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In my usecase I am profiling the script running inside a scriptVM. So the same function can belong to many different script files. Thus I can't make the EventDescription static per function.
I solved that by just having one EventDescription per file but after a reset in game every script is recompiled and I want to clear all EventDescriptions instead of creating memory leaks everywhere.
Maybe you have a better idea on how to solve this? I first wanted to just add a Event::Delete on https://github.com/bombomby/brofiler/pull/31/files#diff-71975803275f8f3cc69ffb081a77aad7R274
but I found out that each Description has an index corresponding to their position in the board (https://github.com/bombomby/brofiler/pull/31/files#diff-60b37754b374b6cbb51603dfd1148165R78)
array which means I would have to change all indeces.
Also may I ask why your code looks so old? No ranged for loops?