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mecca-talk

Script and slides for MECCA history and demo

[Poll the audience to encourage interaction. Assess time constraints and any additional format considerations. Get to know each other a bit, those who feel comfortable sharing:

  • Experience with music?
  • Experience with music in Clojure?
  • If not, any significant career changes, or talk about the experience of learning something new.

The theme of the session is the general experience of diving into new fields of study and integrating it with your existing skills to fast-track the learning process and ultimately come to a greater understanding of the world.]

First off, point the audience to this repo:

repo

So much more went into the preparation of this talk than I could possibly cover in one session, but I've prepared a detailed bibliography which is available on GitHub @porkostomus [show link] along with all the slides and many of my notes.

title page

Rejected titles for today's talk:

Reject 1

Reject 2

Fogus interview

It was only this year that I discovered through reading this Interview With Rich Hickey by Michael Fogus that before becoming a programmer he was a musician and ran a recording studio, and cut his programming teeth by writing music software.

Design, composition and performance

In my favorite of his "classic" talks, "Design, Composition and Performance", he does an amazing job of framing software design in terms of music. Many of the ideas explored are common to the motivations of this project, MECCA that I'll be discussing today, so much that it is a shocking fact that I came to them entirely on my own, when I'd only heard of Clojure. The similarity is right down to the title! Both express the same point of distinguishing the processes involved in making things.

There has been no shortage of music libraries for Clojure. Rich even has one, called harmonikit. That and several others have been a huge inspiration, though I've approached the space from a decidingly different angle and set of constraints.

Specifically:

Eventually we'll get to the daughter projects that were spawned* from this one, including:

  • MECCA-pix

*spawned, an intentional pun on game development lingo. Talk about working in the pizzeria and comparing the dough prep to Play-Doh and Sam's reaction, because it perfectly embodies our intention. The best way to teach is when the student doesn't even realize they are learning!

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