OGRE (Object-Oriented Graphics Rendering Engine)
C++ C Objective-C Python Java Shell
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Latest commit 8ecc072 Mar 4, 2013 @kwhatmough kwhatmough Merge pull request #8 from kwhatmough/master
Disable mipmapping for render to texture
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README.md

README.md

OGRE

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D, OpenGL and OpenGL ES and provides an interface based on world objects and other intuitive classes.