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Accel Game
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Sample Description.
The Accel Game example demonstrates how to use the QtSensors module to navigate
a player through a maze depending on the current input from the acceleration sensor.
You will learn how to:
- Use the QAccelerometer class to read values from the hardware acceleration sensor
- Add Controls dynamically to a Container at runtime
- Trigger C++ functions from QML
- Property binding
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Requirements:
BlackBerry 10 Native SDK Beta 3
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Running the example:
1. Clone the Sample repository.
2. Launch BlackBerry 10 Native SDK Beta 3, and from the File menu, select Import.
3. Expand General, and select Existing Projects into Workspace. Click Next.
4. Browse to the location of your sample directory, and then click OK.
5. The sample project should display in the Projects section.
Click Finish to import the project into your workspace.
6. In the Project Explorer pane, Right-click the project (for example hellocascades)
and select Build Project.
7. In the Project Explorer pane, Right-click the project (for example hellocascades)
and select Run As > BlackBerry C/C++ Application.
8. The application will now install and launch on your device if not you might
have to set up your environment:
http://developer.blackberry.com/cascades/documentation/getting_started/setting_up.html
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