Skip to content
javascript based RPG
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
images
.gitignore
README.md
dev.html
game.css
index.html
start.js
version 0.1.png

README.md

javascript-text-based-RPG

As I embark on my journey to learn javascript, I have a clear idea of what I want to build. A dwarven-fortress like game in javascript. The game is also used as a fun after-school activity for my students. :-)

There is an online version of this, https://yeoldequiveringcommunistzombies.com/

This is a javascript implementation of a simple ascii art RPG game

  • TODO: smart terrain generation
  • TODO: inventory
  • TODO: achievement / badges / honors (all should be funny)
  • TODO: skills
  • TODO: moving around
  • TODO: edge of the world : how to deal with it?
  • TODO: item name generator
  • TODO: building screen
  • TODO: a wilderness zone
  • TODO: a town zone
  • TODO: a space zone (really - I have big plans for interplanetary travel)
  • TODO: a combat zone
  • TODO: a store zone (buy / sell)
  • TODO: a character sheet zone
  • TODO: a quest zone (give/receive quests)
  • TODO: maybe a crafting zone to craft stuff
  • TODO: an event zone, so after X number of turns we can trigger events
  • TODO: animals
  • TODO: NPC's
  • TODO: add credits
  • TODO: help screen, ditch tooltips
  • HINT: throw new Error("Something went badly wrong!");
  • LEARNED: about shallow copies. Thanks stackoverflow
  • TODO: make alert messages more random, funny and meaningful
  • TODO: add to credits https://game-icons.net/
  • TODO: add skill and eqipment into chnace to block successfully
  • TODO: Ryan: add health bar for monsters during combat
  • TODO: add Joe's all you can eat buffet
  • TODO: foo

== DONE STUFF ==

  • TODO: add image for death
  • TODO: after death, dont allow movement.
  • TODO: remove bear trap after its been triggered
  • TODO: player object
  • TODO: put listener into a function.
  • TODO: death
  • TODO: different trees
  • TODO: when dead after combat dont allow attacking to continue
  • TODO: rationally deal with images / icons / etc..
  • TODO: changelog (this is on github)
You can’t perform that action at this time.