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bdlma_concurrentmultipoolallocator.h
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bdlma_concurrentmultipoolallocator.h
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// bdlma_concurrentmultipoolallocator.h -*-C++-*-
// ----------------------------------------------------------------------------
// NOTICE
//
// This component is not up to date with current BDE coding standards, and
// should not be used as an example for new development.
// ----------------------------------------------------------------------------
#ifndef INCLUDED_BDLMA_CONCURRENTMULTIPOOLALLOCATOR
#define INCLUDED_BDLMA_CONCURRENTMULTIPOOLALLOCATOR
#include <bsls_ident.h>
BSLS_IDENT("$Id: $")
//@PURPOSE: Provide an allocator to manage pools of varying object sizes.
//
//@CLASSES:
// bdlma::ConcurrentMultipoolAllocator: allocator managing varying size pools
//
//@SEE_ALSO: bdlma_concurrentpool, bdlma_concurrentmultipool
//
//@DESCRIPTION: This component provides an allocator,
// 'bdlma::ConcurrentMultipoolAllocator', that implements the
// 'bdlma::ManagedAllocator' protocol and provides an allocator that maintains
// a configurable number of 'bdlma::ConcurrentPool' objects, each dispensing
// memory blocks of a unique size. The 'bdlma::ConcurrentPool' objects are
// placed in an array, starting at index 0, with each successive pool managing
// memory blocks of a size twice that of the previous pool. Each multipool
// allocation (deallocation) request allocates memory from (returns memory to)
// the internal pool managing memory blocks of the smallest size not less than
// the requested size, or else from a separately managed list of memory blocks,
// if no internal pool managing memory block of sufficient size exists. Both
// the 'release' method and the destructor of a
// 'bdlma::ConcurrentMultipoolAllocator' release all memory currently allocated
// via the object.
//..
// ,------------------------.
// ( bcema::MultiPoolAllocator )
// `------------------------'
// | ctor/dtor
// | maxPooledBlockSize
// | numPools
// | reserveCapacity
// V
// ,----------------------.
// ( bdlma::ManagedAllocator )
// `----------------------'
// | release
// V
// ,-----------------.
// ( bslma::Allocator )
// `-----------------'
// allocate
// deallocate
//..
// The main difference between a 'bdlma::ConcurrentMultipoolAllocator' and a
// 'bdlma::ConcurrentMultipool' is that, very often, a
// 'bdlma::ConcurrentMultipoolAllocator' is managed through a
// 'bslma::Allocator' pointer. Hence, every call to the 'allocate' method
// invokes a virtual function call, which is slower than invoking the
// non-virtual 'allocate' method on a 'bdlma::ConcurrentMultipool'. However,
// since 'bslma::Allocator *' is widely used across BDE interfaces,
// 'bdlma::ConcurrentMultipoolAllocator' is more general purposed than a
// 'bdlma::ConcurrentMultipool'.
//
///Configuration at Construction
///-----------------------------
// When creating a 'bdlma::ConcurrentMultipoolAllocator', clients can
// optionally configure:
//
//: 1 NUMBER OF POOLS -- the number of internal pools (the block size managed
//: by the first pool is eight bytes, with each successive pool managing
//: block of a size twice that of the previous pool).
//: 2 GROWTH STRATEGY -- geometrically growing chunk size starting from 1 (in
//: terms of the number of memory blocks per chunk), or fixed chunk size,
//: specified as either:
//: o the unique growth strategy for all pools, or
//: o (if the number of pools is specified) an array of growth strategies
//: corresponding to each individual pool
//: If the growth strategy is not specified, geometric growth is used for all
//: pools.
//: 3 MAX BLOCKS PER CHUNK -- the maximum number of memory blocks within a
//: chunk, specified as either:
//: o the unique maximum-blocks-per-chunk value for all of the pools, or
//: o an array of maximum-blocks-per-chunk values corresponding to each
//: individual pool.
//: If the maximum blocks per chunk is not specified, an
//: implementation-defined default value is used. Note that the maximum
//: blocks per chunk can be configured only if the number of pools is also
//: configured.
//: 4 BASIC ALLOCATOR -- the allocator used to supply memory (to replenish an
//: internal pool, or directly if the maximum block size is exceeded). If
//: not specified, the currently installed default allocator (see
//: 'bslma_default') is used.
//
// A default-constructed multipool allocator has a relatively small,
// implementation-defined number of pools 'N' with respective block sizes
// ranging from '2^3 = 8' to '2^(N+2)'. By default, the initial chunk size,
// (i.e., the number of blocks of a given size allocated at once to replenish a
// pool's memory) is 1, and each pool's chunk size grows geometrically until it
// reaches an implementation-defined maximum, at which it is capped. Finally,
// unless otherwise specified, all memory comes from the allocator that was the
// currently installed default allocator at the time the
// 'bdlma::ConcurrentMultipoolAllocator' was created.
//
// Using the various pooling options described above, we can configure the
// number of pools maintained, whether replenishment should be adaptive (i.e.,
// geometric starting with 1) or fixed at a maximum chunk size, what that
// maximum chunk size should be (which need not be an integral power of 2), and
// the underlying allocator used to supply memory. Note that both GROWTH
// STRATEGY and MAX BLOCKS PER CHUNK can be specified separately either as a
// single value applying to all of the maintained pools, or as an array of
// values, with the elements applying to each individually maintained pool.
//
///Usage
///-----
// This section illustrates intended use of this component.
//
///Example 1: Using a 'bdlma::ConcurrentMultipoolAllocator'
/// - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// A 'bdlma::ConcurrentMultipoolAllocator' can be used to supply memory to
// node-based data structures such as 'bsl::set', 'bsl::list' or 'bsl::map'.
// Suppose we are implementing a container of named graphs data structure,
// where a graph is defined by a set of edges and nodes. The various
// fixed-sized nodes can be efficiently allocated by a
// 'bdlma::ConcurrentMultipoolAllocator'.
//
// First, the edge class, 'my_Edge', is defined as follows:
//..
// class my_Node;
//
// class my_Edge {
// // This class represents an edge within a graph. Both ends of the
// // edge must be connected to nodes.
//
// // DATA
// my_Node *d_first; // first node
// my_Node *d_second; // second node
//
// // ...
//
// public:
// // CREATORS
// my_Edge(my_Node *first, my_Node *second);
// // Create an edge that connects to the specified 'first' and
// // 'second' nodes.
//
// // ...
// };
//
// // CREATORS
// my_Edge::my_Edge(my_Node *first, my_Node *second)
// : d_first(first), d_second(second)
// {
// }
//..
// Then, the node class, 'my_Node', is defined as follows:
//..
// class my_Node {
// // This class represents a node within a graph. A node can be
// // connected to any number of edges.
//
// // DATA
// bsl::set<my_Edge *> d_edges; // set of edges this node connects to
//
// // ...
//
// private:
// // Not implemented:
// my_Node(const my_Node&);
//
// public:
// // TRAITS
// BSLMF_NESTED_TRAIT_DECLARATION(my_Node, bslma::UsesBslmaAllocator);
//
// // CREATORS
// explicit my_Node(bslma::Allocator *basicAllocator = 0);
// // Create a node not connected to any other nodes. Optionally
// // specify a 'basicAllocator' used to supply memory. If
// // 'basicAllocator' is 0, the currently installed default allocator
// // is used.
//
// // ...
// };
//
// // CREATORS
// my_Node::my_Node(bslma::Allocator *basicAllocator)
// : d_edges(basicAllocator)
// {
// }
//..
// Then we define the graph class, 'my_Graph', as follows:
//..
// class my_Graph {
// // This class represents a graph having sets of nodes and edges.
//
// // DATA
// bsl::set<my_Edge> d_edges; // set of edges in this graph
// bsl::set<my_Node> d_nodes; // set of nodes in this graph
//
// // ...
//
// private:
// // Not implemented:
// my_Graph(const my_Graph&);
//
// public:
// // TRAITS
// BSLMF_NESTED_TRAIT_DECLARATION(my_Graph, bslma::UsesBslmaAllocator);
//
// // CREATORS
// explicit my_Graph(bslma::Allocator *basicAllocator = 0);
// // Create an empty graph. Optionally specify a 'basicAllocator'
// // used to supply memory. If 'basicAllocator' is 0, the currently
// // installed default allocator is used.
//
// // ...
// };
//
// my_Graph::my_Graph(bslma::Allocator *basicAllocator)
// : d_edges(basicAllocator)
// , d_nodes(basicAllocator)
// {
// }
//..
// Then finally, the container for the collection of named graphs,
// 'my_NamedGraphContainer', is defined as follows:
//..
// class my_NamedGraphContainer {
// // This class stores a map that index graph names to graph objects.
//
// // DATA
// bsl::map<bsl::string, my_Graph> d_graphMap; // map from graph names to
// // graph
//
// private:
// // Not implemented:
// my_NamedGraphContainer(const my_NamedGraphContainer&);
//
// public:
// // TRAITS
// BSLMF_NESTED_TRAIT_DECLARATION(my_NamedGraphContainer,
// bslma::UsesBslmaAllocator);
//
// // CREATORS
// explicit my_NamedGraphContainer(bslma::Allocator *basicAllocator = 0);
// // Create an empty named graph container. Optionally specify a
// // 'basicAllocator' used to supply memory. If 'basicAllocator' is
// // 0, the currently installed default allocator is used.
//
// // ...
// };
//
// // CREATORS
// my_NamedGraphContainer::my_NamedGraphContainer(
// bslma::Allocator *basicAllocator)
// : d_graphMap(basicAllocator)
// {
// }
//..
// Finally, in 'main', we can create a 'bdlma::ConcurrentMultipoolAllocator'
// and pass it to our 'my_NamedGraphContainer'. Since we know that the maximum
// block size needed is 32 (comes from 'sizeof(my_Graph)'), we can calculate
// the number of pools needed by using the formula specified in the
// "configuration at construction" section:
//..
// largestPoolSize < 2 ^ (N + 2).
//..
// When solved for the above equation, the smallest 'N' that satisfies this
// relationship is 3:
//..
// enum { k_NUM_POOLS = 3 };
//
// bdlma::ConcurrentMultipoolAllocator basicAllocator(k_NUM_POOLS);
//
// my_NamedGraphContainer container(&basicAllocator);
//..
#include <bdlscm_version.h>
#include <bdlma_concurrentmultipool.h>
#include <bdlma_managedallocator.h>
#include <bslma_allocator.h>
#include <bsls_types.h>
namespace BloombergLP {
namespace bdlma {
// ==================================
// class ConcurrentMultipoolAllocator
// ==================================
class ConcurrentMultipoolAllocator : public bdlma::ManagedAllocator {
// This class implements the 'bdlma::ManagedAllocator' protocol to provide
// a thread-safe allocator that maintains a configurable number of 'Pool'
// objects, each dispensing memory blocks of a unique size. The 'Pool'
// objects are placed in an array, with each successive pool managing
// memory blocks of size twice that of the previous pool. Each multipool
// allocation (deallocation) request allocates memory from (returns memory
// to) the internal pool having the smallest block size not less than the
// requested size, or, if no pool manages memory blocks of sufficient
// sized, from a separately managed list of memory blocks. Both the
// 'release' method and the destructor of a 'ConcurrentMultipoolAllocator'
// release all memory currently allocated via the object.
// DATA
ConcurrentMultipool d_multipool; // owned allocator
private:
// NOT IMPLEMENTED
ConcurrentMultipoolAllocator(const ConcurrentMultipoolAllocator&);
ConcurrentMultipoolAllocator& operator=
(const ConcurrentMultipoolAllocator&);
public:
// CREATORS
explicit ConcurrentMultipoolAllocator(
bslma::Allocator *basicAllocator = 0);
explicit ConcurrentMultipoolAllocator(
int numPools,
bslma::Allocator *basicAllocator = 0);
explicit ConcurrentMultipoolAllocator(
bsls::BlockGrowth::Strategy growthStrategy,
bslma::Allocator *basicAllocator = 0);
ConcurrentMultipoolAllocator(
int numPools,
bsls::BlockGrowth::Strategy growthStrategy,
bslma::Allocator *basicAllocator = 0);
ConcurrentMultipoolAllocator(
int numPools,
bsls::BlockGrowth::Strategy growthStrategy,
int maxBlocksPerChunk,
bslma::Allocator *basicAllocator = 0);
// Create a multipool allocator. Optionally specify 'numPools',
// indicating the number of internally created 'Pool' objects; the
// block size of the first pool is 8 bytes, with the block size of each
// additional pool successively doubling. If 'numPools' is not
// specified, an implementation-defined number of pools 'N' -- covering
// memory blocks ranging in size from '2^3 = 8' to '2^(N+2)' -- are
// created. Optionally specify a 'growthStrategy' indicating whether
// the number of blocks allocated at once for every internally created
// 'Pool' should be either fixed or grow geometrically, starting with
// 1. If 'growthStrategy' is not specified, the allocation strategy
// for each internally created 'Pool' object is geometric, starting
// from 1. If 'numPools' is specified, optionally specify a
// 'maxBlocksPerChunk', indicating the maximum number of blocks to be
// allocated at once when a pool must be replenished. If
// 'maxBlocksPerChunk' is not specified, an implementation-defined
// value is used. Optionally specify a 'basicAllocator' used to supply
// memory. If 'basicAllocator' is 0, the currently installed default
// allocator is used. Memory allocation (and deallocation) requests
// will be satisfied using the internally maintained pool managing
// memory blocks of the smallest size not less than the requested size,
// or directly from the underlying allocator (supplied at
// construction), if no internally pool managing memory block of
// sufficient size exists. The behavior is undefined unless
// '1 <= numPools' and '1 <= maxBlocksPerChunk'. Note that, on
// platforms where '8 < bsls::AlignmentUtil::BSLS_MAX_ALIGNMENT',
// excess memory may be allocated for pools managing smaller blocks.
// Also note that 'maxBlocksPerChunk' need not be an integral power of
// 2; if geometric growth would exceed the maximum value, the chunk
// size is capped at that value).
ConcurrentMultipoolAllocator(
int numPools,
const bsls::BlockGrowth::Strategy *growthStrategyArray,
bslma::Allocator *basicAllocator = 0);
ConcurrentMultipoolAllocator(
int numPools,
const bsls::BlockGrowth::Strategy *growthStrategyArray,
int maxBlocksPerChunk,
bslma::Allocator *basicAllocator = 0);
ConcurrentMultipoolAllocator(
int numPools,
bsls::BlockGrowth::Strategy growthStrategy,
const int *maxBlocksPerChunkArray,
bslma::Allocator *basicAllocator = 0);
ConcurrentMultipoolAllocator(
int numPools,
const bsls::BlockGrowth::Strategy *growthStrategyArray,
const int *maxBlocksPerChunkArray,
bslma::Allocator *basicAllocator = 0);
// Create a multipool allocator having the specified 'numPools',
// indicating the number of internally created 'Pool' objects; the
// block size of the first pool is 8 bytes, with the block size of each
// additional pool successively doubling. Optionally specify a
// 'growthStrategy' indicating whether the number of blocks allocated
// at once for every internally created 'Pool' should be either fixed
// or grow geometrically, starting with 1. If 'growthStrategy' is not
// specified, optionally specify 'growthStrategyArray', indicating the
// strategies for each individual 'Pool' created by this object. If
// neither 'growthStrategy' nor 'growthStrategyArray' are specified,
// the allocation strategy for each internally created 'Pool' object
// will grow geometrically, starting from 1. Optionally specify a
// 'maxBlocksPerChunk', indicating the maximum number of blocks to be
// allocated at once when a pool must be replenished. If
// 'maxBlocksPerChunk' is not specified, optionally specify
// 'maxBlocksPerChunkArray', indicating the maximum number of blocks to
// allocate at once for each individually created 'Pool' object. If
// neither 'maxBlocksPerChunk' nor 'maxBlocksPerChunkArray' are
// specified, an implementation-defined value is used. Optionally
// specify a 'basicAllocator' used to supply memory. If
// 'basicAllocator' is 0, the currently installed default allocator is
// used. Memory allocation (and deallocation) requests will be
// satisfied using the internally maintained pool managing memory
// blocks of the smallest size not less than the requested size, or
// directly from the underlying allocator (supplied at construction),
// if no internally pool managing memory block of sufficient size
// exists. The behavior is undefined unless '1 <= numPools',
// 'growthStrategyArray' has at least 'numPools' strategies,
// '1 <= maxBlocksPerChunk' and 'maxBlocksPerChunkArray' have at least
// 'numPools' positive values. Note that, on platforms where
// '8 < bsls::AlignmentUtil::BSLS_MAX_ALIGNMENT', excess memory may be
// allocated for pools managing smaller blocks. Also note that the
// maximum need not be an integral power of 2; if geometric growth
// would exceed a maximum value, the chunk size is capped at that
// value).
virtual ~ConcurrentMultipoolAllocator();
// Destroy this multipool allocator. All memory allocated from this
// allocator is released.
// MANIPULATORS
void reserveCapacity(bsls::Types::size_type size, int numObjects);
// Reserve memory from this multipool allocator to satisfy memory
// requests for at least the specified 'numObjects' having the
// specified 'size' (in bytes) before the pool replenishes. If 'size'
// is 0, this method has no effect. The behavior is undefined unless
// 'size <= maxPooledBlockSize()' and '0 <= numObjects'.
// Virtual Functions
virtual void *allocate(bsls::Types::size_type size);
// Return the address of a contiguous block of maximally aligned memory
// of (at least) the specified 'size' (in bytes). If 'size' is 0, no
// memory is allocated and 0 is returned. If
// 'size > maxPooledBlockSize()', the memory allocation is managed
// directly by the underlying allocator, but will not be pooled . The
// behavior is undefined unless '0 <= size'.
virtual void deallocate(void *address);
// Relinquish the memory block at the specified 'address' back to this
// allocator for reuse. If 'address' is 0, this method has no effect.
// The behavior is undefined unless 'address' was allocated by this
// allocator, and has not already been deallocated.
virtual void release();
// Relinquish all memory currently allocated through this multipool
// allocator.
// ACCESSORS
int numPools() const;
// Return the number of pools managed by this multipool allocator.
bsls::Types::size_type maxPooledBlockSize() const;
// Return the maximum size of memory blocks that are pooled by this
// multipool object. Note that the maximum value is defined as:
//..
// 2 ^ (numPools + 2)
//..
// where 'numPools' is either specified at construction, or an
// implementation-defined value.
};
// ============================================================================
// INLINE DEFINITIONS
// ============================================================================
// ----------------------------------
// class ConcurrentMultipoolAllocator
// ----------------------------------
// CREATORS
inline
ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator(
bslma::Allocator *basicAllocator)
: d_multipool(basicAllocator)
{
}
inline
ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator(
int numPools,
bslma::Allocator *basicAllocator)
: d_multipool(numPools, basicAllocator)
{
}
inline
ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator(
bsls::BlockGrowth::Strategy growthStrategy,
bslma::Allocator *basicAllocator)
: d_multipool(growthStrategy, basicAllocator)
{
}
inline
ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator(
int numPools,
bsls::BlockGrowth::Strategy growthStrategy,
bslma::Allocator *basicAllocator)
: d_multipool(numPools, growthStrategy, basicAllocator)
{
}
inline
ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator(
int numPools,
const bsls::BlockGrowth::Strategy *growthStrategyArray,
bslma::Allocator *basicAllocator)
: d_multipool(numPools, growthStrategyArray, basicAllocator)
{
}
inline
ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator(
int numPools,
bsls::BlockGrowth::Strategy growthStrategy,
int maxBlocksPerChunk,
bslma::Allocator *basicAllocator)
: d_multipool(numPools, growthStrategy, maxBlocksPerChunk, basicAllocator)
{
}
inline
ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator(
int numPools,
const bsls::BlockGrowth::Strategy *growthStrategyArray,
int maxBlocksPerChunk,
bslma::Allocator *basicAllocator)
: d_multipool(numPools, growthStrategyArray, maxBlocksPerChunk, basicAllocator)
{
}
inline
ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator(
int numPools,
bsls::BlockGrowth::Strategy growthStrategy,
const int *maxBlocksPerChunkArray,
bslma::Allocator *basicAllocator)
: d_multipool(numPools, growthStrategy, maxBlocksPerChunkArray, basicAllocator)
{
}
inline
ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator(
int numPools,
const bsls::BlockGrowth::Strategy *growthStrategyArray,
const int *maxBlocksPerChunkArray,
bslma::Allocator *basicAllocator)
: d_multipool(numPools,
growthStrategyArray,
maxBlocksPerChunkArray,
basicAllocator)
{
}
// MANIPULATORS
inline
void ConcurrentMultipoolAllocator::reserveCapacity(
bsls::Types::size_type size,
int numObjects)
{
d_multipool.reserveCapacity(size, numObjects);
}
// ACCESSORS
inline
int ConcurrentMultipoolAllocator::numPools() const
{
return d_multipool.numPools();
}
inline
bsls::Types::size_type ConcurrentMultipoolAllocator::maxPooledBlockSize() const
{
return d_multipool.maxPooledBlockSize();
}
} // close package namespace
} // close enterprise namespace
#endif
// ----------------------------------------------------------------------------
// Copyright 2016 Bloomberg Finance L.P.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ----------------------------- END-OF-FILE ----------------------------------