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Overview
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Command Syntax
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See also
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Content
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Uncategorized
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World Edit Commands [edit|top]
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/we threads
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/we version
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/we help [<command>]
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/we reload
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/we changelog
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/we cui
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/we debugpaste
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/we tz [timezone]
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we update
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Utility Commands [edit|top]
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/remove <type> <radius>
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//fill <pattern> <radius> [depth] [direction]
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//help [<command>]
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//drain <radius>
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/transforms [page=1|search|transform]
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//removenear <block> [size]
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//fixlava <radius>
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//removeabove [size] [height]
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/masks [page=1|search|mask]
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//fillr <pattern> <radius> [depth]
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/patterns [page=1|search|pattern]
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//replacenear <size> <from-id> <to-id> [-f]
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//snow [radius]
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//thaw [radius]
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//removebelow [size] [height]
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//fixwater <radius>
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/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]
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//confirm
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//green [radius] [-f]
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//calc <expression>
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//ex [radius]
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//gui
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/heightmapinterface
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Region Commands [edit|top]
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//replace [from-mask] <to-pattern> [-f]
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//stack [count] [direction] [-s] [-a] [-m]
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//set [pattern]
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//fall [replace] [-m]
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//faces <pattern>
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//hollow [<thickness>[ <pattern>]]
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//center <pattern>
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//setskylight
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//nbtinfo
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//setblocklight
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//curve <pattern> [thickness] [-h]
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//overlay <pattern>
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//lay <pattern>
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//naturalize
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//walls <pattern>
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//getlighting
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//removelight
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//fixlighting
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//smooth [iterations] [-n]
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//line <pattern> [thickness] [-h]
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//regen [biome] [seed]
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//wea
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//move [count] [direction] [leave-id] [-s]
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//forest [type] [density]
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//deform <expression> [-r] [-o]
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//flora [density]
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//wer
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Selection Commands [edit|top]
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//count <block> [-d]
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//size [-c]
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//expand <amount> [reverse-amount] <direction>
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//shift <amount> [direction]
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//sel [cuboid|extend|poly|ellipsoid|sphere|cyl|convex] [-d]
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//contract <amount> [reverse-amount] [direction]
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//pos2 [coordinates]
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//pos1 [coordinates]
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//chunk [x,z coordinates] [-s] [-c]
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//hpos1
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//outset <amount> [-h] [-v]
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//wand
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/toggleeditwand
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//hpos2
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//inset <amount> [-h] [-v]
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//distr [-c] [-d]
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History Commands [edit|top]
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//clearhistory
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//undo [times] [player]
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//redo [times] [player]
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//frb <user=Empire92> <radius=5> <time=3d4h>
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Schematic Commands [edit|top]
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/schematic clear
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/schematic load [<format>] <filename>
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/schematic delete <filename|*>
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/schematic list [global|mine|<filter>] [page=1] [-d] [-n] [-p]
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/schematic save [format] <filename>
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/schematic unload [file]
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/schematic remap
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/schematic loadall [<format>] <filename|url>
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/schematic move <directory>
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/schematic formats
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/schematic show [global|mine|<filter>] [-d] [-n] [-p]
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Clipboard Commands [edit|top]
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//copy [-e] [-m]
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//flip [<direction>]
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//rotate <y-axis> [<x-axis>] [<z-axis>]
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//lazycopy [-e] [-m]
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/asset [category]
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//cut [leave-id] [-e] [-m]
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/download
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//paste [-s] [-a] [-o]
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//lazycut [-e] [-m]
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//place [-s] [-a] [-o]
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/clearclipboard
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Generation Commands [edit|top]
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//image <imgur> [randomize=true] [complexity=100] [dimensions]
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//generate <pattern> <expression> [-h] [-r] [-o] [-c]
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//pyramid <pattern> <size> [-h]
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//sphere <pattern> <radius>[,<radius>,<radius>] [raised?] [-h]
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//cyl <pattern> <radius>[,<radius>] [height] [-h]
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/pumpkins [size]
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//hsphere <pattern> <radius>[,<radius>,<radius>] [raised?]
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//hcyl <pattern> <radius>[,<radius>] [height]
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//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]
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//ore <mask> <pattern> <size> <freq> <rarity> <minY> <maxY>
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/forestgen [size] [tree-type] [density]
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//hpyramid <pattern> <size>
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//ores
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//generatebiome <biome> <expression> [-h] [-r] [-o] [-c]
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Biome Commands [edit|top]
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//setbiome <biome> [-p]
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/biomelist [page]
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/biomeinfo [-p] [-t]
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Anvil Commands [edit|top]
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/anvil count <ids> [-d]
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/anvil replace [from-block] <to-block>
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/anvil replaceall <folder> [from-block] <to-block> [-d] [-f]
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/anvil copy
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/anvil set <to-pattern>
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/anvil replaceallpattern <folder> [from-block] <to-pattern> [-d] [-m]
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/anvil deleteallunclaimed <age-ticks> [file-age=60000]
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/anvil deletealloldregions <folder> <time>
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/anvil deleteallunvisited <folder> <age-ticks> [file-age=60000]
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/anvil distr
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/anvil paste [-c]
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/anvil deleteunclaimed <age-ticks> [file-age=60000]
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/anvil remapall <folder>
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/anvil trimallplots
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/anvil countall <folder> [hasSky] <id> [-d]
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/anvil debugfixroads
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/anvil debugfixair
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/anvil removelayers <id>
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/anvil trimallair
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/anvil clear
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/anvil replacepattern [from-mask] <to-pattern>
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Super Pickaxe Commands [edit|top]
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/sp recur <radius>
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/sp area <radius>
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/sp single
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Navigation Commands [edit|top]
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/unstuck
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/thru
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/jumpto [world,x,y,z]
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/up <number> [-f] [-g]
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/ascend [# of levels]
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/ceil [clearance] [-f] [-g]
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/descend [# of floors]
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Snapshot Commands [edit|top]
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/snapshot list [num]
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/snapshot after <date>
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/snapshot before <date>
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/snapshot use <snapshot>
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/snapshot sel <index>
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Snapshot Util Commands [edit|top]
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/restore [snapshot]
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Scripting Commands [edit|top]
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/cs <filename> [args...]
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/.s [args...]
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Chunk Commands [edit|top]
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/chunkinfo
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/delchunks
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/listchunks
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Options Commands [edit|top]
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//fast [on|off]
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//gsmask [mask]
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//gtransform [transform]
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//toggleplace
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//searchitem <query> [-b] [-i]
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//gmask [mask]
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//tips
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Brush Options Commands [edit|top]
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/target [1 - 4]
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/size [pattern]
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//listbrush [mine|<filter>] [page=1] [-d] [-n] [-p]
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/range [pattern]
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/mask [mask]
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/transform [transform]
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/mat [pattern]
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/loadbrush [name]
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/smask [mask]
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/visualize [mode=0]
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// [on|off]
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/targetmask [mask]
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/targetoffset [mask]
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/primary [brush-arguments]
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/none
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/secondary [brush-arguments]
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/savebrush [name]
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/scroll [none|clipboard|mask|pattern|range|size|visual|target]
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Tool Commands [edit|top]
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/tool tree [type]
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/tool repl <block>
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/tool info
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/tool lrbuild <leftclick block> <rightclick block>
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/tool inspect
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/tool farwand
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/tool floodfill <pattern> <range>
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/tool cycler
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/tool deltree
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Brush Commands [edit|top]
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/brush copypaste [depth=5]
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/brush command <radius> [cmd1;cmd2...]
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/brush populateschematic <mask> <file|folder|url> [radius=30] [points=5] [-r]
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/brush scmd <scatter-radius> <points> <cmd-radius=1> <cmd1;cmd2...>
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/brush shatter <pattern> [radius=10] [count=10]
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/brush erode [radius=5]
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/brush sphere <pattern> [radius=2] [-h] [-f]
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/brush pull [radius=5]
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/brush stencil <pattern> [radius=5] [file|#clipboard|imgur=null] [rotation=360] [yscale=1.0]
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/brush recursive <pattern-to> [radius=5]
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/brush spline <pattern>
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/brush sweep [copies=-1]
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/brush catenary <pattern> [lengthFactor=1.2] [size=0]
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/brush line <pattern> [radius=0] [-h] [-s] [-f]
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/brush sspl <pattern> [size=0] [tension=0] [bias=0] [continuity=0] [quality=10]
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/brush blendball [radius=5]
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/brush circle <pattern> [radius=5]
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/brush rock <pattern> [radius=10] [roundness=100] [frequency=30] [amplitude=50] [-h]
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/brush height [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
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/brush flatten [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
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/brush layer <radius> [color|<pattern1> <patern2>...]
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/brush cylinder <pattern> [radius=2] [height=1] [-h]
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/brush surface <pattern> [radius=5]
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/brush ex [radius=5]
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/brush gravity [radius=5] [-h]
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/brush clipboard
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/brush butcher [radius=5] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]
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/brush splatter <pattern> [radius=5] [seeds=1] [recursion=5] [solid=true]
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/brush cliff [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
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/brush smooth [size=2] [iterations=4] [-n]
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/brush scatter <pattern> [radius=5] [points=5] [distance=1] [-o]
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/Masks [edit|top]
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#offset <dx> <dy> <dz> <mask>
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% <chance>
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#id
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#existing
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#data
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{ <min> <max>
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#surface
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= <expression>
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! <mask>
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$ <biome>
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#region
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~ <mask> [min=1] [max=8]
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\ <min> <max>
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#dregion
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#xaxis
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#skylight <min> <max>
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#blocklight <min> <max>
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#opacity <min> <max>
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#haslight
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#brightness <min> <max>
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#liquid
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true
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#nolight
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false
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#iddata
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> <mask>
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| <mask> <min> <max>
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#wall
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#zaxis
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#yaxis
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< <mask>
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#simplex <scale=10> <min=0> <max=100>
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#light <min> <max>
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#solid
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/Patterns [edit|top]
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#offset <dx> <dy> <dz> <pattern>
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#mask <mask> <pattern-true> <pattern-false>
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#id <pattern>
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#spread <dx> <dy> <dz> <pattern>
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#buffer <pattern>
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#color <color>
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#clipboard
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#existing
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#biome <biome>
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#data <pattern>
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= <expression>
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#relative <pattern>
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#saturate <color> [randomize=true] [max-complexity=100]
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#darken [randomize=true] [max-complexity=100]
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#anglecolor [randomize=true] [max-complexity=100]
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#desaturate [percent=100] [randomize=true] [max-complexity=100]
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#averagecolor <color> [randomize=true] [max-complexity=100]
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#fullcopy [schem|folder|url=#copy] [rotate=false] [flip=false]
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#buffer2d <pattern>
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#angledata
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#lighten [randomize=true] [max-complexity=100]
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#iddatamask <bitmask=15> <pattern>
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#!x <pattern>
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#surfacespread <distance> <pattern>
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#solidspread <dx> <dy> <dz> <pattern>
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#linear2d <pattern>
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#!y <pattern>
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#linear3d <pattern>
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#linear <pattern>
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#!z <pattern>
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#simplex <scale=10> <pattern>
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/Transforms [edit|top]
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#offset <dx> <dy> <dz> [transform]
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#rotate <rotateX> <rotateY> <rotateZ> [transform]
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#scale <dx> <dy> <dz> [transform]
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#pattern <pattern> [transform]
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#linear3d <transform>
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#linear <transform>
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#spread <dx> <dy> <dz> [transform]
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Create From Image [edit|top]
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/cfi update
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/cfi mask <imageMask|mask>
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/cfi pattern <pattern>
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/cfi color <url> [imageMask|mask]
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/cfi image <image>
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/cfi snow [image|mask]
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/cfi height <height|image>
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/cfi cancel
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/cfi biome <biome> [image|mask]
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/cfi overlay <pattern> [url|mask]
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/cfi caves
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/cfi ore <mask=stone> <pattern> <size> <frequency> <rarity> <minY> <maxY>
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/cfi ores <mask=stone>
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/cfi download
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/cfi schem [url] <mask> <file|folder|url> <rarity> <distance> <rotate=true>
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/cfi brush
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/cfi randomization <true|false>
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/cfi done
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/cfi column <pattern> [url|mask]
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/cfi biomepriority [percent=50]
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/cfi floor <pattern> [url|mask]
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/cfi main <pattern> [url|mask]
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/cfi smooth <radius> <iterations> [image|mask]
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/cfi complexity <minPercent> <maxPercent>
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/cfi paletteblocks <blocks|#clipboard|*>
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/cfi biomecolor <url> [imageMask|mask]
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/cfi floorthickness <height>
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/cfi water <block>
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/cfi tp
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/cfi waterheight <height>
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/cfi glass <url>
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/cfi populate
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/cfi blockbiomecolor <url> [imageMask|mask]
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/cfi coloring
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/cfi baseid <block>
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/cfi worldthickness <height>
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/cfi component
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/cfi empty <width> <length>
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/cfi heightmap <url>