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Open Source version of the award-winning physics platformer
C C++ Other
Branch: master
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Gish.xcodeproj SysLord notes demoted, Mac notes
animation Replaced all tga's with png's and also changed the references in code.
audio Made project compilable with VC++ 2008:
cmake-extras add mingw paths to FindVorbis.cmake
externals Made Gish compile again properly under Microsoft Visual Studio 2008
game Merge remote-tracking branch 'acieroid/master'
input Replaced CRLF with LF (if that works now...).
level Added MD5DBs to GishLevelTool
macSDLhack Xcode Project init
math Made project compilable with VC++ 2008:
menu Merge remote branch 'SysLord/master'
music New hell.ogg by Gladius Noctis
parser Made project compilable with VC++ 2008:
physics readability
replay Include some basic asset replacements
sdl Use Linux listfiles code on OS X. Not tested but it should work. It m…
sound Include some basic asset replacements
texture Updated readme textfiles for the TRaK texturesets
tools/gishleveltool Strip background images of the .tga extension.
video Merge remote-tracking branch 'acieroid/master'
.gitignore Xcode Project init
CMakeLists.txt Fixed CMake to compile under ArchLinux
COPYING.txt Open source version of Gish, as released by Cryptic Sea
License.txt Added MD5DBs to GishLevelTool
Makefile.linux Changed png_read_destroy to png_destroy_read_struct. Added libPNG to …
Notes-SysLord.txt SysLord notes demoted, Mac notes
README.markdown SysLord notes demoted, Mac notes
SDL.DLL Made Gish compile again properly under Microsoft Visual Studio 2008
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gish.sln Visual Studio 2010 project files
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gish.vcxproj.filters Visual Studio 2010 project files
gishleveltool.bat Added 'Gishleveltool v0.2', a tool to convert Format10 levels to Form…
main.c Merge remote branch 'SysLord/master'
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README.markdown

How to compile (Linux)

Make sure CMake and the development libraries for SDL, OpenAL and Vorbis are installed. In Debian-based systems, you need to install the following packages:

cmake libsdl1.2-dev libopenal-dev libvorbis-dev

Then simply issue

mkdir build && cd build
cmake ..
make

How to compile (Windows with VS2008)

Download and install the required libraries:

In Visual Studio add to your include-paths:

  • ...\libvorbis-1.3.1\include
  • ...\libogg-1.2.0\include
  • C:\Program Files\OpenAL 1.1 SDK\include
  • ...\SDL-1.2.14_VC8\include
  • ...\SDL_mixer-1.2.11\include

In Visual Studio add to your library-paths:

  • ...\libvorbis-1.3.1\win32\VS2008\libvorbisfile\Win32\Debug
  • ...\libogg-1.2.0\win32\VS2008\Win32\Debug
  • ...\libvorbis-1.3.1\win32\VS2008\libvorbis\Win32\Debug
  • C:\Program Files\OpenAL 1.1 SDK\libs\Win32
  • ...\SDL_mixer-1.2.11\lib
  • ...\SDL-1.2.14_VC8\lib

Open gish.sln and compile.

You will need the following files to be present:

  • OpenAL32.dll
  • SDL.DLL

How to compile (Mac OS X)

Open the Xcode project in the main directory. 'Get info' on the Gish executable and change its working directory to "Project Directory" If the build fails, check the dependencies. The Xcode project currently does not use the ./externals directory:

  • Frameworks: Cocoa, SDL, OpenAL, Ogg, Vorbis Ogg and Vorbis Frameworks built from from http://xiph.org/downloads/ and installed in /Library/Frameworks/.
  • libpng; macports is an option. Change appropriate search paths: Change (Gish target -> get info -> "Header Search Paths") to point to libpng headers. (e.g. /opt/local/include/libpng14/) Using recursive header search of /opt/local/include may slow things down or present conflicts, not recommended.

Note: If you own the original assets, you can use them simply by changing the working directory mentioned above to /Applications/Gish.app/Contents/Resources An note of caution, this will use the original apps user file as well.

How to play

Simply run ./gish or gish.exe. There are some assets included (codenamed the FreeGish project), making Gish a completely free game! There is also one level available, freegish.lvl, you'll find it under "Custom Levels". Try it and replace what you don't like.

If you own the original assets, you may also copy those into this directory. You'll need:

  • animation
  • level
  • music
  • sound
  • texture
  • tile01 ... tile07

Note: this branch has been merged with SysLord, who added a few fun features, documented in Note-SysLord.markdown

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