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Initial import of game client.

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674 LICENSE.txt
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+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
3  README.md
@@ -0,0 +1,3 @@
+# Orðavinda
+
+TBD
431 game/game.css
@@ -0,0 +1,431 @@
+body {
+ font-family : Helvetica, sans-serif;
+ font-size : 12px;
+ background : #ddd;
+ margin : 0;
+ padding : 8px 0;
+}
+h1 {
+ margin : 0;
+ line-height : 40px;
+ font-size : 20px;
+ color : #6D6F71;
+ height : 36px;
+ text-transform : uppercase;
+}
+h1 a {
+ color : #6D6F71;
+ text-decoration : none;
+}
+#top {
+ margin : 0 auto;
+ width : 682px;
+ position : relative;
+}
+
+hr { display : none; }
+#game {
+ position : relative;
+ padding : 8px 20px 15px;
+ background : #fff;
+ border : 5px solid #78a;
+ min-height : 400px;
+ margin-bottom : 12px;
+}
+#game:after { display:block; clear:both; content:"."; visibility:hidden; font-size:1px; height:0; }
+
+
+.stats {
+ font-size : 18px;
+ height : 40px;
+ line-height : 50px;
+}
+.stats:after { display:block; clear:both; content:"."; visibility:hidden; font-size:1px; height:0; }
+.stats div {
+ font-size : 30px;
+ line-height : 40px;
+ float : left;
+}
+.stats span { position:absolute;right:9999em;left:auto; }
+
+.stats em,
+.stats strong {
+ font-style : normal;
+ font-weight : normal;
+}
+#time {
+ float : right;
+}
+
+
+#message {
+ float : none;
+ font-size : 20px;
+ line-height : 37px;
+ position : absolute;
+ right : 33px;
+ text-align : center;
+ top : 48px;
+}
+#message em {
+ display : inline-block;
+}
+
+
+#tray {
+ height : 70px;
+}
+#tray {
+ padding : 10px;
+ background : #eee;
+ background : rgba(100,100,100,0.2);
+ margin-bottom : 0;
+ border : 2px solid #ccc;
+}
+#tray input {
+ background : #eee;
+ background : transparent;
+ border : 0;
+ font-family : inherit;
+ font-size : 68px;
+ height : 68px;
+ width : 330px;
+ text-transform : uppercase;
+ outline : none;
+ font-family : 'Helvetica Neue', Helvetica, 'Microsoft Sans Serif', sans-serif;
+}
+body.safari #tray input {
+ font-family : Helvetica, sans-serif;
+}
+
+
+#letters {
+ position : absolute;
+ top : 83px;
+ right : 30px;
+ width : 240px;
+ height : 46px;
+}
+
+a.char {
+ font-size : 50px;
+ line-height : 70px;
+ margin : 3px;
+ display : block;
+ float : left;
+ text-decoration : none;
+ border-bottom : 2px solid #ccc;
+ border-right : 2px solid #ccc;
+ font-family : 'Helvetica Neue', Helvetica, 'Microsoft Sans Serif', sans-serif;
+ outline : none;
+}
+body.safari a.char {
+ font-family : Helvetica, sans-serif;
+}
+
+a.char b {
+ cursor : pointer; /* MSIE */
+ display:block;
+ background : #FDA;
+ border : 2px solid #A75;
+ border-top-color : #c97;
+ border-bottom-color : #841;
+ color : #432;
+ font-weight : normal;
+ text-align : center;
+ text-decoration : none;
+ text-transform : uppercase;
+ height : 60px;
+ width : 50px;
+}
+
+#letters a.char b {
+ border-width : 1px;
+ font-size : 30px;
+ height : 38px;
+ line-height : 38px;
+ width : 32px;
+ margin-left : -2px;
+ margin-top : -2px;
+}
+a.char:hover b {
+ background : #feb;
+ box-shadow : 0 0 11px rgba(117, 136, 170,.5);
+ -moz-box-shadow : 0 0 11px rgba(117, 136, 170,.5);
+ -webkit-box-shadow : 0 0 11px rgba(117, 136, 170,.5);
+}
+
+
+#buttons {
+ margin-bottom : 10px;
+ margin-top : -10px;
+ padding-right : 10px;
+ text-align : right;
+}
+#buttons button {
+ background : #f6f6f6;
+ border : 1px solid #aaa;
+ border-bottom-color : #666;
+ border-right-color : #666;
+ color : #666;
+ display : inline-block;
+ text-decoration : none;
+ height : 21px;
+ padding : 0 5px 1px 5px;
+ margin : 1px;
+ margin-right : 5px;
+ -moz-border-radius : 7px;
+ -webkit-border-radius : 7px;
+ border-radius : 7px;
+ cursor : pointer; /* MSIE */
+}
+#buttons button:hover {
+ height : 23px;
+ padding : 1px 6px 2px 6px;
+ color : #000;
+ margin : 0;
+ margin-right : 4px;
+ ~margin-right : 3px;
+ background : #fff;
+}
+#buttons button[disabled] {
+ cursor : default; /* MSIE */
+ height : 21px;
+ padding : 0 5px 1px 5px;
+ margin : 1px;
+ margin-right : 5px;
+ background : #f6f6f6;
+ border-color : #ccc;
+ color : #aaa;
+}
+
+
+#board {
+ margin-top : 10px;
+}
+#board:after { display:block; clear:both; content:"."; visibility:hidden; font-size:1px; height:0; }
+
+.loading #board {
+ height : 200px;
+ background : url(spinner.gif) 50% 50% no-repeat;
+}
+
+#board ul {
+ float : left;
+ list-style : none;
+ margin : 0 0 0 16px;
+ padding : 1px 0 0 0;
+}
+#board ul.l3 {
+ margin : 0;
+ width : 101px;
+}
+#board ul.l4 {
+ width : 131px;
+}
+#board ul.l5 {
+ width : 161px;
+}
+#board ul.l6 {
+ width : 191px;
+}
+#board li {
+ padding-bottom : 4px;
+ float : left;
+ margin-right : 9px;
+}
+#board li.even {
+ margin-right : 0;
+}
+
+#board li span {
+ display : inline-block;
+ cursor : default;
+}
+#board li b {
+ background : #eee;
+ border : 1px solid #777;
+ color : #aaa;
+ display : inline-block;
+ height : 15px;
+ line-height : 16px;
+ margin-right : -1px;
+ text-align : center;
+ text-transform : uppercase;
+ width : 14px;
+}
+#board li a {
+ display : block;
+ text-decoration : none;
+}
+#board li.completed a b,
+#board li a b {
+ background : #eef;
+ border : 1px solid #77c;
+ color : #000;
+}
+#board .solver a b {
+ background : #fdfdfd;
+ border : 1px solid #ddd;
+ color : #999;
+}
+#board li a:hover b {
+ background : #efe;
+ border : 1px solid #070;
+ color : #000;
+}
+
+
+
+#leveldone .mask,
+#gameover .mask {
+ background : #fff;
+ opacity: .6;
+ -moz-opacity: .6;
+ filter:alpha(opacity=66);
+ z-index: 10;
+ height : 94px;
+ height : 115px;
+ left : 20px;
+ position : absolute;
+ top : 48px;
+ width : 632px;
+ cursor : default;
+}
+#leveldone .message,
+#gameover .message {
+ font-weight : bold;
+ left : 0;
+ position : absolute;
+ text-align : center;
+ top : 64px;
+ width : 100%;
+ z-index : 20;
+ text-transform : uppercase;
+ display : block;
+ text-decoration : none;
+ color : #000;
+ text-shadow: 0px 0px 8px #08f;
+ outline : none;
+}
+#gameover .message {
+ text-shadow: 0px 0px 8px #f00;
+}
+#leveldone .message:hover,
+#gameover .message:hover {
+ color : #000;
+}
+#leveldone .message span,
+#gameover .message span {
+ font-size : 3.5em;
+ display : block;
+}
+#leveldone .message em,
+#gameover .message em {
+ font-style : normal;
+ font-size : 1.5em;
+ display : block;
+}
+
+
+#gethelp {
+ position : absolute;
+ top : 1em;
+ right : 0;
+ text-decoration : none;
+ color : #00c;
+}
+#gethelp:hover {
+ text-decoration : underline;
+}
+#help {
+ position : absolute;
+ top : 36px;
+ left : 0px;
+ padding : 40px;
+ z-index: 20;
+}
+#help .wrap {
+ border : 2px solid #fff;
+ background : #ddd;
+ padding : 20px;
+ -moz-border-radius : 8px;
+ -webkit-border-radius : 8px;
+ border-radius : 8px;
+ box-shadow : 0 0 11px rgba(117, 136, 170,1);
+ -moz-box-shadow : 0 0 11px rgba(117, 136, 170,1);
+ -webkit-box-shadow : 0 0 11px rgba(117, 136, 170,1);
+}
+#help .wrap h2 {
+ margin-top : 0;
+}
+
+
+#sounds {
+ border-right:1px solid #aaa;
+ color:#555555;
+ padding-right:5px;
+ position:absolute;
+ right:100px;
+ top:1em;
+}
+#sounds label {
+ cursor : pointer;
+ text-decoration : none;
+ color : #00c;
+}
+#sounds label:hover {
+ text-decoration : underline;
+}
+
+#sounds input {
+ cursor : pointer;
+ margin : 0;
+ padding : 0;
+ position : absolute;
+ top : -1px;
+ left : -17px;
+ ~top : -3px;
+ ~left : -20px;
+}
+
+
+.footer {
+ _height:0;min-height:0;/* ie hasLayout fix */
+ color : #888;
+}
+.footer a {
+ color : #789;
+ text-decoration : none;
+}
+.footer a:hover{
+ color : #456;
+ text-decoration : underline;
+}
+
+#social {
+ margin-right : 20px;
+ float : left;
+}
+#social a {
+ display : block;
+ margin-bottom : 5px;
+ color : #333;
+ font-size : .92em;
+ text-decoration : none;
+ opacity: 0.5;
+ -moz-opacity: 0.5;
+ filter:alpha(opacity=50);
+ _height:0;min-height:0;/* ie hasLayout fix */
+}
+#social a:hover {
+ color : #000;
+ opacity: 1;
+ -moz-opacity: 1;
+ filter:alpha(opacity=100);
+}
+#social a img {
+ border : 0;
+ margin-right : 5px;
+ vertical-align : middle;
+}
141 game/index.html
@@ -0,0 +1,141 @@
+<!DOCTYPE html>
+
+<html lang="is">
+<head>
+
+ <title>Orðavinda - orðaleikur</title>
+
+ <meta charset=utf-8 />
+ <meta name="title" content="Orðavinda" />
+ <meta name="description" content="Orðavinda er einfaldur orðaleikur. Markmið leiksins er að reyna að mynda sem flest orð úr 6 stafa setti áður en tíminn rennur út." />
+
+ <link rel="image_src" href="http://borgar.net/programs/ordavinda/thumbnail.png" />
+ <link rel="stylesheet" type="text/css" href="game.css" />
+
+ <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script>
+ <script src="utils.js"></script>
+ <script src="vinda.js"></script>
+
+ <!--
+ ** Sound requires http://www.schillmania.com/projects/soundmanager2/ **
+ <script src="jquery.cookie.js"></script>
+ <script src="soundmanager2.js"></script>
+ <script src="vinda.sounds.js"></script>
+ -->
+
+</head>
+<body class="">
+<div id="top">
+
+ <h1><a href=".">Orðavinda</a></h1>
+
+ <noscript>
+ <p class="error">Þú þarft JavaScript til þess að spila leikinn.</p>
+ <hr>
+ </noscript>
+
+ <div id="game" style="display:none">
+
+ <div class="stats">
+ <div id="score">
+ <span>Stig:</span>
+ <strong></strong>
+ </div>
+ <div id="time">
+ <span>Tími:</span>
+ <em class="">-:--</em>
+ </div>
+ </div>
+
+ <div id="message"><strong></strong></div>
+
+ <form action="" method="get" id="tray">
+ <input id="inp" type="text" value="" autocomplete="off" />
+ </form>
+
+ <div id="letters">
+ <a href="#" class="char" id="l1"><b></b></a>
+ <a href="#" class="char" id="l2"><b></b></a>
+ <a href="#" class="char" id="l3"><b></b></a>
+ <a href="#" class="char" id="l4"><b></b></a>
+ <a href="#" class="char" id="l5"><b></b></a>
+ <a href="#" class="char" id="l6"><b></b></a>
+ </div>
+
+ <div id="buttons">
+ <button id="word_shuffle" title="Rugla stöfum (space)">Vinda</button>
+ <button id="word_enter" title="Nota orð (enter)">Nota</button>
+ <button id="word_recall" title="Rugla stöfum (enter)">Endurkalla</button>
+ <button id="word_clear" title="Rugla stöfum (escape)">Hreinsa</button>
+ </div>
+
+ <div id="board">
+ <ul class="l3"></ul>
+ <ul class="l4"></ul>
+ <ul class="l5"></ul>
+ <ul class="l6"></ul>
+ </div>
+
+ <div id="gameover" style="display:none">
+ <a href="." class="message">
+ <span>Leik lokið!</span>
+ <em>Smelltu hér til þess að reyna aftur...</em>
+ </a>
+ <div class="mask"></div>
+ </div>
+
+ <div id="leveldone" style="display:none">
+ <a href="#" class="message">
+ <span>Borð sigrað!</span>
+ <em>Smelltu hér til þess að spila næsta...</em>
+ </a>
+ <div class="mask"></div>
+ </div>
+
+ </div>
+
+ <hr>
+
+ <a id="gethelp" href="#help">Hvernig spila ég?</a>
+ <div id="help">
+ <div class="wrap">
+ <h2>Leikreglur</h2>
+
+ <p>Markmið leiksins er að reyna að mynda sem flest orð úr einföldu stafasetti
+ áður en tíminn rennur út.</p>
+
+ <p>Til þess að komast í næsta borð, og fá að halda áfram að safna stigum, verður
+ þú að ná að mynda að minnsta kosti eitt 3 stafa orð.</p>
+
+ <p>Möguleg orð sem hægt er að mynda úr stöfunum eru sýnd fyrir neðan leiksvæðið.
+ Þegar rétt orð er valið er það afhjúpað á sínum stað í orðalistanum.</p>
+
+ <p>Hægt er að stjórna leiknum með bæði mús og lyklaborði.
+ Lyklaborðvirknin, fyrir utan stafina sjálfa, er eftirfarandi:</p>
+
+ <ul>
+ <li><strong>enter</strong> &mdash; velur orð þegar það er til staðar,
+ en endurkallar síðasta orð ef engin stafur er valinn.</li>
+ <li><strong>esc</strong> &mdash; hreinsa orð</li>
+ <li><strong>space</strong> &mdash; vinda / endurraða stöfum í orði</li>
+ </ul>
+
+ <p><a href="#close" class="button">Ok, ég held að ég muni þetta.</a></p>
+ </div>
+ </div>
+
+ <div class="footer">
+ <div id="social">
+ <a id="facebook" name="fb_share" type="button" href="http://www.facebook.com/sharer.php" rel="nofollow">Deila á FaceBook</a><script src="http://static.ak.fbcdn.net/connect.php/js/FB.Share" type="text/javascript"></script>
+ <a id="twitter" href="http://twitter.com/home?status=Er að spila http://tinyurl.com/ordavinda" target="_blank" rel="nofollow"><img src="http://twitter-badges.s3.amazonaws.com/t_mini-c.png">Deila á Twitter</a>
+ </div>
+ <hr>
+ <p>Leikurinn er skrifaður sem innlegg í samkeppninni "<a href="http://ordid.is">Þú átt orðið</a>".
+ Höfundur er <a href="http://borgar.net">Borgar Þorsteinsson</a>.
+ Leikurinn styðst við orðasafn <a href="http://bin.arnastofnun.is/">Beygingarlýsingar íslensks nútímamáls</a> (BÍN).
+ </p>
+ </div>
+
+</div>
+</body>
+</html>
96 game/jquery.cookie.js
@@ -0,0 +1,96 @@
+/**
+ * Cookie plugin
+ *
+ * Copyright (c) 2006 Klaus Hartl (stilbuero.de)
+ * Dual licensed under the MIT and GPL licenses:
+ * http://www.opensource.org/licenses/mit-license.php
+ * http://www.gnu.org/licenses/gpl.html
+ *
+ */
+
+/**
+ * Create a cookie with the given name and value and other optional parameters.
+ *
+ * @example $.cookie('the_cookie', 'the_value');
+ * @desc Set the value of a cookie.
+ * @example $.cookie('the_cookie', 'the_value', { expires: 7, path: '/', domain: 'jquery.com', secure: true });
+ * @desc Create a cookie with all available options.
+ * @example $.cookie('the_cookie', 'the_value');
+ * @desc Create a session cookie.
+ * @example $.cookie('the_cookie', null);
+ * @desc Delete a cookie by passing null as value. Keep in mind that you have to use the same path and domain
+ * used when the cookie was set.
+ *
+ * @param String name The name of the cookie.
+ * @param String value The value of the cookie.
+ * @param Object options An object literal containing key/value pairs to provide optional cookie attributes.
+ * @option Number|Date expires Either an integer specifying the expiration date from now on in days or a Date object.
+ * If a negative value is specified (e.g. a date in the past), the cookie will be deleted.
+ * If set to null or omitted, the cookie will be a session cookie and will not be retained
+ * when the the browser exits.
+ * @option String path The value of the path atribute of the cookie (default: path of page that created the cookie).
+ * @option String domain The value of the domain attribute of the cookie (default: domain of page that created the cookie).
+ * @option Boolean secure If true, the secure attribute of the cookie will be set and the cookie transmission will
+ * require a secure protocol (like HTTPS).
+ * @type undefined
+ *
+ * @name $.cookie
+ * @cat Plugins/Cookie
+ * @author Klaus Hartl/klaus.hartl@stilbuero.de
+ */
+
+/**
+ * Get the value of a cookie with the given name.
+ *
+ * @example $.cookie('the_cookie');
+ * @desc Get the value of a cookie.
+ *
+ * @param String name The name of the cookie.
+ * @return The value of the cookie.
+ * @type String
+ *
+ * @name $.cookie
+ * @cat Plugins/Cookie
+ * @author Klaus Hartl/klaus.hartl@stilbuero.de
+ */
+jQuery.cookie = function(name, value, options) {
+ if (typeof value != 'undefined') { // name and value given, set cookie
+ options = options || {};
+ if (value === null) {
+ value = '';
+ options.expires = -1;
+ }
+ var expires = '';
+ if (options.expires && (typeof options.expires == 'number' || options.expires.toUTCString)) {
+ var date;
+ if (typeof options.expires == 'number') {
+ date = new Date();
+ date.setTime(date.getTime() + (options.expires * 24 * 60 * 60 * 1000));
+ } else {
+ date = options.expires;
+ }
+ expires = '; expires=' + date.toUTCString(); // use expires attribute, max-age is not supported by IE
+ }
+ // CAUTION: Needed to parenthesize options.path and options.domain
+ // in the following expressions, otherwise they evaluate to undefined
+ // in the packed version for some reason...
+ var path = options.path ? '; path=' + (options.path) : '';
+ var domain = options.domain ? '; domain=' + (options.domain) : '';
+ var secure = options.secure ? '; secure' : '';
+ document.cookie = [name, '=', encodeURIComponent(value), expires, path, domain, secure].join('');
+ } else { // only name given, get cookie
+ var cookieValue = null;
+ if (document.cookie && document.cookie != '') {
+ var cookies = document.cookie.split(';');
+ for (var i = 0; i < cookies.length; i++) {
+ var cookie = jQuery.trim(cookies[i]);
+ // Does this cookie string begin with the name we want?
+ if (cookie.substring(0, name.length + 1) == (name + '=')) {
+ cookieValue = decodeURIComponent(cookie.substring(name.length + 1));
+ break;
+ }
+ }
+ }
+ return cookieValue;
+ }
+};
1  game/level/index.html
@@ -0,0 +1 @@
+{ "key":"klínum", "words":["klín","klínu","klínum","kníum","kul","kuml","kíl","kílnum","kílum","kím","kímnu","lum","lík","líkn","líknum","líku","líkum","lím","lín","línum","mul","mun","munk","mílu","mín","mínu","níu","níum","uml","ílnum","ílu","ílum","ímu","ímun"] }
BIN  game/spinner.gif
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BIN  game/thumbnail.png
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181 game/utils.js
@@ -0,0 +1,181 @@
+(function(){
+
+ /*
+ * This file provides some utility functions to make life easier and simplify
+ * the game logic code. Most/many of these extend native JavaScript objects
+ * which, in general, you SHOULD NOT do:
+ * http://www.nczonline.net/blog/2010/03/02/maintainable-javascript-dont-modify-objects-you-down-own/
+ *
+ * So why is it done? -- Because this game is a completely closed of application that was
+ * written within a record breakingly short period of time.
+ *
+ */
+
+ /* Very basic python style string variable injection
+ *
+ * "My name is %s, and I am %s".format("Manny", 8) // => "My name is Manny, and I am 8"
+ */
+ String.prototype.format = function () {
+ var s = this;
+ for (var i=0; i < arguments.length; i++) {
+ s = s.replace( '%s', arguments[i] );
+ }
+ return s;
+ };
+
+
+ /* Subtract the characters of a given string from another string
+ *
+ * "Abracadabra".subtract('arbd') // => "Acaabra"
+ */
+ String.prototype.subtract = function ( chars ) {
+ var out = '',
+ str = chars + '';
+ if ( arguments.length > 1 ) {
+ str = Array.prototype.join.call( arguments, '' );
+ }
+ for (var i=0; i<this.length; i++) {
+ var ch = this.charAt( i );
+ if ( str.indexOf( ch ) !== -1 ) {
+ str = str.replace( ch, '' );
+ }
+ else {
+ out += ch;
+ }
+ }
+ return out;
+ };
+
+
+ /* Remove all of the characters of a given string from a string
+ *
+ * "Abracadabra".removechars('ar') // => "Abcdb"
+ */
+ String.prototype.removechars = function ( chars ) {
+ if ( arguments.length > 1 ) {
+ chars = Array.prototype.join.call( arguments, '' );
+ }
+ var rx = RegExp.compile('['+RegExp.escape(chars)+']', 'g');
+ return this.replace( rx, '' );
+ };
+
+
+ /* Remove all BUT the characters of a given string from a string
+ *
+ * "Abracadabra".remove('ar') => "raaara"
+ */
+ String.prototype.filterchars = function ( chars ) {
+ if ( arguments.length > 1 ) {
+ chars = Array.prototype.join.call( arguments, '' );
+ }
+ var rx = RegExp.compile('[^'+RegExp.escape(chars)+']', 'g');
+ return this.replace( rx, '' );
+ };
+
+
+ /* "Randomly" shuffle the elements of an array
+ *
+ * [1,2,3,4].shuffle() // => [4, 3, 1, 2]
+ */
+ Array.prototype.shuffle = function () {
+ var p, t, l = this.length;
+ while ( l ) {
+ p = ~~( l * Math.random( l-- ) );
+ t = this[l];
+ this[l] = this[p];
+ this[p] = t;
+ }
+ return this;
+ };
+
+
+ /* Escape regular expression operators in a string for safe inclusion in compiled expressions.
+ *
+ * RegExp.escape( "+1.23" ) // => "\+1\.23"
+ */
+ RegExp.escape = function ( s ) {
+ return s.replace(/([.*+?^${}()|[\]\/\\])/g, '\\$1');
+ };
+
+
+ /* "Compiles" a regular expression from a string (and parameters).
+ * This has the same interface as calling `new RegExp` except the
+ * compile function leverages a cache to make regexp building faster.
+ *
+ * RegExp.compile( '[a-z]+', 'g' ) // => `/[a-z]+/g+`
+ */
+ _regexp_cache = {};
+ RegExp.compile = function ( r, p ) {
+ return ( _regexp_cache[r] = _regexp_cache[r] || new RegExp( r, p || '' ) );
+ };
+
+
+ /*
+ * Patched map to work with strings in IE7
+ * (arg is for jQuery internal usage only)
+ *
+ * This allows writing in this style:
+ *
+ * // remove uppercase characters
+ * var new_str = $.map("my string", function (ch) {
+ * return ( ch.toLowerCase() === ch ) ? ch : null;
+ * }).join('');
+ *
+ */
+ jQuery.map = function ( elems, callback, arg ) {
+ var ret = [], value;
+
+ // patched:
+ if ( typeof elems === "string" ) {
+ elems = elems.split( '' );
+ }
+
+ // Go through the array, translating each of the items to their
+ // new value (or values).
+ for ( var i = 0, length = elems.length; i < length; i++ ) {
+ value = callback( elems[ i ], i, arg );
+ if ( value != null ) {
+ ret[ ret.length ] = value;
+ }
+ }
+
+ return ret.concat.apply( [], ret );
+ };
+
+
+ /*
+ * Additional easing functions for jQuery
+ */
+ jQuery.extend(jQuery.easing, {
+
+ // These next two easing equations lifted from jQuery Easing
+ // Copyright © 2008 George McGinley Smith (BSD licence)
+
+ easeOutElastic: function ( x, t, b, c, d ) {
+ var s=1.70158;var p=0;var a=c;
+ if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
+ if (a < Math.abs(c)) { a=c; var s=p/4; }
+ else var s = p/(2*Math.PI) * Math.asin (c/a);
+ return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
+ },
+
+ easeOutBack: function ( x, t, b, c, d, s ) {
+ if (s == undefined) s = 1.70158;
+ return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
+ },
+
+ // end-easing
+ dip: function ( p, n, firstNum, diff ) {
+ var a = 2 * Math.PI * ( p );
+ return 20 * Math.sin( a / 2 );
+ },
+
+ dap: function ( p, n, firstNum, diff ) {
+ var a = 2 * Math.PI * ( p );
+ return 20 * -Math.sin( a / 2 );
+ }
+
+ });
+
+
+})();
592 game/vinda.js
@@ -0,0 +1,592 @@
+/*
+ * Wordgame "ordavinda"
+ * http://borgar.net/programs/ordavinda
+ *
+ * Copyright (c) 2009 Borgar Thorsteinsson
+ * Licensed under the terms of the GPL v3 license.
+ * http://www.gnu.org/licenses/gpl-3.0.html
+ *
+ */
+jQuery(function($){
+
+ var dict_url = "http://bin.arnastofnun.is/leit.php?q=%s&ordmyndir=on";
+
+ var score = 0;
+ var levelsPlayed = [];
+ var currentLevel = null;
+
+ var msgHoldTime = 4;
+ var levelTime = 60 * 2.5;
+ var scores = [ 75, 150, 300, 500 ];
+ var bonusPoints = 400;
+ var shuffleTime = 900;
+ var animateYAxis = true;
+
+ var W;
+ var letters = [];
+ var startTime = null;
+ var endTime = null;
+
+ var _timer = null;
+ var _msgTimer = null;
+ var _lastClock;
+ var _lastInput = '';
+ var __lock = false;
+ var __game_over = false;
+ var _history = [];
+ var inp = $( '#inp' );
+
+ // report user agent to the css
+ $.each($.browser,function(a,b){ if (b===true) { $('body').addClass(a); } });
+
+ function lock () {
+ __lock = true;
+ inp.attr( 'disabled', true );
+ $( '#word_recall, #word_shuffle, #word_enter, #word_clear' ).attr( 'disabled', true );
+ }
+
+ function unlock () {
+ __lock = false;
+ evalButtons();
+ inp.attr( 'disabled', false ).focus();
+ }
+
+
+ function formatTime ( seconds ) {
+ var min = '' + ~~(seconds / 60),
+ sec = '00' + (seconds % 60);
+ return min + ':' + sec.substr( sec.length - 2 );
+ }
+
+
+ function showMessage ( message, expires ) {
+ var msg = $( '#message strong' );
+
+ if ( msg ) {
+ msg.hide();
+ msg.text( message );
+ msg.fadeIn();
+ }
+
+ if ( message == '' && !_msgTimer ) {
+ msg.fadeOut(function () {
+ $( this ).empty();
+ });
+ expires = false;
+ }
+
+ clearTimeout( _msgTimer );
+ if ( expires ) {
+ _msgTimer = setTimeout(function () {
+ $( '#message strong' ).fadeOut(function () {
+ $( this ).empty();
+ });
+ }, expires * 1000 );
+ }
+ }
+
+ function isCleared () {
+ for (var i=3; i<=6; i++) {
+ for ( var word in W[ i ] ) {
+ if ( !W[ i ][ word ].used ) {
+ return false;
+ }
+ }
+ }
+ return true;
+ }
+
+ function isSolved () {
+ for ( var word in W[6] ) {
+ if ( W[6][ word ].used ) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ function showPermutations ( solve ) {
+ var b = $( '#board' ).empty();
+ var n = '<span></span>';
+ for (var i=3; i<=6; i++) {
+ var ul = $( '<ul class="l' + i + '"></ul>' );
+ var c = 0;
+ for ( var word in W[ i ] ) {
+ var used = !!W[ i ][ word ].used;
+ var o = '<a target="_blank" href="%s"></a>'.format( dict_url.format( word ) );
+ var cls = (++c % 2) ? ' odd' : ' even';
+ cls += solve ? ' solver' : '' ;
+ var li = '<li class="%s">%s</li>'.format( cls, (used || solve) ? o : n );
+ li = $( li ).appendTo( ul );
+ var a = li.find( 'a,span' );
+ var letters = $.map(word, function(a,i){
+ return $( '<b>' + ((used || solve) ? a : '?') + '</b>' )[0];
+ });
+ if ( used ) { li.addClass( 'completed' ); }
+ a.append( letters );
+ }
+ b.append( ul );
+ }
+ }
+
+
+ function setInput ( str ) {
+ _lastInput = inp.val();
+ inp.val( str );
+ }
+
+
+ function renderLetters () {
+ var l = $.map(letters, function(a,i){
+ a.id = 'letter' + i;
+ return '<a href="#" class="char" id="' + a.id + '"><b>' + a.char + '</b></a>';
+ });
+ $( '#letters' ).html( l.join('') );
+ }
+
+ function releaseLetters() {
+ $.each(letters, function ( i, a ) {
+ freeLetter( a.char );
+ });
+ setInput( '' );
+ }
+
+ function wordizeLetters () {
+ return $.map(letters,function (c) { return c.char; }).join('');
+ }
+
+ function unusedLetters () {
+ return $.map(letters,function (c) { return c.in_use ? null : c.char; }).join('');
+ }
+
+ function shuffleLetters ( animate ) {
+
+ for (var i=0; i<letters.length; i++) {
+ letters[i].xpos = i;
+ }
+
+ var c, current = wordizeLetters();
+ do {
+ letters.shuffle();
+ c = wordizeLetters();
+ }
+ while ( c == current && !( c in W[6] ) );
+
+ // move the letters into position
+ var container = $( '#letters' );
+ lock();
+ $.each( letters, function ( i, a ) {
+ var e = $( '#' + a.id );
+ e.css({
+ 'position': 'absolute',
+ 'top': animateYAxis ? Math.random() : 0,
+ 'left': (animate !== false) ? (a.xpos * 40) : (i * 40)
+ });
+ container.append( e );
+ if ( animate !== false ) {
+ e.animate({
+ 'left': [i * 40, animateYAxis ? 'easeOutBack' : 'easeOutElastic' ], // easeOutElastic, easeOutBack
+ 'top': (animateYAxis ? [0, ( Math.random() > 0.5 ? 'dip' : 'dap')] : 0),
+ },
+ shuffleTime,
+ function () {
+ if ( !__game_over ) {
+ unlock();
+ }
+ }
+ );
+ }
+ else {
+ if ( !__game_over ) {
+ unlock();
+ }
+ }
+ });
+ }
+
+ function useLetter ( char ) {
+ for (var i=0; i<letters.length; i++) {
+ if ( !letters[i].in_use && letters[i].char == char ) {
+ letters[i].in_use = true;
+ $( '#' + letters[i].id ).hide();
+ return true;
+ }
+ }
+ return false;
+ }
+
+
+ function freeLetter ( char ) {
+ for (var i=0; i<letters.length; i++) {
+ if ( letters[i].char == char && letters[i].in_use ) {
+ letters[i].in_use = false;
+ $( '#' + letters[i].id ).show();
+ return true;
+ }
+ }
+ return false;
+ }
+
+
+ function tick () {
+
+ var curr = ( new Date() ).getTime();
+ var et = endTime.getTime();
+ var st = startTime.getTime()
+
+ if ( curr < et ) {
+ // still playing
+
+ var secondsleft = Math.ceil(( et - curr ) / 1000);
+ if ( secondsleft != _lastClock ) {
+ $('#time em').text( formatTime( secondsleft ) );
+
+ if ( secondsleft < 11 ) {
+ $( '#game' ).trigger( 'tick' );
+ }
+
+ // exit early if level is complete
+ if ( isCleared() ) {
+ __game_over = true;
+ lock();
+ score += bonusPoints; // bonus points for level completeness
+ $( '#score strong' ).text( score );
+ // add key to played list
+ levelsPlayed.push( currentLevel.key );
+ // display "level complete message"
+ $( '#leveldone' ).fadeIn( 600, function () {
+ $( this ).find('a').focus();
+ });
+ $( '#game' ).trigger( 'complete' );
+ // stop the clock
+ clearInterval( _timer );
+ }
+
+ }
+ _lastClock = secondsleft;
+
+ }
+ else {
+ // time over
+ $('#time em').text( formatTime( 0 ) );
+ clearInterval( _timer );
+
+ // lock everything down
+ __game_over = true;
+ lock();
+
+ // expose the words
+ showPermutations( true );
+
+ // if level is solved:
+ if ( isSolved() ) {
+ // add key to played list
+ levelsPlayed.push( currentLevel.key );
+ // display "level complete message"
+ $( '#leveldone' ).fadeIn( 600, function () {
+ $( this ).find('a').focus();
+ });
+ $( '#game' ).trigger( 'complete' );
+ }
+ // else:
+ else {
+ // display game over message
+ $( '#gameover' ).fadeIn( 600, function () {
+ $( this ).find('a').focus();
+ });
+ $( '#game' ).trigger( 'gameover' );
+ }
+
+ }
+ }
+
+
+ function evalButtons () {
+ var word = inp.val();
+ $( '#word_shuffle' ).attr( 'disabled', word.length > 5 );
+ $( '#word_enter, #word_clear' ).attr( 'disabled', word.length < 1 );
+ $( '#word_recall' ).attr( 'disabled', word.length > 1 || !_history.length );
+ }
+
+
+ function startLevel () {
+ unlock();
+ __game_over = false;
+ // start the clock
+ startTime = new Date();
+ endTime = new Date( startTime.getTime() + (1000 * levelTime) ); // you have 2 minutes, 30 seconds
+ clearInterval( _timer );
+ _lastClock = null;
+ _timer = setInterval( tick, 100 );
+ // clear history
+ _history = [];
+ _lastInput = '';
+ // focus the input field
+ inp.val( '' ).attr( 'disabled', false ).focus();
+ // off we go...
+ evalButtons();
+ $( '#game' ).trigger( 'start' );
+ }
+
+
+ function newLevel () {
+
+ // clear all messages
+ $( '#leveldone' ).hide();
+ $( '#time em' ).text( formatTime( 0 ) );
+ $( '#score strong' ).text( score );
+ $( '#message strong' ).text( '' );
+ inp.val( '' ).attr( 'disabled', true );
+ _lastInput = '';
+
+ // clear old gameitems
+ $( '#letters' ).empty();
+ $( '#board ul' ).empty();
+
+ // show game
+ $( '#game' ).addClass( 'loading' ).show();
+
+ showMessage( 'Sæki orðasafn...' );
+ lock();
+
+ $.ajax({
+ url: 'level/?played=' + levelsPlayed.join(','),
+ dataType: 'json',
+ success: function ( r ) {
+
+ $( '#game' ).removeClass( 'loading' );
+ showMessage( '' );
+
+ currentLevel = r;
+
+ // prepare the words
+ $( '#board' ).hide();
+ W = this.w = { 6:{}, 5:{}, 4:{}, 3:{} };
+ for (var i=0; i<currentLevel.words.length; i++) {
+ var l = currentLevel.words[i].length;
+ W[ l ][ currentLevel.words[i] ] = {};
+ }
+ showPermutations();
+ $( '#board' ).animate({
+ 'height': 'show',
+ 'opacity': 'show'
+ });
+
+ // prepare the letters
+ $( '#letters' ).hide();
+ letters = $.map( currentLevel.key, function (c) {
+ return { 'char': c, in_use: false }
+ });
+ renderLetters();
+ shuffleLetters( false );
+ $( '#letters' ).fadeIn();
+
+ // run the level
+ setTimeout( startLevel, 1 );
+
+ },
+ error: function () {
+
+ $( '#game' ).removeClass( 'loading' ).addClass( 'error' );
+ showMessage( 'Villa: Get ekki sótt orðasafn!' );
+ lock();
+
+ }
+ });
+ }
+
+
+ // hook some events
+ $( '#tray' ).submit(function(e){
+ var word = $.trim( inp.val() ).toLowerCase();
+ // if tray is empty, then this should recall last entry
+ if ( !word ) {
+ setInput( _history.pop() );
+ }
+ // try to enter this word
+ else {
+ var l = word.length;
+ _history.push( word );
+ // word isn't a match
+ if ( l < 3 || !W[ l ][ word ] ) {
+ $( '#game' ).trigger( 'fail' );
+ showMessage( 'Orðið er ekki samþykkt!', msgHoldTime );
+ }
+ // word is already done
+ else if ( W[ l ][ word ].used ) {
+ $( '#game' ).trigger( 'fail' );
+ showMessage( 'Orðið er í notkun!', msgHoldTime );
+ }
+ // we have a match
+ else {
+ $( '#game' ).trigger( 'match' );
+ var wasSolved = isSolved();
+ W[ l ][ word ].used = true;
+ showPermutations();
+
+ score += scores[ l - 3 ];
+ $( '#score strong' ).text( score );
+
+ if ( word.length === 6 && !wasSolved ) {
+ $( '#game' ).trigger( 'passed' );
+ showMessage( 'Opið á næsta borð...', msgHoldTime );
+ }
+ }
+ releaseLetters();
+ evalButtons();
+ }
+ return false;
+ });
+
+
+ inp.bind('keydown', function ( e ) {
+ if ( e.metaKey || e.altKey || e.ctrlKey ) { return; }
+ var w = e.which, ch = String.fromCharCode( w );
+ // if game is over then we should block all input here!
+ return !__lock;
+ });
+
+
+ inp.bind('keypress', function ( e ) {
+ if ( e.metaKey || e.altKey || e.ctrlKey ) { return; }
+ var w = e.which, k = e.keyCode, ch = String.fromCharCode( w );
+ if ( w === 32 ) { // space
+ shuffleLetters();
+ return false;
+ }
+ if ( k === 27 ) {
+ releaseLetters();
+ evalButtons();
+ inp.focus();
+ return false;
+ }
+ if ( k === 8 || k === 13 ) { // backspace, enter
+ return true;
+ }
+ if ( k === 40 || k === 39 || k === 38 || k === 37 ) { // arrows
+ return true;
+ }
+ if ( /^[a-záéíóúýþæðö´]$/i.test( ch ) ) {
+ return $.inArray( ch.toLowerCase(), unusedLetters() ) !== -1;
+ }
+ return false;
+ });
+
+
+ inp.bind('keyup', function ( e ) {
+ if ( e.metaKey || e.altKey || e.ctrlKey ) { return; }
+ var w = e.which, ch = String.fromCharCode( w );
+
+ // because "´p" or pastes can happen, we need to clean the input first
+ var keyword = wordizeLetters(), m = '';
+ for (var i=0; i<this.value.length; i++) {
+ var ch = this.value.charAt( i );
+ if ( keyword.indexOf( ch ) !== -1 ) {
+ keyword = keyword.replace( ch, '' );
+ m += ch;
+ }
+ }
+ var word = this.value = m;
+
+ var diff_added = word.subtract( _lastInput );
+ if ( diff_added ) {
+ for (var i=0,l=diff_added.length; i<l; i++) {
+ useLetter( diff_added.charAt(i) );
+ }
+ }
+ var diff_removed = _lastInput.subtract( word );
+ if ( diff_removed ) {
+ for (var i=0,l=diff_removed.length; i<l; i++) {
+ freeLetter( diff_removed.charAt(i) );
+ }
+ }
+
+ _lastInput = this.value;
+ evalButtons();
+
+ });
+
+ // allow clicking on letters
+ $('#letters a').live('click', function () {
+ if ( !__lock ) {
+ if ( !inp.attr('disabled') ) {
+ for (var i=0; i<letters.length; i++) {
+ if ( letters[i].id == this.id ) {
+ setInput( inp.val() + letters[i].char );
+ inp.trigger('keyup');
+ }
+ }
+ }
+ }
+ return false;
+ });
+
+
+ // shuffle
+ $( '#word_shuffle' ).click(function () {
+ shuffleLetters();
+ inp.focus();
+ return false;
+ });
+
+
+ // enter
+ $( '#word_enter' ).click(function () {
+ $( '#tray' ).submit();
+ inp.focus();
+ return false;
+ });
+
+
+ // recall
+ $( '#word_recall' ).click(function () {
+ var word = $.trim( inp.val() ).toLowerCase();
+ // if tray is empty, then this should recall last entry
+ if ( !word ) {
+ setInput( _history.pop() );
+ }
+ inp.trigger('keyup');
+ inp.focus();
+ evalButtons();
+ return false;
+ });
+
+
+ // clear
+ $( '#word_clear' ).click(function () {
+ releaseLetters();
+ evalButtons();
+ inp.focus();
+ return false;
+ });
+
+
+ // maintain focus on the input element
+ $( '#game' ).bind('click', function () {
+ inp.focus();
+ });
+
+
+ // fetch new level when this one is done...
+ $( '#leveldone a' ).click(function () {
+ setTimeout(function () { newLevel(); }, 1);
+ return false;
+ });
+
+
+ // help text
+ $('a#gethelp').click(function () {
+ $('#help').show();
+ return false;
+ });
+ $('#help').hide().click(function () {
+ $( this ).hide();
+ $( '#game' ).click();
+ return false;
+ });
+
+
+ // start the game
+ setTimeout(function () { newLevel(); }, 1);
+
+});
65 game/vinda.sounds.js
@@ -0,0 +1,65 @@
+if ( window.soundManager ) {
+
+ var soundRegistry = {};
+
+ soundManager.onload = function() {
+
+ soundRegistry.fail = soundManager.createSound({
+ id: 'bonk',
+ url: 'sound/fail.mp3',
+ volume: 50
+ });
+
+ soundRegistry.match = soundManager.createSound({
+ id: 'fingerplop',
+ url: 'sound/match.mp3',
+ volume: 50
+ });
+
+ soundRegistry.passed = soundManager.createSound({
+ id: 'bell_tree',
+ url: 'sound/passed.mp3',
+ volume: 50
+ });
+
+ soundRegistry.tick = soundManager.createSound({
+ id: 'clock',
+ url: 'sound/tick.mp3',
+ volume: 40
+ });
+
+ soundRegistry.gameover = soundManager.createSound({
+ id: 'chime',
+ url: 'sound/gameover.mp3',
+ volume: 50
+ });
+
+ }
+
+ jQuery(function($){
+
+ // Because a new game is simply a reload, sound state is stored in a cookie
+ // so that users' selection sticks across games.
+ var on = $.cookie( 'sounds' );
+
+ // Add UI to enable/disable sounds:
+ var container = $( '<div id="sounds"></div>' ).appendTo( $('#top') );
+ var snd = $( '<input type="checkbox" value="1" checked="checked" id="snd" />' ).appendTo( container );
+ snd.attr( 'checked', on == null ? true : on === 'true' );
+ $( '<label for="snd">Hljóð<label>' ).appendTo( container );
+
+ // Save sound preference
+ snd.click(function () {
+ $.cookie( 'sounds', $( this ).attr('checked') );
+ });
+
+ // The game provides custom events which are hooked here and used as sounds triggers
+ $( '#game' ).bind( 'fail match start passed tick complete gameover', function (e) {
+ if ( snd.attr('checked') && e.type in soundRegistry ) {
+ soundRegistry[ e.type ].play();
+ }
+ });
+
+ });
+
+}
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