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Commits on Jun 17, 2011
  1. Made player bigger in relation to blocks, but render blocks at a smal…

    …ler scale. This makes the world look more detailed. Also improved player controls.
    committed Jun 15, 2011
  2. Big refactor of how regions reference their neighboring regions.

    - Regions can now have neighbors in the Y axis as well (to support worlds that are very deep)
    - Change ids from numbers to strings (they would be converted to strings anyway)
    committed Jun 15, 2011
Commits on May 21, 2011
  1. Big rewrite of how entities, regions and worlds are handled. World wi…

    …ll now trigger regionavailable and regionrequired events so that client/server implementations can know when to send/request data.
    committed May 21, 2011
Commits on May 19, 2011
  1. Improved compile script.

    committed May 19, 2011
Commits on May 16, 2011
  1. Fixed variable name typo.

    committed May 16, 2011
Commits on Jan 5, 2011
Commits on Dec 19, 2010
Commits on Dec 17, 2010
  1. Added UI library, which handles input from user. Currently only suppo…

    …rts keyboard input.
    committed Dec 17, 2010
  2. Fixed compile script SVN check.

    committed Dec 17, 2010
Commits on Dec 15, 2010
  1. Collision code now works for both the X axis and the Y axis for arbit…

    …rarily sized entities.
    committed Dec 15, 2010
Commits on Nov 4, 2010
  1. Initial commit.

    committed Nov 4, 2010