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My entry to MIT's Battle Code Jan 2011 titled RoboRumble
Java
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BroadcastSystem.java
BuildOrder.java
BuildOrderID.java
BuilderSensorGameEvents.java
BuilderSensorRobotSystem.java
BuilderSystem.java
CommunicationsSystem.java
ComponentTypeKey.java
GameEventLevel.java
GameEventLevelPriority.java
GameEvents.java
JumpNavigationSystem.java
JumpSystem.java
NavigationMode.java
NavigationSystem.java
PlayerConstants.java
README.md
RSArmory.java
RSBaseBuilder.java
RSBaseBuilderRecycler.java
RSBuilderScout.java
RSBuilderScoutGE.java
RSComCycler.java
RSComScout.java
RSConstructionRecycler.java
RSFactory.java
RSFighterScout.java
RSGuardTower.java
RSRecycler.java
RSRegenFighter.java
RSRegenFighterGE.java
RobotPlayer.java
RobotSystem.java
SensorGameEvents.java
SensorNavigationSystem.java
SensorRobotSystem.java
SensorSystem.java
WeaponBuilderSensorGameEvents.java
WeaponBuilderSensorRobotSystem.java
WeaponMode.java
WeaponSystem.java

README.md

My entry to MIT's Battle Code Jan 2011 titled RoboRumble (battlecode.org)

I ended up and the 2nd place non-MIT team but came in the middle of the pack overall.

My development this on this crawled to stop after massive abuse of inheritance! This is when I learned for myself the real importance of composition over inheritance.

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