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/*
* See Licensing and Copyright notice in naev.h
*/
/**
* @file pause.c
*
* @brief Handles pausing and resuming the game.
*
* Main trick to pausing/unpausing is to allow things based on time to
* behavie properly when the toolkit opens a window.
*/
#include "pause.h"
#include "naev.h"
#include "player.h"
#include "sound.h"
int paused = 0; /**< is paused? */
int player_paused = 0; /**< Whether the player initiated the pause. */
double dt_mod = 1.; /**< dt modifier. */
/**
* @brief Pauses the game.
*/
void pause_game (void)
{
if (paused)
return; /* already paused */
/* Pause sounds. */
if (player.p != NULL) {
player_soundPause();
sound_pause();
}
paused = 1; /* officially paused */
player_paused = 0;
}
/**
* @brief Unpauses the game.
*/
void unpause_game (void)
{
if (!paused)
return; /* already unpaused */
/* Resume sounds. */
if (player.p != NULL) {
player_soundResume();
sound_resume();
}
paused = 0; /* officially unpaused */
player_paused = 0;
}
/**
* @brief Adjusts the game's dt modifier.
*/
void pause_setSpeed( double mod )
{
dt_mod = mod;
sound_setSpeed( mod );
}
/**
* @brief Pauses the game and marks the pause as player-initiated.
*/
void pause_player (void)
{
if (paused)
return;
pause_game();
player_paused = 1;
}