(Open) Dominion Simulator to be updated for beta round 15 with preliminary changes
Game Change Log
Round 15 (preliminary)
- Prestige gain: change divisor from 12 to 10.
- Prestige loss: reintroduce prestige loss for hits under 60% (old wiki). Ensure prestige loss for hits 60%—75% if they are subsequent hits that qualify for prestige loss.
- Spy losses: cut in half for info ops, and implement spy loss equivalents for Halfling/Lizardfolk.
- Land generation: switch to 85:65.
- Defensive casualties: new base 3.375/0.75*0.85 = 3.825%.
- Defensive casualties reduction: reduced by land ratio. 75% hit would generate 3.825% * 75% = 2.86875% casualties. Nerfs SPUD.
- WE: Mystic +50p to 1,125p; LBM +25p to 350p, 10r; and Druid -50p to 1,050p.
- SPUD: change pop bonus back to +12.50% and revert elite conversion range.
- Gnome: Juggernaut to a fixed 7 OP.
- Explore formula: changed as per Yami's proposal 2 in this sheet: https://docs.google.com/spreadsheets/d/1VK-but66RWfKVStXznzB6EKE6PuyPh13sKyU_x7FC-w/edit#gid=417348194
- Orc: no change.
- Shrines: change to 5x.
- Global TC: to be implemented.
- Dwarven Cleric -40p
- Gnome gets Racial spell from Dwarf. Miner's Sight (+20% Ore production, replaces Mining Strength.)
- Gnome Juggernaut op to 7.5 (max vs 90% target)
- Nox Nightshade based on swamp instead of built swamp. +100p
- Nox Lich -100p
- Icekin removed 5% platinum bonus, Archmage cost reduced to 825p
- Spirit/Undead +2.5% pop bonus to 15%. Conversion changed to be similar to Dominion Classic.
- Lycanthrope Werewolf -25p, 4/4
- Explore cost increase of 10% removed for both platinum and draftees. 300 acres now have 5 draftees explore cost again.
- Added names to a lot of formulas involving constants for readability purposes.
Simulator Bug fixes
- Redesigned Military page so it uses correct base elite1 and elite2 unit dp and op for e.g. forest based units
- Fixed issue with lumber cost with factories taking DB
- fixed a population bug with WG
- added useless race spell to accommodate mana expenses for other races
- fixed the starting time
- fixed clear sim button
- fixed renaming The Nox to Nox on overview page
- fixed a bug with Nox dp on overview page
- fixed a bug with construction cost involving factories and taking land bonus
- fixed bug with log files where destroying buildings used wrong columns
- fixed an issue with servertime being wrong in logs