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/* Copyright (c) 2018 BlackBerry Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
import UIKit
import CoreData
import GD.Runtime
import GD.SecureStore.CoreData
@UIApplicationMain
class AppDelegate : UIResponder , UIApplicationDelegate, GDiOSDelegate {
var window: UIWindow?
var hasAuthorized:Bool = false
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
window = GDiOS.sharedInstance().getWindow()
GDiOS.sharedInstance().authorize(self)
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
// Saves changes in the application's managed object context before the application terminates.
self.saveContext()
}
func handle(_ anEvent: GDAppEvent) {
switch anEvent.type {
case .authorized:
onAuthorized(anEvent: anEvent)
break;
case .notAuthorized:
self.onNotAuthorized(anEvent: anEvent)
break;
case .remoteSettingsUpdate:
//A change to application-related configuration or policy settings.
break;
case .servicesUpdate:
//A change to services-related configuration.
break;
case .policyUpdate:
//A change to one or more application-specific policy settings has been received.
break;
default:
print("handleEvent \(anEvent.message)")
}
}
func onNotAuthorized(anEvent:GDAppEvent ) {
/* Handle the Good Libraries not authorized event. */
switch anEvent.code {
case .errorActivationFailed: break
case .errorProvisioningFailed: break
case .errorPushConnectionTimeout: break
case .errorSecurityError: break
case .errorAppDenied: break
case .errorAppVersionNotEntitled: break
case .errorBlocked: break
case .errorWiped: break
case .errorRemoteLockout: break
case .errorPasswordChangeRequired:
// an condition has occured denying authorization, an application may wish to log these events
print("onNotAuthorized \(anEvent.message)")
case .errorIdleLockout:
// idle lockout is benign & informational
break
default: assert(false, "Unhandled not authorized event");
}
}
func onAuthorized(anEvent:GDAppEvent ) {
/* Handle the Good Libraries authorized event. */
switch anEvent.code {
case .errorNone:
if (!hasAuthorized) {
// Prepare main storyboard and root view controller
let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: Bundle.main)
let rootViewController = mainStoryboard.instantiateInitialViewController()
self.window?.rootViewController = rootViewController;
hasAuthorized = true
didAuthorize()
}
default:
assert(false, "Authorized startup with an error")
break
}
}
func didAuthorize() -> Void {
print(#file, #function)
}
// MARK: - Core Data stack
lazy var applicationDocumentsDirectory: URL = {
// The directory the application uses to store the Core Data store file. This code uses a directory named "com.good.example.CoreData1" in the application's documents Application Support directory.
let urls = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
return urls[urls.count-1]
}()
lazy var managedObjectModel: NSManagedObjectModel = {
// The managed object model for the application. This property is not optional. It is a fatal error for the application not to be able to find and load its model.
let modelURL = Bundle.main.url(forResource: "Secure_Storage_Sample_Swift", withExtension: "momd")!
return NSManagedObjectModel(contentsOf: modelURL)!
}()
lazy var persistentStoreCoordinator: NSPersistentStoreCoordinator = {
// The persistent store coordinator for the application. This implementation creates and returns a coordinator, having added the store for the application to it. This property is optional since there are legitimate error conditions that could cause the creation of the store to fail.
// Create the coordinator and store
let coordinator = GDPersistentStoreCoordinator(managedObjectModel: self.managedObjectModel)
let url = self.applicationDocumentsDirectory.appendingPathComponent("SingleViewCoreData.sqlite")
var failureReason = "There was an error creating or loading the application's saved data."
do {
try coordinator.addPersistentStore(ofType: GDEncryptedIncrementalStoreType, configurationName: nil, at: url, options: nil)
} catch {
// Report any error we got.
var dict = [String: AnyObject]()
dict[NSLocalizedDescriptionKey] = "Failed to initialize the application's saved data" as AnyObject
dict[NSLocalizedFailureReasonErrorKey] = failureReason as AnyObject
dict[NSUnderlyingErrorKey] = error as NSError
let wrappedError = NSError(domain: "YOUR_ERROR_DOMAIN", code: 9999, userInfo: dict)
// Replace this with code to handle the error appropriately.
// abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
NSLog("Unresolved error \(wrappedError), \(wrappedError.userInfo)")
abort()
}
return coordinator
}()
lazy var managedObjectContext: NSManagedObjectContext = {
// Returns the managed object context for the application (which is already bound to the persistent store coordinator for the application.) This property is optional since there are legitimate error conditions that could cause the creation of the context to fail.
let coordinator = self.persistentStoreCoordinator
var managedObjectContext = NSManagedObjectContext(concurrencyType: .mainQueueConcurrencyType)
managedObjectContext.persistentStoreCoordinator = coordinator
return managedObjectContext
}()
// MARK: - Core Data Saving support
func saveContext () {
if managedObjectContext.hasChanges {
do {
try managedObjectContext.save()
} catch {
// Replace this implementation with code to handle the error appropriately.
// abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
NSLog("Unresolved error \(nserror), \(nserror.userInfo)")
abort()
}
}
}
}