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/*
* See Licensing and Copyright notice in naev.h
*/
#ifndef MAPDATA_H
# define MAPDATA_H
#include "space.h"
/**
* @brief Represents a map, is not actually stored on a ship but put into the nav system.
*
* Basically just marks an amount of systems when the player buys it as known.
*/
struct OutfitMapData_s {
StarSystem **systems; /**< systems to mark as known. */
JumpPoint **jumps; /**< jump points to mark as known. */
Planet **assets; /**< assets to mark as known. */
};
#endif /* MAPDATA_H */