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Commits on Oct 16, 2012
  1. Lookout, Navigator.

    committed Oct 16, 2012
Commits on Oct 11, 2012
  1. Started Seaside expansion.

    18 cards done, but Duration is done wrong: along with cards that
    modify them such as Throne Room and King's Court they should remain in play
    for one turn. Instead, the code discards them as usual and just remembers
    their effects in a temporary list.
    committed Oct 11, 2012
Commits on Oct 7, 2012
  1. Introduced hooks.

    Fixed Coppersmith.
    committed Oct 7, 2012
Commits on Oct 6, 2012
  1. Fix: Throne Room on one-shot Actions.

    Tested Throne Room with itself and Feast.
    committed Oct 6, 2012
  2. Witch test.

    committed Oct 6, 2012
  3. Added a test.

    committed Oct 6, 2012
Commits on Oct 5, 2012
  1. Refactor Reactions.

    Fixed forced split().
    committed Oct 5, 2012
Commits on Oct 4, 2012
  1. Friendlier prompts.

    committed Oct 4, 2012
  2. Replace getInts() with Choose().

    committed Oct 4, 2012
  3. Automate forced split() choices.

    Fixed AI Militia bug.
    committed Oct 4, 2012
Commits on Oct 3, 2012
  1. Handle pickCard() empty case.

    Minor refactoring.
    committed Oct 3, 2012
  2. Next-generation split() and pickHand().

    Bureaucrat fix.
    committed Oct 3, 2012
  3. Add() helper method.

    Fixed Bureaucrat, Chancellor.
    committed Oct 3, 2012
  4. Multiple games per session.

    Fix: inappropriate append() calls.
    committed Oct 3, 2012
Commits on Oct 2, 2012
  1. Can select preset.

    committed Oct 2, 2012
  2. Support multiple network players.

    Yucky hacky lobby.
    committed Oct 2, 2012
Commits on Oct 1, 2012
  1. Fix a couple of race conditions.

    committed Oct 1, 2012
Commits on Sep 29, 2012
  1. Added getBool prompts.

    committed Sep 29, 2012
  2. Minor refactoring.

    committed Sep 29, 2012
Commits on Sep 28, 2012
  1. Fix: initial number of victory cards.

    Support 5- and 6-player games.
    committed Sep 28, 2012
Commits on Sep 26, 2012
  1. All Intrigue cards.

    committed Sep 26, 2012
  2. Most Intrigue cards done.

    Remaining: Masquerade, Torturer, Tribute.
    committed Sep 26, 2012
  3. Pawn, Shanty Town, Steward, Minion, Harem, Nobles.

    Resurrected pickHand() as a split() wrapper.
    committed Sep 26, 2012
  4. Moved simple AI to separate file.

    committed Sep 26, 2012
Commits on Sep 25, 2012
  1. Automatically advance phases.

    Throne Room fix.
    committed Sep 25, 2012
  2. Refactor: DiscardList().

    committed Sep 25, 2012
  3. Moved counters from Player to Game.

    Fixes: Mine, Ironworks.
    
    Ran go fmt.
    committed Sep 25, 2012
  4. Replaced remaining pick() calls.

    committed Sep 25, 2012
  5. Split replacement continues.

    Some bugfixes.
    committed Sep 25, 2012