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/****************************************************************************
GLUI User Interface Toolkit
---------------------------
glui_column.cpp - GLUI_Column control class
--------------------------------------------------
Copyright (c) 1998 Paul Rademacher
WWW: http://sourceforge.net/projects/glui/
Forums: http://sourceforge.net/forum/?group_id=92496
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#include "glui_internal_control.h"
/******************************** GLUI_Column::GLUI_Column() ************/
GLUI_Column::GLUI_Column( GLUI_Node *parent, int draw_bar )
{
common_init();
int_val = draw_bar; /* Whether to draw vertical bar or not */
parent->add_control( this );
}
/**************************************** GLUI_Column::draw() ************/
void GLUI_Column::draw( int x, int y )
{
int panel_x, panel_y, panel_w, panel_h, panel_x_off, panel_y_off;
int y_diff;
if ( int_val == 1 ) { /* Draw a vertical bar */
GLUI_DRAWINGSENTINAL_IDIOM
if ( parent() != NULL ) {
get_this_column_dims(&panel_x, &panel_y, &panel_w, &panel_h,
&panel_x_off, &panel_y_off);
y_diff = y_abs - panel_y;
if ( 0 ) {
glLineWidth(1.0);
glBegin( GL_LINES );
glColor3f( .5, .5, .5 );
glVertex2i( -GLUI_XOFF+1, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );
glVertex2i( -GLUI_XOFF+1, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);
glColor3f( 1.0, 1.0, 1.0 );
glVertex2i( -GLUI_XOFF+2, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );
glVertex2i( -GLUI_XOFF+2, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);
glEnd();
}
else {
glLineWidth(1.0);
glBegin( GL_LINES );
glColor3f( .5, .5, .5 );
glVertex2i( -2, 0 );
glVertex2i( -2, h );
/*glVertex2i( 0, -y_diff + GLUI_SEPARATOR_HEIGHT/2 ); */
/*glVertex2i( 0, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2); */
glColor3f( 1.0, 1.0, 1.0 );
glVertex2i( -1, 0 );
glVertex2i( -1, h );
/*glVertex2i( 1, -y_diff + GLUI_SEPARATOR_HEIGHT/2 ); */
/*glVertex2i( 1, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2); */
glEnd();
}
}
}
}