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Commits on Jun 6, 2013
  1. @douglaslassance
Commits on May 16, 2013
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    Update README.md

    douglaslassance authored
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    Update README.md

    douglaslassance authored
Commits on Apr 22, 2013
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Commits on Apr 21, 2013
  1. @douglaslassance

    Improved package dependencies

    douglaslassance authored
    Took the ideas of issue #1 on board.
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    Update README.md

    douglaslassance authored
  3. @douglaslassance

    Update README.md

    douglaslassance authored
  4. @douglaslassance

    Update README.md

    douglaslassance authored
Commits on Apr 19, 2013
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Commits on Apr 18, 2013
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    Renamed actions to components

    douglaslassance authored
    After reading about ECS (Entity Component Systems), I realised that what I naively labeled action resembles a lot to what seems to be a component.
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    Improved comments

    douglaslassance authored
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Commits on Apr 8, 2013
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Commits on Apr 7, 2013
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Commits on Apr 4, 2013
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Commits on Apr 3, 2013
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    Added some preliminary support for the Pointer Lock API

    douglaslassance authored
    A game can now be "modal". This means it will request for pointer locking on click.
Commits on Apr 2, 2013
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    Improved Entity2D's animation and resize

    douglaslassance authored
    The JSON specification for sprite's animation has changed allowing to provide a duration in seconds for each frame. There was a few little quirks in the way the resizing was handled when the game resolution changed. It is is still more complex than I wish but it all works well for the user.
Commits on Mar 28, 2013
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    Complied the dynamic CSS to conventions

    douglaslassance authored
    Apparently it is expected that a size of "0px" should not have the "px" at the end.
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    Fixed CRT Shader for Windows

    douglaslassance authored
    The problem was the amount of varying variable used in that shader.
    Since in Windows, WebGL goes through ANGLE, it is likely that it cannot
    support as many variables. Anyway, it is all good since a lot of these
    variables should have been made exposed as uniforms in the first place.
Commits on Mar 26, 2013
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