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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qbsp.h"
#include "botlib/aasfile.h"
#include "aas_create.h"
//===========================================================================
// try to melt the windings of the two faces
// FIXME: this is buggy
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_MeltFaceWinding(tmp_face_t *face1, tmp_face_t *face2)
{
int i, n;
int splits = 0;
winding_t *w2, *neww;
plane_t *plane1;
#ifdef DEBUG
if (!face1->winding) Error("face1 %d without winding", face1->num);
if (!face2->winding) Error("face2 %d without winding", face2->num);
#endif //DEBUG
w2 = face2->winding;
plane1 = &mapplanes[face1->planenum];
for (i = 0; i < w2->numpoints; i++)
{
if (PointOnWinding(face1->winding, plane1->normal, plane1->dist, w2->p[i], &n))
{
neww = AddWindingPoint(face1->winding, w2->p[i], n);
FreeWinding(face1->winding);
face1->winding = neww;
splits++;
} //end if
} //end for
return splits;
} //end of the function AAS_MeltFaceWinding
//===========================================================================
// melt the windings of the area faces
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_MeltFaceWindingsOfArea(tmp_area_t *tmparea)
{
int side1, side2, num_windingsplits = 0;
tmp_face_t *face1, *face2;
for (face1 = tmparea->tmpfaces; face1; face1 = face1->next[side1])
{
side1 = face1->frontarea != tmparea;
for (face2 = tmparea->tmpfaces; face2; face2 = face2->next[side2])
{
side2 = face2->frontarea != tmparea;
if (face1 == face2) continue;
num_windingsplits += AAS_MeltFaceWinding(face1, face2);
} //end for
} //end for
return num_windingsplits;
} //end of the function AAS_MeltFaceWindingsOfArea
//===========================================================================
// melt the windings of the faces of all areas
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_MeltAreaFaceWindings(void)
{
tmp_area_t *tmparea;
int num_windingsplits = 0;
Log_Write("AAS_MeltAreaFaceWindings\r\n");
qprintf("%6d edges melted", num_windingsplits);
//NOTE: first convex area (zero) is a dummy
for (tmparea = tmpaasworld.areas; tmparea; tmparea = tmparea->l_next)
{
num_windingsplits += AAS_MeltFaceWindingsOfArea(tmparea);
qprintf("\r%6d", num_windingsplits);
} //end for
qprintf("\n");
Log_Write("%6d edges melted\r\n", num_windingsplits);
} //end of the function AAS_MeltAreaFaceWindings
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