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Commits on Nov 8, 2010
  1. Updated MooTools to fix bug.

    committed Nov 8, 2010
  2. Updated for GitHub.

    committed Nov 8, 2010
Commits on Jul 16, 2008
  1. - Added 'CPU Battle'.

    - Fixed a bug with game expirations.
    committed Jul 16, 2008
Commits on Jun 13, 2008
  1. - Inactive games get aborted after a certain amount of time.

    - Player class now has functionality for registering and logging in.
    committed Jun 13, 2008
Commits on Jun 12, 2008
  1. - Refactored GameService object and improved its performance.

    - Bug fixes in UI.
    committed Jun 12, 2008
Commits on Jun 11, 2008
  1. - Improved AI.

    - Several UI improvements.
    committed Jun 11, 2008
  2. - Players can now change their nick.

    - Improved anonymous player code.
    - Now using static file instead of template for HTML.
    - Design improvements.
    committed Jun 11, 2008
Commits on Jun 10, 2008
  1. Adjusted AI.

    committed Jun 10, 2008
  2. The application no longer requires the user to log in. Users that hav…

    …e not logged in will appear as something similar to "Anonymous12345".
    committed Jun 10, 2008
  3. - AI now knows it can win if it needs two tiles to win and has two tu…

    …rns to play, and will ignore any rows that would otherwise require blocking.
    
    - AI now has a "cleverness" variable that should be set in the range of 0 to 1. The variable affects the ability to prioritize moves.
    committed Jun 10, 2008
  4. - Added rule set description to game view (UI.)

    - AI is now aware of how a move affects all rows, not just one.
    committed Jun 10, 2008
Commits on Jun 9, 2008
  1. - Players can now spectate other players' games and see their game hi…

    …story.
    
    - Improved error handling in monkey.Game.move() function.
    committed Jun 9, 2008
  2. - Fixed a rare bug in the UI (hopefully.)

    - Adjusted AI.
    committed Jun 9, 2008
  3. - Made AI code more "elegant."

    - Added "Add CPU player" button to UI.
    committed Jun 9, 2008
  4. - UI makes better use of available information to make it appear more…

    … responsive.
    
    - Added an AI engine. Currently not available in the interface (accessible by calling service method add_cpu_player with game_id parameter.)
    - Begun implementing support for non-Google users to register and log in.
    - Games in play can now be abandoned.
    - Minor optimizations.
    committed Jun 9, 2008
Commits on Jun 6, 2008
  1. - Optimized further.

    - Improved client interface.
    committed Jun 6, 2008
  2. - Plenty of optimizations to keep down CPU usage.

    - Switched from demjson to simplejson.
    - Players can now leave games that haven't started yet.
    - Design improvements.
    committed Jun 6, 2008
Commits on Jun 5, 2008
  1. - Fixed a few bugs.

    - Improved design.
    - Optimized here and there.
    - Now shows whose turn it is in the lobby.
    committed Jun 5, 2008
  2. - Fixed a bug in monkey.RuleSet.is_win().

    - Optimized client interface.
    - Improved design a bit.
    committed Jun 5, 2008
  3. The interface is usable now.

    committed Jun 5, 2008
  4. - Fixed a bunch of bugs and made minor changes here and there.

    - Created JavaScript/HTML client interface. Needs styling.
    committed Jun 5, 2008
Commits on Jun 4, 2008
  1. Web interface is now functional and lets players create rule sets and…

    … games and lets them list, join and play games. A graphical interface still needs to be implemented.
    committed Jun 4, 2008
Commits on Jun 3, 2008
  1. Initial import.

    committed Jun 3, 2008
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