Fix vector assignment in terrain.frag
Apparently some drivers are picky about this. Fixes #1449
checks if vsync is usable (to avoid problems with VM)
Fixed bug in Effect.cpp where glGetActiveUniform is called with a wrong parameter
Fix for addControl(). Rearranged execution. Adds ref before removing control from current parent, avoiding deletion of control.
…is called with a wrong parameter, causing an assertion failure on some graphic cards.
Fixed delete on android text fields
Text boxes delete characters in reaction to the backspace key down event, not the char event. On Android, the key down event was not being passed to the form. This is why only backspace wasn't working.
Changed the Android delete key to be backspace
Fix for DebugMem config on Windows
Fixed issue with multi-touch on virtual gamepad and UI
Overall Ant script in attempt to make Android native build step a bit more convenient
Fixed doxygen error in comment.