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Quake3
C C++ Objective-C
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README.md
bar-descriptor.xml Updated and tested on BlackBerry 10 devices using latest SDK.
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README.md

Build/Deploy using BlackBerry Native SDK

Below are the instructions for building the Quake3 (id tech 3) game engine for BlackBerry 10 and PlayBook devices. The game engine source code included in this repository was ported from the open-source (under GPL license) directly from id Software. The Quake3 maps/data files are not covered under the open-source agreement and must be provided by the developers wishing to use the code.

Download the BlackBerry Native SDK 10

http://developer.blackberry.com/native/download/

Add your Quake Maps

  • Copy the *.pk3 map file(s) to the resource/baseq3 directory. (Typically found from your purchased Quake3 CD (testing only) or demo/custom maps.

Building from Momentics IDE

  • Run BlackBerry Momentics IDE.
  • Import the project from the repo directory "Quake3".
  • Build the project.
  • Debug or Run the project.
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