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- Copyright (c) 2012 Research In Motion Limited.
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- See the License for the specific language governing permissions and
- limitations under the License.
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<p>This WebGL sample's primary intent is to provide a number of WebGL concepts working in one place. This is not intended to be a market-ready application for end consumers. While it can be fun to run around the countryside, this is primarily a WebGL learning resource. Some key concepts include:</p>
<li>Image As A Heightmap</li>
<li>Endless Terrain</li>
<li>Colour Shaders</li>
<li>Ambient And Directional Lighting</li>
<li>Texture Shaders / Seamless Skybox</li>
<li>Multitouch Controls</li>
<li>TODO: HTML5 Audio / Web Audio API</li>
<li>TODO: Social Integration (BBM, Scoreloop)</li>
<li>TODO: Monetization (In-App Purchases)</li>
<li>TODO: Multiplayer (Node.js +</li>
<li>TODO: Cut Scenes</li>
<p>Immense thank you to the following people. They might not know how much they helped, but I appreciate it none the less.</p>
<a href="#" uri="">Learning WebGL</a>
<a href="#" uri="">Brandon Jones (toji)</a>
<a href="#" uri="">Jerome Etienne (jetienne)</a>
<a href="#" uri="">Chandler Prall</a>
<a href="#" uri="">Andrea Giammarch</a>
<a href="#" uri="">Paul Irish and Erik Moller</a>
<a href="#" uri="">Ricardo Cabello (mrdoob)</a>
<a href="#" uri="">The Valve Developer Community</a>