Permalink
Join GitHub today
GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.
Sign up
Fetching contributors…
Cannot retrieve contributors at this time.
Cannot retrieve contributors at this time
| module Lec17 where | |
| import Prelude hiding (const, take, iterate) | |
| import Debug.Trace | |
| {- LECTURE 17 : LAZY EVALUATION AND INFINITE DATA | |
| This lecture is about how Haskell evaluates programs, which is | |
| not the same as how most programming languages work. Haskell employs | |
| 'lazy evaluation', which means that values are never computed | |
| unless they are needed, and the 'same' value is never computed more | |
| than once. | |
| CREDITS: The 'inc', 'neverFinish', 'square' and 'sumList' examples | |
| are taken from Hutton's "Programming in Haskell", 2nd ed, Chapter | |
| 15. The 'findSqrt' example is taken from the paper "Why Functional | |
| Programming Matters" by John Hughes (link in the online notes). -} | |
| {- Part I : How Haskell Evaluates Functions | |
| Here is a simple function: -} | |
| inc :: Int -> Int | |
| inc n = n + 1 | |
| {- How is the following evaluated? | |
| inc (2*3) | |
| We'll look at two different strategies for evaluating this | |
| function, which differ in the order that things happen. | |
| The first strategy is 'Call by Value': | |
| inc (2*3) | |
| = { multiply 2 and 3 } | |
| inc 6 | |
| = { definition of 'inc' } | |
| 6 + 1 | |
| = { add } | |
| 7 | |
| 'Call-by-Value' is so-called because it evaluates the arguments of | |
| functions to values before applying them. | |
| The second strategy is 'Call by Name': | |
| inc (2*3) | |
| = { definition of 'inc' } | |
| (2*3) + 1 | |
| = { multiply } | |
| 6 + 1 | |
| = { add } | |
| 7 | |
| 'Call-by-Name' is so called because it just passes expressions | |
| whole to functions (i.e., a 'name' for the value). | |
| There are other strategies (we will look at Call-by-Need below). We | |
| could, in theory, mix multiple strategies within one language. Most | |
| languages pick one or the other to be the default, and offer the | |
| other via some special mechanism. -} | |
| {- Part II : Termination Behaviour | |
| Is there any difference between the two strategies? For programs | |
| that terminate under both, they will always compute the same | |
| answer. But there is a difference when we have programs that may | |
| not terminate. | |
| Here is a function that will never terminate if we evaluate it to | |
| get an answer: -} | |
| neverFinish :: Int | |
| neverFinish = 1 + neverFinish | |
| {- Here is a function that always returns its first argument, and | |
| ignores its second: -} | |
| const :: a -> b -> a | |
| const a b = a | |
| {- What does this do? | |
| const 1 neverFinish | |
| Under 'Call by Value': | |
| const 1 neverFinish | |
| = | |
| const 1 (1 + neverFinish) | |
| = | |
| const 1 (1 + (1 + neverFinish)) | |
| = | |
| ... | |
| = | |
| const 1 (1 + ... (1 + neverFinish)) | |
| = | |
| ... | |
| Under 'Call by Name' | |
| const 1 neverFinish | |
| = { definition of 'const' } | |
| 1 | |
| In fact, if there is *any* evaluation sequence that terminates, | |
| then CBN will also terminate and give the same answer. Intuitively, | |
| this is because it puts off doing any work until as late as | |
| possible. Call-by-Value is sometimes refered to as 'eager', in | |
| contrast. -} | |
| {- Part III : Sharing, and Lazy Evaluation | |
| Since Call-by-Name has this nice property in terms of termination | |
| behaviour, it seems like it would be a good idea to build a | |
| language around it. However, straightforward application of the | |
| Call-by-Name strategy would lead to repeated work. Here is a | |
| function that uses its argument twice: -} | |
| square :: Int -> Int | |
| square x = x * x | |
| {- Under Call-by-Name, we get the following evaluation sequence: | |
| square (2*3) | |
| = { definition of square } | |
| (2*3) * (2*3) | |
| = { multiply } | |
| 6 * (2*3) | |
| = { multiply } | |
| 6 * 6 | |
| = { multiply } | |
| 36 | |
| But with Call-by-Value: | |
| square (2*3) | |
| = { multiply } | |
| square 6 | |
| = { definition of square } | |
| 6 * 6 | |
| = { multiply } | |
| 36 | |
| which avoids computing '2*3' twice. | |
| To retain Call-by-Name's useful infinite loop avoiding properties, | |
| and also get Call-by-Value's property of avoiding repeated work, | |
| Haskell uses sharing to avoid repeated work. This means that | |
| expressions like the '2*3' above get given a unique name and are | |
| evaluated at most once. The following evaluation sequence | |
| demonstrates how this works: | |
| square (2*3) | |
| = { give '2*3' a name so it can be shared } | |
| let x = 2*3 in square x | |
| = { definition of square } | |
| let x = 2*3 in x * x | |
| = { multiply (forced by '*') } | |
| let x = 6 in x * x | |
| = { fetch 'x' } | |
| let x = 6 in 6 * 6 | |
| = { multiply } | |
| let x = 6 in 36 | |
| = { garbage collect } | |
| 36 | |
| This evaluation strategy is called 'Lazy evaluation', or | |
| 'Call-by-Need': | |
| 1. Expressions are not evaluated until needed (like | |
| Call-by-Name). | |
| 2. Expressions are not evaluated more than once (like | |
| Call-by-Value). | |
| This strategy is realised by sharing computations that may be used | |
| more than once. Normally, we cannot observe the sharing within a | |
| Haskell program. This is done in order to allow for programs to be | |
| refactored more easily without having to make sure that the sharing | |
| behaviour is preserved. | |
| However, for the purposes of debugging, GHCi provides a feature | |
| that allows us to print the value of a variable without evaluating | |
| it, using ':sprint <variable name>'. | |
| It also has a facility to add a side-effecting trace message to any | |
| value that gets printed when it is evaluated. | |
| First we enter two expressions and give them names: | |
| > let x = 5 :: Int | |
| > let y = x * x | |
| We had to explicitly say that '5' is an 'Int' because otherwise | |
| Haskell doesn't know if we mean '5 :: Int', '5 :: Double', '5 :: | |
| Float', or '5 :: Integer'. | |
| Now if we look at 'x' with :sprint we can see that it is a value: | |
| > :sprint x | |
| x = 5 | |
| But if we look at 'y', we can see that it has not yet been | |
| evaluated, as indicated by the '_': | |
| > :sprint y | |
| y = _ | |
| If we ask for 'y' explicitly: | |
| > y | |
| 25 | |
| Then using :sprint again will show us that 'y' now points to a | |
| value: | |
| > :sprint y | |
| y = 25 | |
| This demonstrates that values are not evaluated unless they are | |
| needed. Another example is the following, which creates two | |
| suspended computations 'y' and 'z', and then only uses one of them: | |
| > let x = 5 :: Int | |
| > let y = x * x | |
| > let z = x + x | |
| > let a = const y z | |
| We can visualise what is going on here as a graph, with variables | |
| either pointing to values (like 'x' points to '5') or to | |
| expressions that are yet to be evaluated (like 'y' points to 'x * | |
| x'). | |
| x-----------5 | |
| _____|_____ | |
| / / \ \ | |
| | | | | | |
| /--- x * x x + x ---\ | |
| / \ / \ | |
| y \ / z | |
| const y z | |
| | | |
| a | |
| Inspecting 'y', 'z', and 'a' shows that no computation has happened | |
| yet: | |
| > :sprint y | |
| y = _ | |
| > :sprint z | |
| z = _ | |
| > :sprint a | |
| a = _ | |
| If we request the value of 'a', then we get it: | |
| > a | |
| 25 | |
| And we can see that 'y' and 'a' are now resolved to values: | |
| > :sprint y | |
| y = 25 | |
| > :sprint a | |
| a = 25 | |
| But 'z' is still unevaluated: | |
| > :sprint z | |
| z = _ | |
| The graph now looks like: | |
| x-----------5 | |
| |_____ | |
| \ \ | |
| | | | |
| ------25 x + x ---- | |
| / \ \ | |
| y \ z | |
| \ | |
| | | |
| a | |
| (Notice that 'y' and 'a' point to the same '25'). | |
| These examples show us that values are not evaluated unless they | |
| are needed, but not that they are only evaluated once. To see this, | |
| we can use a special function defined in the 'Debug.Trace' module | |
| that allows us to attach a string to be printed whenever an | |
| expression is evaluated. | |
| The 'trace' function takes a string and a value and returns the | |
| value. As a side effect it also prints the string. Note that this | |
| doesn't use the IO monad to do side-effects -- it is strictly | |
| speaking not a 'pure' functional programming. However it is very | |
| useful for debugging. | |
| Here's how to use it. We create three named expressions, 'x', 'y', | |
| 'z', but we wrap 'y' in a trace function. When we request the value | |
| of 'z', this requests the value of 'y' twice. Due to laziness, we | |
| only do the work once. We can see this because "Evaluating 'y'" is | |
| only printed once. The second time, 'y' just returns '25', and | |
| nothing is printed. | |
| λ> let x = 5 :: Int | |
| λ> let y = trace "Evaluating 'y'" (x * x) | |
| λ> let z = y + y | |
| λ> z | |
| Evaluating 'y' | |
| 50 | |
| -} | |
| {- Part IV : Laziness, Procrastination, and Strictness | |
| Laziness is not always the best strategy. | |
| Here is a function that sums up a list, using the accumulator | |
| pattern we've seen several times in this course: -} | |
| sumList :: Int -> [Int] -> Int | |
| sumList accum [] = accum | |
| sumList accum (x:xs) = sumList (accum + x) xs | |
| {- Evaluation under Call-by-Value: | |
| sumList 0 [1,2,3] | |
| = | |
| sumList (0+1) [2,3] | |
| = | |
| sumList 1 [2,3] | |
| = | |
| sumList (1+2) [3] | |
| = | |
| sumList 3 [3] | |
| = | |
| sumList (3+3) [] | |
| = | |
| sumList 6 [] | |
| = | |
| 6 | |
| Evaluation under Call-by-Name or Lazy Evaluation: | |
| sumList 0 [1,2,3] | |
| = | |
| sumList (0+1) [2,3] | |
| = | |
| sumList ((0+1)+2) [3] | |
| = | |
| sumList (((0+1)+2)+3) [] | |
| = | |
| ((0+1)+2)+3 | |
| = | |
| (1+2)+3 | |
| = | |
| 3+3 | |
| = | |
| 6 | |
| The difference is that the lazy strategy doesn't do any of the | |
| actual adding until we get to the end of the list. In contrast, | |
| the Call-by-Value strategy does the addition 'eagerly'. | |
| For long lists, the 0+1+2+3+4+5+... builds up and is not evaluated | |
| until the end of the list. Putting off this suspended computation | |
| to be done later consumes a large amount memory, and is known as a | |
| "space leak". | |
| This can lead to surprising behaviour, and can cause seemingly | |
| simple programs to run out of memory and crash. | |
| The fix in this case is to use strict application: -} | |
| sumStrict :: Int -> [Int] -> Int | |
| sumStrict accum [] = accum | |
| sumStrict accum (x:xs) = (sumStrict $! (accum+x)) xs | |
| {- The strict application operator: | |
| ($!) :: (a -> b) -> a -> b | |
| is 'magic' in the sense that it cannot be implemented in 'normal' | |
| Haskell. It evaluates the second argument before applying the | |
| function to it. With strict evaluation we get the 'Call-by-Value' | |
| behaviour as above. | |
| This function is actually implemented in terms of Haskell's basic | |
| function for forcing evaluation, called 'seq': | |
| seq :: a -> b -> b | |
| 'seq' always just returns its second argument, but only if its | |
| first argument can be evaluated to a 'head' value (this means that | |
| it only goes as far as the top most constructor. So, for example, | |
| if the first argument does not terminate, then 'seq' does not | |
| terminate: | |
| > seq neverFinish 1 | |
| <Ctrl-C> | |
| Interrupted. | |
| However, 'seq' is shallow in the sense that it only looks to | |
| evaluate its first argument to the "first constructor". For | |
| example: | |
| > seq [1..] 1 | |
| 1 | |
| Even though '[1..]' is an infinite list and can never be completely | |
| evaluated, it can be evaluated until it gets to the first ':' | |
| constructor. At this point, 'seq' returns its second argument. | |
| We can now use 'seq' to implement '$!': | |
| ($!) f a = a `seq` f a | |
| So 'seq' forces the argument 'a', and then applies 'f' to 'a'. Due | |
| to sharing, this means that the 'a' that 'f' sees has been | |
| evaluated down to a 'head' value. | |
| (Note: in versions of GHC >= 7.10, this is not actually how '$!' is | |
| implemented, due to interactions with GHC's optimiser. The '$!' in | |
| the standard library is actually implemented using strict pattern | |
| matching: | |
| ($!) f a = let !va = a in f va | |
| See https://ghc.haskell.org/trac/ghc/ticket/2273 for more details) | |
| -} | |
| {- Part V : Infinite Data | |
| So lazy evaluation has some benefits -- it only computes as much as | |
| it needs to -- and some downsides -- it can put off doing some | |
| computations for so long that the cost of storing the computation | |
| vastly outweighs the cost of doing the computation and storing the | |
| result. Many (most) language designers have taken the view that | |
| lazy evaluation is not worth the potential problems with space | |
| leaks and the need for instances of 'seq' or '$!' in the right | |
| places to keep space usage under control. | |
| However, a major benefit of lazy evaluation is the ease of handling | |
| infinite data, and the modularity benefits this can give to | |
| programs. | |
| Here is a function that generates infinite lists: -} | |
| upFrom :: Int -> [Int] | |
| upFrom i = i : upFrom (i+1) | |
| {- Trying to print out 'upFrom 0' will never terminate, but we can use | |
| various other functions to slice off bits of it. For example, | |
| 'take' takes some prefix of a list: -} | |
| take :: Int -> [a] -> [a] | |
| take 0 _ = [] | |
| take n (x:xs) = x : take (n-1) xs | |
| {- So: | |
| > take 5 (upFrom 0) | |
| [0,1,2,3,4] | |
| The benefit of laziness is that we don't have to make the decision | |
| that we are going to only take 5 elements of the list until the | |
| very end. If we were to implement this in a language that could | |
| only handle finite data, we would have to change 'upFrom' to take | |
| the number of elements that we needed. With laziness, we can do | |
| multiple manipulations to the list before deciding how many | |
| elements to use. Due to the pervasive laziness in Haskell, the | |
| functions that we've written to work on finite lists automatically | |
| work on infinite lists too (when this makes sense -- reversing an | |
| infinite list is not easy!): | |
| > let numbers = upFrom 0 | |
| > let evens = filter (\x -> x `mod` 2 == 0) numbers | |
| > let odds = filter (\x -> x `mod` 2 == 1) numbers | |
| > let square_evens = map (\x -> x * x) evens | |
| > let added_up = map (\(x,y) -> x+y) (zip square_evens odds) | |
| > take 10 added_up | |
| [1,7,21,43,73,111,157,211,273,343] | |
| Laziness is useful for making programs more modular. Here is an | |
| example of finding square roots by generating an infinite list of | |
| approximations and then, separately, deciding how to cut it off | |
| (taken from the paper "Why Functional Programming Matters" by John | |
| Hughes: | |
| https://www.cs.kent.ac.uk/people/staff/dat/miranda/whyfp90.pdf | |
| which is quite readable and uses a syntax very similar to Haskell.) | |
| The following function takes a number 'n' and a guess 'x' at the | |
| square root of 'n' and returns a better guess, using the | |
| Newton-Raphson technique for repeatedly getting better | |
| approximations to roots of some polynomial: -} | |
| next :: Double -> Double -> Double | |
| next n x = (x + n/x)/2 | |
| {- If we can find a non-zero value 'x' such that | |
| next n x = x | |
| Then we have the square root of 'n'. This is because: | |
| (x + n/x)/2 = x | |
| <=> | |
| x + n/x = 2*x | |
| <=> | |
| n/x = x | |
| <=> | |
| n = x*x | |
| From the theory of Newton-Raphson root finding algorithms, we can | |
| approximate this value by starting from some initial guess and then | |
| repeatedly applying 'next n'. | |
| We can use this idea to generate an infinite list of | |
| approximations, using a function to repeatedly apply a function | |
| starting from a seed value (this is defined in the standard library | |
| as well): -} | |
| iterate :: (a -> a) -> a -> [a] | |
| iterate f a = a : iterate f (f a) | |
| {- So 'iterate (next 2) 1' will give us an infinite list of | |
| approximations of the square root of 2, starting with the initial | |
| guess '1': | |
| λ> iterate (next 2) 1 | |
| [1.0,1.5,1.4166666666666665,1.4142156862745097,1.4142135623746899, | |
| 1.414213562373095,1.414213562373095,1.414213562373095, | |
| 1.414213562373095,1.414213562373095 | |
| <Ctrl-C> | |
| Interrupted | |
| But how do we know when to stop? | |
| One way is to stop when the difference between two approximations | |
| is smaller than 'some small number': -} | |
| within :: Double -> [Double] -> Double | |
| within eps (a:b:xs) | abs (a-b) < eps = b | |
| within eps (_:b:xs) = within eps (b:xs) | |
| {- Now we can plug together 'within' and 'iterate (next n) 1' to make a | |
| square root finder: -} | |
| findSqrt :: Double -> Double | |
| findSqrt n = within 0.0000001 (iterate (next n) 1) | |
| {- And it works if we check against the built-in 'sqrt' function: | |
| λ> findSqrt 2 | |
| 1.414213562373095 | |
| λ> sqrt 2 | |
| 1.4142135623730951 | |
| However, when the number is small, using 'within' to cut off the | |
| search doesn't necessarily give a good answer: | |
| λ> findSqrt 0.00001 | |
| 3.1622776602038957e-3 | |
| λ> sqrt 0.00001 | |
| 3.1622776601683794e-3 | |
| When the numbers are small, a better strategy is to cut off when | |
| the ratio between two numbers in the sequence is close to 1: -} | |
| relative :: Double -> [Double] -> Double | |
| relative eps (a:b:xs) | abs (a/b - 1) < eps = b | |
| relative eps (_:b:xs) = relative eps (b:xs) | |
| {- We can now build another square root finder that works better for | |
| small numbers. Note that we did not have to change how we generated | |
| the sequence of approximations, only the check at the end. Laziness | |
| has allowed us to separate generating the approximations from | |
| checking them: -} | |
| findSqrt2 :: Double -> Double | |
| findSqrt2 n = relative 0.0000001 (iterate (next n) 1) | |
| {- We can now see that 'findSqrt2' does a better job on small numbers: | |
| λ> findSqrt2 0.00001 | |
| 3.1622776601683794e-3 | |
| λ> sqrt 0.00001 | |
| 3.1622776601683794e-3 | |
| -} |