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Zoo Of UNusual Dynamical Systems
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Zounds: Zoo Of UNusual Dynamical Systems This is a program for visualizing and interacting with complex cellular automata and other dynamical systems. It uses the GPU to improve the performance of the computationally intensive parts of taking a timestep and manipulating an image. It can load and save images, initialize the system from a file or from the camera, dynamically change the parameters of the system, visualize the system in a few different ways, interact with the data directly via mouse movement, and filter the data to make smoother changes between images. The current version of Zounds implements three different systems: - Jonathan McCabe's Multi-Scale Turing Patterns ("MSTP") - My multi-color variant of MSTP, known as Turing clouds - John Conway's Game of Life My goal with this implementation was to create something that would perform as close to real-time as possible on a HD (1920x1080) display, and that wouldn't require physically touching a computer to interact with. As a result, this is written as a desktop app rather than a Web trinket. It requires effort to get the full effect (see the note at the end of the file "USAGE"), but the results are worth it. ------------------------------------------------------------------------ To build Zounds, just run "make" in the main directory. GNU make is assumed. I don't use fancier build frameworks, because this is a fairly simple C program with not too many dependencies. It requires the OpenCL, OpenGL, and GLUT libraries. If the OpenCV framework is installed, it can use that to read images from a camera. If you need to configure where these libraries are found, edit Makefile.common. Each dynamical system is compiled into a separate binary. You can build an individual binary by running "make" in that system's subdirectory. I've tested this on MacOS (10.13 and 10.14) and Linux (Ubuntu 18.04.1 LTS). I'd welcome patches to get it to build elsewhere. ------------------------------------------------------------------------ More details about how to interact with Zounds are in the file USAGE. The file IMPLEMENTATION has some description about how it works. ------------------------------------------------------------------------ Bug reports, feature suggestions, comments, and questions are all welcome! Contact me (Blake Jones) at blakej@foo.net.
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