• Overview
  • Examples (vanilla blocks):
  • Command Syntax
  • Terminology
  • Starting
  • Modifying the world
  • The palette
  • //cfi paletteComplexity <min=0> <max=100>
  • //cfi paletteRandomization <enabled=true>
  • //cfi paletteBlocks <mask|#clipboard>
  • //cfi paletteBiomePriority <percent=50>
  • Coloring commands
  • //cfi color <image-url> [image-mask|mask] [whiteOnly=true]
  • //cfi glass <image-url>
  • //cfi biomeColor <image-url>
  • //cfi blockBiomeColor <image-url> [image-mask|mask] [whiteOnly=true]
  • //cfi biome [url|mask] <biome> [whiteOnly=false]
  • Height settings
  • //cfi height <url|height>
  • //cfi waterHeight <height=0>
  • //cfi waterId <number-id>
  • //cfi smooth <image-mask|mask> <radius> <iterations> [whiteonly=true]
  • Material settings
  • //cfi overlay [url|mask] <pattern> [white=false]
  • //cfi main [url|mask] <pattern> [white=false]
  • //cfi floor [url|mask] <pattern> [white=false]
  • //cfi column [url|mask] <pattern> [white=false]
  • Populators
  • //cfi caves
  • //cfi ore[s]
  • //cfi addores
  • //cfi ore <mask> <pattern> <size> <frequency> <rarity> <min-Y> <max-Y>
  • //cfi schem [url] <mask> <file|folder|url> <rarity> <distance> <rotate>