Skip to content
This repository
branch: next
Jonathan Hoffmann November 09, 2012
file 175 lines (144 sloc) 5.112 kb
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
/*
* Copyright (c) 2011-2012 Research In Motion Limited.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

#include <bps/virtualkeyboard.h>
#include <bps/navigator.h>
#include <bps/screen.h>
#include <bps/bps.h>
#include <bps/event.h>


#include <glview/glview.h>
#include <GLES/gl.h>

#include <screen/screen.h>
#include <sys/keycodes.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>

#define ANGLE_INCREMENT 3.0f
#define CIRCLE_DEGREES 360.0f

static const GLfloat vertices[] = {
    -0.25f, -0.25f,
     0.25f, -0.25f,
    -0.25f, 0.25f,
     0.25f, 0.25f
};

static const GLfloat colors[] = {
    1.0f, 0.0f, 1.0f, 1.0f,
    1.0f, 1.0f, 0.0f, 1.0f,
    0.0f, 1.0f, 1.0f, 1.0f,
    0.0f, 1.0f, 1.0f, 1.0f
};

static float angle = 0.0;
static bool keyboard_visible = false;

static void
initialize(void *p)
{
    virtualkeyboard_request_events(0);
    virtualkeyboard_show();

    unsigned int surface_width, surface_height;
    glview_get_size(&surface_width, &surface_height);

    glShadeModel(GL_SMOOTH);

    glClearColor(1.0f, 1.0f, 1.0f, 1.0f);

    glViewport(0, 0, surface_width, surface_height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    glOrthof(0.0f, (float) (surface_width) / (float) (surface_height), 0.0f,
            1.0f, -1.0f, 1.0f);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    glTranslatef((float) (surface_width) / (float) (surface_height) / 2, 0.5f,
            0.0f);
}

static void
render(void *p)
{
    glClear(GL_COLOR_BUFFER_BIT);

    glEnableClientState(GL_VERTEX_ARRAY);
    glVertexPointer(2, GL_FLOAT, 0, vertices);

    glEnableClientState(GL_COLOR_ARRAY);
    glColorPointer(4, GL_FLOAT, 0, colors);

    glRotatef(angle, 0.0f, 1.0f, 0.0f);

    glDrawArrays(GL_TRIANGLE_STRIP, 0 , 4);

    glDisableClientState(GL_VERTEX_ARRAY);
    glDisableClientState(GL_COLOR_ARRAY);
}

static void
event(bps_event_t *event, int domain, int code, void *p)
{
    if (virtualkeyboard_get_domain() == domain) {
        switch (code) {
        case VIRTUALKEYBOARD_EVENT_VISIBLE:
            keyboard_visible = true;
            break;
        case VIRTUALKEYBOARD_EVENT_HIDDEN:
            keyboard_visible = false;
            break;
        }
    } else if (screen_get_domain() == domain) {

        screen_event_t screen_event = screen_event_get_event(event);

        int screen_val;
        screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &screen_val);

        switch (screen_val) {
        case SCREEN_EVENT_MTOUCH_TOUCH:
            if (!keyboard_visible) {
                virtualkeyboard_show();
            }
            break;
        case SCREEN_EVENT_KEYBOARD:
            screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_FLAGS, &screen_val);

            if (screen_val & KEY_DOWN) {
                screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_SYM,&screen_val);

                fprintf(stderr, "The '%c' key was pressed\n", (char)screen_val);

                switch (screen_val) {
                case KEYCODE_I:
                    // Display the email layout with "Send" enter key
                    virtualkeyboard_change_options(VIRTUALKEYBOARD_LAYOUT_EMAIL, VIRTUALKEYBOARD_ENTER_SEND);
                    break;
                case KEYCODE_O:
                    // Display the phone layout with "Connect" enter key
                    virtualkeyboard_change_options(VIRTUALKEYBOARD_LAYOUT_PHONE, VIRTUALKEYBOARD_ENTER_CONNECT);
                    break;
                case KEYCODE_P:
                    // Display the default layout with default enter key
                    virtualkeyboard_change_options(VIRTUALKEYBOARD_LAYOUT_DEFAULT, VIRTUALKEYBOARD_ENTER_DEFAULT);
                    break;
                case KEYCODE_H:
                    // Hide the keyboard
                    virtualkeyboard_hide();
                    break;
                case KEYCODE_A:
                    // Increment rotation angle
                    angle = fmod(angle + ANGLE_INCREMENT, CIRCLE_DEGREES );
                    break;
                case KEYCODE_Z:
                    // Decrement rotation angle
                    angle = fmod(angle - ANGLE_INCREMENT, CIRCLE_DEGREES );
                    break;
                default:
                    break;
                }
            }
            break;
        }
    }
}

int
main(int argc, char *argv[])
{
    glview_initialize(GLVIEW_API_OPENGLES_11, &render);
    glview_register_initialize_callback(&initialize);
    glview_register_event_callback(&event);
    return glview_loop();
}
Something went wrong with that request. Please try again.