Commits on Nov 3, 2014
  1. Fixed icon filename.

    committed Nov 3, 2014
Commits on May 9, 2014
  1. v0.4.11

    Use intptr_t to stop compiler warnings.
    Making a release because of the icons by Rusmir Duško.
    committed May 9, 2014
Commits on Sep 24, 2013
  1. Added icons provided by nemysis.

    committed Sep 24, 2013
Commits on Jul 22, 2013
  1. Added Google Code git repository.

    committed Jul 22, 2013
Commits on May 15, 2008
  1. Minor fixes.

    Remove trailing whitespaces.
    Upgrade license to GPLv3.
    Add new keyboard shortcuts to README.
    committed May 15, 2008
  2. Added "public" Makefile target.

    committed May 15, 2008
Commits on May 14, 2008
  1. Use git for version control.

    Converted using one-shot importer script for old tarballs.
    Ben Lynn committed May 14, 2008
Commits on Nov 5, 2006
  1. Sat Nov 4 19:26:33 PST 2006

        Fixed installation bugs reported by Peter Suetterlin.
    Ben Lynn committed Nov 5, 2006
Commits on May 9, 2006
  1. Tue May 9 13:19:01 PDT 2006

        Applied hymie's <> patch. Window caption
        now shows difficulty level.
    Ben Lynn committed May 9, 2006
Commits on Jan 27, 2006
  1. Thu Jan 26 23:44:22 PST 2006

        Changed the font: uses Vera.ttf instead of helmetr.ttf.
    Ben Lynn committed Jan 27, 2006
Commits on Feb 7, 2005
  1. Sun Feb 6 22:55:16 PST 2005

        Applied Dave Dodge's patch (but renamed the levels). He writes:
    This patch against netwalk-0.4.6 adds several features:
      - A new "Giant" difficulty level with a 50x50 arena.
      - A new "Absurd" difficulty level with a 50x50 wrapped arena.
      - The high score window now computes its height instead of
        using fixed values, so that it can adapt to the number of
        difficulty levels.
      - The middle mouse button toggles marking of a cell.  A marked
        cell simply renders with a different background color.  This makes
        it practical to play very large arenas, because you can (for example)
        mark the cells that you know are have the correct orientation.
      - When working with a wrapped arena and pointing the mouse at an edge
        cell, the corresponding cells on the opposite edges will have
        a very light highlight applied to their border.  This makes it
        practical to play very large wrapped arenas.
                                                      -Dave Dodge
    Ben Lynn committed Feb 7, 2005
Commits on Aug 16, 2004
  1. Mon Aug 16 16:25:47 PDT 2004

        Allowed key repeating (to aid textbox editing).
    Ben Lynn committed Aug 16, 2004
Commits on Aug 6, 2004
  1. Sun Jun 27 10:41:49 PDT 2004

        Minor Makefile cleanup.
    Fri Aug  6 13:01:45 PDT 2004
        Implemented suggestions from Denis Klykvin: now loads config file
        from $HOME/.netwalk/ and if it doesn't exist, a default one will be
        Updated outdated README.
    Ben Lynn committed Aug 6, 2004
Commits on Jun 23, 2004
  1. Tue Jun 22 23:13:04 PDT 2004

        Interface is better: shading of widgets, current menu item is highlighted,
        menu item is activated on mouse button up, rather than a second click.
        Split program into a few files.
        Menu drawing code was inefficient.
        Bugfix in in_widget().
        Rearranged "Enter name" window.
        Makefile generates version.h.
        Added comments to beginning of all source files.
    Ben Lynn committed Jun 23, 2004
Commits on Jun 20, 2004
  1. Sat Jun 19 19:36:02 PDT 2004

        Added highlight to cell that mouse is over.
    Ben Lynn committed Jun 20, 2004
Commits on Mar 21, 2003
  1. Fri Mar 21 02:43:53 PST 2003

        More bugfixes (related to shift key handling).
    Fri Mar 21 11:40:56 PST 2003
    Ben Lynn committed Mar 21, 2003
Commits on Mar 17, 2003
  1. Mon Mar 17 15:19:50 PST 2003

        Just realized it crashes on my XP laptop.
        After some code cleanup, the bug mysteriously disappeared.
    Ben Lynn committed Mar 17, 2003
Commits on Jan 10, 2003
  1. Thu Nov 7 00:15:07 PST 2002

        Restarted project in C. I'm in an anti-OOP phase.
        Playable, but missing a few features from my Eiffel version, notably
        the GUI.
    Thu Nov  7 10:56:02 PST 2002
        Added animation when you win.
    Fri Nov  8 10:07:35 PST 2002
        Started GUI. Doing OOP in C.
    Fri Nov  8 17:39:28 PST 2002
        Confused about implementing menus. Code is terrible, but it works.
    Sun Nov 17 13:16:31 PST 2002
        GUI pretty boring. I pick at it every now and then.
        Got around to implementing wrap.
    Wed Dec 25 10:35:55 PST 2002
        Cleaned up colour code. (Eliminated many SDL_MapRGB()'s)
    Mon Dec 30 11:40:27 PST 2002
        Displays elapsed time.
    Wed Jan  1 00:19:28 PST 2003
        More kludges: widget->localx and localy store relative coordinates,
        call widget->computexy() to compute screen coordinates. Submenu items
        locations are computed on the fly.
        Added menu items to change difficulty level, resizes window automatically.
    Sun Jan  2 22:23:14 PST 2003
        Added no_fourway option.
    Mon Jan  6 13:18:52 PST 2003
        Handles SDL_Quit event, doesn't try to initialize audio.
    Mon Jan  6 11:36:14 PST 2003
        Added high scores. Code is very crufty now, will cleanup after release.
    Wed Jan  8 23:50:44 PST 2003
        Added "showmoves" configuration option.
    Thu Jan  9 19:39:21 PST 2003
        Forgot to remove one hardcoded colour (0xffffff for the pulse colour).
    Wed Jan 15 11:03:01 PST 2003
        Released first C version.
    Ben Lynn committed Jan 10, 2003
Commits on Jun 6, 2002
  1. Wed Jun 5 23:07:17 PDT 2002

        Idles for 20ms in inner loop (after reading comment at Linux Game Tome).
    Ben Lynn committed Jun 6, 2002
Commits on Jun 3, 2002
  1. Mon Jun 3 15:21:17 PDT 2002

        Finally added C code for people without SmallEiffel.
        Added minor version number.
    Ben Lynn committed Jun 3, 2002
Commits on Apr 30, 2002
  1. Mon Apr 22 18:05:29 PDT 2002

        Added timer.
        Fixed another par calculation caveat: if the server has all
        four port connected, then rotations shouldn't count at all.
    Mon Apr 22 23:03:16 PDT 2002
        Got rid of compilation warnings.
        GUI code cleanup.
        High score table for "standard" games (9x10).
    	- have buttons for presets: e.g. easy, expert, elite, evil,
        that range from small no wrap games to the largest possible wrap game.
        Or inane, ???, insane, inhuman.
        Or newbie, normal, nerd, neverending/nonsense.
    	- record high scores in each category.
    	- find a GPL font.
    	- put C code in package.
        Then can submit on Freshmeat?
    Tue Apr 23 18:47:00 PDT 2002
        For first game, PRNG seeded with current time.
    Wed Apr 24 16:50:51 PDT 2002
        Now uses GPL fonts so it'll work out of the box.
        Fixed time bug: wasn't updating with system time.
    Sat Apr 27 16:00:51 PDT 2002
        Added primitive listbox widget, can choose preset games.
        High score window now displays one high score per preset.
        Saves high scores to file.
    Tue Apr 30 02:12:40 PDT 2002
        Added stuff to README.
    Ben Lynn committed Apr 30, 2002
Commits on Apr 21, 2002
  1. Sat Apr 20 00:01:25 PDT 2002

        Very hard to improve, because I keep playing it instead of
        Realized my best move counter is flawed: need to ignore
    Sat Apr 20 17:02:23 PDT 2002
        Added "New Game" and "Options" buttons.
        WIDGET's put_geometry all wrong? Container class should handle offsets
        Added options window.
        Added "Quit" button, handles SDL_QUIT event.
        Can adjust height, width.
        Some Makefile fixes, changed win32.config to DOS text file.
    Ben Lynn committed Apr 21, 2002
Commits on Apr 19, 2002
  1. Wed Apr 17 01:05:42 PDT 2002

    Thu Apr 18 17:55:26 PDT 2002
        Cleanup in preparation for release.
    Ben Lynn committed Apr 19, 2002