Autocosmic Approaches To Authoring A Resonant Computational Character
The repository for my practice-based PhD project with Bath University and Bath Spa University, investigating methodologies for creating 'resonant', or high-quality, computational characters in computational art; characters which both influence, excite and spark the imagination, or 'autocosmics', of their audience, and are computationally-rich artefacts in their own right.
As well as a short thesis, the project consists of two complementary artworks, or more specifically material representations of character; on one hand, a textual artefact, and on the other, a real-time computer simulation. Both rely on their distinct material forms and methods of autocosmic manipulation to represent character; however, in being brought together as an installation piece and used interpolatedly, they become a rich site of dynamic characterisation.
The narrative of these artworks centres around a year in the life of a Yorkshire cunning-woman in the 18th century, and her discovery of a supernatural creature living in the wall of her kitchen.
This is just a repository for the files relating to the project; for more information, please visit the website.
- The working project for the simulation, found in
- Working drafts of the text artefact, found in
- Working drafts of my accompanying thesis, found in
- The markup and assets for the project's website, found in
- Prototypes of the simulation, code artefacts, screenshots,
.gifsand test projects, found in
.dllextensions and the background applications required for
masterbeastto run, named
Most files can be opened with an ordinary text editor or file explorer, or can be run as an executable. The prototypes and
masterbeast projects, however, will require copies of Construct 2 and Gamemaker: Studio. The
Pareidolia will need a copy of Visual Studio to open their
Usage of this repo is subject to the
License.MD agreement attached to it.
masterbeast is designed to be used on a single target machine in an installation environment, and may require hardware and software not mentioned here. This includes webcams and several more specialist sensor peripherals. If you have any questions, please email me).
- Create the folder
C:\Users\Rob\appdata\Roaming\masterbeaston your target machine.
- Copy the contents of
\masterbeast\masterbeast appdatainto this new folder.
/masterbeast appdata/exefolder will start the simulation and open the
Pareidoliabackground applications required to run the simulation. You may need to tab into
masterbeastto get it displaying across the whole screen.
masterbeastis designed to be displayed on a 1920 x 1200 touchscreen monitor in Portrait Mode.
- Pressing ⇧+
Lwhile running the simulation will bring up the Debug menu.
- Construct 2 & Gamemaker: Studio
- Visual Studio
- Microsoft Excel
- 18th Century by Douglas
- Wyld by David Manthy
- Linux Libertine by Philipp H. Poll
- Strange Newes by Feòrag NicBhrìde
- Chapbook and Chapbook Italic by Feòrag NicBhrìde
- IM Fell DW Pica by Igino Marini
- Caslonish Fraxx by Manfred Klein
- TMC LUX Lighting Engine by The Mojo Collective
- Clipping Mask by Webber
- Get Microphone Volume by HappyTearParakoopa
- exAudio by alexandervrs
- File Copy In And Out by Chris Bradel
- Draw Circle Width by Peter "tehwave" Jorgensen
APIs & Libraries
- Sunrise-Sunset API
- Met Office Datapoint
- US Naval Observatory API
- Microsoft Cognitive Services