An open source library for making games using C# and XNA.
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Delta.Bootstrap
Delta.Core
Delta.Examples
Delta.Pipeline.ContentBuilder
Delta.Pipeline
.gitignore
Delta.sln
license.txt
readme.md

readme.md

About Delta

Delta is an open source game library that is free for personal or commerical use. Writen in C# ontop of XNA with a design goal of 2D/Sprite/Tiled based games. The library is loosely coupled so feel free use only the components that suit your needs. If you make something cool, share it with the community!

Features

  • Collision Engine; for finely-tuned movement.
  • Entity based gameobject model.
  • Create levels using Tiled tilemaps.
  • Automaticly pack sprites.
  • Object pooling to avoid GC hitches.
  • Effects like blending, motion trails, and outlines.
  • Numerous examples showing how each component may be used.
  • Particles!
  • Edit entities in-game live.

History

Delta is the underlying library behind the game, Blossom Tales. It is the result of the need to replace the pre-existing library with a cleaner and more extendable one. It grew over the summer of 2012 from the collboration of Lucas and Kyle.

Contact

If you have any questions or comments, then don't be afraid to give us a shout:
Kyle - bostelk@gmail.com or @bostelk
Lucas - lithiumtoast@live.com