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PUNCH.wav
README
background.png
crosshair.png
furry0.png
furry1.png
furry2.png
game.js
smooth-follow.html
style.css
test.html
zig.js

README

Project for Games and Learning course - AUC 2013

TO DO:

Fire click events on pull / push of the Kinect (code contains test version)
Update Score depending on time
Animation/sound when hitting the fuzzy creature


Refactoring:
Make the table width and height dependent on screen size (for projectors etc)


To Decide:

How to manage pull/push in one movement.
    - if we only allow push then no feedback on pull
    - if we allow both then need to distinguish better (Breanndan's code?)