cocos2d for iPhone
Objective-C C C++ Shell
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CocosDenshion fixed build error Oct 16, 2011
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Resources Issue 955, CCParticleBatchNode Oct 2, 2011
cocos2d-ios.xcodeproj -fixed clang warning in spriteFrameCache Oct 11, 2011
cocos2d-mac.xcodeproj compiles on Mac + cosmetic changes Oct 21, 2011
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.gitignore Issue 1159: Test doesn't use textures. It works OK with quads too. Apr 7, 2011
CHANGELOG small changes before creating new .tar.gz. Oct 22, 2011
DONORS Updated DONORS Oct 10, 2011
LICENSE_Box2D.txt LICENSE files are .txt. Mar 24, 2011
LICENSE_Chipmunk.txt LICENSE files are .txt. Mar 24, 2011
LICENSE_FontLabel.txt LICENSE files are .txt. Mar 24, 2011
LICENSE_TouchJSON.txt LICENSE files are .txt. Mar 24, 2011
LICENSE_artwork.txt LICENSE files are .txt. Mar 24, 2011
LICENSE_cocos2d.txt Installer: Fail if root & -u is used at the same time. May 31, 2011
LICENSE_cocosdenshion.txt LICENSE files are .txt. Mar 24, 2011
LICENSE_libpng.txt LICENSE files are .txt. Mar 24, 2011
ParticleBatchTest-Info.plist Issue 955, CCParticleBatchNode Oct 2, 2011 Updated README / AUTHORS Sep 20, 2011
RELEASE_NOTES Preparing v1.0.1 Jul 28, 2011
doxygen.config version changed to v1.1.0-pre Aug 3, 2011
doxygen.footer added doxygen footer Mar 18, 2010 version changed to v1.1.0-pre Aug 3, 2011

cocos2d for iPhone

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.

Main features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc.
  • Actions (behaviours):
    • Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Basic menus and buttons
  • Integrated with physics engines: Box2d and Chipmunk
  • Particle system
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Texture Atlas support
  • Tile Map support: Orthogonal, Isometric and Hexagonal
  • Parallax scrolling
  • Motion Streak
  • Render To Texture
  • High Score server (cocosLive library)
  • Touch/Accelerometer on iOS
  • Touch/Mouse/Keyboard on Mac
  • Portrait and Landscape mode on iOS
  • Sound Engine support (CocosDenshion library) based on OpenAL
  • Integrated Pause/Resume
  • Integrated Slow motion/Fast forward
  • Fast textures: PVR compressed and uncompressed textures
  • Point based: iPhone4 + RetinaDisplay mode compatible
  • Language: objective-c
  • Open Source: Compatible with open and closed source projects
  • OpenGL ES 1.1 (iOS) / OpenGL 1.5 based (Mac)

This library does not work with the toolchain, but it should be easy to port it to it.

Build Requirements

Mac OS X 10.6, Xcode 3.2.3 (or newer)

Runtime Requirements

  • iOS 3.0 or newer for iOS games
  • Snow Leopard (v10.5) or newer for Mac games

Files and Folders

  • cocos2d/
    core files and folders of cocos2d
  • cocoslive/
    high score client library
  • CocosDenshion/
    sound engine library
  • tests/
    tests, demo examples
  • templates/ folder that contains the Xcode templates
  • experimental/
    experimental stuff
  • external/
    3rd party libraries used by cocos2d or any other project.
    • Chipmunk/: physics library
    • Box2d/: physics library
    • TouchJSON/: JSON parser
    • Tremor/: OGG audio decoder

How to run the tests

Xcode -> View -> Customize toolbar
Then, drag "Active Target" and "Active Executable" to your top project tool bar. Select the test you want to view in both drop downs and hit Build and Go.

How to start a new game

Run the '' script: $ cd cocos2d-iphone $ ./ -u -f And then open XCode -> New Project -> User Templates -> cocos2d

How to contribute to the project

Did you find a bug ? Do you have feature request ? Do you want to merge a feature ?