Commands

NotMyFault edited this page Oct 5, 2018 · 59 revisions

Overview

This page is generated from the source. Click one of the edit buttons below to modify a command class. You will need to find the parts which correspond to the documentation. Command documentation will be consistent with what is available ingame

To view this information ingame use //help [category|command]

Command Syntax

  • <arg> - A required parameter
  • [arg] - An optional parameter
  • <arg1|arg2> - Multiple parameters options
  • <arg=value> - Default or suggested value
  • -a - A command flag e.g. //<command> -a [flag-value]

See also

Content

Click on a category to go to the list of commands, or More Info for detailed descriptions

Uncategorized

Aliases Permission flags Usage
//cancel fawe.cancel Cancels your current operations
/plot replaceall plots.replaceall Replace all blocks in the plot world

World Edit Commands [edit|top]

(Updating, informational, debug and help commands)


/we threads

Perm: worldedit.threads
Desc: Print all thread stacks

/we version

Desc: Get WorldEdit/FAWE version

/we help [<command>]

Desc: Displays help for FAWE commands

/we reload

Perm: worldedit.reload
Desc: Reload configuration

/we changelog

Perm: worldedit.changelog
Desc: View the FAWE changelog

/we cui

Desc: Complete CUI handshake (internal usage)

/we debugpaste

Perm: worldedit.debugpaste
Desc: Upload debug information to hastebin.com

/we tz [timezone]

Desc: Set your timezone for snapshots

we update

Desc: Updates the plugin and restarts the server to apply the changes


Utility Commands [edit|top]

(Various utility commands: More Info)


/remove <type> <radius>

Perm: worldedit.remove
Desc: Remove all entities of a type

//fill <pattern> <radius> [depth] [direction]

Perm: worldedit.fill
Desc: Fill a hole

//help [<command>]

Desc: Displays help for WorldEdit commands

//drain <radius>

Perm: worldedit.drain
Desc: Drain a pool

/transforms [page=1|search|transform]

Desc: Transforms modify how a block is placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
More Info: https://git.io/v9KHO

//removenear <block> [size]

Perm: worldedit.removenear
Desc: Remove blocks near you.

//fixlava <radius>

Perm: worldedit.fixlava
Desc: Fix lava to be stationary

//removeabove [size] [height]

Perm: worldedit.removeabove
Desc: Remove blocks above your head.

/masks [page=1|search|mask]

Desc: Masks determine if a block can be placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
e.g. >[stone,dirt],#light[0][5],$jungle
More Info: https://git.io/v9r4K

//fillr <pattern> <radius> [depth]

Perm: worldedit.fill.recursive
Desc: Fill a hole recursively

/patterns [page=1|search|pattern]

Desc: Patterns determine what blocks are placed
- Use [brackets] for arguments
- Use , to OR multiple
e.g. #surfacespread[10][#existing],andesite
More Info: https://git.io/vSPmA

//replacenear <size> <from-id> <to-id> [-f]

Perm: worldedit.replacenear
Desc: Replace nearby blocks

//snow [radius]

Perm: worldedit.snow
Desc: Simulates snow

//thaw [radius]

Perm: worldedit.thaw
Desc: Thaws the area

//removebelow [size] [height]

Perm: worldedit.removebelow
Desc: Remove blocks below you.

//fixwater <radius>

Perm: worldedit.fixwater
Desc: Fix water to be stationary

/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]

Perm: worldedit.butcher
Desc: Kills nearby mobs, based on radius, if none is given uses default in configuration.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.

//confirm

Desc: Confirm a command

//green [radius] [-f]

Perm: worldedit.green
Desc: Greens the area

//calc <expression>

Perm: worldedit.calc
Desc: Evaluate a mathematical expression

//ex [radius]

Perm: worldedit.extinguish
Desc: Extinguish nearby fire

//gui

Desc: Opens the GUI. Works only on Pocket Edition

/heightmapinterface

Perm: fawe.admin
Desct: Generates the heightmap interface


Region Commands [edit|top]

(Commands that operate on regions: More Info)


//replace [from-mask] <to-pattern> [-f]

Perm: worldedit.region.replace
Desc: Replace all blocks in the selection with another

//stack [count] [direction] [-s] [-a] [-m]

Perm: worldedit.region.stack
Desc: Repeats the contents of the selection.
Flags:
-s shifts the selection to the last stacked copy
-a skips air blocks

//set [pattern]

Perm: worldedit.region.set
Desc: Set all blocks within selection

//fall [replace] [-m]

Perm: worldedit.region.fall
Desc: Make the blocks in the selection fall
The -m flag will only fall within the vertical selection.

//faces <pattern>

Perm: worldedit.region.faces
Desc: Build the walls, ceiling, and floor of a selection

//hollow [<thickness>[ <pattern>]]

Perm: worldedit.region.hollow
Desc: Hollows out the object contained in this selection.
Optionally fills the hollowed out part with the given block.
Thickness is measured in manhattan distance.

//center <pattern>

Perm: worldedit.region.center
Desc: Set the center block(s)

//setskylight

Perm: worldedit.light.set
Desc: Set sky lighting in a selection

//nbtinfo

Perm: worldedit.nbtinfo
Desc: View nbt info for a block

//setblocklight

Perm: worldedit.light.set
Desc: Set block lighting in a selection

//curve <pattern> [thickness] [-h]

Perm: worldedit.region.curve
Desc: Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell

//overlay <pattern>

Perm: worldedit.region.overlay
Desc: Set a block on top of blocks in the region

//lay <pattern>

Perm: worldedit.region.overlay
Desc: Set the top block in the region

//naturalize

Perm: worldedit.region.naturalize
Desc: 3 layers of dirt on top then rock below

//walls <pattern>

Perm: worldedit.region.walls
Desc: Build the four sides of the selection

//getlighting

Perm: worldedit.light.fix
Desc: Get the light at a position

//removelight

Perm: worldedit.light.remove
Desc: Removing lighting in a selection

//fixlighting

Perm: worldedit.light.fix
Desc: Get the light at a position

//smooth [iterations] [-n]

Perm: worldedit.region.smoothsnow
Desc: Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
The -s flag makes it only consider snow.

//line <pattern> [thickness] [-h]

Perm: worldedit.region.line
Desc: Draws a line segment between cuboid selection corners.
Can only be used with cuboid selections.
Flags:
-h generates only a shell

//regen [biome] [seed]

Perm: worldedit.regen
Desc: Regenerates the contents of the current selection.
This command might affect things outside the selection,
if they are within the same chunk.

//wea

Perm: fawe.admin
Desc: Bypass region restrictions

//move [count] [direction] [leave-id] [-s]

Perm: worldedit.region.move
Desc: Moves the contents of the selection.
-s flag shifts the selection to the target location.
-b also copies biomes
-e ignores entities
-a ignores air
Optionally fills the old location with .

//forest [type] [density]

Perm: worldedit.region.forest
Desc: Make a forest within the region

//deform <expression> [-r] [-o]

Perm: worldedit.region.deform
Desc: Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax.

//flora [density]

Perm: worldedit.region.flora
Desc: Make flora within the region

//wer

Perm: fawe.worldeditregion
Desc: Select your current allowed region


Selection Commands [edit|top]

(Change your selection points, mode or view info about your selection: More Info)


//count <block> [-d]

Perm: worldedit.analysis.count
Desc: Counts the number of a certain type of block

//size [-c]

Perm: worldedit.selection.size
Desc: Get information about the selection

//expand <amount> [reverse-amount] <direction>

Perm: worldedit.selection.expand
Desc: Expand the selection area

//shift <amount> [direction]

Perm: worldedit.selection.shift
Desc: Shift the selection area

//sel [cuboid|extend|poly|ellipsoid|sphere|cyl|convex] [-d]

Desc: Choose a region selector

//contract <amount> [reverse-amount] [direction]

Perm: worldedit.selection.contract
Desc: Contract the selection area

//pos2 [coordinates]

Perm: worldedit.selection.pos
Desc: Set position 2

//pos1 [coordinates]

Perm: worldedit.selection.pos
Desc: Set position 1

//chunk [x,z coordinates] [-s] [-c]

Perm: worldedit.selection.chunk
Desc: Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.

Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0)

//hpos1

Perm: worldedit.selection.hpos
Desc: Set position 1 to targeted block

//outset <amount> [-h] [-v]

Perm: worldedit.selection.outset
Desc: Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically

//wand

Perm: worldedit.wand
Desc: Get the wand object

/toggleeditwand

Perm: worldedit.wand.toggle
Desc: Toggle functionality of the edit wand

//hpos2

Perm: worldedit.selection.hpos
Desc: Set position 2 to targeted block

//inset <amount> [-h] [-v]

Perm: worldedit.selection.inset
Desc: Contracts the selection by the given amount in all directions.
Flags:
-h only contract horizontally
-v only contract vertically

//distr [-c] [-d]

Perm: worldedit.analysis.distr
Desc: Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data


History Commands [edit|top]

(Commands to undo, redo, and clear history: More Info)


//clearhistory

Perm: worldedit.history.clear
Desc: Clear your history

//undo [times] [player]

Perm: worldedit.history.undo
Desc: Undoes the last action

//redo [times] [player]

Perm: worldedit.history.redo
Desc: Redoes the last action (from history)

//frb <user=Empire92> <radius=5> <time=3d4h>

Perm: worldedit.history.rollback
Desc: Undo a specific edit. - The time uses s, m, h, d, y.
- Import from disk: /frb #import


Schematic Commands [edit|top]

(Commands that work with schematic files)


/schematic clear

Perm: worldedit.clipboard.clear, worldedit.schematic.clear
Desc: Clear your clipboard

/schematic load [<format>] <filename>

Perm: worldedit.clipboard.load, worldedit.schematic.load, worldedit.schematic.upload, worldedit.schematic.load.other
Desc: Load a schematic into your clipboard

/schematic delete <filename|*>

Perm: worldedit.schematic.delete, worldedit.schematic.delete.other
Desc: Delete a schematic from the schematic list

/schematic list [global|mine|<filter>] [page=1] [-d] [-n] [-p]

Perm: worldedit.schematic.list
Desc: List all schematics in the schematics directory
-p prints the requested page
-f restricts by format

/schematic save [format] <filename>

Perm: worldedit.clipboard.save, worldedit.schematic.save, worldedit.schematic.save.other
Desc: Save a schematic into your clipboard

/schematic unload [file]

Perm: worldedit.clipboard.clear, worldedit.schematic.clear
Desc: Remove a clipboard from your multi-clipboard

/schematic remap

Perm: worldedit.schematic.remap
Desc: Remap a clipboard between MCPE/PC values

/schematic loadall [<format>] <filename|url>

Perm: worldedit.clipboard.load, worldedit.schematic.load, worldedit.schematic.upload
Desc: Load multiple clipboards
The -r flag will apply random rotation

/schematic move <directory>

Perm: worldedit.schematic.move, worldedit.schematic.move.other
Desc: Move your currently loaded schematics

/schematic formats

Perm: worldedit.schematic.formats
Desc: List available formats

/schematic show [global|mine|<filter>] [-d] [-n] [-p]

Perm: worldedit.schematic.show
Desc: List all schematics in the schematics directory
-f restricts by format


Clipboard Commands [edit|top]

(Related commands to copy and pasting blocks: More Info)


//copy [-e] [-m]

Perm: worldedit.clipboard.copy
Desc: Copy the selection to the clipboard
Flags:
-e skips copying entities
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!

//flip [<direction>]

Perm: worldedit.clipboard.flip
Desc: Flips the contents of the clipboard across the point from which the copy was made.

//rotate <y-axis> [<x-axis>] [<z-axis>]

Perm: worldedit.clipboard.rotate
Desc: Non-destructively rotate the contents of the clipboard.
Angles are provided in degrees and a positive angle will result in a clockwise rotation. Multiple rotations can be stacked. Interpolation is not performed so angles should be a multiple of 90 degrees.

//lazycopy [-e] [-m]

Perm: worldedit.clipboard.lazycopy
Desc: Lazily copy the selection to the clipboard
Flags:
-e skips copying entities
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!

/asset [category]

Perm: worldedit.clipboard.asset
Desc: Saves your clipboard to the asset web interface

//cut [leave-id] [-e] [-m]

Perm: worldedit.clipboard.cut
Desc: Copy the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Cutting and pasting entities cannot yet be undone!

/download

Perm: worldedit.clipboard.download
Desc: Downloads your clipboard through the configured web interface

//paste [-s] [-a] [-o]

Perm: worldedit.clipboard.paste
Desc: Pastes the clipboard's contents.
Flags:
-a skips air blocks
-b skips pasting biomes
-e skips pasting entities
-o pastes at the original position
-s selects the region after pasting

//lazycut [-e] [-m]

Perm: worldedit.clipboard.lazycut
Desc: Lazily cut the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!

//place [-s] [-a] [-o]

Perm: worldedit.clipboard.place
Desc: Places the clipboard's contents without applying transformations (e.g. rotate).
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting

/clearclipboard

Perm: worldedit.clipboard.clear
Desc: Clear your clipboard


Generation Commands [edit|top]

(Create structures and features: More Info)


//image <imgur> [randomize=true] [complexity=100] [dimensions]

Perm: worldedit.generation.image
Desc: Generate an image

//generate <pattern> <expression> [-h] [-r] [-o] [-c]

Perm: worldedit.generation.shape
Desc: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Optionally set type/data to the desired block.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.

//pyramid <pattern> <size> [-h]

Perm: worldedit.generation.pyramid
Desc: Generate a filled pyramid

//sphere <pattern> <radius>[,<radius>,<radius>] [raised?] [-h]

Perm: worldedit.generation.sphere
Desc: Generates a filled sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.

//cyl <pattern> <radius>[,<radius>] [height] [-h]

Perm: worldedit.generation.cylinder
Desc: Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.

/pumpkins [size]

Perm: worldedit.generation.pumpkins
Desc: Generate pumpkin patches

//hsphere <pattern> <radius>[,<radius>,<radius>] [raised?]

Perm: worldedit.generation.sphere
Desc: Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.

//hcyl <pattern> <radius>[,<radius>] [height]

Perm: worldedit.generation.cylinder
Desc: Generates a hollow cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.

//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]

Perm: worldedit.generation.caves
Desc: Generates a cave network

//ore <mask> <pattern> <size> <freq> <rarity> <minY> <maxY>

Perm: worldedit.generation.ore
Desc: Generates ores

/forestgen [size] [tree-type] [density]

Perm: worldedit.generation.forest
Desc: Generate a forest

//hpyramid <pattern> <size>

Perm: worldedit.generation.pyramid
Desc: Generate a hollow pyramid

//ores

Perm: worldedit.generation.ore
Desc: Generates ores

//generatebiome <biome> <expression> [-h] [-r] [-o] [-c]

Perm: worldedit.generation.shape, worldedit.biome.set
Desc: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Sets the biome of blocks in that shape.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.


Biome Commands [edit|top]

(Change, list and inspect biomes)


//setbiome <biome> [-p]

Perm: worldedit.biome.set
Desc: Set the biome of the region.
By default use all the blocks contained in your selection.
-p use the block you are currently in

/biomelist [page]

Perm: worldedit.biome.list
Desc: Gets all biomes available.

/biomeinfo [-p] [-t]

Perm: worldedit.biome.info
Desc: Get the biome of the block.
By default use all the blocks contained in your selection.
-t use the block you are looking at.
-p use the block you are currently in


Anvil Commands [edit|top]

(Manipulate billions of blocks: More Info)


/anvil count <ids> [-d]

Perm: worldedit.anvil.count
Desc: Count blocks in a selection

/anvil replace [from-block] <to-block>

Perm: worldedit.anvil.replace
Desc: Replace all blocks in the selection with another

/anvil replaceall <folder> [from-block] <to-block> [-d] [-f]

Perm: worldedit.anvil.replaceall
Desc: Replace all blocks in the selection with another
The -d flag disabled wildcard data matching

/anvil copy

Perm: worldedit.anvil.copychunks
Desc: Lazily copy chunks to your anvil clipboard

/anvil set <to-pattern>

Perm: worldedit.anvil.set
Desc: Set all blocks in the selection with a pattern

/anvil replaceallpattern <folder> [from-block] <to-pattern> [-d] [-m]

Perm: worldedit.anvil.replaceall
Desc: Replace all blocks in the selection with another

/anvil deleteallunclaimed <age-ticks> [file-age=60000]

Perm: worldedit.anvil.deleteallunclaimed
Desc: (Supports: WG, P2, GP) Delete all chunks which aren't claimed AND haven't been occupied for age-ticks (20t = 1s) and
Have not been accessed since file-duration (ms) after creation and
Have not been used in the past chunk-inactivity (ms)The auto-save interval is the recommended value for file-duration and chunk-inactivity

/anvil deletealloldregions <folder> <time>

Perm: worldedit.anvil.deletealloldregions
Desc: Delete regions which haven't been accessed in a certain amount of time
You can use seconds (s), minutes (m), hours (h), days (d), weeks (w), years (y)
(months are not a unit of time)
E.g. 8h5m12s

/anvil deleteallunvisited <folder> <age-ticks> [file-age=60000]

Perm: worldedit.anvil.deleteallunvisited
Desc: Delete all chunks which haven't been occupied for age-ticks (20t = 1s) and
Have not been accessed since file-duration (ms) after creation and
Have not been used in the past chunk-inactivity (ms)The auto-save interval is the recommended value for file-duration and chunk-inactivity

/anvil distr

Perm: worldedit.anvil.distr
Desc: Replace all blocks in the selection with another

/anvil paste [-c]

Perm: worldedit.anvil.pastechunks
Desc: Paste the chunks from your anvil clipboard.
The -c flag will align the paste to the chunks.

/anvil deleteunclaimed <age-ticks> [file-age=60000]

Perm: worldedit.anvil.deleteunclaimed
Desc: (Supports: WG, P2, GP) Delete all chunks which aren't claimed AND haven't been occupied for age-ticks (20t = 1s) and
Have not been accessed since file-duration (ms) after creation and
Have not been used in the past chunk-inactivity (ms)The auto-save interval is the recommended value for file-duration and chunk-inactivity

/anvil remapall <folder>

Perm: worldedit.anvil.remapall
Desc: Remap the world between MCPE/PC values

/anvil trimallplots

Perm: worldedit.anvil.trimallplots
Desc: Trim chunks in a Plot World
Unclaimed chunks will be deleted
Unmodified chunks will be deleted
Use -v to also delete unvisited chunks

/anvil countall <folder> [hasSky] <id> [-d]

Perm: worldedit.anvil.countall
Desc: Count all blocks in a world

/anvil debugfixroads

Perm: worldedit.anvil.debugfixroads
Desc: debug - do not use

/anvil debugfixair

Perm: worldedit.anvil.debugfixair
Desc: debug - do not use

/anvil removelayers <id>

Perm: worldedit.anvil.removelayer
Desc: Remove if all the selected layers in a chunk match the provided id

/anvil trimallair

Perm: worldedit.anvil.trimallair
Desc: Trim all air in the world

/anvil clear

Perm: worldedit.anvil.clear
Desc: Clear the chunks in a selection (delete without defrag)

/anvil replacepattern [from-mask] <to-pattern>

Perm: worldedit.anvil.replace
Desc: Replace all blocks in the selection with a pattern


Super Pickaxe Commands [edit|top]

(Super-pickaxe commands: More Info)


/sp recur <radius>

Perm: worldedit.superpickaxe.recursive
Desc: Enable the recursive super pickaxe pickaxe mode

/sp area <radius>

Perm: worldedit.superpickaxe.area
Desc: Enable the area super pickaxe pickaxe mode

/sp single

Perm: worldedit.superpickaxe
Desc: Enable the single block super pickaxe mode


Navigation Commands [edit|top]

(Commands for moving the player around: More Info)


/unstuck

Perm: worldedit.navigation.unstuck
Desc: Escape from being stuck inside a block

/thru

Perm: worldedit.navigation.thru.command
Desc: Passthrough walls

/jumpto [world,x,y,z]

Perm: worldedit.navigation.jumpto.command
Desc: Teleport to a location

/up <number> [-f] [-g]

Perm: worldedit.navigation.up
Desc: Go upwards some distance

/ascend [# of levels]

Perm: worldedit.navigation.ascend
Desc: Go up a floor

/ceil [clearance] [-f] [-g]

Perm: worldedit.navigation.ceiling
Desc: Go to the celing

/descend [# of floors]

Perm: worldedit.navigation.descend
Desc: Go down a floor


Snapshot Commands [edit|top]

(List, load and view information related to snapshots)


/snapshot list [num]

Perm: worldedit.snapshots.list
Desc: List snapshots

/snapshot after <date>

Perm: worldedit.snapshots.restore
Desc: Choose the nearest snapshot after a date

/snapshot before <date>

Perm: worldedit.snapshots.restore
Desc: Choose the nearest snapshot before a date

/snapshot use <snapshot>

Perm: worldedit.snapshots.restore
Desc: Choose a snapshot to use

/snapshot sel <index>

Perm: worldedit.snapshots.restore
Desc: Choose the snapshot based on the list id


Snapshot Util Commands [edit|top]

(More Info)


/restore [snapshot]

Perm: worldedit.snapshots.restore
Desc: Restore the selection from a snapshot


Scripting Commands [edit|top]

(Run craftscripts: More Info)


/cs <filename> [args...]

Perm: worldedit.scripting.execute
Desc: Execute a CraftScript

/.s [args...]

Perm: worldedit.scripting.execute
Desc: Execute last CraftScript


Chunk Commands [edit|top]

([legacy] Inspect chunks: More Info)


/chunkinfo

Perm: worldedit.chunkinfo
Desc: Get information about the chunk that you are inside

/delchunks

Perm: worldedit.delchunks
Desc: Deprecated, use anvil commands

/listchunks

Perm: worldedit.listchunks
Desc: List chunks that your selection includes


Options Commands [edit|top]

(Player toggles, settings and item info)


//fast [on|off]

Perm: worldedit.fast
Desc: Toggles FAWE undo

//gsmask [mask]

Perm: worldedit.global-mask
Desc: The global source mask applies to all edits you do and masks based on the source blocks (e.g. the blocks in your clipboard)

//gtransform [transform]

Perm: worldedit.global-transform
Desc: Set the global transform

//toggleplace

Desc: Switch between your position and pos1 for placement

//searchitem <query> [-b] [-i]

Desc: Searches for an item.
Flags:
-b only search for blocks
-i only search for items

//gmask [mask]

Perm: worldedit.global-mask
Desc: The global destination mask applies to all edits you do and masks based on the destination blocks (i.e. the blocks in the world).

//tips

Desc: Toggle FAWE tips


Brush Options Commands [edit|top]

(Tool commands)


/target [mode]

Desc: Toggle between different target modes

/size [pattern]

Perm: worldedit.brush.options.size
Desc: Set the brush size

//listbrush [mine|<filter>] [page=1] [-d] [-n] [-p]

Perm: worldedit.brush.list
Desc: List all brushes in the brush directory
-p prints the requested page

/range [pattern]

Perm: worldedit.brush.options.range
Desc: Set the brush range

/mask [mask]

Perm: worldedit.brush.options.mask
Desc: Set the brush destination mask

/transform [transform]

Perm: worldedit.brush.options.transform
Desc: Set the brush transform

/mat [pattern]

Perm: worldedit.brush.options.material
Desc: Set the brush material

/loadbrush [name]

Perm: worldedit.brush.load
Desc: load a brush

/smask [mask]

Perm: worldedit.brush.options.mask
Desc: Set the brush source mask

/visualize [mode=0]

Desc: Toggle between different visualization modes
0 = No visualization
1 = Single block at target position
2 = Glass showing what blocks will be changed

// [on|off]

Perm: worldedit.superpickaxe
Desc: Toggle the super pickaxe function

/targetmask [mask]

Desc: Set the targeting mask

/targetoffset [mask]

Desc: Set the targeting mask

/primary [brush-arguments]

Desc: Set the right click brush

/none

Desc: Unbind a bound tool from your current item

/secondary [brush-arguments]

Desc: Set the left click brush

/savebrush [name]

Perm: worldedit.brush.save
Desc: Save your current brush
use the -g flag to save globally

/scroll [none|clipboard|mask|pattern|range|size|visual|target]

Desc: Toggle between different target modes


Tool Commands [edit|top]

(Bind functions to held items: More Info)


/tool tree [type]

Perm: worldedit.tool.tree
Desc: Tree generator tool

/tool repl <block>

Perm: worldedit.tool.replacer
Desc: Block replacer tool

/tool info

Perm: worldedit.tool.info
Desc: Block information tool

/tool lrbuild <leftclick block> <rightclick block>

Perm: worldedit.tool.lrbuild
Desc: Long-range building tool

/tool inspect

Perm: worldedit.tool.inspect
Desc: Chooses the inspect brush

/tool farwand

Perm: worldedit.tool.farwand
Desc: Wand at a distance tool

/tool floodfill <pattern> <range>

Perm: worldedit.tool.flood-fill
Desc: Flood fill tool

/tool cycler

Perm: worldedit.tool.data-cycler
Desc: Block data cycler tool

/tool deltree

Perm: worldedit.tool.deltree
Desc: Floating tree remover tool


Brush Commands [edit|top]

(Commands to build and draw from far away. More Info)


/brush copypaste [depth=5]

Perm: worldedit.brush.copy
Desc: Left click the base of an object to copy.
Right click to paste
The -r flag Will apply random rotation on paste
The -a flag Will apply auto view based rotation on paste
Note: Works well with the clipboard scroll action
Video: https://www.youtube.com/watch?v=RPZIaTbqoZw

/brush command <radius> [cmd1;cmd2...]

Perm: worldedit.brush.command
Desc: Run the commands at the clicked position.
- Your selection will be expanded to the specified size around each point
- Placeholders: {x}, {y}, {z}, {world}, {size}

/brush populateschematic <mask> <file|folder|url> [radius=30] [points=5] [-r]

Perm: worldedit.brush.populateschematic
Desc: Chooses the scatter schematic brush.
The -r flag will apply random rotation

/brush scmd <scatter-radius> <points> <cmd-radius=1> <cmd1;cmd2...>

Perm: worldedit.brush.scattercommand
Desc: Run commands at random points on a surface
- The scatter radius is the min distance between each point
- Your selection will be expanded to the specified size around each point
- Placeholders: {x}, {y}, {z}, {world}, {size}

/brush shatter <pattern> [radius=10] [count=10]

Perm: worldedit.brush.shatter
Desc: Creates uneven lines separating terrain into multiple pieces
Pic: https://i.imgur.com/2xKsZf2.png

/brush erode [radius=5]

Perm: worldedit.brush.erode
Desc: Erodes terrain

/brush sphere <pattern> [radius=2] [-h] [-f]

Perm: worldedit.brush.sphere
Desc: Creates a sphere.
The -h flag creates hollow spheres instead.The -f flag creates falling spheres.

/brush pull [radius=5]

Perm: worldedit.brush.pull
Desc: Pull terrain towards you

/brush stencil <pattern> [radius=5] [file|#clipboard|imgur=null] [rotation=360] [yscale=1.0]

Perm: worldedit.brush.stencil
Desc: Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation

/brush recursive <pattern-to> [radius=5]

Perm: worldedit.brush.recursive
Desc: Set all connected blocks
The -d flag Will apply in depth first order
Note: Set a mask to recurse along specific blocks

/brush spline <pattern>

Perm: worldedit.brush.spline
Desc: Click to select some objects,click the same block twice to connect the objects.
Insufficient brush radius, or clicking the the wrong spot will result in undesired shapes. The shapes must be simple lines or loops.
Pic1: http://i.imgur.com/CeRYAoV.jpg -> http://i.imgur.com/jtM0jA4.png
Pic2: http://i.imgur.com/bUeyc72.png -> http://i.imgur.com/tg6MkcF.pngTutorial: https://www.planetminecraft.com/blog/fawe-tutorial/

/brush sweep [copies=-1]

Perm: worldedit.brush.sweep
Desc: Sweeps your clipboard content along a curve.
Define a curve by selecting the individual points with a brush
Set [copies] to a value > 0 if you want to have your selection pasted a limited amount of times equally spaced on the curve

/brush catenary <pattern> [lengthFactor=1.2] [size=0]

Perm: worldedit.brush.spline
Desc: Create a hanging line between two points.
The lengthFactor controls how long the line is
The -h flag creates only a shell
The -s flag selects the clicked point after drawing

/brush line <pattern> [radius=0] [-h] [-s] [-f]

Perm: worldedit.brush.line
Desc: Create lines.
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
The -f flag creates a flat line

/brush sspl <pattern> [size=0] [tension=0] [bias=0] [continuity=0] [quality=10]

Perm: worldedit.brush.surfacespline
Desc: Create a spline on the surface
Video: https://www.youtube.com/watch?v=zSN-2jJxXlM

/brush blendball [radius=5]

Perm: worldedit.brush.blendball
Desc: Smooths and blends terrain
Pic: https://i.imgur.com/cNUQUkj.png -> https://i.imgur.com/hFOFsNf.png

/brush circle <pattern> [radius=5]

Perm: worldedit.brush.sphere
Desc: Creates a circle which revolves around your facing direction.
Note: Decrease brush radius, and enabled visualization to assist with placement mid-air

/brush rock <pattern> [radius=10] [roundness=100] [frequency=30] [amplitude=50] [-h]

Perm: worldedit.brush.rock
Desc: Creates a distorted sphere

/brush height [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]

Perm: worldedit.brush.height
Desc: This brush raises and lowers land.
- The -r flag enables random off-axis rotation
- The -l flag will work on snow layers
- The -s flag disables smoothing
Note: Use a negative yscale to reduce height
Snow Pic: https://i.imgur.com/Hrzn0I4.png

/brush flatten [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]

Perm: worldedit.brush.height
Desc: Flatten brush flattens terrain
- The -r flag enables random off-axis rotation
- The -l flag will work on snow layers
- The -s flag disables smoothing

/brush layer <radius> [color|<pattern1> <patern2>...]

Perm: worldedit.brush.layer
Desc: Replaces terrain with a layer.
Example: /br layer 5 95:1 95:2 35:15 - Places several layers on a surface
Pic: https://i.imgur.com/XV0vYoX.png

/brush cylinder <pattern> [radius=2] [height=1] [-h]

Perm: worldedit.brush.cylinder
Desc: Creates a cylinder.
The -h flag creates hollow cylinders instead.

/brush surface <pattern> [radius=5]

Perm: worldedit.brush.surface
Desc: Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation

/brush ex [radius=5]

Perm: worldedit.brush.ex
Desc: Shortcut fire extinguisher brush

/brush gravity [radius=5] [-h]

Perm: worldedit.brush.gravity
Desc: This brush simulates the affect of gravity.
The -h flag makes it affect blocks starting at the world's max y, instead of the clicked block's y + radius.

/brush clipboard

Perm: worldedit.brush.clipboard
Desc: Chooses the clipboard brush.
The -a flag makes it not paste air.
Without the -p flag, the paste will appear centered at the target location. With the flag, then the paste will appear relative to where you had stood relative to the copied area when you copied it.

/brush butcher [radius=5] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]

Perm: worldedit.brush.butcher
Desc: Kills nearby mobs within the specified radius.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.

/brush splatter <pattern> [radius=5] [seeds=1] [recursion=5] [solid=true]

Perm: worldedit.brush.splatter
Desc: Sets a bunch of blocks randomly on a surface.
Pic: https://i.imgur.com/hMD29oO.png
Example: /br splatter stone,dirt 30 15
Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block.

/brush cliff [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]

Perm: worldedit.brush.height
Desc: This brush flattens terrain and creates cliffs.
- The -r flag enables random off-axis rotation
- The -l flag will work on snow layers
- The -s flag disables smoothing

/brush smooth [size=2] [iterations=4] [-n]

Perm: worldedit.brush.smooth
Desc: Chooses the terrain softener brush.
The -n flag makes it only consider naturally occurring blocks.

/brush scatter <pattern> [radius=5] [points=5] [distance=1] [-o]

Perm: worldedit.brush.scatter
Desc: Set a number of blocks randomly on a surface each a certain distance apart.
The -o flag will overlay the block
Video: https://youtu.be/RPZIaTbqoZw?t=34s


/Masks [edit|top]

(Help for the various masks. More Info)
Masks determine if a block can be placed

  • Use [brackets] for arguments
  • Use , to OR multiple
  • Use & to AND multiple e.g. >[stone,dirt],#light[0][5],$jungle More Info: https://git.io/v9r4K

#offset <dx> <dy> <dz> <mask>

Desc: Offset a mask

% <chance>

Desc: percentage chance

#id

Desc: Restrict to initial id

#existing

Desc: If there is a non air block

#data

Desc: Restrict to initial data

{ <min> <max>

Desc: Restricts blocks to within a specific radius range of the initial block

#surface

Desc: Restrict to surfaces (any solid block touching air)

= <expression>

Desc: expression mask

! <mask>

Desc: Negate another mask

$ <biome>

Desc: in a specific biome. For a list of biomes use //biomelist

#region

Desc: inside the provided selection

~ <mask> [min=1] [max=8]

Desc: Adjacent to a specific number of other blocks

\ <min> <max>

Desc: Restrict to specific terrain angle
The -o flag will only overlayExample: /[0d][45d]
Explanation: Allows any block where the adjacent block is between 0 and 45 degrees.
Example: /[3][20]
Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below

#dregion

Desc: inside the player's selection

#xaxis

Desc: Restrict to initial x axis

#skylight <min> <max>

Desc: Restrict to specific sky light levels

#blocklight <min> <max>

Desc: Restrict to specific block light levels

#opacity <min> <max>

Desc: Restrict to specific opacity levels

#haslight

Desc: Restricts to blocks with light (sky or emitted)

#brightness <min> <max>

Desc: Restrict to specific block brightness

#liquid

Desc: If there is a solid block

true

Desc: Always true

#nolight

Desc: Restrict to blocks without light (sky or emitted)

false

Desc: Always false

#iddata

Desc: Restrict to initial block id and data

> <mask>

Desc: above a specific block

| <mask> <min> <max>

Desc: sides with a specific number of other blocks

#wall

Desc: Restrict to walls (any block n,e,s,w of air)

#zaxis

Desc: Restrict to initial z axis

#yaxis

Desc: Restrict to initial y axis

< <mask>

Desc: below a specific block

#simplex <scale=10> <min=0> <max=100>

Desc: Use simplex noise as the mask

#light <min> <max>

Desc: Restrict to specific light levels

#solid

Desc: If there is a solid block


/Patterns [edit|top]

(Help for the various patterns. More Info)
Patterns determine what blocks are placed

  • Use [brackets] for arguments
  • Use , to OR multiple e.g. #surfacespread[10][#existing],andesite More Info: https://git.io/vSPmA

#offset <dx> <dy> <dz> <pattern>

Desc: Offset a pattern

#mask <mask> <pattern-true> <pattern-false>

Desc: Apply a pattern depending on a mask

#id <pattern>

Desc: Only change the block id

#spread <dx> <dy> <dz> <pattern>

Desc: Randomly spread blocks

#buffer <pattern>

Desc: Only place a block once while a pattern is in use
Use with a brush when you don't want to apply to the same spot twice

#color <color>

Desc: Use the block closest to a specific color

#clipboard

Desc: Use the blocks in your clipboard as the pattern

#existing

Desc: Use the block that is already there

#biome <biome>

Desc: Set the biome

#data <pattern>

Desc: Only change the block data

= <expression>

Desc: Expression pattern: http://wiki.sk89q.com/wiki/WorldEdit/Expression_syntax

#relative <pattern>

Desc: Offset the pattern to where you click

#saturate <color> [randomize=true] [max-complexity=100]

Desc: Saturate the existing block with a color

#darken [randomize=true] [max-complexity=100]

Desc: Darken the existing block

#anglecolor [randomize=true] [max-complexity=100]

Desc: A darker block based on the existing terrain angle

#desaturate [percent=100] [randomize=true] [max-complexity=100]

Desc: Desaturated color of the existing block

#averagecolor <color> [randomize=true] [max-complexity=100]

Desc: Average between the existing block and a color

#fullcopy [schem|folder|url=#copy] [rotate=false] [flip=false]

Desc: Places your full clipboard at each block

#buffer2d <pattern>

Desc: Only place a block once in a column while a pattern is in use

#angledata

Desc: Block data based on the existing terrain angle

#lighten [randomize=true] [max-complexity=100]

Desc: Lighten the existing block

#iddatamask <bitmask=15> <pattern>

Desc: Use the pattern's id and the existing blocks data with the provided mask
- Use to replace slabs or where the data values needs to be shifted instead of set

#!x <pattern>

Desc: The pattern will not be provided the z axis info.
Example: #!x[#!z[#~[#l3d[pattern]]]]

#surfacespread <distance> <pattern>

Desc: Applies to only blocks on a surface. Selects a block from provided pattern with a given ranomized offset [0, ). e.g. Use #existing to randomly offset blocks in the world, or #copy to offset blocks in your clipboard

#solidspread <dx> <dy> <dz> <pattern>

Desc: Randomly spread solid blocks

#linear2d <pattern>

Desc: Use the x,z coordinate to pick a block from the list

#!y <pattern>

Desc: The pattern will not be provided the y axis info

#linear3d <pattern>

Desc: Use the x,y,z coordinate to pick a block from the list

#linear <pattern>

Desc: Sequentially set blocks from a list of patterns

#!z <pattern>

Desc: The pattern will not be provided the z axis info

#simplex <scale=10> <pattern>

Desc: Use simplex noise to randomize blocks


/Transforms [edit|top]

(Help for the various transforms. More Info)
Transforms modify how a block is placed

  • Use [brackets] for arguments
  • Use , to OR multiple
  • Use & to AND multiple More Info: https://git.io/v9KHO

#offset <dx> <dy> <dz> [transform]

Desc: Offset transform

#rotate <rotateX> <rotateY> <rotateZ> [transform]

Desc: All changes will be rotate around the initial position

#scale <dx> <dy> <dz> [transform]

Desc: All changes will be scaled

#pattern <pattern> [transform]

Desc: Always use a specific pattern

#linear3d <transform>

Desc: Use the x,y,z coordinate to pick a transform from the list

#linear <transform>

Desc: Sequentially pick from a list of transform

#spread <dx> <dy> <dz> [transform]

Desc: Random offset transform


Create From Image [edit|top]

(Create a world from images: More Info)


/cfi update

Perm: worldedit.anvil.cfi
Desc: Resend the CFI chunks

/cfi mask <imageMask|mask>

Perm: worldedit.anvil.cfi
Desc: Select a mask

/cfi pattern <pattern>

Perm: worldedit.anvil.cfi
Desc: Select a pattern

/cfi color <url> [imageMask|mask]

Perm: worldedit.anvil.cfi
Desc: Color the terrain using only blocks
Provide an image, or worldedit mask for the 2nd argument to restrict what areas are colored
The -w (disableWhiteOnly) will randomly apply depending on the pixel luminance

/cfi image <image>

Perm: worldedit.anvil.cfi
Desc: Select an image

/cfi snow [image|mask]

Perm: worldedit.anvil.cfi
Desc: Create some snow

/cfi height <height|image>

Perm: worldedit.anvil.cfi
Desc: Set the terrain height either based on an image heightmap, or a numeric value.

/cfi cancel

Perm: worldedit.anvil.cfi
Desc: Cancel creation

/cfi biome <biome> [image|mask]

Perm: worldedit.anvil.cfi
Desc: Set the biome in specific parts of the map.
- If an image is used, the biome will have a chance to be set based on how white the pixel is (white #FFF = 100% chance) - The whiteOnly parameter determines if only white values on the image are set - If a mask is used, the biome will be set anywhere the mask applies

/cfi overlay <pattern> [url|mask]

Perm: worldedit.anvil.cfi
Desc: Change the block directly above the floor (default: air)
e.g. Tallgrass

/cfi caves

Perm: worldedit.anvil.cfi
Desc: Generate vanilla caves

/cfi ore <mask=stone> <pattern> <size> <frequency> <rarity> <minY> <maxY>

Perm: worldedit.anvil.cfi
Desc: Use a specific pattern and settings to generate ore

/cfi ores <mask=stone>

Perm: worldedit.anvil.cfi
Desc: Generate the vanilla ores

/cfi download

Perm: worldedit.anvil.cfi
Desc: Download the current image

/cfi schem [url] <mask> <file|folder|url> <rarity> <distance> <rotate=true>

Perm: worldedit.anvil.cfi
Desc: Populate a schematic on the terrain
- Change the mask (e.g. angle mask) to only place the schematic in specific locations.
- The rarity is a value between 0 and 100.
- The distance is the spacing between each schematic

/cfi brush

Perm: worldedit.anvil.cfi
Desc: Info about using brushes with CFI

/cfi randomization <true|false>

Perm: worldedit.anvil.cfi
Desc: This is enabled by default, randomization will add some random variation in the blocks used to closer match the provided image.
If disabled, the closest block to the color will always be used.
Randomization will allow mixing biomes when coloring with biomes

/cfi done

Perm: worldedit.anvil.cfi
Desc: Create the world

/cfi column <pattern> [url|mask]

Perm: worldedit.anvil.cfi
Desc: Set the floor and main block

/cfi biomepriority [percent=50]

Perm: worldedit.anvil.cfi
Desc: Increase or decrease biome priority when using blockBiomeColor.
A value of 50 is the default
Above 50 will prefer to color with biomes
Below 50 will prefer to color with blocks

/cfi floor <pattern> [url|mask]

Perm: worldedit.anvil.cfi
Desc: Set the floor (default: grass)

/cfi main <pattern> [url|mask]

Perm: worldedit.anvil.cfi
Desc: Set the main block (default: stone)

/cfi smooth <radius> <iterations> [image|mask]

Perm: worldedit.anvil.cfi
Desc: Smooth terrain within an image-mask, or worldedit mask
- You can use !0 as the mask to smooth everything
- This supports smoothing snow layers (set the floor to 78:7)
- A good value for radius and iterations would be 1 8.

/cfi complexity <minPercent> <maxPercent>

Perm: worldedit.anvil.cfi
Desc: Set the complexity for coloring
Filter out blocks to use based on their complexity, which is a measurement of how much color variation there is in the texture for that block.
Glazed terracotta is complex, and not very pleasant for terrain, whereas stone and wool are simpler textures.
Using 0 73 for the min/max would use the simplest 73% of blocks for coloring, and is a reasonable value.

/cfi paletteblocks <blocks|#clipboard|*>

Perm: worldedit.anvil.cfi
Desc: Allow only specific blocks to be used for coloring
blocks is a list of blocks e.g. stone,bedrock,wool
#clipboard will only use the blocks present in your clipboard.

/cfi biomecolor <url> [imageMask|mask]

Perm: worldedit.anvil.cfi
Desc: Color the terrain using biomes.
Note: Biome coloring does not change blocks:
- If you changed the block to something other than grass you will not see anything.

/cfi floorthickness <height>

Perm: worldedit.anvil.cfi
Desc: Set the thickness of the top layer
- A value of 0 is the default and will only set the top block

/cfi water <block>

Perm: worldedit.anvil.cfi
Desc: Change the block used for water
e.g. Lava

/cfi tp

Perm: worldedit.anvil.cfi
Desc: Teleport to the CFI virtual world

/cfi waterheight <height>

Perm: worldedit.anvil.cfi
Desc: Set the level water is generated at
Set the level water is generated at
- By default water is disabled (with a value of 0)

/cfi glass <url>

Perm: worldedit.anvil.cfi
Desc: Color terrain using glass

/cfi populate

Perm: worldedit.anvil.cfi
Desc:

/cfi blockbiomecolor <url> [imageMask|mask]

Perm: worldedit.anvil.cfi
Desc: Color the terrain using blocks and biomes.
Provide an image, or worldedit mask to restrict what areas are colored
The -w (disableWhiteOnly) will randomly apply depending on the pixel luminance

/cfi coloring

Perm: worldedit.anvil.cfi
Desc: Color the world using an image

/cfi baseid <block>

Perm: worldedit.anvil.cfi
Desc: Change the block used for the base
e.g. Bedrock

/cfi worldthickness <height>

Perm: worldedit.anvil.cfi
Desc: Set the thickness of the generated world
- A value of 0 is the default and will not modify the height

/cfi component

Perm: worldedit.anvil.cfi
Desc: Components menu

/cfi empty <width> <length>

Perm: worldedit.anvil.cfi
Desc: Start CFI with an empty map as a base

/cfi heightmap <url>

Perm: worldedit.anvil.cfi
Desc: Start CFI with a height map as a base


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