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<p>This WebGL sample's primary intent is to provide a number of WebGL concepts working in one place. This is not intended to be a market-ready application for end consumers. While it can be fun to run around the countryside, this is primarily a WebGL learning resource. Some key concepts include:</p>
<ul>
<li>Image As A Heightmap</li>
<li>Endless Terrain</li>
<li>Colour Shaders</li>
<li>Ambient And Directional Lighting</li>
<li>Texture Shaders / Seamless Skybox</li>
<li>Multitouch Controls</li>
<li>TODO: HTML5 Audio / Web Audio API</li>
<li>TODO: Social Integration (BBM, Scoreloop)</li>
<li>TODO: Monetization (In-App Purchases)</li>
<li>TODO: Multiplayer (Node.js + Socket.io)</li>
<li>TODO: Cut Scenes</li>
</ul>
<p>Immense thank you to the following people. They might not know how much they helped, but I appreciate it none the less.</p>
<p>
<a href="#" uri="http://www.learningwebgl.com">Learning WebGL</a>
&nbsp;|&nbsp;
<a href="#" uri="https://github.com/toji/gl-matrix">Brandon Jones (toji)</a>
&nbsp;|&nbsp;
<a href="#" uri="https://github.com/jeromeetienne/virtualjoystick.js">Jerome Etienne (jetienne)</a>
&nbsp;|&nbsp;
<a href="#" uri="http://chandler.prallfamily.com/2011/06/blending-webgl-textures">Chandler Prall</a>
&nbsp;|&nbsp;
<a href="#" uri="http://webreflection.blogspot.ca/2010/09/fragment-and-vertex-shaders-my-way-to.html">Andrea Giammarch</a>
&nbsp;|&nbsp;
<a href="#" uri="http://paulirish.com/2011/requestanimationframe-for-smart-animating">Paul Irish and Erik Moller</a>
&nbsp;|&nbsp;
<a href="#" uri="https://github.com/mrdoob/three.js">Ricardo Cabello (mrdoob)</a>
&nbsp;|&nbsp;
<a href="#" uri="https://developer.valvesoftware.com/wiki/Skybox_(2D)_with_Terragen">The Valve Developer Community</a>
</p>
</div>