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76833,7 +76833,7 @@ void ARB_ConstraintActor::OnToggleConstraintDrive(class USeqAct_ToggleConstraint auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76853,7 +76853,7 @@ void ARB_ConstraintActor::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76873,7 +76873,7 @@ void ARB_ConstraintActor::OnDestroy(class USeqAct_Destroy* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76891,7 +76891,7 @@ void ARB_ConstraintActor::TermConstraint() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76920,7 +76920,7 @@ void ARB_ConstraintActor::InitConstraint(class AActor* Actor1, class AActor* Act auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76941,7 +76941,7 @@ void ARB_ConstraintActor::SetDisableCollision(bool NewDisableCollision) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76961,7 +76961,7 @@ void ARB_LineImpulseActor::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76981,7 +76981,7 @@ void ARB_LineImpulseActor::OnToggle(class USeqAct_Toggle* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -76999,7 +76999,7 @@ void ARB_LineImpulseActor::FireLineImpulse() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77019,7 +77019,7 @@ void ARB_RadialImpulseActor::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77039,7 +77039,7 @@ void ARB_RadialImpulseActor::OnToggle(class USeqAct_Toggle* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77059,7 +77059,7 @@ void ARB_Thruster::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77080,7 +77080,7 @@ void URB_RadialImpulseComponent::FireImpulse(const struct FVector& Origin) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77100,7 +77100,7 @@ struct FQuat URB_Handle::GetOrientation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -77122,7 +77122,7 @@ void URB_Handle::SetOrientation(struct FQuat* NewOrientation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -77145,7 +77145,7 @@ void URB_Handle::UpdateSmoothLocation(struct FVector* NewLocation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -77171,7 +77171,7 @@ void URB_Handle::SetSmoothLocation(const struct FVector& NewLocation, float Move auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77192,7 +77192,7 @@ void URB_Handle::SetLocation(const struct FVector& NewLocation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77210,7 +77210,7 @@ void URB_Handle::ReleaseComponent() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77237,7 +77237,7 @@ void URB_Handle::GrabComponent(class UPrimitiveComponent* Component, const struc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77255,7 +77255,7 @@ void URB_Spring::Clear() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77286,7 +77286,7 @@ void URB_Spring::SetComponents(class UPrimitiveComponent* InComponent1, const st auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77307,7 +77307,7 @@ class UPhysicalMaterialPropertyBase* UPhysicalMaterial::GetPhysicalMaterialPrope auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -77329,7 +77329,7 @@ void UPhysicalMaterial::FindFractureSounds(class USoundCue** OutSoundExplosion, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -77356,7 +77356,7 @@ struct FPhysEffectInfo UPhysicalMaterial::FindPhysEffectInfo(unsigned char Type) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -77380,7 +77380,7 @@ int UPhysicsAsset::FindBodyIndex(const struct FName& BodyName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -77406,7 +77406,7 @@ class URB_ConstraintInstance* UPhysicsAssetInstance::FindConstraintInstance(cons auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -77432,7 +77432,7 @@ class URB_BodyInstance* UPhysicsAssetInstance::FindBodyInstance(const struct FNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -77457,7 +77457,7 @@ void UPhysicsAssetInstance::SetFullAnimWeightBonesFixed(bool bNewFixed, class US auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77480,7 +77480,7 @@ void UPhysicsAssetInstance::SetFullAnimWeightBlockRigidBody(bool bNewBlockRigidB auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77505,7 +77505,7 @@ void UPhysicsAssetInstance::SetNamedBodiesBlockRigidBody(bool bNewBlockRigidBody auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77534,7 +77534,7 @@ void UPhysicsAssetInstance::SetNamedRBBoneSprings(bool bEnable, TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77563,7 +77563,7 @@ void UPhysicsAssetInstance::SetAllRBBoneSprings(bool bEnable, float InBoneLinear auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77592,7 +77592,7 @@ void UPhysicsAssetInstance::SetNamedMotorsAngularVelocityDrive(bool bEnableSwing auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77621,7 +77621,7 @@ void UPhysicsAssetInstance::SetNamedMotorsAngularPositionDrive(bool bEnableSwing auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77658,7 +77658,7 @@ void UPhysicsAssetInstance::SetAllMotorsAngularDriveTypeAndParams(bool bEnableSw auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77687,7 +77687,7 @@ void UPhysicsAssetInstance::SetAllMotorsAngularDriveParams(float InSpring, float auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77714,7 +77714,7 @@ void UPhysicsAssetInstance::SetAllMotorsAngularVelocityDrive(bool bEnableSwingDr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77741,7 +77741,7 @@ void UPhysicsAssetInstance::SetAllMotorsAngularPositionDrive(bool bEnableSwingDr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77767,7 +77767,7 @@ void UPhysicsAssetInstance::ForceAllBodiesBelowUnfixed(class UPhysicsAsset* InAs auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -77799,7 +77799,7 @@ void UPhysicsAssetInstance::SetNamedBodiesFixed(bool bNewFixed, TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77820,7 +77820,7 @@ void UPhysicsAssetInstance::SetAllBodiesFixed(bool bNewFixed) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77846,7 +77846,7 @@ float UPhysicsAssetInstance::GetTotalMassBelowBone(const struct FName& InBoneNam auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -77873,7 +77873,7 @@ void UPhysicsAssetInstance::SetAngularDriveScale(float InAngularSpringScale, flo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77898,7 +77898,7 @@ void UPhysicsAssetInstance::SetLinearDriveScale(float InLinearSpringScale, float auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77919,7 +77919,7 @@ void URB_BodyInstance::SetNotifyCollision(bool bNotify) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77937,7 +77937,7 @@ void URB_BodyInstance::UpdateDampingProperties() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77958,7 +77958,7 @@ void URB_BodyInstance::UpdateMassProperties(class URB_BodySetup* Setup) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -77979,7 +77979,7 @@ void URB_BodyInstance::SetContactReportForceThreshold(float Threshold) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78000,7 +78000,7 @@ void URB_BodyInstance::EnableCollisionResponse(bool bEnableResponse) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78021,7 +78021,7 @@ void URB_BodyInstance::SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysM auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78042,7 +78042,7 @@ void URB_BodyInstance::SetBlockRigidBody(bool bNewBlockRigidBody) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78064,7 +78064,7 @@ void URB_BodyInstance::SetBoneSpringTarget(bool bTeleport, struct FMatrix* InBon auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -78094,7 +78094,7 @@ void URB_BodyInstance::SetBoneSpringParams(float InLinearSpring, float InLinearD auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78118,7 +78118,7 @@ void URB_BodyInstance::EnableBoneSpring(bool bInEnableLinear, bool bInEnableAngu auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -78143,7 +78143,7 @@ struct FVector URB_BodyInstance::GetUnrealWorldVelocityAtPoint(const struct FVec auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -78165,7 +78165,7 @@ struct FVector URB_BodyInstance::GetUnrealWorldAngularVelocity() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -78187,7 +78187,7 @@ struct FVector URB_BodyInstance::GetUnrealWorldVelocity() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -78209,7 +78209,7 @@ struct FMatrix URB_BodyInstance::GetUnrealWorldTM() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -78231,7 +78231,7 @@ class UPhysicsAssetInstance* URB_BodyInstance::GetPhysicsAssetInstance() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -78253,7 +78253,7 @@ bool URB_BodyInstance::IsValidBodyInstance() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -78275,7 +78275,7 @@ bool URB_BodyInstance::IsFixed() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -78298,7 +78298,7 @@ void URB_BodyInstance::SetFixed(bool bNewFixed) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78318,7 +78318,7 @@ float URB_BodyInstance::GetBodyMass() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -78340,7 +78340,7 @@ void URB_ConstraintInstance::MoveKinActorTransform(struct FMatrix* NewTM) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -78364,7 +78364,7 @@ void URB_ConstraintInstance::SetLinearLimitSize(float NewLimitSize) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78391,7 +78391,7 @@ void URB_ConstraintInstance::SetAngularDOFLimitScale(float InSwing1LimitScale, f auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78426,7 +78426,7 @@ void URB_ConstraintInstance::SetAngularDriveTypeAndParams(bool bEnableSwingDrive auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78451,7 +78451,7 @@ void URB_ConstraintInstance::SetAngularDriveParams(float InSpring, float InDampi auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78472,7 +78472,7 @@ void URB_ConstraintInstance::SetAngularVelocityTarget(const struct FVector& InVe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78492,7 +78492,7 @@ void URB_ConstraintInstance::SetAngularPositionTarget(struct FQuat* InPosTarget) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -78520,7 +78520,7 @@ void URB_ConstraintInstance::SetLinearDriveParams(float InSpring, float InDampin auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78541,7 +78541,7 @@ void URB_ConstraintInstance::SetLinearVelocityTarget(const struct FVector& InVel auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78562,7 +78562,7 @@ void URB_ConstraintInstance::SetLinearPositionTarget(const struct FVector& InPos auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78585,7 +78585,7 @@ void URB_ConstraintInstance::SetAngularVelocityDrive(bool bEnableSwingDrive, boo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78608,7 +78608,7 @@ void URB_ConstraintInstance::SetAngularPositionDrive(bool bEnableSwingDrive, boo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78633,7 +78633,7 @@ void URB_ConstraintInstance::SetLinearVelocityDrive(bool bEnableXDrive, bool bEn auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78658,7 +78658,7 @@ void URB_ConstraintInstance::SetLinearPositionDrive(bool bEnableXDrive, bool bEn auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78678,7 +78678,7 @@ struct FVector URB_ConstraintInstance::GetConstraintLocation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -78700,7 +78700,7 @@ class UPhysicsAssetInstance* URB_ConstraintInstance::GetPhysicsAssetInstance() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -78720,7 +78720,7 @@ void URB_ConstraintInstance::TermConstraint() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78757,7 +78757,7 @@ void URB_ConstraintInstance::InitConstraint(class UPrimitiveComponent* PrimComp1 auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78778,7 +78778,7 @@ bool ANxGenericForceFieldBrush::StopsProjectile(class AProjectile* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -78797,7 +78797,7 @@ void ANxGenericForceFieldBrush::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78817,7 +78817,7 @@ void ANxForceField::OnToggle(class USeqAct_Toggle* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78835,7 +78835,7 @@ void ANxForceField::DoInitRBPhys() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78853,7 +78853,7 @@ void ANxCylindricalForceFieldCapsule::DoInitRBPhys() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78871,7 +78871,7 @@ void ANxForceFieldGeneric::DoInitRBPhys() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78889,7 +78889,7 @@ void ANxForceFieldRadial::DoInitRBPhys() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78907,7 +78907,7 @@ void ANxForceFieldTornado::DoInitRBPhys() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78925,7 +78925,7 @@ void ANxGenericForceFieldBox::DoInitRBPhys() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78945,7 +78945,7 @@ void ANxForceFieldSpawnable::OnToggle(class USeqAct_Toggle* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78965,7 +78965,7 @@ void ARB_CylindricalForceActor::OnToggle(class USeqAct_Toggle* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -78985,7 +78985,7 @@ void ARB_RadialForceActor::OnToggle(class USeqAct_Toggle* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79003,7 +79003,7 @@ void UNxForceFieldComponent::DoInitRBPhys() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79022,7 +79022,7 @@ class UPrimitiveComponent* UForceFieldShape::GetDrawComponent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -79050,7 +79050,7 @@ void UForceFieldShape::FillByCylinder(float BottomRadius, float TopRadius, float auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79072,7 +79072,7 @@ void UForceFieldShape::FillByCapsule(float Height, float Radius) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79092,7 +79092,7 @@ void UForceFieldShape::FillByBox(const struct FVector& Dimension) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79112,7 +79112,7 @@ void UForceFieldShape::FillBySphere(float Radius) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79131,7 +79131,7 @@ class UPrimitiveComponent* UForceFieldShapeBox::GetDrawComponent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -79159,7 +79159,7 @@ void UForceFieldShapeBox::FillByCylinder(float BottomRadius, float TopRadius, fl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79181,7 +79181,7 @@ void UForceFieldShapeBox::FillByCapsule(float Height, float Radius) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79201,7 +79201,7 @@ void UForceFieldShapeBox::FillByBox(const struct FVector& Extent) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79221,7 +79221,7 @@ void UForceFieldShapeBox::FillBySphere(float Radius) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79240,7 +79240,7 @@ struct FVector UForceFieldShapeBox::GetRadii() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -79261,7 +79261,7 @@ class UPrimitiveComponent* UForceFieldShapeCapsule::GetDrawComponent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -79289,7 +79289,7 @@ void UForceFieldShapeCapsule::FillByCylinder(float BottomRadius, float TopRadius auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79311,7 +79311,7 @@ void UForceFieldShapeCapsule::FillByCapsule(float Height, float Radius) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79331,7 +79331,7 @@ void UForceFieldShapeCapsule::FillByBox(const struct FVector& Extent) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79351,7 +79351,7 @@ void UForceFieldShapeCapsule::FillBySphere(float Radius) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79370,7 +79370,7 @@ float UForceFieldShapeCapsule::GetRadius() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -79391,7 +79391,7 @@ float UForceFieldShapeCapsule::GetHeight() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -79412,7 +79412,7 @@ class UPrimitiveComponent* UForceFieldShapeSphere::GetDrawComponent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -79440,7 +79440,7 @@ void UForceFieldShapeSphere::FillByCylinder(float BottomRadius, float TopRadius, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79462,7 +79462,7 @@ void UForceFieldShapeSphere::FillByCapsule(float Height, float Radius) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79482,7 +79482,7 @@ void UForceFieldShapeSphere::FillByBox(const struct FVector& Extent) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79502,7 +79502,7 @@ void UForceFieldShapeSphere::FillBySphere(float Radius) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79521,7 +79521,7 @@ float UForceFieldShapeSphere::GetRadius() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -79543,7 +79543,7 @@ int USequenceObject::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -79564,7 +79564,7 @@ bool USequenceObject::IsPastingIntoLevelSequenceAllowed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -79585,7 +79585,7 @@ bool USequenceObject::IsValidLevelSequenceObject() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -79607,7 +79607,7 @@ class AWorldInfo* USequenceObject::GetWorldInfo() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -79632,7 +79632,7 @@ void USequenceObject::ScriptLog(const struct FString& LogText, bool bWarning) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79653,7 +79653,7 @@ void USequenceOp::ForceActivateOutput(int OutputIdx) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79674,7 +79674,7 @@ void USequenceOp::ForceActivateInput(int InputIdx) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79695,7 +79695,7 @@ class AController* USequenceOp::GetController(class AActor* TheActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -79718,7 +79718,7 @@ class APawn* USequenceOp::GetPawn(class AActor* TheActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -79737,7 +79737,7 @@ void USequenceOp::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79755,7 +79755,7 @@ void USequenceOp::PublishLinkedVariableValues() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79773,7 +79773,7 @@ void USequenceOp::PopulateLinkedVariableValues() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79795,7 +79795,7 @@ void USequenceOp::VersionUpdated(int OldVersion, int NewVersion) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79812,7 +79812,7 @@ void USequenceOp::Deactivated() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79829,7 +79829,7 @@ void USequenceOp::Activated() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -79851,7 +79851,7 @@ bool USequenceOp::ActivateNamedOutputLink(const struct FString& LinkDesc) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -79875,7 +79875,7 @@ bool USequenceOp::ActivateOutputLink(int OutputIdx) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -79901,7 +79901,7 @@ void USequenceOp::LinkedVariables(class UClass* VarClass, const struct FString& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -79926,7 +79926,7 @@ void USequenceOp::GetBoolVars(const struct FString& inDesc, TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -79951,7 +79951,7 @@ void USequenceOp::GetInterpDataVars(const struct FString& inDesc, TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -79976,7 +79976,7 @@ void USequenceOp::GetObjectVars(const struct FString& inDesc, TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -80003,7 +80003,7 @@ void USequenceOp::GetLinkedObjects(class UClass* ObjectType, bool bRecurse, TArr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -80028,7 +80028,7 @@ bool USequenceOp::HasLinkedOps(bool bConsiderInputLinks) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -80047,7 +80047,7 @@ void USequenceEvent::Toggled() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80064,7 +80064,7 @@ void USequenceEvent::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80093,7 +80093,7 @@ bool USequenceEvent::CheckActivate(class AActor* InOriginator, class AActor* InI auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -80115,7 +80115,7 @@ void USequenceEvent::RegisterEvent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80136,7 +80136,7 @@ void USequence::SetEnabled(bool bInEnabled) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80153,7 +80153,7 @@ void USequence::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80181,7 +80181,7 @@ void USequence::FindSeqObjectsByName(const struct FString& SeqObjName, bool bChe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -80208,7 +80208,7 @@ void USequence::FindSeqObjectsByClass(class UClass* DesiredClass, bool bRecursiv auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -80231,7 +80231,7 @@ class APrefabInstance* UPrefabSequence::GetOwnerPrefab() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80254,7 +80254,7 @@ void UPrefabSequence::SetOwnerPrefab(class APrefabInstance* InOwner) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80274,7 +80274,7 @@ int USeqAct_ActivateRemoteEvent::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80296,7 +80296,7 @@ void USeqAct_ApplyBehavior::ApplyBehaviors(class UObject* Context) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80316,7 +80316,7 @@ int USeqAct_CameraFade::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80338,7 +80338,7 @@ int USeqAct_CameraLookAt::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80360,7 +80360,7 @@ int USeqAct_ChangeCollision::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80382,7 +80382,7 @@ int USeqAct_ConsoleCommand::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80406,7 +80406,7 @@ void USeqAct_ConsoleCommand::VersionUpdated(int OldVersion, int NewVersion) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80426,7 +80426,7 @@ int USeqAct_ConvertToString::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80448,7 +80448,7 @@ int USeqAct_DrawText::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80470,7 +80470,7 @@ int USeqAct_GetLocationAndRotation::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80492,7 +80492,7 @@ int USeqAct_GetVelocity::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80511,7 +80511,7 @@ void USeqAct_HeadTrackingControl::Activated() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80531,7 +80531,7 @@ int USeqAct_HeadTrackingControl::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80554,7 +80554,7 @@ bool USeqAct_Latent::Update(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -80577,7 +80577,7 @@ void USeqAct_Latent::AbortFor(class AActor* latentActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80597,7 +80597,7 @@ int USeqAct_ActorFactory::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80619,7 +80619,7 @@ int USeqAct_ProjectileFactory::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80642,7 +80642,7 @@ class AActor* USeqAct_AIMoveToActor::PickDestination(class AActor* Requestor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80664,7 +80664,7 @@ int USeqAct_AIMoveToActor::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80684,7 +80684,7 @@ void USeqAct_Delay::ResetDelayActive() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80701,7 +80701,7 @@ void USeqAct_Delay::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80721,7 +80721,7 @@ bool USeqAct_Interp::IsNetworkReady() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -80743,7 +80743,7 @@ int USeqAct_Interp::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80762,7 +80762,7 @@ void USeqAct_Interp::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80783,7 +80783,7 @@ void USeqAct_Interp::AddPlayerToDirectorTracks(class APlayerController* PC) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80801,7 +80801,7 @@ void USeqAct_Interp::Stop() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80824,7 +80824,7 @@ void USeqAct_Interp::SetPosition(float NewPosition, bool bJump) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80844,7 +80844,7 @@ int USeqAct_PlaySound::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80868,7 +80868,7 @@ void USeqAct_PrepareMapChange::SetSavedLevels(TArray SavedLevels) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80888,7 +80888,7 @@ int USeqAct_StreamInTextures::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80907,7 +80907,7 @@ void USeqAct_WaitForLevelsVisible::Activated() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -80927,7 +80927,7 @@ bool USeqAct_WaitForLevelsVisible::CheckLevelsVisible() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -80949,7 +80949,7 @@ int USeqAct_Log::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80971,7 +80971,7 @@ int USeqAct_ModifyHealth::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -80993,7 +80993,7 @@ int USeqAct_ParticleEventGenerator::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81015,7 +81015,7 @@ int USeqAct_PlayCameraAnim::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81037,7 +81037,7 @@ int USeqAct_SetCameraTarget::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81059,7 +81059,7 @@ int USeqAct_SetFloat::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81081,7 +81081,7 @@ int USeqAct_SetInt::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81103,7 +81103,7 @@ int USeqAct_SetLocation::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81125,7 +81125,7 @@ int USeqAct_SetObject::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81147,7 +81147,7 @@ int USeqAct_SetString::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81169,7 +81169,7 @@ int USeqAct_RandomSwitch::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81191,7 +81191,7 @@ int USeqAct_Trace::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81213,7 +81213,7 @@ int USeqCond_CompareBool::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81235,7 +81235,7 @@ int USeqCond_GetServerType::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81257,7 +81257,7 @@ int USeqCond_IsBenchmarking::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81278,7 +81278,7 @@ bool USeqCond_IsLoggedIn::CheckLogins() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -81300,7 +81300,7 @@ int USeqCond_IsPIE::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81322,7 +81322,7 @@ void USeqCond_SwitchBase::RemoveValueEntry(int RemoveIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81342,7 +81342,7 @@ void USeqCond_SwitchBase::InsertValueEntry(int InsertIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81363,7 +81363,7 @@ bool USeqCond_SwitchBase::IsFallThruEnabled(int ValueIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -81382,7 +81382,7 @@ void USeqCond_SwitchBase::VerifyDefaultCaseValue() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81402,7 +81402,7 @@ void USeqCond_SwitchClass::RemoveValueEntry(int RemoveIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81422,7 +81422,7 @@ void USeqCond_SwitchClass::InsertValueEntry(int InsertIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81443,7 +81443,7 @@ bool USeqCond_SwitchClass::IsFallThruEnabled(int ValueIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -81462,7 +81462,7 @@ void USeqCond_SwitchClass::VerifyDefaultCaseValue() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81482,7 +81482,7 @@ void USeqCond_SwitchObject::RemoveValueEntry(int RemoveIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81502,7 +81502,7 @@ void USeqCond_SwitchObject::InsertValueEntry(int InsertIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81523,7 +81523,7 @@ bool USeqCond_SwitchObject::IsFallThruEnabled(int ValueIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -81542,7 +81542,7 @@ void USeqCond_SwitchObject::VerifyDefaultCaseValue() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81562,7 +81562,7 @@ int USeqEvent_LevelLoaded::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81581,7 +81581,7 @@ void USeqEvent_Mover::NotifyFinishedOpen() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81601,7 +81601,7 @@ void USeqEvent_Mover::NotifyDetached(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81621,7 +81621,7 @@ void USeqEvent_Mover::NotifyAttached(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81641,7 +81641,7 @@ void USeqEvent_Mover::NotifyEncroachingOn(class AActor* Hit) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81658,7 +81658,7 @@ void USeqEvent_Mover::RegisterEvent() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81678,7 +81678,7 @@ int USeqEvent_ParticleEvent::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81700,7 +81700,7 @@ int USeqEvent_RemoteEvent::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81719,7 +81719,7 @@ void USeqEvent_TakeDamage::Toggled() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81739,7 +81739,7 @@ int USeqEvent_TakeDamage::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81758,7 +81758,7 @@ void USeqEvent_TakeDamage::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81786,7 +81786,7 @@ void USeqEvent_TakeDamage::HandleDamage(class AActor* InOriginator, class AActor auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81807,7 +81807,7 @@ bool USeqEvent_TakeDamage::IsValidDamageTypeDefinition(class UDamageTypeDefiniti auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -81830,7 +81830,7 @@ bool USeqEvent_TakeDamage::IsValidDamageType(class UClass* inDamageType) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -81852,7 +81852,7 @@ int USeqEvent_Touch::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -81874,7 +81874,7 @@ void USeqEvent_Touch::NotifyTouchingPawnDied(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81891,7 +81891,7 @@ void USeqEvent_Touch::Toggled() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81917,7 +81917,7 @@ bool USeqEvent_Touch::CheckUnTouchActivate(class AActor* InOriginator, class AAc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -81945,7 +81945,7 @@ bool USeqEvent_Touch::CheckTouchActivate(class AActor* InOriginator, class AActo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -81968,7 +81968,7 @@ void USeqVar_Object::SetObjectValue(class UObject* NewValue) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -81987,7 +81987,7 @@ class UObject* USeqVar_Object::GetObjectValue() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -82009,7 +82009,7 @@ void USeqVar_ObjectList::SetObjectValue(class UObject* NewValue) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82028,7 +82028,7 @@ class UObject* USeqVar_ObjectList::GetObjectValue() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -82049,7 +82049,7 @@ class UObject* USeqVar_Player::GetObjectValue() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -82069,7 +82069,7 @@ void USeqVar_Player::UpdatePlayersList() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82090,7 +82090,7 @@ void USoundNodeWave::GeneratePCMData(int SamplesNeeded, TArray* B auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -82110,7 +82110,7 @@ void ATerrain::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82127,7 +82127,7 @@ void UTerrainLayerSetup::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82147,7 +82147,7 @@ void UDataStoreClient::DebugDumpDataStoreInfo(bool bVerbose) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82164,7 +82164,7 @@ void UDataStoreClient::NotifyGameSessionEnded() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82185,7 +82185,7 @@ class UClass* UDataStoreClient::FindDataStoreClass(class UClass* RequiredMetaCla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -82206,7 +82206,7 @@ void UDataStoreClient::GetPlayerDataStoreClasses(TArray* out_Data auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -82231,7 +82231,7 @@ int UDataStoreClient::FindPlayerDataStoreIndex(class ULocalPlayer* PlayerOwner) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -82255,7 +82255,7 @@ bool UDataStoreClient::UnregisterDataStore(class UUIDataStore* DataStore) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -82281,7 +82281,7 @@ bool UDataStoreClient::RegisterDataStore(class UUIDataStore* DataStore, class UL auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -82305,7 +82305,7 @@ class UUIDataStore* UDataStoreClient::CreateDataStore(class UClass* DataStoreCla auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -82331,7 +82331,7 @@ class UUIDataStore* UDataStoreClient::FindDataStore(const struct FName& DataStor auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -82351,7 +82351,7 @@ void UConsole::UpdateCompleteIndices() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82372,7 +82372,7 @@ void UConsole::BuildRuntimeAutoCompleteList(bool bForce) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82392,7 +82392,7 @@ void UConsole::AppendInputText(const struct FString& Text) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82415,7 +82415,7 @@ bool UConsole::ProcessControlKey(const struct FName& Key, unsigned char Event) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -82434,7 +82434,7 @@ void UConsole::FlushPlayerInput() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82457,7 +82457,7 @@ bool UConsole::InputChar(int ControllerId, const struct FString& Unicode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -82488,7 +82488,7 @@ bool UConsole::InputKey(int ControllerId, const struct FName& Key, unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -82510,7 +82510,7 @@ void UConsole::PostRender_Console(class UCanvas* Canvas) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82530,7 +82530,7 @@ void UConsole::StartTyping(const struct FString& Text) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82550,7 +82550,7 @@ void UConsole::OutputText(const struct FString& Text) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82570,7 +82570,7 @@ void UConsole::OutputTextLine(const struct FString& Text) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82587,7 +82587,7 @@ void UConsole::ClearOutput() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82607,7 +82607,7 @@ void UConsole::ConsoleCommand(const struct FString& Command) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82628,7 +82628,7 @@ void UConsole::ShippingConsoleCommand(const struct FString& Command) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82648,7 +82648,7 @@ void UConsole::PurgeCommandFromHistory(const struct FString& Command) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82668,7 +82668,7 @@ void UConsole::SetCursorPos(int Position) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82688,7 +82688,7 @@ void UConsole::SetInputText(const struct FString& Text) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82705,7 +82705,7 @@ void UConsole::Initialized() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82726,7 +82726,7 @@ void UInput::SetBind(const struct FString& Command, struct FName* BindName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -82750,7 +82750,7 @@ struct FString UInput::GetBind(struct FName* Key) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -82773,7 +82773,7 @@ void UInput::ResetInput() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82797,7 +82797,7 @@ void UPlayerInput::PreClientTravel(const struct FString& PendingURL, unsigned ch auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82814,7 +82814,7 @@ void UPlayerInput::ClientInitInputSystem() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82831,7 +82831,7 @@ void UPlayerInput::InitInputSystem() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82857,7 +82857,7 @@ float UPlayerInput::SmoothMouse(float aMouse, float DeltaTime, int Index, unsign auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -82879,7 +82879,7 @@ void UPlayerInput::ClearSmoothing() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82896,7 +82896,7 @@ void UPlayerInput::SmartJump() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82913,7 +82913,7 @@ void UPlayerInput::Jump() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82933,7 +82933,7 @@ void UPlayerInput::ProcessInputMatching(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82954,7 +82954,7 @@ unsigned char UPlayerInput::CheckForDoubleClickMove(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -82973,7 +82973,7 @@ void UPlayerInput::CatchDoubleClickInput() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -82993,7 +82993,7 @@ void UPlayerInput::PlayerInput(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83014,7 +83014,7 @@ void UPlayerInput::PIProcessInput(float DeltaTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83037,7 +83037,7 @@ void UPlayerInput::PIPostAdjustInput(float DeltaTime, float FOVScale) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83058,7 +83058,7 @@ void UPlayerInput::AdjustMouseSensitivity(float FOVScale) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83078,7 +83078,7 @@ void UPlayerInput::PostProcessInput(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83098,7 +83098,7 @@ void UPlayerInput::PreProcessInput(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83119,7 +83119,7 @@ void UPlayerInput::DrawHUD(class AHUD* H) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83139,7 +83139,7 @@ void UPlayerInput::SetSensitivity(float F) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83158,7 +83158,7 @@ bool UPlayerInput::InvertTurn() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83179,7 +83179,7 @@ bool UPlayerInput::InvertGamepad() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83200,7 +83200,7 @@ bool UPlayerInput::InvertMouse() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83219,7 +83219,7 @@ void UUISceneClient::InitializeSceneClient() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83239,7 +83239,7 @@ struct FMatrix UUISceneClient::GetInverseCanvasToScreen() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -83261,7 +83261,7 @@ struct FMatrix UUISceneClient::GetCanvasToScreen() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -83285,7 +83285,7 @@ bool UUISceneClient::IsUIActive(int Flags) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83309,7 +83309,7 @@ void UUISoundTheme::ProcessSoundEvent(const struct FName& SoundEventName, class auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83327,7 +83327,7 @@ void UUIDataStoreSubscriber::ClearBoundDataStores() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83347,7 +83347,7 @@ void UUIDataStoreSubscriber::GetBoundDataStores(TArray* out auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -83379,7 +83379,7 @@ void UUIDataStoreSubscriber::NotifyDataStoreValueUpdated(class UUIDataStore* Sou auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83401,7 +83401,7 @@ bool UUIDataStoreSubscriber::RefreshSubscriberValue(int BindingIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83425,7 +83425,7 @@ struct FString UUIDataStoreSubscriber::GetDataStoreBinding(int BindingIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -83450,7 +83450,7 @@ void UUIDataStoreSubscriber::SetDataStoreBinding(const struct FString& MarkupTex auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83473,7 +83473,7 @@ bool UUIDataStorePublisher::SaveSubscriberValue(int BindingIndex, TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83498,7 +83498,7 @@ int UUIDataProvider::ParseTagArrayDelimiter(struct FName* FieldName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -83524,7 +83524,7 @@ bool UUIDataProvider::RemovePropertyNotificationChangeRequest(const struct FScri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83549,7 +83549,7 @@ bool UUIDataProvider::AddPropertyNotificationChangeRequest(const struct FScriptD auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83571,7 +83571,7 @@ void UUIDataProvider::NotifyPropertyChanged(const struct FName& PropTag) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83592,7 +83592,7 @@ bool UUIDataProvider::IsCollectionDataType(unsigned char FieldType) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83613,7 +83613,7 @@ bool UUIDataProvider::IsProviderDisabled() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83636,7 +83636,7 @@ struct FString UUIDataProvider::GenerateFillerData(const struct FString& DataTag auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -83659,7 +83659,7 @@ struct FString UUIDataProvider::GenerateScriptMarkupString(const struct FName& D auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -83685,7 +83685,7 @@ bool UUIDataProvider::SetFieldValue(const struct FString& FieldName, int ArrayIn auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83714,7 +83714,7 @@ bool UUIDataProvider::GetFieldValue(const struct FString& FieldName, int ArrayIn auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83742,7 +83742,7 @@ bool UUIDataProvider::AllowPublishingToField(const struct FString& FieldName, in auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83763,7 +83763,7 @@ void UUIDataProvider::GetSupportedScriptFields(TArrayFunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -83787,7 +83787,7 @@ int UUIDataProvider::ParseArrayDelimiter(struct FString* DataTag) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -83815,7 +83815,7 @@ bool UUIDataProvider::GetProviderFieldType(const struct FString& DataTag, unsign auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -83842,7 +83842,7 @@ void UUIDataProvider::OnDataProviderPropertyChange(class UUIDataProvider* Source auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83859,7 +83859,7 @@ void UUIDataProvider_OnlinePlayerDataBase::OnUnregister() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83879,7 +83879,7 @@ void UUIDataProvider_OnlinePlayerDataBase::OnRegister(class ULocalPlayer* InPlay auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83901,7 +83901,7 @@ void UUIDataProvider_OnlineFriendMessages::OnGameInviteReceived(unsigned char Lo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83921,7 +83921,7 @@ void UUIDataProvider_OnlineFriendMessages::OnLoginChange(unsigned char LocalUser auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83947,7 +83947,7 @@ void UUIDataProvider_OnlineFriendMessages::OnFriendMessageReceived(unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83973,7 +83973,7 @@ void UUIDataProvider_OnlineFriendMessages::OnFriendInviteReceived(unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -83990,7 +83990,7 @@ void UUIDataProvider_OnlineFriendMessages::ReadMessages() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84007,7 +84007,7 @@ void UUIDataProvider_OnlineFriendMessages::OnUnregister() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84027,7 +84027,7 @@ void UUIDataProvider_OnlineFriendMessages::OnRegister(class ULocalPlayer* InPlay auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84044,7 +84044,7 @@ void UUIDataProvider_OnlineFriends::RefreshFriendsList() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84064,7 +84064,7 @@ void UUIDataProvider_OnlineFriends::OnLoginChange(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84084,7 +84084,7 @@ void UUIDataProvider_OnlineFriends::OnFriendsReadComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84101,7 +84101,7 @@ void UUIDataProvider_OnlineFriends::OnUnregister() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84121,7 +84121,7 @@ void UUIDataProvider_OnlineFriends::OnRegister(class ULocalPlayer* InPlayer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84138,7 +84138,7 @@ void UUIDataProvider_OnlinePartyChatList::RefreshMembersList() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84158,7 +84158,7 @@ void UUIDataProvider_OnlinePartyChatList::OnLoginChange(unsigned char LocalUserN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84175,7 +84175,7 @@ void UUIDataProvider_OnlinePartyChatList::OnUnregister() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84195,7 +84195,7 @@ void UUIDataProvider_OnlinePartyChatList::OnRegister(class ULocalPlayer* InPlaye auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84215,7 +84215,7 @@ void UUIDataProvider_OnlinePlayerStorage::OnExternalUIChange(bool bIsOpening) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84232,7 +84232,7 @@ void UUIDataProvider_OnlinePlayerStorage::OnStorageDeviceChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84252,7 +84252,7 @@ void UUIDataProvider_OnlinePlayerStorage::OnSettingValueUpdated(const struct FNa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84274,7 +84274,7 @@ void UUIDataProvider_OnlinePlayerStorage::ArrayProviderPropertyChanged(class UUI auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84294,7 +84294,7 @@ void UUIDataProvider_OnlinePlayerStorage::OnDeviceSelectionComplete(bool bWasSuc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84311,7 +84311,7 @@ void UUIDataProvider_OnlinePlayerStorage::ShowDeviceSelection() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84328,7 +84328,7 @@ void UUIDataProvider_OnlinePlayerStorage::RefreshStorageData() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84348,7 +84348,7 @@ void UUIDataProvider_OnlinePlayerStorage::OnLoginChange(unsigned char LocalUserN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84370,7 +84370,7 @@ void UUIDataProvider_OnlinePlayerStorage::OnReadStorageComplete(unsigned char Lo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84387,7 +84387,7 @@ void UUIDataProvider_OnlinePlayerStorage::OnUnregister() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84407,7 +84407,7 @@ void UUIDataProvider_OnlinePlayerStorage::OnRegister(class ULocalPlayer* InPlaye auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84429,7 +84429,7 @@ void UUIDataProvider_OnlinePlayerStorage::ClearReadCompleteDelegate(const FScrip auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84451,7 +84451,7 @@ void UUIDataProvider_OnlinePlayerStorage::AddReadCompleteDelegate(const FScriptI auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84474,7 +84474,7 @@ bool UUIDataProvider_OnlinePlayerStorage::GetData(const FScriptInterface& Player auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -84503,7 +84503,7 @@ bool UUIDataProvider_OnlinePlayerStorage::WriteData(const FScriptInterface& Play auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -84532,7 +84532,7 @@ bool UUIDataProvider_OnlinePlayerStorage::ReadData(const FScriptInterface& Playe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -84551,7 +84551,7 @@ void UUIDataProvider_OnlineProfileSettings::RefreshStorageData() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84573,7 +84573,7 @@ void UUIDataProvider_OnlineProfileSettings::ClearReadCompleteDelegate(const FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84595,7 +84595,7 @@ void UUIDataProvider_OnlineProfileSettings::AddReadCompleteDelegate(const FScrip auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84618,7 +84618,7 @@ bool UUIDataProvider_OnlineProfileSettings::GetData(const FScriptInterface& Play auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -84647,7 +84647,7 @@ bool UUIDataProvider_OnlineProfileSettings::WriteData(const FScriptInterface& Pl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -84676,7 +84676,7 @@ bool UUIDataProvider_OnlineProfileSettings::ReadData(const FScriptInterface& Pla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -84695,7 +84695,7 @@ void UUIDataProvider_PlayerAchievements::UpdateAchievements() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84715,7 +84715,7 @@ void UUIDataProvider_PlayerAchievements::OnLoginChange(unsigned char LocalUserNu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84732,7 +84732,7 @@ void UUIDataProvider_PlayerAchievements::OnUnregister() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84752,7 +84752,7 @@ void UUIDataProvider_PlayerAchievements::OnRegister(class ULocalPlayer* InPlayer auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84772,7 +84772,7 @@ void UUIDataProvider_PlayerAchievements::OnPlayerAchievementUnlocked(bool bWasSu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84792,7 +84792,7 @@ void UUIDataProvider_PlayerAchievements::OnPlayerAchievementsChanged(int TitleId auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84813,7 +84813,7 @@ void UUIDataProvider_PlayerAchievements::GetAchievementDetails(int AchievementId auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -84839,7 +84839,7 @@ struct FString UUIDataProvider_PlayerAchievements::GetAchievementIconPathName(in auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -84858,7 +84858,7 @@ void UUIDataProvider_PlayerAchievements::PopulateAchievementIcons() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84878,7 +84878,7 @@ int UUIDataProvider_PlayerAchievements::GetMaxTotalGamerScore() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -84900,7 +84900,7 @@ int UUIDataProvider_PlayerAchievements::GetTotalGamerScore() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -84921,7 +84921,7 @@ class UDataStoreClient* UUIDataStore::GetDataStoreClient() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -84941,7 +84941,7 @@ void UUIDataStore::OnCommit() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84967,7 +84967,7 @@ void UUIDataStore::RefreshSubscribers(const struct FName& PropertyTag, bool bInv auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -84986,7 +84986,7 @@ bool UUIDataStore::NotifyGameSessionEnded() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -85008,7 +85008,7 @@ void UUIDataStore::SubscriberDetached(const FScriptInterface& Subscriber) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85028,7 +85028,7 @@ void UUIDataStore::SubscriberAttached(const FScriptInterface& Subscriber) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85048,7 +85048,7 @@ void UUIDataStore::Unregistered(class ULocalPlayer* PlayerOwner) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85068,7 +85068,7 @@ void UUIDataStore::Registered(class ULocalPlayer* PlayerOwner) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85096,7 +85096,7 @@ void UUIDataStore::OnDataStoreValueUpdated(class UUIDataStore* SourceDataStore, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85116,7 +85116,7 @@ void UUIDataStore_DynamicResource::Unregistered(class ULocalPlayer* PlayerOwner) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85136,7 +85136,7 @@ void UUIDataStore_DynamicResource::Registered(class ULocalPlayer* PlayerOwner) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85157,7 +85157,7 @@ void UUIDataStore_DynamicResource::OnLoginChange(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85182,7 +85182,7 @@ int UUIDataStore_DynamicResource::FindProviderIndexByFieldValue(const struct FNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -85214,7 +85214,7 @@ bool UUIDataStore_DynamicResource::GetProviderFieldValue(const struct FName& Pro auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -85242,7 +85242,7 @@ bool UUIDataStore_DynamicResource::GetResourceProviderFields(const struct FName& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -85270,7 +85270,7 @@ bool UUIDataStore_DynamicResource::GetResourceProviders(const struct FName& Prov auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -85297,7 +85297,7 @@ int UUIDataStore_DynamicResource::GetProviderCount(const struct FName& ProviderT auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -85323,7 +85323,7 @@ struct FName UUIDataStore_DynamicResource::GenerateProviderAccessTag(int Provide auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -85347,7 +85347,7 @@ int UUIDataStore_DynamicResource::FindProviderTypeIndex(const struct FName& Prov auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -85374,7 +85374,7 @@ int UUIDataStore_GameResource::FindProviderIndexByFieldValue(const struct FName& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -85406,7 +85406,7 @@ bool UUIDataStore_GameResource::GetProviderFieldValue(const struct FName& Provid auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -85434,7 +85434,7 @@ bool UUIDataStore_GameResource::GetResourceProviderFields(const struct FName& Pr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -85462,7 +85462,7 @@ bool UUIDataStore_GameResource::GetResourceProviders(const struct FName& Provide auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -85489,7 +85489,7 @@ int UUIDataStore_GameResource::GetProviderCount(const struct FName& ProviderTag) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -85515,7 +85515,7 @@ struct FName UUIDataStore_GameResource::GenerateProviderAccessTag(int ProviderIn auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -85539,7 +85539,7 @@ int UUIDataStore_GameResource::FindProviderTypeIndex(const struct FName& Provide auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -85561,7 +85561,7 @@ void UUIDataStore_MenuItems::Unregistered(class ULocalPlayer* PlayerOwner) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85581,7 +85581,7 @@ void UUIDataStore_MenuItems::Registered(class ULocalPlayer* PlayerOwner) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85603,7 +85603,7 @@ void UUIDataStore_MenuItems::OnGameSettingsChanged(class UUIDataProvider* Source auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85625,7 +85625,7 @@ void UUIDataStore_MenuItems::GetSet(const struct FName& SetName, TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -85651,7 +85651,7 @@ void UUIDataStore_MenuItems::AppendToSet(const struct FName& SetName, int NumOpt auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85672,7 +85672,7 @@ void UUIDataStore_MenuItems::ClearSet(const struct FName& SetName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85691,7 +85691,7 @@ bool UUIDataStore_GameState::NotifyGameSessionEnded() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -85710,7 +85710,7 @@ void UUIDataStore_GameState::OnRefreshDataFieldValue() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85729,7 +85729,7 @@ class UUIDynamicFieldProvider* UUIDataStore_Registry::GetDataProvider() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -85748,7 +85748,7 @@ void UUIDataStore_OnlineGameSearch::ClearAllSearchResults() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85768,7 +85768,7 @@ void UUIDataStore_OnlineGameSearch::MoveToPrevious(bool bInvalidateExistingSearc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85788,7 +85788,7 @@ void UUIDataStore_OnlineGameSearch::MoveToNext(bool bInvalidateExistingSearchRes auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85810,7 +85810,7 @@ void UUIDataStore_OnlineGameSearch::SetCurrentByName(const struct FName& SearchN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85832,7 +85832,7 @@ void UUIDataStore_OnlineGameSearch::SetCurrentByIndex(int NewIndex, bool bInvali auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85853,7 +85853,7 @@ int UUIDataStore_OnlineGameSearch::FindSearchConfigurationIndex(const struct FNa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -85874,7 +85874,7 @@ class UOnlineGameSearch* UUIDataStore_OnlineGameSearch::GetActiveGameSearch() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -85895,7 +85895,7 @@ class UOnlineGameSearch* UUIDataStore_OnlineGameSearch::GetCurrentGameSearch() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -85915,7 +85915,7 @@ void UUIDataStore_OnlineGameSearch::BuildSearchResults() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -85938,7 +85938,7 @@ bool UUIDataStore_OnlineGameSearch::ShowHostGamercard(unsigned char ControllerIn auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -85962,7 +85962,7 @@ bool UUIDataStore_OnlineGameSearch::GetSearchResultFromIndex(int ListIndex, stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -85987,7 +85987,7 @@ void UUIDataStore_OnlineGameSearch::OnSearchComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86010,7 +86010,7 @@ bool UUIDataStore_OnlineGameSearch::OverrideQuerySubmission(unsigned char Contro auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -86035,7 +86035,7 @@ bool UUIDataStore_OnlineGameSearch::SubmitGameSearch(unsigned char ControllerInd auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -86056,7 +86056,7 @@ bool UUIDataStore_OnlineGameSearch::InvalidateCurrentSearchResults() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -86075,7 +86075,7 @@ void UUIDataStore_OnlineGameSearch::Init() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86096,7 +86096,7 @@ class UOnlinePlayerStorage* UUIDataStore_OnlinePlayerData::GetCachedPlayerStorag auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86119,7 +86119,7 @@ class UOnlineProfileSettings* UUIDataStore_OnlinePlayerData::GetCachedPlayerProf auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86138,7 +86138,7 @@ void UUIDataStore_OnlinePlayerData::ClearDelegates() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86155,7 +86155,7 @@ void UUIDataStore_OnlinePlayerData::RegisterDelegates() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86172,7 +86172,7 @@ void UUIDataStore_OnlinePlayerData::OnPlayerDataChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86192,7 +86192,7 @@ void UUIDataStore_OnlinePlayerData::OnLoginChange(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86209,7 +86209,7 @@ void UUIDataStore_OnlinePlayerData::OnUnregister() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86229,7 +86229,7 @@ void UUIDataStore_OnlinePlayerData::OnRegister(class ULocalPlayer* InPlayer) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86252,7 +86252,7 @@ void UUIDataStore_OnlinePlayerData::OnSettingProviderChanged(class UUIDataProvid auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86274,7 +86274,7 @@ void UUIDataStore_OnlineStats::SortResultsByRank(class UOnlineStatsRead* StatsTo fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86294,7 +86294,7 @@ void UUIDataStore_OnlineStats::OnReadComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86317,7 +86317,7 @@ bool UUIDataStore_OnlineStats::ShowGamercard(unsigned char ConrollerIndex, int L auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -86340,7 +86340,7 @@ bool UUIDataStore_OnlineStats::RefreshStats(unsigned char ControllerIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -86359,7 +86359,7 @@ void UUIDataStore_OnlineStats::SetStatsReadInfo() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86376,7 +86376,7 @@ void UUIDataStore_OnlineStats::Init() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86396,7 +86396,7 @@ void UUIDataStore_OnlineGameSettings::Unregistered(class ULocalPlayer* PlayerOwn auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86416,7 +86416,7 @@ void UUIDataStore_OnlineGameSettings::Registered(class ULocalPlayer* PlayerOwner auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86433,7 +86433,7 @@ void UUIDataStore_OnlineGameSettings::MoveToPrevious() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86450,7 +86450,7 @@ void UUIDataStore_OnlineGameSettings::MoveToNext() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86470,7 +86470,7 @@ void UUIDataStore_OnlineGameSettings::SetCurrentByName(const struct FName& Setti auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86490,7 +86490,7 @@ void UUIDataStore_OnlineGameSettings::SetCurrentByIndex(int NewIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86509,7 +86509,7 @@ class UUIDataProvider_Settings* UUIDataStore_OnlineGameSettings::GetCurrentProvi auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86530,7 +86530,7 @@ class UOnlineGameSettings* UUIDataStore_OnlineGameSettings::GetCurrentGameSettin auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86553,7 +86553,7 @@ bool UUIDataStore_OnlineGameSettings::CreateGame(unsigned char ControllerIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -86578,7 +86578,7 @@ void UUIDataStore_OnlineGameSettings::OnSettingProviderChanged(class UUIDataProv auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -86602,7 +86602,7 @@ bool UUIDataStore_InputAlias::HasAliasMappingForPlatform(const struct FName& Des auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -86626,7 +86626,7 @@ int UUIDataStore_InputAlias::FindInputAliasIndex(const struct FName& DesiredAlia auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86653,7 +86653,7 @@ bool UUIDataStore_InputAlias::GetAliasInputKeyDataByIndex(int AliasIndex, unsign auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -86683,7 +86683,7 @@ bool UUIDataStore_InputAlias::GetAliasInputKeyData(const struct FName& DesiredAl auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -86712,7 +86712,7 @@ struct FName UUIDataStore_InputAlias::GetAliasInputKeyNameByIndex(int AliasIndex auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86738,7 +86738,7 @@ struct FName UUIDataStore_InputAlias::GetAliasInputKeyName(const struct FName& D auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86764,7 +86764,7 @@ struct FString UUIDataStore_InputAlias::GetAliasFontMarkupByIndex(int AliasIndex auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86790,7 +86790,7 @@ struct FString UUIDataStore_InputAlias::GetAliasFontMarkup(const struct FName& D auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86815,7 +86815,7 @@ int UUIDataStore_StringAliasMap::GetStringWithFieldName(const struct FString& Fi auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86844,7 +86844,7 @@ int UUIDataStore_StringAliasMap::FindMappingWithFieldName(const struct FString& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86866,7 +86866,7 @@ class ULocalPlayer* UUIDataStore_StringAliasMap::GetPlayerOwner() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86895,7 +86895,7 @@ int UUIDynamicFieldProvider::FindCollectionValueIndex(const struct FName& FieldN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -86929,7 +86929,7 @@ bool UUIDynamicFieldProvider::GetCollectionValue(const struct FName& FieldName, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -86960,7 +86960,7 @@ bool UUIDynamicFieldProvider::ClearCollectionValueArray(const struct FName& Fiel auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -86991,7 +86991,7 @@ bool UUIDynamicFieldProvider::ReplaceCollectionValueByIndex(const struct FName& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87024,7 +87024,7 @@ bool UUIDynamicFieldProvider::ReplaceCollectionValue(const struct FName& FieldNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87059,7 +87059,7 @@ bool UUIDynamicFieldProvider::RemoveCollectionValueByIndex(const struct FName& F auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87088,7 +87088,7 @@ bool UUIDynamicFieldProvider::RemoveCollectionValue(const struct FName& FieldNam auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87124,7 +87124,7 @@ bool UUIDynamicFieldProvider::InsertCollectionValue(const struct FName& FieldNam auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87160,7 +87160,7 @@ bool UUIDynamicFieldProvider::SetCollectionValueArray(const struct FName& FieldN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87192,7 +87192,7 @@ bool UUIDynamicFieldProvider::GetCollectionValueArray(const struct FName& FieldN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87222,7 +87222,7 @@ bool UUIDynamicFieldProvider::GetCollectionValueSchema(const struct FName& Field auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87245,7 +87245,7 @@ void UUIDynamicFieldProvider::SavePersistentProviderData() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -87270,7 +87270,7 @@ bool UUIDynamicFieldProvider::SetField(const struct FName& FieldName, bool bChan auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87298,7 +87298,7 @@ bool UUIDynamicFieldProvider::GetField(const struct FName& FieldName, struct FUI auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87325,7 +87325,7 @@ bool UUIDynamicFieldProvider::ClearFields(bool bReinitializeRuntimeFields) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87351,7 +87351,7 @@ int UUIDynamicFieldProvider::FindFieldIndex(const struct FName& FieldName, bool auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -87375,7 +87375,7 @@ bool UUIDynamicFieldProvider::RemoveField(const struct FName& FieldName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87404,7 +87404,7 @@ bool UUIDynamicFieldProvider::AddField(const struct FName& FieldName, unsigned c auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87427,7 +87427,7 @@ void UUIDynamicFieldProvider::InitializeRuntimeFields() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -87449,7 +87449,7 @@ bool UUIPropertyDataProvider::GetCustomPropertyValue(int ArrayIndex, struct FUIP auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87475,7 +87475,7 @@ bool UUIPropertyDataProvider::CanSupportComplexPropertyType(class UProperty* Uns auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87496,7 +87496,7 @@ bool UUIDynamicDataProvider::CleanupDataProvider() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87517,7 +87517,7 @@ class UObject* UUIDynamicDataProvider::GetDataSource() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -87540,7 +87540,7 @@ bool UUIDynamicDataProvider::IsValidDataSourceClass(class UClass* PotentialDataS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87562,7 +87562,7 @@ void UUIDynamicDataProvider::ProviderInstanceUnbound(class UObject* DataSourceIn auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -87582,7 +87582,7 @@ void UUIDynamicDataProvider::ProviderInstanceBound(class UObject* DataSourceInst auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -87602,7 +87602,7 @@ bool UUIDynamicDataProvider::UnbindProviderInstance() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87626,7 +87626,7 @@ bool UUIDynamicDataProvider::BindProviderInstance(class UObject* DataSourceInsta auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87648,7 +87648,7 @@ void UUIDataProvider_Settings::OnSettingValueUpdated(const struct FName& Setting auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -87670,7 +87670,7 @@ void UUIDataProvider_Settings::ArrayProviderPropertyChanged(class UUIDataProvide auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -87690,7 +87690,7 @@ void UUIResourceDataProvider::InitializeProvider(bool bIsEditor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -87710,7 +87710,7 @@ bool UUIDataProvider_MenuItem::IsFiltered() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87735,7 +87735,7 @@ bool UUIResourceCombinationProvider::ReplaceProviderCollection(const struct FNam auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87766,7 +87766,7 @@ bool UUIResourceCombinationProvider::ReplaceProviderValue(const struct FName& Ta auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87788,7 +87788,7 @@ void UUIResourceCombinationProvider::ClearProviderReferences() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -87816,7 +87816,7 @@ bool UUIResourceCombinationProvider::GetCellFieldValue(const struct FName& Field auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87845,7 +87845,7 @@ bool UUIResourceCombinationProvider::GetCellFieldType(const struct FName& FieldN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87872,7 +87872,7 @@ void UUIResourceCombinationProvider::GetElementCellTags(const struct FName& Fiel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -87901,7 +87901,7 @@ bool UUIResourceCombinationProvider::GetElementCellValueProvider(const struct FN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87928,7 +87928,7 @@ bool UUIResourceCombinationProvider::GetElementCellSchemaProvider(const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87956,7 +87956,7 @@ bool UUIResourceCombinationProvider::IsElementEnabled(const struct FName& FieldN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -87980,7 +87980,7 @@ bool UUIResourceCombinationProvider::GetListElements(const struct FName& FieldNa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -88006,7 +88006,7 @@ int UUIResourceCombinationProvider::GetElementCount(const struct FName& FieldNam auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -88027,7 +88027,7 @@ TArray UUIResourceCombinationProvider::GetElementProviderTags() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -88053,7 +88053,7 @@ void UUIResourceCombinationProvider::InitializeProvider(bool bIsEditor, class UU auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88074,7 +88074,7 @@ int UGameUISceneClient::FindLocalPlayerIndex(class UPlayer* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -88098,7 +88098,7 @@ void UGameUISceneClient::NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88120,7 +88120,7 @@ void UGameUISceneClient::NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88137,7 +88137,7 @@ void UGameUISceneClient::NotifyGameSessionEnded() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88163,7 +88163,7 @@ void UGameUISceneClient::NotifyClientTravel(class APlayerController* TravellingP auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88185,7 +88185,7 @@ void UGameUISceneClient::PauseGame(bool bDesiredPauseState, int PlayerIndex) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88205,7 +88205,7 @@ bool UGameUISceneClient::CanUnpauseInternalUI() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -88225,7 +88225,7 @@ void UGameUISceneClient::RequestInputProcessingUpdate() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88246,7 +88246,7 @@ unsigned char UGameUISceneClient::GetCurrentNetMode() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -88275,7 +88275,7 @@ void AInteractiveFoliageActor::Touch(class AActor* Other, class UPrimitiveCompon auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88310,7 +88310,7 @@ void AInteractiveFoliageActor::TakeDamage(float Damage, class AController* Event auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88330,7 +88330,7 @@ void AFluidInfluenceActor::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88350,7 +88350,7 @@ void AFluidInfluenceActor::OnToggle(class USeqAct_Toggle* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88376,7 +88376,7 @@ void AFluidSurfaceActor::Touch(class AActor* Other, class UPrimitiveComponent* O auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88410,7 +88410,7 @@ void AFluidSurfaceActor::TakeDamage(float Damage, class AController* EventInstig auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88431,7 +88431,7 @@ void UFluidSurfaceComponent::SetSimulationPosition(const struct FVector& WorldPo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88452,7 +88452,7 @@ void UFluidSurfaceComponent::SetDetailPosition(const struct FVector& WorldPos) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88479,7 +88479,7 @@ void UFluidSurfaceComponent::ApplyForce(const struct FVector& WorldPos, float St auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88501,7 +88501,7 @@ void ALensFlareSource::SetActorParameter(const struct FName& ParameterName, clas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88529,7 +88529,7 @@ void ALensFlareSource::SetExtColorParameter(const struct FName& ParameterName, f auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88551,7 +88551,7 @@ void ALensFlareSource::SetColorParameter(const struct FName& ParameterName, cons auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88573,7 +88573,7 @@ void ALensFlareSource::SetVectorParameter(const struct FName& ParameterName, con auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88595,7 +88595,7 @@ void ALensFlareSource::SetFloatParameter(const struct FName& ParameterName, floa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88615,7 +88615,7 @@ void ALensFlareSource::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88635,7 +88635,7 @@ void ALensFlareSource::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88652,7 +88652,7 @@ void ALensFlareSource::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88673,7 +88673,7 @@ void ALensFlareSource::SetTemplate(class ULensFlare* NewTemplate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88694,7 +88694,7 @@ void ULensFlareComponent::SetIsActive(bool bInIsActive) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88715,7 +88715,7 @@ void ULensFlareComponent::SetSourceColor(const struct FLinearColor& InSourceColo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88738,7 +88738,7 @@ void ULensFlareComponent::SetTemplate(class ULensFlare* NewTemplate, bool bForce auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88761,7 +88761,7 @@ void UTextureFlipBook::SetCurrentFrame(int Row, int Col) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88779,7 +88779,7 @@ void UTextureFlipBook::Stop() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88797,7 +88797,7 @@ void UTextureFlipBook::Pause() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88815,7 +88815,7 @@ void UTextureFlipBook::Play() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88833,7 +88833,7 @@ void UTexture2DComposite::ResetSourceRegions() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88854,7 +88854,7 @@ void UTexture2DComposite::UpdateCompositeTexture(int NumMipsToGenerate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88874,7 +88874,7 @@ bool UTexture2DComposite::SourceTexturesFullyStreamedIn() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -88905,7 +88905,7 @@ class UTexture2DDynamic* UTexture2DDynamic::Create(int InSizeX, int InSizeY, uns fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -88934,7 +88934,7 @@ void UTexture2DDynamic::Init(int InSizeX, int InSizeY, unsigned char InFormat, b auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88952,7 +88952,7 @@ void UTextureMovie::Stop() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88973,7 +88973,7 @@ void UTextureMovie::Pause(bool bIsGamePaused) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -88994,7 +88994,7 @@ void UTextureMovie::Play(bool bUnpauseGamePaused) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89025,7 +89025,7 @@ class UTextureRenderTarget2D* UTextureRenderTarget2D::Create(int InSizeX, int In fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -89047,7 +89047,7 @@ void UScriptedTexture::Render(class UCanvas* C) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89069,7 +89069,7 @@ class USoundClass* UAudioDevice::FindSoundClass(const struct FName& SoundClassNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -89093,7 +89093,7 @@ bool UAudioDevice::SetSoundMode(const struct FName& NewMode) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -89119,7 +89119,7 @@ struct FString ADebugCameraController::ConsoleCommand(const struct FString& Comm auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -89138,7 +89138,7 @@ void ADebugCameraController::ShowDebugSelectedInfo() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89167,7 +89167,7 @@ bool ADebugCameraController::NativeInputKey(int ControllerId, const struct FName auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -89186,7 +89186,7 @@ void ADebugCameraController::DisableDebugCamera() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89203,7 +89203,7 @@ void ADebugCameraController::NormalSpeed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89220,7 +89220,7 @@ void ADebugCameraController::MoreSpeed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89237,7 +89237,7 @@ void ADebugCameraController::SetFreezeRendering() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89257,7 +89257,7 @@ void ADebugCameraController::OnDeactivate(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89277,7 +89277,7 @@ void ADebugCameraController::OnActivate(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89294,7 +89294,7 @@ void ADebugCameraController::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89312,7 +89312,7 @@ void ADebugCameraController::Unselect() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89337,7 +89337,7 @@ void ADebugCameraController::SecondarySelect(const struct FVector& HitLoc, const auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89362,7 +89362,7 @@ void ADebugCameraController::PrimarySelect(const struct FVector& HitLoc, const s auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89379,7 +89379,7 @@ void AScout::PreBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89399,7 +89399,7 @@ void ALight::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89419,7 +89419,7 @@ void ALight::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89438,7 +89438,7 @@ void APointLightToggleable::ApplyCheckpointRecord(struct APointLightToggleable_F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -89460,7 +89460,7 @@ void APointLightToggleable::CreateCheckpointRecord(struct APointLightToggleable_ auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -89482,7 +89482,7 @@ bool APointLightToggleable::ShouldSaveForCheckpoint() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -89503,7 +89503,7 @@ void ASpotLightToggleable::ApplyCheckpointRecord(struct ASpotLightToggleable_FCh auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -89525,7 +89525,7 @@ void ASpotLightToggleable::CreateCheckpointRecord(struct ASpotLightToggleable_FC auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -89547,7 +89547,7 @@ bool ASpotLightToggleable::ShouldSaveForCheckpoint() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -89566,7 +89566,7 @@ void UDirectionalLightComponent::OnUpdatePropertyLightEnv_BouncedLightBrightness auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89583,7 +89583,7 @@ void UDirectionalLightComponent::OnUpdatePropertyLightEnv_BouncedModulationColor auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89600,7 +89600,7 @@ void UDirectionalLightComponent::OnUpdatePropertyBrightness() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89617,7 +89617,7 @@ void UDirectionalLightComponent::OnUpdatePropertyLightColor() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89634,7 +89634,7 @@ void UDominantDirectionalLightComponent::OnUpdatePropertyTimeOfDaySpecularColor( auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89651,7 +89651,7 @@ void UDominantDirectionalLightComponent::OnUpdatePropertyTimeOfDaySpecularBright auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89668,7 +89668,7 @@ void UDominantDirectionalLightComponent::OnUpdatePropertyTimeOfDayDiffuseColor() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89685,7 +89685,7 @@ void UDominantDirectionalLightComponent::OnUpdatePropertyTimeOfDayDiffuseBrightn auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89702,7 +89702,7 @@ void UPointLightComponent::OnUpdatePropertyLightEnv_BouncedLightBrightness() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89719,7 +89719,7 @@ void UPointLightComponent::OnUpdatePropertyLightEnv_BouncedModulationColor() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89736,7 +89736,7 @@ void UPointLightComponent::OnUpdatePropertyBrightness() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89753,7 +89753,7 @@ void UPointLightComponent::OnUpdatePropertyLightColor() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89774,7 +89774,7 @@ void UPointLightComponent::SetTranslation(const struct FVector& NewTranslation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89795,7 +89795,7 @@ void USpotLightComponent::SetRotation(const struct FRotator& NewRotation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89812,7 +89812,7 @@ void USkyLightComponent::OnUpdatePropertyLowerBrightness() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89829,7 +89829,7 @@ void USkyLightComponent::OnUpdatePropertyLowerColor() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89846,7 +89846,7 @@ void USkyLightComponent::OnUpdatePropertyLightEnv_BouncedLightBrightness() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89863,7 +89863,7 @@ void USkyLightComponent::OnUpdatePropertyLightEnv_BouncedModulationColor() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89880,7 +89880,7 @@ void USkyLightComponent::OnUpdatePropertyBrightness() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89897,7 +89897,7 @@ void USkyLightComponent::OnUpdatePropertyLightColor() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89917,7 +89917,7 @@ bool ULightEnvironmentComponent::IsEnabled() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -89940,7 +89940,7 @@ void ULightEnvironmentComponent::SetEnabled(bool bNewEnabled) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89958,7 +89958,7 @@ void UDynamicLightEnvironmentComponent::ResetEnvironment() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -89980,7 +89980,7 @@ void USkeletalMeshComponent::Behavior_ChangeBoneVisibility(const struct FName& I auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90000,7 +90000,7 @@ void USkeletalMeshComponent::Behavior_ToggleBoneVisibility(const struct FName& I auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90020,7 +90020,7 @@ void USkeletalMeshComponent::Behavior_InstanceVertexWeight(const struct FName& I auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90043,7 +90043,7 @@ void USkeletalMeshComponent::SetViewportMaterialOffsets(unsigned char view0, uns auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90064,7 +90064,7 @@ void USkeletalMeshComponent::SetForceDiscardRootMotion(bool bDiscardRootMotion) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90088,7 +90088,7 @@ void USkeletalMeshComponent::Behavior_SetMorphNodeWeight(const struct FName& Nod auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90111,7 +90111,7 @@ void USkeletalMeshComponent::SetRootMotionSpaceOverride(bool bInOverrideRootMoti auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90132,7 +90132,7 @@ void USkeletalMeshComponent::SetRemoveRootBoneScale(bool bNewRemoveRootBoneScale auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90157,7 +90157,7 @@ bool USkeletalMeshComponent::GetAnimTreeNodes(const struct FName& NodeName, clas auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -90184,7 +90184,7 @@ void USkeletalMeshComponent::Behavior_SetSkelControlStrength(const struct FName& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90204,7 +90204,7 @@ struct FRotator USkeletalMeshComponent::GetRotation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -90226,7 +90226,7 @@ struct FVector USkeletalMeshComponent::GetPosition() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -90254,7 +90254,7 @@ void USkeletalMeshComponent::BreakConstraint(const struct FVector& Impulse, cons auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90274,7 +90274,7 @@ void USkeletalMeshComponent::SkelMeshCompOnParticleSystemFinished(class UParticl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90295,7 +90295,7 @@ bool USkeletalMeshComponent::PlayParticleEffect(class UAnimNotify_PlayParticleEf auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -90318,7 +90318,7 @@ bool USkeletalMeshComponent::CreateForceField(class UAnimNotify_ForceField* Anim auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -90337,7 +90337,7 @@ void USkeletalMeshComponent::StopAnim() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90367,7 +90367,7 @@ void USkeletalMeshComponent::PlayAnim(const struct FName& AnimName, float Durati auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90390,7 +90390,7 @@ void USkeletalMeshComponent::Blink(float CloseTime, float OpenTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90415,7 +90415,7 @@ void USkeletalMeshComponent::ShowMaterialSection(int MaterialID, bool bShow, int auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90433,7 +90433,7 @@ void USkeletalMeshComponent::UpdateMeshForBrokenConstraints() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90451,7 +90451,7 @@ void USkeletalMeshComponent::InitBoneVisibilityStates() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90472,7 +90472,7 @@ void USkeletalMeshComponent::UnHideBoneByName(const struct FName& BoneName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90495,7 +90495,7 @@ void USkeletalMeshComponent::HideBoneByName(const struct FName& BoneName, unsign auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90517,7 +90517,7 @@ bool USkeletalMeshComponent::IsBoneHidden(int BoneIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -90540,7 +90540,7 @@ void USkeletalMeshComponent::UnHideBone(int BoneIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90563,7 +90563,7 @@ void USkeletalMeshComponent::HideBone(int BoneIndex, unsigned char PhysBodyOptio auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90594,7 +90594,7 @@ void USkeletalMeshComponent::SetFaceFXRegisterEx(const struct FString& RegName, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90621,7 +90621,7 @@ void USkeletalMeshComponent::SetFaceFXRegister(const struct FString& RegName, fl auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90643,7 +90643,7 @@ float USkeletalMeshComponent::GetFaceFXRegister(const struct FString& RegName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -90666,7 +90666,7 @@ void USkeletalMeshComponent::DeclareFaceFXRegister(const struct FString& RegName auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90686,7 +90686,7 @@ bool USkeletalMeshComponent::IsPlayingFaceFXAnim() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -90706,7 +90706,7 @@ void USkeletalMeshComponent::StopFaceFXAnim() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90738,7 +90738,7 @@ bool USkeletalMeshComponent::PlayFaceFXAnim(class UFaceFXAnimSet* FaceFXAnimSetR auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -90763,7 +90763,7 @@ void USkeletalMeshComponent::ToggleInstanceVertexWeights(bool bEnable, int LODId auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90784,7 +90784,7 @@ void USkeletalMeshComponent::UpdateInstanceVertexWeightBones(TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90806,7 +90806,7 @@ int USkeletalMeshComponent::FindInstanceVertexweightBonePair(const struct FBoneP auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -90829,7 +90829,7 @@ void USkeletalMeshComponent::RemoveInstanceVertexWeightBoneParented(const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90852,7 +90852,7 @@ void USkeletalMeshComponent::AddInstanceVertexWeightBoneParented(const struct FN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90879,7 +90879,7 @@ bool USkeletalMeshComponent::GetBonesWithinRadius(const struct FVector& Origin, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -90902,7 +90902,7 @@ void USkeletalMeshComponent::UpdateAnimations() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90920,7 +90920,7 @@ void USkeletalMeshComponent::ForceSkelUpdate() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90943,7 +90943,7 @@ void USkeletalMeshComponent::UpdateRBBonesFromSpaceBases(bool bMoveUnfixedBodies auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90966,7 +90966,7 @@ void USkeletalMeshComponent::SetHasPhysicsAssetInstance(bool bHasInstance, bool auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -90988,7 +90988,7 @@ class URB_BodyInstance* USkeletalMeshComponent::FindBodyInstanceNamed(const stru auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91012,7 +91012,7 @@ struct FName USkeletalMeshComponent::FindConstraintBoneName(int ConstraintIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91036,7 +91036,7 @@ int USkeletalMeshComponent::FindConstraintIndex(const struct FName& ConstraintNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91056,7 +91056,7 @@ void USkeletalMeshComponent::InitMorphTargets() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91074,7 +91074,7 @@ void USkeletalMeshComponent::InitSkelControls() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91092,7 +91092,7 @@ void USkeletalMeshComponent::UpdateParentBoneMap() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91113,7 +91113,7 @@ void USkeletalMeshComponent::SetParentAnimComponent(class USkeletalMeshComponent auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91134,7 +91134,7 @@ void USkeletalMeshComponent::SetAnimTreeTemplate(class UAnimTree* NewTemplate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91160,7 +91160,7 @@ struct FVector USkeletalMeshComponent::GetClosestCollidingBoneLocation(const str auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91187,7 +91187,7 @@ struct FName USkeletalMeshComponent::FindClosestBone(const struct FVector& TestL auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91219,7 +91219,7 @@ void USkeletalMeshComponent::TransformFromBoneSpace(const struct FName& BoneName auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -91251,7 +91251,7 @@ void USkeletalMeshComponent::TransformToBoneSpace(const struct FName& BoneName, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -91280,7 +91280,7 @@ struct FVector USkeletalMeshComponent::GetBoneAxis(const struct FName& BoneName, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91304,7 +91304,7 @@ struct FVector USkeletalMeshComponent::GetRefPosePosition(int BoneIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91330,7 +91330,7 @@ bool USkeletalMeshComponent::BoneIsChildOf(const struct FName& BoneName, const s auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -91352,7 +91352,7 @@ void USkeletalMeshComponent::GetBoneNames(TArray* BoneNames) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -91377,7 +91377,7 @@ struct FName USkeletalMeshComponent::GetParentBone(const struct FName& BoneName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91401,7 +91401,7 @@ struct FMatrix USkeletalMeshComponent::GetBoneMatrix(int BoneIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91425,7 +91425,7 @@ struct FName USkeletalMeshComponent::GetBoneName(int BoneIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91449,7 +91449,7 @@ int USkeletalMeshComponent::MatchRefBone(const struct FName& BoneName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91473,7 +91473,7 @@ struct FRotator USkeletalMeshComponent::GetBoneRotation(const struct FName& Bone auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91500,7 +91500,7 @@ struct FVector USkeletalMeshComponent::GetBoneLocationEx(const struct FName& Bon auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91529,7 +91529,7 @@ struct FVector USkeletalMeshComponent::GetBoneLocation(const struct FName& BoneN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91555,7 +91555,7 @@ struct FQuat USkeletalMeshComponent::GetBoneQuaternion(const struct FName& BoneN auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91580,7 +91580,7 @@ void USkeletalMeshComponent::DrawAnimDebug(class UCanvas* Canvas, const struct F auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91602,7 +91602,7 @@ class UMorphNodeBase* USkeletalMeshComponent::FindMorphNode(const struct FName& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91626,7 +91626,7 @@ class USkelControlBase* USkeletalMeshComponent::FindSkelControl(const struct FNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91650,7 +91650,7 @@ void USkeletalMeshComponent::AllAnimNodes(class UClass* BaseClass, class UAnimNo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -91675,7 +91675,7 @@ class UAnimNode* USkeletalMeshComponent::FindAnimNode(const struct FName& InNode auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91699,7 +91699,7 @@ class UMorphTarget* USkeletalMeshComponent::FindMorphTarget(const struct FName& auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91722,7 +91722,7 @@ float USkeletalMeshComponent::GetAnimLength(const struct FName& AnimSeqName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91747,7 +91747,7 @@ float USkeletalMeshComponent::GetAnimRateByDuration(const struct FName& AnimSeqN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91767,7 +91767,7 @@ void USkeletalMeshComponent::RestoreSavedAnimSets() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91785,7 +91785,7 @@ void USkeletalMeshComponent::SaveAnimSets() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91809,7 +91809,7 @@ class UAnimSequence* USkeletalMeshComponent::FindAnimSequence(const struct FName auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -91829,7 +91829,7 @@ void USkeletalMeshComponent::WakeSoftBody() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91850,7 +91850,7 @@ void USkeletalMeshComponent::SetSoftBodyFrozen(bool bNewFrozen) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91868,7 +91868,7 @@ void USkeletalMeshComponent::UpdateSoftBodyParams() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91891,7 +91891,7 @@ void USkeletalMeshComponent::SetClothValidBounds(const struct FVector& ClothVali auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91912,7 +91912,7 @@ void USkeletalMeshComponent::EnableClothValidBounds(bool IfEnableClothValidBound auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91935,7 +91935,7 @@ void USkeletalMeshComponent::AttachClothToCollidingShapes(bool AttatchTwoWay, bo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91956,7 +91956,7 @@ void USkeletalMeshComponent::SetClothVelocity(const struct FVector& VelocityOffS auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91977,7 +91977,7 @@ void USkeletalMeshComponent::SetClothPosition(const struct FVector& ClothOffSet) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -91998,7 +91998,7 @@ void USkeletalMeshComponent::SetClothSleep(bool IfClothSleep) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92019,7 +92019,7 @@ void USkeletalMeshComponent::SetClothThickness(float ClothThickness) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92040,7 +92040,7 @@ void USkeletalMeshComponent::SetClothTearFactor(float ClothTearFactor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92061,7 +92061,7 @@ void USkeletalMeshComponent::SetClothStretchingStiffness(float ClothStretchingSt auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92082,7 +92082,7 @@ void USkeletalMeshComponent::SetClothSolverIterations(int ClothSolverIterations) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92103,7 +92103,7 @@ void USkeletalMeshComponent::SetClothSleepLinearVelocity(float ClothSleepLinearV auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92124,7 +92124,7 @@ void USkeletalMeshComponent::SetClothPressure(float ClothPressure) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92145,7 +92145,7 @@ void USkeletalMeshComponent::SetClothFriction(float ClothFriction) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92166,7 +92166,7 @@ void USkeletalMeshComponent::SetClothFlags(int ClothFlags) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92187,7 +92187,7 @@ void USkeletalMeshComponent::SetClothDampingCoefficient(float ClothDampingCoeffi auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92208,7 +92208,7 @@ void USkeletalMeshComponent::SetClothCollisionResponseCoefficient(float ClothCol auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92229,7 +92229,7 @@ void USkeletalMeshComponent::SetClothBendingStiffness(float ClothBendingStiffnes auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92250,7 +92250,7 @@ void USkeletalMeshComponent::SetClothAttachmentTearFactor(float ClothAttachTearF auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92271,7 +92271,7 @@ void USkeletalMeshComponent::SetClothAttachmentResponseCoefficient(float ClothAt auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92291,7 +92291,7 @@ float USkeletalMeshComponent::GetClothThickness() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92313,7 +92313,7 @@ float USkeletalMeshComponent::GetClothTearFactor() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92335,7 +92335,7 @@ float USkeletalMeshComponent::GetClothStretchingStiffness() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92357,7 +92357,7 @@ int USkeletalMeshComponent::GetClothSolverIterations() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92379,7 +92379,7 @@ float USkeletalMeshComponent::GetClothSleepLinearVelocity() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92401,7 +92401,7 @@ float USkeletalMeshComponent::GetClothPressure() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92423,7 +92423,7 @@ float USkeletalMeshComponent::GetClothFriction() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92445,7 +92445,7 @@ int USkeletalMeshComponent::GetClothFlags() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92467,7 +92467,7 @@ float USkeletalMeshComponent::GetClothDampingCoefficient() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92489,7 +92489,7 @@ float USkeletalMeshComponent::GetClothCollisionResponseCoefficient() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92511,7 +92511,7 @@ float USkeletalMeshComponent::GetClothBendingStiffness() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92533,7 +92533,7 @@ float USkeletalMeshComponent::GetClothAttachmentTearFactor() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92555,7 +92555,7 @@ float USkeletalMeshComponent::GetClothAttachmentResponseCoefficient() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92575,7 +92575,7 @@ void USkeletalMeshComponent::ForceApexClothingTeleport() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92593,7 +92593,7 @@ void USkeletalMeshComponent::ForceApexClothingTeleportAndReset() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92618,7 +92618,7 @@ void USkeletalMeshComponent::AddImpulseAtClothPos(const struct FVector& Position auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92636,7 +92636,7 @@ void USkeletalMeshComponent::ResetClothVertsToRefPose() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92657,7 +92657,7 @@ void USkeletalMeshComponent::SetAttachClothVertsToBaseBody(bool bAttachVerts) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92678,7 +92678,7 @@ void USkeletalMeshComponent::SetClothExternalForce(const struct FVector& InForce auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92696,7 +92696,7 @@ void USkeletalMeshComponent::UpdateClothParams() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92717,7 +92717,7 @@ void USkeletalMeshComponent::SetEnableClothingSimulation(bool bInEnable) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92738,7 +92738,7 @@ void USkeletalMeshComponent::SetClothFrozen(bool bNewFrozen) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92759,7 +92759,7 @@ void USkeletalMeshComponent::SetEnableClothSimulation(bool bInEnable) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92780,7 +92780,7 @@ void USkeletalMeshComponent::SetForceRefPose(bool bNewForceRefPose) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92803,7 +92803,7 @@ void USkeletalMeshComponent::SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsse auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92824,7 +92824,7 @@ void USkeletalMeshComponent::InitGestaltMeshDataFromOther(class USkeletalMeshCom auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92847,7 +92847,7 @@ void USkeletalMeshComponent::SetSkeletalMesh(class USkeletalMesh* NewMesh, bool auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -92867,7 +92867,7 @@ struct FMatrix USkeletalMeshComponent::GetTransformMatrix() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92891,7 +92891,7 @@ void USkeletalMeshComponent::AttachedComponents(class UClass* BaseClass, class U auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -92918,7 +92918,7 @@ bool USkeletalMeshComponent::IsComponentAttached(class UActorComponent* Componen auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -92942,7 +92942,7 @@ class UActorComponent* USkeletalMeshComponent::FindComponentAttachedToBone(const auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92966,7 +92966,7 @@ struct FName USkeletalMeshComponent::GetSocketBoneName(const struct FName& InSoc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -92990,7 +92990,7 @@ class USkeletalMeshSocket* USkeletalMeshComponent::GetSocketByName(const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -93022,7 +93022,7 @@ bool USkeletalMeshComponent::GetBoneOrSocketMeshDeltaTransform(const struct FNam auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -93057,7 +93057,7 @@ bool USkeletalMeshComponent::GetBoneOrSocketMeshTransformAtTime(const struct FNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -93090,7 +93090,7 @@ bool USkeletalMeshComponent::GetSocketWorldLocationAndRotation(const struct FNam auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -93120,7 +93120,7 @@ void USkeletalMeshComponent::AttachComponentToSocket(class UActorComponent* Comp auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93141,7 +93141,7 @@ void USkeletalMeshComponent::DetachComponent(class UActorComponent* Component) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93170,7 +93170,7 @@ void USkeletalMeshComponent::AttachComponent(class UActorComponent* Component, c auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93190,7 +93190,7 @@ void ASplineActor::OnToggleHidden(class USeqAct_ToggleHidden* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93210,7 +93210,7 @@ void ASplineActor::OnToggle(class USeqAct_Toggle* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93230,7 +93230,7 @@ void ASplineActor::GetAllConnectedSplineActors(TArray* OutS auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -93256,7 +93256,7 @@ bool ASplineActor::FindSplinePathTo(class ASplineActor* Goal, TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -93285,7 +93285,7 @@ class ASplineActor* ASplineActor::GetBestConnectionInDirection(const struct FVec auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -93309,7 +93309,7 @@ class ASplineActor* ASplineActor::GetRandomConnection(bool bUseLinksFrom) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -93329,7 +93329,7 @@ void ASplineActor::BreakAllConnectionsFrom() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93347,7 +93347,7 @@ void ASplineActor::BreakAllConnections() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93368,7 +93368,7 @@ void ASplineActor::BreakConnectionTo(class ASplineActor* NextActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93390,7 +93390,7 @@ class ASplineActor* ASplineActor::FindTargetForComponent(class USplineComponent* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -93414,7 +93414,7 @@ class USplineComponent* ASplineActor::FindSplineComponentTo(class ASplineActor* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -93440,7 +93440,7 @@ bool ASplineActor::IsConnectedTo(class ASplineActor* NextActor, bool bCheckForDi auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -93463,7 +93463,7 @@ void ASplineActor::AddConnectionTo(class ASplineActor* NextActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93484,7 +93484,7 @@ void ASplineActor::UpdateConnectedSplineComponents(bool bFinish) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93502,7 +93502,7 @@ void ASplineActor::UpdateSplineComponents() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93522,7 +93522,7 @@ struct FVector ASplineActor::GetWorldSpaceTangent() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -93542,7 +93542,7 @@ void ASplineLoftActor::UpdateSplineParams() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93560,7 +93560,7 @@ void ASplineLoftActor::ClearLoftMesh() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93582,7 +93582,7 @@ struct FVector USplineComponent::GetTangentAtDistanceAlongSpline(float Distance) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -93606,7 +93606,7 @@ struct FVector USplineComponent::GetLocationAtDistanceAlongSpline(float Distance auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -93628,7 +93628,7 @@ float USplineComponent::GetSplineLength() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -93648,7 +93648,7 @@ void USplineComponent::UpdateSplineReparamTable() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93666,7 +93666,7 @@ void USplineComponent::UpdateSplineCurviness() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93690,7 +93690,7 @@ struct FResourcePoolReference AGameReplicationInfo::GetResourcePoolForResourceDe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -93711,7 +93711,7 @@ bool AGameReplicationInfo::ShouldShowGore() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -93732,7 +93732,7 @@ bool AGameReplicationInfo::IsCoopMultiplayerGame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -93753,7 +93753,7 @@ bool AGameReplicationInfo::IsMultiplayerGame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -93772,7 +93772,7 @@ void AGameReplicationInfo::EndGame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93789,7 +93789,7 @@ void AGameReplicationInfo::StartMatch() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93811,7 +93811,7 @@ void AGameReplicationInfo::SetTeam(int Index, class ATeamInfo* TI) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93831,7 +93831,7 @@ void AGameReplicationInfo::RemovePRI(class APlayerReplicationInfo* PRI) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93851,7 +93851,7 @@ void AGameReplicationInfo::AddPRI(class APlayerReplicationInfo* PRI) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93875,7 +93875,7 @@ bool AGameReplicationInfo::OnSameTeam(class AActor* A, class AActor* B) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -93894,7 +93894,7 @@ void AGameReplicationInfo::Timer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93911,7 +93911,7 @@ void AGameReplicationInfo::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93928,7 +93928,7 @@ void AGameReplicationInfo::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93945,7 +93945,7 @@ void AGameReplicationInfo::ReceivedGameClass() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93965,7 +93965,7 @@ void AGameReplicationInfo::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93982,7 +93982,7 @@ void AGameReplicationInfo::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -93999,7 +93999,7 @@ void APlayerReplicationInfo::HandlePlayerJoinWithValidName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94016,7 +94016,7 @@ void APlayerReplicationInfo::UnregisterPlayerFromSession() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94033,7 +94033,7 @@ void APlayerReplicationInfo::RegisterPlayerWithSession() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94052,7 +94052,7 @@ bool APlayerReplicationInfo::IsInvalidName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -94074,7 +94074,7 @@ unsigned char APlayerReplicationInfo::GetTeamNum() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -94096,7 +94096,7 @@ void APlayerReplicationInfo::SetUniqueId(const struct FUniqueNetId& PlayerUnique auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94116,7 +94116,7 @@ void APlayerReplicationInfo::SeamlessTravelTo(class APlayerReplicationInfo* NewP auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94136,7 +94136,7 @@ void APlayerReplicationInfo::IncrementDeaths(int Amt) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94156,7 +94156,7 @@ void APlayerReplicationInfo::CopyProperties(class APlayerReplicationInfo* PRI) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94176,7 +94176,7 @@ void APlayerReplicationInfo::OverrideWith(class APlayerReplicationInfo* PRI) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94195,7 +94195,7 @@ class APlayerReplicationInfo* APlayerReplicationInfo::Duplicate() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -94217,7 +94217,7 @@ void APlayerReplicationInfo::SetWaitingPlayer(bool B) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94237,7 +94237,7 @@ void APlayerReplicationInfo::SetPlayerName(const struct FString& S) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94256,7 +94256,7 @@ struct FString APlayerReplicationInfo::GetHumanReadableHTMLName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -94277,7 +94277,7 @@ struct FString APlayerReplicationInfo::GetHumanReadableName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -94296,7 +94296,7 @@ void APlayerReplicationInfo::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94313,7 +94313,7 @@ void APlayerReplicationInfo::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94334,7 +94334,7 @@ bool APlayerReplicationInfo::ShouldBroadCastWelcomeMessage(bool bExiting) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -94357,7 +94357,7 @@ void APlayerReplicationInfo::UpdatePing(float TimeStamp) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94377,7 +94377,7 @@ void APlayerReplicationInfo::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94397,7 +94397,7 @@ void APlayerReplicationInfo::SetPlayerTeam(class ATeamInfo* NewTeam) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94417,7 +94417,7 @@ void APlayerReplicationInfo::ClientInitialize(class AController* C) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94434,7 +94434,7 @@ void APlayerReplicationInfo::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94454,7 +94454,7 @@ unsigned char ATeamInfo::GetTeamNum() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -94475,7 +94475,7 @@ struct FString ATeamInfo::GetHumanReadableName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -94497,7 +94497,7 @@ void ATeamInfo::RemoveFromTeam(class AController* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94518,7 +94518,7 @@ bool ATeamInfo::AddToTeam(class AController* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -94537,7 +94537,7 @@ void ATeamInfo::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94557,7 +94557,7 @@ void ATeamInfo::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94578,7 +94578,7 @@ void ACameraActor::GetCameraView(float DeltaTime, struct FTPOV* OutPOV) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -94602,7 +94602,7 @@ void UCameraAnimInst::ApplyMirroring(struct FVector* Loc, struct FRotator* Rot) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -94630,7 +94630,7 @@ void UCameraAnimInst::SetPlaySpace(unsigned char NewSpace, const struct FRotator auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94651,7 +94651,7 @@ void UCameraAnimInst::ApplyTransientScaling(float Scalar) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94672,7 +94672,7 @@ void UCameraAnimInst::Stop(bool bImmediate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94695,7 +94695,7 @@ void UCameraAnimInst::AdvanceAnim(float DeltaTime, bool bJump) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94724,7 +94724,7 @@ void UCameraAnimInst::Update(float NewRate, float NewScale, float NewBlendInTime auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94763,7 +94763,7 @@ void UCameraAnimInst::Play(class UCameraAnim* Anim, class AActor* CamActor, floa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94786,7 +94786,7 @@ void UCameraModifier::UpdateAlpha(class ACamera* Camera, float DeltaTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94811,7 +94811,7 @@ bool UCameraModifier::ProcessViewRotation(class AActor* ViewTarget, float DeltaT auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -94835,7 +94835,7 @@ void UCameraModifier::ToggleModifier() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94852,7 +94852,7 @@ void UCameraModifier::EnableModifier() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94872,7 +94872,7 @@ void UCameraModifier::DisableModifier(bool bImmediate) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -94893,7 +94893,7 @@ bool UCameraModifier::RemoveCameraModifier(class ACamera* Camera) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -94916,7 +94916,7 @@ bool UCameraModifier::AddCameraModifier(class ACamera* Camera) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -94938,7 +94938,7 @@ bool UCameraModifier::IsDisabled() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -94965,7 +94965,7 @@ bool UCameraModifier::ModifyCamera(class ACamera* Camera, float DeltaTime, struc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -94987,7 +94987,7 @@ void UCameraModifier::Init() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95006,7 +95006,7 @@ float UCameraShake::GetLocOscillationMagnitude() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95027,7 +95027,7 @@ float UCameraShake::GetRotOscillationMagnitude() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95054,7 +95054,7 @@ bool UCameraModifier_CameraShake::ModifyCamera(class ACamera* Camera, float Delt auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -95082,7 +95082,7 @@ void UCameraModifier_CameraShake::UpdateCameraShake(float DeltaTime, struct FCam auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -95104,7 +95104,7 @@ void UCameraModifier_CameraShake::RemoveAllCameraShakes() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95124,7 +95124,7 @@ void UCameraModifier_CameraShake::RemoveCameraShake(class UCameraShake* Shake) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95150,7 +95150,7 @@ void UCameraModifier_CameraShake::AddCameraShake(class UCameraShake* NewShake, f auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95177,7 +95177,7 @@ struct FCameraShakeInstance UCameraModifier_CameraShake::InitializeShake(class U auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95201,7 +95201,7 @@ void UCameraModifier_CameraShake::ReinitShake(int ActiveShakeIdx, float Scale) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95222,7 +95222,7 @@ float UCameraModifier_CameraShake::InitializeOffset(struct FFOscillator* Param) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95250,7 +95250,7 @@ void AResourcePoolManager::CreateResourcePoolManagerIfNecessary(class AActor* Ac fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -95274,7 +95274,7 @@ void AResourcePoolManager::DeletePoolAtIndex(int Index) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95300,7 +95300,7 @@ class UResourcePool* AResourcePoolManager::InternalCreatePoolAtIndex(class UReso auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95332,7 +95332,7 @@ class UResourcePool* AResourcePoolManager::CreatePoolAtIndex(class AActor* Actor fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95356,7 +95356,7 @@ void AResourcePoolManager::GetDebugInfo(TArray* DebugInfo) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -95378,7 +95378,7 @@ int AResourcePoolManager::GetNumberOfPoolsInUse() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95402,7 +95402,7 @@ void AResourcePoolManager::RecalculateBaseValues(class AResourcePoolManager* Mgr fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95428,7 +95428,7 @@ struct FResourcePoolReference AResourcePoolManager::GetResourcePoolForResourceDe fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95455,7 +95455,7 @@ bool AResourcePoolManager::HasResourcePoolForResourceDefinition(class UResourceD auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -95478,7 +95478,7 @@ void AResourcePoolManager::DeletePoolByReference(struct FResourcePoolReference* fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -95505,7 +95505,7 @@ void AResourcePoolManager::DeletePool(class AResourcePoolManager* Mgr, const str fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95527,7 +95527,7 @@ void AResourcePoolManager::DeleteAllPools(class AResourcePoolManager* Mgr) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95555,7 +95555,7 @@ struct FResourcePoolReference AResourcePoolManager::CreatePool(class AActor* Act fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95577,7 +95577,7 @@ void AResourcePoolManager::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95595,7 +95595,7 @@ void AResourcePoolManager::ShutDown() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95619,7 +95619,7 @@ void AResourcePoolManager::AllResourcePools(class AResourcePoolManager* Mgr, cla fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -95644,7 +95644,7 @@ int AWorldSoundManager::GetWorldSoundCount() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95669,7 +95669,7 @@ struct FAkPlayingInfo AWorldSoundManager::StaticPlayUIAkEvent(class UAkEvent* In fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95698,7 +95698,7 @@ bool AWorldSoundManager::StaticUnregisterEventSource(class AActor* inActor, clas fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -95727,7 +95727,7 @@ bool AWorldSoundManager::StaticRegisterEventSource(class AActor* inActor, class fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -95751,7 +95751,7 @@ void AWorldSoundManager::StaticSetState(class UAkState* InState) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95775,7 +95775,7 @@ void AWorldSoundManager::StaticSetGlobalRTPCValue(class UAkRtpc* InRtpc, float T fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95794,7 +95794,7 @@ void AWorldSoundManager::StaticStopWorldAkEvents() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95819,7 +95819,7 @@ struct FAkPlayingInfo AWorldSoundManager::StaticHearWorldAkEvent(class UAkEvent* fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95854,7 +95854,7 @@ struct FAkPlayingInfo AWorldSoundManager::StaticPlayWorldAkEvent(class UAkEvent* fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95877,7 +95877,7 @@ void UComponentLifetimeManagerComponent::RemoveManagedComponent(class UActorComp auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95898,7 +95898,7 @@ void UComponentLifetimeManagerComponent::AddManagedComponent(class UActorCompone auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -95921,7 +95921,7 @@ class UObject* UAttributeContextResolver::GetAttributeContext(class UAttributeDe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95947,7 +95947,7 @@ class UObject* UBalancedActorAttributeContextResolver::GetAttributeContext(class auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -95971,7 +95971,7 @@ void UAttributeEffect::RemoveAttributeEffects(class AActor* Owner, TArrayFunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -95999,7 +95999,7 @@ void UAttributeEffect::ApplyAttributeEffects(class AActor* ContextSource, class auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -96025,7 +96025,7 @@ bool UBehaviorBase::IsBehaviorDebugEnabled() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -96046,7 +96046,7 @@ void UBehaviorBase::ToggleBehaviorDebug() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -96069,7 +96069,7 @@ int UBehaviorBase::GetParameterIndex(const struct FBehaviorParameters& EventData auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96103,7 +96103,7 @@ bool UBehaviorBase::StaticGetAllBehaviorContexts(class UObject* DebugCaller, cla fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -96143,7 +96143,7 @@ class UObject* UBehaviorBase::StaticGetBehaviorContext(class UObject* DebugCalle fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96178,7 +96178,7 @@ class UObject* UBehaviorBase::GetBehaviorContext(class UObject* SelfObject, clas auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96218,7 +96218,7 @@ FScriptInterface UBehaviorBase::GetBehaviorContextInterface(class UClass* Interf auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96252,7 +96252,7 @@ void UBehaviorBase::ApplyBehaviorToContext(class UObject* ContextObject, class U auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -96282,7 +96282,7 @@ void UBehaviorBase::ApplyBehavior(class UObject* SelfObject, class UObject* MyIn auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -96308,7 +96308,7 @@ struct FImpactInfo UBehaviorBase::GetImpactInfoParameter(const struct FBehaviorP auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96333,7 +96333,7 @@ class AActor* UBehaviorBase::GetActorParameter(const struct FBehaviorParameters& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96358,7 +96358,7 @@ struct FVector UBehaviorBase::GetVectorParameter(const struct FBehaviorParameter auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96384,7 +96384,7 @@ void UBehaviorBase::SetImpactInfoParameter(const struct FName& ValueName, const auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -96411,7 +96411,7 @@ void UBehaviorBase::SetActorParameter(const struct FName& ValueName, class AActo auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -96438,7 +96438,7 @@ void UBehaviorBase::SetVectorParameter(const struct FName& ValueName, const stru auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -96461,7 +96461,7 @@ class AWorldInfo* UBehaviorBase::GetWorldInfo() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96492,7 +96492,7 @@ void UBehaviorBase::RunBehaviors(class UObject* SelfObject, class UObject* MyIns fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -96524,7 +96524,7 @@ void UBehavior_Kill::ApplyBehaviorToContext(class UObject* ContextObject, class auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -96556,7 +96556,7 @@ void UBehavior_PlaySound::ApplyBehaviorToContext(class UObject* ContextObject, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -96589,7 +96589,7 @@ void UBehavior_RemoteEvent::ApplyBehaviorToContext(class UObject* ContextObject, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -96614,7 +96614,7 @@ bool UExpressionEvaluator::Evaluate(class UObject* ContextSource) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -96638,7 +96638,7 @@ bool UExpressionTree::Evaluate(class UObject* ContextSource) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -96666,7 +96666,7 @@ bool UAttributeDefinitionBase::SetAttributeBaseValue(class UObject* ContextSourc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -96694,7 +96694,7 @@ bool UAttributeDefinitionBase::RemoveAttributeModifier(class UObject* Context, c auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -96722,7 +96722,7 @@ bool UAttributeDefinitionBase::AddAttributeModifier(class UObject* Context, clas auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -96746,7 +96746,7 @@ struct FString UAttributeDefinitionBase::GetDescriptorFromContext(class UObject* auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96770,7 +96770,7 @@ float UAttributeDefinitionBase::GetBaseValueFromContext(class UObject* Context) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96794,7 +96794,7 @@ float UAttributeDefinitionBase::GetValueFromContext(class UObject* Context) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96818,7 +96818,7 @@ void UAttributeDefinitionBase::ResolveContexts(class UObject* ContextSource, TAr auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -96843,7 +96843,7 @@ class UObject* UAttributeDefinitionBase::ResolveContext(class UObject* ContextSo auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96870,7 +96870,7 @@ struct FString UAttributeDefinition::GetDescriptor(class UObject* ContextSource, auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96900,7 +96900,7 @@ float UAttributeDefinition::GetBaseValue(class UObject* ContextSource, class UOb auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96930,7 +96930,7 @@ float UAttributeDefinition::GetValue(class UObject* ContextSource, class UObject auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96964,7 +96964,7 @@ float UAttributeDefinition::StaticGetAttributeValueOrDefault(class UAttributeDef fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -96991,7 +96991,7 @@ void UAttributeDefinitionMultiContext::GetDescriptors(class UObject* ContextSour auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -97021,7 +97021,7 @@ void UAttributeDefinitionMultiContext::GetBaseValues(class UObject* ContextSourc auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -97051,7 +97051,7 @@ void UAttributeDefinitionMultiContext::GetValues(class UObject* ContextSource, c auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -97081,7 +97081,7 @@ void UAttributeDefinitionMultiContext::StaticGetAttributeValues(class UAttribute fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -97106,7 +97106,7 @@ void UAttributeDefinitionMultiContext::ResolveContexts(class UObject* ContextSou auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -97133,7 +97133,7 @@ bool UBaseBalanceDefinition::ApplyGradeCustomizations(class AActor* BalanceDefSp auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97155,7 +97155,7 @@ bool UBaseBalanceDefinition::DoesSpawnChampion() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97179,7 +97179,7 @@ struct FString UBaseBalanceDefinition::GetDisplayNameAtGrade(int GradeIndex) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -97205,7 +97205,7 @@ float UBaseBalanceDefinition::GetSpawnProbabilityModifier(int GameStage, int Awe auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -97231,7 +97231,7 @@ bool UBaseBalanceDefinition::IsGameStageSupported(int GameStage, int AwesomeLeve auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97257,7 +97257,7 @@ int UBaseBalanceDefinition::SelectGradeIndex(int GameStage, int AwesomeLevel) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -97281,7 +97281,7 @@ bool UExpressionEvaluatorDefinition::Evaluate(class UObject* ContextSource) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97313,7 +97313,7 @@ void UImpactDefinition::HandleRigidBodyImpact(class AActor* Instigator, class UP auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -97339,7 +97339,7 @@ bool UICounterBehavior::SetCounterState(unsigned char CounterId, const struct FB auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97363,7 +97363,7 @@ bool UICounterBehavior::GetCounterState(unsigned char CounterId, struct FBehavio auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97390,7 +97390,7 @@ void UICounterBehavior::OnCounterEvent(unsigned char EventType, const struct FBe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -97411,7 +97411,7 @@ void UInstanceDataHelper::DestroyOwnedInstanceData(const struct FInstanceDataSet auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -97433,7 +97433,7 @@ void UInstanceDataHelper::ForceDetachDelegate(class UActorComponent* ComponentTo fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -97455,7 +97455,7 @@ void UInstanceDataHelper::TickInstanceDataAttachment(class UPrimitiveComponent* fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -97482,7 +97482,7 @@ bool UInstanceDataHelper::HACK_FirstPersonMeshAttachment(class UObject* ContextO fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97515,7 +97515,7 @@ void UInstanceDataHelper::SetBodyInstanceDataRemovalState(class AActor* Owner, i fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -97542,7 +97542,7 @@ bool UInstanceDataHelper::RemoveInstanceDataObject(const FScriptInterface& Insta fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97568,7 +97568,7 @@ bool UInstanceDataHelper::RemoveInstanceDataState(const struct FName& DataName, fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97597,7 +97597,7 @@ struct FName UInstanceDataHelper::GetInstanceDataNameForObject(class UObject* In fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -97626,7 +97626,7 @@ struct FName UInstanceDataHelper::GetInstanceDataNameForComponent(class UActorCo fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -97656,7 +97656,7 @@ bool UInstanceDataHelper::GetInstanceDataState(const struct FName& DataName, str fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97690,7 +97690,7 @@ bool UInstanceDataHelper::SetInstanceDataState(class UObject* ContextObject, boo fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97724,7 +97724,7 @@ class UObject* UInstanceDataHelper::GetFirstInstanceDataObject(class UObject* Co fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -97752,7 +97752,7 @@ bool UInstanceDataHelper::GetAllInstanceDataObjects(class UObject* ContextObj, c fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97783,7 +97783,7 @@ bool UInstanceDataHelper::ApplyReplicatedInstanceDataState(class AActor* Owner, fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97818,7 +97818,7 @@ void UInstanceDataHelper::DestroyInstanceDataAtIndex(class AActor* Owner, int In fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -97849,7 +97849,7 @@ void UInstanceDataHelper::UpdateBodyComposition(class AActor* Owner, unsigned ch fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -97881,7 +97881,7 @@ void UInstanceDataHelper::InitializeBodyComposition(class AActor* Owner, unsigne fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -97910,7 +97910,7 @@ bool UResourcePool::IsResourcePoolInState(unsigned char ResourcePoolState) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97932,7 +97932,7 @@ bool UResourcePool::WasCreatedAndNotModified() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97953,7 +97953,7 @@ bool UResourcePool::IsAuthoritative() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -97975,7 +97975,7 @@ void UResourcePool::SetAuthoritative(bool B) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -97995,7 +97995,7 @@ float UResourcePool::GetTimeSeconds() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98017,7 +98017,7 @@ struct FString UResourcePool::GetMinimalDebugText() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98038,7 +98038,7 @@ void UResourcePool::GetDebugText(TArray* DebugText) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -98063,7 +98063,7 @@ void UResourcePool::RefillPercentage(float Percentage, float MaxPercentage) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98085,7 +98085,7 @@ bool UResourcePool::HasIdleDelayPassed(float CurrentTime) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -98105,7 +98105,7 @@ void UResourcePool::ResetIdleTimer() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98123,7 +98123,7 @@ void UResourcePool::UpdateCreatedAndNotModified() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98141,7 +98141,7 @@ void UResourcePool::UpdateLastValues() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98161,7 +98161,7 @@ void UResourcePool::SetMaxValueFromProfile(float Value) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98179,7 +98179,7 @@ void UResourcePool::PoolIsNowFull() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98199,7 +98199,7 @@ float UResourcePool::GetMinValue() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98223,7 +98223,7 @@ float UResourcePool::GetMaxValue(bool bWantBaseValue) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98245,7 +98245,7 @@ float UResourcePool::GetTotalRegenRate() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98267,7 +98267,7 @@ float UResourcePool::GetCurrentPulseSpeed() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98289,7 +98289,7 @@ float UResourcePool::GetCurrentValue() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98312,7 +98312,7 @@ void UResourcePool::SetCurrentValue(float Value) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98333,7 +98333,7 @@ void UResourcePool::AddCurrentValueImpulse(float Delta) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98355,7 +98355,7 @@ bool UResourcePool::IsResourcePoolForResourceDefinition(class UResourceDefinitio auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -98374,7 +98374,7 @@ void UResourcePool::UpdateCurrentValueOnExtremaChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98394,7 +98394,7 @@ void UResourcePool::CalculateBaseValues(bool bOnlyCalculateAttributeInitializedS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98411,7 +98411,7 @@ void UResourcePool::ApplyUpgrades() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98432,7 +98432,7 @@ bool UResourcePool::SetUpgradeLevel(int NewUpgradeLevel) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -98453,7 +98453,7 @@ int UResourcePool::GetUpgradeLevel() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98472,7 +98472,7 @@ void UResourcePool::Reinitialize() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98490,7 +98490,7 @@ void UResourcePool::ClearAttributeModifierStacks() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98507,7 +98507,7 @@ void UResourcePool::ShutDown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98529,7 +98529,7 @@ void UResourcePool::InitializeAuthoritative(class UResourcePoolDefinition* InDef auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98549,7 +98549,7 @@ void UTargetableList::GetDebugInfo(TArray* DebugInfo) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -98574,7 +98574,7 @@ void UTargetableList::ResetAllegiance(const FScriptInterface& Subject) fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98595,7 +98595,7 @@ FScriptInterface UTargetableList::GetNext(struct FSearchState* out_State) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98625,7 +98625,7 @@ FScriptInterface UTargetableList::StartSearch(const FScriptInterface& Subject, u auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98651,7 +98651,7 @@ void UTargetableList::UnRegisterTargetable(const FScriptInterface& Targetable) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98672,7 +98672,7 @@ void UTargetableList::RegisterTargetable(const FScriptInterface& Targetable) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98692,7 +98692,7 @@ struct FName AHybridNavigationArea::GetAreaName() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98714,7 +98714,7 @@ void APickupableMeshActor::SetTarget(class AActor* TargetActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98736,7 +98736,7 @@ struct FString UManufacturerDefinition::GetManufacturerGradeDisplayName(int Grad auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98766,7 +98766,7 @@ bool ULocalMessage::PartiallyDuplicates(int Switch1, int Switch2, class UObject* auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -98790,7 +98790,7 @@ bool ULocalMessage::IsConsoleMessage(int Switch) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -98814,7 +98814,7 @@ float ULocalMessage::GetLifeTime(int Switch) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98844,7 +98844,7 @@ struct FColor ULocalMessage::GetColor(int Switch, class APlayerReplicationInfo* auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98868,7 +98868,7 @@ struct FColor ULocalMessage::GetConsoleColor(class APlayerReplicationInfo* Relat auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98900,7 +98900,7 @@ struct FString ULocalMessage::GetString(int Switch, bool bPRI1HUD, class APlayer auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98932,7 +98932,7 @@ unsigned char ULocalMessage::GetMsgType(int Switch, bool bPRI1HUD, class APlayer auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -98963,7 +98963,7 @@ void ULocalMessage::ClientReceive(class APlayerController* P, int Switch, class auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -98982,7 +98982,7 @@ struct FVector ADroppedPickup::GetTouchTraceLocation() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -99008,7 +99008,7 @@ bool ADroppedPickup::TouchPickupTrace(const struct FVector& EndLoc, const struct auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -99029,7 +99029,7 @@ class APickupableMeshActor* ADroppedPickup::GetPickupableMeshActor() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -99051,7 +99051,7 @@ void ADroppedPickup::SetInteractionIcon(class UEngineInteractionIconDefinition* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99069,7 +99069,7 @@ void ADroppedPickup::MarkAsDiscovered() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99089,7 +99089,7 @@ bool ADroppedPickup::IsDiscovered() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -99112,7 +99112,7 @@ bool ADroppedPickup::DenyPickupAttempt(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -99134,7 +99134,7 @@ bool ADroppedPickup::Pickupable_IsEnabled() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -99156,7 +99156,7 @@ class UWillowInventoryDefinition* ADroppedPickup::GetPickupableInventoryDefiniti auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -99178,7 +99178,7 @@ class AWillowInventory* ADroppedPickup::GetPickupableInventory() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -99199,7 +99199,7 @@ bool ADroppedPickup::IsPickupableInventoryAutomaticallyPickedUp() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -99218,7 +99218,7 @@ void ADroppedPickup::RecheckValidTouch() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99235,7 +99235,7 @@ void ADroppedPickup::FailedPickup() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99255,7 +99255,7 @@ void ADroppedPickup::PickedUpBy(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99277,7 +99277,7 @@ void ADroppedPickup::GiveTo(class APawn* P, bool bReady) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99299,7 +99299,7 @@ void ADroppedPickup::Landed(const struct FVector& HitNormal, class AActor* Floor auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99322,7 +99322,7 @@ float ADroppedPickup::DetourWeight(class APawn* Other, float PathWeight) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -99344,7 +99344,7 @@ void ADroppedPickup::EncroachedBy(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99364,7 +99364,7 @@ void ADroppedPickup::SetPickupParticles(class UParticleSystemComponent* PickupPa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99384,7 +99384,7 @@ void ADroppedPickup::SetPickupMesh(class UPrimitiveComponent* PickupMesh) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99408,7 +99408,7 @@ void ADroppedPickup::InitializeFromInventory(class AWillowInventory* InInv, clas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99425,7 +99425,7 @@ void ADroppedPickup::Reset() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99445,7 +99445,7 @@ void ADroppedPickup::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99462,7 +99462,7 @@ void ADroppedPickup::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99480,7 +99480,7 @@ void ADroppedPickup::RemoveFromNavigation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99498,7 +99498,7 @@ void ADroppedPickup::AddToNavigation() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99515,7 +99515,7 @@ void AInventory::Unreadied() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99532,7 +99532,7 @@ void AInventory::Readied() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99552,7 +99552,7 @@ void AInventory::Unready(bool PlaceInBackpack) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99569,7 +99569,7 @@ void AInventory::Ready() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99590,7 +99590,7 @@ bool AInventory::CanBeUsedBy(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -99618,7 +99618,7 @@ struct FString AInventory::GetLocalString(int Switch, class APlayerReplicationIn auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -99649,7 +99649,7 @@ class ADroppedPickup* AInventory::DropFrom(const struct FVector& StartLocation, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -99672,7 +99672,7 @@ bool AInventory::DenyPickupQuery(const FScriptInterface& Pickup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -99691,7 +99691,7 @@ void AInventory::ItemRemovedFromInvManager() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99713,7 +99713,7 @@ void AInventory::ClientGivenTo(class APawn* NewOwner, bool bDoNotActivate) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99737,7 +99737,7 @@ void AInventory::GivenTo(class APawn* thisPawn, bool bReady, bool bDoNotActivate auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99759,7 +99759,7 @@ void AInventory::PlayPickupSound(class APawn* Other, bool bEquipped) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99779,7 +99779,7 @@ void AInventory::AnnouncePickup(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99803,7 +99803,7 @@ void AInventory::GiveTo(class APawn* Other, bool bReady, bool bPlayPickupSound) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99827,7 +99827,7 @@ float AInventory::DetourWeight(class APawn* Other, float PathWeight) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -99855,7 +99855,7 @@ float AInventory::BotDesireability(class AActor* PickupHolder, class APawn* P, c auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -99874,7 +99874,7 @@ void AInventory::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99893,7 +99893,7 @@ struct FString AInventory::GetHumanReadableName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -99915,7 +99915,7 @@ void AInventory::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99934,7 +99934,7 @@ bool AWillowInventory::TryConsume() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -99953,7 +99953,7 @@ void AWillowInventory::Consume() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -99972,7 +99972,7 @@ bool AWillowInventory::IsReadied() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -99994,7 +99994,7 @@ unsigned char AWillowInventory::GetHolsteredGearLikenessType() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100016,7 +100016,7 @@ void AWillowInventory::RemoveExternalLikenessConsumer(class AActor* LikenessActo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -100036,7 +100036,7 @@ void AWillowInventory::AddExternalLikenessConsumer(class AActor* LikenessActor) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -100055,7 +100055,7 @@ int AWillowInventory::GetRarityLevel() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100077,7 +100077,7 @@ void AWillowInventory::SetMark(unsigned char NewMark) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -100096,7 +100096,7 @@ unsigned char AWillowInventory::GetMark() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100115,7 +100115,7 @@ void AWillowInventory::LogInventoryDebug() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -100136,7 +100136,7 @@ void AWillowInventory::ResetTempStatModifier(float NewBaseValue) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -100158,7 +100158,7 @@ float AWillowInventory::GetAttributeSlotModifierValue(const struct FName& SlotNa auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100182,7 +100182,7 @@ int AWillowInventory::GetAttributeSlotGrade(const struct FName& SlotName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100205,7 +100205,7 @@ void AWillowInventory::CloneAttributeSlotData(class AWillowInventory* NewInvento auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -100223,7 +100223,7 @@ void AWillowInventory::InitializeAttributeSlotsForNameParts() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -100244,7 +100244,7 @@ void AWillowInventory::InitializeAttributeSlots(bool bIncludeNameParts) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -100266,7 +100266,7 @@ int AWillowInventory::GetAttributeSlotIndex(const struct FName& SlotName) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100289,7 +100289,7 @@ bool AWillowInventory::IsFindMissingAttributeSlotPresentationsDebugEnabled() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -100310,7 +100310,7 @@ void AWillowInventory::ToggleFindMissingAttributeSlotPresentationsDebugEnabled() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -100329,7 +100329,7 @@ struct FString AWillowInventory::GetElementalFrame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100350,7 +100350,7 @@ struct FString AWillowInventory::GetZippyFrame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100371,7 +100371,7 @@ struct FName AWillowInventory::GetCategoryKey() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100392,7 +100392,7 @@ class UMeshComponent* AWillowInventory::ClonePrimaryMeshForUI() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100421,7 +100421,7 @@ class USkeletalMeshComponent* AWillowInventory::CloneInventorySkelMeshComponent( auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100447,7 +100447,7 @@ void AWillowInventory::CloneAppearance(class AActor* CloneOwner, class USkeletal auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -100471,7 +100471,7 @@ class UMeshComponent* AWillowInventory::ClonePrimaryMesh() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100493,7 +100493,7 @@ void AWillowInventory::AttachMeshToPickup(class AActor* Pickup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -100512,7 +100512,7 @@ struct FString AWillowInventory::GetModelName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100533,7 +100533,7 @@ class UImpactDefinition* AWillowInventory::GetDroppedImpactDefinition() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100559,7 +100559,7 @@ int AWillowInventory::CompareUIStat(int StatIdx, class AWillowInventory* Compare auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100582,7 +100582,7 @@ bool AWillowInventory::CanBeReadiedOnPickup(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -100607,7 +100607,7 @@ bool AWillowInventory::HandlePickupQuery(class APawn* Other, const FScriptInterf auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -100630,7 +100630,7 @@ bool AWillowInventory::CanBeUsedBy(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -100651,7 +100651,7 @@ bool AWillowInventory::IsConsumable() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -100675,7 +100675,7 @@ bool AWillowInventory::IsDLCRequirementMet(class APlayerController* Other) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -100701,7 +100701,7 @@ struct FString AWillowInventory::GetDLCRestrictedMessage(class APlayerController auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100724,7 +100724,7 @@ class APlayerController* AWillowInventory::GetPawnController(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100749,7 +100749,7 @@ void AWillowInventory::TranslateUseFailure(class APawn* Other, int FailureFlag, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -100773,7 +100773,7 @@ struct FString AWillowInventory::GetUseFailureOPLevelMessage() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100797,7 +100797,7 @@ struct FString AWillowInventory::GetLastCanBeUsedByResult(class APawn* Other) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100821,7 +100821,7 @@ bool AWillowInventory::IsLevelRequirementMet(class AController* C, int* Required auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -100847,7 +100847,7 @@ int AWillowInventory::GetControllerPlayerExpLevelRequiredToUse(class AController auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100870,7 +100870,7 @@ int AWillowInventory::GetPlayerExpLevelRequiredToUse(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100891,7 +100891,7 @@ class AWillowInventory* AWillowInventory::CreateClone() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100917,7 +100917,7 @@ void AWillowInventory::GivenTo(class APawn* thisPawn, bool bReady, bool bDoNotAc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -100938,7 +100938,7 @@ bool AWillowInventory::IsItemAutoUsedBy(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -100960,7 +100960,7 @@ int AWillowInventory::GetInventorySpaceRequirement() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -100982,7 +100982,7 @@ void AWillowInventory::ClientSoldTo(bool bSoldAll) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -100999,7 +100999,7 @@ void AWillowInventory::RemoveFromShop() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101023,7 +101023,7 @@ void AWillowInventory::SoldTo(class APawn* Buyer, int SellQuantity, bool bReady) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101042,7 +101042,7 @@ bool AWillowInventory::MissionDenyPickup() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -101069,7 +101069,7 @@ class ADroppedPickup* AWillowInventory::CreatePickup(bool bDroppedPickup, bool b auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101094,7 +101094,7 @@ class ADroppedPickup* AWillowInventory::GetPickup(bool bDisableRigidBody, bool b auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101125,7 +101125,7 @@ class ADroppedPickup* AWillowInventory::DropFromNative(const struct FVector& Sta auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101156,7 +101156,7 @@ class ADroppedPickup* AWillowInventory::DropFrom(const struct FVector& StartLoca auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101177,7 +101177,7 @@ struct FRotator AWillowInventory::GetDroppedPickupRotation() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101199,7 +101199,7 @@ void AWillowInventory::PickupDisassociated(class ADroppedPickup* Pickup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101219,7 +101219,7 @@ void AWillowInventory::PickupAssociated(class ADroppedPickup* Pickup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101238,7 +101238,7 @@ class ADroppedPickup* AWillowInventory::SpawnPickup() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101264,7 +101264,7 @@ class UMeshComponent* AWillowInventory::InitConstructPreview(class UMeshComponen auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101288,7 +101288,7 @@ void AWillowInventory::PlayPickupSound(class APawn* Other, bool bEquipped) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101308,7 +101308,7 @@ void AWillowInventory::AnnouncePickup(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101333,7 +101333,7 @@ struct FString AWillowInventory::GetTemplateString(int Switch, class APlayerRepl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101352,7 +101352,7 @@ void AWillowInventory::ConsumeItem() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101371,7 +101371,7 @@ struct FString AWillowInventory::GetHumanReadableNameNativeHook() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101398,7 +101398,7 @@ struct FString AWillowInventory::GetInventoryCardString(bool bIncludeManufacture auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101420,7 +101420,7 @@ class UInventoryCardPresentationDefinition* AWillowInventory::GetPresentationDef auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101441,7 +101441,7 @@ struct FString AWillowInventory::GetShortHumanReadableName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101462,7 +101462,7 @@ struct FString AWillowInventory::GetHumanReadableName() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101483,7 +101483,7 @@ bool AWillowInventory::CanThrow() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -101504,7 +101504,7 @@ bool AWillowInventory::CanInventoryBeSoldOrStoredByOwner() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -101525,7 +101525,7 @@ bool AWillowInventory::CanInventoryBeDroppedByOwner() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -101548,7 +101548,7 @@ bool AWillowInventory::PassesDroppabilityCheck(unsigned char MaxDroppability) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -101572,7 +101572,7 @@ class USkeletalMesh* AWillowInventory::StaticCreateCompositeMesh(TArrayFunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101597,7 +101597,7 @@ void AWillowInventory::OverrideMonetaryValue(int NewMonetaryValue) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101617,7 +101617,7 @@ int AWillowInventory::ComputeMonetaryValue() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101644,7 +101644,7 @@ int AWillowInventory::GetCappedCurrencyAmount(unsigned char FormOfCurrency, int fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101668,7 +101668,7 @@ int AWillowInventory::GetMonetaryValueInCurrency(unsigned char FormOfCurrency) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101690,7 +101690,7 @@ int AWillowInventory::GetMonetaryValue() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101712,7 +101712,7 @@ unsigned char AWillowInventory::GetCurrencyTypeInventoryIsValuedIn() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101731,7 +101731,7 @@ void AWillowInventory::ClientInitializeInventoryFromDefinition() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101757,7 +101757,7 @@ void AWillowInventory::InitializeInventory(class UBaseBalanceDefinition* InBalan auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101777,7 +101777,7 @@ int AWillowInventory::GetUniqueID() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101800,7 +101800,7 @@ int AWillowInventory::GenerateUniqueID() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101822,7 +101822,7 @@ struct FName AWillowInventory::GetBalancedActorTypeIdentifier() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101845,7 +101845,7 @@ void AWillowInventory::SetExpLevel(int NewExpLevel) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101866,7 +101866,7 @@ void AWillowInventory::SetAwesomeLevel(int NewAwesomeLevel) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101887,7 +101887,7 @@ void AWillowInventory::SetGameStage(int NewGameStage) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -101907,7 +101907,7 @@ int AWillowInventory::GetExpLevelForEquip() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101929,7 +101929,7 @@ int AWillowInventory::GetExpLevel() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101951,7 +101951,7 @@ int AWillowInventory::GetAwesomeLevel() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -101973,7 +101973,7 @@ int AWillowInventory::GetGameStage() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102001,7 +102001,7 @@ void AWillowInventory::ApplyExternalSlotEffectModifiers(class AController* Conte auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -102028,7 +102028,7 @@ void AWillowInventory::ApplyInternalSlotEffectModifiers(bool bBackupSlotEffectsA auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -102051,7 +102051,7 @@ int AWillowInventory::GetManufacturerGradeIndex() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102073,7 +102073,7 @@ class UManufacturerDefinition* AWillowInventory::GetManufacturer() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102095,7 +102095,7 @@ class UWillowInventoryDefinition* AWillowInventory::GetInventoryDefinition() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102118,7 +102118,7 @@ bool AWillowInventory::IsLevelRequirementsDebugEnabled() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -102139,7 +102139,7 @@ void AWillowInventory::ToggleLevelRequirementsDebug() fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102161,7 +102161,7 @@ int AWillowInventory::GetAttributeSlotIndexByAttributeDef(class UAttributeDefini auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102182,7 +102182,7 @@ struct FName AWillowInventory::GetEquippedStat() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102205,7 +102205,7 @@ void AWillowInventory::ResetSerialNumber(struct FInventorySerialNumber* SerialNu fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -102231,7 +102231,7 @@ bool AWillowInventory::IsSKULoaded(const struct FInventorySerialNumber& SerialNu fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -102256,7 +102256,7 @@ bool AWillowInventory::IsSerialNumberNone(const struct FInventorySerialNumber& S fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -102281,7 +102281,7 @@ bool AWillowInventory::PeekIsItem(const struct FInventorySerialNumber& SerialNum fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -102306,7 +102306,7 @@ bool AWillowInventory::PeekIsWeapon(const struct FInventorySerialNumber& SerialN fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -102328,7 +102328,7 @@ struct FString AWillowInventory::GetSerialNumberString() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102350,7 +102350,7 @@ struct FInventorySerialNumber AWillowInventory::CreateSerialNumber() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102376,7 +102376,7 @@ class AWillowInventory* AWillowInventory::CreateInventoryFromSerialNumberString( fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102405,7 +102405,7 @@ class AWillowInventory* AWillowInventory::CreateInventoryFromSerialNumber(class fn->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102427,7 +102427,7 @@ void AWeapon::Unreadied() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102444,7 +102444,7 @@ void AWeapon::Readied() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102463,7 +102463,7 @@ float AWeapon::GetTargetDistance() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102482,7 +102482,7 @@ void AWeapon::CacheAIController() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102499,7 +102499,7 @@ void AWeapon::UninitializeAfterPutDown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102516,7 +102516,7 @@ void AWeapon::WeaponIsDown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102537,7 +102537,7 @@ bool AWeapon::StillFiring(unsigned char FireMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -102558,7 +102558,7 @@ bool AWeapon::ShouldRefire() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -102580,7 +102580,7 @@ void AWeapon::NotifyWeaponFinishedFiring(unsigned char FireMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102600,7 +102600,7 @@ void AWeapon::NotifyWeaponFired(unsigned char FireMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102617,7 +102617,7 @@ void AWeapon::HandleFinishedFiring() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102634,7 +102634,7 @@ void AWeapon::TryPutDownEx() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102653,7 +102653,7 @@ bool AWeapon::TryPutDown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -102677,7 +102677,7 @@ struct FVector AWeapon::GetPhysicalFireStartLoc(const struct FVector& AimDir) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102698,7 +102698,7 @@ struct FVector AWeapon::GetMuzzleLoc() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102717,7 +102717,7 @@ void AWeapon::CustomFire() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102736,7 +102736,7 @@ class AProjectile* AWeapon::ProjectileFire() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102765,7 +102765,7 @@ void AWeapon::ProcessInstantHit(unsigned char FiringMode, const struct FImpactIn auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102782,7 +102782,7 @@ void AWeapon::InstantFire() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102804,7 +102804,7 @@ bool AWeapon::PassThroughDamage(class AActor* HitActor) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -102834,7 +102834,7 @@ struct FImpactInfo AWeapon::CalcWeaponFire(const struct FVector& StartTrace, con auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102859,7 +102859,7 @@ class AActor* AWeapon::GetTraceOwner() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102881,7 +102881,7 @@ float AWeapon::GetTraceRange() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102904,7 +102904,7 @@ struct FRotator AWeapon::GetAdjustedAim(const struct FVector& StartFireLoc) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -102923,7 +102923,7 @@ void AWeapon::FireAmmunition() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102946,7 +102946,7 @@ void AWeapon::FireModeUpdated(unsigned char FiringMode, bool bViaReplication) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102966,7 +102966,7 @@ void AWeapon::SetCurrentFireMode(unsigned char FiringModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -102986,7 +102986,7 @@ void AWeapon::SendToFiringState(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103003,7 +103003,7 @@ void AWeapon::ForceEndFire() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103023,7 +103023,7 @@ void AWeapon::EndFire(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103043,7 +103043,7 @@ void AWeapon::ServerStopFire(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103063,7 +103063,7 @@ void AWeapon::StopFire(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103083,7 +103083,7 @@ void AWeapon::BeginFire(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103103,7 +103103,7 @@ void AWeapon::ServerStartFire(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103123,7 +103123,7 @@ void AWeapon::StartFire(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103145,7 +103145,7 @@ void AWeapon::ClientWeaponSet(bool bOptionalSet, bool bDoNotActivate) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103167,7 +103167,7 @@ void AWeapon::ClientGivenTo(class APawn* NewOwner, bool bDoNotActivate) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103184,7 +103184,7 @@ void AWeapon::DetachWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103206,7 +103206,7 @@ void AWeapon::AttachWeaponTo(class USkeletalMeshComponent* MeshCpnt, const struc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103223,7 +103223,7 @@ void AWeapon::ClearFlashLocation() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103244,7 +103244,7 @@ void AWeapon::SetFlashLocation(const struct FVector& HitLocation) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103261,7 +103261,7 @@ void AWeapon::ClearFlashCount() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103278,7 +103278,7 @@ void AWeapon::IncrementFlashCount() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103295,7 +103295,7 @@ void AWeapon::WeaponEmpty() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103316,7 +103316,7 @@ bool AWeapon::DenyPickupQuery(const FScriptInterface& Pickup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -103335,7 +103335,7 @@ void AWeapon::PutDownWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103355,7 +103355,7 @@ void AWeapon::Activate(bool bEquipInOffHand) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103372,7 +103372,7 @@ void AWeapon::TimeWeaponEquipping() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103391,7 +103391,7 @@ float AWeapon::GetEquipTime() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -103410,7 +103410,7 @@ void AWeapon::TimeWeaponPutDown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103429,7 +103429,7 @@ float AWeapon::GetPutDownTime() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -103448,7 +103448,7 @@ void AWeapon::RefireCheckTimer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103468,7 +103468,7 @@ void AWeapon::TimeWeaponFiring(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103490,7 +103490,7 @@ float AWeapon::GetFireInterval(unsigned char FireModeNum) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -103513,7 +103513,7 @@ void AWeapon::StopFireEffects(unsigned char FireModeNum) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103536,7 +103536,7 @@ void AWeapon::PlayFireEffects(unsigned char FireModeNum, const struct FVector& H auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103553,7 +103553,7 @@ void AWeapon::StopWeaponAnimation() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103579,7 +103579,7 @@ void AWeapon::PlayWeaponAnimation(const struct FName& Sequence, float fDesiredDu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103602,7 +103602,7 @@ void AWeapon::WeaponPlayAkEvent(class UAkEvent* Event, bool bReplicate) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103621,7 +103621,7 @@ class UAnimNodeSequence* AWeapon::GetWeaponAnimNodeSeq() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -103642,7 +103642,7 @@ bool AWeapon::FireOnRelease() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -103665,7 +103665,7 @@ bool AWeapon::CanAttack(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -103686,7 +103686,7 @@ float AWeapon::GetWeaponRating() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -103707,7 +103707,7 @@ float AWeapon::GetAIRating() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -103728,7 +103728,7 @@ float AWeapon::MaxRange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -103751,7 +103751,7 @@ struct FRotator AWeapon::AddSpread(const struct FRotator& BaseAim) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -103772,7 +103772,7 @@ class UClass* AWeapon::GetProjectileClass() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -103794,7 +103794,7 @@ void AWeapon::ClearPendingFire(int FireMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103814,7 +103814,7 @@ void AWeapon::SetPendingFire(int FireMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103835,7 +103835,7 @@ bool AWeapon::PendingFire(int FireMode) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -103856,7 +103856,7 @@ int AWeapon::GetPendingFireLength() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -103877,7 +103877,7 @@ bool AWeapon::HasAnyAmmo() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -103902,7 +103902,7 @@ bool AWeapon::HasActiveAmmo(unsigned char FireModeNum, int Amount) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -103927,7 +103927,7 @@ bool AWeapon::HasAmmo(unsigned char FireModeNum, int Amount) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -103950,7 +103950,7 @@ int AWeapon::AddAmmo(int Amount) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -103972,7 +103972,7 @@ void AWeapon::ConsumeAmmo(unsigned char FireModeNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -103991,7 +103991,7 @@ bool AWeapon::DenyClientWeaponSet() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -104012,7 +104012,7 @@ bool AWeapon::IsFiring() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -104031,7 +104031,7 @@ void AWeapon::ClientWeaponThrown() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104050,7 +104050,7 @@ bool AWeapon::CanThrow() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -104081,7 +104081,7 @@ class ADroppedPickup* AWeapon::DropFrom(const struct FVector& StartLocation, con auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -104102,7 +104102,7 @@ bool AWeapon::DoOverridePrevWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -104123,7 +104123,7 @@ bool AWeapon::DoOverrideNextWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -104142,7 +104142,7 @@ void AWeapon::HolderDied() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104159,7 +104159,7 @@ void AWeapon::ItemRemovedFromInvManager() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104176,7 +104176,7 @@ void AWeapon::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104195,7 +104195,7 @@ bool AWeapon::ForceWeaponToBeEquipped() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -104217,7 +104217,7 @@ void AInventoryManager::ClientConditionalIncrementPickupStats(class AInventory* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104237,7 +104237,7 @@ void AInventoryManager::ClearInventoryReferences(class AInventory* TheItem) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104256,7 +104256,7 @@ bool AInventoryManager::ShouldSwitchToBestWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -104275,7 +104275,7 @@ void AInventoryManager::UpdateController() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104299,7 +104299,7 @@ void AInventoryManager::ClientWeaponSet(class AWeapon* NewWeapon, bool bOptional auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104319,7 +104319,7 @@ void AInventoryManager::ChangedWeapon(bool bEquipInOffHand) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104339,7 +104339,7 @@ void AInventoryManager::ClearPendingWeapon(bool bOffHand) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104358,7 +104358,7 @@ bool AInventoryManager::CancelWeaponChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -104382,7 +104382,7 @@ void AInventoryManager::SetPendingWeapon(class AWeapon* DesiredWeapon, bool bEqu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104404,7 +104404,7 @@ void AInventoryManager::InternalSetCurrentWeapon(class AWeapon* DesiredWeapon, b auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104426,7 +104426,7 @@ void AInventoryManager::ServerSetCurrentWeapon(class AWeapon* DesiredWeapon, boo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104448,7 +104448,7 @@ void AInventoryManager::SetCurrentWeapon(class AWeapon* DesiredWeapon, bool bEqu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104465,7 +104465,7 @@ void AInventoryManager::NextWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104482,7 +104482,7 @@ void AInventoryManager::PrevWeapon() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104502,7 +104502,7 @@ void AInventoryManager::SwitchToBestWeapon(bool bForceADifferentWeapon) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104523,7 +104523,7 @@ class AWeapon* AInventoryManager::GetBestWeapon(bool bForceADifferentWeapon) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -104546,7 +104546,7 @@ float AInventoryManager::GetWeaponRatingFor(class AWeapon* W) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -104569,7 +104569,7 @@ void AInventoryManager::DrawHUD(class AHUD* H) auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104586,7 +104586,7 @@ void AInventoryManager::OwnerDied() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104606,7 +104606,7 @@ void AInventoryManager::DiscardInventory(bool bDestroyContents) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104628,7 +104628,7 @@ void AInventoryManager::InventoryUnreadied(class AInventory* Inv, bool PlaceInBa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104648,7 +104648,7 @@ void AInventoryManager::InventoryReadied(class AInventory* Inv) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104670,7 +104670,7 @@ void AInventoryManager::RemoveFromInventory(class AInventory* ItemToRemove, bool auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104697,7 +104697,7 @@ bool AInventoryManager::AddInventory(class AInventory* NewItem, bool bReady, boo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -104724,7 +104724,7 @@ class AInventory* AInventoryManager::CreateInventory(class UClass* NewInventoryI auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -104749,7 +104749,7 @@ class AInventory* AInventoryManager::FindInventoryType(class UClass* DesiredClas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -104772,7 +104772,7 @@ bool AInventoryManager::HandlePickupQuery(const FScriptInterface& Pickup) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -104791,7 +104791,7 @@ void AInventoryManager::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104811,7 +104811,7 @@ void AInventoryManager::SetupFor(class APawn* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104835,7 +104835,7 @@ void AInventoryManager::InventoryActors(class UClass* BaseClass, bool bOnlyReadi auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -104860,7 +104860,7 @@ void AInventoryManager::ClearAllPendingFire(class AWeapon* InWeapon, bool bOffHa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104885,7 +104885,7 @@ bool AInventoryManager::IsPendingFire(class AWeapon* InWeapon, int InFiringMode, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -104911,7 +104911,7 @@ void AInventoryManager::ClearPendingFire(class AWeapon* InWeapon, int InFiringMo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104935,7 +104935,7 @@ void AInventoryManager::SetPendingFire(class AWeapon* InWeapon, int InFiringMode auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104958,7 +104958,7 @@ int AInventoryManager::GetPendingFireLength(class AWeapon* InWeapon, bool bOffHa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -104977,7 +104977,7 @@ void AInventoryManager::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -104997,7 +104997,7 @@ void AInventoryManager::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105016,7 +105016,7 @@ bool UWillowInventoryDefinition::CanPickupInBulk() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -105039,7 +105039,7 @@ bool UWillowInventoryDefinition::ShouldPlayerAutomaticallyPickup(class APlayerCo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -105061,7 +105061,7 @@ int UWillowInventoryDefinition::GetAttributeSlotMaxActivated() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105083,7 +105083,7 @@ struct FString UWillowInventoryDefinition::GetLocalizedInventoryName() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105105,7 +105105,7 @@ int UWillowInventoryDefinition::GetInventorySpaceRequirement() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105127,7 +105127,7 @@ int UWillowInventoryDefinition::GetBaseRarityLevel() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105150,7 +105150,7 @@ void UWillowInventoryPartDefinition::ApplyMaterialModifiers(class UMaterialInsta auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105170,7 +105170,7 @@ class USkeletalMesh* UWillowInventoryPartDefinition::GetSkeletalMesh() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105192,7 +105192,7 @@ void UWillowInventoryPartDefinition::AddAdditionalGestaltMeshNames(TArrayFunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -105215,7 +105215,7 @@ struct FName UWillowInventoryPartDefinition::GetSkeletalMeshName() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105237,7 +105237,7 @@ int UWillowInventoryPartDefinition::GetRarityLevel() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105259,7 +105259,7 @@ void UIPickupable::SetInteractionIcon(class UEngineInteractionIconDefinition* Ic auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105277,7 +105277,7 @@ void UIPickupable::MarkAsDiscovered() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105297,7 +105297,7 @@ bool UIPickupable::IsDiscovered() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -105316,7 +105316,7 @@ void UIPickupable::FailedPickup() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105337,7 +105337,7 @@ bool UIPickupable::DenyPickupAttempt(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -105359,7 +105359,7 @@ bool UIPickupable::Pickupable_IsEnabled() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -105381,7 +105381,7 @@ class UWillowInventoryDefinition* UIPickupable::GetPickupableInventoryDefinition auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105403,7 +105403,7 @@ class AWillowInventory* UIPickupable::GetPickupableInventory() auto flags = fn->FunctionFlags; fn->FunctionFlags |= 0x400; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105424,7 +105424,7 @@ class APickupableMeshActor* UIPickupable::GetPickupableMeshActor() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105448,7 +105448,7 @@ void UIPickupable::GiveTo(class APawn* P, bool bReady) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105468,7 +105468,7 @@ int USeqAct_Teleport::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105491,7 +105491,7 @@ class AActor* USeqAct_Teleport::GetFirstValidActorFromObjectInput(const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105512,7 +105512,7 @@ class AActor* USeqAct_Teleport::GetTeleportHoldingCell() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105533,7 +105533,7 @@ class AActor* USeqAct_Teleport::GetTeleportDestination() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105563,7 +105563,7 @@ bool USeqAct_Teleport::ShouldTeleport(class AActor* TestActor, const struct FVec auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -105585,7 +105585,7 @@ int USeqAct_SetVelocity::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105607,7 +105607,7 @@ int USeqAct_AttachToActor::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105629,7 +105629,7 @@ void UIConsoleCommandBehavior::Behavior_ClientConsoleCommand(const struct FStrin auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105649,7 +105649,7 @@ void UIConsoleCommandBehavior::Behavior_ConsoleCommand(const struct FString& Com auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105669,7 +105669,7 @@ void UIAppearanceBehavior::Behavior_ChangeVisibility(bool bVisible) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105686,7 +105686,7 @@ void UIAppearanceBehavior::Behavior_ToggleVisibility() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105705,7 +105705,7 @@ struct FVector UIPhysicsBehavior::GetDamageVector() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105726,7 +105726,7 @@ class UMeshComponent* UIPhysicsBehavior::GetRigidBodyMesh() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105750,7 +105750,7 @@ void UIChangeCollisionBehavior::Behavior_ChangeCollisionSize(float NewCollisionR auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105770,7 +105770,7 @@ void UIChangeCollisionBehavior::Behavior_ChangeCollision(unsigned char NewCollis auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105787,7 +105787,7 @@ void UIDestroyBehavior::Behavior_Destroy() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105810,7 +105810,7 @@ struct FAkPlayingInfo UISoundBehavior::Behavior_PostAkEvent(class UAkEvent* Even auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -105836,7 +105836,7 @@ void UISoundBehavior::Behavior_PlaySoundForListener(class USoundCue* Sound, clas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105860,7 +105860,7 @@ void UISoundBehavior::Behavior_StopSound(class USoundCue* Sound, bool bReplicate auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105882,7 +105882,7 @@ void UISoundBehavior::Behavior_PlaySound(class USoundCue* Sound, bool bReplicate auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105903,7 +105903,7 @@ bool UOnlineAuthInterface::GetServerAddr(int* OutServerIP, int* OutServerPort) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -105930,7 +105930,7 @@ bool UOnlineAuthInterface::GetServerUniqueId(struct FUniqueNetId* OutServerUID) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -105957,7 +105957,7 @@ void UOnlineAuthInterface::EndRemoteServerAuthSession(const struct FUniqueNetId& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -105979,7 +105979,7 @@ void UOnlineAuthInterface::EndLocalServerAuthSession(const struct FUniqueNetId& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106004,7 +106004,7 @@ bool UOnlineAuthInterface::VerifyServerAuthSession(const struct FUniqueNetId& Se auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -106032,7 +106032,7 @@ bool UOnlineAuthInterface::CreateServerAuthSession(const struct FUniqueNetId& Cl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -106059,7 +106059,7 @@ void UOnlineAuthInterface::EndRemoteClientAuthSession(const struct FUniqueNetId& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106083,7 +106083,7 @@ void UOnlineAuthInterface::EndLocalClientAuthSession(const struct FUniqueNetId& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106110,7 +106110,7 @@ bool UOnlineAuthInterface::VerifyClientAuthSession(const struct FUniqueNetId& Cl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -106140,7 +106140,7 @@ bool UOnlineAuthInterface::CreateClientAuthSession(const struct FUniqueNetId& Se auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -106164,7 +106164,7 @@ bool UOnlineAuthInterface::SendAuthRetryServer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -106187,7 +106187,7 @@ bool UOnlineAuthInterface::SendAuthKillClient(class UPlayer* ClientConnection) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -106212,7 +106212,7 @@ bool UOnlineAuthInterface::SendAuthBlobServer(class UPlayer* ClientConnection, i auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -106235,7 +106235,7 @@ bool UOnlineAuthInterface::SendAuthBlobClient(int AuthBlobUID) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -106258,7 +106258,7 @@ bool UOnlineAuthInterface::SendAuthRequestServer(const struct FUniqueNetId& Serv auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -106283,7 +106283,7 @@ bool UOnlineAuthInterface::SendAuthRequestClient(class UPlayer* ClientConnection auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -106305,7 +106305,7 @@ void UOnlineAuthInterface::ClearServerConnectionCloseDelegate(const struct FScri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106325,7 +106325,7 @@ void UOnlineAuthInterface::AddServerConnectionCloseDelegate(const struct FScript auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106345,7 +106345,7 @@ void UOnlineAuthInterface::OnServerConnectionClose(class UPlayer* ServerConnecti auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106365,7 +106365,7 @@ void UOnlineAuthInterface::ClearClientConnectionCloseDelegate(const struct FScri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106385,7 +106385,7 @@ void UOnlineAuthInterface::AddClientConnectionCloseDelegate(const struct FScript auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106405,7 +106405,7 @@ void UOnlineAuthInterface::OnClientConnectionClose(class UPlayer* ClientConnecti auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106425,7 +106425,7 @@ void UOnlineAuthInterface::ClearAuthRetryServerDelegate(const struct FScriptDele auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106445,7 +106445,7 @@ void UOnlineAuthInterface::AddAuthRetryServerDelegate(const struct FScriptDelega auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106465,7 +106465,7 @@ void UOnlineAuthInterface::OnAuthRetryServer(class UPlayer* ClientConnection) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106485,7 +106485,7 @@ void UOnlineAuthInterface::ClearAuthKillClientDelegate(const struct FScriptDeleg auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106505,7 +106505,7 @@ void UOnlineAuthInterface::AddAuthKillClientDelegate(const struct FScriptDelegat auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106525,7 +106525,7 @@ void UOnlineAuthInterface::OnAuthKillClient(class UPlayer* ServerConnection) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106545,7 +106545,7 @@ void UOnlineAuthInterface::ClearAuthCompleteServerDelegate(const struct FScriptD auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106565,7 +106565,7 @@ void UOnlineAuthInterface::AddAuthCompleteServerDelegate(const struct FScriptDel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106591,7 +106591,7 @@ void UOnlineAuthInterface::OnAuthCompleteServer(bool bSuccess, const struct FUni auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106611,7 +106611,7 @@ void UOnlineAuthInterface::ClearAuthCompleteClientDelegate(const struct FScriptD auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106631,7 +106631,7 @@ void UOnlineAuthInterface::AddAuthCompleteClientDelegate(const struct FScriptDel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106657,7 +106657,7 @@ void UOnlineAuthInterface::OnAuthCompleteClient(bool bSuccess, const struct FUni auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106677,7 +106677,7 @@ void UOnlineAuthInterface::ClearAuthBlobReceivedServerDelegate(const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106697,7 +106697,7 @@ void UOnlineAuthInterface::AddAuthBlobReceivedServerDelegate(const struct FScrip auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106721,7 +106721,7 @@ void UOnlineAuthInterface::OnAuthBlobReceivedServer(const struct FUniqueNetId& S auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106741,7 +106741,7 @@ void UOnlineAuthInterface::ClearAuthBlobReceivedClientDelegate(const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106761,7 +106761,7 @@ void UOnlineAuthInterface::AddAuthBlobReceivedClientDelegate(const struct FScrip auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106785,7 +106785,7 @@ void UOnlineAuthInterface::OnAuthBlobReceivedClient(const struct FUniqueNetId& C auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106805,7 +106805,7 @@ void UOnlineAuthInterface::ClearAuthRequestServerDelegate(const struct FScriptDe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106825,7 +106825,7 @@ void UOnlineAuthInterface::AddAuthRequestServerDelegate(const struct FScriptDele auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106851,7 +106851,7 @@ void UOnlineAuthInterface::OnAuthRequestServer(class UPlayer* ClientConnection, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106871,7 +106871,7 @@ void UOnlineAuthInterface::ClearAuthRequestClientDelegate(const struct FScriptDe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106891,7 +106891,7 @@ void UOnlineAuthInterface::AddAuthRequestClientDelegate(const struct FScriptDele auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106917,7 +106917,7 @@ void UOnlineAuthInterface::OnAuthRequestClient(const struct FUniqueNetId& Server auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106937,7 +106937,7 @@ void UOnlineAuthInterface::ClearAuthReadyDelegate(const struct FScriptDelegate& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106957,7 +106957,7 @@ void UOnlineAuthInterface::AddAuthReadyDelegate(const struct FScriptDelegate& Au auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106974,7 +106974,7 @@ void UOnlineAuthInterface::OnAuthReady() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -106993,7 +106993,7 @@ bool UOnlineAuthInterface::IsReady() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107015,7 +107015,7 @@ void UOnlineTitleFileInterface::ClearShareTitleFileCompleteDelegate(const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107035,7 +107035,7 @@ void UOnlineTitleFileInterface::AddShareTitleFileCompleteDelegate(const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107056,7 +107056,7 @@ bool UOnlineTitleFileInterface::ShareTitleFile(const struct FString& FileToShare auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107079,7 +107079,7 @@ bool UOnlineTitleFileInterface::ClearDownloadedFile(const struct FString& Filena auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107100,7 +107100,7 @@ bool UOnlineTitleFileInterface::ClearDownloadedFiles() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107123,7 +107123,7 @@ unsigned char UOnlineTitleFileInterface::GetTitleFileState(const struct FString& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -107147,7 +107147,7 @@ bool UOnlineTitleFileInterface::GetTitleFileContents(const struct FString& Filen auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107172,7 +107172,7 @@ void UOnlineTitleFileInterface::ClearReadTitleFileCompleteDelegate(const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107192,7 +107192,7 @@ void UOnlineTitleFileInterface::AddReadTitleFileCompleteDelegate(const struct FS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107215,7 +107215,7 @@ bool UOnlineTitleFileInterface::ReadTitleFile(unsigned char LocalUserNum, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107241,7 +107241,7 @@ void UOnlineTitleFileInterface::OnShareTitleFileComplete(bool bWasSuccessful, co auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107263,7 +107263,7 @@ void UOnlineTitleFileInterface::OnReadTitleFileComplete(bool bWasSuccessful, con auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107284,7 +107284,7 @@ bool UOnlinePartyChatInterface::IsInPartyChat(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107307,7 +107307,7 @@ bool UOnlinePartyChatInterface::ShowCommunitySessionsUI(unsigned char LocalUserN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107330,7 +107330,7 @@ bool UOnlinePartyChatInterface::ShowVoiceChannelUI(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107353,7 +107353,7 @@ bool UOnlinePartyChatInterface::ShowPartyUI(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107374,7 +107374,7 @@ int UOnlinePartyChatInterface::GetPartyBandwidth() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -107405,7 +107405,7 @@ bool UOnlinePartyChatInterface::SetPartyMemberCustomData(unsigned char LocalUser auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107429,7 +107429,7 @@ void UOnlinePartyChatInterface::ClearPartyMembersInfoChangedDelegate(unsigned ch auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107451,7 +107451,7 @@ void UOnlinePartyChatInterface::AddPartyMembersInfoChangedDelegate(unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107481,7 +107481,7 @@ void UOnlinePartyChatInterface::OnPartyMembersInfoChanged(const struct FString& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107503,7 +107503,7 @@ void UOnlinePartyChatInterface::ClearPartyMemberListChangedDelegate(unsigned cha auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107525,7 +107525,7 @@ void UOnlinePartyChatInterface::AddPartyMemberListChangedDelegate(unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107549,7 +107549,7 @@ void UOnlinePartyChatInterface::OnPartyMemberListChanged(bool bJoinedOrLeft, con auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107571,7 +107571,7 @@ bool UOnlinePartyChatInterface::GetPartyMemberInformation(const struct FUniqueNe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107596,7 +107596,7 @@ bool UOnlinePartyChatInterface::GetPartyMembersInformation(TArrayFunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107623,7 +107623,7 @@ void UOnlinePartyChatInterface::ClearSendPartyGameInvitesCompleteDelegate(unsign auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107645,7 +107645,7 @@ void UOnlinePartyChatInterface::AddSendPartyGameInvitesCompleteDelegate(unsigned auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107665,7 +107665,7 @@ void UOnlinePartyChatInterface::OnSendPartyGameInvitesComplete(bool bWasSuccessf auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107686,7 +107686,7 @@ bool UOnlinePartyChatInterface::SendPartyGameInvites(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107711,7 +107711,7 @@ struct FString UOnlineNewsInterface::GetNews(unsigned char LocalUserNum, unsigne auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -107733,7 +107733,7 @@ void UOnlineNewsInterface::ClearReadNewsCompletedDelegate(const struct FScriptDe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107753,7 +107753,7 @@ void UOnlineNewsInterface::AddReadNewsCompletedDelegate(const struct FScriptDele auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107775,7 +107775,7 @@ void UOnlineNewsInterface::OnReadNewsCompleted(bool bWasSuccessful, unsigned cha auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107798,7 +107798,7 @@ bool UOnlineNewsInterface::ReadNews(unsigned char LocalUserNum, unsigned char Ne auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107824,7 +107824,7 @@ void UOnlineStatsInterface::CalcAggregateSkill(TArray Mus, TArra auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -107851,7 +107851,7 @@ bool UOnlineStatsInterface::RegisterStatGuid(const struct FUniqueNetId& PlayerID auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107875,7 +107875,7 @@ struct FString UOnlineStatsInterface::GetClientStatGuid() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -107897,7 +107897,7 @@ void UOnlineStatsInterface::ClearRegisterHostStatGuidCompleteDelegateDelegate(co auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107917,7 +107917,7 @@ void UOnlineStatsInterface::AddRegisterHostStatGuidCompleteDelegate(const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107937,7 +107937,7 @@ void UOnlineStatsInterface::OnRegisterHostStatGuidComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -107957,7 +107957,7 @@ bool UOnlineStatsInterface::RegisterHostStatGuid(struct FString* HostStatGuid) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -107981,7 +107981,7 @@ struct FString UOnlineStatsInterface::GetHostStatGuid() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -108007,7 +108007,7 @@ bool UOnlineStatsInterface::WriteOnlinePlayerScores(const struct FName& SessionN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108032,7 +108032,7 @@ void UOnlineStatsInterface::ClearFlushOnlineStatsCompleteDelegate(const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108052,7 +108052,7 @@ void UOnlineStatsInterface::AddFlushOnlineStatsCompleteDelegate(const struct FSc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108074,7 +108074,7 @@ void UOnlineStatsInterface::OnFlushOnlineStatsComplete(const struct FName& Sessi auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108095,7 +108095,7 @@ bool UOnlineStatsInterface::FlushOnlineStats(const struct FName& SessionName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108122,7 +108122,7 @@ bool UOnlineStatsInterface::WriteOnlineStats(const struct FName& SessionName, co auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108144,7 +108144,7 @@ void UOnlineStatsInterface::FreeStats(class UOnlineStatsRead* StatsRead) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108164,7 +108164,7 @@ void UOnlineStatsInterface::ClearReadOnlineStatsCompleteDelegate(const struct FS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108184,7 +108184,7 @@ void UOnlineStatsInterface::AddReadOnlineStatsCompleteDelegate(const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108204,7 +108204,7 @@ void UOnlineStatsInterface::OnReadOnlineStatsComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108229,7 +108229,7 @@ bool UOnlineStatsInterface::ReadOnlineStatsByRankAroundPlayer(unsigned char Loca auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108256,7 +108256,7 @@ bool UOnlineStatsInterface::ReadOnlineStatsByRank(class UOnlineStatsRead* StatsR auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108281,7 +108281,7 @@ bool UOnlineStatsInterface::ReadOnlineStatsForFriends(unsigned char LocalUserNum auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108305,7 +108305,7 @@ bool UOnlineStatsInterface::ReadOnlineStats(class UOnlineStatsRead* StatsRead, T auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108333,7 +108333,7 @@ bool UOnlineVoiceInterface::SetVoiceVolume(unsigned char VolType, float VolumePa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108356,7 +108356,7 @@ bool UOnlineVoiceInterface::UnmuteAll(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108381,7 +108381,7 @@ bool UOnlineVoiceInterface::MuteAll(unsigned char LocalUserNum, bool bAllowFrien auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108406,7 +108406,7 @@ bool UOnlineVoiceInterface::SetSpeechRecognitionObject(unsigned char LocalUserNu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108431,7 +108431,7 @@ bool UOnlineVoiceInterface::SelectVocabulary(unsigned char LocalUserNum, int Voc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108455,7 +108455,7 @@ void UOnlineVoiceInterface::ClearRecognitionCompleteDelegate(unsigned char Local auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108477,7 +108477,7 @@ void UOnlineVoiceInterface::AddRecognitionCompleteDelegate(unsigned char LocalUs auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108494,7 +108494,7 @@ void UOnlineVoiceInterface::OnRecognitionComplete() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108516,7 +108516,7 @@ bool UOnlineVoiceInterface::GetRecognitionResults(unsigned char LocalUserNum, TA auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108542,7 +108542,7 @@ bool UOnlineVoiceInterface::StopSpeechRecognition(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108565,7 +108565,7 @@ bool UOnlineVoiceInterface::StartSpeechRecognition(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108587,7 +108587,7 @@ void UOnlineVoiceInterface::StopNetworkedVoice(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108607,7 +108607,7 @@ void UOnlineVoiceInterface::StartNetworkedVoice(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108627,7 +108627,7 @@ void UOnlineVoiceInterface::ClearPlayerTalkingDelegate(const struct FScriptDeleg auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108647,7 +108647,7 @@ void UOnlineVoiceInterface::AddPlayerTalkingDelegate(const struct FScriptDelegat auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108669,7 +108669,7 @@ void UOnlineVoiceInterface::OnPlayerTalkingStateChange(const struct FUniqueNetId auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108694,7 +108694,7 @@ bool UOnlineVoiceInterface::UnmuteRemoteTalker(unsigned char LocalUserNum, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108721,7 +108721,7 @@ bool UOnlineVoiceInterface::MuteRemoteTalker(unsigned char LocalUserNum, const s auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108748,7 +108748,7 @@ bool UOnlineVoiceInterface::SetRemoteTalkerPriority(unsigned char LocalUserNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108771,7 +108771,7 @@ bool UOnlineVoiceInterface::IsHeadsetPresent(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108794,7 +108794,7 @@ bool UOnlineVoiceInterface::IsRemotePlayerTalking(const struct FUniqueNetId& Pla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108817,7 +108817,7 @@ bool UOnlineVoiceInterface::IsLocalPlayerTalking(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108840,7 +108840,7 @@ bool UOnlineVoiceInterface::UnregisterRemoteTalker(const struct FUniqueNetId& Pl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108863,7 +108863,7 @@ bool UOnlineVoiceInterface::RegisterRemoteTalker(const struct FUniqueNetId& Play auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108886,7 +108886,7 @@ bool UOnlineVoiceInterface::UnregisterLocalTalker(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108909,7 +108909,7 @@ bool UOnlineVoiceInterface::RegisterLocalTalker(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -108933,7 +108933,7 @@ void UOnlineContentInterface::ClearCheckDownloadableContentListDelegate(unsigned auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108955,7 +108955,7 @@ void UOnlineContentInterface::AddCheckDownloadableContentListDelegate(unsigned c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -108976,7 +108976,7 @@ bool UOnlineContentInterface::CheckDownloadableContentList(unsigned char LocalUs auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -109000,7 +109000,7 @@ void UOnlineContentInterface::OnCheckDownloadableContentList(unsigned char Local auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109022,7 +109022,7 @@ unsigned char UOnlineContentInterface::GetCriticalDownloadableContentList(unsign auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -109050,7 +109050,7 @@ bool UOnlineContentInterface::ReadCriticalDownloadableContentList(unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -109074,7 +109074,7 @@ void UOnlineContentInterface::ClearReadCriticalDownloadableContentListComplete(u auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109096,7 +109096,7 @@ void UOnlineContentInterface::AddReadCriticalDownloadableContentListComplete(uns auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109116,7 +109116,7 @@ void UOnlineContentInterface::OnReadCriticalDownloadableContentListComplete(bool auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109138,7 +109138,7 @@ unsigned char UOnlineContentInterface::GetHiddenDownloadableContentList(unsigned auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -109166,7 +109166,7 @@ bool UOnlineContentInterface::ReadHiddenDownloadableContentList(unsigned char Lo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -109190,7 +109190,7 @@ void UOnlineContentInterface::ClearReadHiddenDownloadableContentListComplete(uns auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109212,7 +109212,7 @@ void UOnlineContentInterface::AddReadHiddenDownloadableContentListComplete(unsig auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109232,7 +109232,7 @@ void UOnlineContentInterface::OnReadHiddenDownloadableContentListComplete(bool b auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109254,7 +109254,7 @@ unsigned char UOnlineContentInterface::GetDownloadableContentList(unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -109282,7 +109282,7 @@ bool UOnlineContentInterface::ReadDownloadableContentList(unsigned char LocalUse auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -109306,7 +109306,7 @@ void UOnlineContentInterface::ClearReadDownloadableContentListComplete(unsigned auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109328,7 +109328,7 @@ void UOnlineContentInterface::AddReadDownloadableContentListComplete(unsigned ch auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109348,7 +109348,7 @@ void UOnlineContentInterface::OnReadDownloadableContentListComplete(bool bWasSuc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109370,7 +109370,7 @@ unsigned char UOnlineContentInterface::GetSaveGamesList(unsigned char LocalUserN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -109400,7 +109400,7 @@ bool UOnlineContentInterface::ReadSaveGamesList(unsigned char LocalUserNum, int auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -109424,7 +109424,7 @@ void UOnlineContentInterface::ClearReadSaveGamesComplete(unsigned char LocalUser auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109446,7 +109446,7 @@ void UOnlineContentInterface::AddReadSaveGamesComplete(unsigned char LocalUserNu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109466,7 +109466,7 @@ void UOnlineContentInterface::OnReadSaveGamesComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109487,7 +109487,7 @@ bool UOnlineContentInterface::ClearSaveGames(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -109516,7 +109516,7 @@ bool UOnlineContentInterface::DeleteSaveGame(unsigned char LocalUserNum, int Dev auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -109540,7 +109540,7 @@ void UOnlineContentInterface::ClearWriteSaveGameDataComplete(unsigned char Local auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109562,7 +109562,7 @@ void UOnlineContentInterface::AddWriteSaveGameDataComplete(unsigned char LocalUs auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109592,7 +109592,7 @@ void UOnlineContentInterface::OnWriteSaveGameDataComplete(bool bWasSuccessful, u auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109622,7 +109622,7 @@ bool UOnlineContentInterface::WriteSaveGameData(unsigned char LocalUserNum, int auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -109649,7 +109649,7 @@ void UOnlineContentInterface::ClearReadSaveGameDataComplete(unsigned char LocalU auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109671,7 +109671,7 @@ void UOnlineContentInterface::AddReadSaveGameDataComplete(unsigned char LocalUse auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109701,7 +109701,7 @@ void UOnlineContentInterface::OnReadSaveGameDataComplete(bool bWasSuccessful, un auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109732,7 +109732,7 @@ bool UOnlineContentInterface::GetSaveGameData(unsigned char LocalUserNum, int De auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -109768,7 +109768,7 @@ bool UOnlineContentInterface::ReadSaveGameData(unsigned char LocalUserNum, int D auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -109792,7 +109792,7 @@ void UOnlineContentInterface::GetAvailableDownloadCounts(unsigned char LocalUser auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -109819,7 +109819,7 @@ void UOnlineContentInterface::ClearQueryAvailableDownloadsComplete(unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109841,7 +109841,7 @@ void UOnlineContentInterface::AddQueryAvailableDownloadsComplete(unsigned char L auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109861,7 +109861,7 @@ void UOnlineContentInterface::OnQueryAvailableDownloadsComplete(bool bWasSuccess auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109884,7 +109884,7 @@ bool UOnlineContentInterface::QueryAvailableDownloads(unsigned char LocalUserNum auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -109907,7 +109907,7 @@ bool UOnlineContentInterface::ClearCrossTitleSaveGames(unsigned char LocalUserNu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -109931,7 +109931,7 @@ void UOnlineContentInterface::ClearReadCrossTitleSaveGameDataComplete(unsigned c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109953,7 +109953,7 @@ void UOnlineContentInterface::AddReadCrossTitleSaveGameDataComplete(unsigned cha auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -109985,7 +109985,7 @@ void UOnlineContentInterface::OnReadCrossTitleSaveGameDataComplete(bool bWasSucc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110018,7 +110018,7 @@ bool UOnlineContentInterface::GetCrossTitleSaveGameData(unsigned char LocalUserN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -110056,7 +110056,7 @@ bool UOnlineContentInterface::ReadCrossTitleSaveGameData(unsigned char LocalUser auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -110082,7 +110082,7 @@ void UOnlineContentInterface::ClearReadCrossTitleContentCompleteDelegate(unsigne auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110106,7 +110106,7 @@ void UOnlineContentInterface::AddReadCrossTitleContentCompleteDelegate(unsigned auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110126,7 +110126,7 @@ void UOnlineContentInterface::OnReadCrossTitleContentComplete(bool bWasSuccessfu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110150,7 +110150,7 @@ unsigned char UOnlineContentInterface::GetCrossTitleContentList(unsigned char Lo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -110177,7 +110177,7 @@ void UOnlineContentInterface::ClearCrossTitleContentList(unsigned char LocalUser auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110204,7 +110204,7 @@ bool UOnlineContentInterface::ReadCrossTitleContentList(unsigned char LocalUserN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -110230,7 +110230,7 @@ unsigned char UOnlineContentInterface::GetContentList(unsigned char LocalUserNum auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -110257,7 +110257,7 @@ void UOnlineContentInterface::ClearContentList(unsigned char LocalUserNum, unsig auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110282,7 +110282,7 @@ bool UOnlineContentInterface::ReadContentList(unsigned char LocalUserNum, unsign auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -110308,7 +110308,7 @@ void UOnlineContentInterface::ClearReadContentComplete(unsigned char LocalUserNu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110332,7 +110332,7 @@ void UOnlineContentInterface::AddReadContentComplete(unsigned char LocalUserNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110352,7 +110352,7 @@ void UOnlineContentInterface::OnReadContentComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110374,7 +110374,7 @@ void UOnlineContentInterface::ClearContentChangeDelegate(const struct FScriptDel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110396,7 +110396,7 @@ void UOnlineContentInterface::AddContentChangeDelegate(const struct FScriptDeleg auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110413,7 +110413,7 @@ void UOnlineContentInterface::OnContentChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110432,7 +110432,7 @@ bool UOnlineGameInterface::HasPendingBootInvite() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -110451,7 +110451,7 @@ void UOnlineGameInterface::CancelNATNegotiation() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110471,7 +110471,7 @@ void UOnlineGameInterface::ClearJoinMigratedOnlineGameCompleteDelegate(const str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110491,7 +110491,7 @@ void UOnlineGameInterface::AddJoinMigratedOnlineGameCompleteDelegate(const struc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110513,7 +110513,7 @@ void UOnlineGameInterface::OnJoinMigratedOnlineGameComplete(const struct FName& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110537,7 +110537,7 @@ bool UOnlineGameInterface::JoinMigratedOnlineGame(unsigned char PlayerNum, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -110562,7 +110562,7 @@ void UOnlineGameInterface::ClearMigrateOnlineGameCompleteDelegate(const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110582,7 +110582,7 @@ void UOnlineGameInterface::AddMigrateOnlineGameCompleteDelegate(const struct FSc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110604,7 +110604,7 @@ void UOnlineGameInterface::OnMigrateOnlineGameComplete(const struct FName& Sessi auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110627,7 +110627,7 @@ bool UOnlineGameInterface::MigrateOnlineGame(unsigned char HostingPlayerNum, con auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -110649,7 +110649,7 @@ void UOnlineGameInterface::ClearRecalculateSkillRatingCompleteDelegate(const str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110669,7 +110669,7 @@ void UOnlineGameInterface::AddRecalculateSkillRatingCompleteDelegate(const struc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110691,7 +110691,7 @@ void UOnlineGameInterface::OnRecalculateSkillRatingComplete(const struct FName& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110713,7 +110713,7 @@ bool UOnlineGameInterface::RecalculateSkillRating(const struct FName& SessionNam auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -110738,7 +110738,7 @@ void UOnlineGameInterface::ClearGameInviteProcessingStartedDelegate(const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110758,7 +110758,7 @@ void UOnlineGameInterface::AddGameInviteProcessingStartedDelegate(const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110775,7 +110775,7 @@ void UOnlineGameInterface::OnGameInviteProcessingStarted() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110798,7 +110798,7 @@ bool UOnlineGameInterface::AcceptGameInvite(unsigned char LocalUserNum, const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -110822,7 +110822,7 @@ void UOnlineGameInterface::ClearGameInviteAcceptedDelegate(unsigned char LocalUs auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110844,7 +110844,7 @@ void UOnlineGameInterface::AddGameInviteAcceptedDelegate(unsigned char LocalUser auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110863,7 +110863,7 @@ void UOnlineGameInterface::OnGameInviteAccepted(struct FOnlineGameSearchResult* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -110887,7 +110887,7 @@ TArray UOnlineGameInterface::GetArbitratedP auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -110909,7 +110909,7 @@ void UOnlineGameInterface::ClearArbitrationRegistrationCompleteDelegate(const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110929,7 +110929,7 @@ void UOnlineGameInterface::AddArbitrationRegistrationCompleteDelegate(const stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110951,7 +110951,7 @@ void UOnlineGameInterface::OnArbitrationRegistrationComplete(const struct FName& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -110972,7 +110972,7 @@ bool UOnlineGameInterface::RegisterForArbitration(const struct FName& SessionNam auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -110994,7 +110994,7 @@ void UOnlineGameInterface::ClearEndOnlineGameCompleteDelegate(const struct FScri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111014,7 +111014,7 @@ void UOnlineGameInterface::AddEndOnlineGameCompleteDelegate(const struct FScript auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111036,7 +111036,7 @@ void UOnlineGameInterface::OnEndOnlineGameComplete(const struct FName& SessionNa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111057,7 +111057,7 @@ bool UOnlineGameInterface::EndOnlineGame(const struct FName& SessionName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111079,7 +111079,7 @@ void UOnlineGameInterface::ClearStartOnlineGameCompleteDelegate(const struct FSc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111099,7 +111099,7 @@ void UOnlineGameInterface::AddStartOnlineGameCompleteDelegate(const struct FScri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111121,7 +111121,7 @@ void UOnlineGameInterface::OnStartOnlineGameComplete(const struct FName& Session auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111142,7 +111142,7 @@ bool UOnlineGameInterface::StartOnlineGame(const struct FName& SessionName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111164,7 +111164,7 @@ void UOnlineGameInterface::ClearUnregisterPlayerCompleteDelegate(const struct FS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111184,7 +111184,7 @@ void UOnlineGameInterface::AddUnregisterPlayerCompleteDelegate(const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111208,7 +111208,7 @@ void UOnlineGameInterface::OnUnregisterPlayerComplete(const struct FName& Sessio auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111230,7 +111230,7 @@ bool UOnlineGameInterface::UnregisterPlayers(const struct FName& SessionName, TA auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111258,7 +111258,7 @@ bool UOnlineGameInterface::UnregisterPlayer(const struct FName& SessionName, con auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111280,7 +111280,7 @@ void UOnlineGameInterface::ClearRegisterPlayerCompleteDelegate(const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111300,7 +111300,7 @@ void UOnlineGameInterface::AddRegisterPlayerCompleteDelegate(const struct FScrip auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111324,7 +111324,7 @@ void UOnlineGameInterface::OnRegisterPlayerComplete(const struct FName& SessionN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111346,7 +111346,7 @@ bool UOnlineGameInterface::RegisterPlayers(const struct FName& SessionName, TArr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111376,7 +111376,7 @@ bool UOnlineGameInterface::RegisterPlayer(const struct FName& SessionName, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111400,7 +111400,7 @@ bool UOnlineGameInterface::GetResolvedConnectString(const struct FName& SessionN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111425,7 +111425,7 @@ void UOnlineGameInterface::ClearJoinOnlineGameCompleteDelegate(const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111445,7 +111445,7 @@ void UOnlineGameInterface::AddJoinOnlineGameCompleteDelegate(const struct FScrip auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111467,7 +111467,7 @@ void UOnlineGameInterface::OnJoinOnlineGameComplete(const struct FName& SessionN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111491,7 +111491,7 @@ bool UOnlineGameInterface::JoinOnlineGame(unsigned char PlayerNum, const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111519,7 +111519,7 @@ bool UOnlineGameInterface::QueryNonAdvertisedData(int StartAt, int NumberToQuery auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111542,7 +111542,7 @@ bool UOnlineGameInterface::FreeSearchResults(class UOnlineGameSearch* Search) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111563,7 +111563,7 @@ class UOnlineGameSearch* UOnlineGameInterface::GetGameSearch() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -111590,7 +111590,7 @@ bool UOnlineGameInterface::BindPlatformSpecificSessionToSearch(unsigned char Sea auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111614,7 +111614,7 @@ bool UOnlineGameInterface::ReadPlatformSpecificSessionInfoBySessionName(const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111640,7 +111640,7 @@ bool UOnlineGameInterface::ReadPlatformSpecificSessionInfo(struct FOnlineGameSea auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111667,7 +111667,7 @@ void UOnlineGameInterface::ClearQosStatusChangedDelegate(const struct FScriptDel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111687,7 +111687,7 @@ void UOnlineGameInterface::AddQosStatusChangedDelegate(const struct FScriptDeleg auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111709,7 +111709,7 @@ void UOnlineGameInterface::OnQosStatusChanged(int NumComplete, int NumTotal) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111729,7 +111729,7 @@ void UOnlineGameInterface::ClearCancelFindOnlineGamesCompleteDelegate(const stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111749,7 +111749,7 @@ void UOnlineGameInterface::AddCancelFindOnlineGamesCompleteDelegate(const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111769,7 +111769,7 @@ void UOnlineGameInterface::OnCancelFindOnlineGamesComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111788,7 +111788,7 @@ bool UOnlineGameInterface::CancelFindOnlineGames() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111810,7 +111810,7 @@ void UOnlineGameInterface::ClearFindOnlineGamesCompleteDelegate(const struct FSc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111830,7 +111830,7 @@ void UOnlineGameInterface::AddFindOnlineGamesCompleteDelegate(const struct FScri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111850,7 +111850,7 @@ void UOnlineGameInterface::OnFindOnlineGamesComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111873,7 +111873,7 @@ bool UOnlineGameInterface::FindOnlineGames(unsigned char SearchingPlayerNum, cla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111895,7 +111895,7 @@ void UOnlineGameInterface::ClearDestroyOnlineGameCompleteDelegate(const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111915,7 +111915,7 @@ void UOnlineGameInterface::AddDestroyOnlineGameCompleteDelegate(const struct FSc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111937,7 +111937,7 @@ void UOnlineGameInterface::OnDestroyOnlineGameComplete(const struct FName& Sessi auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -111958,7 +111958,7 @@ bool UOnlineGameInterface::DestroyOnlineGame(const struct FName& SessionName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -111981,7 +111981,7 @@ class UOnlineGameSettings* UOnlineGameInterface::GetGameSettings(const struct FN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -112003,7 +112003,7 @@ void UOnlineGameInterface::ClearUpdateOnlineGameCompleteDelegate(const struct FS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112023,7 +112023,7 @@ void UOnlineGameInterface::AddUpdateOnlineGameCompleteDelegate(const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112045,7 +112045,7 @@ void UOnlineGameInterface::OnUpdateOnlineGameComplete(const struct FName& Sessio auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112070,7 +112070,7 @@ bool UOnlineGameInterface::UpdateOnlineGame(const struct FName& SessionName, cla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -112092,7 +112092,7 @@ void UOnlineGameInterface::ClearCreateOnlineGameCompleteDelegate(const struct FS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112112,7 +112112,7 @@ void UOnlineGameInterface::AddCreateOnlineGameCompleteDelegate(const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112134,7 +112134,7 @@ void UOnlineGameInterface::OnCreateOnlineGameComplete(const struct FName& Sessio auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112159,7 +112159,7 @@ bool UOnlineGameInterface::CreateOnlineGame(unsigned char HostingPlayerNum, cons auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -112181,7 +112181,7 @@ void UOnlineSystemInterface::ClearContentChangeDelegateEx(const struct FScriptDe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112201,7 +112201,7 @@ void UOnlineSystemInterface::AddContentChangeDelegateEx(const struct FScriptDele auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112218,7 +112218,7 @@ void UOnlineSystemInterface::OnContentChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112237,7 +112237,7 @@ int UOnlineSystemInterface::GetLocale() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -112259,7 +112259,7 @@ void UOnlineSystemInterface::ClearStorageDeviceChangeDelegate(const struct FScri auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112279,7 +112279,7 @@ void UOnlineSystemInterface::AddStorageDeviceChangeDelegate(const struct FScript auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112296,7 +112296,7 @@ void UOnlineSystemInterface::OnStorageDeviceChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112315,7 +112315,7 @@ unsigned char UOnlineSystemInterface::GetNATType() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -112337,7 +112337,7 @@ void UOnlineSystemInterface::ClearConnectionStatusChangeDelegate(const struct FS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112357,7 +112357,7 @@ void UOnlineSystemInterface::AddConnectionStatusChangeDelegate(const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112377,7 +112377,7 @@ void UOnlineSystemInterface::OnConnectionStatusChange(unsigned char ConnectionSt auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112398,7 +112398,7 @@ bool UOnlineSystemInterface::IsControllerConnected(int ControllerId) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -112420,7 +112420,7 @@ void UOnlineSystemInterface::ClearControllerChangeDelegate(const struct FScriptD auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112440,7 +112440,7 @@ void UOnlineSystemInterface::AddControllerChangeDelegate(const struct FScriptDel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112462,7 +112462,7 @@ void UOnlineSystemInterface::OnControllerChange(int ControllerId, bool bIsConnec auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112482,7 +112482,7 @@ void UOnlineSystemInterface::SetNetworkNotificationPosition(unsigned char NewPos auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112501,7 +112501,7 @@ unsigned char UOnlineSystemInterface::GetNetworkNotificationPosition() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -112523,7 +112523,7 @@ void UOnlineSystemInterface::ClearExternalUIChangeDelegate(const struct FScriptD auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112543,7 +112543,7 @@ void UOnlineSystemInterface::AddExternalUIChangeDelegate(const struct FScriptDel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112563,7 +112563,7 @@ void UOnlineSystemInterface::OnExternalUIChange(bool bIsOpening) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112583,7 +112583,7 @@ void UOnlineSystemInterface::ClearLinkStatusChangeDelegate(const struct FScriptD auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112603,7 +112603,7 @@ void UOnlineSystemInterface::AddLinkStatusChangeDelegate(const struct FScriptDel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112623,7 +112623,7 @@ void UOnlineSystemInterface::OnLinkStatusChange(bool bIsConnected) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112642,7 +112642,7 @@ bool UOnlineSystemInterface::HasLinkConnection() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -112665,7 +112665,7 @@ bool UOnlinePlayerInterfaceEx::ShowRedeemCodeUI(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -112689,7 +112689,7 @@ void UOnlinePlayerInterfaceEx::ClearUnlockAvatarAwardCompleteDelegate(unsigned c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112711,7 +112711,7 @@ void UOnlinePlayerInterfaceEx::AddUnlockAvatarAwardCompleteDelegate(unsigned cha auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112731,7 +112731,7 @@ void UOnlinePlayerInterfaceEx::OnUnlockAvatarAwardComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112759,7 +112759,7 @@ bool UOnlinePlayerInterfaceEx::ShowCustomMessageUI(unsigned char LocalUserNum, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -112786,7 +112786,7 @@ void UOnlinePlayerInterfaceEx::ClearCrossTitleProfileSettings(unsigned char Loca auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112809,7 +112809,7 @@ class UOnlineProfileSettings* UOnlinePlayerInterfaceEx::GetCrossTitleProfileSett auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -112833,7 +112833,7 @@ void UOnlinePlayerInterfaceEx::ClearReadCrossTitleProfileSettingsCompleteDelegat auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112855,7 +112855,7 @@ void UOnlinePlayerInterfaceEx::AddReadCrossTitleProfileSettingsCompleteDelegate( auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112879,7 +112879,7 @@ void UOnlinePlayerInterfaceEx::OnReadCrossTitleProfileSettingsComplete(unsigned auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -112904,7 +112904,7 @@ bool UOnlinePlayerInterfaceEx::ReadCrossTitleProfileSettings(unsigned char Local auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -112929,7 +112929,7 @@ bool UOnlinePlayerInterfaceEx::UnlockAvatarAward(unsigned char LocalUserNum, int auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -112957,7 +112957,7 @@ bool UOnlinePlayerInterfaceEx::ShowCustomPlayersUI(unsigned char LocalUserNum, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -112983,7 +112983,7 @@ bool UOnlinePlayerInterfaceEx::ShowPlayersUI(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113008,7 +113008,7 @@ bool UOnlinePlayerInterfaceEx::ShowFriendsInviteUI(unsigned char LocalUserNum, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113032,7 +113032,7 @@ void UOnlinePlayerInterfaceEx::ClearProfileDataChangedDelegate(unsigned char Loc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113054,7 +113054,7 @@ void UOnlinePlayerInterfaceEx::AddProfileDataChangedDelegate(unsigned char Local auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113071,7 +113071,7 @@ void UOnlinePlayerInterfaceEx::OnProfileDataChanged() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113094,7 +113094,7 @@ bool UOnlinePlayerInterfaceEx::UnlockGamerPicture(unsigned char LocalUserNum, in auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113119,7 +113119,7 @@ bool UOnlinePlayerInterfaceEx::IsDeviceValid(int DeviceID, int SizeNeeded) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113143,7 +113143,7 @@ int UOnlinePlayerInterfaceEx::GetDeviceSelectionResults(unsigned char LocalUserN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -113170,7 +113170,7 @@ void UOnlinePlayerInterfaceEx::ClearDeviceSelectionDoneDelegate(unsigned char Lo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113192,7 +113192,7 @@ void UOnlinePlayerInterfaceEx::AddDeviceSelectionDoneDelegate(unsigned char Loca auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113212,7 +113212,7 @@ void UOnlinePlayerInterfaceEx::OnDeviceSelectionComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113239,7 +113239,7 @@ bool UOnlinePlayerInterfaceEx::ShowDeviceSelectionUI(unsigned char LocalUserNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113262,7 +113262,7 @@ bool UOnlinePlayerInterfaceEx::ShowMembershipMarketplaceUI(unsigned char LocalUs auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113287,7 +113287,7 @@ bool UOnlinePlayerInterfaceEx::ShowContentPurchaseWebPage(unsigned char LocalUse auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113316,7 +113316,7 @@ bool UOnlinePlayerInterfaceEx::ShowContentPurchaseUI(unsigned char LocalUserNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113343,7 +113343,7 @@ bool UOnlinePlayerInterfaceEx::ShowContentMarketplaceUI(unsigned char LocalUserN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113368,7 +113368,7 @@ bool UOnlinePlayerInterfaceEx::ShowInviteUI(unsigned char LocalUserNum, const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113391,7 +113391,7 @@ bool UOnlinePlayerInterfaceEx::ShowAchievementsUI(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113414,7 +113414,7 @@ bool UOnlinePlayerInterfaceEx::ShowMessagesUI(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113439,7 +113439,7 @@ bool UOnlinePlayerInterfaceEx::ShowGamerCardUI(unsigned char LocalUserNum, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113464,7 +113464,7 @@ bool UOnlinePlayerInterfaceEx::ShowFeedbackUI(unsigned char LocalUserNum, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113490,7 +113490,7 @@ unsigned char UOnlinePlayerInterface::GetAchievements(unsigned char LocalUserNum auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -113517,7 +113517,7 @@ void UOnlinePlayerInterface::ClearReadAchievementsCompleteDelegate(unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113539,7 +113539,7 @@ void UOnlinePlayerInterface::AddReadAchievementsCompleteDelegate(unsigned char L auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113559,7 +113559,7 @@ void UOnlinePlayerInterface::OnReadAchievementsComplete(int TitleId) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113586,7 +113586,7 @@ bool UOnlinePlayerInterface::ReadAchievements(unsigned char LocalUserNum, int Ti auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113610,7 +113610,7 @@ void UOnlinePlayerInterface::ClearUnlockAchievementCompleteDelegate(unsigned cha auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113632,7 +113632,7 @@ void UOnlinePlayerInterface::AddUnlockAchievementCompleteDelegate(unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113652,7 +113652,7 @@ void UOnlinePlayerInterface::OnUnlockAchievementComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113675,7 +113675,7 @@ bool UOnlinePlayerInterface::UnlockAchievement(unsigned char LocalUserNum, int A auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113700,7 +113700,7 @@ bool UOnlinePlayerInterface::DeleteMessage(unsigned char LocalUserNum, int Messa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113724,7 +113724,7 @@ void UOnlinePlayerInterface::ClearFriendMessageReceivedDelegate(unsigned char Lo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113746,7 +113746,7 @@ void UOnlinePlayerInterface::AddFriendMessageReceivedDelegate(unsigned char Loca auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113772,7 +113772,7 @@ void UOnlinePlayerInterface::OnFriendMessageReceived(unsigned char LocalUserNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113793,7 +113793,7 @@ void UOnlinePlayerInterface::GetFriendMessages(unsigned char LocalUserNum, TArra auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -113816,7 +113816,7 @@ void UOnlinePlayerInterface::ClearJoinFriendGameCompleteDelegate(const struct FS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113836,7 +113836,7 @@ void UOnlinePlayerInterface::AddJoinFriendGameCompleteDelegate(const struct FScr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113856,7 +113856,7 @@ void UOnlinePlayerInterface::OnJoinFriendGameComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113879,7 +113879,7 @@ bool UOnlinePlayerInterface::JoinFriendGame(unsigned char LocalUserNum, const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -113903,7 +113903,7 @@ void UOnlinePlayerInterface::ClearReceivedGameInviteDelegate(unsigned char Local auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113925,7 +113925,7 @@ void UOnlinePlayerInterface::AddReceivedGameInviteDelegate(unsigned char LocalUs auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113947,7 +113947,7 @@ void UOnlinePlayerInterface::OnReceivedGameInvite(unsigned char LocalUserNum, co auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113969,7 +113969,7 @@ void UOnlinePlayerInterface::ClearSentGameInviteDelegate(unsigned char LocalUser auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -113991,7 +113991,7 @@ void UOnlinePlayerInterface::AddSentGameInviteDelegate(unsigned char LocalUserNu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114013,7 +114013,7 @@ void UOnlinePlayerInterface::OnSentGameInvite(unsigned char LocalUserNum, bool b auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114038,7 +114038,7 @@ bool UOnlinePlayerInterface::SendGameInviteToFriends(unsigned char LocalUserNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114065,7 +114065,7 @@ bool UOnlinePlayerInterface::SendGameInviteToFriend(unsigned char LocalUserNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114092,7 +114092,7 @@ bool UOnlinePlayerInterface::SendMessageToFriend(unsigned char LocalUserNum, con auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114116,7 +114116,7 @@ void UOnlinePlayerInterface::ClearFriendInviteReceivedDelegate(unsigned char Loc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114138,7 +114138,7 @@ void UOnlinePlayerInterface::AddFriendInviteReceivedDelegate(unsigned char Local auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114164,7 +114164,7 @@ void UOnlinePlayerInterface::OnFriendInviteReceived(unsigned char LocalUserNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114187,7 +114187,7 @@ bool UOnlinePlayerInterface::RemoveFriend(unsigned char LocalUserNum, const stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114212,7 +114212,7 @@ bool UOnlinePlayerInterface::DenyFriendInvite(unsigned char LocalUserNum, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114237,7 +114237,7 @@ bool UOnlinePlayerInterface::AcceptFriendInvite(unsigned char LocalUserNum, cons auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114261,7 +114261,7 @@ void UOnlinePlayerInterface::ClearAddFriendByNameCompleteDelegate(unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114283,7 +114283,7 @@ void UOnlinePlayerInterface::AddAddFriendByNameCompleteDelegate(unsigned char Lo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114303,7 +114303,7 @@ void UOnlinePlayerInterface::OnAddFriendByNameComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114328,7 +114328,7 @@ bool UOnlinePlayerInterface::AddFriendByName(unsigned char LocalUserNum, const s auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114355,7 +114355,7 @@ bool UOnlinePlayerInterface::AddFriend(unsigned char LocalUserNum, const struct auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114377,7 +114377,7 @@ struct FString UOnlinePlayerInterface::GetKeyboardInputResults(unsigned char* bW auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -114402,7 +114402,7 @@ void UOnlinePlayerInterface::ClearKeyboardInputDoneDelegate(const struct FScript auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114422,7 +114422,7 @@ void UOnlinePlayerInterface::AddKeyboardInputDoneDelegate(const struct FScriptDe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114442,7 +114442,7 @@ void UOnlinePlayerInterface::OnKeyboardInputComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114475,7 +114475,7 @@ bool UOnlinePlayerInterface::ShowKeyboardUI(unsigned char LocalUserNum, const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114501,7 +114501,7 @@ void UOnlinePlayerInterface::SetOnlineStatus(unsigned char LocalUserNum, int Sta auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -114532,7 +114532,7 @@ unsigned char UOnlinePlayerInterface::GetFriendsList(unsigned char LocalUserNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -114559,7 +114559,7 @@ void UOnlinePlayerInterface::ClearReadFriendsCompleteDelegate(unsigned char Loca auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114581,7 +114581,7 @@ void UOnlinePlayerInterface::AddReadFriendsCompleteDelegate(unsigned char LocalU auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114601,7 +114601,7 @@ void UOnlinePlayerInterface::OnReadFriendsComplete(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114626,7 +114626,7 @@ bool UOnlinePlayerInterface::ReadFriendsList(unsigned char LocalUserNum, int Cou auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114650,7 +114650,7 @@ void UOnlinePlayerInterface::ClearWritePlayerStorageCompleteDelegate(unsigned ch auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114672,7 +114672,7 @@ void UOnlinePlayerInterface::AddWritePlayerStorageCompleteDelegate(unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114694,7 +114694,7 @@ void UOnlinePlayerInterface::OnWritePlayerStorageComplete(unsigned char LocalUse auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114719,7 +114719,7 @@ bool UOnlinePlayerInterface::WritePlayerStorage(unsigned char LocalUserNum, clas auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114742,7 +114742,7 @@ class UOnlinePlayerStorage* UOnlinePlayerInterface::GetPlayerStorage(unsigned ch auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -114766,7 +114766,7 @@ void UOnlinePlayerInterface::ClearReadPlayerStorageForNetIdCompleteDelegate(cons auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114788,7 +114788,7 @@ void UOnlinePlayerInterface::AddReadPlayerStorageForNetIdCompleteDelegate(const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114810,7 +114810,7 @@ void UOnlinePlayerInterface::OnReadPlayerStorageForNetIdComplete(const struct FU auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114835,7 +114835,7 @@ bool UOnlinePlayerInterface::ReadPlayerStorageForNetId(unsigned char LocalUserNu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114859,7 +114859,7 @@ void UOnlinePlayerInterface::ClearReadPlayerStorageCompleteDelegate(unsigned cha auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114881,7 +114881,7 @@ void UOnlinePlayerInterface::AddReadPlayerStorageCompleteDelegate(unsigned char auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114903,7 +114903,7 @@ void UOnlinePlayerInterface::OnReadPlayerStorageComplete(unsigned char LocalUser auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114928,7 +114928,7 @@ bool UOnlinePlayerInterface::ReadPlayerStorage(unsigned char LocalUserNum, class auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -114952,7 +114952,7 @@ void UOnlinePlayerInterface::ClearWriteProfileSettingsCompleteDelegate(unsigned auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114974,7 +114974,7 @@ void UOnlinePlayerInterface::AddWriteProfileSettingsCompleteDelegate(unsigned ch auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -114996,7 +114996,7 @@ void UOnlinePlayerInterface::OnWriteProfileSettingsComplete(unsigned char LocalU auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115019,7 +115019,7 @@ bool UOnlinePlayerInterface::WriteProfileSettings(unsigned char LocalUserNum, cl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -115042,7 +115042,7 @@ class UOnlineProfileSettings* UOnlinePlayerInterface::GetProfileSettings(unsigne auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -115066,7 +115066,7 @@ void UOnlinePlayerInterface::ClearReadProfileSettingsCompleteDelegate(unsigned c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115088,7 +115088,7 @@ void UOnlinePlayerInterface::AddReadProfileSettingsCompleteDelegate(unsigned cha auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115110,7 +115110,7 @@ void UOnlinePlayerInterface::OnReadProfileSettingsComplete(unsigned char LocalUs auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115133,7 +115133,7 @@ bool UOnlinePlayerInterface::ReadProfileSettings(unsigned char LocalUserNum, cla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -115157,7 +115157,7 @@ void UOnlinePlayerInterface::ClearFriendsChangeDelegate(unsigned char LocalUserN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115179,7 +115179,7 @@ void UOnlinePlayerInterface::AddFriendsChangeDelegate(unsigned char LocalUserNum auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115199,7 +115199,7 @@ void UOnlinePlayerInterface::ClearMutingChangeDelegate(const struct FScriptDeleg auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115219,7 +115219,7 @@ void UOnlinePlayerInterface::AddMutingChangeDelegate(const struct FScriptDelegat auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115239,7 +115239,7 @@ void UOnlinePlayerInterface::ClearLoginCancelledDelegate(const struct FScriptDel auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115259,7 +115259,7 @@ void UOnlinePlayerInterface::AddLoginCancelledDelegate(const struct FScriptDeleg auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115281,7 +115281,7 @@ void UOnlinePlayerInterface::ClearLoginStatusChangeDelegate(const struct FScript auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115303,7 +115303,7 @@ void UOnlinePlayerInterface::AddLoginStatusChangeDelegate(const struct FScriptDe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115325,7 +115325,7 @@ void UOnlinePlayerInterface::OnLoginStatusChange(unsigned char NewStatus, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115345,7 +115345,7 @@ void UOnlinePlayerInterface::ClearLoginChangeDelegate(const struct FScriptDelega auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115365,7 +115365,7 @@ void UOnlinePlayerInterface::AddLoginChangeDelegate(const struct FScriptDelegate auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115386,7 +115386,7 @@ bool UOnlinePlayerInterface::ShowFriendsUI(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -115411,7 +115411,7 @@ bool UOnlinePlayerInterface::IsMuted(unsigned char LocalUserNum, const struct FU auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -115435,7 +115435,7 @@ bool UOnlinePlayerInterface::AreAnyFriends(unsigned char LocalUserNum, TArrayFunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -115463,7 +115463,7 @@ bool UOnlinePlayerInterface::IsFriend(unsigned char LocalUserNum, const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -115486,7 +115486,7 @@ unsigned char UOnlinePlayerInterface::CanShowPresenceInformation(unsigned char L auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -115509,7 +115509,7 @@ unsigned char UOnlinePlayerInterface::CanViewPlayerProfiles(unsigned char LocalU auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -115532,7 +115532,7 @@ unsigned char UOnlinePlayerInterface::CanPurchaseContent(unsigned char LocalUser auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -115555,7 +115555,7 @@ unsigned char UOnlinePlayerInterface::CanDownloadUserContent(unsigned char Local auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -115578,7 +115578,7 @@ unsigned char UOnlinePlayerInterface::CanCommunicate(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -115601,7 +115601,7 @@ unsigned char UOnlinePlayerInterface::CanPlayOnline(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -115625,7 +115625,7 @@ void UOnlinePlayerInterface::ClearGetUserAgeGroupDelegate(unsigned char LocalUse auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115647,7 +115647,7 @@ void UOnlinePlayerInterface::AddGetUserAgeGroupDelegate(unsigned char LocalUserN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115668,7 +115668,7 @@ bool UOnlinePlayerInterface::GetUserAgeGroup(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -115692,7 +115692,7 @@ void UOnlinePlayerInterface::OnGetUserAgeGroup(unsigned char LocalUserNum, unsig auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115713,7 +115713,7 @@ bool UOnlinePlayerInterface::IsLocalLogin(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -115736,7 +115736,7 @@ bool UOnlinePlayerInterface::IsGuestLogin(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -115759,7 +115759,7 @@ struct FString UOnlinePlayerInterface::GetPlayerNickname(unsigned char LocalUser auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -115783,7 +115783,7 @@ bool UOnlinePlayerInterface::GetUniquePlayerId(unsigned char LocalUserNum, struc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -115809,7 +115809,7 @@ unsigned char UOnlinePlayerInterface::GetLoginStatus(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -115833,7 +115833,7 @@ void UOnlinePlayerInterface::ClearLogoutCompletedDelegate(unsigned char LocalUse auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115855,7 +115855,7 @@ void UOnlinePlayerInterface::AddLogoutCompletedDelegate(unsigned char LocalUserN auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115875,7 +115875,7 @@ void UOnlinePlayerInterface::OnLogoutCompleted(bool bWasSuccessful) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115896,7 +115896,7 @@ bool UOnlinePlayerInterface::Logout(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -115920,7 +115920,7 @@ void UOnlinePlayerInterface::ClearLoginFailedDelegate(unsigned char LocalUserNum auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115942,7 +115942,7 @@ void UOnlinePlayerInterface::AddLoginFailedDelegate(unsigned char LocalUserNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115964,7 +115964,7 @@ void UOnlinePlayerInterface::OnLoginFailed(unsigned char LocalUserNum, unsigned auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -115983,7 +115983,7 @@ bool UOnlinePlayerInterface::AutoLogin() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116012,7 +116012,7 @@ bool UOnlinePlayerInterface::Login(unsigned char LocalUserNum, const struct FStr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116039,7 +116039,7 @@ bool UOnlinePlayerInterface::ShowLoginUI(bool bShowOnlineOnly, int NumLoginOverr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116058,7 +116058,7 @@ void UOnlinePlayerInterface::OnFriendsChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116075,7 +116075,7 @@ void UOnlinePlayerInterface::OnMutingChange() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116092,7 +116092,7 @@ void UOnlinePlayerInterface::OnLoginCancelled() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116112,7 +116112,7 @@ void UOnlinePlayerInterface::OnLoginChange(unsigned char LocalUserNum) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116132,7 +116132,7 @@ bool UOnlineAccountInterface::GetLocalAccountNames(TArray* Accou auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116160,7 +116160,7 @@ bool UOnlineAccountInterface::DeleteLocalAccount(const struct FString& UserName, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116187,7 +116187,7 @@ bool UOnlineAccountInterface::RenameLocalAccount(const struct FString& NewUserNa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116212,7 +116212,7 @@ bool UOnlineAccountInterface::CreateLocalAccount(const struct FString& UserName, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116234,7 +116234,7 @@ void UOnlineAccountInterface::ClearCreateOnlineAccountCompletedDelegate(const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116254,7 +116254,7 @@ void UOnlineAccountInterface::AddCreateOnlineAccountCompletedDelegate(const stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116274,7 +116274,7 @@ void UOnlineAccountInterface::OnCreateOnlineAccountCompleted(unsigned char Error auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116301,7 +116301,7 @@ bool UOnlineAccountInterface::CreateOnlineAccount(const struct FString& UserName auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116320,7 +116320,7 @@ void AAccessControl::ShutdownAuth() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116337,7 +116337,7 @@ void AAccessControl::InitAuth() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116358,7 +116358,7 @@ bool AAccessControl::IsPendingAuth(const struct FUniqueNetId& PlayerUID) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116380,7 +116380,7 @@ void AAccessControl::Cleanup(bool bExit) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116397,7 +116397,7 @@ void AAccessControl::NotifyExit() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116414,7 +116414,7 @@ void AAccessControl::NotifyGameEnding() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116434,7 +116434,7 @@ void AAccessControl::NotifyTravel(bool bSeamless) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116456,7 +116456,7 @@ void AAccessControl::OnDestroyOnlineGameComplete(const struct FName& SessionName auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116477,7 +116477,7 @@ void AAccessControl::StaticOnClientConnectionClose(class UPlayer* ClientConnecti auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116497,7 +116497,7 @@ void AAccessControl::OnClientConnectionClose(class UPlayer* ClientConnection) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116514,7 +116514,7 @@ void AAccessControl::ListenHostAuthTimeout() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116531,7 +116531,7 @@ void AAccessControl::EndListenHostAuth() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116548,7 +116548,7 @@ void AAccessControl::ContinueListenHostAuth() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116565,7 +116565,7 @@ void AAccessControl::BeginListenHostAuth() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116582,7 +116582,7 @@ void AAccessControl::NotifyStartOnlineGame() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116602,7 +116602,7 @@ void AAccessControl::OnAuthRetryServer(class UPlayer* ClientConnection) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116628,7 +116628,7 @@ void AAccessControl::OnAuthRequestServer(class UPlayer* ClientConnection, const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116654,7 +116654,7 @@ void AAccessControl::OnAuthCompleteClient(bool bSuccess, const struct FUniqueNet auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116678,7 +116678,7 @@ void AAccessControl::OnAuthBlobReceivedClient(const struct FUniqueNetId& ClientU auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116695,7 +116695,7 @@ void AAccessControl::OnAuthReady() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116712,7 +116712,7 @@ void AAccessControl::PendingAuthTimer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116741,7 +116741,7 @@ void AAccessControl::PreLogin(const struct FString& Options, const struct FStrin auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -116764,7 +116764,7 @@ bool AAccessControl::IsIDBanned(struct FUniqueNetId* NetId) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116790,7 +116790,7 @@ bool AAccessControl::CheckIPPolicy(const struct FString& Address) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116815,7 +116815,7 @@ bool AAccessControl::ValidLogin(const struct FString& UserName, const struct FSt auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116838,7 +116838,7 @@ bool AAccessControl::ParseAdminOptions(const struct FString& Options) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116860,7 +116860,7 @@ void AAccessControl::AdminExited(class APlayerController* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116880,7 +116880,7 @@ void AAccessControl::AdminEntered(class APlayerController* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -116901,7 +116901,7 @@ bool AAccessControl::AdminLogout(class APlayerController* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116926,7 +116926,7 @@ bool AAccessControl::AdminLogin(class APlayerController* P, const struct FString auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116951,7 +116951,7 @@ bool AAccessControl::KickPlayer(class APlayerController* C, const struct FString auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116976,7 +116976,7 @@ bool AAccessControl::ForceKickPlayer(class APlayerController* C, const struct FS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -116998,7 +116998,7 @@ void AAccessControl::KickBan(const struct FString& Target) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117018,7 +117018,7 @@ void AAccessControl::Kick(const struct FString& Target) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117039,7 +117039,7 @@ class AController* AAccessControl::GetControllerFromString(const struct FString& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -117060,7 +117060,7 @@ bool AAccessControl::RequiresPassword() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -117082,7 +117082,7 @@ void AAccessControl::SetGamePassword(const struct FString& P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117103,7 +117103,7 @@ bool AAccessControl::SetAdminPassword(const struct FString& P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -117126,7 +117126,7 @@ bool AAccessControl::IsAdmin(class APlayerController* P) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -117145,7 +117145,7 @@ void AAccessControl::Destroyed() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117162,7 +117162,7 @@ void AAccessControl::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117182,7 +117182,7 @@ void AAdmin::ServerSwitch(const struct FString& URL) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117202,7 +117202,7 @@ void AAdmin::Switch(const struct FString& URL) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117219,7 +117219,7 @@ void AAdmin::ServerRestartMap() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117236,7 +117236,7 @@ void AAdmin::RestartMap() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117253,7 +117253,7 @@ void AAdmin::PlayerList() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117273,7 +117273,7 @@ void AAdmin::ServerKick(const struct FString& S) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117293,7 +117293,7 @@ void AAdmin::Kick(const struct FString& S) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117313,7 +117313,7 @@ void AAdmin::ServerKickBan(const struct FString& S) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117333,7 +117333,7 @@ void AAdmin::KickBan(const struct FString& S) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117353,7 +117353,7 @@ void AAdmin::ServerAdmin(const struct FString& CommandLine) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117373,7 +117373,7 @@ void AAdmin::Admin(const struct FString& CommandLine) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117390,7 +117390,7 @@ void AAdmin::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117410,7 +117410,7 @@ void UIScaleBehavior::Behavior_ChangeScale(float InScale) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117430,7 +117430,7 @@ void AEmitterSpawnable::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117452,7 +117452,7 @@ void AEmitterSpawnable::SetTemplate(class UParticleSystem* NewTemplate, bool bDe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117469,7 +117469,7 @@ void USeqAct_ControlMovieTexture::Activated() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117490,7 +117490,7 @@ void UIParameterBehavior::Behavior_SetColorParameterValue(int* SectionIndex, str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -117518,7 +117518,7 @@ void UIParameterBehavior::Behavior_SetFloatParameterValue(int* SectionIndex, str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -117546,7 +117546,7 @@ void UIParameterBehavior::Behavior_SetObjectParameterValue(int* SectionIndex, st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -117574,7 +117574,7 @@ void UIParameterBehavior::Behavior_SetVectorParameterValue(int* SectionIndex, st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -117603,7 +117603,7 @@ bool UIParameterBehavior::Behavior_GetColorParameterValue(int* SectionIndex, str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -117634,7 +117634,7 @@ bool UIParameterBehavior::Behavior_GetFloatParameterValue(int* SectionIndex, str auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -117665,7 +117665,7 @@ bool UIParameterBehavior::Behavior_GetObjectParameterValue(int* SectionIndex, st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -117696,7 +117696,7 @@ bool UIParameterBehavior::Behavior_GetVectorParameterValue(int* SectionIndex, st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -117729,7 +117729,7 @@ void ACoverReplicator::ClientReceiveLinkDisabledState(int Index, class ACoverLin auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117749,7 +117749,7 @@ void ACoverReplicator::ServerSendLinkDisabledState(int Index) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117769,7 +117769,7 @@ void ACoverReplicator::NotifyLinkDisabledStateChange(class ACoverLink* Link) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117797,7 +117797,7 @@ void ACoverReplicator::ClientReceiveManualCoverTypeSlots(int Index, class ACover auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117817,7 +117817,7 @@ void ACoverReplicator::ServerSendManualCoverTypeSlots(int Index) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117840,7 +117840,7 @@ void ACoverReplicator::NotifySetManualCoverTypeForSlots(class ACoverLink* Link, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -117871,7 +117871,7 @@ void ACoverReplicator::ClientReceiveAdjustedSlots(int Index, class ACoverLink* L auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117891,7 +117891,7 @@ void ACoverReplicator::ServerSendAdjustedSlots(int Index) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117912,7 +117912,7 @@ void ACoverReplicator::NotifyAutoAdjustSlots(class ACoverLink* Link, TArray auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -117943,7 +117943,7 @@ void ACoverReplicator::ClientReceiveDisabledSlots(int Index, class ACoverLink* L auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117963,7 +117963,7 @@ void ACoverReplicator::ServerSendDisabledSlots(int Index) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -117984,7 +117984,7 @@ void ACoverReplicator::NotifyDisabledSlots(class ACoverLink* Link, TArray* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118015,7 +118015,7 @@ void ACoverReplicator::ClientReceiveEnabledSlots(int Index, class ACoverLink* Li auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -118035,7 +118035,7 @@ void ACoverReplicator::ServerSendEnabledSlots(int Index) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -118056,7 +118056,7 @@ void ACoverReplicator::NotifyEnabledSlots(class ACoverLink* Link, TArray* S auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118101,7 +118101,7 @@ void ACoverReplicator::ClientReceiveInitialCoverReplicationInfo(int Index, class auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -118121,7 +118121,7 @@ void ACoverReplicator::ServerSendInitialCoverReplicationInfo(int Index) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -118141,7 +118141,7 @@ void ACoverReplicator::ClientSetOwner(class APlayerController* PC) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -118158,7 +118158,7 @@ void ACoverReplicator::ReplicateInitialCoverInfo() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -118175,7 +118175,7 @@ void ACoverReplicator::PurgeOldEntries() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -118205,7 +118205,7 @@ struct FString UGameMessage::GetString(int Switch, bool bPRI1HUD, class APlayerR auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -118227,7 +118227,7 @@ int USeqAct_ToggleHUD::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -118249,7 +118249,7 @@ int USeqAct_SetSoundMode::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -118268,7 +118268,7 @@ void USeqAct_SetSoundMode::Activated() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -118290,7 +118290,7 @@ void UAnimNotify_PlayFaceFXAnim::Notify(class AActor* Owner, class UAnimNodeSequ auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -118319,7 +118319,7 @@ void UBehavior_ChangeAllegiance::ApplyBehaviorToContext(class UObject* ContextOb auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118351,7 +118351,7 @@ void UBehavior_ChangeBoneVisibility::ApplyBehaviorToContext(class UObject* Conte auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118383,7 +118383,7 @@ void UBehavior_ChangeCollision::ApplyBehaviorToContext(class UObject* ContextObj auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118415,7 +118415,7 @@ void UBehavior_ChangeCollisionSize::ApplyBehaviorToContext(class UObject* Contex auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118447,7 +118447,7 @@ void UBehavior_ChangeCounter::ApplyBehaviorToContext(class UObject* ContextObjec auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118479,7 +118479,7 @@ void UBehavior_ChangeParticleSystemActiveState::ApplyBehaviorToContext(class UOb auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118502,7 +118502,7 @@ void UIParticleSystemBehavior::Behavior_ChangeParticleSystemActiveState(unsigned auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -118531,7 +118531,7 @@ void UBehavior_ChangeScale::ApplyBehaviorToContext(class UObject* ContextObject, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118563,7 +118563,7 @@ void UBehavior_ChangeSpin::ApplyBehaviorToContext(class UObject* ContextObject, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118587,7 +118587,7 @@ float UIBasicBehavior::EvaluateAttributeInitialization(const struct FAttributeIn auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -118610,7 +118610,7 @@ class UAnimNode* UIBasicBehavior::FindAnimNode(const struct FName& NodeName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -118632,7 +118632,7 @@ void UIBasicBehavior::SetRotationRate(const struct FRotator& NewRotationRate) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -118651,7 +118651,7 @@ float UIBasicBehavior::GetCollisionRadius() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -118682,7 +118682,7 @@ void UBehavior_ChangeVisibility::ApplyBehaviorToContext(class UObject* ContextOb auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118714,7 +118714,7 @@ void UBehavior_ClientConsoleCommand::ApplyBehaviorToContext(class UObject* Conte auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118746,7 +118746,7 @@ void UBehavior_ConsoleCommand::ApplyBehaviorToContext(class UObject* ContextObje auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118778,7 +118778,7 @@ void UBehavior_CustomAnimation::ApplyBehaviorToContext(class UObject* ContextObj auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118810,7 +118810,7 @@ void UBehavior_Destroy::ApplyBehaviorToContext(class UObject* ContextObject, cla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118842,7 +118842,7 @@ void UBehavior_FollowAllegiance::ApplyBehaviorToContext(class UObject* ContextOb auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118872,7 +118872,7 @@ void UBehavior_RandomlyRunBehaviors::ApplyBehavior(class UObject* SelfObject, cl auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118902,7 +118902,7 @@ void UBehavior_RunBehaviorCollection::RunBehaviorCollection(class UObject* SelfO auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118934,7 +118934,7 @@ void UBehavior_RunBehaviorCollection::ApplyBehaviorToContext(class UObject* Cont auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118964,7 +118964,7 @@ void UBehavior_RunBehaviorCollection::ApplyBehavior(class UObject* SelfObject, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -118989,7 +118989,7 @@ void UIMaterialBehavior::Behavior_SetTextureParameterValue(const struct FName& P auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119011,7 +119011,7 @@ void UIMaterialBehavior::Behavior_SetScalarParameterValue(const struct FName& Pa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119033,7 +119033,7 @@ void UIMaterialBehavior::Behavior_SetVectorParameterValue(const struct FName& Pa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119055,7 +119055,7 @@ bool UIMaterialBehavior::Behavior_GetScalarParameterValue(const struct FName& Pa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -119082,7 +119082,7 @@ bool UIMaterialBehavior::Behavior_GetVectorParameterValue(const struct FName& Pa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -119116,7 +119116,7 @@ void UBehavior_SetMaterialParameters::ApplyBehaviorToContext(class UObject* Cont auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -119148,7 +119148,7 @@ void UBehavior_SetParticleSystemParameters::ApplyBehaviorToContext(class UObject auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -119180,7 +119180,7 @@ void UBehavior_SetPhysics::ApplyBehaviorToContext(class UObject* ContextObject, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -119212,7 +119212,7 @@ void UBehavior_SetSkelControlActive::ApplyBehaviorToContext(class UObject* Conte auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -119244,7 +119244,7 @@ void UBehavior_ToggleVisibility::ApplyBehaviorToContext(class UObject* ContextOb auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -119279,7 +119279,7 @@ void ABroadcastHandler::AllowBroadcastLocalizedTeam(int TeamIndex, class AActor* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119309,7 +119309,7 @@ void ABroadcastHandler::AllowBroadcastLocalized(class AActor* Sender, class UCla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119333,7 +119333,7 @@ void ABroadcastHandler::BroadcastTeam(class AController* Sender, const struct FS auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119357,7 +119357,7 @@ void ABroadcastHandler::Broadcast(class AActor* Sender, const struct FString& ms auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119389,7 +119389,7 @@ void ABroadcastHandler::BroadcastLocalized(class AActor* Sender, class APlayerCo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119415,7 +119415,7 @@ void ABroadcastHandler::BroadcastText(class APlayerReplicationInfo* SenderPRI, c auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119438,7 +119438,7 @@ bool ABroadcastHandler::AllowsBroadcast(class AActor* broadcaster, int InLen) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -119457,7 +119457,7 @@ void ABroadcastHandler::UpdateSentText() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119477,7 +119477,7 @@ void AColorScaleVolume::UnTouch(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119503,7 +119503,7 @@ void AColorScaleVolume::Touch(class AActor* Other, class UPrimitiveComponent* Ot auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119520,7 +119520,7 @@ void ADebugCameraHUD::PostRender() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119546,7 +119546,7 @@ bool ADebugCameraHUD::DisplayMaterials(float X, float DY, class UMeshComponent* auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -119568,7 +119568,7 @@ void ADebugCameraHUD::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119597,7 +119597,7 @@ bool UDebugCameraInput::InputKey(int ControllerId, const struct FName& Key, unsi auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -119616,7 +119616,7 @@ void AVolumeTimer::Timer() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119633,7 +119633,7 @@ void AVolumeTimer::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119650,7 +119650,7 @@ void ADynamicPhysicsVolume::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119667,7 +119667,7 @@ void ADynamicTriggerVolume::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119687,7 +119687,7 @@ void AExponentialHeightFog::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119707,7 +119707,7 @@ void AExponentialHeightFog::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119724,7 +119724,7 @@ void AExponentialHeightFog::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119754,7 +119754,7 @@ struct FString UFailedConnect::GetString(int Switch, bool bPRI1HUD, class APlaye auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -119778,7 +119778,7 @@ int UFailedConnect::GetFailSwitch(const struct FString& FailString) auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -119803,7 +119803,7 @@ class UObject* UGameReplicationInfoAttributeContextResolver::GetAttributeContext auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -119825,7 +119825,7 @@ void AHeightFog::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119845,7 +119845,7 @@ void AHeightFog::ReplicatedEvent(const struct FName& VarName) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119862,7 +119862,7 @@ void AHeightFog::PostBeginPlay() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119884,7 +119884,7 @@ void UIChangeBehaviorSetStateBehavior::Behavior_ChangeBehaviorSet(const struct F auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119931,7 +119931,7 @@ void UIDamageBehavior::Behavior_CauseRadiusDamage(float Radius, float DamageAmou auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -119972,7 +119972,7 @@ void UIDamageBehavior::Behavior_CauseDamage(class AActor* Target, float DamageAm auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -119995,7 +119995,7 @@ void UOnlineCommunityContentInterface::RateContent(unsigned char PlayerNum, int auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -120018,7 +120018,7 @@ void UOnlineCommunityContentInterface::ClearGetContentPayloadCompleteDelegate(co auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120038,7 +120038,7 @@ void UOnlineCommunityContentInterface::AddGetContentPayloadCompleteDelegate(cons auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120061,7 +120061,7 @@ void UOnlineCommunityContentInterface::OnGetContentPayloadComplete(bool bWasSucc auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -120086,7 +120086,7 @@ bool UOnlineCommunityContentInterface::GetContentPayload(unsigned char PlayerNum auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120111,7 +120111,7 @@ void UOnlineCommunityContentInterface::ClearDownloadContentCompleteDelegate(cons auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120131,7 +120131,7 @@ void UOnlineCommunityContentInterface::AddDownloadContentCompleteDelegate(const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120153,7 +120153,7 @@ void UOnlineCommunityContentInterface::OnDownloadContentComplete(bool bWasSucces auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120175,7 +120175,7 @@ bool UOnlineCommunityContentInterface::DownloadContent(unsigned char PlayerNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120200,7 +120200,7 @@ void UOnlineCommunityContentInterface::ClearUploadContentCompleteDelegate(const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120220,7 +120220,7 @@ void UOnlineCommunityContentInterface::AddUploadContentCompleteDelegate(const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120242,7 +120242,7 @@ void UOnlineCommunityContentInterface::OnUploadContentComplete(bool bWasSuccessf auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120265,7 +120265,7 @@ bool UOnlineCommunityContentInterface::UploadContent(unsigned char PlayerNum, TA auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120295,7 +120295,7 @@ bool UOnlineCommunityContentInterface::GetFriendsContentList(unsigned char Playe auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120322,7 +120322,7 @@ void UOnlineCommunityContentInterface::ClearReadFriendsContentListCompleteDelega auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120342,7 +120342,7 @@ void UOnlineCommunityContentInterface::AddReadFriendsContentListCompleteDelegate auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120362,7 +120362,7 @@ void UOnlineCommunityContentInterface::OnReadFriendsContentListComplete(bool bWa auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120388,7 +120388,7 @@ bool UOnlineCommunityContentInterface::ReadFriendsContentList(unsigned char Play auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120415,7 +120415,7 @@ bool UOnlineCommunityContentInterface::GetContentList(unsigned char PlayerNum, T auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120440,7 +120440,7 @@ void UOnlineCommunityContentInterface::ClearReadContentListCompleteDelegate(cons auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120460,7 +120460,7 @@ void UOnlineCommunityContentInterface::AddReadContentListCompleteDelegate(const auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120480,7 +120480,7 @@ void UOnlineCommunityContentInterface::OnReadContentListComplete(bool bWasSucces auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120505,7 +120505,7 @@ bool UOnlineCommunityContentInterface::ReadContentList(unsigned char PlayerNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120524,7 +120524,7 @@ void UOnlineCommunityContentInterface::Exit() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120543,7 +120543,7 @@ bool UOnlineCommunityContentInterface::Init() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120568,7 +120568,7 @@ bool UOnlineEventsInterface::UpdatePlaylistPopulation(int PlaylistId, int NumPla auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120592,7 +120592,7 @@ bool UOnlineEventsInterface::UploadGameplayEventsData(const struct FUniqueNetId& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120624,7 +120624,7 @@ bool UOnlineEventsInterface::UploadPlayerData(const struct FUniqueNetId& UniqueI auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120645,7 +120645,7 @@ int UOnlineRecentPlayersList::GetCurrentPlayersListCount() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -120667,7 +120667,7 @@ void UOnlineRecentPlayersList::SetCurrentPlayersList(TArrayFunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120692,7 +120692,7 @@ bool UOnlineRecentPlayersList::ShowCurrentPlayersList(unsigned char LocalUserNum auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120719,7 +120719,7 @@ bool UOnlineRecentPlayersList::ShowLastPartyPlayerList(unsigned char LocalUserNu auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120746,7 +120746,7 @@ bool UOnlineRecentPlayersList::ShowRecentPartiesPlayerList(unsigned char LocalUs auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120773,7 +120773,7 @@ bool UOnlineRecentPlayersList::ShowRecentPlayerList(unsigned char LocalUserNum, auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -120796,7 +120796,7 @@ void UOnlineRecentPlayersList::SetLastParty(const struct FUniqueNetId& PartyLead auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -120820,7 +120820,7 @@ int UOnlineRecentPlayersList::GetTeamForCurrentPlayer(const struct FUniqueNetId& auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -120843,7 +120843,7 @@ int UOnlineRecentPlayersList::GetSkillForCurrentPlayer(const struct FUniqueNetId auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -120864,7 +120864,7 @@ void UOnlineRecentPlayersList::GetPlayersFromCurrentPlayers(TArrayFunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -120886,7 +120886,7 @@ void UOnlineRecentPlayersList::GetPlayersFromRecentParties(TArrayFunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -120906,7 +120906,7 @@ void UOnlineRecentPlayersList::ClearRecentParties() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120927,7 +120927,7 @@ void UOnlineRecentPlayersList::AddPartyToRecentParties(const struct FUniqueNetId auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; @@ -120947,7 +120947,7 @@ void UOnlineRecentPlayersList::ClearRecentPlayers() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120967,7 +120967,7 @@ void UOnlineRecentPlayersList::AddPlayerToRecentPlayers(const struct FUniqueNetI auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -120992,7 +120992,7 @@ bool UOnlineSuppliedUIInterface::ShowMatchmakingUI(unsigned char SearchingPlayer auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -121014,7 +121014,7 @@ void UOnlineSuppliedUIInterface::ClearShowOnlineStatsUICompleteDelegate(const st auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -121034,7 +121034,7 @@ void UOnlineSuppliedUIInterface::AddShowOnlineStatsUICompleteDelegate(const stru auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -121056,7 +121056,7 @@ bool UOnlineSuppliedUIInterface::ShowOnlineStatsUI(class UOnlineStatsRead* Stats auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -121078,7 +121078,7 @@ void UOnlineSuppliedUIInterface::OnShowOnlineStatsUIComplete() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -121101,7 +121101,7 @@ class UObject* UOwnerAttributeContextResolver::GetAttributeContext(class UAttrib auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -121122,7 +121122,7 @@ struct FString APathNode_Dynamic::GetDebugAbbrev() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -121147,7 +121147,7 @@ class UObject* UProjectileAttributeContextResolver::GetAttributeContext(class UA auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -121169,7 +121169,7 @@ void AReverbVolumeToggleable::OnToggle(class USeqAct_Toggle* Action) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -121186,7 +121186,7 @@ void USeqAct_MITV_Activate::Activated() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -121206,7 +121206,7 @@ int USeqAct_MITV_Activate::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -121225,7 +121225,7 @@ void USeqAct_SetVector::Activated() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -121245,7 +121245,7 @@ int USeqAct_UpdatePhysBonesFromAnim::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -121267,7 +121267,7 @@ int USeqEvent_LOS::GetObjClassVersion() auto flags = fn->FunctionFlags; static auto defaultObj = StaticClass()->CreateDefaultObject(); - BL2SDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(defaultObj, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -121289,7 +121289,7 @@ void ATrigger_LOS::Tick(float DeltaTime) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -121310,7 +121310,7 @@ bool ATriggeredPath::SuggestMovePreparation(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -121333,7 +121333,7 @@ class AActor* ATriggeredPath::SpecialHandling(class APawn* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -121355,7 +121355,7 @@ void ATriggeredPath::OnToggle(class USeqAct_Toggle* inAction) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -121381,7 +121381,7 @@ void ATriggerStreamingLevel::Touch(class AActor* Other, class UPrimitiveComponen auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -121400,7 +121400,7 @@ bool UUICharacterSummary::IsProviderDisabled() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -121421,7 +121421,7 @@ bool UUIGameInfoSummary::IsProviderDisabled() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -121442,7 +121442,7 @@ bool UUIWeaponSummary::IsProviderDisabled() auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ((char *)¶ms) + sizeof(params) - sizeof(unsigned long)); fn->FunctionFlags = flags; @@ -121467,7 +121467,7 @@ class UObject* UVehicleAttributeContextResolver::GetAttributeContext(class UAttr auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); + UnrealSDK::pProcessEvent(this, fn, ¶ms, ¶ms.ReturnValue); fn->FunctionFlags = flags; @@ -121489,7 +121489,7 @@ void AWaterVolume::PlayExitSplash(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -121509,7 +121509,7 @@ void AWaterVolume::UnTouch(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -121529,7 +121529,7 @@ void AWaterVolume::PlayEntrySplash(class AActor* Other) auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } @@ -121555,7 +121555,7 @@ void AWaterVolume::Touch(class AActor* Other, class UPrimitiveComponent* OtherCo auto flags = fn->FunctionFlags; - BL2SDK::pProcessEvent(this, fn, ¶ms, nullptr); + UnrealSDK::pProcessEvent(this, fn, ¶ms, nullptr); fn->FunctionFlags = flags; } diff --git a/src/BL2-SDK.cpp b/src/UnrealSDK.cpp similarity index 98% rename from src/BL2-SDK.cpp rename to src/UnrealSDK.cpp index d5cf9c5e..bd3125b7 100644 --- a/src/BL2-SDK.cpp +++ b/src/UnrealSDK.cpp @@ -6,7 +6,7 @@ #include "CHookManager.h" #include "AntiDebug.h" #include "Util.h" -#include "BL2-SDK.h" +#include "UnrealSdk.h" #include #include "Logging.h" #include "Settings.h" @@ -15,7 +15,7 @@ #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" -namespace BL2SDK +namespace UnrealSDK { UConsole* gameConsole = nullptr; @@ -214,7 +214,7 @@ namespace BL2SDK if (status == PYTHON_MODULE_ERROR && !Settings::DeveloperModeEnabled()) { Util::Popup(L"Python Module Error", - L"A core Python module failed to load correctly, and the SDK cannot continue to run.\n\nThis may indicate that BL2 has been patched and the SDK needs updating."); + L"A core Python module failed to load correctly, and the SDK cannot continue to run.\n\nThis may indicate that the game has been patched and the SDK needs updating."); } else if (status == PYTHON_MODULE_ERROR && Settings::DeveloperModeEnabled()) { diff --git a/src/include/AntiDebug.h b/src/include/AntiDebug.h index 6fc399c1..998a54a1 100644 --- a/src/include/AntiDebug.h +++ b/src/include/AntiDebug.h @@ -2,7 +2,7 @@ #ifndef ANTI_DEBUG_H #define ANTI_DEBUG_H -namespace BL2SDK +namespace UnrealSDK { void HookAntiDebug(); } diff --git a/src/include/MemoryDebug.h b/src/include/MemoryDebug.h index c89f954f..c4da73b9 100644 --- a/src/include/MemoryDebug.h +++ b/src/include/MemoryDebug.h @@ -2,7 +2,7 @@ #ifndef MEMORYDEBUG_H #define MEMORYDEBUG_H -namespace BL2SDK +namespace UnrealSDK { void HookMemoryAllocator(); } diff --git a/src/include/Signatures.h b/src/include/Signatures.h index 1e496b79..43d9ea2e 100644 --- a/src/include/Signatures.h +++ b/src/include/Signatures.h @@ -4,7 +4,7 @@ #include "MemorySignature.h" -namespace BL2SDK +namespace UnrealSDK { namespace Signatures { diff --git a/src/include/BL2SDK/Core/Core_classes.h b/src/include/UnrealEngine/Core/Core_classes.h similarity index 99% rename from src/include/BL2SDK/Core/Core_classes.h rename to src/include/UnrealEngine/Core/Core_classes.h index 8ba5d7f4..39a28ab2 100644 --- a/src/include/BL2SDK/Core/Core_classes.h +++ b/src/include/UnrealEngine/Core/Core_classes.h @@ -1012,7 +1012,7 @@ class UStructProperty : public UProperty public: UScriptStruct* Struct_DONOTUSE; UScriptStruct *GetStruct() { - if (BL2SDK::EngineVersion <= 8630) + if (UnrealSDK::EngineVersion <= 8630) return ((UScriptStruct **)(((char *)this) + 0x74))[0]; else return ((UScriptStruct **)(((char *)this) + 0x80))[0]; @@ -1028,7 +1028,7 @@ class UObjectProperty : public UProperty public: UObject* Object_DONOTUSE; UObject *GetObject() { - if (BL2SDK::EngineVersion <= 8630) + if (UnrealSDK::EngineVersion <= 8630) return ((UObject **)(((char *)this) + 0x74))[0]; else return ((UObject **)(((char *)this) + 0x80))[0]; @@ -1071,7 +1071,7 @@ class UInterfaceProperty : public UProperty public: UClass *InterfaceClass_DONOTUSE; UClass *GetInterfaceClass() { - if (BL2SDK::EngineVersion <= 8630) + if (UnrealSDK::EngineVersion <= 8630) return ((UClass **)(((char *)this) + 0x74))[0]; else return ((UClass **)(((char *)this) + 0x80))[0]; @@ -1115,7 +1115,7 @@ class UBoolProperty : public UProperty public: unsigned int Mask_DONOTUSE; unsigned int GetMask() { - if (BL2SDK::EngineVersion <= 8630) + if (UnrealSDK::EngineVersion <= 8630) return ((unsigned int *)(((char *)this) + 0x74))[0]; else return ((unsigned int *)(((char *)this) + 0x80))[0]; @@ -1128,7 +1128,7 @@ class UArrayProperty : public UProperty public: UProperty *Inner_DONOTUSE; UProperty *GetInner() { - if (BL2SDK::EngineVersion <= 8630) + if (UnrealSDK::EngineVersion <= 8630) return ((UProperty **)(((char *)this) + 0x74))[0]; else return ((UProperty **)(((char *)this) + 0x80))[0]; @@ -1273,7 +1273,7 @@ class UClass : public UState UObject* CreateDefaultObject() { - return BL2SDK::pGetDefaultObject(this, 0); + return UnrealSDK::pGetDefaultObject(this, 0); } static UClass* StaticClass() diff --git a/src/include/BL2SDK/Core/Core_f_structs.h b/src/include/UnrealEngine/Core/Core_f_structs.h similarity index 100% rename from src/include/BL2SDK/Core/Core_f_structs.h rename to src/include/UnrealEngine/Core/Core_f_structs.h diff --git a/src/include/BL2SDK/Core/Core_structs.h b/src/include/UnrealEngine/Core/Core_structs.h similarity index 100% rename from src/include/BL2SDK/Core/Core_structs.h rename to src/include/UnrealEngine/Core/Core_structs.h diff --git a/src/include/BL2SDK/Engine/Engine_classes.h b/src/include/UnrealEngine/Engine/Engine_classes.h similarity index 100% rename from src/include/BL2SDK/Engine/Engine_classes.h rename to src/include/UnrealEngine/Engine/Engine_classes.h diff --git a/src/include/BL2SDK/Engine/Engine_f_structs.h b/src/include/UnrealEngine/Engine/Engine_f_structs.h similarity index 100% rename from src/include/BL2SDK/Engine/Engine_f_structs.h rename to src/include/UnrealEngine/Engine/Engine_f_structs.h diff --git a/src/include/BL2SDK/Engine/Engine_structs.h b/src/include/UnrealEngine/Engine/Engine_structs.h similarity index 100% rename from src/include/BL2SDK/Engine/Engine_structs.h rename to src/include/UnrealEngine/Engine/Engine_structs.h diff --git a/src/include/BL2-SDK.h b/src/include/UnrealSDK.h similarity index 98% rename from src/include/BL2-SDK.h rename to src/include/UnrealSDK.h index 4f0ddaae..f55ab965 100644 --- a/src/include/BL2-SDK.h +++ b/src/include/UnrealSDK.h @@ -1,6 +1,6 @@ #pragma once -#ifndef BL2SDK_H -#define BL2SDK_H +#ifndef UnrealSDK_H +#define UnrealSDK_H #include #include @@ -21,7 +21,7 @@ struct FOutputDevice; struct FArchive; struct FStruct; -namespace BL2SDK +namespace UnrealSDK { typedef void (__thiscall *tProcessEvent)(UObject*, UFunction*, void*, void*); typedef int (tUnrealEH)(unsigned int, struct _EXCEPTION_POINTERS*); diff --git a/src/include/gamedefines.h b/src/include/gamedefines.h index 1764eb0e..ea790b60 100644 --- a/src/include/gamedefines.h +++ b/src/include/gamedefines.h @@ -8,7 +8,7 @@ #include #include "Util.h" #include "stdafx.h" -#include "BL2-SDK.h" +#include "UnrealSDK.h" #include "logging.h" /* @@ -78,25 +78,25 @@ struct FName public: FName(const std::string& FindName) { - if (BL2SDK::EngineVersion <= 8630) - ((BL2SDK::tFNameInitOld)(BL2SDK::pFNameInit))(this, (wchar_t *)Util::Widen(FindName).c_str(), 0, 1, 1, 0); + if (UnrealSDK::EngineVersion <= 8630) + ((UnrealSDK::tFNameInitOld)(UnrealSDK::pFNameInit))(this, (wchar_t *)Util::Widen(FindName).c_str(), 0, 1, 1, 0); else - ((BL2SDK::tFNameInitNew)(BL2SDK::pFNameInit))(this, (wchar_t *)Util::Widen(FindName).c_str(), 0, 1, 1); + ((UnrealSDK::tFNameInitNew)(UnrealSDK::pFNameInit))(this, (wchar_t *)Util::Widen(FindName).c_str(), 0, 1, 1); Logging::LogD("Made FName; Index: %d, Number: %d, Name: %s\n", Index, Number, GetName()); } FName(const std::string& FindName, int number) { - if (BL2SDK::EngineVersion <= 8630) - ((BL2SDK::tFNameInitOld)(BL2SDK::pFNameInit))(this, (wchar_t *)Util::Widen(FindName).c_str(), number, 1, 1, + if (UnrealSDK::EngineVersion <= 8630) + ((UnrealSDK::tFNameInitOld)(UnrealSDK::pFNameInit))(this, (wchar_t *)Util::Widen(FindName).c_str(), number, 1, 1, 0); else - ((BL2SDK::tFNameInitNew)(BL2SDK::pFNameInit))(this, (wchar_t *)Util::Widen(FindName).c_str(), number, 1, 1); + ((UnrealSDK::tFNameInitNew)(UnrealSDK::pFNameInit))(this, (wchar_t *)Util::Widen(FindName).c_str(), number, 1, 1); } static TArray* Names() { - return (TArray*)BL2SDK::pGNames; + return (TArray*)UnrealSDK::pGNames; } const char* GetName() const diff --git a/src/include/stdafx.h b/src/include/stdafx.h index 2710a2f7..38e1921b 100644 --- a/src/include/stdafx.h +++ b/src/include/stdafx.h @@ -23,7 +23,7 @@ #include #pragma comment (lib, "Shlwapi.lib") -namespace BL2SDK +namespace UnrealSDK { extern void* pGObjects; extern void* pGNames; @@ -36,13 +36,13 @@ namespace BL2SDK #include "logging.h" -#include "BL2SDK/Core/Core_structs.h" -#include "BL2SDK/Core/Core_f_structs.h" -#include "BL2SDK/Core/Core_classes.h" +#include "UnrealEngine/Core/Core_structs.h" +#include "UnrealEngine/Core/Core_f_structs.h" +#include "UnrealEngine/Core/Core_classes.h" -#include "BL2SDK/Engine/Engine_structs.h" -#include "BL2SDK/Engine/Engine_f_structs.h" -#include "BL2SDK/Engine/Engine_classes.h" +#include "UnrealEngine/Engine/Engine_structs.h" +#include "UnrealEngine/Engine/Engine_f_structs.h" +#include "UnrealEngine/Engine/Engine_classes.h" #include "TypeMap.h" diff --git a/src/main.cpp b/src/main.cpp index c4c414cfd71301efb234de49520b86c68b71291b..74cf11621e52ffea513dee07e72af3bc46c183aa 100644 GIT binary patch delta 64 zcmeyR(WN<|Mlh5ikD-Vml_8NKhas3Dg&}*QqWs1c2l%;>BsS*?>}Ez5n5-+}3jkDz B5oiDa delta 48 wcmeCu{G~CWhS!O~hrx(Jmm!$Jg~5BGqWs1+2l!dRf}6_)b~8hmlWj$O0YH2VZU6uP