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blender/source/blender/io/collada/ArmatureImporter.h
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| /* | |
| * This program is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU General Public License | |
| * as published by the Free Software Foundation; either version 2 | |
| * of the License, or (at your option) any later version. | |
| * | |
| * This program is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| * GNU General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU General Public License | |
| * along with this program; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
| */ | |
| /** \file | |
| * \ingroup collada | |
| */ | |
| #pragma once | |
| #include "COLLADAFWMorphController.h" | |
| #include "COLLADAFWNode.h" | |
| #include "COLLADAFWUniqueId.h" | |
| #include "BKE_context.h" | |
| #include "BKE_key.h" | |
| #include "DNA_armature_types.h" | |
| #include "DNA_key_types.h" | |
| #include "DNA_object_types.h" | |
| #include "DNA_scene_types.h" | |
| #include "ED_armature.h" | |
| #include "AnimationImporter.h" | |
| #include "ExtraTags.h" | |
| #include "MeshImporter.h" | |
| #include "SkinInfo.h" | |
| #include "TransformReader.h" | |
| #include <map> | |
| #include <vector> | |
| #include "ImportSettings.h" | |
| #include "collada_internal.h" | |
| #include "collada_utils.h" | |
| #define UNLIMITED_CHAIN_MAX INT_MAX | |
| #define MINIMUM_BONE_LENGTH 0.000001f | |
| class ArmatureImporter : private TransformReader { | |
| private: | |
| Main *m_bmain; | |
| Scene *scene; | |
| ViewLayer *view_layer; | |
| UnitConverter *unit_converter; | |
| const ImportSettings *import_settings; | |
| // std::map<int, JointData> joint_index_to_joint_info_map; | |
| // std::map<COLLADAFW::UniqueId, int> joint_id_to_joint_index_map; | |
| BoneExtensionManager bone_extension_manager; | |
| // int bone_direction_row; /* XXX not used */ | |
| float leaf_bone_length; | |
| int totbone; | |
| /* XXX not used */ | |
| // float min_angle; /* minimum angle between bone head-tail and a row of bone matrix */ | |
| #if 0 | |
| struct ArmatureJoints { | |
| Object *ob_arm; | |
| std::vector<COLLADAFW::Node *> root_joints; | |
| }; | |
| std::vector<ArmatureJoints> armature_joints; | |
| #endif | |
| Object *empty; /* empty for leaf bones */ | |
| std::map<COLLADAFW::UniqueId, COLLADAFW::UniqueId> geom_uid_by_controller_uid; | |
| std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> joint_by_uid; /* contains all joints */ | |
| std::vector<COLLADAFW::Node *> root_joints; | |
| std::vector<COLLADAFW::Node *> finished_joints; | |
| std::vector<COLLADAFW::MorphController *> morph_controllers; | |
| std::map<COLLADAFW::UniqueId, Object *> joint_parent_map; | |
| std::map<COLLADAFW::UniqueId, Object *> unskinned_armature_map; | |
| MeshImporterBase *mesh_importer; | |
| /* This is used to store data passed in write_controller_data. | |
| * Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members | |
| * so that arrays don't get freed until we free them explicitly. */ | |
| std::map<COLLADAFW::UniqueId, SkinInfo> | |
| skin_by_data_uid; /* data UID = skin controller data UID */ | |
| #if 0 | |
| JointData *get_joint_data(COLLADAFW::Node *node); | |
| #endif | |
| int create_bone(SkinInfo *skin, | |
| COLLADAFW::Node *node, | |
| EditBone *parent, | |
| int totchild, | |
| float parent_mat[4][4], | |
| bArmature *arm, | |
| std::vector<std::string> &layer_labels); | |
| BoneExtended &add_bone_extended(EditBone *bone, | |
| COLLADAFW::Node *node, | |
| int sibcount, | |
| std::vector<std::string> &layer_labels, | |
| BoneExtensionMap &extended_bones); | |
| void fix_leaf_bone_hierarchy(bArmature *armature, Bone *bone, bool fix_orientation); | |
| void fix_leaf_bone(bArmature *armature, EditBone *ebone, BoneExtended *be, bool fix_orientation); | |
| void fix_parent_connect(bArmature *armature, Bone *bone); | |
| void connect_bone_chains(bArmature *armature, Bone *bone, const int max_chain_length); | |
| void set_pose(Object *ob_arm, | |
| COLLADAFW::Node *root_node, | |
| const char *parentname, | |
| float parent_mat[4][4]); | |
| void set_bone_transformation_type(const COLLADAFW::Node *node, Object *ob_arm); | |
| bool node_is_decomposed(const COLLADAFW::Node *node); | |
| #if 0 | |
| void set_leaf_bone_shapes(Object *ob_arm); | |
| void set_euler_rotmode(); | |
| #endif | |
| Object *get_empty_for_leaves(); | |
| #if 0 | |
| Object *find_armature(COLLADAFW::Node *node); | |
| ArmatureJoints &get_armature_joints(Object *ob_arm); | |
| #endif | |
| Object *create_armature_bones(Main *bmain, SkinInfo &skin); | |
| void create_armature_bones(Main *bmain, std::vector<Object *> &arm_objs); | |
| /** TagsMap typedef for uid_tags_map. */ | |
| typedef std::map<std::string, ExtraTags *> TagsMap; | |
| TagsMap uid_tags_map; | |
| public: | |
| ArmatureImporter(UnitConverter *conv, | |
| MeshImporterBase *mesh, | |
| Main *bmain, | |
| Scene *sce, | |
| ViewLayer *view_layer, | |
| const ImportSettings *import_settings); | |
| ~ArmatureImporter(); | |
| void add_root_joint(COLLADAFW::Node *node, Object *parent); | |
| /* here we add bones to armatures, having armatures previously created in write_controller */ | |
| void make_armatures(bContext *C, std::vector<Object *> &objects_to_scale); | |
| void make_shape_keys(bContext *C); | |
| #if 0 | |
| /* link with meshes, create vertex groups, assign weights */ | |
| void link_armature(Object *ob_arm, | |
| const COLLADAFW::UniqueId &geom_id, | |
| const COLLADAFW::UniqueId &controller_data_id); | |
| #endif | |
| bool write_skin_controller_data(const COLLADAFW::SkinControllerData *data); | |
| bool write_controller(const COLLADAFW::Controller *controller); | |
| COLLADAFW::UniqueId *get_geometry_uid(const COLLADAFW::UniqueId &controller_uid); | |
| Object *get_armature_for_joint(COLLADAFW::Node *node); | |
| void get_rna_path_for_joint(COLLADAFW::Node *node, char *joint_path, size_t count); | |
| /* gives a world-space mat */ | |
| bool get_joint_bind_mat(float m[4][4], COLLADAFW::Node *joint); | |
| void set_tags_map(TagsMap &tags_map); | |
| }; |