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Commits on Jul 29, 2012
Commits on May 31, 2012
Commits on May 30, 2012
  1. Handle another rare glitch

    committed May 30, 2012
Commits on May 29, 2012
  1. some misc. tweaks

    committed May 29, 2012
  2. handle corner-case glitches

    committed May 29, 2012
  3. Fix collision jitter

    committed May 29, 2012
  4. Implement simple edge-evasion (PypeBros' suggestion)

    On  Thu  May  24, 2012 3:48 pm, PypeBros wrote: some edge‐evasion
    algorithm (à  la 2D‐Zelda) would be nice so that we’re not  stuck
    as soon as we approach a corner.
    
    On  Mon May 28, 2012 7:05 am, PypeBros wrote: In a 3D environment
    with freely positioned direction, you could use the projection of
    your  intended  velocity against the wall (cos normal_angle * ve‐
    locity, iirc) as the collision resulting velocity.
    committed May 29, 2012
Commits on May 26, 2012
Commits on May 10, 2012
  1. Tweak README

    committed May 10, 2012
Commits on Apr 29, 2012
Commits on Apr 13, 2012
  1. Get the game fully working on the real console

    - made the player model low-poly
    - stripped out parts of the 'default' world to get it to load
    committed Apr 13, 2012
Commits on Apr 12, 2012
  1. Update README

    committed Apr 12, 2012
Commits on Mar 9, 2012
  1. tweak README

    committed Mar 9, 2012
Commits on Dec 8, 2011
  1. better control scheme

    committed Dec 8, 2011
Commits on Dec 5, 2011
  1. Remove "ugly hack" in playerTick(), tidy up a few things

    The hack which cancelled collisions with "non-solid" objects
    is no longer needed as all objects write empty bounding
    boxes (as part of their tick routines) when they are not considered solid.
    committed Dec 5, 2011
Commits on Dec 4, 2011
  1. Fix whitespace

    committed Dec 4, 2011
  2. Update Makefile.pc

    committed Dec 4, 2011
Commits on Dec 3, 2011
  1. Improve No$GBA quality rating.

    (I don't know why this is improves the rating, as
    I just have the freeware version)
    committed Dec 3, 2011