This is a minor issue. Not really a big deal, but I thought I would mention it.
It seems like the SDL_VideoModeOK method does not work properly. It was returning "false" when I tried checking a valid video mode.
Hmm, I had noticed this before but I thought my changes had fixed some of it. Perhaps it has to do with the playbook-specific part of SDL requiring full screen video modes?
I don't have time to investigate at the moment, but I would check what happens if we change the return value from ListModes...
----- Original Message -----
From: Joshua Granick [mailto:firstname.lastname@example.org]
Sent: Tuesday, June 19, 2012 04:13 PM
To: Jeremy Nicholl
Subject: [SDL] SDL_VideoModeOK doesn't seem to work (#25)
Reply to this email directly or view it on GitHub:
This transmission (including any attachments) may contain confidential information, privileged material (including material protected by the solicitor-client or other applicable privileges), or constitute non-public information. Any use of this information by anyone other than the intended recipient is prohibited. If you have received this transmission in error, please immediately reply to the sender and delete this information from your system. Use, dissemination, distribution, or reproduction of this transmission by unintended recipients is not authorized and may be unlawful.