Essential or useful code for game dev.
- b_memory.h: region memory management. direct copy of handmade hero
- b_vec.h: 2D, 3D, 4D vectors
- gentle-follow-cam.cpp/.h: follow camera made to mimick a human head and neck. Assumes the use of Irrlicht rendering engine, but it can easily be replaced by editing only a few lines of code.
- b_list.h: bare bones dynamic array, replacement for STL vector
- b_quadtree.h: collision detection