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Merge branch 'copyedit' of https://github.com/perey/naev

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2 parents 6e28a4d + f36795b commit 26f5b83f8afb418192006b0d40e0413c63704298 @bobbens committed Oct 31, 2012
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@@ -30,7 +30,7 @@
<commodity>Luxury Goods</commodity>
</commodities>
<description>Ambre was one of the planets that played a key role in the workers' revolts that eventually led to the establishment of House Dvaered. In those days, the planet was home to a considerable percentage of the Imperial workforce in this sector of space. Without laborers to work the mines and construction yards, the Empire stood to lose astronomical amounts of money each cycle. This was an important reason for the Emperor to grant House Dvaered its independence.</description>
- <bar>Ambre's spaceport bar is never quiet. At regular intervals, all other noise in the bar is drowned out by the sound of cargo pods trundling across the railway just below. This is because the bar was built relatively late in the planet's development, as the Imperial government didn't see the need for one when Ambre was still little more than a labor camp. As a result, the bar had to be squeezed into one the only remaining space available, which was right over the freight lines.</bar>
+ <bar>Ambre's spaceport bar is never quiet. At regular intervals, all other noise in the bar is drowned out by the sound of cargo pods trundling across the railway just below. This is because the bar was built relatively late in the planet's development, as the Imperial government didn't see the need for one when Ambre was still little more than a labor camp. As a result, the bar had to be squeezed into one of the only remaining spaces available, which was right over the freight lines.</bar>
</general>
<tech>
<item>Systems Low</item>
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@@ -28,6 +28,6 @@
<commodity>Food</commodity>
</commodities>
<description>Culex is the moon of planet Myonei. Myonei itself is a factory world, but it's too unpleasant for even the geneticlaly altered Soromid to live on. Fortunately, Culex is quite suitable for inhabitation, and so the workers who labor on the surface have their homes here. Culex is little more than a habitat, with no economy of its own. It's fairly uninteresting to most people who don't actually live there.</description>
- <bar>As Culex sees little traffic other than the forensic kind, the spaceport bar has been repurposed as a community centre for the locals. The standard facilities are still present and operational, but in a minimal fashion. Most of the facility is filled with recreational facilities and even a dance floor.</bar>
+ <bar>As Culex sees little traffic other than commuters to and from Myonei, the spaceport bar has been repurposed as a community centre for the locals. The standard facilities are still present and operational, but in a minimal fashion. Most of the facility is filled with recreational facilities and even a dance floor.</bar>
</general>
</asset>
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@@ -25,7 +25,7 @@
<commodity/>
</services>
<commodities/>
- <description>Dono is one of the more laid-back Soromid worlds. It is quite Earth-like, and the Soromid make use of the strange properties of the local flora and fauna for their gene experiments. It is a quiet world, with little to stand out against it.</description>
- <bar>The bar is stocked with scientists, laborers and regular civilians mingling with little conflicts. The service is acceptable and the food and drink pass par. A sleepy bar, that's for sure.</bar>
+ <description>Dono is one of the more laid-back Soromid worlds. It is quite Earth-like, and the Soromid make use of the strange properties of the local flora and fauna for their genetic experiments. It is a quiet world, with little to stand out about it.</description>
+ <bar>The bar is patronised by scientists, laborers and regular civilians, mingling with little conflict. The service is acceptable and the food and drink pass par. A sleepy bar, that's for sure.</bar>
</general>
</asset>
@@ -25,7 +25,7 @@
</services>
<commodities/>
<description>Dumas Station is a statging area for a planned expansion into the southern reaches of the galaxy, where there is no unified force and pirates roam unfettered. The station is largely ignored for the time being, but more and more soldiers are being trasferred here.</description>
- <bar>The bar is typical of a Dvaered-style military canteen, i.e. barely habitable. The station's age does not do it favors, either.</bar>
+ <bar>The bar is typical of a Dvaered-style military canteen, i.e. barely habitable. The station's age does it no favors, either.</bar>
</general>
<tech>
<item>Light Civilian Combat Ships</item>
@@ -31,7 +31,7 @@
<commodity>Industrial Goods</commodity>
</commodities>
<description>Dundrop Station is a commerce oriented station. Traders usually come here to buy and sell goods and take them elsewhere, although some traders rent out cargo bays to store non-perishable goods until a planet in the neighborhood develops a high demand for those goods, so they can be the first to capitalize on the opportunity.</description>
- <bar>All tables in this bar have multiple displays for tracking economic information for the whole galaxy. The patrons are mostly engrossed in absorbing the tables and charts displayed. There is little room for social interaction on Dundrop.</bar>
+ <bar>All tables in this bar have multiple displays for tracking economic information for the whole galaxy. The patrons are mostly engrossed in absorbing the graphs and charts displayed. There is little room for social interaction on Dundrop.</bar>
</general>
<tech>
<item>Hulls Medium</item>
@@ -23,7 +23,7 @@
<bar/>
</services>
<commodities/>
- <description>Facett Outpost is little more than a local police station. It was created as a precaution against the pirate threat coming from Khaas, but the Soromid know that no one station could withstand a coordinated attack. Facett is mostly a visible sign of Soromid presence in Hatter. It puts the local population at peace. The real security has to come from Hartwell Station in neighbor system Father's Pride.</description>
+ <description>Facett Outpost is little more than a local police station. It was created as a precaution against the pirate threat coming from Khaas, but the Soromid know that no one station could withstand a coordinated attack. Facett is mostly a visible sign of Soromid presence in Hatter. It puts the local population at ease. The real security has to come from Hartwell Station in neighboring system Father's Pride.</description>
<bar>The bar is where the local security employees go when they're on standby. They seldom have to wait for a long time before their assistance is required.</bar>
</general>
</asset>
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@@ -31,7 +31,7 @@
<commodity>Industrial Goods</commodity>
</commodities>
<description>Jorlan is one of the least successful Frontier worlds. Its colony ship, Santa Maria, arrived to find a barren, desolate rock that had next to no potential for human inhabitants. But with the only other reachable planet being a gas giant, Santa Maria's captain was faced with the choice to settle or perish. Somehow, his expedition has managed to eke out an existence on Jorlan.
-Jorlan's inhabitants are mostly part of the ore refining process, as it supplies most of the Frontier with all sorts of alloys. Gas miners are also sent to Haleb IV every dozen STP when the climate conditions are favorable.</description>
+Jorlan's inhabitants are mostly part of the ore refining process, as it supplies most of the Frontier with all sorts of alloys. Gas miners are also sent to Haleb IV every few dozen STP when the weather conditions are favorable.</description>
<bar>Rather atypically for a heavy-industry world, the people of Jorlan don't really have a habit of drinking. You see numerous other spacefarers, but no natives.</bar>
</general>
<tech>
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@@ -25,8 +25,8 @@
<shipyard/>
</services>
<commodities/>
- <description>Kramer is a backwater, almost devoid of an atmosphere. However, the primary point is has in its favor, the hidden jump point, makes it an attractive stop-over point for pirates for deeper raids into the civilized parts of the galaxy.</description>
- <bar>The bar is alive with fights and carousing of drunk patrons. A few patrons busy themselves with card games in a corner, and the shaider merchants talk business of debatably drinkable alcohol. Truly a pirate bar.</bar>
+ <description>Kramer is a backwater, almost devoid of an atmosphere. However, the primary point it has in its favor, the hidden jump point, makes it an attractive stop-over point for pirates on deeper raids into the civilized parts of the galaxy.</description>
+ <bar>The bar is alive with the fighting and carousing of drunk patrons. A few patrons busy themselves with card games in a corner, and the shadier merchants talk business over debatably drinkable alcohol. Truly a pirate bar.</bar>
</general>
<tech>
<item>Hulls Low</item>
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@@ -30,7 +30,7 @@
<commodity>Ore</commodity>
<commodity>Industrial Goods</commodity>
</commodities>
- <description>Mannannan is one of the more frequently visited Dvaered worlds. Uncharacteristically for a Dvaered planet, its political policies and its economy have remained fairly stable, since none of the Warlords controlling the planet have ever bothered to change the local laws in major ways. This has made Mannannan a favorable place to trade for foreigners. Of course, the Dvaered Warlords seem to be oblivious of this, so Mannannan will likely continue to be a unicum.</description>
+ <description>Mannannan is one of the more frequently visited Dvaered worlds. Uncharacteristically for a Dvaered planet, its political policies and its economy have remained fairly stable, since none of the Warlords controlling the planet have ever bothered to change the local laws in major ways. This has made Mannannan a favorable place to trade for foreigners. Of course, the Dvaered Warlords seem to be oblivious to this, so Mannannan will likely continue to be a unicum.</description>
<bar>This bar is one of many. The increase in trade has also brought an increase in tastes, so there are several places that cater to particular tastes, even some very unsavory ones. Fortunately, the most accessible bar seems to be as respectable as bars come.</bar>
</general>
<tech>
@@ -24,7 +24,7 @@
<missions/>
</services>
<commodities/>
- <description>The Frontier is relatively poor, and part of the reason for this is that the Frontier is lacking in energy output. In an attempt to reinforce this weak link, the Frontier Council sanctioned the construction of a deep space power generator, whish was to provide energy cells to industries across Frontier space. That generator is Megan Station.</description>
+ <description>The Frontier is relatively poor, and part of the reason for this is that the Frontier is lacking in energy output. In an attempt to reinforce this weak link, the Frontier Council sanctioned the construction of a deep-space power generator, which was to provide energy cells to industries across Frontier space. That generator is Megan Station.</description>
<bar>The spacedock bar is quite plain in its appointments. The Frontier people have learned to be practical and utilitarian, and so didn't waste any more space or effort on the bar onboard Megan than was required.</bar>
</general>
</asset>
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@@ -26,7 +26,7 @@
<outfits/>
</services>
<commodities/>
- <description>Megas is a poor world filled with unskilled laborers. It is a world of little value, but many an aspirant Warlord has started a successful campaign by taking Megas and using it as a base of operation.</description>
+ <description>Megas is a poor world filled with unskilled laborers. It is a world of little value, but many an aspiring Warlord has started a successful campaign by taking Megas and using it as a base of operation.</description>
<bar>The patrons of this bar are all hard-faced, tight-lipped individuals. They will give you the time of day, but most would rather forget their troubles by applying enough alcohol to them.</bar>
</general>
<tech>
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@@ -23,6 +23,6 @@
<commodity/>
</services>
<commodities/>
- <description>Oni is a harsh place to live, with a thick, toxic atmosphere, violent weather and frequent seismic activity. All of this makes it a favorable dumping ground for criminals and other unfavorables of Dvaered. Soldiers consider being consigned here consider it as a punishment almost as severe as being a prisoner. It's one of the few planets controlled by the central Dvaered government, as no sane warlord wants the place.</description>
+ <description>Oni is a harsh place to live, with a thick, toxic atmosphere, violent weather and frequent seismic activity. All of this makes it a favored dumping ground for criminals and other undesirables of Dvaered society. Soldiers assigned here consider it to be a punishment almost as severe as being a prisoner. It's one of the few planets controlled by the central Dvaered government, as no sane warlord wants the place.</description>
</general>
</asset>
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@@ -30,8 +30,8 @@
<commodity>Medicine</commodity>
<commodity>Luxury Goods</commodity>
</commodities>
- <description>Located on the fringes of Dvaered controlled territory, Sudra has a relatively high amount of illegal activity going on. Though the Dvaered authorities actively try to stamp out criminal elements and make arrests almost every week, they are fighting a futile battle.</description>
- <bar>This spaceport bar is unsavory. No other word will describe the place with the same accuracy. A good portion of the bar's clientele are wearing hoods, masks, or other garments to hide their personal features. The lighting is set to quite a dim level, allowing customers to find corners as dark as they please. Despite these obvious signs, the Dvaered officials that sometimes frequent the bar don't seem very keen to investigate.</bar>
+ <description>Located on the fringes of Dvaered-controlled territory, Sudra has a relatively high amount of illegal activity going on. Though the Dvaered authorities actively try to stamp out criminal elements and make arrests almost every week, they are fighting a futile battle.</description>
+ <bar>This spaceport bar is unsavory. No other word will describe the place with the same accuracy. A good portion of the bar's clientele are wearing hoods, masks, or other garments to hide their personal features. The lighting is set to quite a dim level, allowing customers to find corners as dark as they please. Despite these obvious signs, the Dvaered officials that sometimes visit the bar don't seem very keen to investigate.</bar>
</general>
<tech>
<item>Hulls Medium</item>
@@ -26,7 +26,7 @@
<commodities>
<commodity>Food</commodity>
</commodities>
- <description>Torg Crops is a crop growing station constructed by the Dvaered to avert a famine that threatened to erupt in the Torg and Doranthex systems some years ago. It's currently running at about 80% of its potential output, but since population figures have remained relatively stable recently it seems that the station won't need to be expanded anytime soon.</description>
- <bar>The spacedock bar here exclusively serves drinks that have been produced from the plants that are grown on station. This means that while the drinks have all kinds of exotic colors, they all basically taste like cabbage.</bar>
+ <description>Torg Crops is a crop-growing station constructed by the Dvaered to avert a famine that threatened to erupt in the Torg and Doranthex systems some years ago. It's currently running at about 80% of its potential output, but since population figures have remained relatively stable recently it seems that the station won't need to be expanded anytime soon.</description>
+ <bar>The spacedock bar here exclusively serves drinks that have been produced from the plants that are grown on-station. This means that while the drinks have all kinds of exotic colors, they all basically taste like cabbage.</bar>
</general>
</asset>
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@@ -27,7 +27,7 @@
<shipyard/>
</services>
<commodities/>
- <description>Valut is a small world, with little in the way if industry to reccommend it. It has respectable facilities, but is otherwise too poor for anyone to bother with the place.</description>
+ <description>Vault is a small world, with little in the way of industry to recommend it. It has respectable facilities, but is otherwise too poor for anyone to bother with the place.</description>
<bar>The bar is a small and dingy place, and the beer can only be called technically drinkable. The inhabitants are rather dirty, and several of them look dangerous.</bar>
</general>
<tech>
@@ -22,6 +22,6 @@
<refuel/>
</services>
<commodities/>
- <description>Vigil Station was built to honor all of those who had died in the ordeals of the Soromid. The system sees few visitors, and the station is considered mostly ceremonial than for actual defense. Nontheless, many Soromid want to be posted here, to connect with their past.</description>
+ <description>Vigil Station was built to honor all those who died in the ordeals of the Soromid. The system sees few visitors, and the station is primarily a ceremonial post rather than an actual defensive installation. Nonetheless, many Soromid want to be posted here, to be connected with their past.</description>
</general>
</asset>
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@@ -27,7 +27,7 @@
<commodities>
<commodity>Food</commodity>
</commodities>
- <description>The Emperor's Fist project needs labor. A lot of labor. And while the world itself remains unfit for habitation, the workforce needs someplace else to live. The inhabitants of Halir refused to provide them shelter, invoking various complicated rights and regulations, so rather than persuade the local government, the Imperial Council decided to deploy prefab survival units on Vuere. As such, Vuere should be considered a temporary camp rather than a colony. However, with a population this size and a projected duration of stay this long, it is doubtful if Vuere will ever truly be abandoned.</description>
- <bar>The bar is surprisingly hospitable for such a makeshift settlement. The inhabitants apparently feel the need to make up for the harsh environment of their C-class planet by making their indoor areas as comfortable and appeasing as they can. The bar is a prime example of this.</bar>
+ <description>The Emperor's Fist project needs labor. A lot of labor. And so long as the world itself remains unfit for habitation, the workforce needs someplace else to live. The inhabitants of Halir refused to provide them shelter, invoking various complicated rights and regulations, so rather than persuade the local government, the Imperial Council decided to deploy prefab survival units on Vuere. As such, Vuere should be considered a temporary camp rather than a colony. However, with a population this size and a projected duration of stay this long, it is doubtful if Vuere will ever truly be abandoned.</description>
+ <bar>The bar is surprisingly hospitable for such a makeshift settlement. The inhabitants apparently feel the need to make up for the harsh environment of their C-class planet by making their indoor areas as comfortable and appealing as they can. The bar is a prime example of this.</bar>
</general>
</asset>
@@ -23,7 +23,7 @@
<bar/>
</services>
<commodities/>
- <description>This military station was originally supposed to be built in the neighboring system of Bonanza, but the Soromid military chose to change the location for logistic reasons. Hasselt has several inhabited planets, and in-system supply routes are always easier to maintain than routes leading through a jump point.</description>
+ <description>This military station was originally supposed to be built in the neighboring system of Bonanza, but the Soromid military chose to change the location for reasons of logistics. Hasselt has several inhabited planets, and in-system supply routes are always easier to maintain than routes leading through a jump point.</description>
<bar>Most of the people in this bar are Soromid soldiers. There are few officers, since they have their own facility elsewhere on the station.</bar>
</general>
</asset>
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