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Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "q3files.h"
//#include "surfaceflags.h"
extern int q3_nummodels;
extern q3_dmodel_t *q3_dmodels;//[MAX_MAP_MODELS];
extern int q3_numShaders;
extern q3_dshader_t *q3_dshaders;//[Q3_MAX_MAP_SHADERS];
extern int q3_entdatasize;
extern char *q3_dentdata;//[Q3_MAX_MAP_ENTSTRING];
extern int q3_numleafs;
extern q3_dleaf_t *q3_dleafs;//[Q3_MAX_MAP_LEAFS];
extern int q3_numplanes;
extern q3_dplane_t *q3_dplanes;//[Q3_MAX_MAP_PLANES];
extern int q3_numnodes;
extern q3_dnode_t *q3_dnodes;//[Q3_MAX_MAP_NODES];
extern int q3_numleafsurfaces;
extern int *q3_dleafsurfaces;//[Q3_MAX_MAP_LEAFFACES];
extern int q3_numleafbrushes;
extern int *q3_dleafbrushes;//[Q3_MAX_MAP_LEAFBRUSHES];
extern int q3_numbrushes;
extern q3_dbrush_t *q3_dbrushes;//[Q3_MAX_MAP_BRUSHES];
extern int q3_numbrushsides;
extern q3_dbrushside_t *q3_dbrushsides;//[Q3_MAX_MAP_BRUSHSIDES];
extern int q3_numLightBytes;
extern byte *q3_lightBytes;//[Q3_MAX_MAP_LIGHTING];
extern int q3_numGridPoints;
extern byte *q3_gridData;//[Q3_MAX_MAP_LIGHTGRID];
extern int q3_numVisBytes;
extern byte *q3_visBytes;//[Q3_MAX_MAP_VISIBILITY];
extern int q3_numDrawVerts;
extern q3_drawVert_t *q3_drawVerts;//[Q3_MAX_MAP_DRAW_VERTS];
extern int q3_numDrawIndexes;
extern int *q3_drawIndexes;//[Q3_MAX_MAP_DRAW_INDEXES];
extern int q3_numDrawSurfaces;
extern q3_dsurface_t *q3_drawSurfaces;//[Q3_MAX_MAP_DRAW_SURFS];
extern int q3_numFogs;
extern q3_dfog_t *q3_dfogs;//[Q3_MAX_MAP_FOGS];
extern char q3_dbrushsidetextured[Q3_MAX_MAP_BRUSHSIDES];
void Q3_LoadBSPFile(struct quakefile_s *qf);
void Q3_FreeMaxBSP(void);
void Q3_ParseEntities (void);