SketchSynth lets anyone create their own control panels with just a marker and a piece of paper. Once drawn, the controller sends OpenSoundControl (OSC) messages to anything that can receive them; in this case, a simple synthesizer running in Pure Data. It’s a fun toy that also demonstrates the possibilities of adding digital interaction to sketched or otherwise non-digital interfaces.
See this video for more information.
My apologies for the name collision with Shape of Sound's iPad app, Sketch Synth 3D.
To run the application, you need a webcam, a pico projector, and some kind of arm or stand to mount them above a table. The software runs fine on my four-year old ThinkPad, so it should work on any computer made in past few years.
I have made no attempts to run this on anything other than Debian 6 (squeeze), but I don't expect problems running on other distributions. There are no project files for XCode or CodeBlocks, but I don't these will be hard to create if you need them.
You need the release version of openFrameworks 0.7 and Kyle McDonald's ofxCv addon.
If using the newest ofxCv, the project exists in the weird space between openFrameworks 0.7 and the next version (0.71?). My system already had OpenCV 2.3.1 on it, so I used this library instead of the version bundled with ofxOpenCv. If you use the development branches of everything (oF and ofxCv), I think you'll be fine, but I haven't tested it.
The application assumes that the projector and desktop appear as one large screen to the window manager, with the projector on the right of the main screen. This required some hacking to my xorg.conf file to get windows to maximize across both the projector and the laptop screen.
The size of this virtual screen should be set in
main.cpp and you
should change the value of
the width of the primary display.
SketchSynth starts in "setup" mode. The projector should show an alignment rectangle. Click each corner of the rectangle, starting from the upper left and moving clockwise. A shape resembling a plus sign should appear in the center of the rectangle when alignment is complete.
p to enter "play" mode or
e to enter "edit" mode. Press
return to the setup screen, if you need to update the alignment.
Nothing happens in "edit" mode, but it allows you to draw new controls or move the paper around. Make sure nothing is excpet the paper is in the frame when you switch to "play" mode: the first half-second or so is used to set the background and detect the controls.
Once in "play" mode, just touch the controls. There are some tricks to getting a good response, but they're pretty obvious after playing with it for a few minutes.
All OSC messages have the ID of the source control and a value. Addresses are based on control type, for lack of a better scheme. IDs start from 0 for each control type.
/paper/momentary <int> ["on"|"off"]
/paper/toggle <int> ["on"|"off"]
/paper/continuous <int> <float>
/paper/count ["continuous"|"momentary"|"toggle"] <int>
- Unwarping assumes that paper has dimensions proportional to standard letter paper (8.5" x 11"). Other size paper works, but controls are sometimes missed or detected incorrectly.
- There's no disticiton between a hand touching the paper and a hand over the paper. This can make things confusing.
- The paper, control, and hand detection is all very sensitive to illumination. If something doesn't work, try changing the lighting in the area, if you can.