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@@ -1,4 +1,26 @@ |
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(:BRF 1) |
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(:MESH :NAME "mesh.Room") |
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("mesh.Room" :TRANSFORM |
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(1.0 0.0 0.0 0.0 0.0 -4.371139e-8 1.0 0.0 0.0 -1.0 -4.371139e-8 0.0 0.0 0.0 |
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0.0 1.0) |
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:ARRAYS |
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((0 |
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((-100.0 0.0 -100.0) (-100.0 20.0 -100.0) (-100.0 20.0 100.0) |
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(-100.0 0.0 100.0) (100.0 20.0 -100.0) (100.0 0.0 -100.0) (100.0 0.0 100.0) |
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(100.0 20.0 100.0) (100.0 0.0 -100.0) (-100.0 0.0 -100.0) |
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(-100.0 0.0 100.0) (100.0 0.0 100.0) (-100.0 20.0 -100.0) |
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(-100.0 0.0 -100.0) (100.0 0.0 -100.0) (100.0 20.0 -100.0) |
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(100.0 20.0 100.0) (100.0 0.0 100.0) (-100.0 0.0 100.0) |
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(-100.0 20.0 100.0))) |
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(1 |
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((1.0 0.0 0.0) (1.0 0.0 0.0) (1.0 0.0 0.0) (1.0 0.0 0.0) (-1.0 0.0 0.0) |
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(-1.0 0.0 0.0) (-1.0 0.0 0.0) (-1.0 0.0 0.0) (0.0 1.0 0.0) (0.0 1.0 0.0) |
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(0.0 1.0 0.0) (0.0 1.0 0.0) (0.0 0.0 1.0) (0.0 0.0 1.0) (0.0 0.0 1.0) |
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(0.0 0.0 1.0) (0.0 0.0 -1.0) (0.0 0.0 -1.0) (0.0 0.0 -1.0) |
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(0.0 0.0 -1.0)))) |
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:FACE :TRIANGLES :INDEXES |
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(0 1 2 0 2 3 4 5 6 4 6 7 8 9 10 8 10 11 12 13 14 12 14 15 16 17 18 16 18 19) |
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:BONES NIL) |
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(:MESH :NAME "mesh.Ball") |
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("mesh.Ball" :TRANSFORM |
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(1.0 0.0 0.0 -2.4876626 0.0 -4.371139e-8 1.0 8.563471 0.0 -1.0 -4.371139e-8 |
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(-0.9866536 -0.12473728 0.10466664 -0.0020728111 0.1628327 -0.7558205 |
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0.63420886 0.02457428 -2.861443e-7 0.6427877 0.7660444 1.0901104 0.0 0.0 |
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0.0 1.0)))) |
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(:SKELETON :NAME "Room") |
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(("Room" :TRANSFORM |
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(1.0 0.0 0.0 0.0 0.0 -4.371139e-8 1.0 0.0 0.0 -1.0 -4.371139e-8 0.0 0.0 0.0 |
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0.0 1.0))) |
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(:SKELETON :NAME "Ball") |
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(("Ball" :TRANSFORM |
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(1.0 0.0 0.0 -2.4876626 0.0 -4.371139e-8 1.0 8.563471 0.0 -1.0 -4.371139e-8 |
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(-0.21358702 0.22595616 5.1437263) (0.99999994 0.9999999 0.99999994)) |
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(0.6666666666666666d0 (0.133943 0.13090284 0.665474 0.72254276) |
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(-0.21358702 0.22595616 5.1437263) (0.9999998 0.9999999 0.9999999))) |
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(("animation.Running.Room.sequence" :BONE "Room") |
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(0.0d0 (0.7071068 -0.7071067 0.0 0.0) (0.0 0.0 0.0) |
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(1.0 0.99999994 0.99999994))) |
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(("animation.Running.Shoulder_L.sequence" :BONE "Shoulder_L") |
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(0.0d0 (0.20355004 0.35634956 -0.15908551 0.8979277) |
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(-1.1828574 3.6940973 -0.023341209) (0.9999998 0.9999997 0.9999998)) |
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(-0.21358702 0.22595616 5.1437263) (0.99999994 0.99999994 0.9999999)) |
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(0.6666666666666666d0 (0.133943 0.13090284 0.665474 0.72254276) |
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(-0.21358702 0.22595616 5.1437263) (0.9999998 0.9999999 0.9999999))) |
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(("animation.Strafing.Room.sequence" :BONE "Room") |
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(0.0d0 (0.7071068 -0.7071067 0.0 0.0) (0.0 0.0 0.0) |
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(1.0 0.99999994 0.99999994))) |
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(("animation.Strafing.Shoulder_L.sequence" :BONE "Shoulder_L") |
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(0.0d0 (0.19950241 0.34935212 -0.18519169 0.89658016) |
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(-1.1828574 3.6940973 -0.023341209) (0.9999999 0.9999998 0.9999998)) |
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(("animation.Resting.Pelvis.sequence" :BONE "Pelvis") |
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(0.0d0 (0.133943 0.13090284 0.665474 0.72254276) |
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(-0.21358702 0.22595616 5.1437263) (0.9999998 0.9999999 0.9999999))) |
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(("animation.Resting.Room.sequence" :BONE "Room") |
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(0.0d0 (0.7071068 -0.7071067 0.0 0.0) (0.0 0.0 0.0) |
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(1.0 0.99999994 0.99999994))) |
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(("animation.Resting.Shoulder_L.sequence" :BONE "Shoulder_L") |
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(0.0d0 (0.21495673 0.3512968 -0.18399276 0.89248574) |
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(-1.1828574 3.6940973 -0.023341209) (0.99999976 0.99999976 0.9999999))) |
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(("animation.MortarRest.Pelvis.sequence" :BONE "Pelvis") |
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(0.0d0 (0.133943 0.13090284 0.665474 0.72254276) |
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(-0.21358702 0.22595616 5.1437263) (0.9999998 0.9999999 0.9999999))) |
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(("animation.MortarRest.Room.sequence" :BONE "Room") |
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(0.0d0 (0.7071068 -0.7071067 0.0 0.0) (0.0 0.0 0.0) |
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(1.0 0.99999994 0.99999994))) |
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(("animation.MortarRest.Shoulder_L.sequence" :BONE "Shoulder_L") |
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(0.0d0 (0.21495673 0.3512968 -0.18399276 0.89248574) |
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(-1.1828574 3.6940973 -0.023341209) (0.99999976 0.99999976 0.9999999))) |