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// soundfx.h
void InitSound( void );
void PlayStereo( short player, short which );
void PlayStereoFrequency( short player, short which, short freq );
void PlayMono( short which );
void UpdateSound();
enum
{
kShift = 0,
kRotate,
kPlace,
kSquishy,
kBounce,
kSplop,
kWhistle,
kPause,
kLoss,
kVictory,
kMagic,
kWhomp,
kChime,
kClick,
kLevelUp,
kContinueSnd,
kBatsuSnd,
kNumSounds
};
extern MBoolean soundOn;